<worn as a badge> a badge of rotten flesh [poor]
<worn on head> a pitted electrum hat
<worn on eyes> a fine stone visor
<worn in ear> a frozen iron earring
<worn on face> a humming granite mask
<worn around neck> a bronze torc [poor]
<worn around neck> an amulet of the moon (magic) (glowing)
<worn on body> a burnt cured leather platemail
<worn about body> an angelic copper cloak
<worn as quiver> a majestic bluejay feather (illuminating)
<worn about waist> a belt of sewn ratskins
<worn on belt buckle>a dark bound tome (magic)
<worn on arms> some unearthly marble sleeves
<worn on hands> some pitted cured leather gauntlets from The Surface Realm of Duris
<worn on finger> a blood-stained hemp ring
<worn on finger> a bent ring [superior]
<primary weapon> a wicked looking mace
<held> a serpentine statuette (magic)
<worn on legs> some sparkling granite leggings
<worn on feet> some tarnished steel boots from The Surface Realm of Duris
****.
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
< 252h/252H 67v/126V Pos: standing >
**...
**@**
M****
A Dark and Dense Forest of Pine
Obvious exits: -North -East -South -West
< 252h/252H 66v/126V Pos: standing >
^^.......
....^^.M.^^
*.....^^MMM.^
****....^^MM^
******@..^^M^
*********M..M
*********..^M
*******..^.
*****.^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 252h/252H 64v/126V Pos: standing >
+++++++++
^^^........
.....^^.M.^^.
*.....^^MMM.^
****..@.^^MM^
******...^^M^
*********M..M
********..^
******..^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 252h/252H 62v/126V Pos: standing >
...MM.^^^
+++++++++++
.^^^........^
.....^^.M.^^.
*.....@^MMM.^
****....^^MM^
******...^^M^
********M..
*******..
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 252h/252H 60v/126V Pos: standing >
..MM.^^^.
+++++++++++
^^^........^^
....^^.M.^^.^
.....^@MMM.^.
***....^^MM^^
*****...^^M^^
*******M..M
******..^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 252h/252H 60v/126V Pos: standing >
.^..MM.^M
...MM.^^^..
+++++++++++++
^^^........^^
....^^@M.^^.^
.....^^MMM.^.
***....^^MM^^
****...^^M^
******M..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 252h/252H 58v/126V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 252h/252H 58v/126V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 252h/252H 59v/126V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 252h/252H 59v/126V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 252h/252H 59v/126V Pos: standing >
^^^^..MMM
..^..MM.^M
....MM.^^^...
+++++++++++++
^^^...@....^^
....^^.M.^^.^
.....^^MMM.^.
**....^^MM^
***...^^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 252h/252H 57v/126V Pos: standing >
^^^..MMM
.^..MM.^M .
...MM.^^^...^
+++++++++++++
^^....@...^^^
...^^.M.^^.^^
....^^MMM.^.^
*....^^MM^^
**...^^M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 252h/252H 56v/126V Pos: standing >
^^..MMM ^
^..MM.^M .^
..MM.^^^...^+
+++++++++++++
^.....@..^^^+
..^^.M.^^.^^+
...^^MMM.^.^+
....^^MM^^.
*...^^M^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 252h/252H 54v/126V Pos: standing >
^..MMM ^^
..MM.^M .^+
.MM.^^^...^+.
++++++++++++M
......@.^^^+M
.^^.M.^^.^^+M
..^^MMM.^.^+M
...^^MM^^.+
...^^M^^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 252h/252H 52v/126V Pos: standing >
..MMM ^^+
.MM.^M .^M.
MM.^^^...^+.M
+++++++++++MM
......@^^^+M^
^^.M.^^.^^+M^
.^^MMM.^.^+M^
..^^MM^^.+M
..^^M^^^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 252h/252H 50v/126V Pos: standing >
.^..MM**+
^..MMM ^^+.
..MM.^M .^M.M
MM.^^^...^+.M
++++++@++++MM
.......^^^+M^
^^.M.^^.^^+M^
^^MMM.^.^+M
.^^MM^^.+
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 252h/252H 49v/126V Pos: standing >
^..MM**+^
..MMM ^^+..
