<worn on head> the helmet of agony (magic) (humming)
<worn on eyes> the monocle of damnation (glowing) [79%]
<worn in ear> a darkstone earring in the shape of bat [superior] [76%]
<worn in ear> a tiny orb of obsidian (magic) [73%]
<worn on face> the horrid mask of nightmares
<worn around neck> a slaadi necklace of Chaos (glowing) [88%]
<worn around neck> a scarf of enhanced stealth (magic) [47%]
<worn on body> a suit of platinum plate bearing the crest of Pelor (magic)
<worn about body> the terrifying shroud of undead power (magic)
<worn on tail> Zorobabi's circular stone ring [poor]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [69%]
<worn about waist> a belt of soft feathers (magic)
<worn on belt buckle>drums of battle (magic) [89%]
<worn on arms> a pair of frost-rimed cold iron vambraces [superior] (magic)
<worn around wrist> a thick adamantium bracelet [poor] (magic) (illuminating)
<worn around wrist> an ancient mithril bracer of Clan Bloodyfist [poor] (magic)
<worn on hands> a pair of silverish githyanki gauntlets (magic) [87%]
<worn on finger> a red earthstone ring
<worn on finger> an obsidian circle [poor] (magic) [82%]
<primary weapon> an adamantium longsword (magic)
<secondary weapon> an astral forged kris [superior] (magic) (glowing) (humming)
<worn on legs> some heavily-spiked blood crystal leg plates (magic) [70%]
<worn on feet> a pair of dusty boots of greater dexterity (glowing) [70%]
A Short, Narrow Trail
Obvious exits: -N -S
Militia forces muster to bolster the town's defenses against the invaders!!!
< 794h/794H 174v/178V Pos: standing >
<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S
< 794h/794H 172v/178V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U
< 794h/794H 170v/178V Pos: standing >
Alas, you cannot go that way. . . .
< 794h/794H 170v/178V Pos: standing >
Backstab who?
< 794h/794H 171v/178V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
< 794h/794H 171v/178V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -W -D
A crude bronze horn lies here on the ground.
A quill lies here, discarded.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 794h/794H 171v/178V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A goat trots through the mountain pass.
< 794h/794H 170v/178V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
< 794h/794H 169v/178V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your east.
A patrolling guard who is not far off to your west.
The Kimordril Quartermaster who is a brief walk away to your west.
The gully dwarf town crier who is a brief walk away to your west.
< 794h/794H 169v/178V Pos: standing >
<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
< 794h/794H 169v/178V Pos: standing >
< 794h/794H 169v/178V Pos: standing >
You quickly scan the area.
A mountain goat who is not far off to your east.
A patrolling guard who is close by to your west.
A large dog who is a brief walk away to your west.
A dwarven commoner who is in the distance to your west.
A patrolling guard who is in the distance to your west.
< 794h/794H 169v/178V Pos: standing >
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
< 794h/794H 168v/178V Pos: standing >
< 794h/794H 169v/178V Pos: standing >
You quickly scan the area.
A dwarven commoner who is not far off to your north.
A brutish bartender who is not far off to your north.
A mountain goat who is a brief walk away to your east.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is not far off to your west.
A dwarven commoner who is rather far off to your west.
A huge rat who is in the distance to your west.
< 794h/794H 169v/178V Pos: standing >
<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
Alarm bells sound, signalling an invasion!
< 794h/794H 169v/178V Pos: standing >
<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
Goldsmiths Guild
Obvious exits: -N -U
< 794h/794H 168v/178V Pos: standing >
<map>
Zone: Kimordril.
Room: The Bank of Kimordril
</map>
<map>
Zone: Kimordril.
Room: The Bank of Kimordril
</map>
The Bank of Kimordril
Obvious exits: -D
A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
*A Gnome (small) Allah - The Empire stands here.(Gold Aura)
Ratroper is here, ready to take your money.(Gold Aura)
< 794h/794H 167v/178V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 31 ] A Gnome makes a strange sound as you place an astral forged kris [superior] in her back.
< 794h/794H 167v/178V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sta EP: few scratches >
You deflect a Gnome's blow and strike back at her!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 10 ] -=[A Gnome attacks you.]=- [0 Hits]
< 794h/794H 168v/178V Pos: standing >
< T: Cerif TP: sta TC:excellent E: A Gnome sta EP: few scratches >
A Gnome attempts to flee.
