The death of [29 Warrior] Atibroll (Troll)

in a Well Traveled Path

from the perspective of [37 Controller] Decerin The Empire (Grey Elf)

<worn on head>       a brutal ruby coif
<worn in ear>        a misshaped copper earring from The City of Newhaven
<worn in ear>        a brutal tin earring
<worn on face>       a blood-stained granite veil
<worn around neck>   a thin golden chain with a bluestone pendant (magic)
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a mysterious robe
<worn about body>    a crude ivory cloak from The Cimmerian Nomad Encampment
<worn as quiver>     a twisted glass quiver
<worn about waist>   an ashen emerald belt from The Savannah of Broken Trusts
<worn on belt buckle>a well-crafted brass belt buckle from The Twisting Tunnels of the Durian Underdark
<worn on arms>       some mysterious sleeves
<worn around wrist>  a silver band with blue stones
<worn around wrist>  a silver band with blue stones
<worn on hands>      some rusty clay claws
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<primary weapon>     a simple chisel [superior]
<held>               a glowing quill (glowing)
<worn on legs>       some mysterious leggings
<worn on feet>       some mysterious boots


   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East # -South -West 
A spiked suit of ringmail is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A pair of simple looking boots is on the ground here.
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A traveling merchant wanders here looking to buy some wares.
A tiny infant has been abandoned here, left to die.
Decerin enters from the west.
Decerin enters from the west.
The fire sprite enters from the west.
The fire sprite enters from the west.

< 405h/405H 154v/155V Pos: standing >
The fire sprite sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of the fire sprite's soothing song!

< 405h/405H 154v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.

< 405h/405H 154v/155V Pos: standing >
Ok.

< 405h/405H 155v/155V Pos: standing >
The fire sprite sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of the fire sprite's soothing song!
The fire sprite finishes his song.

< 405h/405H 155v/155V Pos: standing >
a Rotted Cottage
   This home contains a wooden bed, a simple desk, a chair and a table.  On the
table are piled a number of pieces or rotted leather, several of which have
been sewn together to form the beginnings of some sort of crude suit of leather
armor.  This place seems to be almost abandoned now with no signs of any life
evident.  Perhaps at one time this place was a leatherworker's shop.  Now it is
simply a Rotted Cottage.
Obvious exits: -West 
A village champion wanders here looking to start a fight.
A village warrior wanders here looking for signs of trouble.
A small child wanders here in search of his mother.
A tiny infant has been abandoned here, left to die.
Decerin enters from the west.
Decerin enters from the west.
The fire sprite enters from the west.
The fire sprite enters from the west.

< 405h/405H 154v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.

< 405h/405H 154v/155V Pos: standing >
A small child leaves west.

< 405h/405H 154v/155V Pos: standing >
The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East  -South -West 
A spiked suit of ringmail is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A pair of simple looking boots is on the ground here.
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A small child wanders here in search of his mother.
A traveling merchant wanders here looking to buy some wares.
A tiny infant has been abandoned here, left to die.
Decerin enters from the east.
Decerin enters from the east.
The fire sprite enters from the east.
The fire sprite enters from the east.

< 405h/405H 153v/155V Pos: standing >
A Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace.  A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North# -East # -South -West 
A village warrior wanders here looking for signs of trouble.
Decerin enters from the south.
Decerin enters from the south.
The fire sprite enters from the south.
The fire sprite enters from the south.

< 405h/405H 152v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.

< 405h/405H 154v/155V Pos: standing >
Ok.

< 405h/405H 155v/155V Pos: standing >
The Home of Ivar Bjornson
   This comfortably furnished home is the height of peace and luxury.  A dozen
soft chairs are placed around the home, and a small marble table with five
chairs is in the middle.  A plush carpet covers the floor, and a large crystal
chandelier hangs from the ceiling.  An ornate tapestry hangs across one wall of
the home, depicting the day the evil dragon descended on the peace loving
villagers.  The carnage depicted by the tapestry is of a staggering proportion.
Obvious exits: -South
A village guardian stands here with a cold look in his eyes.
A village guardian stands here looking for signs of trouble.
(Q)Ivar Bjornson, The village leader stands here talking to his guards.
Decerin enters from the south.
Decerin enters from the south.
The fire sprite enters from the south.
The fire sprite enters from the south.

