<worn as a badge> a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head> the helm of light [89%]
<worn on eyes> the visor of divine vision [poor] (magic) (glowing) [85%]
<worn in ear> a strip of Tiamat's flesh (magic) (glowing) [89%]
<worn in ear> a flaming earring [74%]
<worn on face> the time warp mask (humming) [82%]
<worn around neck> the cloak of the ageless spirit of the wind (glowing)
<worn around neck> the wooden amulet of the ancient tree spirit [superior] [87%]
<worn on body> a high priest robe of Xlorkortor [poor] [74%]
<worn about body> a long cape of shabilly-stitched dwarf scalps [superior]
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> sleeves of pleated seal-skin [superior]
<worn around wrist> a spiked purple steel bracer [81%]
<worn around wrist> a bracelet of twisted roots [poor] (glowing)
<worn on hands> gloves spun of magical spider web (humming) [82%]
<worn on finger> a bright platinum wedding band
<worn on finger> a spider-shaped diorite ring (magic)
<worn on legs> a pair of chromium dragonscale greaves (magic)
<worn on feet> a pair of winded boots [80%]
Fatwa starts casting a spell.
< 606h/606H 130v/130V Pos: standing >
Fatwa completes his spell...
Fatwa utters the word 'gaiqhjabral'
Fatwa's is encased in a solid white aura!
< 606h/606H 130v/130V Pos: standing >
Fatwa starts casting a spell.
< 606h/606H 130v/130V Pos: standing >
Fatwa completes his spell...
Fatwa utters the words 'euzuiz fidouio'
Fatwa holds the holy avenger of Ambran high, and it begins to burn with a holy light!
< 606h/606H 130v/130V Pos: standing >
Fatwa sits down in a comfortable spot.
< 606h/606H 130v/130V Pos: standing >
Fatwa takes out his holy symbol and begins praying intently.
< 606h/606H 130v/130V Pos: standing >
Fatwa raises his holy symbol and smiles broadly.
< 606h/606H 130v/130V Pos: standing >
Fatwa clambers to his feet.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -NW
A bulletin board stands here.
*Kenon Wanderer - The Empire (Centaur)(huge) stands in mid-air here.(Gold Aura)
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
*Yans Allah - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Jalorps Templar - The Empire (Gnome)(small) stands here.(Gold Aura)
Ior Crusader - The Empire (Gnome)(small) stands in mid-air here.(Red Aura)
< 606h/606H 130v/130V Pos: standing >
Kenon now follows Fatwa.
< 606h/606H 130v/130V Pos: standing >
You now follow Fatwa.
< 606h/606H 130v/130V Pos: standing >
Kenon is now a member of Fatwa's group.
< 606h/606H 130v/130V Pos: standing >
You attempt to give consent...
< 606h/606H 130v/130V Pos: standing >
You are now a member of Fatwa's group.
< 606h/606H 130v/130V Pos: standing >
Your group consists of ( 3/20):
( Head) 837/837 hit, 215/215 move Fatwa
(Front) 1160/1160 hit, 306/306 move Kenon
(Front) 606/606 hit, 130/130 move Kale
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
A faint hum can be heard from the holy avenger of Ambran carried by Fatwa.
< 606h/606H 130v/130V Pos: standing >
Experience till level: 18968270
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
Inic now follows Fatwa.
< 606h/606H 130v/130V Pos: standing >
Inic is now a member of Fatwa's group.
< 606h/606H 130v/130V Pos: standing >
Jalorps disappears into the void.
Jalorps has lost his link.
< 606h/606H 130v/130V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
Fatwa's skin seems to turn to stone.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
Yans veto's Fatwa, that is out of the question.
< 606h/606H 130v/130V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -NW
A bulletin board stands here.
*Kenon Wanderer - The Empire (Centaur)(huge) stands in mid-air here.(Gold Aura)
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
*Yans Allah - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Ior Crusader - The Empire (Gnome)(small) stands in mid-air here.(Red Aura)
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
You follow Fatwa.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A glowing bard sack is here. (glowing)
A rather large leather backpack lies here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Kenon trots in from the west.