A Gnome leaves down.
< 794h/794H 168v/178V Pos: standing >
<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
Goldsmiths Guild
Obvious exits: -N -U
*A Gnome (small) Allah - The Empire stands here.(Gold Aura)
< 794h/794H 167v/178V Pos: standing >
<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
*A Gnome (small) Allah - The Empire stands here.(Gold Aura)
< 794h/794H 166v/178V Pos: standing >
< 794h/794H 166v/178V Pos: standing >
< 794h/794H 166v/178V Pos: standing >
Alas, you cannot go that way. . . .
< 794h/794H 166v/178V Pos: standing >
Backstab who?
< 794h/794H 166v/178V Pos: standing >
Backstab who?
< 794h/794H 167v/178V Pos: standing >
Alas, you cannot go that way. . . .
< 794h/794H 167v/178V Pos: standing >
Backstab who?
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 794h/794H 168v/178V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
A dwarven commoner who is a brief walk away to your north.
A brutish bartender who is a brief walk away to your north.
A dirty dwarf who is close by to your east.
A large dog who is close by to your west.
A young male dwarf who is not far off to your west.
A young female dwarf who is not far off to your west.
A shopping commoner who is not far off to your west.
Kilmoruk who is a brief walk away to your west.
< 794h/794H 168v/178V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 794h/794H 168v/178V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
A dwarven commoner who is a brief walk away to your north.
A brutish bartender who is a brief walk away to your north.
A dirty dwarf who is close by to your east.
A large dog who is close by to your west.
A young male dwarf who is not far off to your west.
A young female dwarf who is not far off to your west.
A shopping commoner who is not far off to your west.
Kilmoruk who is a brief walk away to your west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
< 794h/794H 169v/178V Pos: standing >
Alarm bells sound, signalling an invasion!
< 794h/794H 169v/178V Pos: standing >
Alarm bells sound, signalling an invasion!
< 794h/794H 169v/178V Pos: standing >
Alas, you cannot go that way. . . .
Novel enters from the north.
A green dracolich enters from the north.
Alarm bells sound, signalling an invasion!
Ber enters from the north.
Yzari enters from the north.
A silver dracolich enters from the north.
Nzz enters from the north.
Grutap enters from the north.
< 794h/794H 170v/178V Pos: standing >
You quickly scan the area.
A patrolling guard who is not far off to your north.
A dwarven commoner who is a brief walk away to your north.
A brutish bartender who is a brief walk away to your north.
A dirty dwarf who is close by to your east.
A large dog who is close by to your west.
A young male dwarf who is not far off to your west.
A young female dwarf who is not far off to your west.
A shopping commoner who is not far off to your west.
Kilmoruk who is a brief walk away to your west.
You follow Laz.
<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
Goldsmiths Guild
Obvious exits: -N -U
*Laz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Novel enters from the north.
A green dracolich enters from the north.
Ber enters from the north.
Yzari enters from the north.
A silver dracolich enters from the north.
Alarm bells sound, signalling an invasion!
Nzz enters from the north.
Grutap enters from the north.
< 794h/794H 169v/178V Pos: standing >
< 794h/794H 169v/178V Pos: standing >
You follow Laz.
<map>
Zone: Kimordril.
Room: The Bank of Kimordril
</map>
<map>
Zone: Kimordril.
Room: The Bank of Kimordril
</map>
The Bank of Kimordril
Obvious exits: -D
A gnoby piece of wood, perhaps a small mace, lies here.
A large wooden counter is here, with a sign posted on it.
*Laz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Ratroper is here, ready to take your money.(Gold Aura)
Novel floats in from below.
A green dracolich enters from below.
Ber enters from below.
Yzari enters from below.
A silver dracolich enters from below.
Nzz floats in from below.
Grutap enters from below.
< 794h/794H 169v/178V Pos: standing >
< 794h/794H 169v/178V Pos: standing >
You are surrounded by a blood-red glow.
< 794h/794H 169v/178V Pos: standing >
<map>
Zone: Kimordril.
Room: Goldsmiths Guild
</map>
Goldsmiths Guild
Obvious exits: -N -U
< 794h/794H 169v/178V Pos: standing >
The blood-red glow surrounding you fades away.
<map>
Zone: Kimordril.
