The death of [27 Cleric] Isle (Halfling)

in Endless Plains of Grassy Pastures

from the perspective of [51 Animalist] Jzz Suicide Squad (Kobold)

<worn as a badge>    a symbol of a sword thrust through a cresent moon [17%]
<worn on head>       a swirling hood of negative vapors [poor] (humming) [85%]
<worn on eyes>       a wad of spawn goo [superior] (magic) (humming) [85%]
<worn in ear>        a bloody onyx ear stud [superior] (magic)
<worn in ear>        a gnomish ear amplifier (magic)
<worn on face>       a pitch-black leather mask [superior] (magic) [76%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a suit of flame-wreathed platemail
<worn about body>    the living oceanic cloak [superior] (magic) (glowing)
<worn on tail>       the ring of power [superior] (magic) [83%]
<worn about waist>   a fine dragonscale belt [superior] [62%]
<worn on arms>       a pair of purple silk sleeves [poor] [68%]
<held as shield>     a well-polished mithril body shield [superior] [84%]
<worn around wrist>  a glistening bracelet [superior] [75%]
<worn around wrist>  a magical glistening bracelet (magic)
<worn on hands>      a pair of woven golden gloves (magic)
<worn on finger>     a small fishbone signet ring [poor] [86%]
<worn on finger>     an ancient ring of liquid rock
<held>               a fire-imbued totem of Kossuth (magic)
<worn on legs>       the leggings of Arkan'non [superior] (invis) (magic) [69%]
<worn on feet>       some boots of forest running [poor]

You complete your spell...
You point at a Grey Elf.
[Damage: 109 ] -=[Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.]=-

< 689h/689H 95v/250V Pos: standing >
You start chanting...

< 689h/689H 98v/250V Pos: standing >
Ange de Morte watches the area, making sure the battle does not get out of hand.

< 689h/689H 100v/250V Pos: standing >
Casting: arieks shattering iceball *

< 689h/689H 102v/250V Pos: standing >
A Grey Elf misses you.

< 689h/689H 103v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Kylian Brightstar frowns in boredom at the obviously one-sided struggle.

< 689h/689H 104v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 You complete your spell...
You point at a Grey Elf.
[Damage: 92 ] -=[Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.]=-
A Grey Elf's some apprentice monk robes freezes and shatters into million pieces from the intense cold!
A Grey Elf's legendary bronze gorget from the Great Realm of Duris freezes and shatters into million pieces from the intense cold!
A lesser conjured being stops following a Grey Elf.
A lesser conjured being stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
A Grey Elf's death cry reverberates in your head as he falls to the ground.
A Halfling stops following a Grey Elf.

< 689h/689H 104v/250V Pos: standing >
It appears to be the corpse of Gronka.
a dark magical tome (magic) (glowing) (illuminating)
a glowing quill (glowing)
a copper mask
a spellbook
an elfskin belt
a drow-made hemp belt buckle
an angelic steel badge
a fragile hemp earring
a rusty steel stud from The Savannah of Broken Trusts
a magical hide eyepatch
a soldier's gem shield from Caves of Mt. Skelenak
some superior brass mitts from Caves of Mt. Skelenak
some brutal crystal boots from Caves of Mt. Skelenak
some drow-made bone greaves from Rift Valley Jungle
a bloody leather hood from Caves of Mt. Skelenak
a cracked ivory tunic from Caves of Mt. Skelenak
a glittering hemp charm from Caves of Mt. Skelenak
a frost-rimed hemp ring
a superior clay ring
a small round wooden shield
a holy book of prayers [superior] (glowing) (illuminating)
a rugged adventurers satchel (magic) (illuminating)
[2] a spellbook
an amber-colored rod

< 689h/689H 106v/250V Pos: standing >
A Halfling leaves west.

< 689h/689H 108v/250V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (very evil)     
  *Orrak                                         (very evil)     
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (good)          
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (good)          
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (extremely good)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (slightly good) 
  *The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (very evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (evil)          
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (good)          
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
  *The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (good)          
  *The Realm of Barovia                          (very good)     
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (extremely good)
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 689h/689H 109v/250V Pos: standing >
    ***....   
    ***.....  
     **.....  
     *@.....  
     **.....  
     **...^.  
    M **...   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A Halfling (small) stands, floating here. (Non-Fraggable)(Gold Aura)
You smell a scent in the area.
A Halfling leaves north.

