<worn as a badge> a clump of glowing fuzz [48%]
<worn on head> the dirty cloth turban
<worn in ear> an enchanted earring of power of endurance
<worn in ear> an enchanted earring of power
<worn on face> the mask of hatred [poor]
<worn around neck> some kharma mind beads [poor] (magic) [82%]
<worn around neck> the collar of firestones (magic)
<worn about body> the cloak of dragonkind (magic) [76%]
<worn on tail> a brass tail ring with two dangling rubies (magic) (glowing)
<worn about waist> the frayed ends of sanity (magic) [85%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing)
<attached to belt> a mystical tome with glowing elemental glyphs (magic)
<attached to belt> an illithid-skin spellbook of wyld magick (magic)
<held as shield> an angel wyrm scale [superior] (magic)
<worn around wrist> a wisp of the deadly fog [superior] (magic)
<worn around wrist> a small bracelet of woven mithril chain
<worn on hands> the gauntlets of a Living Legend (magic) (glowing)
<worn on finger> the ring of the mind flayer [poor] (magic) (glowing)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<held> an iron shovel
<worn on legs> some slime-covered aboleth skin [superior] (magic) (glowing)
<worn on feet> a pair of boots emitting dust [superior] (magic) (glowing)
.***^MM^^^^.
.***^MM^^.^M
.**@MM^..^.
.*^MM^^..*
.^MMM^^^^
.MMM^..
MMMM^
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W
A quarterstaff has been left here. (magic)
The lich of a cadaver stands here. (minion) (Red Aura)
< 821h/821H 234v/234V Pos: standing >
< 821h/821H 234v/234V Pos: standing >
Your weak arms need more rest.
< 821h/821H 234v/234V Pos: standing >
A black rift in space opens next to you, and a half elf wildmage named Wanyol steps out of it grinning.
< 821h/821H 234v/234V Pos: standing >
< 821h/821H 234v/234V Pos: standing >
***^M
.*@MM
.*^M
Dense Woodlands of a Coastal Rim
Obvious exits: -N -E -S -W
The lich of a cadaver enters from the east.
< 821h/821H 232v/234V Pos: standing >
Your weak arms need more rest.
< 821h/821H 232v/234V Pos: standing >
Ok.
The lich of a cadaver starts casting an offensive spell.
< 821h/821H 232v/234V Pos: standing >
The lich of a cadaver stops invoking abruptly!
< 821h/821H 232v/234V Pos: standing >
< 821h/821H 232v/234V Pos: standing >
< 821h/821H 232v/234V Pos: standing >
A faint hum can be heard from the gauntlets of a Living Legend you are carrying.
< 821h/821H 232v/234V Pos: standing >
A black rift in space opens next to you, and a half elf wildmage named Wanyol steps out of it grinning.
< 821h/821H 232v/234V Pos: standing >
Ok.
The lich of a cadaver starts casting an offensive spell called 'meteorswarm'.
< 821h/821H 232v/234V Pos: standing >
< 821h/821H 232v/234V Pos: standing >
< 821h/821H 232v/234V Pos: standing >
The lich of a cadaver completes its spell...
The lich of a cadaver utters the word 'wzhzafgxabraw'
The lich of a cadaver conjures up a fearsome meteor swarm!
A translucent field flashes around a half elf wildmage named Wanyol's body upon contact with the lich of a cadaver's assault, deflecting it back at it!
A half elf wildmage named Wanyol's spell flows around the lich of a cadaver, leaving it unharmed!
< 821h/821H 232v/234V Pos: standing >
A half elf wildmage named Wanyol starts casting an offensive spell called 'meteorswarm'.
A half elf wildmage named Wanyol completes his spell...
A half elf wildmage named Wanyol utters the word 'wzhzafgxabraw'
A half elf wildmage named Wanyol conjures up a fearsome meteor swarm!
A half elf wildmage named Wanyol's spell flows around the lich of a cadaver, leaving it unharmed!
