<worn as a badge> an emblem of Shanatar royalty [poor] (magic)
<worn on head> the helmet of agony (magic) (humming) [72%]
<worn on eyes> a pair of goggles of faerie sight (magic) [88%]
<worn in ear> a glowing jade earring (glowing) [32%]
<worn in ear> a glowing jade earring (glowing)
<worn on face> veil of darkness (glowing)
<worn around neck> some kharma mind beads (magic) [87%]
<worn around neck> some kharma mind beads (magic) [ 9%]
<worn on body> a suit of flame-wreathed platemail [88%]
<worn about body> a curtain of elemental fire (magic) (humming)
<worn on back> a rough, deep-blue backpack
<worn as quiver> an angelic granite quiver
<worn about waist> a silken sash of raw silk [superior] [77%]
<worn on belt buckle>a thick book labled 'A Woman's Pleasure'
<attached to belt> a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<attached to belt> a mystical tome covered in demon-skin (magic)
<worn on arms> some cracked bone arm bracers
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn around wrist> a satanic bracelet (magic) [73%]
<worn on hands> some brutal silver talons
<worn on finger> a ring of twisted gray mist
<worn on finger> the ring of the Netherworld (magic) (glowing)
<primary weapon> the orb of destruction of regeneration (magic)
<worn on legs> some pantaloons covered in runes [superior] (magic) [74%]
<worn on feet> a pair of dusty boots [poor] (glowing)
M^^.......^MM
^^..MM^..^.M^
.......M^MM
.M^....^M
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
A vicious sand viper slithers through the desert sands.(Red Aura)
< 337h/539H 110v/121V Pos: standing >
^MM^^^...
^MMM^^.M.^.
^MMM^^^......
MMMM^^......M
MM^^^.@...^MM
MM^^..M...^MM
M^^.......^MM
^..MM^..^.M
......M^M
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 338h/539H 112v/121V Pos: standing >
^MMMM^^..
^^MM^^^....
^^MMM^^.M.^..
^MMM^^^......
MMMM^^@.....M
MM^^^.....^MM
MM^^..M...^MM
^^.......^M
..MM^..^.
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 338h/539H 111v/121V Pos: standing >
*^MMMM^^.
^^MMMM^^...
^^^MM^^^.....
^^MMM^^.M.^..
^MMM^^@......
MMMM^^......M
MM^^^.....^MM
M^^..M...^M
^.......^
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 339h/539H 110v/121V Pos: standing >
^MMMM^^.M
^MMMM^^....
^^MM^^^......
^MMM^^.M.^...
MMM^^^@......
MMM^^......MM
M^^^.....^MMM
^^..M...^MM
.......^M
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 339h/539H 109v/121V Pos: standing >
You start chanting...
< 341h/539H 112v/121V Pos: standing >
Casting: gate to ardgral *
< 343h/539H 118v/121V Pos: standing >
You complete your spell...
The winds of thought collect your dreams and then quickly condense into a swirling gateway.
< 345h/539H 121v/121V Pos: standing >
As you step into the gateway, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body! When you again open your eyes, you are elsewhere...
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
[2] A swirling gateway makes a tear in the mist.
< 341h/539H 121v/121V Pos: standing >
Score information for Kiria
Level: 50 Race: Gnome Class: Illusionist / Dark Dreamer Sex: Female
Hit points: 341(539) Moves: 121(121)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 285 platinum 184 gold 0 silver 0 copper
Playing time: 1 days / 3 hours/ 14 minutes
Received data: 0.0915 MB this session.
Send data: 0.0022 MB this session.
Compression ratio: 80%
Title: Allahling - The Empire
Status: Standing.
Fireshielded
Epic points(total): 431(431)
Epic Bonus: Epic Points Bonus (1.06%)
Frags: +0.40 Deaths: 9
In the illusion of: a sand monkey (fair)
Detecting: Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Gas Acid
Enchantments: Ultravision Farsee Fly Aware Haste Sneaking Lightfooted
Herbs: Blue Haze Medicus
Bartender Quests Remaining: 8
Combat Pulse: 12 Spell Pulse: 0.65
Leaderboard Points: 556
Active Spells:
--------------
shadow shield (2 minutes)
endurance (3 minutes)
well-rested bonus (143 minutes)
fly (75 minutes)
detect illusion (23 minutes)
< 341h/539H 121v/121V Pos: standing >
You quickly scan the area.
