The death of [31 Warrior] Atibroll (Troll)

in a Well Traveled Path

from the perspective of [31 Warrior] Atibroll (Troll)

<worn in ear>        a diabolical stone stud
<worn around neck>   a glowing iron gorget
<worn around neck>   a humming stone torque
<worn on body>       some spiked ringmail
<worn about body>    a burnt brass cloak [77%]
<worn on arms>       some dark obsidian sleeves
<held as shield>     a buckler
<primary weapon>     a hand axe


< 790h/790H 133v/133V Pos: standing >
Ye roll up yer sleeves, and examine the dead...

< 790h/790H 133v/133V Pos: standing >
Slay whom?

< 790h/790H 133v/133V Pos: standing >
Kick who?

< 790h/790H 133v/133V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A small piece of mithril has been left here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A hardened stone charm from Shairak and Smokeveil Forest lies here on the ground.
A misshaped gem ringmail lies here on the ground.
A dwarven-made granite crown lies here on the ground.
A boreal bronze saddle lies here on the ground.
a strange red stone lies here.
A buckler is on the ground here gathering dust and dirt.
[2] Some padded leather armor is on the ground here gathering dust.
A young villager wanders here, singing songs of joy.
A peasant commoner wanders here with his head held low.

< 790h/790H 131v/133V Pos: standing >
Ye roll up yer sleeves, and examine the dead...

< 790h/790H 131v/133V Pos: standing >
Slay whom?

< 790h/790H 131v/133V Pos: standing >
Kick who?

< 790h/790H 131v/133V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.

< 790h/790H 131v/133V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
The corpse of a traveling merchant is lying here.
A pitch-black feather has fallen here.
A small chunk of marble has been left here.
[3] A spiked suit of ringmail is on the ground here gathering dust.
[2] A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
[3] A hand axe is on the ground here collecting dust.
A peasant commoner wanders here with his head held low.
A pudgy commoner wanders here looking for something to eat.
A muscular villager wanders here looking to start a fight.

< 790h/790H 131v/133V Pos: standing >
You do not see that here.

< 790h/790H 131v/133V Pos: standing >
Slay whom?

< 790h/790H 131v/133V Pos: standing >
Kick who?

< 790h/790H 131v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 790h/790H 131v/133V Pos: standing >
You do not see that here.

< 790h/790H 131v/133V Pos: standing >
Slay whom?

< 790h/790H 131v/133V Pos: standing >
Kick who?

< 790h/790H 131v/133V Pos: standing >
A peasant commoner enters from the east.

< 790h/790H 131v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 790h/790H 131v/133V Pos: standing >
You do not see that here.

< 790h/790H 131v/133V Pos: standing >
Slay whom?

< 790h/790H 131v/133V Pos: standing >
Kick who?

< 790h/790H 131v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 790h/790H 131v/133V Pos: standing >
You do not see that here.

< 790h/790H 131v/133V Pos: standing >
Slay whom?

< 790h/790H 131v/133V Pos: standing >
Kick who?

< 790h/790H 131v/133V Pos: standing >
The winds of time have reclaimed the corpse of a traveling merchant.
The corpse of a traveling merchant crumbles to dust and blows away.

< 790h/790H 131v/133V Pos: standing >
A peasant commoner gets a few coins.
A peasant commoner leaves north.

< 790h/790H 131v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 790h/790H 131v/133V Pos: standing >
You do not see that here.

< 790h/790H 131v/133V Pos: standing >
Slay whom?

< 790h/790H 131v/133V Pos: standing >
Kick who?

< 790h/790H 131v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 790h/790H 131v/133V Pos: standing >
You do not see that here.

< 790h/790H 131v/133V Pos: standing >
Slay whom?

< 790h/790H 131v/133V Pos: standing >
Kick who?

< 790h/790H 131v/133V Pos: standing >
The rain is falling less heavily now.

< 790h/790H 131v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 790h/790H 131v/133V Pos: standing >
You do not see that here.

< 790h/790H 131v/133V Pos: standing >
Slay whom?

< 790h/790H 131v/133V Pos: standing >
Kick who?

< 790h/790H 131v/133V Pos: standing >
A pudgy commoner leaves east.

< 790h/790H 131v/133V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.

< 790h/790H 131v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 790h/790H 133v/133V Pos: standing >
You do not see that here.

< 790h/790H 133v/133V Pos: standing >
Slay whom?

< 790h/790H 133v/133V Pos: standing >
Kick who?

< 790h/790H 133v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 790h/790H 133v/133V Pos: standing >
You do not see that here.

< 790h/790H 133v/133V Pos: standing >
Slay whom?

< 790h/790H 133v/133V Pos: standing >
Kick who?

< 790h/790H 133v/133V Pos: standing >
A muscular villager leaves north.

