<worn as a badge> an emblem of Shanatar royalty of precision (magic) [82%]
<worn on head> the helm of the Pit [superior] (magic) (glowing)
<worn on eyes> the eyes of the mindflayer (magic) (glowing)[123h 11m 11s]
<worn on face> a shadow mask of force [poor] (magic) (humming)
<worn around neck> an amulet of fire dragon's blood [superior] (magic)
<worn around neck> a necklace of drow testicles (magic) [67%]
<worn about body> a despair cloak of Vadatorn [superior]
<worn as quiver> a pantherhide quiver (magic) (glowing) (illuminating)
<worn about waist> the ceinture of giant strength (magic)
<worn on belt buckle>a bloodied gnome corpse of damage (magic)
<worn on arms> the pauldrons of the tide (glowing)
<worn on lower arms> the vambraces of the vampire lords (magic) (humming)
<worn around wrist> the bracer of the whirlwinds of dexterity (glowing) (humming)
<worn around wrist> an elven bracelet of precision [poor] (magic)
<worn on lower wrist>a lightbringer bracelet of Pelor (magic)
<worn on lower wrist>a bracelet of influence of regeneration (magic)
<worn on hands> some spiked zanthium gloves [superior] (magic)
<worn on lower hands>a pair of hazy green gloves (magic) (glowing)
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[180h 22m 30s]
<third weapon> a bloodblade called 'Lifereaver' (magic) (humming)
<fourth weapon> the mighty scepter of the Valhalla (magic) (glowing)
<worn on legs> a pair of bronze spiked leg plates [superior] (magic)
High Street of Meopham
Obvious exits: -N -S
Cerif enters from the north.
Nils enters from the north.
< 805h/805H 232v/234V Pos: standing >
<map>
Zone: Lylr-Meop.
Room: Before the Town of Meopham
</map>
<map>
Zone: Lylr-Meop.
Room: Before the Town of Meopham
</map>
Before the Town of Meopham
Obvious exits: -N -S
An city guard stands here looking for trouble.
An city guard stands here looking for trouble.
Cerif enters from the north.
Nils enters from the north.
A city guard suddenly attacks Nils!
A city guard suddenly appears a bit confused!
A city guard misses Nils.
Nils snaps into visibility.
A city guard suddenly attacks YOU!
A city guard misses you.
You snap into visibility.
< 805h/805H 232v/234V Pos: standing >
< T: Nzz TP: sta TC:excellent E: city sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 805h/805H 233v/234V Pos: standing >
< T: Nzz TP: sta TC:excellent E: city sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 805h/805H 233v/234V Pos: standing >
< T: Nzz TP: sta TC:excellent E: city sta EP: few wounds >
Nils attempts to flee.
Nils leaves north.
< 805h/805H 233v/234V Pos: standing >
< T: Nzz TP: sta TC:excellent E: city sta EP: few wounds >
A city guard suddenly attacks YOU!
A city guard misses you.
Before the Town of Meopham
Obvious exits: -N -S
Cerif Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
A city guard stands here, fighting YOU!
A city guard stands here, fighting YOU!
< 805h/805H 233v/234V Pos: standing >
< T: Nzz TP: sta TC:excellent E: city sta EP: few wounds >
You are no longer aggressive to monsters.
Nils enters from the north.
< 805h/805H 233v/234V Pos: standing >
< T: Nzz TP: sta TC:excellent E: city sta EP: few wounds >
You attempt to flee...
<map>
Zone: Lylr-Meop.
Room: An Old Stone Pathway
</map>
<map>
Zone: Lylr-Meop.
Room: An Old Stone Pathway
</map>
An Old Stone Pathway
Obvious exits: -N -S
A town fool hops about here drawing attention.(Red Aura)
A squirrel wanders the forest in search of food.
Cerif enters from the north.
Nils enters from the north.
You flee southward!
< 805h/805H 210v/234V Pos: standing >
Saving Nzz.
< 805h/805H 210v/234V Pos: standing >
Saving Nzz.
Nils leaves south.
< 805h/805H 210v/234V Pos: standing >
<map>
Zone: Lylr-Meop.
Room: An Old Stone Pathway
</map>
<map>
Zone: Lylr-Meop.
Room: An Old Stone Pathway
</map>
An Old Stone Pathway
Obvious exits: -N -S
*Nils Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
A furry white rabbit eyes you suspiciously.
Cerif enters from the north.
< 805h/805H 209v/234V Pos: standing >
<map>
Zone: Lylr-Meop.