The essence of nightmares who is close by to your east.
< 343h/539H 121v/121V Pos: standing >
As you step into the gateway, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body! When you again open your eyes, you are elsewhere...
**^MM*++M
**M^*MM+***
+*++++M++***M
*****M**+***.
...*M*@****^^
M^M^.***+***M
..^^M***+**MM
^^^MMMM^MMM
^MMM*****
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 343h/539H 121v/121V Pos: standing >
< 345h/539H 121v/121V Pos: standing >
< 348h/539H 121v/121V Pos: standing >
***^MM*++
***M^*MM+**
++*++++M++***
******M**+***
*...*M@*****^
MM^M^.***+***
^..^^M***+**M
.^^^MMMM^MM
^^MMM****
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 349h/539H 119v/121V Pos: standing >
The goblin wizard Iu enters from the west.
< 350h/539H 119v/121V Pos: standing >
.*M^^^*M*
****^MM*++M
****M^*MM+***
++*++++M++***
******@**+***
*...**M*****^
MM^M^.***+***
..^^M***+**
^^^MMMM^M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
*A strange levitating light seems to bob and weave its way through the room.(Red Aura)
< 350h/539H 117v/121V Pos: standing >
*.*M^^^*M
*****^MM*++
M****M^*MM+**
+++*++++M++**
******@M**+**
**...**M*****
MMM^M^.***+**
^..^^M***+*
.^^^MMMM^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 351h/539H 116v/121V Pos: standing >
**.*M^^^*
******^MM*+
*M****M^*MM+*
++++*++++M++*
******@*M**+*
***...**M****
MMMM^M^.***+*
.^..^^M***+
..^^^MMMM
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 352h/539H 115v/121V Pos: standing >
***.*M^^^
*******^MM*
**M****M^*MM+
+++++*++++M++
******@**M**+
****...**M***
MMMMM^M^.***+
*.^..^^M***
M..^^^MMM
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 352h/539H 114v/121V Pos: standing >
****.*M^^
********^MM
***M****M^*MM
++++++*++++M+
M*****@******
*****...**M**
*MMMMM^M^.***
**.^..^^M**
.M..^^^MM
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 353h/539H 113v/121V Pos: standing >
*****.*M^
M********^M
****M****M^*M
+++++++*++++M
*M****@******
*****...**M*
*MMMMM^M^.**
***.^..^^M*
*.M..^^^M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 353h/539H 112v/121V Pos: standing >
******.*M
M********^
M****M****M^*
+++++++*++++
*M***@******
M *****...**M
*MMMMM^M^.*
***.^..^^M
**.M..^^^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 354h/539H 111v/121V Pos: standing >
******.*
M********
M****M****M^
+++++++*+++
* *M**@******
M *****...**
*MMMMM^M^.
***.^..^^
***.M..^^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 354h/539H 110v/121V Pos: standing >
*****.^^
******.*M
* M********^
M****M****M^
++++@++*+++
* *M*********
M *****...**
*MMMMM^M^
***.^..^
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
< 355h/539H 111v/121V Pos: standing >
*****.^
******.*
+* M********
+ M****M****M
M +++@+++*++
** *M********
M *****...*
*MMMMM^M
***.^..
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
< 355h/539H 111v/121V Pos: standing >
M *****.
******.
*+* M*******
*+ M****M****
+M ++@++++*+
*** *M*******
* M *****...
*MMMMM^
***.^.
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
< 356h/539H 111v/121V Pos: standing >
M *****
******
**+* M******
**+ M***M***
++M +@+++++*
**** *M******
** M *****..
*MMMMM
***.^
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W
< 356h/539H 111v/121V Pos: standing >
+ M M***.
M *****.
* ******.
**+* M******
**+ M@*M****
++M +++++++*
**** *M******
* M *****.
*MMMM
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 358h/539H 114v/121V Pos: standing >
+* ***.^
*+ M M***.^
M *****.^
* ******.
**+* @******
**+ M**M****
++M +++++++*
*** *M*****
M *****
The Dark Waters of a Fetid Bog
Obvious exits: -N -E -S -W
A vicious snardval is busy exploring this vast forest.(Red Aura)
< 358h/539H 114v/121V Pos: standing >
+M* *.M^
*+* ***.^M
**+ M M***.^M
M *****.^
* @*****.
