<worn as a badge> an emblem of Shanatar royalty of precision (magic) [82%]
<worn on head> the helm of the Pit [superior] (magic) (glowing)
<worn on eyes> the eyes of the mindflayer (magic) (glowing)[239h 20m 43s]
<worn on face> a mask of dragonscale [superior] (magic) [76%]
<worn around neck> an amulet of fire dragon's blood [superior] (magic)
<worn around neck> a necklace of drow testicles (magic) [24%]
<worn about body> the cloak of shadow dragons [superior]
<worn as quiver> a pantherhide quiver of precision (magic) (glowing) [85%]
<worn about waist> the mystical sash of the Netherworld of wisdom (magic) (glowing) [84%]
<worn on belt buckle>a bloodied gnome corpse of damage (magic) [84%]
<worn on arms> the pauldrons of the tide (glowing)
<worn on lower arms> some mithril-plated gnomish arm enhancers (humming)
<worn around wrist> a thin, rune inscribed jade bracelet [poor] (magic)
<worn around wrist> the bracer of the whirlwinds of dexterity (glowing) (humming) [73%]
<worn on lower wrist>a bracelet of influence of regeneration (magic)
<worn on lower wrist>a bracelet of dracolich hide (magic) (humming)
<worn on hands> a pair of silverish githyanki gauntlets [superior] (magic) [89%]
<worn on lower hands>the gauntlets of the lifestealer (magic) (glowing)
<wielding twohanded> the holy flamberge of the efreeti (magic) (glowing)[239h 20m 43s]
<third weapon> a bloodblade called 'Lifereaver' (magic) (humming) [63%]
<fourth weapon> a bloodblade called 'Lifereaver' (magic) (humming)
<worn on legs> some flexible leggings of hellfire (magic) (glowing)
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 945h/945H 164v/164V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (very good)
The Battlefield (slightly evil)
*The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (neutral)
*Kobold Settlement (very good)
The High Moor Forest (good)
The Stone Tomb of Kelek (very evil)
*Orrak (evil)
Pits of Cerberus (good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (pure good)
*Nizari (neutral)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (slightly good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
*Drustl's Yerdonia Enslaved (pure evil)
*The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (good)
The Outcasts Tower (good)
*Fort Boyard (good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly evil)
Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (slightly evil)
*The Githyanki Fortress (slightly evil)
Labyrinth of No Return (evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
*City of Torrhan (neutral)
The Lair of the Swamp Troll King (good)
*Zalkapfaan, City of the Headless Horde (good)
New Cave city (neutral)
*Ice Tower (good)
Desolate Under Fire (slightly good)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (very good)
IceCrag Castle (slightly evil)
*Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (evil)
The Jade Empire (extremely evil)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (good)
The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (extremely evil)
Plane of Air (slightly good)
*The Kingdom of Torg (extremely evil)
*Tribal Oasis (evil)
*The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
*Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly evil)
*The Trakkia Mountains (very evil)
The Ethereal Plane (good)
*The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly good)
*Ruined Temple of Tezcatlipoca (very good)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
The Transparent Tower (slightly good)
*Krethik Keep (slightly evil)
Temple of the Earth (neutral)
*Sea Kingdom (slightly evil)
*Plane of Earth (slightly good)
*Sevenoaks (slightly good)
*The Keep of Evil (slightly good)
*The Forgotten Mansion (very evil)
*Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
*Pit of Dragons (slightly evil)
Ny'Neth (slightly evil)
*Lost Temple of Tikitzopl (evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (good)
Githzerai Stronghold (neutral)
Ceothia (neutral)
*Tiamat (extremely good)
The Fortress of Dreams (neutral)
*Bahamut's Palace (slightly good)
Dragonnia (neutral)
The Charcoal Palace (neutral)
*Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly good)
*The Hall of the Ancients (neutral)
The Bronze Citadel (slightly evil)
Ny'Neth's Stronghold Continued (good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You don't see that here.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
You see nothing.
< 945h/945H 164v/164V Pos: standing >
You quickly scan the area.
A beautiful pegasus who is close by to your south.
< 945h/945H 164v/164V Pos: standing >
< 945h/945H 164v/164V Pos: standing >
Someone seems to have overcome his battle madness.
