<worn in ear> a tiny spider earring [superior] (glowing)
<worn in ear> the earring of Sound Advice
<worn around neck> a collar of the pyrobeast
<worn on body> a suit of flame-wreathed platemail
<worn about body> a red and white striped bodycloak [68%]
<worn as quiver> a quiver smeared with blood
<worn about waist> a shiny black belt
<worn on belt buckle>a spellbook bound with embalmed woodelf flesh
<worn on arms> some sleeves of stretched drow-skin [superior] [75%]
<worn on hands> the inquitous gloves of submission [superior] [70%]
<worn on finger> an ancient ring of liquid rock
<worn on finger> a silvery ring with engraved sigils [poor] (glowing) [68%]
<primary weapon> the silvery staff of the githyanki arch-mage [superior]
<held> a small brass bell dangling on a golden chain of power
<worn on legs> a pair of black wool pants [superior]
(11th circle) 1 - nonexistence
1 - titan
1 - flicker
(10th circle) 1 - clone form
1 - imprisonment
2 - gate to ardgral
( 9th circle) 4 - asphyxiate
( 8th circle) 1 - fly
1 - shadow shield
2 - vanish
( 7th circle) 1 - dispel invisible
5 - hammer
( 6th circle) 7 - reflection
( 5th circle) 2 - illusionary wall
2 - boulder
4 - shadow travel
( 4th circle) 1 - sleep
1 - farsee
1 - levitate
1 - infravision
5 - insects
( 3rd circle) 2 - mirror image
8 - shadow monster
( 2nd circle) 4 - continual light
6 - dispel magic
1 - darkness
( 1st circle) 3 - minor creation
7 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 8th) mask
5 seconds: ( 9th) dream travel
You can memorize no more spells.
You continue your study.
< 590h/590H 216v/216V Pos: sitting >
You start meditating...
< 590h/590H 216v/216V Pos: sitting >
You have finished memorizing mask.
< 590h/590H 216v/216V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.
< 590h/590H 216v/216V Pos: sitting >
Doog starts casting a spell called 'dimension door'.
You clamber to your feet.
< 590h/590H 216v/216V Pos: standing >
Drozk has just given you his consent.
You start chanting...
< 590h/590H 216v/216V Pos: standing >
Doog completes his spell...
Doog utters the words 'euwunsoguai eaaf'
A black two-dimensional door appears next to Doog, who steps into it and vanishes along with the door.
< 590h/590H 216v/216V Pos: standing >
Casting: dream travel *
< 590h/590H 216v/216V Pos: standing >
Casting: dream travel
< 590h/590H 216v/216V Pos: standing >
You complete your spell...
Fatwa falls asleep.
A beautiful pegasus falls asleep.
< 590h/590H 216v/216V Pos: standing >
Fatwa is stunned!
Fatwa slumps to the ground.
Fatwa has a RUDE awakening!
Fatwa awakens.
Drozk has just given you his consent.
< 590h/590H 216v/216V Pos: standing >
A noble lady enters from the south.
< 590h/590H 216v/216V Pos: standing >
Cols has just given you his consent.
< 590h/590H 216v/216V Pos: standing >
< 590h/590H 216v/216V Pos: standing >
In a Garden of Vegetables
Obvious exits: -N -S -W -U
A noble lady is standing here.
A beautiful pegasus stands, apparently asleep. (Minion)
*Fatwa Allah The Empire (Human)(medium) is lying with a stunned look in mid-air here.
< 590h/590H 216v/216V Pos: standing >
In a Garden of Vegetables
Obvious exits: -N -S -W -U
A noble lady is standing here.
A beautiful pegasus stands, apparently asleep. (Minion)
*Fatwa Allah The Empire (Human)(medium) is lying with a stunned look in mid-air here.
< 590h/590H 216v/216V Pos: standing >
Fatwa staggers about, but manages to get to his feet.
< 590h/590H 216v/216V Pos: standing >
You sit down and relax.
< 590h/590H 216v/216V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - nonexistence
1 - titan
1 - flicker
(10th circle) 1 - clone form
1 - imprisonment
2 - gate to ardgral
( 9th circle) 4 - asphyxiate
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
2 - vanish
( 7th circle) 1 - dispel invisible
5 - hammer
( 6th circle) 7 - reflection
( 5th circle) 2 - illusionary wall
2 - boulder
4 - shadow travel
( 4th circle) 1 - sleep
1 - farsee
1 - levitate
1 - infravision
5 - insects
( 3rd circle) 2 - mirror image
8 - shadow monster
( 2nd circle) 4 - continual light
6 - dispel magic
1 - darkness
( 1st circle) 3 - minor creation
7 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 9th) dream travel
You can memorize no more spells.
