The death of [50 Necrolyte] Xziz Suicide Squad (Kobold)

in A Long Twisting Canyon

from the perspective of [50 Necrolyte] Xziz Suicide Squad (Kobold)


A Large Hollowed Room
Obvious exits: -N
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A well-dressed illithid commoner travels the city.
A slender planetbound illithid stands here, an aura of magic radiating around the room.

< 40h/260H 119v/119V Pos: standing >
A Large Hollowed Room
Obvious exits: -N
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A well-dressed illithid commoner travels the city.
A slender planetbound illithid stands here, an aura of magic radiating around the room.

< 40h/260H 119v/119V Pos: standing >
You quickly scan the area.
A well-dressed commoner who is close by to your north.
A well-dressed commoner who is close by to your north.
A well-dressed commoner who is not far off to your north.
A poorly-dressed commoner who is a brief walk away to your north.
A brain golem who is a brief walk away to your north.

< 40h/260H 119v/119V Pos: standing >
Pardon?

< 40h/260H 119v/119V Pos: standing >

< 40h/260H 119v/119V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (good)          
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (evil)          
   Pits of Cerberus                              (very good)     
  *Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely good)
  *Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (neutral)       
  *Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (pure evil)     
  *The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (very good)     
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (evil)          
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (pure evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (evil)          
  *Lair of the Gibberling King                   (pure evil)     
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (extremely evil)
  *Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (slightly evil) 
  *Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly evil) 
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (very good)     
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
  *Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (extremely evil)
  *Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (very evil)     
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
  *The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
  *Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 41h/260H 119v/119V Pos: standing >

< 41h/260H 119v/119V Pos: standing >
You will no longer show up on the Who list.

< 41h/260H 119v/119V Pos: standing >

< 41h/260H 119v/119V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (good)          
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (evil)          
   Pits of Cerberus                              (very good)     
  *Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely good)
  *Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (neutral)       
  *Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (pure evil)     
  *The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (very good)     
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (neutral)       
  *Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (evil)          
   Ice Tower                                     (good)          
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (pure evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (evil)          
  *Lair of the Gibberling King                   (pure evil)     
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (extremely evil)
  *Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (slightly evil) 
  *Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly evil) 
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (very good)     
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
  *Sea Kingdom                                   (slightly evil) 
  *Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (extremely evil)
  *Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
  *The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (very evil)     
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
  *The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
  *Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 42h/260H 119v/119V Pos: standing >
A Large Hollowed Room
Obvious exits: -N
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A well-dressed illithid commoner travels the city.
A slender planetbound illithid stands here, an aura of magic radiating around the room.

< 42h/260H 119v/119V Pos: standing >

< 43h/260H 119v/119V Pos: standing >
Owner               Artifact

Nils                a mystical warhammer
Nzz                 the holy flamberge of the efreeti
Zhadrak             tendrils of shadowy mist
Tilran              Lyrical Instrument of Time
Amira               the Totem of Mastery
Joob                the mystic axe of the dragonkind
Kir                 the mace of light and darkness
Schlaam             the globe of shadows
Drilaz              Avernus the life stealer
Dignar              the sphere of wind
Pane                Doombringer, the sword of chaos
Om                  the sword of fire and flame
Amira               the holy mace of the efreeti
Joob                the platemail of the DragonLord
Schlaam             a cloak of Elvenkind
Joob                Tiamat's poison tail stinger
Kir                 the rod of Dispator
Kenon               the mystical longsword of Volo the Traveler
Inic                a gladius called 'Backstabber'
Yans                the Living Necroplasm
Pane                Illesarus, the Sword of Sharpness
Cerstab             Krindors Incredible Device
Beltriz             the dagger of Wind

       ------Summary------
         Goodies:      17
         Evils:        6
         Total:        23

< 43h/260H 119v/119V Pos: standing >

< 43h/260H 119v/119V Pos: standing >

< 43h/260H 119v/119V Pos: standing >
A Large Hollowed Room
Obvious exits: -N
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A well-dressed illithid commoner travels the city.
A slender planetbound illithid stands here, an aura of magic radiating around the room.