< 405h/405H 153v/155V Pos: standing >
   This creature stands about six feet in height and has a rather bulky build.
He sports a massive chest and rather broad shoulders.  His long black hair
flows upon his ripped and cut back.  He has an odd symbol that is etched into
his forehead, it depicts a goat that is placed within a pentagram.  His eyes
are a very deep azure blue and seem to hold much knowledge.  This being seems
like he can handle himself exceptionally well in a fight.
Ivar Bjornson appears to be Human and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
Through your advanced training, you glean they are a level 56 Warrior.

<worn on body>       some spiked leather armor (magic)

< 405h/405H 153v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.

< 405h/405H 153v/155V Pos: standing >
A Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace.  A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East # -South -West 
A village champion wanders here looking to start a fight.
A village warrior wanders here looking for signs of trouble.
Decerin enters from the north.
Decerin enters from the north.
The fire sprite enters from the north.
The fire sprite enters from the north.

< 405h/405H 153v/155V Pos: standing >
Ok.

< 405h/405H 155v/155V Pos: standing >
Shaman's Cottage
   This large cottage is cluttered with many strange and mysterious objects.  A
large statue of Baal occupies the center of this cottage, and the statue has a
large limestone for each eye.  A rack holding many small vials of white powder
is set against one wall.  Many scrolls and parchment are spread upon a table in
a corner of the room, and a littered workbench follows one wall.  This seems to
be the home of the village Shaman.
Obvious exits: -West 
(Q)Tarlator, The Village Shaman stands here chanting to some unknown god.
Decerin enters from the west.
Decerin enters from the west.
The fire sprite enters from the west.
The fire sprite enters from the west.

< 405h/405H 153v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.

< 405h/405H 153v/155V Pos: standing >
You do not see that here.

< 405h/405H 153v/155V Pos: standing >
   This creature stands close to nine feet tall and has broad shoulders.  He
has a rather large head with horns on each side of his head.  He has the legs
of a bull and is wearing some strange clothing.  He has dark brown eyes and
sharp pearl colored teeth.  This being seems to be a shaman of some sort and he
is chanting to some unknown deity.
Tarlator, the Village Shaman appears to be Minotaur and is in excellent condition.
He's huge in size.
He seems to be moving much faster than normal..
He's surrounded by a diffuse globe of light!
Through your advanced training, you glean they are a level 35 Shaman.

<worn on horns>      a bloody shroud [poor] (magic)

< 405h/405H 153v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.

< 405h/405H 153v/155V Pos: standing >
A Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace.  A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East  -South -West 
A village champion wanders here looking to start a fight.
A village warrior wanders here looking for signs of trouble.
Decerin enters from the east.
Decerin enters from the east.
The fire sprite enters from the east.
The fire sprite enters from the east.

< 405h/405H 152v/155V Pos: standing >
Inside a Blacksmith Shop
   This room is rather dark with a smokey smell in the air.  The heat from the
furnace is almost unbearable.  A large anvil sits next to a large tub filled
with water.  Several different kinds of metal and other things are strewn about
the room.  Unfinished armor and half made shields also fills this smoke filled
room.  This room seems to be a blacksmith's shop, and from the looks of things
he seems rather busy.
Obvious exits: -East 
A wandering adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
(Q)Dorno, The Town Blacksmith stands here working on making some boots.
Decerin enters from the east.
Decerin enters from the east.
The fire sprite enters from the east.
The fire sprite enters from the east.

< 405h/405H 151v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.

< 405h/405H 154v/155V Pos: standing >
   This being stands close to four feet in height.  He has a rather massive
chest and broad powerful looking shoulders.  His arms are the size of small
children and his hands the size of tiny infants.  He seems like he gets a fair
amount of exercise to say the least.  He has long blonde hair that runs down
his muscular back.  This creature looks like he has been in many battles in his
life, with many scars evident in various places on his body.
Dorno, the Town Blacksmith appears to be Dwarf and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
Through your advanced training, you glean they are a level 59 Warrior.