You continue your study.
< 590h/590H 216v/216V Pos: sitting >
You start meditating...
< 590h/590H 216v/216V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.
< 590h/590H 216v/216V Pos: sitting >
You clamber to your feet.
Fatwa gives an order to his followers.
A beautiful pegasus awakens.
< 590h/590H 216v/216V Pos: standing >
You start chanting...
< 590h/590H 216v/216V Pos: standing >
Fatwa gives an order to his followers.
< 590h/590H 216v/216V Pos: standing >
Casting: dream travel *
Fatwa gives an order to his followers.
< 590h/590H 216v/216V Pos: standing >
Casting: dream travel
< 590h/590H 216v/216V Pos: standing >
You complete your spell...
You blink and Fatwa is gone! It was just a dream; he was never here to begin with.
Fatwa falls asleep.
You blink and a beautiful pegasus is gone! It was just a dream; he was never here to begin with.
A beautiful pegasus falls asleep.
Cols falls asleep.
Drozk falls asleep.
< 590h/590H 216v/216V Pos: standing >
Fatwa slumps to the ground.
< 590h/590H 216v/216V Pos: standing >
A noble lady leaves south.
< 590h/590H 216v/216V Pos: standing >
In a Garden of Vegetables
Obvious exits: -N -S -W -U
Drozk Allahling - The Empire (Gnome)(small) has nodded off, sitting.
*Cols iNfIdel The Empire (Human)(medium) stands, apparently asleep.
An impenetrable globe of darkness floats near Cols's head.
A beautiful pegasus stands, apparently asleep. (Minion)
*Fatwa Allah The Empire (Human)(medium) is stretched out, sound asleep.
< 590h/590H 216v/216V Pos: standing >
Fatwa awakens.
< 590h/590H 216v/216V Pos: standing >
Fatwa clambers to his feet.
< 590h/590H 216v/216V Pos: standing >
Cols awakens.
< 590h/590H 216v/216V Pos: standing >
Fatwa gives an order to his followers.
A beautiful pegasus awakens.
< 590h/590H 216v/216V Pos: standing >
Fatwa gives an order to his followers.
< 590h/590H 216v/216V Pos: standing >
Fatwa gives an order to his followers.
< 590h/590H 216v/216V Pos: standing >
Drozk awakens.
< 590h/590H 216v/216V Pos: standing >
Drozk clambers to his feet.
Sylvist has just given you his consent.
< 590h/590H 216v/216V Pos: standing >
You purge 'dream travel' from your thoughts.
< 590h/590H 216v/216V Pos: standing >
You sit down and relax.
< 590h/590H 216v/216V Pos: sitting >
Drozk sits down in a comfortable spot.
< 590h/590H 216v/216V Pos: sitting >
Drozk opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.
< 590h/590H 216v/216V Pos: sitting >
< 590h/590H 216v/216V Pos: sitting >
You are memorizing asphyxiate, which will take about 2 seconds.
< 590h/590H 216v/216V Pos: sitting >
You start meditating...
< 590h/590H 216v/216V Pos: sitting >
Drozk closes his book and smiles broadly.
< 590h/590H 216v/216V Pos: sitting >
You have finished memorizing asphyxiate.
Your studies are complete.
< 590h/590H 216v/216V Pos: sitting >
Drozk clambers to his feet.
< 590h/590H 216v/216V Pos: sitting >
A pampered child enters from the west.
< 590h/590H 216v/216V Pos: sitting >
You clamber to your feet.
< 590h/590H 216v/216V Pos: standing >
< 590h/590H 216v/216V Pos: standing >
< 590h/590H 216v/216V Pos: standing >
< 590h/590H 216v/216V Pos: standing >
< 590h/590H 216v/216V Pos: standing >
A faint hum can be heard from the holy avenger of Ambran carried by Fatwa.
< 590h/590H 216v/216V Pos: standing >
< 590h/590H 216v/216V Pos: standing >
A pampered child leaves south.
< 590h/590H 216v/216V Pos: standing >
< 590h/590H 216v/216V Pos: standing >
< 590h/590H 216v/216V Pos: standing >
< 590h/590H 216v/216V Pos: standing >
Fatwa climbs on and rides a beautiful pegasus.
< 590h/590H 216v/216V Pos: standing >
Fatwa's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 590h/590H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
Drozk starts casting a spell.
< 619h/619H 216v/216V Pos: standing >
Drozk completes his spell...