< 689h/689H 109v/250V Pos: standing >
    ***....   
    ***.....  
     **.....  
     *@.....  
     **.....  
     **...^.  
    M **...   

< 689h/689H 110v/250V Pos: standing >
    ***....   
    ***.....  
     **.....  
     *@.....  
     **.....  
     **...^.  
    M **...   

< 689h/689H 110v/250V Pos: standing >
    ***....   
    ***.....  
     **....M  
     *@.....  
     **.....  
     **...^.  
    M **...   

< 689h/689H 111v/250V Pos: standing >
You failed.

< 689h/689H 112v/250V Pos: standing >
 **P..  
  *@..  
  *^..  
The Forest of Mistywood
Obvious exits: -N -E -S -W
You smell a scent in the area.

< 689h/689H 113v/250V Pos: standing >
 *P*..  
  *@..  
  *^..  
 **M..  
 *P@..  
  **..  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 689h/689H 112v/250V Pos: standing >
  *...  
 **@..  
 *P*..  
The Forest of Mistywood
Obvious exits: -N -E -S -W
A dwarven trapper has travelled out here, on the hunt for some critters.

< 689h/689H 110v/250V Pos: standing >
  *...  
 *P@..  
 ***..  

< 689h/689H 111v/250V Pos: standing >
   *..  
  *@M.  
  ***.  
The Forest of Mistywood
Obvious exits: -N -E -S -W
A Halfling (small) stands, floating here. (Non-Fraggable)(Gold Aura)
You smell a scent in the area.

< 689h/689H 110v/250V Pos: standing >
  *PM.  
  *@*.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W
There is a slight disturbance in the spirit realm here.

< 689h/689H 109v/250V Pos: standing >
  **M.  
  *@*.  
   **.  

< 689h/689H 110v/250V Pos: standing >
   P..  
  *@M.  
  ***.  
The Forest of Mistywood
Obvious exits: -N -E -S -W
You smell a scent in the area.
You smell a scent in the area.

< 689h/689H 108v/250V Pos: standing >
   *..  
   @..  
  **M.  
The Forest of Mistywood
Obvious exits: -N -E -S -W
A Halfling (small) stands, floating here. (Non-Fraggable)(Gold Aura)
You smell a scent in the area.
A Halfling leaves east.

< 689h/689H 107v/250V Pos: standing >
   *..  
   @P.  
  **M.  
Slay whom?

< 689h/689H 108v/250V Pos: standing >
    ..  
   @..  
   *P.  
The Forest of Mistywood
Obvious exits: -N -E -S -W

< 689h/689H 107v/250V Pos: standing >
Slay whom?

< 689h/689H 108v/250V Pos: standing >
  MMM   ...   
 MMM   .....  
 M    ......  
     *@.....  
     *P.....  
 M  ***.....  
    ***....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 689h/689H 107v/250V Pos: standing >
  MMM   ...   
 MMM   .....  
 M    ......  
     *@.....  
     *......  
 M  ***.....  
    ***....   
Slay whom?

< 689h/689H 107v/250V Pos: standing >
  MM   ....   
 M    ......  
     *......  
     *@.....  
 M  ***.....  
    ***.....  
     **....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
You smell a scent in the area.

< 689h/689H 106v/250V Pos: standing >
Slay whom?

< 689h/689H 107v/250V Pos: standing >
A Halfling enters from the west.

< 689h/689H 108v/250V Pos: standing >
A dwarven trapper enters from the south.
  MM   ....   
 M    ......  
     *......  
     *@.....  
 M  ***.....  
    ***.....  
     **....   
  MMM   ...   
 MMM   .....  
 M    ......  
     *@.....  
     *P.....  
 M  ***.....  
    ***....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 689h/689H 107v/250V Pos: standing >
Slay whom?

< 689h/689H 107v/250V Pos: standing >
  MMM   ...   
 MMM   .....  
 M    ......  
     *@.....  
     *M.....  
 M  ***.....  
    ***....   
  MM   ....   
 MM   ......  
     .......  
    *.@.....  
    *M......  
   ***.....^  
   ***.....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 689h/689H 108v/250V Pos: standing >
  ^MMM    .   
 MMM   .....  
 MM   ......  
     .@.....  
    *.......  
    *M......  
   ***.....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 689h/689H 107v/250V Pos: standing >
Slay whom?