.MM.^M .^M.MM
M.^^^...^+.M.
++++++@+++MM^
......^^^+M^^
^.M.^^.^^+M^.
^MMM.^.^+M^
^^MM^^.+M
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 252h/252H 48v/126V Pos: standing >
..MM**+^^
.MMM ^^+..M
MM.^M .^M.MM.
.^^^...^+.M.^
++++++@++MM^^
.....^^^+M^^^
.M.^^.^^+M^..
MMM.^.^+M^.
^MM^^.+M^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 252h/252H 47v/126V Pos: standing >
You quickly scan the area.
A reddish colored squirrel who is rather far off to your north.
A blue-tailed butterfly who is rather far off to your north.
A blue robin who is in the distance to your north.
A red-breasted tree-hugger who is almost out of sight to your north.
A red-tailed butterfly who is almost out of sight to your north.
< 252h/252H 47v/126V Pos: standing >
^..MM*+^.
^..MM**+^^M
..MMM ^^+..M.
MM.^M .^+.MM.
.^^^..@^M.M.^
+++++++++MM^^
.....^^^+M^^^
M.^^.^^+M^.
MM.^.^+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 252h/252H 47v/126V Pos: standing >
.^^.MM+^.
.^..MM*+^..
.^..MM**+^^MM
..MMM ^^+..M.
MM.^M @^+.MM.
.^^^...^M.M.^
+++++++++MM^^
....^^^+M^^
.^^.^^+M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 252h/252H 46v/126V Pos: standing >
Rolling Plains
Traveling through the plains you come to a small forested area filled with
trees that have grown tall as they grew ancient. As you draw nearer to this
forest, you start to hear the sounds of wild life that was not as predominate
through the plains. The path ahead of you starts to become more engrossed in
trees, and up ahead you notice the trees seem to thicken into a dense forest.
From here you can also see some rolling hills in the distance. There seems to
be a wildlife path that cuts through the woods in front of you. Though it is
over-grown from lack of heavy use, wildlife still uses enough to see. As you
continue your trek forward, you note that the path seems to have been a stone
walkway at one time that has broken down and crumbled with the sands of time.
Obvious exits: -North -East -South
< 252h/252H 44v/126V Pos: standing >
Broken Path Headed Toward a Grove of Trees
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
The corpse of a red-breasted tree-hugger is lying here.
A red-tented squirrel forages the forest floor looking for nuts and berries.
A blue-tailed butterfly floats about the room.
< 252h/252H 43v/126V Pos: standing >
You quickly scan the area.
A blue robin who is close by to your north.
A red-breasted tree-hugger who is not far off to your north.
A red-tailed butterfly who is a brief walk away to your north.
A red-breasted tree-hugger who is in the distance to your north.
A blue-tailed butterfly who is in the distance to your north.
< 252h/252H 43v/126V Pos: standing >
You start chanting...
< 252h/252H 45v/126V Pos: standing >
You complete your spell...
< 252h/252H 48v/126V Pos: standing >
A blue-tailed butterfly leaves north.
< 252h/252H 49v/126V Pos: standing >
You make a magical gesture, sending an air elemental back to the nether plane.
An air elemental stops following you.
Your group has been disbanded.
< 252h/252H 51v/126V Pos: standing >
You start chanting...
< 252h/252H 52v/126V Pos: standing >
Casting: conjure elemental *
< 252h/252H 53v/126V Pos: standing >
You complete your spell...
Someone sulkily says 'Your wish is my command, master!'
An air elemental starts following you.
< 252h/252H 54v/126V Pos: standing >
You sit down and relax.
< 252h/252H 56v/126V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - teleport
2 - stone skin
( 5th circle) 1 - identify
1 - wall of stone
1 - sense follower
( 4th circle) 4 - lightning bolt
1 - levitate
1 - reveal true name
( 3rd circle) 6 - shocking grasp
2 - dispel magic
( 2nd circle) 1 - burning hands
6 - chill touch
2 - mirror image
( 1st circle) 1 - minor creation
8 - magic missile
And you are currently memorizing the following spells:
9 seconds: ( 5th) wall of stone
18 seconds: ( 5th) conjure elemental
You can memorize 1 4th, 1 5th and 1 7th circle spell(s).
