The death of [23 Mercenary] Coatl (Troll)

in The Temple of Tavril

from the perspective of [56 Wildmage] Yans The Empire (Gnome)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of intelligence (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an emerald disc fashioned from bone of intelligence (magic) [72%]
<worn in ear>        a tiny lightning enshrouded black earring of constitution (magic)
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   some kharma mind beads [superior] (magic)
<worn around neck>   a psionicist locket of power of endurance (magic) (glowing)
<worn on body>       the Living Necroplasm (magic)[222h 0m 9s]
<worn about body>    a thin dragonskin cloak coated with brass of health (magic)
<worn on back>       a well crafted backpack (magic) [84%]
<worn as quiver>     the epic flute of sleeping and charming (magic)
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a cosmic tome
<attached to belt>   an intricate hourglass running in reverse [superior] (magic) [79%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the shield of the battle dragon of constitution (magic) [75%]
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of health (magic) [68%]
<worn on hands>      a pair of hazy green gloves (magic) (glowing)
<worn on finger>     a ring of regeneration [poor] (magic) (glowing)
<worn on finger>     a ring of elemental control [superior] (magic) (glowing) [58%]
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<worn on legs>       some leggings of red flames of endurance (magic)
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing)

   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 972h/1012H 136v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 973h/1012H 136v/136V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W#
A half-orc shaman stands here, lost in contemplation.
Cols enters from the east.

< 973h/1012H 135v/136V Pos: standing >
You quickly scan the area.
Savenge who is a brief walk away to your north.
A commoner who is rather far off to your north.
A half-orc mercenary who is rather far off to your east.

< 973h/1012H 135v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 973h/1012H 135v/136V Pos: standing >
You quickly scan the area.
Savenge who is a brief walk away to your north.
A commoner who is rather far off to your north.
A half-orc mercenary who is rather far off to your east.

< 973h/1012H 135v/136V Pos: standing >
Ok.

< 974h/1012H 135v/136V Pos: standing >
The door is open.
You extend your sights westward.
The Entrance to the Temple of Tavril
Obvious exits: -E -W#
A temple guard stands here, protecting the temple.(Red Aura)
A temple guard stands here, protecting the temple.(Red Aura)

< 974h/1012H 135v/136V Pos: standing >
The Entrance to the Temple of Tavril
Obvious exits: -E -W#
A temple guard stands here, protecting the temple.(Red Aura)
A temple guard stands here, protecting the temple.(Red Aura)
Cols enters from the east.

< 974h/1012H 134v/136V Pos: standing >
Ok.

< 975h/1012H 136v/136V Pos: standing >
The (null) is open.
You extend your sights westward.
The Temple of Tavril
Obvious exits: -N -E -S -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)

< 975h/1012H 136v/136V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your east.
A half-orc mercenary who is rather far off to your east.
An acolyte who is close by to your west.
A devout commoner who is a brief walk away to your west.
A devout commoner who is rather far off to your west.
A deacon who is in the distance to your west.

< 975h/1012H 136v/136V Pos: standing >
You quickly scan the area.
A half-orc shaman who is close by to your east.
A half-orc mercenary who is rather far off to your east.
An acolyte who is close by to your west.
A devout commoner who is a brief walk away to your west.
A devout commoner who is rather far off to your west.
A deacon who is in the distance to your west.

< 975h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -E -S -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)
Cols enters from the east.

< 975h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A temple guard who is close by to your east.
A temple guard who is close by to your east.
A half-orc shaman who is not far off to your east.
A half-orc mercenary who is in the distance to your east.
An acolyte who is close by to your south.
An acolyte who is close by to your south.
An acolyte who is close by to your south.
A deacon who is close by to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.
A deacon who is rather far off to your west.

< 976h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A temple guard who is close by to your east.
A temple guard who is close by to your east.
A half-orc shaman who is not far off to your east.
A half-orc mercenary who is in the distance to your east.
An acolyte who is close by to your south.
An acolyte who is close by to your south.
An acolyte who is close by to your south.
A deacon who is close by to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.
A deacon who is rather far off to your west.

< 976h/1012H 135v/136V Pos: standing >
An acolyte leaves north.
The Temple of Tavril
Obvious exits: -E -W
Cols enters from the east.

< 976h/1012H 134v/136V Pos: standing >
You quickly scan the area.
A temple guard who is not far off to your east.
A temple guard who is not far off to your east.
A half-orc shaman who is a brief walk away to your east.
A devout commoner who is close by to your west.
A devout commoner who is not far off to your west.
A deacon who is a brief walk away to your west.

< 976h/1012H 134v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
A commoner kneels here, deep in prayer.
Cols enters from the east.

< 977h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A temple guard who is a brief walk away to your east.
A temple guard who is a brief walk away to your east.
A half-orc shaman who is rather far off to your east.
A devout commoner who is close by to your west.
A deacon who is not far off to your west.