Drozk utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover Drozk's skin.
< 619h/619H 216v/216V Pos: standing >
A pampered child enters from the south.
< 619h/619H 216v/216V Pos: standing >
Drozk sits down in a comfortable spot.
< 619h/619H 216v/216V Pos: standing >
Drozk opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.
< 619h/619H 216v/216V Pos: standing >
Drozk closes his book and smiles broadly.
< 619h/619H 216v/216V Pos: standing >
Drozk clambers to his feet.
In a Garden of Vegetables
Obvious exits: -N -S -W -U
A pampered child is standing here, looking for attention.
Drozk Allahling - The Empire (Gnome)(small) stands in mid-air here.
*Cols iNfIdel The Empire (Human)(medium) stands at ease.
An impenetrable globe of darkness floats near Cols's head.
*Fatwa Allah The Empire (Human)(medium) in mid-air sits atop a beautiful pegasus.
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
You purge 'asphyxiate' from your thoughts.
< 619h/619H 216v/216V Pos: standing >
You sit down and relax.
< 619h/619H 216v/216V Pos: sitting >
< 619h/619H 216v/216V Pos: sitting >
You are memorizing dream travel, which will take about 2 seconds.
< 619h/619H 216v/216V Pos: sitting >
A faint silhouette of a dragon briefly surrounds Fatwa, then quickly dissipates.
< 619h/619H 216v/216V Pos: sitting >
You start meditating...
< 619h/619H 216v/216V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.
< 619h/619H 216v/216V Pos: sitting >
< 619h/619H 216v/216V Pos: sitting >
< 619h/619H 216v/216V Pos: sitting >
You clamber to your feet.
< 619h/619H 216v/216V Pos: standing >
You start chanting...
< 619h/619H 216v/216V Pos: standing >
Casting: dream travel *
< 619h/619H 216v/216V Pos: standing >
Casting: dream travel
< 619h/619H 216v/216V Pos: standing >
You complete your spell...
You drift into the world of dreams...
<map>
Zone: Bloodstone Keep.
Room: On the Apex of the Prison
</map>
Try opening your eyes first.
< 619h/619H 216v/216V Pos: standing >
You wake up.
< 619h/619H 216v/216V Pos: standing >
You tense up and become more alert.
< 619h/619H 216v/216V Pos: standing >
Doog starts casting a spell.
You are already standing.
< 619h/619H 216v/216V Pos: standing >
Doog completes his spell...
Doog utters the words 'euwunsoguai eaaf'
On the Apex of the Prison
Obvious exits: -N -W
*Doog Allahling - The Empire (Gnome)(small) stands in mid-air here.
< 619h/619H 216v/216V Pos: standing >
You sit down and relax.
< 619h/619H 216v/216V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - nonexistence
1 - titan
1 - flicker
(10th circle) 1 - clone form
1 - imprisonment
2 - gate to ardgral
( 9th circle) 4 - asphyxiate
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
2 - vanish
( 7th circle) 1 - dispel invisible
5 - hammer
( 6th circle) 7 - reflection
( 5th circle) 2 - illusionary wall
2 - boulder
4 - shadow travel
( 4th circle) 1 - sleep
1 - farsee
1 - levitate
1 - infravision
5 - insects
( 3rd circle) 2 - mirror image
8 - shadow monster
( 2nd circle) 4 - continual light
6 - dispel magic
1 - darkness
( 1st circle) 3 - minor creation
7 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
2 seconds: ( 9th) dream travel
You can memorize no more spells.
You continue your study.