< 606h/606H 129v/130V Pos: standing >
You follow Fatwa.
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
Kenon trots in from the north.
< 606h/606H 128v/130V Pos: standing >
You follow Fatwa.
MMMM^^^^^
^MMMMMMM^
^MMM@DMM^
.^^MMMMM^
.^^.^MM^^
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A young ape swings through the jungle and leaps across the rocks.
< 606h/606H 127v/130V Pos: standing >
< 606h/606H 127v/130V Pos: standing >
Fatwa recites a chant and a blood-red glow radiates from his finger tips.
You are surrounded by a blood-red glow.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
It's a bit nippy here.
< 606h/606H 130v/130V Pos: standing >
MMMM^^^^^
^MMMMMMM^
^MMM@DMM^
.^^MMMMM^
.^^.^MM^^
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
*Kenon Wanderer - The Empire (Centaur)(huge) stands in mid-air here.(Gold Aura)
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A young ape swings through the jungle and leaps across the rocks.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
Score information for Kale
Level: 48 Race: Grey Elf Class: Cleric / Healer Sex: Male
Hit points: 606(606) Moves: 130(130)
Coins carried: 0 platinum 0 gold 1 silver 9 copper
Coins in bank: 7 platinum 73 gold 0 silver 0 copper
Playing time: 4 days / 0 hours/ 13 minutes
Received data: 0.0172 MB this session.
Send data: 0.0003 MB this session.
Compression ratio: 78%
Title: High Templar - The Empire
Group Leader: Fatwa
Status: Standing.
Epic points(total): 5359(5359) Current task: find runestone of The Depths of Duris
Epic Bonus: Experience Bonus (5.21%)
Frags: +0.10 Deaths: 12
Consenting: Fatwa
Detecting: Invisible Evil Good Magic Heat
Protected from: Evil Fire Cold Lightning Gas Acid
Enchantments: Farsee Fly Armor Haste Waterbreathing
Bartender Quests Remaining: 8
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 488
Paladin auras: Battle Lust
Active Spells:
--------------
vitality (7 minutes)
bless (19 minutes)
armor (15 minutes)
well-rested bonus (144 minutes)
aid (29 minutes)
water breathing (5 minutes)
fly (20 minutes)
< 606h/606H 130v/130V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
Raviel tips his hat.
< 606h/606H 130v/130V Pos: standing >
Raviel now follows Fatwa.
< 606h/606H 130v/130V Pos: standing >
Raviel is now a member of Fatwa's group.
< 606h/606H 130v/130V Pos: standing >
Raviel says in elven 'yans in gh'
Kenon starts casting a spell.
< 606h/606H 130v/130V Pos: standing >
Kenon completes his spell...
Kenon utters the word 'brjf'
< 606h/606H 130v/130V Pos: standing >
Raviel says in elven 'will sail'
< 606h/606H 130v/130V Pos: standing >
Raviel starts playing the sunhorn of life [superior] and singing aloud.
< 606h/606H 130v/130V Pos: standing >
Kenon starts casting a spell.
< 606h/606H 130v/130V Pos: standing >
Raviel starts playing the sunhorn of life [superior] and singing aloud.
< 606h/606H 130v/130V Pos: standing >
Raviel gets an apple from his large leather backpack.
< 606h/606H 130v/130V Pos: standing >
Raviel eats an apple.
< 606h/606H 130v/130V Pos: standing >
Kenon completes his spell...
Kenon utters the word 'babratgtui'
< 606h/606H 130v/130V Pos: standing >
Raviel says in elven 'toss vit pls'
< 606h/606H 130v/130V Pos: standing >
Raviel plays a song to lift his spirit off the ground.
< 606h/606H 130v/130V Pos: standing >
Raviel plays a song to lift his spirit off the ground.
