The death of [48 Healer] Kale The Empire (Grey Elf)

in Outpost Gate

from the perspective of [48 Healer] Kale The Empire (Grey Elf)

<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head>       the helm of light [89%]
<worn on eyes>       the visor of divine vision [poor] (magic) (glowing) [85%]
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing) [89%]
<worn in ear>        a flaming earring [74%]
<worn on face>       the time warp mask (humming) [82%]
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn around neck>   the wooden amulet of the ancient tree spirit [superior] [87%]
<worn on body>       a high priest robe of Xlorkortor [poor] [74%]
<worn about body>    a long cape of shabilly-stitched dwarf scalps [superior]
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       sleeves of pleated seal-skin [superior]
<worn around wrist>  a spiked purple steel bracer [81%]
<worn around wrist>  a bracelet of twisted roots [poor] (glowing)
<worn on hands>      gloves spun of magical spider web (humming) [82%]
<worn on finger>     a bright platinum wedding band
<worn on finger>     a spider-shaped diorite ring (magic)
<worn on legs>       a pair of chromium dragonscale greaves (magic)
<worn on feet>       a pair of winded boots [80%]

Fatwa starts casting a spell.

< 606h/606H 130v/130V Pos: standing >
Fatwa completes his spell...
Fatwa utters the word 'gaiqhjabral'
Fatwa's is encased in a solid white aura!

< 606h/606H 130v/130V Pos: standing >
Fatwa starts casting a spell.

< 606h/606H 130v/130V Pos: standing >
Fatwa completes his spell...
Fatwa utters the words 'euzuiz fidouio'
Fatwa holds the holy avenger of Ambran high, and it begins to burn with a holy light!

< 606h/606H 130v/130V Pos: standing >
Fatwa sits down in a comfortable spot.

< 606h/606H 130v/130V Pos: standing >
Fatwa takes out his holy symbol and begins praying intently.

< 606h/606H 130v/130V Pos: standing >
Fatwa raises his holy symbol and smiles broadly.

< 606h/606H 130v/130V Pos: standing >
Fatwa clambers to his feet.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -NW
A bulletin board stands here.
*Kenon Wanderer - The Empire (Centaur)(huge) stands in mid-air here.(Gold Aura)
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
*Yans Allah - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Jalorps Templar - The Empire (Gnome)(small) stands here.(Gold Aura)
Ior Crusader - The Empire (Gnome)(small) stands in mid-air here.(Red Aura)

< 606h/606H 130v/130V Pos: standing >
Kenon now follows Fatwa.

< 606h/606H 130v/130V Pos: standing >
You now follow Fatwa.

< 606h/606H 130v/130V Pos: standing >
Kenon is now a member of Fatwa's group.

< 606h/606H 130v/130V Pos: standing >
You attempt to give consent...

< 606h/606H 130v/130V Pos: standing >
You are now a member of Fatwa's group.

< 606h/606H 130v/130V Pos: standing >
Your group consists of ( 3/20):
( Head)   837/837   hit,  215/215  move Fatwa
(Front)  1160/1160  hit,  306/306  move Kenon
(Front)   606/606   hit,  130/130  move Kale

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
A faint hum can be heard from the holy avenger of Ambran carried by Fatwa.

< 606h/606H 130v/130V Pos: standing >
Experience till level: 18968270

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
Inic now follows Fatwa.

< 606h/606H 130v/130V Pos: standing >
Inic is now a member of Fatwa's group.

< 606h/606H 130v/130V Pos: standing >
Jalorps disappears into the void.
Jalorps has lost his link.

< 606h/606H 130v/130V Pos: standing >
Hint: Want to see what's for sale?  Try the 'list' command in a shop.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
Fatwa's skin seems to turn to stone.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
Yans veto's Fatwa, that is out of the question.

< 606h/606H 130v/130V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -NW
A bulletin board stands here.
*Kenon Wanderer - The Empire (Centaur)(huge) stands in mid-air here.(Gold Aura)
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
*Yans Allah - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Ior Crusader - The Empire (Gnome)(small) stands in mid-air here.(Red Aura)

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
You follow Fatwa.