< 405h/405H 154v/155V Pos: standing >
A Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace.  A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North -East  -South -West 
A village champion wanders here looking to start a fight.
A village warrior wanders here looking for signs of trouble.
Decerin enters from the west.
Decerin enters from the west.
The fire sprite enters from the west.
The fire sprite enters from the west.

< 405h/405H 154v/155V Pos: standing >
The Fountain of Shairak
   This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht.  The waters of the fountain are a very cool and
refreshing deep azure blue.  The water sparkles in the light, creating an odd
effect upon the eyes.  To the east is a rotted cottage that seems to be an old
leather shop.  To the west is a lavish home, that seems to be the abode of a
rather well to do villager.  The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East  -South -West 
A spiked suit of ringmail is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A pair of simple looking boots is on the ground here.
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A village champion wanders here looking to start a fight.
A small child wanders here in search of his mother.
A tiny infant has been abandoned here, left to die.
Decerin enters from the north.
Decerin enters from the north.
The fire sprite enters from the north.
The fire sprite enters from the north.

< 405h/405H 152v/155V Pos: standing >
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East  -South
A village warrior wanders here looking for signs of trouble.
A peasant commoner wanders here with his head held low.
Decerin enters from the north.
Decerin enters from the north.
The fire sprite enters from the north.
The fire sprite enters from the north.

< 405h/405H 151v/155V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East  -South# -West 
A wandering merchant wanders here looking to buy some wares.
Decerin enters from the west.
Decerin enters from the west.
The fire sprite enters from the west.
The fire sprite enters from the west.

< 405h/405H 151v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.

< 405h/405H 151v/155V Pos: standing >
Ok.

< 405h/405H 154v/155V Pos: standing >
a Small Cottage
   This unusual home has a lush layer of furs on the floor.  White and black
bearskins, dire wolf hides, and the skins of all of the great cats have been
piled throughout the home.  Along the western wall, posed so as to almost
appear real, is the skin and mounted head of a black dragon.  Along the
opposite wall are mounted the heads of wild boars, a giant, several dwarves, a
displacer beast, owlbear, troll, unicorn, and a small halfling head.
Obvious exits: -North
(Q)Keebo, The Great Hunter stands here crafting a net.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
A small child wanders here in search of his mother.
Decerin enters from the north.
Decerin enters from the north.
The fire sprite enters from the north.
The fire sprite enters from the north.

< 405h/405H 152v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.

< 405h/405H 155v/155V Pos: standing >
   This creature stands close to six feet in height.  He has rather massive
shoulders and ebon black hair.  His eyes are a very deep azure blue, and his
skin is a powder white color.  He has some scars that are evident on his left
arm, and has a look of determination and concentration on his face.  This being
seems to be some sort of game hunter.
Keebo, The Great Hunter appears to be Half-Elf and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
Through your advanced training, you glean they are a level 51 Ranger.


< 405h/405H 155v/155V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East  -South -West 
A village warrior wanders here looking for signs of trouble.
A wandering merchant wanders here looking to buy some wares.
Decerin enters from the south.
Decerin enters from the south.
The fire sprite enters from the south.
The fire sprite enters from the south.

< 405h/405H 154v/155V Pos: standing >
a Well Traveled Path
   The feel of life is great and grand here.  The majesticly beautiful songs of
birds are carried by the swirling wind.  The sounds of villagers moving around
also invades the purity of the air.  The ground here is a very hard packed
dirt.  The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East  -West 
[2] A pair of simple looking boots is on the ground here.
[9] A hand axe is on the ground here collecting dust.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.
A traveling adventurer roams here looking for some excitement.
A small villager wanders here looking for something to do.
Decerin enters from the west.
Decerin enters from the west.
The fire sprite enters from the west.
The fire sprite enters from the west.

< 405h/405H 152v/155V Pos: standing >
a Well Traveled Path
   The ground here is hard and unforgiving.  Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here.  Signs that
show that this path is rather well traveled.  The songs of birds fill this
place with majestic peace and joy.  A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East  -West 
A muscular villager wanders here looking to start a fight.
A muscular villager wanders here looking to start a fight.
Decerin enters from the west.
Decerin enters from the west.
The fire sprite enters from the west.
The fire sprite enters from the west.