< 790h/790H 133v/133V Pos: standing >
A traveling merchant enters from the north.

< 790h/790H 133v/133V Pos: standing >
A muscular villager enters from the north.

< 790h/790H 133v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 790h/790H 133v/133V Pos: standing >
A peasant commoner enters from the north.
You do not see that here.

< 790h/790H 133v/133V Pos: standing >
Your slash wounds a traveling merchant.

< 790h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:excellent E: merchant sta EP: few scratches >
 A traveling merchant misses you.
You duck under a traveling merchant's lame kick.

< 790h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:excellent E: merchant sta EP: few scratches >
 Your kick crashes into a traveling merchant's chest.

< 790h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:excellent E: merchant sta EP:  small wounds >
 A pudgy commoner enters from the east.
Your slash wounds a traveling merchant.
Your fine slash wounds a traveling merchant.

< 790h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:excellent E: merchant sta EP:  small wounds >
 You dodge a traveling merchant's vicious attack.

< 790h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:excellent E: merchant sta EP:  small wounds >
 Your kick hits a traveling merchant in the side.

< 790h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:excellent E: merchant sta EP:  small wounds >
 Your slash strikes a traveling merchant.
Your fine slash wounds a traveling merchant.

< 790h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:excellent E: merchant sta EP:  few wounds >
 A traveling merchant misses you.
A traveling merchant's sweep catches you in the side and you almost stumble.

< 782h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Your slash strikes a traveling merchant.
Your impressive slash strikes a traveling merchant.

< 786h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You hit a traveling merchant in the face, sending her reeling.

< 788h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 You parry a traveling merchant's lunge at you.

< 790h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:excellent E: merchant sta EP:  few wounds >
 Your impressive slash strikes a traveling merchant.
Your slash strikes a traveling merchant.

< 790h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:excellent E: merchant sta EP:  few wounds >
 A traveling merchant misses you.
A traveling merchant's punch wounds you.
A traveling merchant's kick hits you in your side.

< 772h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Your kick hits a traveling merchant in the side.

< 772h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Your slash strikes a traveling merchant.
Your fine slash strikes a traveling merchant.

< 779h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You parry a traveling merchant's lunge at you.

< 780h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Someone completes his spell...
Someone utters the words 'xarr ay uqz'

< 781h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You hit a traveling merchant in the face, sending her reeling.

< 784h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 A traveling merchant misses you.
You deflect a traveling merchant's blow and strike back at her!
Your fine slash strikes a traveling merchant.
Your fine slash strikes a traveling merchant.
Your fine slash strikes a traveling merchant.

< 789h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 Someone completes his spell...
Someone utters the words 'qaiyjcandus uqz'
An Ice Elemental forms from a cold gust of air.
An ice elemental now follows someone.

< 790h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:excellent E: merchant sta EP:  nasty wounds >
 You hit a traveling merchant in the thigh with a hefty sweep.

< 790h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 A muscular villager leaves east.

< 790h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:excellent E: merchant sta EP: pretty hurt >
 A traveling merchant's fine punch wounds you.
You dodge a traveling merchant's vicious attack.
A traveling merchant's kick hits you directly in the face.
Someone gives an order to his followers.
An ice elemental suddenly attacks YOU!
A Halfling snaps into visibility.
An ice elemental's fine punch wounds you.

< 763h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 You miss a traveling merchant.
Your fine slash strikes a traveling merchant.

< 764h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP: pretty hurt >
 Your kick crashes into a traveling merchant's chest.

< 770h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  awful >
 An ice elemental is now a member of a Halfling's group.

< 771h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  awful >
 You dodge a traveling merchant's vicious attack.
You parry a traveling merchant's lunge at you.
A Halfling starts casting an offensive spell.

< 771h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  awful >
 An ice elemental misses you.
An ice elemental misses you.

< 772h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  awful >
 Your slash strikes a traveling merchant hard.
You miss a traveling merchant.

< 774h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  awful >
 A Halfling completes his spell...
A Halfling utters the words 'uqz gsutzg'
Giant Spikes of ice hit you square in the chest, impaling you!
Giant Spikes of ice hit you square in the chest, impaling you!
Giant Spikes of ice hit you square in the chest, impaling you!

< 709h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: small wounds E: merchant sta EP:  awful >
 A Halfling snaps into visibility.

< 712h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:few scratches E: merchant sta EP:  awful >
 You parry a traveling merchant's lunge at you.
A traveling merchant misses you.
A traveling merchant's kick crashes into your chest.

< 707h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: small wounds E: merchant sta EP:  awful >
 A Halfling snaps into visibility.

< 708h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: small wounds E: merchant sta EP:  awful >
 An ice elemental misses you.
You hit a traveling merchant in the face, sending her reeling.