< 977h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
A commoner kneels here, deep in prayer.
Cols enters from the east.

< 977h/1012H 134v/136V Pos: standing >
You quickly scan the area.
A devout commoner who is close by to your east.
A temple guard who is rather far off to your east.
A temple guard who is rather far off to your east.
A half-orc shaman who is in the distance to your east.
A deacon who is close by to your west.

< 978h/1012H 134v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -E -S
A deacon of the church stands here, contemplating his status in the church.(Red Aura)
Cols enters from the east.

< 978h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A devout commoner who is not far off to your north.
A devout commoner who is close by to your east.
A devout commoner who is not far off to your east.
A temple guard who is in the distance to your east.
A temple guard who is in the distance to your east.
A deacon who is close by to your south.
An acolyte who is not far off to your south.

< 978h/1012H 135v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 979h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A devout commoner who is not far off to your north.
A devout commoner who is close by to your east.
A devout commoner who is not far off to your east.
A temple guard who is in the distance to your east.
A temple guard who is in the distance to your east.
A deacon who is close by to your south.
An acolyte who is not far off to your south.

< 979h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -E -S
Cols enters from the south.

< 979h/1012H 134v/136V Pos: standing >
You quickly scan the area.
A devout commoner who is close by to your north.
A devout commoner who is close by to your east.
A devout commoner who is not far off to your east.
An acolyte who is rather far off to your east.
A deacon who is close by to your south.
A deacon who is not far off to your south.
An acolyte who is a brief walk away to your south.

< 979h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -S
A commoner kneels here, deep in prayer.
Cols enters from the south.

< 979h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A devout commoner who is not far off to your east.
A devout commoner who is not far off to your east.
A devout commoner who is not far off to your east.
A devout commoner who is a brief walk away to your east.
A deacon who is not far off to your south.
A deacon who is a brief walk away to your south.
An acolyte who is rather far off to your south.

< 979h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
Cols enters from the west.

< 980h/1012H 134v/136V Pos: standing >
A Large Altar to Tavril
Obvious exits: -E -W
A statue of Tavril, Greater God stands here. (magic) (glowing)
A commoner kneels here, deep in prayer.
A commoner kneels here, deep in prayer.
A commoner kneels here, deep in prayer.
Cols enters from the west.

< 980h/1012H 133v/136V Pos: standing >
You quickly scan the area.
A devout commoner who is close by to your east.
A devout commoner who is not far off to your west.

< 980h/1012H 135v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 980h/1012H 136v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 980h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
A commoner kneels here, deep in prayer.
Cols enters from the west.

< 980h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A devout commoner who is close by to your west.
A devout commoner who is close by to your west.
A devout commoner who is close by to your west.
A devout commoner who is a brief walk away to your west.

< 981h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N# -S -W
Cols enters from the west.

< 981h/1012H 134v/136V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your south.
An acolyte who is a brief walk away to your south.
A deacon who is a brief walk away to your south.
An acolyte who is rather far off to your south.
A devout commoner who is close by to your west.
A devout commoner who is not far off to your west.
A devout commoner who is not far off to your west.
A devout commoner who is not far off to your west.
A devout commoner who is rather far off to your west.

< 981h/1012H 136v/136V Pos: standing >

< 984h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -S -W
[2] The corpse of a deacon is lying here.
An acolyte of the church stands here, contemplating the universe.(Red Aura)
Cols enters from the north.

< 984h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A deacon who is not far off to your south.
A Troll who is a brief walk away to your south.
An acolyte who is a brief walk away to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.

< 984h/1012H 135v/136V Pos: standing >
An acolyte leaves south.

< 985h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N# -S -W
Cols enters from the south.

< 985h/1012H 134v/136V Pos: standing >

< 985h/1012H 136v/136V Pos: standing >

< 986h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -S -W
[2] The corpse of a deacon is lying here.
Cols enters from the north.

< 986h/1012H 135v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 986h/1012H 135v/136V Pos: standing >
You see nothing special...

< 986h/1012H 135v/136V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your south.
A deacon who is not far off to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.

< 987h/1012H 135v/136V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your south.
A deacon who is not far off to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.

< 987h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -E -S -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)
Cols enters from the north.

< 987h/1012H 134v/136V Pos: standing >
You quickly scan the area.
A temple guard who is close by to your east.
A temple guard who is close by to your east.
A half-orc shaman who is a brief walk away to your east.
A half-orc mercenary who is in the distance to your east.
A deacon who is close by to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.
A deacon who is rather far off to your west.