An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A glowing bard sack is here. (glowing)
A rather large leather backpack lies here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Kenon trots in from the west.

< 606h/606H 129v/130V Pos: standing >
You follow Fatwa.

The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
Kenon trots in from the north.

< 606h/606H 128v/130V Pos: standing >
You follow Fatwa.

 
 MMMM^^^^^  
 ^MMMMMMM^  
 ^MMM@DMM^  
 .^^MMMMM^  
 .^^.^MM^^  
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A young ape swings through the jungle and leaps across the rocks.

< 606h/606H 127v/130V Pos: standing >

< 606h/606H 127v/130V Pos: standing >
Fatwa recites a chant and a blood-red glow radiates from his finger tips.
You are surrounded by a blood-red glow.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
It's a bit nippy here.

< 606h/606H 130v/130V Pos: standing >
 
 MMMM^^^^^  
 ^MMMMMMM^  
 ^MMM@DMM^  
 .^^MMMMM^  
 .^^.^MM^^  
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
*Kenon Wanderer - The Empire (Centaur)(huge) stands in mid-air here.(Gold Aura)
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A young ape swings through the jungle and leaps across the rocks.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

		Score information for Kale

Level: 48   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 606(606)  Moves: 130(130)
Coins carried:    0 platinum     0 gold     1 silver     9 copper
Coins in bank:    7 platinum    73 gold     0 silver     0 copper
Playing time: 4 days / 0 hours/ 13 minutes
Received data: 0.0172 MB this session.
Send data:     0.0003 MB this session.
Compression ratio: 78%
Title: High Templar - The Empire
Group Leader: Fatwa
Status:  Standing.
Epic points(total): 5359(5359) Current task: find runestone of The Depths of Duris
Epic Bonus: Experience Bonus (5.21%)
Frags:   +0.10   Deaths:   12
Consenting: Fatwa
Detecting:      Invisible Evil Good Magic Heat
Protected from: Evil Fire Cold Lightning Gas Acid
Enchantments:   Farsee Fly Armor Haste Waterbreathing
Bartender Quests Remaining: 8
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  488 
Paladin auras:   Battle Lust

Active Spells:
--------------
vitality (7 minutes)
bless (19 minutes)
armor (15 minutes)
well-rested bonus (144 minutes)
aid (29 minutes)
water breathing (5 minutes)
fly (20 minutes)


< 606h/606H 130v/130V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
Raviel tips his hat.

< 606h/606H 130v/130V Pos: standing >
Raviel now follows Fatwa.

< 606h/606H 130v/130V Pos: standing >
Raviel is now a member of Fatwa's group.

< 606h/606H 130v/130V Pos: standing >
Raviel says in elven 'yans in gh'
Kenon starts casting a spell.

< 606h/606H 130v/130V Pos: standing >
Kenon completes his spell...
Kenon utters the word 'brjf'

< 606h/606H 130v/130V Pos: standing >
Raviel says in elven 'will sail'

< 606h/606H 130v/130V Pos: standing >
Raviel starts playing the sunhorn of life [superior] and singing aloud.

< 606h/606H 130v/130V Pos: standing >
Kenon starts casting a spell.

< 606h/606H 130v/130V Pos: standing >
Raviel starts playing the sunhorn of life [superior] and singing aloud.

< 606h/606H 130v/130V Pos: standing >
Raviel gets an apple from his large leather backpack.

< 606h/606H 130v/130V Pos: standing >
Raviel eats an apple.

< 606h/606H 130v/130V Pos: standing >
Kenon completes his spell...
Kenon utters the word 'babratgtui'

< 606h/606H 130v/130V Pos: standing >
Raviel says in elven 'toss vit pls'

< 606h/606H 130v/130V Pos: standing >
Raviel plays a song to lift his spirit off the ground.

< 606h/606H 130v/130V Pos: standing >
Raviel plays a song to lift his spirit off the ground.