< 44h/260H 119v/119V Pos: standing >

< 44h/260H 119v/119V Pos: standing >
A Large Hollowed Room
Obvious exits: -N
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A well-dressed illithid commoner travels the city.
A slender planetbound illithid stands here, an aura of magic radiating around the room.

< 44h/260H 119v/119V Pos: standing >

< 45h/260H 119v/119V Pos: standing >

< 45h/260H 119v/119V Pos: standing >

< 46h/260H 119v/119V Pos: standing >

< 48h/260H 119v/119V Pos: standing >

< 49h/260H 119v/119V Pos: standing >

< 49h/260H 119v/119V Pos: standing >

< 50h/260H 119v/119V Pos: standing >
A well-dressed commoner leaves north.

< 50h/260H 119v/119V Pos: standing >

< 50h/260H 119v/119V Pos: standing >

< 51h/260H 119v/119V Pos: standing >

< 52h/260H 119v/119V Pos: standing >

< 52h/260H 119v/119V Pos: standing >

< 54h/260H 119v/119V Pos: standing >
A well-dressed commoner enters from the north.

< 54h/260H 119v/119V Pos: standing >

< 55h/260H 119v/119V Pos: standing >
Xiixeaxzzixi, the illithid arch-mage is surrounded by an aura of deadly cold!

< 57h/260H 119v/119V Pos: standing >

< 58h/260H 119v/119V Pos: standing >
A well-dressed commoner enters from the north.

< 59h/260H 119v/119V Pos: standing >

< 60h/260H 119v/119V Pos: standing >
A well-dressed commoner enters from the north.

< 60h/260H 119v/119V Pos: standing >

< 61h/260H 119v/119V Pos: standing >

< 61h/260H 119v/119V Pos: standing >

< 61h/260H 119v/119V Pos: standing >

< 62h/260H 119v/119V Pos: standing >

< 62h/260H 119v/119V Pos: standing >

< 62h/260H 119v/119V Pos: standing >

< 64h/260H 119v/119V Pos: standing >
A well-dressed commoner begins to shimmer.

< 65h/260H 119v/119V Pos: standing >
A well-dressed commoner leaves north.

< 68h/260H 119v/119V Pos: standing >

< 68h/260H 119v/119V Pos: standing >

< 69h/260H 119v/119V Pos: standing >

< 71h/260H 119v/119V Pos: standing >
A well-dressed commoner leaves north.

< 71h/260H 119v/119V Pos: standing >
Xiixeaxzzixi, the illithid arch-mage is suddenly surrounded by a green mist!

< 72h/260H 119v/119V Pos: standing >

< 72h/260H 119v/119V Pos: standing >
A well-dressed commoner enters from the north.

< 72h/260H 119v/119V Pos: standing >

< 73h/260H 119v/119V Pos: standing >
Xiixeaxzzixi, the illithid arch-mage vibrates for a second, then is still.

< 73h/260H 119v/119V Pos: standing >

< 73h/260H 119v/119V Pos: standing >
A well-dressed commoner flies through the air, free as a bird!

< 74h/260H 119v/119V Pos: standing >
A well-dressed commoner leaves north.

< 75h/260H 119v/119V Pos: standing >

< 76h/260H 119v/119V Pos: standing >
A well-dressed commoner leaves north.

< 77h/260H 119v/119V Pos: standing >
A well-dressed commoner enters from the north.

< 82h/260H 119v/119V Pos: standing >

< 83h/260H 119v/119V Pos: standing >
A well-dressed commoner enters from the north.

< 85h/260H 119v/119V Pos: standing >
A well-dressed commoner begins to shimmer.

< 86h/260H 119v/119V Pos: standing >
A well-dressed commoner leaves north.

< 88h/260H 119v/119V Pos: standing >
A well-dressed commoner looks physically stronger.

< 88h/260H 119v/119V Pos: standing >

< 90h/260H 119v/119V Pos: standing >
A well-dressed commoner leaves north.

< 91h/260H 119v/119V Pos: standing >

< 92h/260H 119v/119V Pos: standing >

< 94h/260H 119v/119V Pos: standing >

< 94h/260H 119v/119V Pos: standing >
Autosaving...