< 708h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: small wounds E: merchant sta EP:  awful >
 A Halfling completes his spell...
A Halfling utters the words 'uqz gsutzg'
Giant Spikes of ice hit you square in the chest, impaling you!
Giant Spikes of ice hit you square in the chest, impaling you!
Giant Spikes of ice hit you square in the chest, impaling you!

< 610h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: small wounds E: merchant sta EP:  awful >
 You score a CRITICAL HIT!!!!!
Your impressive slash causes a traveling merchant to grimace in pain.
Your fine slash causes a traveling merchant to grimace in pain.
A traveling merchant is incapacitated and will slowly die, if not aided.

< 613h/790H 133v/133V Pos: standing >
<Someone gives an ice elemental an order.
A Halfling snaps into visibility.
You dodge a bash from an ice elemental, who loses its balance and falls.

< 613h/790H 133v/133V Pos: standing >
<A peasant commoner leaves east.

< 615h/790H 133v/133V Pos: standing >
<Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 617h/790H 133v/133V Pos: standing >
<A pudgy commoner leaves east.
A traveling merchant slumps to the ground.

< 619h/790H 133v/133V Pos: standing >
<You hit a traveling merchant in the thigh with a hefty sweep.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a traveling merchant dies in agony.

< 620h/790H 133v/133V Pos: standing >
A Halfling snaps into visibility.

< 622h/790H 133v/133V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'uqz gsutzg'
Giant Spikes of ice hit you square in the chest, impaling you!
Giant Spikes of ice hit you square in the chest, impaling you!
Giant Spikes of ice hit you square in the chest, impaling you!

< 566h/790H 133v/133V Pos: standing >
A peasant commoner leaves east.

< 568h/790H 133v/133V Pos: standing >
A Halfling snaps into visibility.

< 577h/790H 133v/133V Pos: standing >
An ice elemental rises to its feet.

< 579h/790H 133v/133V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.

< 512h/790H 133v/133V Pos: standing >
Autosaving...

< 513h/790H 133v/133V Pos: standing >
A Halfling snaps into visibility.
Kick who?

< 516h/790H 133v/133V Pos: standing >
You can't carry any more.

< 517h/790H 133v/133V Pos: standing >
Into what?

< 518h/790H 133v/133V Pos: standing >
Into what?

< 519h/790H 133v/133V Pos: standing >
A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.
a Well Traveled Path
Obvious exits: -E -W
A huge block of solid ice is here to the east.
A small piece of mithril has been left here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A misshaped gem ringmail lies here on the ground.
A dwarven-made granite crown lies here on the ground.
A boreal bronze saddle lies here on the ground.
a strange red stone lies here.
A buckler is on the ground here gathering dust and dirt.
[2] Some padded leather armor is on the ground here gathering dust.
A peasant commoner wanders here with his head held low.
A pudgy commoner wanders here looking for something to eat.
A peasant commoner wanders here with his head held low.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.

< 462h/790H 131v/133V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 443h/790H 131v/133V Pos: standing >
Ye roll up yer sleeves, and examine the dead...

< 444h/790H 131v/133V Pos: standing >
Slay whom?

< 445h/790H 131v/133V Pos: standing >
Kick who?

< 446h/790H 131v/133V Pos: standing >
An ice elemental enters from the west.

< 451h/790H 132v/133V Pos: standing >
Someone suddenly attacks YOU!
A Halfling snaps into visibility.
A Halfling misses you.

< 452h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Oof! a village commoner bumps into a wall of ice...

< 454h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling misses you.
You parry a Halfling's lunge at you.

< 460h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.

< 462h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 You miss someone.
You miss someone.
A Halfling snaps into visibility.

< 463h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.

< 428h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.

< 430h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.

< 384h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 385h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Ye roll up yer sleeves, and examine the dead...

< 386h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A Halfling snaps into visibility.
C'mon, you are doing it all the time!

< 386h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 You misjudge a Halfling's height and kick well above his head.

< 387h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.

< 344h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 You miss someone.
You miss someone.
A Halfling snaps into visibility.

< 345h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.

< 346h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A pudgy commoner leaves west.
A Halfling snaps into visibility.

< 349h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
YOU'RE HIT!  A lightning bolt from a Halfling has reached its goal.

< 305h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Someone gives an ice elemental an order.
A Halfling snaps into visibility.
You withstand a bash from an ice elemental, who bounces back and falls.

< 307h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Someone misses you.
Someone misses you.
A Halfling snaps into visibility.

< 309h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Someone dodges your futile attack.
You miss someone.
A Halfling snaps into visibility.

< 311h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.

< 315h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Oof! a traveling adventurer bumps into a wall of ice...

< 317h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A Halfling snaps into visibility.