< 945h/945H 164v/164V Pos: standing >
< 945h/945H 164v/164V Pos: standing >
< 945h/945H 164v/164V Pos: standing >
Someone's body appears to recover from the affects of the potion.
Someone's pupils dialate and return to normal.
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (very good)
The Battlefield (slightly evil)
*The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (neutral)
*Kobold Settlement (very good)
The High Moor Forest (good)
The Stone Tomb of Kelek (very evil)
*Orrak (evil)
Pits of Cerberus (good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (pure good)
*Nizari (neutral)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (slightly good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
*Drustl's Yerdonia Enslaved (pure evil)
*The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (good)
The Outcasts Tower (good)
*Fort Boyard (good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly evil)
Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (slightly evil)
*The Githyanki Fortress (slightly evil)
Labyrinth of No Return (evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
*City of Torrhan (neutral)
The Lair of the Swamp Troll King (good)
*Zalkapfaan, City of the Headless Horde (good)
New Cave city (neutral)
*Ice Tower (good)
Desolate Under Fire (slightly good)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (very good)
IceCrag Castle (slightly evil)
*Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (evil)
The Jade Empire (extremely evil)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (good)
The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (extremely evil)
Plane of Air (slightly good)
*The Kingdom of Torg (extremely evil)
*Tribal Oasis (evil)
*The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
*Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly evil)
*The Trakkia Mountains (very evil)
The Ethereal Plane (good)
*The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly good)
*Ruined Temple of Tezcatlipoca (very good)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
The Transparent Tower (slightly good)
*Krethik Keep (slightly evil)
Temple of the Earth (neutral)
*Sea Kingdom (slightly evil)
*Plane of Earth (slightly good)
*Sevenoaks (slightly good)
*The Keep of Evil (slightly good)
*The Forgotten Mansion (very evil)
*Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
*Pit of Dragons (slightly evil)
Ny'Neth (slightly evil)
*Lost Temple of Tikitzopl (evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (good)
Githzerai Stronghold (neutral)
Ceothia (neutral)
*Tiamat (extremely good)
The Fortress of Dreams (neutral)
*Bahamut's Palace (slightly good)
Dragonnia (neutral)
The Charcoal Palace (neutral)
*Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly good)
*The Hall of the Ancients (neutral)
The Bronze Citadel (slightly evil)
Ny'Neth's Stronghold Continued (good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 945h/945H 164v/164V Pos: standing >
Nils says 'power'
Nils's warhammer of the ancient dwarven battleragers bestows them with power.
Nils's skin seems to turn to stone.
Nils fills with BloodLust
< 945h/945H 164v/164V Pos: standing >
Cerif gets some wild Gootwiet from his bottomless bag of the illithids.
< 945h/945H 164v/164V Pos: standing >
Cerif gets an obsidian hookah from his bottomless bag of the illithids.
< 945h/945H 164v/164V Pos: standing >
Cerif kindles some wild Gootwiet and contently puffs the smoke from an obsidian hookah.
Cerif finishes smoking his obsidian hookah.
Cerif exhales the smoke with a grin.
< 945h/945H 164v/164V Pos: standing >
Cerif puts an obsidian hookah into a bottomless bag of the illithids.
< 945h/945H 164v/164V Pos: standing >
Novel sits down in a comfortable spot.
< 945h/945H 164v/164V Pos: standing >
Ber fills with BloodLust
< 945h/945H 164v/164V Pos: standing >
Ber loses control, veins bulging with anger.
< 945h/945H 164v/164V Pos: standing >
Novel opens a tome of immeasurable knowledge [poor] and begins studying it intently.
< 945h/945H 164v/164V Pos: standing >
Ber lets loose with a powerful SCREAM!!
You feel like you could fight forever.
Ber becomes alert and ready to fight.
Nils becomes alert and ready to fight.
Novel becomes alert and ready to fight.
< 945h/945H 164v/164V Pos: standing >
Novel closes his book and grins malevolently.
< 995h/995H 164v/164V Pos: standing >
Novel clambers to his feet.