< 987h/1012H 134v/136V Pos: standing >
You quickly scan the area.
A temple guard who is close by to your east.
A temple guard who is close by to your east.
A half-orc shaman who is not far off to your east.
A half-orc mercenary who is in the distance to your east.
A deacon who is close by to your south.
An acolyte who is not far off to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.
A deacon who is rather far off to your west.

< 988h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -S -W
A deacon of the church stands here, contemplating his status in the church. (casting) (Red Aura)
Cols enters from the north.

< 988h/1012H 135v/136V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your north.
An acolyte who is close by to your south.
An acolyte who is close by to your west.
An acolyte who is close by to your west.
A devout commoner who is close by to your west.
A devout commoner who is a brief walk away to your west.
A deacon who is rather far off to your west.

< 988h/1012H 135v/136V Pos: standing >

< 989h/1012H 135v/136V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your north.
An acolyte who is close by to your south.
An acolyte who is close by to your west.
An acolyte who is close by to your west.
A devout commoner who is close by to your west.
A devout commoner who is a brief walk away to your west.
A deacon who is rather far off to your west.

< 989h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)
Cols enters from the north.

< 989h/1012H 134v/136V Pos: standing >
You quickly scan the area.
A deacon who is close by to your north.
An acolyte who is not far off to your north.
An acolyte who is close by to your west.
An acolyte who is close by to your west.
A devout commoner who is close by to your west.
An acolyte who is a brief walk away to your west.
A Troll who is a brief walk away to your west.
A Drow Elf who is a brief walk away to your west.
A devout commoner who is a brief walk away to your west.

< 989h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)
An acolyte of the church stands here, contemplating the universe.(Red Aura)
A commoner kneels here, deep in prayer.
Cols enters from the east.

< 990h/1012H 135v/136V Pos: standing >
You quickly scan the area.
An acolyte who is close by to your east.
An acolyte who is not far off to your west.
A Troll who is not far off to your west.
A Drow Elf who is not far off to your west.
A devout commoner who is not far off to your west.

< 990h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
Cols enters from the east.

< 990h/1012H 134v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
A Drow Elf (medium) sits resting. (Non-Fraggable)
A globe of darkness floats near a Drow Elf's head.
A commoner kneels here, deep in prayer.
Cols enters from the east.

< 991h/1012H 135v/136V Pos: standing >
You quickly scan the area.
An acolyte who is not far off to your east.
An acolyte who is not far off to your east.
A devout commoner who is not far off to your east.
An acolyte who is a brief walk away to your east.

< 991h/1012H 135v/136V Pos: standing >
A Drow Elf clambers to his feet.
A Drow Elf shrieks in shock from the severed tupor link.

< 991h/1012H 135v/136V Pos: standing >
Cols shivers as he hits a Drow Elf.
A Drow Elf is knocked to the ground by Cols's mighty bash!

< 992h/1012H 135v/136V Pos: standing >
You start chanting...
You snap into visibility.

< 992h/1012H 135v/136V Pos: standing >
You snap into visibility.
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
[Damage: 120 ] -=[You throw a fireball at a Drow Elf and have the satisfaction of seeing him enveloped in flames.]=-
[Damage: 108 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Drow Elf.]=-
A Drow Elf's coconut shoulder guard was completely destroyed by the massive blow!
A Drow Elf's pair of forest walking boots of endurance was completely destroyed by the massive blow!
A Drow Elf's ensanguined leather eyepatch was completely destroyed by the massive blow!
A Drow Elf's flaming leather girth was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a Drow Elf.
A Troll stops following a Drow Elf.

< 1068h/1012H 136v/136V Pos: standing >
It appears to be the corpse of Turil.
a harp of the sirens (magic) (glowing)
a symbol of Malch'hor Ganl of strength
a pulsating gemstone earring
a jeweled mask (magic)
a slender sword of vapor (magic) (glowing)
a glistening bracelet [superior]
a glistening bracelet of dexterity
a salamander scale shield
a pair of vicious looking armguards
a pair of shiny black gloves [superior] (glowing)
some lizardhide robes of wisdom
a glowing cured leather stud
some stylish marble pants
an unearthly dragonscale crown [83%]
a patched silver pendant
an unholy amulet of Drull [poor] (magic) [89%]
a ring of endurance (magic)
a ring of citizenship [poor] (magic)
a handful of coins
an illithid-skin sack [superior] (magic) (glowing) [75%]

< 1068h/1012H 136v/136V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
You failed.

< 1048h/1012H 136v/136V Pos: standing >
You failed.

< 1048h/1012H 136v/136V Pos: standing >
You start chanting...
You snap into visibility.
A Troll leaves west.

< 1048h/1012H 136v/136V Pos: standing >
You abort your spell before it's done!

< 1048h/1012H 136v/136V Pos: standing >
A Troll enters from the west.

< 1048h/1012H 136v/136V Pos: standing >
A Troll leaves east.

