<worn as a badge> an emblem of Shanatar royalty [poor]
<worn on head> a ram horned helm of demonic allegiance (humming)
<worn on eyes> a platinum-encrusted sapphire eye [superior] (invis)
<worn in ear> a brightly flaming earring [83%]
<worn in ear> a golden scale dangling from a platinum chain of damage
<worn on face> the mask of deceptions (humming)
<worn around neck> the fangs of the balor [43%]
<worn around neck> an amulet of scratched silver
<worn on body> the platemail of doom (glowing)
<worn about body> a cloak of ethereal mists [poor] (invis) [85%]
<worn as quiver> a marksman's quiver
<worn about waist> a fine dragonscale belt [poor]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (glowing) [82%]
<worn on arms> a skull shoulder guard lined with feathers [superior]
<worn around wrist> a spiked bracelet of dwarven kind (illuminating) [80%]
<worn around wrist> a spiked zanthium bracer [superior]
<worn on hands> the gauntlets of FuRy [superior] (glowing)
<worn on finger> a finely crafted brass ring
<worn on finger> the ring of the ultimium
<primary weapon> a gladius called 'Backstabber' (glowing)[118h 40m 13s]
<secondary weapon> the Soulsword (humming)
<worn on legs> some misty green leg plates [superior]
<worn on feet> the winged boots of angelic movement
Enchantments: Farsee Fly Aware Haste Listen Sneaking
Herbs: Blue Haze Medicus
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.76
Leaderboard Points: 533
Active Spells:
--------------
aid (55 minutes)
regeneration (5 minutes)
strength (3 minutes)
dexterity (3 minutes)
< 634h/634H 182v/182V Pos: standing >
Score information for Inic
Level: 50 Race: Halfling Class: Mercenary / Bounty Hunter Sex: Male
Hit points: 634(634) Moves: 182(182)
Coins carried: 12 platinum 105 gold 0 silver 0 copper
Coins in bank: 1043 platinum 0 gold 0 silver 0 copper
Playing time: 3 days / 16 hours/ 46 minutes
Received data: 0.1332 MB this session.
Send data: 0.0083 MB this session.
Compression ratio: 81%
Title: The Empire
Group Leader: Kir
Status: Standing.
Strained Lungs
Epic points(total): 5633(6833)
Epic Bonus: Epic Points Bonus (17.20%)
Frags: +0.00 Deaths: 18
Consenting: Kir
Detecting: Invisible
Protected from: All but High Circle Spells
Protected by: Slow Poison
Enchantments: Farsee Fly Aware Haste Listen Sneaking
Herbs: Blue Haze Medicus
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.76
Leaderboard Points: 533
Active Spells:
--------------
aid (55 minutes)
regeneration (5 minutes)
strength (3 minutes)
dexterity (3 minutes)
< 634h/634H 182v/182V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -NW
A tiny spring bubbles here from the ground.
A bulletin board stands here.
The corpse of a Grey Elf is lying here.
*Kir (Human)(large) stands in mid-air here.
Ior (Gnome)(small) stands in mid-air here.
< 634h/634H 182v/182V Pos: standing >
< 634h/634H 182v/182V Pos: standing >
Kir starts following you.
< 634h/634H 182v/182V Pos: standing >
< 634h/634H 182v/182V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -NW
A tiny spring bubbles here from the ground.
A bulletin board stands here.
The corpse of a Grey Elf is lying here.
*Kir (Human)(large) stands in mid-air here.
Ior (Gnome)(small) stands in mid-air here.
< 634h/634H 182v/182V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 634h/634H 181v/182V Pos: standing >
You quickly scan the area.
A colossal djinn statue who is close by to your south.
A colossal djinn statue who is close by to your south.
A giant bronze statue who is close by to your south.
The statue of an anubian soldier who is close by to your south.
A mountaineer who is in the distance to your south.
Ior who is close by to your west.
< 634h/634H 181v/182V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
An enormous statue of a djinn resides here.
An enormous statue of a djinn resides here.
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
< 634h/634H 180v/182V Pos: standing >
Looks like an exit.
You extend your sights southward.
MMMMM^M^M.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^^MMMM
^M++^MMMMMMMMMMMM
^+^^^MMMGDMM^MMMM
^+M^.^^MMMMMMMMMM
^+.M.^^.^MMM^^MMM
+^^M..M^^^^^^MM
..^^M.^.^M.^^
^^.M^^.^^^.