< 995h/995H 164v/164V Pos: standing >
< 995h/995H 164v/164V Pos: standing >
< 995h/995H 164v/164V Pos: standing >
< 995h/995H 164v/164V Pos: standing >
< 995h/995H 164v/164V Pos: standing >
< 995h/995H 164v/164V Pos: standing >
Novel starts casting a spell.
< 995h/995H 164v/164V Pos: standing >
Novel completes his spell...
Novel utters the word 'iaiznughunsoqz'
Someone shimmers in and out of view as Novel's illusion starts to cover him.
Someone shimmers in and out of view as Novel's illusion starts to cover her.
Novel shimmers in and out of view as Novel's illusion starts to cover him.
Someone shimmers in and out of view as Novel's illusion starts to cover him.
You shimmer in and out of existence as Novel's illusion starts to cover you.
Someone shimmers in and out of view as Novel's illusion starts to cover it.
Someone shimmers in and out of view as Novel's illusion starts to cover it.
Someone shimmers in and out of view as Novel's illusion starts to cover it.
Someone shimmers in and out of view as Novel's illusion starts to cover it.
Someone shimmers in and out of view as Novel's illusion starts to cover her.
Ber shimmers in and out of view as Novel's illusion starts to cover him.
Nils shimmers in and out of view as Novel's illusion starts to cover him.
Someone shimmers in and out of view as Novel's illusion starts to cover him.
Someone shimmers in and out of view as Novel's illusion starts to cover it.
Someone shimmers in and out of view as Novel's illusion starts to cover her.
< 995h/995H 164v/164V Pos: standing >
< 995h/995H 164v/164V Pos: standing >
< 995h/995H 164v/164V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (very good)
The Battlefield (slightly evil)
*The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (neutral)
*Kobold Settlement (very good)
The High Moor Forest (good)
The Stone Tomb of Kelek (very evil)
*Orrak (evil)
Pits of Cerberus (good)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
*Village of Werrun (pure good)
*Nizari (neutral)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (slightly good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
*Drustl's Yerdonia Enslaved (pure evil)
*The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (good)
The Outcasts Tower (good)
*Fort Boyard (good)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (slightly evil)
Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
*The Fields Between (slightly evil)
*The Githyanki Fortress (slightly evil)
Labyrinth of No Return (evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
*City of Torrhan (neutral)
The Lair of the Swamp Troll King (good)
*Zalkapfaan, City of the Headless Horde (good)
New Cave city (neutral)
*Ice Tower (good)
Desolate Under Fire (slightly good)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (very good)
IceCrag Castle (slightly evil)
*Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (evil)
The Jade Empire (extremely evil)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (good)
The Sky City of Ultarium (slightly evil)
Lair of the Gibberling King (extremely evil)
Plane of Air (slightly good)
*The Kingdom of Torg (extremely evil)
*Tribal Oasis (evil)
*The Para-Elemental Plane of Smoke (neutral)
Plane of Water (slightly good)
*Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly evil)
*The Trakkia Mountains (very evil)
The Ethereal Plane (good)
*The Caverns of Armageddon (neutral)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly good)
*Ruined Temple of Tezcatlipoca (very good)
The Astral Plane (slightly evil)
Jotunheim (slightly evil)
The Transparent Tower (slightly good)
*Krethik Keep (slightly evil)
Temple of the Earth (neutral)
*Sea Kingdom (slightly evil)
*Plane of Earth (slightly good)
*Sevenoaks (slightly good)
*The Keep of Evil (slightly good)
*The Forgotten Mansion (very evil)
*Domain of Lost Souls (slightly evil)
The Hall of Knighthood (slightly evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly evil)
The Great Shaboath (slightly evil)
The Tempest Court (neutral)
*Pit of Dragons (slightly evil)
Ny'Neth (slightly evil)
*Lost Temple of Tikitzopl (evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (good)
The Royal Mausoleum of Castle IceCrag (slightly evil)
Plane of Fire, Brass (good)
Githzerai Stronghold (neutral)
Ceothia (neutral)
*Tiamat (extremely good)
The Fortress of Dreams (neutral)
*Bahamut's Palace (slightly good)
Dragonnia (neutral)
The Charcoal Palace (neutral)
*Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly good)
*The Hall of the Ancients (neutral)
The Bronze Citadel (slightly evil)
Ny'Neth's Stronghold Continued (good)
Negative Material Plane (slightly good)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 995h/995H 164v/164V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -NW
A greyish stone wall is here to the east. (Illusion) (magic)
a satchel used to hold various items lies here. (magic) (illuminating)
a satchel used to hold various items lies here. (magic) (illuminating) [89%]
Some patched bone moccasins lie here on the ground.