< 1048h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -E

< 1048h/1012H 135v/136V Pos: standing >
Slay whom?

< 1048h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a Drow Elf is lying here.
Cols iNfIdel The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Cols's head.
An acolyte of the church stands here, contemplating the universe.(Red Aura)
A commoner kneels here, deep in prayer.

< 1048h/1012H 134v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
Cols enters from the west.

< 1048h/1012H 133v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -E -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)
An acolyte of the church stands here, contemplating the universe.(Red Aura)
A commoner kneels here, deep in prayer.
Cols enters from the west.

< 1048h/1012H 134v/136V Pos: standing >
Slay whom?

< 1048h/1012H 136v/136V Pos: standing >
Slay whom?
Cols leaves east.

< 1048h/1012H 136v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -W
Cols iNfIdel The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near Cols's head.
An acolyte of the church stands here, contemplating the universe.(Red Aura)

< 1048h/1012H 135v/136V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Cols.
Alas, you cannot go that way. . . .

< 1048h/1012H 135v/136V Pos: standing >
Alas, you cannot go that way. . . .

< 1048h/1012H 135v/136V Pos: standing >
You quickly scan the area.
A Troll who is close by to your north.
An acolyte who is close by to your north.
A deacon who is close by to your north.
An acolyte who is not far off to your north.
An acolyte who is close by to your west.
An acolyte who is close by to your west.
A devout commoner who is close by to your west.
An acolyte who is a brief walk away to your west.
A devout commoner who is a brief walk away to your west.

< 1048h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -S -W
A Troll (large) stands here, fighting a deacon. (Non-Fraggable)(Red Aura)
An acolyte of the church stands here, contemplating the universe.(Red Aura)
A deacon stands here, fighting a Troll.(Red Aura)
Cols enters from the south.
A halo of white light settles over Cols as he charges into battle.
A Troll is knocked to the ground by Cols's mighty bash!

< 1048h/1012H 134v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -E -S -W
An acolyte of the church stands here, contemplating the universe.(Red Aura)

< 1048h/1012H 133v/136V Pos: standing >
You quickly scan the area.
A temple guard who is close by to your east.
A temple guard who is close by to your east.
A half-orc shaman who is not far off to your east.
A half-orc mercenary who is rather far off to your east.
Cols who is close by to your south.
A Troll who is close by to your south.
An acolyte who is close by to your south.
A deacon who is close by to your south.
An acolyte who is not far off to your south.
A devout commoner who is not far off to your west.
A devout commoner who is a brief walk away to your west.
A deacon who is rather far off to your west.

< 1048h/1012H 135v/136V Pos: standing >
The Temple of Tavril
Obvious exits: -N -S -W
Cols iNfIdel The Empire (Human)(medium) stands in mid-air here, fighting a Troll.(Gold Aura)
An impenetrable globe of darkness floats near Cols's head.
A Troll (large) sits here, fighting a deacon. (Non-Fraggable)(Red Aura)
An acolyte of the church stands here, contemplating the universe.(Red Aura)
A deacon stands here, fighting a Troll.(Red Aura)

< 1048h/1012H 135v/136V Pos: standing >
Cols's impressive bludgeon reached a Troll's arm severing tendons and muscles.
Cols's the mace of the earth eminates a soft glow and Cols looks refreshed!
Cols quickly diagnoses Cols's wounds.
A torrent of divine energy flows from Cols into Cols's body, and his wounds begin to heal!
Cols's bludgeon strikes a Troll.
Cols's bludgeon strikes a Troll.
Cols's bludgeon strikes a Troll.
You failed.

< 1048h/1012H 135v/136V Pos: standing >
A deacon's fine punch wounds a Troll.
A deacon starts casting an offensive spell.

< 1048h/1012H 135v/136V Pos: standing >
A Troll misses a deacon.

< 1048h/1012H 135v/136V Pos: standing >
You start chanting...

< 1048h/1012H 135v/136V Pos: standing >
You complete your spell...
[Damage: 339 ] -=[A Troll is grabbed by your giant fist, which begins crushing him.]=-

< 1161h/1012H 135v/136V Pos: standing >
You start chanting...
You snap into visibility.

< 1161h/1012H 136v/136V Pos: standing >
A deacon completes his spell...
A deacon utters the words 'yrawz ghfutz'
The intense flames cause a Troll's skin to smolder and burn!
A deacon calls down a roaring flamestrike at a Troll who starts to melt!
Cols's fine bludgeon causes a Troll to grimace in pain.
Cols's fine bludgeon hits a Troll.
A Troll's blade of bone was completely destroyed by the massive blow!
A Troll's pair of goblin-made gloves was completely destroyed by the massive blow!
A Troll's pair of studded leather leggings was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
A sense of peace fills the room as Cols eliminates the evil force!
You receive your share of experience.