<worn as a badge> badge of the Darvanu
<worn on head> a jeweled marble cap
<worn on eyes> a pair of golden spectacles [poor] (magic)
<worn in ear> a steel earring hanging from an obsidian post
<worn on face> a glowing rune covered mask (glowing)
<worn around neck> a sapphire and amethyst necklace
<worn around neck> a shiny platinum medallion
<worn on body> a burnt leather platemail
<worn about body> a threadbare handmade cloak (magic)
<worn on back> a large leather backpack
<worn about waist> an exquisite silk sash [superior] (magic)
<attached to belt> a black leather tome with an embossed dracolich (magic) [64%]
<worn on arms> some sandy sleeves (magic)
<worn around wrist> a bracer carved from obsidian
<worn on hands> a living matrix (magic)
<worn on finger> a ring of the EarthMother (magic)
<worn on finger> a drow-made electrum band
<worn on legs> some sandy leggings [superior] (magic)
<worn on feet> a pair of forest walking boots
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A sign hangs off the northern building.
A lieutenant in the Hammer of Newhaven stands here.
< 261h/261H 136v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
Before the Main Gate of Newhaven
Obvious exits: -E -S# -W
A warder of Newhaven roams the streets.
< 261h/261H 136v/139V Pos: standing >
The lieutenant enters from the west.
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A sign hangs off the northern building.
< 261h/261H 138v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
< 261h/261H 137v/139V Pos: standing >
You quickly scan the area.
The lieutenant who is not far off to your east.
A warder who is not far off to your east.
The lawkeeper who is a brief walk away to your east.
Beltorian Strom who is a brief walk away to your east.
The fire sprite who is a brief walk away to your east.
A girl who is rather far off to your east.
A citizen who is rather far off to your east.
A warder who is in the distance to your east.
A cat who is close by to your west.
< 261h/261H 138v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: The Corner of Rapture Way and Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: The Corner of Rapture Way and Bliss Boulevard
</map>
The Corner of Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
A large furry cat is prowling the area.
< 261h/261H 138v/139V Pos: standing >
You quickly scan the area.
A girl who is close by to your north.
The boy who is close by to your north.
A citizen who is close by to your north.
A small lizard who is close by to your north.
A mountain goat who is a brief walk away to your north.
A warder who is a brief walk away to your east.
The lieutenant who is rather far off to your east.
The lawkeeper who is rather far off to your east.
Beltorian Strom who is rather far off to your east.
The fire sprite who is rather far off to your east.
A girl who is in the distance to your east.
A citizen who is in the distance to your east.
The lieutenant who is close by above you.
A private who is close by above you.
A private who is close by above you.
A private who is close by above you.
Melairn Strom who is close by above you.
< 261h/261H 138v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
< 261h/261H 137v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A sign hangs off the northern building.
< 261h/261H 136v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
Before the Main Gate of Newhaven
Obvious exits: -E -S# -W
A warder of Newhaven roams the streets.
< 261h/261H 137v/139V Pos: standing >
Slay whom?
< 261h/261H 138v/139V Pos: standing >
Slay whom?
< 261h/261H 139v/139V Pos: standing >
The sun vanishes behind the southern horizon.
Slay whom?
< 261h/261H 139v/139V Pos: standing >
Slay whom?
< 261h/261H 139v/139V Pos: standing >
Slay whom?
< 261h/261H 139v/139V Pos: standing >
Slay whom?
< 261h/261H 139v/139V Pos: standing >
Slay whom?
< 261h/261H 139v/139V Pos: standing >
Slay whom?
< 261h/261H 139v/139V Pos: standing >
Slay whom?
< 261h/261H 139v/139V Pos: standing >
Slay whom?
< 261h/261H 139v/139V Pos: standing >
Slay whom?
< 261h/261H 139v/139V Pos: standing >
Slay whom?
< 261h/261H 139v/139V Pos: standing >
Slay whom?
< 261h/261H 139v/139V Pos: standing >
Slay whom?
< 261h/261H 139v/139V Pos: standing >
Slay whom?
< 261h/261H 139v/139V Pos: standing >
You quickly scan the area.
The fire sprite who is close by to your east.
A girl who is not far off to your east.
A citizen who is not far off to your east.
The lieutenant who is a brief walk away to your east.
A warder who is a brief walk away to your east.
A cat who is a brief walk away to your west.
< 261h/261H 139v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A sign hangs off the northern building.
< 261h/261H 138v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
< 261h/261H 137v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: The Corner of Rapture Way and Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: The Corner of Rapture Way and Bliss Boulevard
</map>
The Corner of Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
A large furry cat is prowling the area.
< 261h/261H 138v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
< 261h/261H 137v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A sign hangs off the northern building.
< 261h/261H 136v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
Before the Main Gate of Newhaven
Obvious exits: -E -S# -W
A warder of Newhaven roams the streets.
< 261h/261H 135v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
Fresh blood covers everything in the area.
The corpse of the lawkeeper is lying here.