< 318h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'uqz wuggurz'
A Halfling points at you.
You wince in pain as an ice missile sent by a Halfling hits you.
You wince in pain as an ice missile sent by a Halfling hits you.
You wince in pain as an ice missile sent by a Halfling hits you.
You wince in pain as an ice missile sent by a Halfling hits you.

< 291h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Someone dodges your futile attack.
Someone dodges your futile attack.
A Halfling snaps into visibility.
A Halfling starts casting an offensive spell.

< 293h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Oof! a village commoner bumps into a wall of ice...

< 294h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A Halfling snaps into visibility.

< 296h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.
Someone misses you.
A Halfling snaps into visibility.

< 285h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 An ice elemental rises to its feet.

< 286h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You block an ice elemental's lunge at you.
You parry an ice elemental's lunge at you.

< 287h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A Halfling snaps into visibility.

< 287h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.

< 290h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.

< 280h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.

< 282h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 Someone dodges your futile attack.
You miss someone.
A Halfling snaps into visibility.

< 282h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A Halfling snaps into visibility.
The chill in your bones makes your body ache.

< 272h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.

< 261h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.

< 263h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 An ice elemental's fine punch strikes you.
An ice elemental misses you.

< 255h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 The chill in your bones makes your body ache.

< 242h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.

< 232h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
The chill in your bones makes your body ache.

< 222h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 Someone misses you.
A Halfling snaps into visibility.

< 223h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.

< 223h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 The chill in your bones makes your body ache.

< 213h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
Someone dodges your futile attack.
Someone dodges your futile attack.
A Halfling snaps into visibility.

< 215h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling completes his spell...
A Halfling utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.

< 204h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A Halfling snaps into visibility.
The chill in your bones makes your body ache.

< 195h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 You block an ice elemental's lunge at you.
A Halfling starts casting an offensive spell.

< 196h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 The chill in your bones makes your body ache.

< 185h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A traveling merchant enters from the west.

< 186h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A Halfling snaps into visibility.
The chill in your bones makes your body ache.

< 175h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.

< 164h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 166h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 The chill in your bones makes your body ache.
Your burnt brass cloak is weakened from the intense cold!

< 156h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.

< 145h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: someone sta EP: excellent >
 A Halfling snaps into visibility.
The chill in your bones makes your body ache.

< 135h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 A peasant commoner leaves west.
Someone dodges your futile attack.
You miss someone.
A Halfling snaps into visibility.
A Halfling starts casting a spell.

< 136h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC:pretty hurt E: A Halfling sta EP: excellent >
 An ice elemental's impressive punch strikes you very hard.
An ice elemental's fine punch strikes you.

< 110h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: awful E: someone sta EP: excellent >
 A Halfling snaps into visibility.
The chill in your bones makes your body ache.
You wish that your wounds would stop BLEEDING so much!

< 93h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: awful E: A Halfling sta EP: excellent >
 Oof! a muscular villager bumps into a wall of ice...
A Halfling completes his spell...
A Halfling utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.
You wish that your wounds would stop BLEEDING so much!

< 81h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: awful E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
The chill in your bones makes your body ache.
You wish that your wounds would stop BLEEDING so much!

< 65h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: awful E: A Halfling sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 67h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: awful E: A Halfling sta EP: excellent >
 The chill in your bones makes your body ache.
You wish that your wounds would stop BLEEDING so much!

< 56h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: awful E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.

< 58h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: awful E: A Halfling sta EP: excellent >
 The chill in your bones makes your body ache.
You wish that your wounds would stop BLEEDING so much!

< 42h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: awful E: someone sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'uqz wuggurz'
A Halfling points at you.
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!
You wince in pain as an ice missile sent by a Halfling hits you.
You wish that your wounds would stop BLEEDING so much!

< 23h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: awful E: someone sta EP: excellent >
 Someone dodges your futile attack.
You miss someone.
A Halfling snaps into visibility.

< 24h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: awful E: A Halfling sta EP: excellent >
 The chill in your bones makes your body ache.
You wish that your wounds would stop BLEEDING so much!
You parry an ice elemental's lunge at you.
An ice elemental misses you.

< 12h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: awful E: someone sta EP: excellent >
 A Halfling snaps into visibility.

< 13h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: awful E: A Halfling sta EP: excellent >
 The chill in your bones makes your body ache.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 3h/790H 133v/133V Pos: standing >
< T: Atibroll TP: sta TC: awful E: A Halfling sta EP: excellent >
 A Halfling snaps into visibility.
A Halfling completes his spell...
A Halfling utters the words 'uqz wuggurz'
A Halfling points at you.
You wince in pain as an ice missile sent by a Halfling hits you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You wince in pain as an ice missile sent by a Halfling hits you.
Your consciousness begins to fade in and out as your mortality slips away.....