A half elf wildmage named Wanyol smashes you with his swarm of meteors, stunning you.
OUCH! That really did HURT!
A half elf wildmage named Wanyol attacks the lich of a cadaver. [2 Hits]
Sorry, you aren't allowed to do that in combat.
< 733h/821H 232v/234V Pos: standing >
< T: undead TP: sta TC: few wounds E: wanyol sta EP: nasty wounds >
< 733h/821H 232v/234V Pos: standing >
< T: undead TP: sta TC: few wounds E: wanyol sta EP: nasty wounds >
You attempt to flee...
.*M^M
.@^M
.^M
Dense Woodlands of a Coastal Rim
Obvious exits: -N -E -S -W
You flee southward!
< 733h/821H 203v/234V Pos: standing >
Saving Laz.
< 733h/821H 204v/234V Pos: standing >
Your heroic urges slowly fade away.
.***^MM^^
.***^MM^^.
.**^MM^..^
.*^MM^^..
@^MMM^^^
.MMM^..
MMMM^^
MMM.
MMM
The Lowlands of a Coastal Rim
Obvious exits: -N -E -S -W
< 700h/788H 204v/234V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 700h/788H 205v/234V Pos: standing >
.*M^M
.@^M
.^M
Dense Woodlands of a Coastal Rim
Obvious exits: -N -E -S -W
< 722h/810H 204v/234V Pos: standing >
***^M
.*@^M
.*^M
Dense Woodlands of a Coastal Rim
Obvious exits: -N -E -S -W
A half elf wildmage named Wanyol stands in mid-air here, fighting the lich of a cadaver.(Gold Aura)
The lich of a cadaver stands in mid-air here, fighting a half elf wildmage named Wanyol. (Minion) (casting) (Red Aura)
< 722h/810H 203v/234V Pos: standing >
A half elf wildmage named Wanyol attacks the lich of a cadaver. [2 Hits]
< 722h/810H 205v/234V Pos: standing >
The lich of a cadaver completes its spell...
The lich of a cadaver utters the word 'yufzgpuzre'
The lich of a cadaver is surrounded by burning flames!
< 722h/810H 206v/234V Pos: standing >
Ok.
The lich of a cadaver seems a bit busy at the moment, try later.
< 722h/810H 209v/234V Pos: standing >
[Damage: 1 ] The lich of a cadaver attacks a half elf wildmage named Wanyol. [1 Hits]
< 723h/810H 211v/234V Pos: standing >
Ok.
The lich of a cadaver attempts to flee.
The lich of a cadaver leaves west.
< 723h/810H 213v/234V Pos: standing >
A half elf wildmage named Wanyol starts casting a spell called 'deflect'.
A half elf wildmage named Wanyol completes his spell...
A half elf wildmage named Wanyol utters the word 'oculoyrzqh'
A translucent field flashes around a half elf wildmage named Wanyol, then vanishes.
< 723h/810H 216v/234V Pos: standing >
.***^
.@M^
.*^
Dense Woodlands of a Coastal Rim
Obvious exits: -N -E -S -W
The lich of a cadaver stands here. (minion) (Red Aura)
< 723h/810H 216v/234V Pos: standing >
.***.^MMM
.***^MM^^
.***^MM^^.
.**^MM^..
@*^MM^^.
.^MMM^^
.MMM^.
MMMM
MM
The Lowlands of a Coastal Rim
Obvious exits: -N -E -S -W
The lich of a cadaver enters from the north.
< 724h/810H 218v/234V Pos: standing >
.*M^M
M@^M
.^M
Dense Woodlands of a Coastal Rim
Obvious exits: -N -E -S -W
The lich of a cadaver enters from the west.
< 724h/810H 217v/234V Pos: standing >
.***.^MMMM^
.***^MM^^^^
.***^MM^^.^M
.**^MM^..^.