< 619h/619H 216v/216V Pos: sitting >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (good)
*The Battlefield (slightly evil)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (extremely good)
*The High Moor Forest (good)
The Stone Tomb of Kelek (extremely evil)
Orrak (very evil)
Pits of Cerberus (very good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (extremely good)
Nizari (neutral)
The Dark Stone Tower of the Northern Realms (good)
*Tower of High Sorcery (slightly good)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly good)
The Elemental Groves (slightly good)
Temple of Flames (slightly evil)
Drustl's Yerdonia Enslaved (pure evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (good)
The Outcasts Tower (very good)
Fort Boyard (slightly good)
Crystalspyre Mountains (neutral)
*The Prisons of Carthapia (slightly evil)
Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
*The Githyanki Fortress (evil)
Labyrinth of No Return (evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (slightly good)
*Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (neutral)
Ice Tower (slightly good)
Desolate Under Fire (slightly good)
*The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (extremely good)
IceCrag Castle (neutral)
Prison of Fort Boyard (good)
*The Ancient Halls of Ironstar (evil)
The Jade Empire (very evil)
Mazzolin (neutral)
*Forest of Mir (slightly evil)
Quintaragon Castle (slightly good)
*The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (pure evil)
*Plane of Air (slightly good)
The Kingdom of Torg (very evil)
*Tribal Oasis (slightly evil)
*The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (slightly good)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (good)
The Caverns of Armageddon (evil)
The Forest City of Aravne (neutral)
*Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (slightly good)
*The Astral Plane (slightly evil)
*Jotunheim (slightly evil)
The Transparent Tower (good)
Krethik Keep (slightly good)
Temple of the Earth (neutral)
Sea Kingdom (slightly good)
Plane of Earth (good)
Sevenoaks (neutral)
*The Keep of Evil (good)
*The Forgotten Mansion (evil)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (neutral)
*The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
*Pit of Dragons (evil)
*Ny'Neth (slightly evil)
*Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (neutral)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (slightly good)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (pure good)
The Fortress of Dreams (neutral)
Bahamut's Palace (very good)
Dragonnia (slightly good)
*The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (neutral)
* = already completed this boot.
< 619h/619H 216v/216V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.
< 619h/619H 216v/216V Pos: sitting >
You clamber to your feet.
< 619h/619H 216v/216V Pos: standing >
You quickly scan the area.
A small rat who is not far off to your north.
A menacing prisoner who is a brief walk away to your west.
The baron's brother who is a brief walk away to your west.
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
Doog sits down in a comfortable spot.
< 619h/619H 216v/216V Pos: standing >
Doog opens a spellbook and begins studying it intently.
< 619h/619H 216v/216V Pos: standing >
Doog closes his book and smiles broadly.
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
Doog clambers to his feet.
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
Doog starts casting a spell.
< 619h/619H 216v/216V Pos: standing >
Doog completes his spell...
Doog utters the words 'ghaiz gtui'
Doog's flesh melds with conjured rocks, turning it to stone.
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
Autosaving...
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
Doog starts casting a spell.
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
Doog completes his spell...
Doog utters the words 'euwunsoguai eaaf'
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
On the Apex of the Prison
Obvious exits: -N -W
*Doog Allahling - The Empire (Gnome)(small) stands in mid-air here.
< 619h/619H 216v/216V Pos: standing >
Doog sits down in a comfortable spot.
< 619h/619H 216v/216V Pos: standing >
Doog opens a spellbook and begins studying it intently.
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
Doog closes his book and smiles broadly.
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
Doog clambers to his feet.
You start chanting...
< 619h/619H 216v/216V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -E -S -W
A menacing prisoner is standing here.
< 619h/619H 216v/216V Pos: standing >
A Duergar enters from the east.
< 619h/619H 216v/216V Pos: standing >
A Duergar leaves east.
< 619h/619H 216v/216V Pos: standing >
A menacing prisoner leaves east.
< 619h/619H 216v/216V Pos: standing >
You quickly scan the area.
A menacing prisoner who is close by to your east.
A Duergar who is close by to your east.
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
You start chanting...
< 619h/619H 216v/216V Pos: standing >
A Duergar enters from the east.
< 619h/619H 216v/216V Pos: standing >
Casting: dream travel *
< 619h/619H 216v/216V Pos: standing >
A Duergar leaves east.
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
Casting: dream travel
< 619h/619H 216v/216V Pos: standing >
You complete your spell...
Fatwa falls asleep.
A beautiful pegasus falls asleep.
Sylvist falls asleep.
Cols falls asleep.
Drozk falls asleep.
< 619h/619H 216v/216V Pos: standing >
A black rift in space opens next to you, and Doog steps out of it grinning.
< 619h/619H 216v/216V Pos: standing >
Fatwa slumps to the ground.
< 619h/619H 216v/216V Pos: standing >
Sylvist awakens.
< 619h/619H 216v/216V Pos: standing >
Drozk awakens.
< 619h/619H 216v/216V Pos: standing >
Cols awakens.
Fatwa awakens.
< 619h/619H 216v/216V Pos: standing >
Fatwa clambers to his feet.
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
You quickly scan the area.
A Duergar who is close by to your east.
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
< 619h/619H 216v/216V Pos: standing >
To the west the prison continues.
You extend your sights westward.
On the Prison Floor L4
Obvious exits: -E -S -W
< 619h/619H 216v/216V Pos: standing >
Fatwa sneaks east.
Drozk leaves east.
Cols leaves east.
You follow Fatwa.
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Prison Floor L4
</map>
On the Prison Floor L4
Obvious exits: -S -W -U
*Cols iNfIdel The Empire (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Cols's head.