The corpse of beltorian Strom is lying here.
A teakwood sign extends from the building to the north.
(Q)A Fire Sprite flitters around the trees here. (minion) (Red Aura)
< 261h/261H 135v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A small girl is playing here.
A citizen of Newhaven stands here.
< 261h/261H 135v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
Fresh blood covers everything in the area.
The corpse of the lawkeeper is lying here.
The corpse of beltorian Strom is lying here.
A teakwood sign extends from the building to the north.
(Q)A Fire Sprite flitters around the trees here. (minion) (Red Aura)
< 261h/261H 138v/139V Pos: standing >
The fire sprite sings so badly it makes you hurt all over.
< 241h/261H 138v/139V Pos: standing >
The door seems to be closed.
< 241h/261H 138v/139V Pos: standing >
Ok.
< 242h/261H 138v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: The Inn of the Eternal Phoenix
</map>
<map>
Zone: The City of Newhaven.
Room: The Inn of the Eternal Phoenix
</map>
The Inn of the Eternal Phoenix
Obvious exits: -S
A leather-bound registry lies upon the counter.
The innkeeper seems to be purposefully busying herself.
< 243h/261H 138v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
The corpse of the lawkeeper is lying here.
The corpse of beltorian Strom is lying here.
A teakwood sign extends from the building to the north.
(Q)A Fire Sprite flitters around the trees here. (minion) (Red Aura)
< 245h/261H 137v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
<map>
Zone: The City of Newhaven.
Room: Before the Main Gate of Newhaven
</map>
Before the Main Gate of Newhaven
Obvious exits: -E -S# -W
A warder of Newhaven roams the streets.
< 246h/261H 136v/139V Pos: standing >
You quickly scan the area.
The fire sprite who is close by to your east.
A girl who is not far off to your east.
A citizen who is not far off to your east.
A warder who is a brief walk away to your east.
A cat who is not far off to your west.
< 247h/261H 138v/139V Pos: standing >
Slay whom?
< 248h/261H 139v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A sign hangs off the northern building.
< 249h/261H 138v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
<map>
Zone: The City of Newhaven.
Room: On Bliss Boulevard
</map>
On Bliss Boulevard
Obvious exits: -N# -E -W
A large furry cat is prowling the area.
< 250h/261H 137v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: The Corner of Rapture Way and Bliss Boulevard
</map>
The Corner of Rapture Way and Bliss Boulevard
Obvious exits: -N -E -U
< 250h/261H 136v/139V Pos: standing >
You quickly scan the area.
A girl who is close by to your north.
The boy who is close by to your north.
A citizen who is close by to your north.
A small lizard who is close by to your north.
A mountain goat who is rather far off to your north.
A cat who is close by to your east.
A warder who is a brief walk away to your east.
The fire sprite who is rather far off to your east.
A girl who is in the distance to your east.
A citizen who is in the distance to your east.
The lieutenant who is close by above you.
A private who is close by above you.
A private who is close by above you.
A private who is close by above you.
Melairn Strom who is close by above you.
< 251h/261H 136v/139V Pos: standing >
Alas, you cannot go that way. . . .
< 252h/261H 138v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
Obvious exits: -N -E# -S
A brass placard hangs off the eastern building.
A small girl is playing here.
A small boy is running about here.(Gold Aura)
A citizen of Newhaven is walking here.(Gold Aura)
This lizard climbs upon the walls.
< 253h/261H 138v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Rapture Way
</map>
On Rapture Way
Obvious exits: -N -E# -S
< 253h/261H 137v/139V Pos: standing >
You quickly scan the area.
A mountain goat who is not far off to your north.
A grand knight who is rather far off to your north.
A girl who is close by to your south.
The boy who is close by to your south.
A citizen who is close by to your south.
A small lizard who is close by to your south.
< 254h/261H 137v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Intersection of Rapture Way and Sanctuary Place
</map>
Intersection of Rapture Way and Sanctuary Place
Obvious exits: -N -E -S
< 255h/261H 138v/139V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your north.
A grand knight who is a brief walk away to your north.
A grand knight who is not far off to your east.
A cat who is not far off to your east.
A stronghold knight who is a brief walk away to your east.
A stronghold knight who is a brief walk away to your east.
A girl who is not far off to your south.
The boy who is not far off to your south.
A citizen who is not far off to your south.
A small lizard who is not far off to your south.
< 256h/261H 138v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Santuary Place
</map>
On Santuary Place
Obvious exits: -E -S# -W
A sign sticks off the building to the south.
< 257h/261H 137v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
Obvious exits: -E -S -W
A grand knight of Newhaven patrols the area.(Gold Aura)
A large furry cat is prowling the area.
< 257h/261H 136v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: A Fountain before a Grand Temple
</map>
<map>
Zone: The City of Newhaven.
Room: A Fountain before a Grand Temple
</map>
A Fountain before a Grand Temple
Obvious exits: -N -E -W
A stronghold knight stands watch here.