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
< 634h/634H 180v/182V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 634h/634H 181v/182V Pos: standing >
Looks like an exit.
You extend your sights southward.
MMMMM^M^M.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^^MMMM
^+M+^MMMMMMMMMMMM
^+^^^MMMGDMM^MMMM
^+M^.^^MMMMMMMMMM
^+.M.^^.^MMM^^MMM
+^^M..M^^^^^^MM
..^^M.^.^M.^^
^^.M^^.^^^.
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
< 634h/634H 181v/182V Pos: standing >
Looks like an exit.
You extend your sights southward.
MMMMM^M^M.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^^MMMM
^+M+^MMMMMMMMMMMM
^+^^^MMMGDMM^MMMM
^+M^.^^MMMMMMMMMM
^+M^.^^.^MMM^^MMM
+^^M..M^^^^^^MM
..^^M.^.^M.^^
^^.M^^.^^^.
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
< 634h/634H 182v/182V Pos: standing >
Looks like an exit.
You extend your sights southward.
MMMMM^M^M.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^^MMMM
^++M^MMMMMMMMMMMM
^+^^^MMMGDMM^MMMM
^+M^.^^MMMMMMMMMM
^+M^.^^.^MMM^^MMM
+^^M..M^^^^^^MM
..^^M.^.^M.^^
^^.M^^.^^^.
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
< 634h/634H 182v/182V Pos: standing >
Looks like an exit.
You extend your sights southward.
MMMMM^M^M.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^^MMMM
^++M^MMMMMMMMMMMM
^+^^^MMMGDMM^MMMM
^+M^.^^MMMMMMMMMM
^+M^.^^.^MMM^^MMM
+^^M..M^^^^^^MM
..^^M.^.^M.^^
^^.M^^.^^^.
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
< 634h/634H 182v/182V Pos: standing >
Looks like an exit.
You extend your sights southward.
MMMMM^M^M.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^^MMMM
^++M^MMMMMMMMMMMM
^+^^^MMMGDMM^MMMM
^+M^.^^MMMMMMMMMM
^+M^.^^.^MMM^^MMM
+^^M..M^^^^^^MM
..^^M.^.^M.^^
^^.M^^.^^^.
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
< 634h/634H 182v/182V Pos: standing >
Looks like an exit.
You extend your sights southward.
MMMMM^M^M.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^^MMMM
^++M^MMMMMMMMMMMM
^+^^^MMMGDMM^MMMM
^+M^.^^MMMMMMMMMM
^+M^.^^.^MMM^^MMM
+^^M..M^^^^^^MM
..^^M.^.^M.^^
^^.M^^.^^^.
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
< 634h/634H 182v/182V Pos: standing >
Looks like an exit.
You extend your sights southward.
MMMMM^M^M.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^^MMMM
^+M+^MMMMMMMMMMMM
^+^^^MMMGDMM^MMMM
^+M^.^^MMMMMMMMMM
^+M^.^^.^MMM^^MMM
+^^M..M^^^^^^MM
..^^M.^.^M.^^
^^.M^^.^^^.
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
< 634h/634H 182v/182V Pos: standing >
Looks like an exit.
You extend your sights southward.
MMMMM^M^M.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^^MMMM
^+M+^MMMMMMMMMMMM
^+^^^MMMGDMM^MMMM
^+M^.^^MMMMMMMMMM
^+M^.^^.^MMM^^MMM
+^^M..M^^^^^^MM
..^^M.^.^M.^^
^^.M^^.^^^.
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
< 634h/634H 182v/182V Pos: standing >
MMMMM^M^M.^
MMMMMMMMMM^M^
MMMMMMMMMMM^MMM
^^MMMMMM^^^^^MMMM
^+M+^MMMMMMMMMMMM
^+^^^MMM@DMM^MMMM
^+M^.^^MMMMMMMMMM
^+M^.^^.^MMM^^MMM
+^^M..M^^^^^^MM
..^^M.^.^M.^^
^^.M^^.^^^.
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
< 634h/634H 181v/182V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
< 634h/634H 179v/182V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
< 634h/634H 177v/182V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your north.