< 405h/405H 150v/155V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Broken twigs and
traces of footprints are present on the ground.  Sounds of villagers can be
heard laughing and joking.  The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace.  The
path continues on to the South and West.  There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West 
Decerin enters from the west.
Decerin enters from the west.
The fire sprite enters from the west.
The fire sprite enters from the west.

< 405h/405H 149v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.
a Well Traveled Path
   Hard packed dirt makes up the ground here.  Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground.  The soothing sounds
of the majestic bird songs ring out loudly in this area.  The sound fills this
place with a strong feeling of utter peace.  A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A hand axe is on the ground here collecting dust.
A buckler is on the ground here gathering dust and dirt.
A long steel sword is here in the dirt.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
Decerin enters from the north.
Decerin enters from the north.
The fire sprite enters from the north.
The fire sprite enters from the north.

< 405h/405H 148v/155V Pos: standing >
You quickly scan the area.
A majestic bluejay who is not far off to your north.
A doe who is not far off to your north.
A hostile woodchuck who is not far off to your north.
A deadly looking wolf who is not far off to your north.
A mistgrave hare who is a brief walk away to your north.
A small sparrow who is a brief walk away to your north.
A cute fuzzy squirrel who is a brief walk away to your north.
A doe who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A peasant commoner who is close by to your south.
A young villager who is close by to your south.
A wandering merchant who is close by to your south.
A wandering merchant who is not far off to your south.
A small villager who is not far off to your south.

< 405h/405H 150v/155V Pos: standing >
a Well Traveled Path
   This hard dirt path seems to be rather well traveled.  Many footprints are
on the ground, leading off into different directions.  The air here is pure and
fresh, the songs of birds ring out loudly here.  Sounds of villagers can be
heard seemingly from all around you.  A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
[2] A hand axe is on the ground here collecting dust.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
[3] A pair of simple looking boots is on the ground here.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
Decerin enters from the north.
Decerin enters from the north.
The fire sprite enters from the north.
The fire sprite enters from the north.

< 405h/405H 149v/155V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your north.
A village commoner who is close by to your north.
A wandering adventurer who is close by to your north.
A doe who is a brief walk away to your north.
A majestic bluejay who is a brief walk away to your north.
A doe who is a brief walk away to your north.
A hostile woodchuck who is a brief walk away to your north.
A deadly looking wolf who is a brief walk away to your north.
A mistgrave hare who is rather far off to your north.
A small sparrow who is rather far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A young villager who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.

< 405h/405H 150v/155V Pos: standing >
a Well Traveled Path
   The path here seems to be rather well traveled.  The ground here has been
packed down very tightly.  Small pebbles and faded footprints adorn the ground
here.  The songs of birds can be heard, carried by the winds of Odin.  The air
here is crisp, pure and fresh.  The path continues on to the North and to the
West.
Obvious exits: -North -West 
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
A spiked suit of ringmail is on the ground here gathering dust.
[2] A pair of simple looking boots is on the ground here.
[2] A spiked mace is on the ground abandoned by its previous master.
[2] A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
Decerin enters from the north.
Decerin enters from the north.
The fire sprite enters from the north.
The fire sprite enters from the north.

< 405h/405H 150v/155V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A young villager who is close by to your north.
A wandering merchant who is close by to your north.
A traveling merchant who is not far off to your north.
A village commoner who is not far off to your north.
A wandering adventurer who is not far off to your north.
A doe who is rather far off to your north.
A majestic bluejay who is rather far off to your north.
A hostile woodchuck who is rather far off to your north.
A deadly looking wolf who is rather far off to your north.
A doe who is in the distance to your north.
A mistgrave hare who is in the distance to your north.
A small sparrow who is in the distance to your north.
A cute fuzzy squirrel who is in the distance to your north.
A mistgrave hare who is in the distance to your north.
A muscular villager who is close by to your west.
A traveling merchant who is close by to your west.
A pudgy commoner who is close by to your west.
A Troll who is close by to your west.
A small villager who is close by to your west.
A wandering merchant who is close by to your west.
A wandering adventurer who is close by to your west.
A traveling adventurer who is not far off to your west.
A village commoner who is not far off to your west.
A wandering merchant who is not far off to your west.