You continue your study.
< 252h/252H 57v/126V Pos: sitting >
An air elemental is now a member of your group.
< 252h/252H 57v/126V Pos: sitting >
You start meditating...
< 252h/252H 61v/126V Pos: sitting >
You have finished memorizing wall of stone.
< 252h/252H 71v/126V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.
< 252h/252H 99v/126V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - teleport
2 - stone skin
( 5th circle) 1 - identify
1 - conjure elemental
2 - wall of stone
1 - sense follower
( 4th circle) 4 - lightning bolt
1 - levitate
1 - reveal true name
( 3rd circle) 6 - shocking grasp
2 - dispel magic
( 2nd circle) 1 - burning hands
6 - chill touch
2 - mirror image
( 1st circle) 1 - minor creation
8 - magic missile
You can memorize 1 4th, 1 5th and 1 7th circle spell(s).
< 252h/252H 101v/126V Pos: sitting >
You clamber to your feet.
< 252h/252H 102v/126V Pos: standing >
You start chanting...
< 252h/252H 104v/126V Pos: standing >
Casting: conjure elemental *
< 252h/252H 105v/126V Pos: standing >
You complete your spell...
Someone sulkily says 'Your wish is my command, master!'
An air elemental starts following you.
< 252h/252H 106v/126V Pos: standing >
An air elemental is now a member of your group.
An air elemental already grouped by you.
< 252h/252H 108v/126V Pos: standing >
You start chanting...
< 252h/252H 109v/126V Pos: standing >
You complete your spell...
A small round wooden shield suddenly appears.
< 252h/252H 111v/126V Pos: standing >
Broken Path Headed Toward a Grove of Trees
Obvious exits: -North -South
A small round shield has been dropped here.
A greyish stone wall is here to the south. (magic)
The corpse of a red-breasted tree-hugger is lying here.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A red-tented squirrel forages the forest floor looking for nuts and berries.
< 252h/252H 112v/126V Pos: standing >
You do not have that item.
< 252h/252H 112v/126V Pos: standing >
You give an air elemental an order.
An air elemental gets a small round wooden shield.
< 252h/252H 114v/126V Pos: standing >
You give an air elemental an order.
An air elemental straps a small round wooden shield to its arm.
< 252h/252H 116v/126V Pos: standing >
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
A strange looking monkey-like creature clings to a nearby branch.
A blue-tailed butterfly floats about the room.
A blue-tailed red breasted robin flys in and out of the area.
An air elemental enters from the south.
An air elemental enters from the south.
< 252h/252H 115v/126V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is not far off to your north.
A red-breasted tree-hugger who is a brief walk away to your north.
A blue-tailed butterfly who is rather far off to your north.
A reddish colored squirrel who is close by to your south.
< 252h/252H 115v/126V Pos: standing >
An air elemental already grouped by you.
An air elemental already grouped by you.
No new group members.
< 252h/252H 117v/126V Pos: standing >
Just Inside the Archway
As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven. One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest. It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
An air elemental enters from the south.
An air elemental enters from the south.
< 252h/252H 115v/126V Pos: standing >
You quickly scan the area.
A red-tailed butterfly who is close by to your north.
A red-breasted tree-hugger who is not far off to your north.
A blue-tailed butterfly who is a brief walk away to your north.
A blue-tailed butterfly who is close by to your south.
A blue robin who is close by to your south.
< 252h/252H 116v/126V Pos: standing >
A blue robin enters from the south.
A Tranquil Forest
Sounds come from all around you as you enter deeper into the forest. Above
you there is a bit of rustling in the trees and around you the whole forest is
alive with sound, making it seem to be teeming with life. Off to your left is
a group of deer approaching a stream. About the same time you seem them they
look up and then dart off into the distance. To your right, you see a mother
robin with her young waiting in a nest on a low branch as she swoops down with
the worm she has found nearby to feed them. There is a path that leads to the
west and east. Though the part that leads up the side of the hill looks like
it is still paved somewhat the path still looks as though it are just wildlife
paths through the forest.
Obvious exits: -North -East -South -West
The corpse of a red-breasted tree-hugger is lying here.
A red-tailed butterfly floats here apon the winds.
An air elemental enters from the south.