A stronghold knight stands watch here.
< 258h/261H 135v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
Obvious exits: -E -S -W
< 258h/261H 135v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Sanctuary Place
</map>
On Sanctuary Place
Obvious exits: -E -S -W
< 259h/261H 135v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Sanctuary Place
</map>
<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Sanctuary Place
</map>
Intersection of Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W
A warder of Newhaven strolls about the area.(Gold Aura)
A Grey Elf enters from the south.
< 259h/261H 135v/139V Pos: standing >
You quickly scan the area.
Artos Chori, Avenger of Newhaven who is close by to your north.
A small lizard who is not far off to your north.
A warder who is a brief walk away to your north.
A small lizard who is a brief walk away to your north.
A warder who is close by to your south.
The lieutenant who is close by to your south.
A citizen who is close by to your south.
The boy who is not far off to your south.
A citizen who is not far off to your south.
A warder who is a brief walk away to your south.
A stronghold knight who is a brief walk away to your west.
A stronghold knight who is a brief walk away to your west.
A grand knight who is rather far off to your west.
A cat who is rather far off to your west.
< 260h/261H 136v/139V Pos: standing >
A Grey Elf leaves north.
< 261h/261H 139v/139V Pos: standing >
The lieutenant enters from the south.
<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
Obvious exits: -N -S -W
A worn sign extends from the building to the west.
A warder of Newhaven roams the streets.
A citizen of Newhaven stands here.
< 261h/261H 138v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
Obvious exits: -N -S
A small boy is running about here.(Gold Aura)
A citizen of Newhaven stands here.
< 261h/261H 137v/139V Pos: standing >
Slay whom?
< 261h/261H 137v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
Obvious exits: -N -S -W
A worn sign extends from the building to the west.
A warder of Newhaven roams the streets.
A citizen of Newhaven stands here.
< 261h/261H 138v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Sanctuary Place
</map>
<map>
Zone: The City of Newhaven.
Room: Intersection of Paradise Lane and Sanctuary Place
</map>
Intersection of Paradise Lane and Sanctuary Place
Obvious exits: -N -S -W
A warder of Newhaven strolls about the area.(Gold Aura)
< 261h/261H 137v/139V Pos: standing >
Slay whom?
< 261h/261H 137v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
Obvious exits: -N -S
A lieutenant in the Hammer of Newhaven stands here.
Artos Chori, Avenger of Newhaven, solemnly stands here.
A torch floats near Artos Chori, Avenger of Newhaven's head. (Illuminating)
< 261h/261H 136v/139V Pos: standing >
<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
<map>
Zone: The City of Newhaven.
Room: On Paradise Lane
</map>
On Paradise Lane
Obvious exits: -N -S
A Grey Elf (medium) Allahling - The Empire stands in mid-air here.(Red Aura)
This lizard climbs upon the walls.
< 261h/261H 136v/139V Pos: standing >
You miss a Grey Elf.
< 261h/261H 137v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
The lieutenant enters from the south.
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sta EP: few wounds >
A Grey Elf is knocked to the ground by the lieutenant's mighty bash!
The taste of blood slowly fades from your body.
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
The lieutenant's fine punch strikes a Grey Elf.
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
You miss a Grey Elf.
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
You dodge a Grey Elf's vicious attack.
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
You start chanting...
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
Casting: hammer
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
The lieutenant's punch strikes a Grey Elf.
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sit EP: few wounds >
You complete your spell...
[Damage: 82 ] Your massive hammer causes a Grey Elf to double over in pain!
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
You start chanting...
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
You dodge a Grey Elf's vicious attack.
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
Casting: hammer
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sit EP: nasty wounds >
You complete your spell...
[Damage: 87 ] Your massive hammer causes a Grey Elf to double over in pain!
A Grey Elf says 'reella'
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sit EP: awful >
Looking panicked, a Grey Elf scrambles madly to his feet!
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sta EP: awful >
You start chanting...
< 261h/261H 138v/139V Pos: standing >
< T: Uret TP: sta TC:excellent E: A Grey Elf sta EP: awful >
The lieutenant misses a Grey Elf.
A Grey Elf dodges the lieutenant's attack.
The lieutenant hits a Grey Elf with a mighty kick to his chest.
A Grey Elf is incapacitated and will slowly die, if not aided.
A Grey Elf slumps to the ground.
< 261h/261H 138v/139V Pos: standing >
Casting: hammer
< 261h/261H 138v/139V Pos: standing >
You complete your spell...
[Damage: 8 ] Your massive hammer causes a Grey Elf to double over in pain!
A Grey Elf's stylish obsidian shield from Arcium, the Plagued Kingdom was completely destroyed by the massive blow!
A Grey Elf's dark blue ring [poor] was completely destroyed by the massive blow!
A Grey Elf's pleated red and yellow kilt [superior] was completely destroyed by the massive blow!
A Grey Elf's pair of silver earrings with red rubies was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!