.*@MM^^..*
.^MMM^^^^
.MMM^..^
MMMM^^
MMM.
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W
The lich of a cadaver enters from the west.
< 724h/810H 216v/234V Pos: standing >
.***.^MMMM^
.***.^MMMM^.
.***^MM^^^^.
.***^MM^^.^M
.**@MM^..^.
.*MMM^^..*
.^MMM^^^^
.MMM^..
MMMM^
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W
A quarterstaff has been left here. (magic)
The lich of a cadaver enters from the south.
< 724h/810H 216v/234V Pos: standing >
Your weak arms need more rest.
< 724h/810H 219v/234V Pos: standing >
The earth trembles from the marching of a nearby army.
.***.^MMMM^
.***.^MMMM^.
.***^MM^^^^.
.***^MM^^.^M
.**@MM^..^.
.*^MM^^..*
.^MMM^^^^
.MMM^..
MMMM^
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W
A quarterstaff has been left here. (magic)
The lich of a cadaver stands here. (minion) (Red Aura)
< 725h/810H 224v/234V Pos: standing >
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.
< 725h/810H 225v/234V Pos: standing >
You hear the sounds of movement in the distance.
< 725h/810H 226v/234V Pos: standing >
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
< 725h/810H 227v/234V Pos: standing >
You hear the sounds of movement in the distance.
You hear the sounds of movement in the distance.
< 725h/810H 229v/234V Pos: standing >
You hear the sounds of movement in the distance.
< 726h/810H 230v/234V Pos: standing >
You hear the sounds of movement in the distance.
< 726h/810H 231v/234V Pos: standing >
You hear the sounds of movement in the distance.
< 726h/810H 232v/234V Pos: standing >
You hear the sounds of movement in the distance.
< 726h/810H 233v/234V Pos: standing >
A black rift in space opens next to you, and a half elf wildmage named Wanyol steps out of it grinning.
The earth trembles from the marching of a nearby army.
< 726h/810H 234v/234V Pos: standing >
You hear the sounds of movement in the distance.
The earth trembles from the marching of a nearby army.
< 726h/810H 234v/234V Pos: standing >
< 727h/810H 234v/234V Pos: standing >
.***.^MMMM^
.***.^MMMM^.
.***^MM^^^^.
.***^MM^^.^M
.**@MM^..^.
.*^MM^^..*
.^MMM^^^^
.MMM^..
MMMM^
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W
A quarterstaff has been left here. (magic)
A rather haphazard-looking half elf stands here, commanding chaotic forces.(Gold Aura)
The lich of a cadaver stands here. (minion) (Red Aura)
< 727h/810H 234v/234V Pos: standing >
.***.^MMMM^
.***.^MMMM^.
.***^MM^^^^.
.***^MM^^.^M
.**@MM^..^.
.*^MM^^..*
.^MMM^^^^
.MMM^..
MMMM^
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W
A quarterstaff has been left here. (magic)
A rather haphazard-looking half elf stands here, commanding chaotic forces.(Gold Aura)
The lich of a cadaver stands here. (minion) (Red Aura)
< 728h/810H 234v/234V Pos: standing >
< 728h/810H 234v/234V Pos: standing >
.***.^MMMM^
..***.^MMMM^.
.***.^MMMM^.^
.***^MM^^^^.
.***@MM^^.^M
.**MMM^..^.
.*^MM^^..*
.^MMM^^^
.MMM^.
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W
The lich of a cadaver enters from the south.
< 728h/810H 232v/234V Pos: standing >
< 728h/810H 232v/234V Pos: standing >
< 728h/810H 232v/234V Pos: standing >
< 728h/810H 232v/234V Pos: standing >
..*..^MMMM^
..***.^MMMM^^
..***.^MMMM^..
.***.^MMMM^.^
.***@MM^^^^.
.***MMM^^.^P
.**MMM^..^.
.*^MM^^..
.^MMM^^
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W
The lich of a cadaver enters from the south.