An air elemental enters from the south.
< 252h/252H 114v/126V Pos: standing >
A blue robin enters from the south.
You quickly scan the area.
A red-breasted tree-hugger who is close by to your north.
A blue-tailed butterfly who is not far off to your north.
A red-breasted tree-hugger who is not far off to your south.
A reddish colored squirrel who is a brief walk away to your south.
A red-breasted tree-hugger who is close by to your west.
< 252h/252H 115v/126V Pos: standing >
A blue robin suddenly attacks YOU!
A blue robin misses you.
< 252h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:excellent E: robin sta EP: excellent >
An air elemental says in goblin 'For glory!'
An air elemental suddenly attacks a blue robin!
An air elemental snaps into visibility.
An air elemental misses a blue robin.
< 252h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:excellent E: robin sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 252h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:excellent E: robin sta EP: excellent >
[Damage: 1 ] Your weak bludgeon grazes a blue robin.
You miss a blue robin.
You start chanting...
< 252h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:excellent E: robin sta EP: few scratches >
A blue robin dodges an air elemental's attack.
An air elemental's fine crush strikes a blue robin.
A blue robin dodges an air elemental's attack.
< 252h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:excellent E: robin sta EP: few scratches >
A blue robin misses you.
A blue robin's sweep catches you in the side and you almost stumble.
< 251h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:few scratches E: robin sta EP: few scratches >
An air elemental says in goblin 'For glory!'
An air elemental suddenly attacks a blue robin!
An air elemental snaps into visibility.
An air elemental's crush strikes a blue robin.
You complete your spell...
[Damage: 13 ] You chill a blue robin.
< 251h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:few scratches E: robin sta EP: small wounds >
You start chanting...
< 251h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:few scratches E: robin sta EP: small wounds >
You complete your spell...
[Damage: 28 ] You chill a blue robin.
The chilling cold causes a blue robin to stammer, apparently weakened.
< 251h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:few scratches E: robin sta EP: few wounds >
[Damage: 2 ] Your bludgeon wounds a blue robin.
You miss a blue robin.
< 251h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:few scratches E: robin sta EP: few wounds >
You start chanting...
< 251h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:few scratches E: robin sta EP: few wounds >
An air elemental's fine crush strikes a blue robin hard.
An air elemental's crush strikes a blue robin hard.
A Gnome enters from the west.
A Gnome enters from the west.
< 251h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:few scratches E: robin sta EP: nasty wounds >
You complete your spell...
[Damage: 14 ] You chill a blue robin.
An air elemental's crush strikes a blue robin hard.
A blue robin dodges an air elemental's attack.
A Gnome leaves south.
A Gnome leaves south.
< 251h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:few scratches E: robin sta EP: pretty hurt >
A blue robin misses you.
A blue robin misses you.
< 251h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:few scratches E: robin sta EP: pretty hurt >
You start chanting...
< 251h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:few scratches E: robin sta EP: pretty hurt >
A red-breasted tree-hugger enters from the north.
< 251h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:few scratches E: robin sta EP: pretty hurt >
You complete your spell...
[Damage: 28 ] You chill a blue robin.
You miss a blue robin.
A blue robin dodges your futile attack.
< 251h/252H 115v/126V Pos: standing >
< T: Jubeiii TP: sta TC:few scratches E: robin sta EP: awful >
An air elemental's crush enshrouds a blue robin in a mist of blood.
An air elemental's decent crush causes a blue robin to grimace in pain.
A blue robin is incapacitated and will slowly die, if not aided.
You start chanting...
< 251h/252H 115v/126V Pos: standing >
<You complete your spell...
[Damage: 6 ] You chill a blue robin.
A blue robin is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a blue robin's gurgling and choking signals his demise.
< 251h/252H 115v/126V Pos: standing >
Just Inside the Archway
As you enter deeper into the tree's you notice that in places the overgrown
path is still greatly intact and parts of the brush don't seem to grow upon it.
Most of the path is covered in ancient runes that seem almost elven. One might
wonder how long ago these symbols would have been laid and how long it has been
since someone has trodden down this faint path through the forest. It seems as
if at one time this path was a dominant, well-traveled one as you notice that a
few of the stones have been pressed in deep into the soil.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
An air elemental enters from the north.