Room: An Old Stone Pathway
</map>
An Old Stone Pathway
Obvious exits: -N -S
Cerif enters from the north.
Nils enters from the north.
< 805h/805H 208v/234V Pos: standing >
M...*****
. ..******
. .^*****
. .@***..
.. ...**M*
.. ...**.*
. ...**.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Cerif enters from the north.
Nils enters from the north.
< 805h/805H 207v/234V Pos: standing >
..*****
. .^*****
. .P***..
.. .@.**M*
.. ...**.*
.. ...**.*
.M ....*.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Cerif enters from the north.
Nils enters from the north.
< 805h/805H 206v/234V Pos: standing >
< 805h/805H 206v/234V Pos: standing >
. ..****
.. .^****
.. ..***.
... @P.**M
*.. ...**.
*.. ...**.
M.M ....*
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 206v/234V Pos: standing >
.. ..***
*.. .^***
*.. ..***
*... @P..**
**.. ...**
**.. ...**
*M.M ....
On the River Moria
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 205v/234V Pos: standing >
*.. ..**
**.. .^**
**.. ..**
**...@P...*
***.. ...*
***.. ...*
**M.M ...
On the River Moria
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 204v/234V Pos: standing >
*.. .^*
**.. ..**
**...P ...*
***..@ ...*
***.. ...*
***M.M ....
**^M. .*
On the River Moria
Obvious exits: -N -E -S -W
Cerif enters from the north.
Nils enters from the north.
< 805h/805H 202v/234V Pos: standing >
< 805h/805H 203v/234V Pos: standing >
*.. ..*
**... ...*
***..P ...*
***..@ ...*
***M.M ....
***^M. .*.
***.. ..
On the River Moria
Obvious exits: -N -E -S -W
Cerif enters from the north.
Nils enters from the north.
You receive a quest.
Hylga, the barkeep gave you the following quest:
Go kill 2 a burly ogre guard (2 left) in The Outcasts Tower!
This quest was shared with you.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
< 805h/805H 202v/234V Pos: standing >
**.. ..
***... ...
****.. ...
****.@P ...
****M.M ...
****^M. .*
****.. .
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 201v/234V Pos: standing >
***.. .
****... ..
*****.. ..
*****@P ..
*****..M ..
*****^M. .
*****..
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 200v/234V Pos: standing >
***..
**@P.
***..
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 199v/234V Pos: standing >
< 805h/805H 199v/234V Pos: standing >
****.
**@P.
****.
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 202v/234V Pos: standing >
*****
**@P*
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 201v/234V Pos: standing >
*****
**@P*
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 200v/234V Pos: standing >
*****
**@P*
*****
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 199v/234V Pos: standing >
*****
**@P*
.****
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 198v/234V Pos: standing >
*****
**@P*
..***
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 196v/234V Pos: standing >
*****
**@P*
...**
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 195v/234V Pos: standing >
*****
**@P*
....*
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 194v/234V Pos: standing >
*****
**@P*
.....
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 193v/234V Pos: standing >
.********
***********
...********
^....@..***
^^^M^.M...*
^M^^.^MP^.*
MMM^M^M^.
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Cerif enters from the north.
Nils enters from the north.
< 805h/805H 192v/234V Pos: standing >
< 805h/805H 192v/234V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (very good)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (slightly good)
Clan Stoutdorf Settlement (slightly good)
Kobold Settlement (very good)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (very evil)
Orrak (evil)
Pits of Cerberus (good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (very good)
Nizari (slightly evil)
The Dark Stone Tower of the Northern Realms (good)
Tower of High Sorcery (slightly good)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly good)
The Elemental Groves (neutral)
Temple of Flames (slightly evil)
Drustl's Yerdonia Enslaved (extremely evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly good)
Nakral's Crypt (slightly good)
The Outcasts Tower (very good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (extremely good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly evil)
The Githyanki Fortress (slightly evil)
Labyrinth of No Return (very evil)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (good)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (slightly evil)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (extremely good)
IceCrag Castle (neutral)
Prison of Fort Boyard (good)
The Ancient Halls of Ironstar (evil)
The Jade Empire (evil)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (good)
The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (pure evil)
Plane of Air (very good)
The Kingdom of Torg (evil)
Tribal Oasis (slightly evil)
The Para-Elemental Plane of Smoke (slightly evil)
Plane of Water (good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (slightly good)
The Trakkia Mountains (evil)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (neutral)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (good)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
Sea Kingdom (good)
Plane of Earth (slightly good)
Sevenoaks (slightly evil)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
The Hall of Knighthood (good)
The Depths of Duris (slightly good)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (slightly good)
Tiamat (extremely good)
The Fortress of Dreams (slightly evil)
Bahamut's Palace (very good)
Dragonnia (slightly good)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 805h/805H 193v/234V Pos: standing >
*********
***********
..*********
....P@.****
^^M^.M...**
M^^.^MP^.**
MM^M^M^..