< 405h/405H 151v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.

< 405h/405H 151v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 405h/405H 153v/155V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A young villager who is close by to your north.
A wandering merchant who is close by to your north.
A traveling merchant who is not far off to your north.
A village commoner who is not far off to your north.
A wandering adventurer who is not far off to your north.
A cute fuzzy squirrel who is rather far off to your north.
A doe who is rather far off to your north.
A majestic bluejay who is rather far off to your north.
A hostile woodchuck who is rather far off to your north.
A deadly looking wolf who is rather far off to your north.
A doe who is in the distance to your north.
A mistgrave hare who is in the distance to your north.
A small sparrow who is in the distance to your north.
A mistgrave hare who is in the distance to your north.
A muscular villager who is close by to your west.
A traveling merchant who is close by to your west.
A pudgy commoner who is close by to your west.
A Troll who is close by to your west.
A small villager who is close by to your west.
A wandering merchant who is close by to your west.
A wandering adventurer who is close by to your west.
A pudgy commoner who is not far off to your west.
A traveling adventurer who is not far off to your west.
A village commoner who is not far off to your west.
A wandering merchant who is not far off to your west.

< 405h/405H 155v/155V Pos: standing >
a Well Traveled Path
   The ground here is a hard packed dirt.  Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here.  All of which are signs that this path is very well traveled.  The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace.  A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East  -West 
A frozen copper horn lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
A pudgy commoner wanders here looking for something to eat.
A Troll (large) stands here, fighting a wandering adventurer.(Red Aura)
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer stands here, fighting a Troll.
Decerin enters from the east.
Decerin enters from the east.
The fire sprite enters from the east.
The fire sprite enters from the east.

< 405h/405H 153v/155V Pos: standing >
A young villager enters from the east.

< 405h/405H 153v/155V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your east.
A small villager who is close by to your east.
A pudgy commoner who is close by to your west.
A traveling adventurer who is close by to your west.
A village commoner who is close by to your west.
A wandering merchant who is close by to your west.

< 405h/405H 153v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.

< 405h/405H 153v/155V Pos: standing >
Ok.
The fire sprite starts casting an offensive spell.
You snap into visibility.
The fire sprite snaps into visibility.
The fire sprite starts casting an offensive spell.
The fire sprite snaps into visibility.

< 405h/405H 153v/155V Pos: standing >
A wandering adventurer whacks a Troll in the side with a sound kick.
A wandering adventurer attacks a Troll. [1 Hits]

< 405h/405H 153v/155V Pos: standing >
The fire sprite completes his spell...
The fire sprite utters the words 'buoblg qrunsoqpze yugh'
[Damage: 50 ] The fire sprite's fist beats the life out of a Troll, blood pours from his body!
A Troll attacks a wandering adventurer. [2 Hits]

< 405h/405H 154v/155V Pos: standing >
The fire sprite completes his spell...
The fire sprite utters the words 'bigbys clenched fist'
[Damage: 102 ] The fire sprite's fist beats the life out of a Troll, blood pours from his body!
A Troll kicks a wandering adventurer in the stomach, rendering him breathless.

< 405h/405H 155v/155V Pos: standing >
You start chanting...

< 405h/405H 155v/155V Pos: standing >
Casting: wall of force 

< 405h/405H 155v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.

< 405h/405H 155v/155V Pos: standing >
A wandering adventurer attacks a Troll. [0 Hits]

< 405h/405H 155v/155V Pos: standing >
You complete your spell...

< 405h/405H 155v/155V Pos: standing >
A Troll attacks a wandering adventurer. [2 Hits]

< 405h/405H 155v/155V Pos: standing >
A Troll kicks a wandering adventurer in the stomach, rendering him breathless.

< 405h/405H 155v/155V Pos: standing >
Ok.
The fire sprite starts casting an offensive spell called 'bigbys clenched fist'.
The fire sprite starts casting an offensive spell.

< 405h/405H 155v/155V Pos: standing >
A traveling adventurer enters from the west.