An air elemental enters from the north.
< 251h/252H 113v/126V Pos: standing >
Slay whom?
< 251h/252H 114v/126V Pos: standing >
Upon the Tree-line
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
Fresh blood covers everything in the area.
A strange looking monkey-like creature clings to a nearby branch.
A blue-tailed butterfly floats about the room.
An air elemental enters from the north.
An air elemental enters from the north.
< 251h/252H 112v/126V Pos: standing >
Slay whom?
< 251h/252H 113v/126V Pos: standing >
An air elemental fades from your mortal viewing...
< 251h/252H 113v/126V Pos: standing >
Broken Path Headed Toward a Grove of Trees
The air gently rolls through the glade, making the trees sway slightly.
The green and somewhat red leaves rustle vigorously in the breeze. There is
a sense of calm about the trees that invites you to go deeper into them. You
notice a deer and other woodland animals scurry about in the distance. Birds
are singing, and it seems as though the woods are alive with creatures. This
is the edge of the tree line, where the plains seem to give way to the forest
beyond. Ahead in a straight line down the broken path is an archway of trees.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A greyish stone wall is here to the south. (magic)
The corpse of a red-breasted tree-hugger is lying here.
A Gnome (small) stands in mid-air here.
A Gnome (small) stands, floating here.
A red-tented squirrel forages the forest floor looking for nuts and berries.
An air elemental enters from the north.
An air elemental enters from the north.
Oof! a Gnome bumps into a greyish stone wall...
< 251h/252H 111v/126V Pos: standing >
Ok.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental's mass slams into a Gnome, knocking him to the ground!
Oof! a Gnome bumps into a greyish stone wall...
< 251h/252H 112v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 251h/252H 112v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 251h/252H 112v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 251h/252H 113v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 251h/252H 113v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 251h/252H 113v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 251h/252H 113v/126V Pos: standing >
A Gnome misses an air elemental.
Oof! a Gnome bumps into a greyish stone wall...
< 251h/252H 114v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 114v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 114v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 114v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 115v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 115v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 115v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 115v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 116v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 116v/126V Pos: standing >
An air elemental snaps into visibility.
An air elemental's fine crush strikes a Gnome.
An air elemental's crush strikes a Gnome.
An air elemental's crush strikes a Gnome.
You start chanting...
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 116v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 117v/126V Pos: standing >
You complete your spell...
[Damage: 54 ] The lightning bolt hits a Gnome with full impact.
< 252h/252H 117v/126V Pos: standing >
A Gnome misses an air elemental.
< 252h/252H 117v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 118v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 118v/126V Pos: standing >
You start chanting...
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 118v/126V Pos: standing >
You complete your spell...
[Damage: 88 ] The lightning bolt hits a Gnome with full impact.
Upon being struck, a Gnome disappears into thin air.
A Gnome stops following a Gnome.
< 252h/252H 119v/126V Pos: standing >
You start chanting...
< 252h/252H 120v/126V Pos: standing >
Oof! a Gnome bumps into a greyish stone wall...
< 252h/252H 121v/126V Pos: standing >
You complete your spell...
[Damage: 49 ] The lightning bolt hits a Gnome with full impact.
A Gnome is incapacitated and will slowly die, if not aided.
A Gnome slumps to the ground.
< 252h/252H 121v/126V Pos: standing >
You start chanting...
< 252h/252H 122v/126V Pos: standing >
Casting: wall of stone *
< 252h/252H 123v/126V Pos: standing >
An air elemental fades from your mortal viewing...
An air elemental rises to its feet.
< 252h/252H 123v/126V Pos: standing >
Casting: wall of stone
< 252h/252H 124v/126V Pos: standing >
You complete your spell...
< 252h/252H 125v/126V Pos: standing >
You start chanting...
< 252h/252H 126v/126V Pos: standing >
You complete your spell...
[Damage: 7 ] You chill a Gnome.
A Gnome's fanged platinum tunic from Cloud Giant Kingdom freezes and shatters into million pieces from the intense cold!
A Gnome's fanged cured leather choker freezes and shatters into million pieces from the intense cold!
A Gnome's feathered leather eyepatch freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!