< 100h/260H 119v/119V Pos: standing >

< 106h/260H 119v/119V Pos: standing >

< 120h/260H 119v/119V Pos: standing >

< 123h/260H 119v/119V Pos: standing >
A Large Hollowed Room
Obvious exits: -N
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[2] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A slender planetbound illithid stands here, an aura of magic radiating around the room.

< 141h/260H 119v/119V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -S

< 142h/260H 118v/119V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -N -E -W
A well-dressed illithid commoner travels the city.
A hulking golem made from brain tissue surveys the area.

< 142h/260H 117v/119V Pos: standing >
A Broad Cavern Honeycombed With Dwellings
Obvious exits: -E -W

< 142h/260H 116v/119V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W

< 142h/260H 115v/119V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -E -S -W

< 142h/260H 114v/119V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -N -W
A poorly-dressed illithid commoner travels the city.

< 142h/260H 113v/119V Pos: standing >
A Narrow Trail Around The Great Spire
Obvious exits: -N -S -D

< 142h/260H 113v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 142h/260H 113v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 142h/260H 114v/119V Pos: standing >
Outskirts of the Ixarkon Markets
Obvious exits: -N -S -W
A duergar slave stands here, being led to the slave markets.

< 142h/260H 113v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 142h/260H 114v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 142h/260H 114v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 142h/260H 114v/119V Pos: standing >
The Markets of Ixarkon
Obvious exits: -N -E -S -W
A richly dressed illithid browses the market.

< 143h/260H 114v/119V Pos: standing >
The Markets of Ixarkon
Obvious exits: -N -E -W
A richly dressed illithid displays his clothing for sale.
A richly dressed illithid browses the market.

< 143h/260H 113v/119V Pos: standing >
An Illithid Merchant's Stall
Obvious exits: -N -W
An illithid merchant stands among his wares.

< 143h/260H 113v/119V Pos: standing >
Alas, you cannot go that way. . . .

< 143h/260H 113v/119V Pos: standing >
Outskirts of the Markets of Ixarkon
Obvious exits: -E -S -W

< 143h/260H 113v/119V Pos: standing >
A Long Twisting Canyon
Obvious exits: -N -W -D
Fresh blood splatters cover the area.

< 143h/260H 112v/119V Pos: standing >
A Long Twisting Canyon
Obvious exits: -E -S -U
A Human snaps into visibility.
A halo of white light descends upon a Human burning your soul.
You are knocked to the ground by a Human's mighty bash!
A Human grins as he skewers you with his huge flaming greatsword [poor].
YIKES!  Another hit like that, and you've had it!!

< 61h/260H 112v/119V Pos: sitting >
< T: Xziz TP: sit TC:pretty hurt E: A Human sta EP: excellent >
 A Human's huge flaming greatsword [poor] moves with a blinding speed and successfully repels your attack!

< 61h/260H 112v/119V Pos: sitting >
< T: Xziz TP: sit TC:pretty hurt E: A Human sta EP: excellent >
 -=[A Human's impressive slash enshrouds you in a mist of blood.]=-
-=[A Human's huge flaming greatsword [poor] burns you with a godly fire!]=-
-=[A Human's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Human's huge flaming greatsword [poor] burns you with a godly fire!]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Human's impressive slash grievously wounds you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Human's huge flaming greatsword [poor] burns you with a godly fire!]=-
You wish that your wounds would stop BLEEDING so much!
A Human's a huge flaming greatsword [poor] eminates a soft glow and a Human looks refreshed!
A torrent of divine energy flows from a Human into a Human's body, and his wounds begin to heal!

< 2h/260H 112v/119V Pos: sitting >
< T: Xziz TP: sit TC: awful E: A Human sta EP: excellent >
 A Human looks at you sternly, and then dives in, his blade rushing for your heart!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< -2h/260H 112v/119V Pos: sitting >
< T: Xziz TP: sit TC: awful E: A Human sta EP: excellent >
 A beautiful pegasus snaps into visibility.
A Human snaps into visibility.
A halo of white light descends upon a Human burning your soul.
-=[A beautiful pegasus's hooves crash into you with a stunning force!]=-