< 728h/810H 230v/234V Pos: standing >
....^^^MM^^
...*..^MMMM^^
..***.^MMMM^^.
..***.^MMMM^..
.***.@MMMM^.^
.***MMM^P^^.
.***^MM^^.PM
.**MMM^..^
.*^MM^^.
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W
The lich of a cadaver enters from the south.
< 729h/810H 228v/234V Pos: standing >
*...^MMMM^^
.....^^^MM^^.
...*..^MMMM^^*
..***.^MMMM^^.
..***.@MMMM^..
.***.MMMMM^.^
.***^MM^P^^.
.***^MMP^.^
.**MMM^..
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W
The lich of a cadaver enters from the south.
< 729h/810H 228v/234V Pos: standing >
*...^MMM^^.
.*...^MMMM^^.
.....^^^MM^^.*
...*..^MMMM^^*
..***.@MMMM^^.
..***.MMMMM^..
.***.^MMMM^.^
.***^MM^P^^
.***^MMP^.
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W
The lich of a cadaver enters from the south.
< 729h/810H 227v/234V Pos: standing >
**^.^MMM^^^
.*...^MMM^^..
.*...^MMMM^^..
.....^^^MM^^.*
...*..@MMMM^^*
..***.MMMMM^^.
..***.^MMMM^..
.***.^MMMM^.
.***^MM^^^
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W
The lich of a cadaver enters from the south.
< 729h/810H 226v/234V Pos: standing >
**..^^MM^^.
^**^.^MMM^^^.
.*...^MMM^^..^
.*...^MMMM^^..
.....^@^MM^^.*
...*..MMMMM^^*
..***.^MMMM^^.
..***.^MMMM^.
.***.^MMMM^
Windy Hillside of a Coastal Rim
Obvious exits: -N -E -S -W
The lich of a cadaver enters from the south.
< 729h/810H 225v/234V Pos: standing >
A black rift in space opens next to you, and a half elf wildmage named Wanyol steps out of it grinning.
A Rocky and Cloudy Mountain Trail
Obvious exits: -N -W
The lich of a cadaver enters from the west.
< 729h/810H 224v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 729h/810H 225v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 730h/810H 227v/234V Pos: standing >
A Rocky and Cloudy Mountain Trail
Obvious exits: -E -S
The lich of a cadaver enters from the south.
< 730h/810H 227v/234V Pos: standing >
A Rocky and Cloudy Mountain Trail
Obvious exits: -E -W
The lich of a cadaver enters from the west.
< 730h/810H 226v/234V Pos: standing >
A Rocky and Cloudy Mountain Trail
Obvious exits: -N -E -W
A mountain lion walks through this mountain pass.
The lich of a cadaver enters from the west.
< 730h/810H 225v/234V Pos: standing >
A Rocky and Cloudy Mountain Trail
Obvious exits: -N -S -W
The lich of a cadaver enters from the west.
< 730h/810H 225v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 730h/810H 227v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 730h/810H 228v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 730h/810H 229v/234V Pos: standing >
A Small Grassy Mountain Clearing
Obvious exits: -N -S -W
The lich of a cadaver enters from the south.
< 731h/810H 229v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 731h/810H 230v/234V Pos: standing >
A Small Grassy Mountain Clearing
Obvious exits: -S -W
A rock lizard walks across the sides of the mountain.
The lich of a cadaver enters from the south.
< 731h/810H 229v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 731h/810H 231v/234V Pos: standing >
A Small Grassy Mountain Clearing
Obvious exits: -N -S -W
The lich of a cadaver enters from the north.
< 731h/810H 232v/234V Pos: standing >
A Rocky and Cloudy Mountain Trail
Obvious exits: -N -S -W
A half-elven traveller surveys the area as he scales the mountains.
The lich of a cadaver enters from the north.