< 606h/606H 130v/130V Pos: standing >
 
 MMMM^^^^^  
 ^MMMMMMM^  
 ^MMM@DMM^  
 .^^MMMMM^  
 .^^.^MM^^  
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
Raviel High Templar - The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kenon Wanderer - The Empire (Centaur)(huge) stands in mid-air here.(Gold Aura)
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A young ape swings through the jungle and leaps across the rocks.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
Raviel gets a dark misty potion from his large leather backpack.

< 606h/606H 130v/130V Pos: standing >
A young ape leaves east.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
Raviel plays a song to lift his spirit off the ground.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
Raviel quaffs a dark misty potion.
Raviel looks vitalized.

< 606h/606H 130v/130V Pos: standing >
Raviel plays a song to lift his spirit off the ground.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
Kenon looks at you.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
You are using:
<worn as a badge>    a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head>       the helm of light [89%]
<worn on eyes>       the visor of divine vision [poor] (magic) (glowing) [85%]
<worn in ear>        a strip of Tiamat's flesh (magic) (glowing) [89%]
<worn in ear>        a flaming earring [74%]
<worn on face>       the time warp mask (humming) [82%]
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn around neck>   the wooden amulet of the ancient tree spirit [superior] [87%]
<worn on body>       a high priest robe of Xlorkortor [poor] [74%]
<worn about body>    a long cape of shabilly-stitched dwarf scalps [superior]
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       sleeves of pleated seal-skin [superior]
<held as shield>     a crested shield of Melkivar (magic) [87%]
<worn around wrist>  a spiked purple steel bracer [81%]
<worn around wrist>  a bracelet of twisted roots [poor] (glowing)
<worn on hands>      gloves spun of magical spider web (humming) [82%]
<worn on finger>     a bright platinum wedding band
<worn on finger>     a spider-shaped diorite ring (magic)
<worn on legs>       a pair of chromium dragonscale greaves (magic)
<worn on feet>       a pair of winded boots [80%]

< 606h/606H 130v/130V Pos: standing >
Hint: Try 'toggle battle' before your next fight.  It displays attacks a little more vividly.

< 606h/606H 130v/130V Pos: standing >
Fatwa slowly fades out of existence.

< 606h/606H 130v/130V Pos: standing >
The blood-red glow surrounding you fades away.

< 606h/606H 130v/130V Pos: standing >
Kenon slowly fades out of existence.

< 606h/606H 130v/130V Pos: standing >
Inic slowly fades out of existence.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
A young ape enters from the east.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
Autosaving...

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
You stop following Fatwa.

< 606h/606H 130v/130V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.

< 606h/606H 130v/130V Pos: standing >
Kenon has disbanded the group.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
 
 MMMM^^^^^  
 ^MMMMMMM^  
 ^MMM@DMM^  
 .^^MMMMM^  
 .^^.^MM^^  
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
A young ape swings through the jungle and leaps across the rocks.

< 606h/606H 130v/130V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!

< 606h/606H 130v/130V Pos: standing >
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A glowing bard sack is here. (glowing)
A rather large leather backpack lies here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 606h/606H 129v/130V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -NW
A bulletin board stands here.
Jalorps Templar - The Empire (Gnome)(small) stands here.(Gold Aura)
*Kenon Wanderer - The Empire (Centaur)(huge) stands in mid-air here.(Gold Aura)
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Yans Allah - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Ior Crusader - The Empire (Gnome)(small) stands in mid-air here.(Red Aura)

< 606h/606H 128v/130V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A glowing bard sack is here. (glowing)
A rather large leather backpack lies here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 606h/606H 128v/130V Pos: standing >
Inside an Outpost Tower
Obvious exits: -D
A large, spacious vortex displays views of The Empire here. (glowing)

< 606h/606H 130v/130V Pos: standing >
 
 ^..^....^  
 ^^.###^..  
 M^M#@M...  
 MMM###^..  
 MMMMM^...  
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small outpost tower stands here.