A misshaped crystal bracelet lies here on the ground.
The corpse of a Grey Elf is lying here.
The corpse of a Gnome is lying here.
A rather large leather backpack lies here. [89%]
A bulletin board stands here.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
< 995h/995H 164v/164V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
A Halfling has entered the game.
< 995h/995H 164v/164V Pos: standing >
You snap into visibility.
[Damage: 25 ] -=[Your slash strikes a Halfling hard.]=-
< 995h/995H 164v/164V Pos: standing >
< T: Nzz TP: sta TC:excellent E: A Halfling sta EP: few scratches >
Cerif suddenly attacks a Halfling!
Cerif snaps into visibility.
Cerif's slash strikes a Halfling hard.
Laz suddenly attacks a Halfling!
Laz snaps into visibility.
Laz misses a Halfling.
Nils suddenly attacks a Halfling!
Nils snaps into visibility.
Nils's fine crush strikes a Halfling.
Lielz suddenly attacks a Halfling!
< 995h/995H 164v/164V Pos: standing >
< T: Nzz TP: sta TC:excellent E: A Halfling sta EP: small wounds >
< 995h/995H 164v/164V Pos: standing >
< T: Nzz TP: sta TC:excellent E: A Halfling sta EP: small wounds >
Cerif snaps into visibility.
Cerif's impressive slash strikes a Halfling.
Cerif's impressive pierce strikes a Halfling.
A Halfling parries Cerif's lunge at him.
A Halfling parries Cerif's lunge at him.
You snap into visibility.
-=[A Halfling's fine pierce grazes you.]=-
[Damage: 3 ] -=[A Halfling ignites into black flames as he hits you!]=-
You parry a Halfling's lunge at you.
You dodge a Halfling's vicious attack.
Yzari snaps into visibility.
A Halfling is knocked to the ground by Yzari's mighty bash!
< 987h/995H 164v/164V Pos: standing >
< T: Nzz TP: sta TC:few scratches E: A Halfling sit EP: few wounds >
< 987h/995H 164v/164V Pos: standing >
< T: Nzz TP: sta TC:few scratches E: A Halfling sit EP: few wounds >
Laz's fine bludgeon wounds a Halfling.
< 987h/995H 164v/164V Pos: standing >
< T: Nzz TP: sta TC:few scratches E: A Halfling sit EP: few wounds >
Grutap snaps into visibility.
Ber suddenly attacks a Halfling!
< 987h/995H 164v/164V Pos: standing >
< T: Nzz TP: sta TC:few scratches E: A Halfling sit EP: few wounds >
You snap into visibility.
[Damage: 47 ] -=[You cleanly perform a sweeping attack on a Halfling!]=-
< 987h/995H 164v/164V Pos: standing >
< T: Nzz TP: sta TC:few scratches E: A Halfling sit EP: few wounds >
You snap into visibility.
[Damage: 27 ] -=[Your impressive slash seriously wounds a Halfling.]=-
[Damage: 22 ] -=[Your slash seriously wounds a Halfling.]=-
You score a CRITICAL HIT!!!!!
You follow up your slash with a surprise attack!
[Damage: 21 ] -=[Your impressive punch seriously wounds a Halfling.]=-
[Damage: 65 ] -=[Your slash grievously wounds a Halfling.]=-
[Damage: 26 ] -=[Your impressive slash hits a Halfling.]=-
A Halfling is mortally wounded, and will die soon, if not aided.
[Damage: 2 ] -=[Your weak slash hits a Halfling.]=-
A Halfling's tunic soaked in animal blood was completely destroyed by the massive blow!
A Halfling's set of jagged blood crystal arm plates was completely destroyed by the massive blow!
A Halfling's black skull-shaped ring [poor] was completely destroyed by the massive blow!
A Halfling's jagged nightstone ring was completely destroyed by the massive blow!
A Halfling's some boots of forest running [superior] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.