< 405h/405H 155v/155V Pos: standing >
The fire sprite completes his spell...
The fire sprite utters the words 'buoblg qrunsoqpze yugh'
[Damage: 51 ] The fire sprite's fist beats the life out of a Troll, blood pours from his body!

< 405h/405H 155v/155V Pos: standing >
The fire sprite completes his spell...
The fire sprite utters the words 'buoblg qrunsoqpze yugh'
[Damage: 52 ] The fire sprite's fist beats the life out of a Troll, blood pours from his body!

< 405h/405H 155v/155V Pos: standing >
A wandering adventurer whacks a Troll in the side with a sound kick.
A wandering adventurer attacks a Troll. [1 Hits]

< 405h/405H 155v/155V Pos: standing >
A Troll attacks a wandering adventurer. [2 Hits]

< 405h/405H 155v/155V Pos: standing >
A wandering merchant enters from the west.
The fire sprite sings a song to protect him from the world.

< 405h/405H 155v/155V Pos: standing >
You start chanting...

< 405h/405H 155v/155V Pos: standing >
A young villager leaves west.

< 405h/405H 155v/155V Pos: standing >
Casting: wall of force 
A Troll kicks a wandering adventurer in the stomach, rendering him breathless.

< 405h/405H 155v/155V Pos: standing >
You complete your spell...

< 405h/405H 155v/155V Pos: standing >
A wandering adventurer attacks a Troll. [0 Hits]

< 405h/405H 155v/155V Pos: standing >
Ok.
The fire sprite starts casting an offensive spell.
The fire sprite starts casting an offensive spell called 'bigbys clenched fist'.

< 405h/405H 155v/155V Pos: standing >
A Troll attacks a wandering adventurer. [1 Hits]

< 405h/405H 155v/155V Pos: standing >
The fire sprite completes his spell...
The fire sprite utters the words 'buoblg qrunsoqpze yugh'
[Damage: 52 ] The fire sprite's fist beats the life out of a Troll, blood pours from his body!

< 405h/405H 155v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.

< 405h/405H 155v/155V Pos: standing >
The fire sprite completes his spell...
The fire sprite utters the words 'buoblg qrunsoqpze yugh'
[Damage: 51 ] The fire sprite's fist beats the life out of a Troll, blood pours from his body!

< 405h/405H 155v/155V Pos: standing >
Oof! a pudgy commoner bumps into a wall of force...
A Troll kicks a wandering adventurer in the stomach, rendering him breathless.

< 405h/405H 155v/155V Pos: standing >
Ok.
The fire sprite starts casting an offensive spell.
The fire sprite starts casting an offensive spell called 'bigbys clenched fist'.

< 405h/405H 155v/155V Pos: standing >
A Troll deflects a wandering adventurer's blow and strikes back at him!
A Troll is knocked to the ground by a wandering adventurer's mighty bash!
A wandering adventurer attacks a Troll. [1 Hits]

< 405h/405H 155v/155V Pos: standing >
The fire sprite completes his spell...
The fire sprite utters the words 'buoblg qrunsoqpze yugh'
[Damage: 101 ] The fire sprite's fist beats the life out of a Troll, blood pours from his body!
The fire sprite completes his spell...
The fire sprite utters the words 'buoblg qrunsoqpze yugh'
[Damage: 104 ] The fire sprite's fist beats the life out of a Troll, blood pours from his body!

< 405h/405H 155v/155V Pos: standing >
A Troll attacks a wandering adventurer. [1 Hits]

< 405h/405H 155v/155V Pos: standing >
The fire sprite sings a song to protect him from the world.

< 405h/405H 155v/155V Pos: standing >
shaenae isn't here.

< 405h/405H 155v/155V Pos: standing >
Ok.
The fire sprite starts casting an offensive spell.
The fire sprite starts casting an offensive spell called 'fireball'.

< 405h/405H 155v/155V Pos: standing >
A wandering adventurer attacks a Troll. [2 Hits]

< 405h/405H 155v/155V Pos: standing >
The fire sprite completes his spell...
The fire sprite utters the word 'yufzbarr'
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 32 ] The fire sprite smirks as his fireball explodes into the face of a Troll.
A Troll's decent bone shield melted from the intense heat!
A Troll is dead! R.I.P.
You receive your share of experience.