< 606h/606H 129v/130V Pos: standing >
 
 ..^....^.  
 ^.###^...  
 ^M#O@....  
 MM###^..M  
 MMMM^....  
A Large Iron Portcullis
Obvious exits: -N -E -S -W
A small pearl has been dropped here.
An unique sapphire amulet lies here on the ground.
A bundle of finely-cut timber has been left here.
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 606h/606H 127v/130V Pos: standing >
A gate guard is now a member of your group.

< 606h/606H 129v/130V Pos: standing >
A gate guard is now a member of your group.

< 606h/606H 130v/130V Pos: standing >
You start chanting...

< 606h/606H 130v/130V Pos: standing >
Casting: continual light *

< 606h/606H 130v/130V Pos: standing >
Casting: continual light 

< 606h/606H 130v/130V Pos: standing >
You complete your spell...
The room lights up!

< 606h/606H 130v/130V Pos: standing >
You sit down and relax.

< 606h/606H 130v/130V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - silence
( 8th circle)  1 - dispel magic
               3 - mass heal
               1 - regeneration
( 7th circle)  5 - full heal
               1 - endurance
( 6th circle)  1 - curse
               2 - flame strike
               3 - healing salve
( 5th circle)  2 - heal
               3 - vitality
               2 - destroy undead
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               3 - invigorate
( 3rd circle)  2 - remove poison
               6 - cause critical
( 2nd circle)  4 - blindness
               5 - cause serious
( 1st circle)  3 - armor
               2 - bless
               1 - detect evil
               1 - detect magic
               2 - cause light

And you are currently praying for the following spells:
    1 seconds:  ( 6th) continual light

You can pray 2 1st, 1 2nd and 1 3rd circle spell(s).
You continue your praying.

< 606h/606H 130v/130V Pos: sitting >
You start meditating...

< 606h/606H 130v/130V Pos: sitting >
You have finished praying for continual light.
Your prayers are complete.

< 606h/606H 130v/130V Pos: sitting >
You clamber to your feet.

< 606h/606H 130v/130V Pos: standing >
Your group consists of ( 3/20):
( Head)   606/606   hit,  130/130  move Kale
(Front)  8337/8337  hit,  187/187  move A gate guard
(Front)  8345/8345  hit,  191/191  move A gate guard

< 606h/606H 130v/130V Pos: standing >
You will no longer show up on the Who list.

< 606h/606H 130v/130V Pos: standing >
 
 ..^....^.  
 ^.###^...  
 ^M#O@....  
 MM###^..M  
 MMMM^....  
A Large Iron Portcullis
Obvious exits: -N -E -S -W
A small pearl has been dropped here.
An unique sapphire amulet lies here on the ground.
A bundle of finely-cut timber has been left here.
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 606h/606H 130v/130V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
Your gills retract back into your neck.

< 606h/606H 130v/130V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 606h/606H 130v/130V Pos: standing >
A gate guard stands impassively as Yans passes by.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
It rains a bit harder.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
Autosaving...

< 606h/606H 130v/130V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.

< 606h/606H 130v/130V Pos: standing >
A zombie enters from the east.

< 606h/606H 130v/130V Pos: standing >
A zombie leaves east.

< 606h/606H 130v/130V Pos: standing >
A zombie enters from the east.

< 606h/606H 130v/130V Pos: standing >
An undead behemoth enters from the east.

< 606h/606H 130v/130V Pos: standing >
An undead behemoth suddenly attacks a zombie!

< 606h/606H 130v/130V Pos: standing >
An undead behemoth enters from the east.
A zombie attempts to flee.
A zombie leaves east.

< 606h/606H 130v/130V Pos: standing >
An undead behemoth leaves east.

< 606h/606H 130v/130V Pos: standing >

< 606h/606H 130v/130V Pos: standing >
An undead behemoth leaves east.

< 606h/606H 130v/130V Pos: standing >
You feel less vitalized.