**+* M******
**+ M**M****
+M +++++++
** *M****
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 359h/539H 113v/121V Pos: standing >
+* M *.^M
*+M* *.M^M
**+* ***.^M^
**+ M M***.^M
M @****.^
* ******.
**+* M******
*+ M**M***
M ++++++
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 359h/539H 112v/121V Pos: standing >
< 360h/539H 113v/121V Pos: standing >
You start chanting...
< 362h/539H 119v/121V Pos: standing >
Casting: dream travel *
< 364h/539H 121v/121V Pos: standing >
Casting: dream travel
< 366h/539H 121v/121V Pos: standing >
You complete your spell...
You drift into the world of dreams...
Try opening your eyes first.
< 366h/539H 121v/121V Pos: standing >
< 369h/539H 121v/121V Pos: on your ass >
You wake up.
< 374h/539H 121v/121V Pos: on your ass >
You stop relaxing and try to become more aware of your surroundings.
< 375h/539H 121v/121V Pos: on your ass >
You clamber to your feet.
< 375h/539H 121v/121V Pos: standing >
< 376h/539H 121v/121V Pos: standing >
A lich necromancer plays a song to lift his spirit off the ground.
< 377h/539H 121v/121V Pos: standing >
.^MMMMMMM
.^^^MMMMMMM
**...^MMMMMMM
***....^^^^^*
****.^@..^^**
******..M^***
*******..****
***********
**++++...
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A lich necromancer is standing here, busy with his own matters.
A brightly glowing torch floats near a lich necromancer's head. (Illuminating)
< 377h/539H 121v/121V Pos: standing >
< 380h/539H 121v/121V Pos: standing >
You attempt to give consent...
< 383h/539H 121v/121V Pos: standing >
A lich necromancer plays a song to lift his spirit off the ground.
< 387h/539H 121v/121V Pos: standing >
You say in gnome 'group me'
< 388h/539H 121v/121V Pos: standing >
You feel like a potion could do you good once again.
.^MMMMMMM
.^^^MMMMMMM
**...^MMMMMMM
***....^^^^^*
****.^@..^^**
******..M^***
*******..****
***********
**++++...
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A lich necromancer is standing here, busy with his own matters.
A brightly glowing torch floats near a lich necromancer's head. (Illuminating)
< 389h/539H 121v/121V Pos: standing >
< 391h/539H 121v/121V Pos: standing >
< 394h/539H 121v/121V Pos: standing >
You sit down and relax.
< 397h/539H 121v/121V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - clone form
1 - gate to ardgral
( 9th circle) 4 - asphyxiate
( 8th circle) 1 - fly
1 - mask
2 - shadow shield
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
5 - reflection
( 5th circle) 5 - boulder
3 - shadow travel
( 4th circle) 4 - sleep
5 - insects
( 3rd circle) 2 - blindness
2 - mirror image
5 - shadow monster
( 2nd circle) 4 - burning hands
2 - continual light
4 - dispel magic
( 1st circle) 1 - minor creation
7 - magic missile
1 - detect magic
2 - phantom armor
And you are currently memorizing the following spells:
1 seconds: (10th) gate to ardgral
3 seconds: ( 9th) dream travel
You can memorize no more spells.
You continue your study.
< 398h/539H 121v/121V Pos: sitting >
A lich necromancer plays a song to lift his spirit off the ground.
You start meditating...
You are now a member of a lich necromancer's group.
< 398h/539H 121v/121V Pos: sitting >
You have finished memorizing gate to ardgral.
< 401h/539H 121v/121V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.
< 402h/539H 121v/121V Pos: sitting >
< 404h/539H 121v/121V Pos: sitting >
You clamber to your feet.
A lich necromancer suddenly breaks out a quick verse from their repitiore of songs...
A lich necromancer sings a song to protect him from the world.
A lich necromancer twirls around gracefully.
A lich necromancer begins to shimmer.
A lich necromancer's skin seems to turn to stone.
You begin to shimmer.
Bands of AMAZINGLY strong armor wrap around you.
< 406h/539H 121v/121V Pos: standing >
You start chanting...
< 406h/539H 121v/121V Pos: standing >
A lich necromancer plays a song to lift his spirit off the ground.
< 409h/539H 121v/121V Pos: standing >
Casting: dream travel
< 410h/539H 121v/121V Pos: standing >
You complete your spell...
You drift into the world of dreams...
Try opening your eyes first.