Room: Southeast Corner of the Guild Square
</map>
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
< 794h/794H 168v/178V Pos: standing >
<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 794h/794H 167v/178V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A dwarven commoner who is not far off to your north.
A brutish bartender who is not far off to your north.
A mountain goat who is a brief walk away to your east.
Grutap who is close by to your south.
Nzz who is close by to your south.
A silver dracolich who is close by to your south.
Wash who is close by to your south.
Yzari who is close by to your south.
Ber who is close by to your south.
Lielz who is close by to your south.
A green dracolich who is close by to your south.
Laz who is close by to your south.
A dwarven commoner who is close by to your west.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is a brief walk away to your west.
A huge rat who is rather far off to your west.
A huge rat who is in the distance to your west.
< 794h/794H 167v/178V Pos: standing >
< 794h/794H 168v/178V Pos: standing >
< 794h/794H 168v/178V Pos: standing >
Novel enters from the south.
A green dracolich enters from the south.
Alarm bells sound, signalling an invasion!
Lielz sneaks in from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Ber enters from the south.
Yzari enters from the south.
A silver dracolich enters from the south.
Nzz enters from the south.
Grutap enters from the south.
< 794h/794H 168v/178V Pos: standing >
< 794h/794H 169v/178V Pos: standing >
< 794h/794H 169v/178V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
A dwarven commoner who is not far off to your north.
A mountain goat who is a brief walk away to your east.
A dwarven commoner who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A dwarven commoner who is not far off to your west.
A huge rat who is rather far off to your west.
A huge rat who is in the distance to your west.
< 794h/794H 169v/178V Pos: standing >
You are surrounded by a blood-red glow.
< 794h/794H 170v/178V Pos: standing >
< 794h/794H 171v/178V Pos: standing >
You are unable to find any tracks.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 794h/794H 174v/178V Pos: standing >
< 794h/794H 175v/178V Pos: standing >
Nzz groans loudly.
< 794h/794H 175v/178V Pos: standing >
You follow Laz.
<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
*Laz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Novel enters from the south.
A green dracolich enters from the south.
Ber enters from the south.
Yzari enters from the south.
Alarm bells sound, signalling an invasion!
A silver dracolich enters from the south.
Nzz enters from the south.
Grutap enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 794h/794H 175v/178V Pos: standing >
< 794h/794H 175v/178V Pos: standing >
< 794h/794H 176v/178V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Yzari.
< 794h/794H 177v/178V Pos: standing >
< 794h/794H 178v/178V Pos: standing >
You quickly scan the area.
A brutish bartender who is close by to your north.
A gully dwarf who is close by to your east.
Kalrin who is close by to your east.
A patrolling guard who is close by to your west.
A dwarven merchant who is close by to your west.
An elite guard who is not far off to your west.
Zarlir who is a brief walk away to your west.
< 794h/794H 178v/178V Pos: standing >
< 794h/794H 178v/178V Pos: standing >
You are unable to find any tracks.
< 794h/794H 178v/178V Pos: standing >
< 794h/794H 178v/178V Pos: standing >
Alarm bells sound, signalling an invasion!
You follow Laz.
<map>
Zone: Kimordril.
Room: Kalrin's Kegs
</map>
<map>
Zone: Kimordril.
Room: Kalrin's Kegs
</map>
Kalrin's Kegs
Obvious exits: -W -U
*Laz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
A gully dwarf wanders around, collecting garbage.
Kalrin is here, waiting to sell a container to you.(Gold Aura)
Alarm bells sound, signalling an invasion!
Novel enters from the west.
A green dracolich enters from the west.
Lielz sneaks in from the west.
Ber enters from the west.
Yzari enters from the west.
A silver dracolich enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich bows deeply before a silver dracolich.
Nzz enters from the west.
Grutap enters from the west.
< 794h/794H 177v/178V Pos: standing >
< 794h/794H 177v/178V Pos: standing >
Laz sneaks up.
You follow Laz.
<map>
Zone: Kimordril.
Room: Brewers Guild
</map>
<map>
Zone: Kimordril.
Room: Brewers Guild
</map>
Brewers Guild
Obvious exits: -D
*Laz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
The master brewer is here, stirring some liquid in a vat.(Gold Aura)
Militia forces muster to bolster the town's defenses against the invaders!!!
Novel floats in from below.
A green dracolich enters from below.
Ber enters from below.