< 732h/810H 230v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 732h/810H 230v/234V Pos: standing >
A Rocky Trail Around a Boulder
Obvious exits: -N -S
A human trapper momentarily checks the ground for tracks.
The lich of a cadaver enters from the north.
< 732h/810H 231v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 732h/810H 232v/234V Pos: standing >
A Rocky Trail Around a Boulder
Obvious exits: -N -E
A mountain lion walks through this mountain pass.
The lich of a cadaver enters from the north.
< 732h/810H 232v/234V Pos: standing >
A Rocky Trail Around a Boulder
Obvious exits: -N -E -W
A bright eagle with majestic feathers soars through the mountains.
The lich of a cadaver enters from the west.
< 733h/810H 230v/234V Pos: standing >
The sky lights up with brilliant lightning flashes!
An Intersection in Trails
Obvious exits: -N -E -W
A goat trots through the mountain pass.
The lich of a cadaver enters from the west.
< 733h/810H 228v/234V Pos: standing >
A Rocky Mountain Trail
Obvious exits: -N -S
The lich of a cadaver enters from the south.
< 733h/810H 228v/234V Pos: standing >
A Rocky Mountain Trail
Obvious exits: -N -S
The lich of a cadaver enters from the south.
< 733h/810H 228v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/810H 229v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/810H 230v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/810H 231v/234V Pos: standing >
An Intersection Marked with a Totem Pole
Obvious exits: -N -E -S
The lich of a cadaver enters from the south.
< 734h/810H 231v/234V Pos: standing >
A Rocky Mountain Trail
Obvious exits: -E -W
A human stalks through the mountains hunting his prey.
The lich of a cadaver enters from the west.
< 734h/810H 230v/234V Pos: standing >
A Rocky Mountain Trail
Obvious exits: -N -S -W
A huge block of solid ice is here to the south. (Illusion) (magic)
The lich of a cadaver enters from the west.
< 734h/810H 229v/234V Pos: standing >
The sky lights up with brilliant lightning flashes!
Alas, you cannot go that way. . . .
< 734h/810H 230v/234V Pos: standing >
Alas, you cannot go that way. . . .
< 734h/810H 231v/234V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Rocky Mountain Trail
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
A huge block of solid ice is here to the north. (Illusion) (magic)
*A Gnome (tiny) Allah - The Empire stands in mid-air here, fighting a swarm of rock beetles.(Gold Aura)
A noble mountain lion stands in mid-air here, fighting a Gnome. (Minion)
A small wyvern stands in mid-air here, fighting a Human. (Minion)
A small wyvern stands in mid-air here, fighting a Gnome. (Minion)
A swarm of rock beetles stands in mid-air here, fighting a Gnome. (Minion)
Jzz Suicide Squad (Kobold)(small) sits in mid-air here, fighting a Gnome.(Red Aura)
A Gnome (small) Allah - The Empire stands in mid-air here, fighting Nils.(Red Aura)
An impenetrable globe of darkness floats near a Gnome's head.
A Gnome (small) aKhBar The Empire stands in mid-air here. (Casting) (Gold Aura)
A Gnome (small) Allah - The Empire stands in mid-air here, fighting Jzz. (Casting) (Gold Aura)
An air elemental sits in mid-air here, fighting Gruel. (Minion)
An air elemental sits in mid-air here, fighting Gruel. (Minion)
An air elemental sits in mid-air here, fighting Gruel. (Minion)
A Gnome (small) Allahling - The Empire stands in mid-air here. (Casting)
A Gnome (medium) Mujahadin The Empire stands in mid-air here. (Casting) (Gold Aura)
A Barbarian (large) The Blue Tik - The Empire stands in mid-air here, fighting a Gnome.(Gold Aura)
*A Human (large) Allah - The Empire stands in mid-air here, fighting a Gnome.(Gold Aura)
A Human (medium) Allah The Empire stands in mid-air here, fighting Jzz.(Gold Aura)
Lielz Suicide Squad (Kobold)(small) stands in mid-air here. (Casting) (Red Aura)
Gruel Suicide Squad (Troll)(large) stands in mid-air here, fighting a Human.(Red Aura)
Nils Suicide Squad (Duergar)(medium) stands in mid-air here, fighting a Gnome.(Red Aura)
< 734h/810H 233v/234V Pos: standing >
A human hunter enters from the west.