< 411h/539H 121v/121V Pos: standing >
The world starts spinning, and your ears are ringing!
Huh? What!? You find yourself laying on the ground!
You wake up.
< 412h/539H 121v/121V Pos: on your ass >
< 413h/539H 121v/121V Pos: on your ass >
Fatwa sneaks south riding on a beautiful pegasus.
< 414h/539H 121v/121V Pos: on your ass >
You are already awake...
< 418h/539H 121v/121V Pos: on your ass >
You are already about as tense as you can get.
< 419h/539H 121v/121V Pos: on your ass >
You stagger about, then fall to your knees!
< 419h/539H 121v/121V Pos: kneeling >
You stagger about, then fall to your knees!
< 420h/539H 121v/121V Pos: on your ass >
< 421h/539H 121v/121V Pos: on your ass >
M
MM
M^^
M@^^
M^P.*.
M^^.*****^
M^^.*******
^.*******
The Jade Hills
Obvious exits: -N -E -S -W
< 422h/539H 121v/121V Pos: on your ass >
The world stops spinning.
You clamber to your feet.
< 423h/539H 121v/121V Pos: standing >
You leave the group.
< 425h/539H 121v/121V Pos: standing >
M
MM
M^^
M^^^
M^@.*.
M^^.*****^
M^^.*******M
M^.********
^.***M***
The Jade Hills
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
*Fatwa Allah The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus, fighting an Orc.(Gold Aura)
An Orc (medium) sits in mid-air here, fighting Fatwa. (Non-Fraggable)(Red Aura)
A warg prowls here looking for things to eat. (minion) (Red Aura)
The wraith of a water ox stands here. (paralyzed) (minion) (Red Aura)
*The wraith of a water ox stands here. (minion) (Red Aura)
A water ox is lying here, mortally wounded.
< 426h/539H 119v/121V Pos: standing >
Fatwa's mount sidesteps an Orc's blow.
Fatwa anticipates an Orc's attack and masterfully parries the incoming blow.
Fatwa snaps into visibility.
< 426h/539H 119v/121V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!
< 427h/539H 119v/121V Pos: standing >
You stop following a lich necromancer.
You now follow Fatwa.
< 428h/539H 119v/121V Pos: standing >
You attempt to give consent...
< 428h/539H 119v/121V Pos: standing >
Fatwa snaps into visibility.
Fatwa's impressive slash strikes an Orc.
Fatwa's slash strikes an Orc.
Fatwa's impressive slash strikes an Orc.
Fatwa's impressive slash strikes an Orc hard.
You start chanting...
The green cloud encasing Fatwa suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of an Orc who shudders from the cold. Moments later he
lets out an agonized scream as the warmth is drained from his body.
< 430h/539H 119v/121V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before an Orc, close around his neck and begin to squeeze!
[Damage: 70 ] -=[You smirk as a pair of ghostly hands tighten around an Orc's throat!]=-
< 432h/539H 119v/121V Pos: standing >
[Damage: 72 ] -=[You smirk as a pair of ghostly hands tighten around an Orc's throat!]=-
< 432h/539H 119v/121V Pos: standing >
[Damage: 43 ] -=[You smirk as a pair of ghostly hands tighten around an Orc's throat!]=-
A beautiful pegasus misses an Orc.
A beautiful pegasus misses an Orc.
An Orc clambers to his feet.
< 433h/539H 119v/121V Pos: standing >
An Orc's slash grazes a beautiful pegasus.
An Orc suffers from contact with the aura about a beautiful pegasus.
An Orc misses a beautiful pegasus.
Fatwa's mount sidesteps an Orc's blow.
Fatwa snaps into visibility.
< 433h/539H 119v/121V Pos: standing >
You start chanting...
< 434h/539H 120v/121V Pos: standing >
An Orc starts casting an offensive spell called 'magic missile'.
The wraith of a water ox suddenly attacks an Orc!
The wraith of a water ox snaps into visibility.
The wraith of a water ox misses an Orc.
< 434h/539H 120v/121V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before an Orc, close around his neck and begin to squeeze!
[Damage: 65 ] -=[You smirk as a pair of ghostly hands tighten around an Orc's throat!]=-
An Orc's some jeweled flesh pants from the Great Shaboath was completely destroyed by the massive blow!
An Orc's crucifix marbled earring [poor] was completely destroyed by the massive blow!
A snarling warg stops following an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.