< 689h/689H 108v/250V Pos: standing >
  ^MMM    .   
 MMM   .....  
 MM   ......  
     .@.....  
    *.......  
    *P......  
   ***.....   
  ^^MMM       
 MMMM   ....  
 MMM   .....  
 M    @.....  
     *......  
     *P.....  
    ***....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 689h/689H 107v/250V Pos: standing >
  M^MMMMMM    
 ^^^MMM    .  
 MMMM   ....  
 MMM  @.....  
 M    ......  
     *......  
     *P....   
Downstream on the River Moria Waterfall
Obvious exits: -N -E -S -W

< 689h/689H 106v/250V Pos: standing >
  ^MMMMMM     
 ^^MMM    ..  
 MMM   .....  
 MM   @.....  
     .......  
    *.......  
    *P.....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 689h/689H 105v/250V Pos: standing >
  MMMMMM      
 ^MMM    ...  
 MM   ......  
 M   .@.....  
    ........  
   *........  
   *P......   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 689h/689H 104v/250V Pos: standing >
  MMMMMM      
 ^MMM    ...  
 MM   ......  
 M   .@.....  
    ........  
   *........  
   *M......   
  MMMMM   .   
 MMM    ....  
 M   .......  
    ..@.....  
   .........  
  *........^  
  *M.......   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
You smell a scent in the area.

< 689h/689H 102v/250V Pos: standing >
  MMMM   ..   
 MM    ....M  
    ........  
   ...@.....  
  ..........  
 *........^^  
  M........   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 689h/689H 101v/250V Pos: standing >
  M    ....   
    ........  
   .........  
  ....@.....  
 *........^^  
 *M........^  
  *.....^..   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 689h/689H 100v/250V Pos: standing >
    .......   
   .........  
  ..........  
 *....@...^^  
 *M........^  
 **.....^..M  
  *.......^   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 689h/689H 99v/250V Pos: standing >
    .......   
   .........  
  ..........  
 *....@...^^  
 *P........^  
 **.....^..M  
  *.......^   
   ........   
  ..........  
 *........^^  
 *P...@....^  
 **.....^..M  
 **.......^M  
  *....M...   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 689h/689H 98v/250V Pos: standing >

< 689h/689H 99v/250V Pos: standing >
    .......   
   .........  
  *........^  
  *P..@.....  
 ***.....^..  
 ***.......^  
  **....M..   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
You smell a scent in the area.

< 689h/689H 97v/250V Pos: standing >
     ......   
    ........  
   *........  
   *P.@.....  
  ***.....^.  
  ***.......  
   **....M.   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 689h/689H 96v/250V Pos: standing >

< 689h/689H 97v/250V Pos: standing >
  M   .....   
     .......  
    *.......  
    *P@.....  
   ***.....^  
   ***......  
    **....M   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 689h/689H 96v/250V Pos: standing >

< 689h/689H 97v/250V Pos: standing >
You failed.

< 689h/689H 97v/250V Pos: standing >
  MM   ....   
 M    ......  
     *......  
     *@.....  
 M  ***.....  
    ***.....  
     **....   
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A Halfling (small) stands, floating here. (Non-Fraggable)(Gold Aura)
A dwarven trapper has travelled out here, on the hunt for some critters.
You smell a scent in the area.
You smell a scent in the area.
A Halfling starts casting a spell.

< 689h/689H 97v/250V Pos: standing >
You start chanting...

< 689h/689H 98v/250V Pos: standing >
A dwarven trapper leaves east.
  MM   ....   
 M    ......  
     *......  
     *@M....  
 M  ***.....  
    ***.....  
     **....   

< 689h/689H 100v/250V Pos: standing >
You complete your spell...
You point at a Halfling.
[Damage: 161 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-

< 689h/689H 102v/250V Pos: standing >
You don't have that spell memorized.

< 689h/689H 105v/250V Pos: standing >
You start chanting...

< 689h/689H 108v/250V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'uizuoafahz'
A Halfling appears invigorated.
A Halfling misses you.

< 689h/689H 108v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 Casting: molten spray 

< 689h/689H 109v/250V Pos: standing >
< T: Jzz TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 You complete your spell...
You point at a Halfling.
[Damage: 68 ] -=[Your blast of molten spray slams into a Halfling, burning holes into his flesh.]=-
A Halfling's some blue platemail melted from the intense heat!
A Halfling's chain of gold links melted from the intense heat!
A Halfling's fire hardened ring of brass [superior] melted from the intense heat!
A Halfling's glittering obsidian belt melted from the intense heat!
A Halfling is dead! R.I.P.
You receive your share of experience.