< 634h/634H 177v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
An elite dwarven guard of Kimordril is here.
< 634h/634H 176v/182V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
< 634h/634H 176v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
< 634h/634H 177v/182V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
An elite guard who is close by below you.
< 634h/634H 178v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 634h/634H 178v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.
< 634h/634H 177v/182V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
An elite guard who is rather far off to your west.
< 634h/634H 177v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 634h/634H 176v/182V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
An elite guard who is a brief walk away to your west.
A small pig who is in the distance to your west.
< 634h/634H 177v/182V Pos: standing >
< 634h/634H 177v/182V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 634h/634H 176v/182V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A dwarven commoner who is not far off to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
An elite guard who is not far off to your west.
A small pig who is rather far off to your west.
A dwarven sergeant who is in the distance to your west.
A dwarven commoner who is in the distance to your west.
A large dog who is in the distance to your west.
< 634h/634H 177v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 634h/634H 178v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.
< 634h/634H 177v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 634h/634H 177v/182V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
< 634h/634H 177v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
An elite dwarven guard of Kimordril is here.
< 634h/634H 176v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 634h/634H 179v/182V Pos: standing >
< 634h/634H 181v/182V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An honor guard who is in the distance to your west.
An honor guard who is in the distance to your west.
General Kimordril who is in the distance to your west.
A large pony who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 634h/634H 181v/182V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An honor guard who is in the distance to your west.
An honor guard who is in the distance to your west.
General Kimordril who is in the distance to your west.
A large pony who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 634h/634H 182v/182V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your west.
An honor guard who is in the distance to your west.
An honor guard who is in the distance to your west.
General Kimordril who is in the distance to your west.
A large pony who is in the distance to your west.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.
< 634h/634H 182v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
*Kir (Human)(large) stands in mid-air here.
An elite dwarven guard of Kimordril is here.
< 634h/634H 182v/182V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
*Inic (Halfling)(small) stands in mid-air here.(Illusion)
< 634h/634H 181v/182V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is close by above you.
< 634h/634H 181v/182V Pos: standing >
< 634h/634H 181v/182V Pos: standing >
Inic leaves south.
< 634h/634H 181v/182V Pos: standing >
< 634h/634H 181v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 634h/634H 181v/182V Pos: standing >
Tackle who?
< 634h/634H 181v/182V Pos: standing >
< 634h/634H 181v/182V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
A huge block of solid ice is here to the south. (Illusion)
*Inic (Halfling)(small) stands in mid-air here.(Illusion)
< 634h/634H 180v/182V Pos: standing >
You tackle Inic square in the chest knocking the wind out of him!
< 634h/634H 180v/182V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Inic snaps into visibility.
[Damage: 2 ] -=[Your pierce grazes Inic.]=-
[Damage: 1 ] -=[Your weak slash grazes Inic.]=-
[Damage: 2 ] -=[Your weak pierce grazes Inic.]=-
[Damage: 1 ] -=[Your weak pierce grazes Inic.]=-
[Damage: 1 ] -=[Your weak pierce grazes Inic.]=-
[Damage: 1 ] -=[Your weak slash grazes Inic.]=-
< 634h/634H 180v/182V Pos: standing >
< T: Inic TP: sta TC:excellent E: Inic sit EP: few scratches >
You deflect Inic's blow and strike back at him!
[Damage: 1 ] -=[Your weak pierce grazes Inic.]=-
Kir assists you heroically.
Kir snaps into visibility.
Kir's crude bludgeon grazes Inic.
< 634h/634H 180v/182V Pos: standing >
< T: Inic TP: sta TC:excellent E: Inic sit EP: few scratches >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 9 ] -=[Your pierce wounds Inic.]=-
[Damage: 2 ] -=[Your weak slash grazes Inic.]=-
[Damage: 13 ] -=[Your impressive pierce wounds Inic.]=-
[Damage: 13 ] -=[Your impressive pierce wounds Inic.]=-
[Damage: 13 ] -=[Your impressive slash wounds Inic.]=-
< 634h/634H 180v/182V Pos: standing >
< T: Inic TP: sta TC:excellent E: Inic sit EP: small wounds >
Inic misses you.
< 634h/634H 180v/182V Pos: standing >
< T: Inic TP: sta TC:excellent E: Inic sit EP: small wounds >
Kir starts casting an offensive spell.