< 606h/606H 130v/130V Pos: standing >
MMMM^^^^^
^MMMMMMM^
^MMM@DMM^
.^^MMMMM^
.^^.^MM^^
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
Raviel High Templar - The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kenon Wanderer - The Empire (Centaur)(huge) stands in mid-air here.(Gold Aura)
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Fatwa Allah - The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A young ape swings through the jungle and leaps across the rocks.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
Raviel gets a dark misty potion from his large leather backpack.
< 606h/606H 130v/130V Pos: standing >
A young ape leaves east.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
Raviel plays a song to lift his spirit off the ground.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
Raviel quaffs a dark misty potion.
Raviel looks vitalized.
< 606h/606H 130v/130V Pos: standing >
Raviel plays a song to lift his spirit off the ground.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
Kenon looks at you.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
You are using:
<worn as a badge> a spherical chunk of the swamp fane runestone [superior] (magic)
<worn on head> the helm of light [89%]
<worn on eyes> the visor of divine vision [poor] (magic) (glowing) [85%]
<worn in ear> a strip of Tiamat's flesh (magic) (glowing) [89%]
<worn in ear> a flaming earring [74%]
<worn on face> the time warp mask (humming) [82%]
<worn around neck> the cloak of the ageless spirit of the wind (glowing)
<worn around neck> the wooden amulet of the ancient tree spirit [superior] [87%]
<worn on body> a high priest robe of Xlorkortor [poor] [74%]
<worn about body> a long cape of shabilly-stitched dwarf scalps [superior]
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> sleeves of pleated seal-skin [superior]
<held as shield> a crested shield of Melkivar (magic) [87%]
<worn around wrist> a spiked purple steel bracer [81%]
<worn around wrist> a bracelet of twisted roots [poor] (glowing)
<worn on hands> gloves spun of magical spider web (humming) [82%]
<worn on finger> a bright platinum wedding band
<worn on finger> a spider-shaped diorite ring (magic)
<worn on legs> a pair of chromium dragonscale greaves (magic)
<worn on feet> a pair of winded boots [80%]
< 606h/606H 130v/130V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 606h/606H 130v/130V Pos: standing >
Fatwa slowly fades out of existence.
< 606h/606H 130v/130V Pos: standing >
The blood-red glow surrounding you fades away.
< 606h/606H 130v/130V Pos: standing >
Kenon slowly fades out of existence.
< 606h/606H 130v/130V Pos: standing >
Inic slowly fades out of existence.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
A young ape enters from the east.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
Autosaving...
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
You stop following Fatwa.
< 606h/606H 130v/130V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 606h/606H 130v/130V Pos: standing >
Kenon has disbanded the group.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
MMMM^^^^^
^MMMMMMM^
^MMM@DMM^
.^^MMMMM^
.^^.^MM^^
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
A young ape swings through the jungle and leaps across the rocks.
< 606h/606H 130v/130V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
< 606h/606H 130v/130V Pos: standing >
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A colossal djinn statue stands impassively as you pass by.
A giant bronze statue stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A glowing bard sack is here. (glowing)
A rather large leather backpack lies here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 606h/606H 129v/130V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -NW
A bulletin board stands here.
Jalorps Templar - The Empire (Gnome)(small) stands here.(Gold Aura)
*Kenon Wanderer - The Empire (Centaur)(huge) stands in mid-air here.(Gold Aura)
Inic Crusader - The Empire (Halfling)(small) stands in mid-air here.(Gold Aura)
*Yans Allah - The Empire (Gnome)(tiny) stands in mid-air here.(Gold Aura)
Ior Crusader - The Empire (Gnome)(small) stands in mid-air here.(Red Aura)
< 606h/606H 128v/130V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A glowing bard sack is here. (glowing)
A rather large leather backpack lies here.
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 606h/606H 128v/130V Pos: standing >
Inside an Outpost Tower
Obvious exits: -D
A large, spacious vortex displays views of The Empire here. (glowing)
< 606h/606H 130v/130V Pos: standing >
^..^....^
^^.###^..
M^M#@M...
MMM###^..
MMMMM^...
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A small outpost tower stands here.
< 606h/606H 129v/130V Pos: standing >
..^....^.