Drozk Allahling - The Empire (Gnome)(small) stands in mid-air here.
*Fatwa Allah The Empire (Human)(medium) stands in mid-air here.
Sylvist enters from the west.
< 619h/619H 215v/216V Pos: standing >
You see nothing special...
< 619h/619H 215v/216V Pos: standing >
A Duergar floats in from above.
< 619h/619H 215v/216V Pos: standing >
A Duergar floats up.
< 619h/619H 215v/216V Pos: standing >
Fatwa sneaks up.
Drozk floats up.
Cols leaves up.
You follow Fatwa.
<map>
Zone: Bloodstone Keep.
Room: On the Apex of the Prison
</map>
<map>
Zone: Bloodstone Keep.
Room: On the Apex of the Prison
</map>
On the Apex of the Prison
Obvious exits: -S# -D
A few drops of fresh blood are scattered around the area.
[9] The corpse of a menacing prisoner is lying here.
The corpse of a Duergar Dwarf is lying here.
*Cols iNfIdel The Empire (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Cols's head.
Drozk Allahling - The Empire (Gnome)(small) stands in mid-air here.
*Fatwa Allah The Empire (Human)(medium) stands in mid-air here.
A Duergar (medium) stands, floating here, fighting a menacing prisoner. (Non-Fraggable)
A menacing prisoner sits here, fighting a Duergar.
An earth elemental stands here, fighting a menacing prisoner. (Minion)
An Orc (medium) Suicide Squad stands in mid-air here. (Non-Fraggable)
Sylvist enters from below.
< 619h/619H 214v/216V Pos: standing >
< 619h/619H 214v/216V Pos: standing >
On the Apex of the Prison
Obvious exits: -S# -D
A few drops of fresh blood are scattered around the area.
[9] The corpse of a menacing prisoner is lying here.
The corpse of a Duergar Dwarf is lying here.
*Sylvist Crusader - The Empire (Grey Elf)(medium) stands in mid-air here.
*Cols iNfIdel The Empire (Human)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Cols's head.
Drozk Allahling - The Empire (Gnome)(small) stands in mid-air here.
*Fatwa Allah The Empire (Human)(medium) stands in mid-air here.
A Duergar (medium) stands, floating here, fighting a menacing prisoner. (Non-Fraggable)
A menacing prisoner sits here, fighting a Duergar.
An earth elemental stands here, fighting a menacing prisoner. (Minion)
An Orc (medium) Suicide Squad stands in mid-air here. (Non-Fraggable)
< 619h/619H 215v/216V Pos: standing >
An earth elemental attacks a menacing prisoner. [0 Hits]
< 619h/619H 216v/216V Pos: standing >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
< 619h/619H 216v/216V Pos: standing >
A Duergar attempts to flee.
A Duergar floats down.
< 619h/619H 216v/216V Pos: standing >
You failed.
< 619h/619H 216v/216V Pos: standing >
Cols snaps into visibility.
A halo of white light settles over Cols as he charges into battle.
An Orc is knocked to the ground by Cols's mighty bash!
Cols dives at an Orc skewering her with his greatsword named 'Lifestealer' [poor].
You start chanting...
You snap into visibility.
< 619h/619H 216v/216V Pos: standing >
Cols snaps into visibility.
Cols's impressive slash hits an Orc across the leg, resulting in a limp stride.
Cols attacks an Orc. [3 Hits]
Sylvist starts casting an offensive spell.
Sylvist snaps into visibility.
< 619h/619H 216v/216V Pos: standing >
Fatwa sneaks down.
Drozk floats down.
< 619h/619H 216v/216V Pos: standing >
Doog enters from below.
< 619h/619H 216v/216V Pos: standing >
Casting: asphyxiate
< 619h/619H 216v/216V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before an Orc, close around her neck and begin to squeeze!
[Damage: 80 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!
< 619h/619H 216v/216V Pos: standing >
Sylvist completes his spell...
Sylvist utters the words 'aihuwahhzf qarruguai'
A HUGE Cosmic Rift opens and tiny black orbs come flying out and slam into an Orc!
[Damage: 79 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!
< 619h/619H 216v/216V Pos: standing >
[Damage: 23 ] You smirk as a pair of ghostly hands tighten around an Orc's throat!
An Orc's pair of dwarf-hide sleeves was completely destroyed by the massive blow!
An Orc's dingy steel ring [superior] was completely destroyed by the massive blow!
An Orc's miner's belt was completely destroyed by the massive blow!
An earth elemental stops following an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.