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Cerif enters from the west.
Nils enters from the west.
< 805h/805H 194v/234V Pos: standing >
*********
***********
.**********
....P@*****
^M^.M...***
^^.^MP^.***
M^M^M^..*
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Cerif enters from the west.
Nils enters from the west.
< 805h/805H 193v/234V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your south.
< 805h/805H 193v/234V Pos: standing >
< 805h/805H 194v/234V Pos: standing >
< 805h/805H 195v/234V Pos: standing >
*****
.P@**
M...*
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the west.
Nils enters from the west.
< 805h/805H 194v/234V Pos: standing >
*****
.P@**
...**
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the west.
Nils enters from the west.
< 805h/805H 193v/234V Pos: standing >
The sun hangs low on the southern sky.
*****
*P@**
..***
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the west.
Nils enters from the west.
< 805h/805H 191v/234V Pos: standing >
< 805h/805H 192v/234V Pos: standing >
< 805h/805H 193v/234V Pos: standing >
**P**
..@**
^.***
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the north.
Nils enters from the north.
< 805h/805H 192v/234V Pos: standing >
..P**
^.@**
^..**
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W
Cerif enters from the north.
Nils enters from the north.
< 805h/805H 191v/234V Pos: standing >
*********
....*******
^.M...*****
.^MP^@*****
^M^M^..****
^MMMM^...**
MMMMMM^..
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 190v/234V Pos: standing >
*********
.....******
M^.M...****
^.^MP@P****
M^M^M^..***
M^MMMM^...*
^MMMMMM^.
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
Cerif enters from the east.
Nils enters from the east.
< 805h/805H 188v/234V Pos: standing >
< 805h/805H 189v/234V Pos: standing >
*********
......*****
^M^.M...***
^^.^M@P.***
MM^M^M^..**
MM^MMMM^...
^^MMMMMM^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W
A few chunks of ore poke out of the ground here.
A Githzerai (medium) Allahling - The Empire stands in mid-air here. (Non-Fraggable)(Gold Aura)
Cerif enters from the east.
Nils enters from the east.
Cerif tackles a Githzerai square in the chest knocking the wind out of him!
< 805h/805H 189v/234V Pos: standing >
You snap into visibility.
[Damage: 22 ] -=[Your impressive slash strikes a Githzerai.]=-
< 805h/805H 190v/234V Pos: standing >
< T: Nzz TP: sta TC:excellent E: A Githzerai sit EP: few scratches >
Cerif's impressive slash strikes a Githzerai.
The power of the Jade Empire infuses a katana called 'Retribution' with an enveloping green light.
Cerif points at a Githzerai.
A Githzerai screams out in anguish as his spirit is viciously violated by Cerif.
Cerif's impressive pierce strikes a Githzerai.
Cerif's impressive slash strikes a Githzerai.
Cerif's impressive slash strikes a Githzerai.
< 805h/805H 190v/234V Pos: standing >
< T: Nzz TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
< 805h/805H 190v/234V Pos: standing >
< T: Nzz TP: sta TC:excellent E: A Githzerai sit EP: few wounds >
[Damage: 22 ] -=[Your slash strikes a Githzerai very hard.]=-
[Damage: 17 ] -=[Your slash strikes a Githzerai hard.]=-
[Damage: 26 ] -=[Your impressive slash seriously wounds a Githzerai.]=-
[Damage: 18 ] -=[Your impressive slash strikes a Githzerai very hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 39 ] -=[Your powerful crush enshrouds a Githzerai in a mist of blood.]=-
[Damage: 23 ] -=[Your impressive slash enshrouds a Githzerai in a mist of blood.]=-
[Damage: 16 ] -=[Your impressive slash causes a Githzerai to grimace in pain.]=-
[Damage: 22 ] -=[Your slash hits a Githzerai.]=-
A Githzerai's mining pick was completely destroyed by the massive blow!
A Githzerai's twined leather chestplate was completely destroyed by the massive blow!
A Githzerai's well-crafted bark ring was completely destroyed by the massive blow!
A Githzerai's some sandy leggings was completely destroyed by the massive blow!
A Githzerai's frost-rimed marble stud from the Motte and Bailey of Duke Delwyn was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.