^.###^...
^M#O@....
MM###^..M
MMMM^....
A Large Iron Portcullis
Obvious exits: -N -E -S -W
A small pearl has been dropped here.
An unique sapphire amulet lies here on the ground.
A bundle of finely-cut timber has been left here.
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.
< 606h/606H 127v/130V Pos: standing >
A gate guard is now a member of your group.
< 606h/606H 129v/130V Pos: standing >
A gate guard is now a member of your group.
< 606h/606H 130v/130V Pos: standing >
You start chanting...
< 606h/606H 130v/130V Pos: standing >
Casting: continual light *
< 606h/606H 130v/130V Pos: standing >
Casting: continual light
< 606h/606H 130v/130V Pos: standing >
You complete your spell...
The room lights up!
< 606h/606H 130v/130V Pos: standing >
You sit down and relax.
< 606h/606H 130v/130V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - full harm
1 - accelerated healing
( 9th circle) 1 - word of recall
2 - plane shift
1 - silence
( 8th circle) 1 - dispel magic
3 - mass heal
1 - regeneration
( 7th circle) 5 - full heal
1 - endurance
( 6th circle) 1 - curse
2 - flame strike
3 - healing salve
( 5th circle) 2 - heal
3 - vitality
2 - destroy undead
( 4th circle) 2 - remove curse
2 - summon
1 - cure disease
3 - invigorate
( 3rd circle) 2 - remove poison
6 - cause critical
( 2nd circle) 4 - blindness
5 - cause serious
( 1st circle) 3 - armor
2 - bless
1 - detect evil
1 - detect magic
2 - cause light
And you are currently praying for the following spells:
1 seconds: ( 6th) continual light
You can pray 2 1st, 1 2nd and 1 3rd circle spell(s).
You continue your praying.
< 606h/606H 130v/130V Pos: sitting >
You start meditating...
< 606h/606H 130v/130V Pos: sitting >
You have finished praying for continual light.
Your prayers are complete.
< 606h/606H 130v/130V Pos: sitting >
You clamber to your feet.
< 606h/606H 130v/130V Pos: standing >
Your group consists of ( 3/20):
( Head) 606/606 hit, 130/130 move Kale
(Front) 8337/8337 hit, 187/187 move A gate guard
(Front) 8345/8345 hit, 191/191 move A gate guard
< 606h/606H 130v/130V Pos: standing >
You will no longer show up on the Who list.
< 606h/606H 130v/130V Pos: standing >
..^....^.
^.###^...
^M#O@....
MM###^..M
MMMM^....
A Large Iron Portcullis
Obvious exits: -N -E -S -W
A small pearl has been dropped here.
An unique sapphire amulet lies here on the ground.
A bundle of finely-cut timber has been left here.
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 606h/606H 130v/130V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him. Sometimes he might not notice you though!
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
Your gills retract back into your neck.
< 606h/606H 130v/130V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 606h/606H 130v/130V Pos: standing >
A gate guard stands impassively as Yans passes by.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
It rains a bit harder.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
Autosaving...
< 606h/606H 130v/130V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
< 606h/606H 130v/130V Pos: standing >
A zombie enters from the east.
< 606h/606H 130v/130V Pos: standing >
A zombie leaves east.
< 606h/606H 130v/130V Pos: standing >
A zombie enters from the east.
< 606h/606H 130v/130V Pos: standing >
An undead behemoth enters from the east.
< 606h/606H 130v/130V Pos: standing >
An undead behemoth suddenly attacks a zombie!
< 606h/606H 130v/130V Pos: standing >
An undead behemoth enters from the east.
A zombie attempts to flee.
A zombie leaves east.
< 606h/606H 130v/130V Pos: standing >
An undead behemoth leaves east.
< 606h/606H 130v/130V Pos: standing >
< 606h/606H 130v/130V Pos: standing >
An undead behemoth leaves east.
< 606h/606H 130v/130V Pos: standing >
You feel less vitalized.