< 735h/810H 234v/234V Pos: standing >
You start chanting...
< 735h/810H 234v/234V Pos: standing >
You complete your spell...
A wall of ice crumbles to dust and blows away.
< 736h/810H 234v/234V Pos: standing >
A Rocky Mountain Trail
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
Cerif Suicide Squad (Kobold)(small) stands in mid-air here, fighting Gruel.(Red Aura)
*A Gnome (tiny) Allah - The Empire stands in mid-air here, fighting a swarm of rock beetles. (Casting) (Gold Aura)
A noble mountain lion stands in mid-air here, fighting a Gnome. (Minion)
A small wyvern stands in mid-air here, fighting a Gnome. (Minion)
A Gnome (small) aKhBar The Empire stands in mid-air here.(Illusion)(Gold Aura)
A small wyvern stands in mid-air here, fighting a Gnome. (Minion)
A countless swarm of rock beetles covers the ground here. (minion)
*A Gnome (small) Allah - The Empire stands in mid-air here, fighting Nils.(Red Aura)
An impenetrable globe of darkness floats near a Gnome's head.
A Gnome (small) aKhBar The Empire stands in mid-air here.(Illusion)(Gold Aura)
A Gnome (small) aKhBar The Empire stands in mid-air here.(Illusion)(Gold Aura)
A Gnome (small) aKhBar The Empire stands in mid-air here.(Gold Aura)
A Gnome (small) Allah - The Empire stands in mid-air here. (Casting) (Gold Aura)
An air elemental stands in mid-air here, fighting Gruel. (Minion)
An air elemental sits in mid-air here, fighting Gruel. (Minion)
An air elemental sits in mid-air here, fighting Gruel. (Minion)
A Gnome (small) Allahling - The Empire stands in mid-air here. (Casting)
A Gnome (medium) Mujahadin The Empire stands in mid-air here. (Casting) (Gold Aura)
A Barbarian (large) The Blue Tik - The Empire stands in mid-air here, fighting a Gnome. (Casting) (Gold Aura)
*A Human (large) Allah - The Empire stands in mid-air here, fighting Cerif.(Gold Aura)
*A Human (medium) Allah The Empire sits in mid-air here, fighting a small wyvern.(Gold Aura)
Lielz Suicide Squad (Kobold)(small) stands in mid-air here. (Casting) (Red Aura)
Gruel Suicide Squad (Troll)(large) stands in mid-air here, fighting a Human.(Red Aura)
Nils Suicide Squad (Duergar)(medium) sits in mid-air here, fighting a Gnome.(Red Aura)
The lich of a cadaver enters from the north.
< 736h/810H 232v/234V Pos: standing >
A Gnome snaps into visibility.
You start chanting...
< 736h/810H 232v/234V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
A Gnome loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A Gnome's stunning visions seem to entrance Cerif!
Cerif is stunned!
A small wyvern is encircled by a huge fist sent by a Gnome, which begins to crush its body.
A Barbarian is encircled by a huge fist sent by a Gnome, which begins to crush his body.
Lielz is encircled by a huge fist sent by a Gnome, which begins to crush his body.
Cerif is encircled by a huge fist sent by a Gnome, which begins to crush his body.
Cerif's thick and jagged onyx ring was completely destroyed by the massive blow!
Cerif's ring of the weretor [superior] was completely destroyed by the massive blow!
Cerif's lightning earring was completely destroyed by the massive blow!
Cerif's black pearl earring [superior] was completely destroyed by the massive blow!
Cerif is dead! R.I.P.