Yzari enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
A silver dracolich enters from below.
Nzz floats in from below.
Grutap enters from below.
< 794h/794H 176v/178V Pos: standing >
< 794h/794H 176v/178V Pos: standing >
< 794h/794H 176v/178V Pos: standing >
< 794h/794H 177v/178V Pos: standing >
Laz sneaks down.
You follow Laz.
<map>
Zone: Kimordril.
Room: Kalrin's Kegs
</map>
<map>
Zone: Kimordril.
Room: Kalrin's Kegs
</map>
Kalrin's Kegs
Obvious exits: -W -U
*Laz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Kalrin is here, waiting to sell a container to you.(Gold Aura)
Novel floats in from above.
A green dracolich enters from above.
Lielz floats in from above.
Ber enters from above.
Yzari enters from above.
Wash sneaks in from above.
A silver dracolich enters from above.
Nzz floats in from above.
Grutap enters from above.
< 794h/794H 176v/178V Pos: standing >
< 794h/794H 176v/178V Pos: standing >
You follow Laz.
<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
<map>
Zone: Kimordril.
Room: Northeast Corner of the Guild Square
</map>
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
*Laz Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*A Gnome (small) Allah - The Empire stands here.(Gold Aura)
A gully dwarf wanders around, collecting garbage.
Novel enters from the east.
A green dracolich enters from the east.
Lielz sneaks in from the east.
Ber enters from the east.
Yzari enters from the east.
Wash sneaks in from the east.
A silver dracolich enters from the east.
Nzz enters from the east.
Grutap enters from the east.
Yzari snaps into visibility.
A dark shroud encases Yzari as she charges into battle.
A Gnome snaps into visibility.
A Gnome is knocked to the ground by Yzari's mighty bash!
Lielz suddenly attacks a Gnome!
Lielz snaps into visibility.
< 794h/794H 175v/178V Pos: standing >
< 794h/794H 175v/178V Pos: standing >
Yzari snaps into visibility.
A Gnome snaps into visibility.
Yzari attacks a Gnome. [2 Hits]
< 794h/794H 176v/178V Pos: standing >
A patrolling guard enters from the west.
< 794h/794H 176v/178V Pos: standing >
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 16 ]
< 794h/794H 177v/178V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: small wounds >
Laz starts casting an offensive spell.
Laz snaps into visibility.
Nzz suddenly attacks a Gnome!
Nzz snaps into visibility.
A Gnome snaps into visibility.
< 794h/794H 177v/178V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: small wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Gnome snaps into visibility.
[Damage: 14 ] [Damage: 16 ] You score a CRITICAL HIT!!!!!
[Damage: 28 ] You score a CRITICAL HIT!!!!!
[Damage: 29 ] [Damage: 14 ] -=[You attack a Gnome.]=- [5 Hits]
Grutap snaps into visibility.
< 794h/794H 177v/178V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: few wounds >
A Gnome snaps into visibility.
Yzari snaps into visibility.
A Gnome attacks Yzari. [0 Hits]
< 794h/794H 177v/178V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: few wounds >
Laz completes her spell...
Laz utters the words 'unsozfol efaui'
A Gnome snaps into visibility.
Laz drains a Gnome - what a waste of energy!
< 794h/794H 177v/178V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
A Gnome snaps into visibility.
Lielz attacks a Gnome. [0 Hits]
Ber suddenly attacks a Gnome!
< 794h/794H 177v/178V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
Laz starts casting an offensive spell.
< 794h/794H 177v/178V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
Novel starts casting an offensive spell.
Novel snaps into visibility.
< 794h/794H 177v/178V Pos: standing >
< T: Yzari TP: sta TC:excellent E: A Gnome sit EP: nasty wounds >
Laz completes her spell...
Laz utters the words 'unsozfol efaui'
A Gnome snaps into visibility.
Laz drains a Gnome - what a waste of energy!
A Gnome suddenly clutches their head, as if trying to shrug off some unknown malady.
A Gnome's eyes briefly cloud over as her body is painfully ripped apart from within.
A Gnome's ring called 'Soulcatcher' of endurance shattered in bits as the tortured body spasms and quivers!
A Gnome's spider-shaped diorite ring shattered in bits as the tortured body spasms and quivers!
A Gnome's mask of the plague [superior] shattered in bits as the tortured body spasms and quivers!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!