< 414h/414H 130v/130V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
< 414h/414H 130v/130V Pos: standing >
< 414h/414H 130v/130V Pos: standing >
< 414h/414H 130v/130V Pos: standing >
< 414h/414H 130v/130V Pos: standing >
< 414h/414H 130v/130V Pos: standing >
A zombie enters from the east.
< 414h/414H 130v/130V Pos: standing >
A zombie starts casting a spell called 'vanish'.
< 414h/414H 130v/130V Pos: standing >
A zombie completes his spell...
A zombie utters the word 'zaiugp'
A zombie instantly vanishes out of existence.
< 414h/414H 130v/130V Pos: standing >
Someone's pupils dialate and return to normal.
A zombie leaves east.
< 414h/414H 130v/130V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
A zombie enters from the east.
< 414h/414H 130v/130V Pos: standing >
An undead behemoth enters from the east.
< 414h/414H 130v/130V Pos: standing >
An undead behemoth suddenly attacks a zombie!
A zombie snaps into visibility.
< 414h/414H 130v/130V Pos: standing >
A zombie attempts to flee.
A gate guard glares at a zombie and refuses to let them pass.
A zombie tries to flee, but can't make it out of here!
< 414h/414H 130v/130V Pos: standing >
< 414h/414H 130v/130V Pos: standing >
A zombie attempts to flee.
A zombie leaves east.
< 414h/414H 130v/130V Pos: standing >
An undead behemoth suddenly attacks YOU!
< 400h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC:few scratches E: undead sta EP: excellent >
A gate guard assists you heroically.
A gate guard suddenly attacks an undead behemoth!
< 400h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC:few scratches E: undead sta EP: excellent >
A zombie enters from the east.
< 400h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC:few scratches E: undead sta EP: excellent >
A zombie starts casting an offensive spell called 'asphyxiate'.
< 400h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC:few scratches E: undead sta EP: excellent >
You attack an undead behemoth. [0 Hits]
< 400h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC:few scratches E: undead sta EP: excellent >
An undead behemoth's kick hits you directly in the face.
An undead behemoth attacks you. [1 Hits]
< 376h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC:few scratches E: undead sta EP: excellent >
A zombie completes his spell...
A zombie utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 329h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: small wounds E: undead sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
Your cloak of the ageless spirit of the wind was damaged from the massive blow!
< 269h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: few wounds E: undead sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 203h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sta EP: excellent >
A zombie starts casting an offensive spell called 'asphyxiate'.
< 203h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sta EP: excellent >
A gate guard assists a gate guard heroically.
A gate guard suddenly attacks an undead behemoth!
< 203h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sta EP: few scratches >
An undead behemoth is knocked to the ground by a gate guard's mighty bash!
A gate guard attacks an undead behemoth. [3 Hits]
< 203h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sit EP: few scratches >
A zombie completes his spell...
A zombie utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of a zombie's spell!
< 203h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sit EP: few scratches >
You resist the effects of a zombie's spell!
< 203h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sit EP: few scratches >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 139h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sit EP: few scratches >
You attack an undead behemoth. [0 Hits]
A zombie starts casting an offensive spell.
< 139h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sit EP: few scratches >
An undead behemoth attacks you. [1 Hits]
< 126h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sit EP: few scratches >
A zombie completes his spell...
A zombie utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of a zombie's spell!
< 126h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: nasty wounds E: undead sit EP: few scratches >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 81h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC:pretty hurt E: undead sit EP: few scratches >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 12h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: awful E: undead sit EP: few scratches >
A zombie starts casting an offensive spell called 'asphyxiate'.
< 12h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: awful E: undead sit EP: few scratches >
A gate guard attacks an undead behemoth. [5 Hits]
< 12h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: awful E: undead sit EP: small wounds >
A gate guard attacks an undead behemoth. [4 Hits]
< 12h/414H 130v/130V Pos: standing >
< T: Kale TP: sta TC: awful E: undead sit EP: small wounds >
A zombie completes his spell...
A zombie utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Your crested shield of Melkivar was completely destroyed by the massive blow!