< 634h/634H 180v/182V Pos: standing >
< T: Inic TP: sta TC:excellent E: Inic sit EP: small wounds >
Kir snaps into visibility.
Inic stops sitting around and gets to his knees.
< 634h/634H 180v/182V Pos: standing >
< T: Inic TP: sta TC:excellent E: Inic kne EP: small wounds >
Inic rises to his feet.
< 634h/634H 180v/182V Pos: standing >
< T: Inic TP: sta TC:excellent E: Inic sta EP: small wounds >
Kir completes her spell...
Kir utters the word 'gjifal'
Kir unleashes light in a focused, searing ray at Inic!
Inic settles to his knees.
< 634h/634H 180v/182V Pos: standing >
< T: Inic TP: sta TC:excellent E: Inic kne EP: few wounds >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 25 ] -=[Your pierce strikes Inic.]=-
The illusion surrounding a Kobold fades apart!
[Damage: 11 ] -=[Your slash strikes a Kobold.]=-
[Damage: 12 ] -=[Your impressive pierce strikes a Kobold.]=-
[Damage: 12 ] -=[Your pierce strikes a Kobold.]=-
[Damage: 9 ] -=[Your fine slash wounds a Kobold.]=-
< 634h/634H 180v/182V Pos: standing >
< T: Inic TP: sta TC:excellent E: A Kobold kne EP: few wounds >
Kir brandishes their weapons in a formal stance...
< 634h/634H 180v/182V Pos: standing >
< T: Inic TP: sta TC:excellent E: A Kobold kne EP: few wounds >
Kir snaps into visibility.
Kir's impressive bludgeon strikes a Kobold.
Kir's impressive bludgeon strikes a Kobold.
Kir's bludgeon strikes a Kobold.
Kir's impressive bludgeon strikes a Kobold.
Kir's impressive bludgeon strikes a Kobold.
Kir's impressive bludgeon strikes a Kobold hard.
Kir's impressive bludgeon strikes a Kobold hard.
Kir's bludgeon strikes a Kobold hard.
< 634h/634H 180v/182V Pos: standing >
< T: Inic TP: sta TC:excellent E: A Kobold kne EP: pretty hurt >
A Kobold rises to his feet.
< 634h/634H 180v/182V Pos: standing >
< T: Inic TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
Kir snaps into visibility.
A Kobold's eyes roll as Kir plants a foot in his face.
Kir's mighty kick sends a Kobold crashing onto the ground!
< 634h/634H 180v/182V Pos: standing >
<You haven't yet reoriented yourself enough!
< 634h/634H 180v/182V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 15 ] -=[Your pierce strikes a Kobold hard.]=-
[Damage: 16 ] -=[Your slash strikes a Kobold very hard.]=-
[Damage: 16 ] -=[Your impressive pierce strikes a Kobold very hard.]=-
[Damage: 16 ] -=[Your impressive pierce strikes a Kobold very hard.]=-
[Damage: 18 ] -=[Your impressive pierce seriously wounds a Kobold.]=-
Your gladius called 'Backstabber' begins to hum.
You quickly vanish and reappear behind a Kobold!
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 40 ] -=[A Kobold makes a strange sound as you place a gladius called 'Backstabber' in his back.]=-
[Damage: 13 ] -=[Your slash causes a Kobold to grimace in pain.]=-
< 634h/634H 180v/182V Pos: standing >
< T: Inic TP: sta TC:excellent E: A Kobold ass EP: awful >
A Kobold misses you.
< 634h/634H 180v/182V Pos: standing >
< T: Inic TP: sta TC:excellent E: A Kobold ass EP: awful >
They are aware of deviousness but you try anyways!
You leap at a Kobold only to realize he is down already.
< 634h/634H 180v/182V Pos: sitting >
< T: Inic TP: sit TC:excellent E: A Kobold ass EP: awful >
Kir becomes a FLuRrY of weapons as they begin their onslaught...
Kir snaps into visibility.
Kir's bludgeon hits a Kobold.
A Kobold's helmet of agony was completely destroyed by the massive blow!
A Kobold's flaming earring [superior] was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Kobold(s) for boon # 1709.
The smell of fresh blood enters your body, infusing you with power!