< 414h/414H 130v/130V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 414h/414H 130v/130V Pos: standing >

< 414h/414H 130v/130V Pos: standing >

< 414h/414H 130v/130V Pos: standing >

< 414h/414H 130v/130V Pos: standing >

< 414h/414H 130v/130V Pos: standing >
A zombie enters from the east.

< 414h/414H 130v/130V Pos: standing >
A zombie starts casting a spell called 'vanish'.

< 414h/414H 130v/130V Pos: standing >
A zombie completes his spell...
A zombie utters the word 'zaiugp'
A zombie instantly vanishes out of existence.

< 414h/414H 130v/130V Pos: standing >
Someone's pupils dialate and return to normal.
A zombie leaves east.

< 414h/414H 130v/130V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
A zombie enters from the east.

< 414h/414H 130v/130V Pos: standing >
An undead behemoth enters from the east.

< 414h/414H 130v/130V Pos: standing >
An undead behemoth suddenly attacks a zombie!
A zombie snaps into visibility.

< 414h/414H 130v/130V Pos: standing >
A zombie attempts to flee.
A gate guard glares at a zombie and refuses to let them pass.
A zombie tries to flee, but can't make it out of here!

< 414h/414H 130v/130V Pos: standing >

< 414h/414H 130v/130V Pos: standing >
A zombie attempts to flee.
A zombie leaves east.

< 414h/414H 130v/130V Pos: standing >
An undead behemoth suddenly attacks YOU!

< 400h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC:few scratches E: undead sta EP: excellent >
 A gate guard assists you heroically.
A gate guard suddenly attacks an undead behemoth!

< 400h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC:few scratches E: undead sta EP: excellent >
 A zombie enters from the east.

< 400h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC:few scratches E: undead sta EP: excellent >
 A zombie starts casting an offensive spell called 'asphyxiate'.

< 400h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC:few scratches E: undead sta EP: excellent >
 You attack an undead behemoth. [0 Hits]

< 400h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC:few scratches E: undead sta EP: excellent >
 An undead behemoth's kick hits you directly in the face.
An undead behemoth attacks you. [1 Hits]

< 376h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC:few scratches E: undead sta EP: excellent >
 A zombie completes his spell...
A zombie utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 329h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: small wounds E: undead sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
Your cloak of the ageless spirit of the wind was damaged from the massive blow!

< 269h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: few wounds E: undead sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 203h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sta EP: excellent >
 A zombie starts casting an offensive spell called 'asphyxiate'.

< 203h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sta EP: excellent >
 A gate guard assists a gate guard heroically.
A gate guard suddenly attacks an undead behemoth!

< 203h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sta EP: few scratches >
 An undead behemoth is knocked to the ground by a gate guard's mighty bash!
A gate guard attacks an undead behemoth. [3 Hits]

< 203h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sit EP: few scratches >
 A zombie completes his spell...
A zombie utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of a zombie's spell!

< 203h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sit EP: few scratches >
 You resist the effects of a zombie's spell!

< 203h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sit EP: few scratches >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 139h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sit EP: few scratches >
 You attack an undead behemoth. [0 Hits]
A zombie starts casting an offensive spell.

< 139h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sit EP: few scratches >
 An undead behemoth attacks you. [1 Hits]

< 126h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sit EP: few scratches >
 A zombie completes his spell...
A zombie utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of a zombie's spell!

< 126h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sit EP: few scratches >
 You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 81h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC:pretty hurt E: undead sit EP: few scratches >
 You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 12h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: awful E: undead sit EP: few scratches >
 A zombie starts casting an offensive spell called 'asphyxiate'.

< 12h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: awful E: undead sit EP: few scratches >
 A gate guard attacks an undead behemoth. [5 Hits]

< 12h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: awful E: undead sit EP:  small wounds >
 A gate guard attacks an undead behemoth. [4 Hits]

< 12h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: awful E: undead sit EP:  small wounds >
 A zombie completes his spell...
A zombie utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Your crested shield of Melkivar was completely destroyed by the massive blow!