<worn on head> a crude marble helmet
<worn around neck> a magical limestone pendant
<worn about body> a dark hemp mantle
<worn on back> a large leather backpack
<held as shield> a dark brass heater shield
<worn on hands> some superior glass mitts
<worn on finger> a well-crafted leather signet from The City of Newhaven
<worn on finger> a light copper band
<primary weapon> a bloody obsidian whip
<worn on legs> some fine clay greaves
<worn on feet> some fragile ivory moccasins
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs. There is a ladder here that leads up to the
second level of the tower.
Obvious exits: -North -East -South -West -Up
A bottle of hard ale has been forgotten here.
A small chunk of marble has been left here.
< 195h/198H 127v/129V Pos: standing >
A Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs. Travel south to visit the graveyard.
Obvious exits: -North -East -South -West
< 195h/198H 127v/129V Pos: standing >
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South
< 195h/198H 127v/129V Pos: standing >
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -East
A large hellhound roams here.(Red Aura)
< 195h/198H 126v/129V Pos: standing >
Alas, you cannot go that way. . . .
< 196h/198H 129v/129V Pos: standing >
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -South -West
A large hellhound roams here.(Red Aura)
< 196h/198H 127v/129V Pos: standing >
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South
A large hellhound roams here.(Red Aura)
< 196h/198H 125v/129V Pos: standing >
Alas, you cannot go that way. . . .
< 197h/198H 126v/129V Pos: standing >
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South
A dark sinister looking werewolf stands here.(Red Aura)
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
< 197h/198H 124v/129V Pos: standing >
A Gloomy Graveyard
This is a scary looking graveyard. There is a thick fog across the whole
graveyard. The tombstones are corroded from the weather and are covered in
thick spider webs. Some of the graves have been dug up by thieves looking for
valuables. There is heavy brush around the tombs. In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other. Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -North -East -South -West
The corpse of a cruel wight is lying here.
< 198h/198H 127v/129V Pos: standing >
A Gloomy Graveyard
This is a scary looking graveyard. There is a thick fog across the whole
graveyard. The tombstones are corroded from the weather and are covered in
thick spider webs. Some of the graves have been dug up by thieves looking for
valuables. There is heavy brush around the tombs. In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other. Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -South -West
A grim looking tombstone lies here.
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
A deranged ghoul stands here eatting some rotting flesh.(Red Aura)
< 198h/198H 125v/129V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 198h/198H 127v/129V Pos: standing >
A Gloomy Graveyard
This is a scary looking graveyard. There is a thick fog across the whole
graveyard. The tombstones are corroded from the weather and are covered in
thick spider webs. Some of the graves have been dug up by thieves looking for
valuables. There is heavy brush around the tombs. In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other. Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -North -South -West
< 198h/198H 127v/129V Pos: standing >
A Gloomy Graveyard
This is a scary looking graveyard. There is a thick fog across the whole
graveyard. The tombstones are corroded from the weather and are covered in
thick spider webs. Some of the graves have been dug up by thieves looking for
valuables. There is heavy brush around the tombs. In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other. Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -North -West
A grim looking tombstone lies here.
< 198h/198H 125v/129V Pos: standing >
A slight wind blows a chill into living tissue.
< 198h/198H 126v/129V Pos: standing >
A Gloomy Graveyard
This is a scary looking graveyard. There is a thick fog across the whole
graveyard. The tombstones are corroded from the weather and are covered in
thick spider webs. Some of the graves have been dug up by thieves looking for
valuables. There is heavy brush around the tombs. In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other. Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -North -East -South# -West
A deranged ghoul stands here eatting some rotting flesh.(Red Aura)
< 198h/198H 126v/129V Pos: standing >
Are you mad!?
< 198h/198H 129v/129V Pos: standing >
Ghouls are undead creatures, once human, who now feed on the flesh of corpses. Although the change from human to ghoul has deranged and destroyed their minds, ghouls have a terrible cunning which enables them to hunt their prey most effectively.
Ghouls are vaguely recognizable as once having been human, but have become horribly disfigured by their change to ghouls. The tongue becomes long and tough for licking marrow from cracked bones, the teeth become sharp and elongated, and the nails grow strong and sharp like claws.
A deranged ghoul appears to be Undead and is in excellent condition.
It's medium in size.
It seems to be moving much faster than normal..
It's encased in a shimmering globe!
It has little gills in its neck!
< 198h/198H 129v/129V Pos: standing >
A Gloomy Graveyard
This is a scary looking graveyard. There is a thick fog across the whole
graveyard. The tombstones are corroded from the weather and are covered in
thick spider webs. Some of the graves have been dug up by thieves looking for
valuables. There is heavy brush around the tombs. In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other. Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -North -East -South -West
A deranged ghoul stands here eatting some rotting flesh.(Red Aura)
< 198h/198H 127v/129V Pos: standing >
A Gloomy Graveyard
This is a scary looking graveyard. There is a thick fog across the whole
graveyard. The tombstones are corroded from the weather and are covered in
thick spider webs. Some of the graves have been dug up by thieves looking for
valuables. There is heavy brush around the tombs. In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other. Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -North -South -West
< 198h/198H 125v/129V Pos: standing >
A Gloomy Graveyard
This is a scary looking graveyard. There is a thick fog across the whole
graveyard. The tombstones are corroded from the weather and are covered in
thick spider webs. Some of the graves have been dug up by thieves looking for
valuables. There is heavy brush around the tombs. In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other. Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -South -West
A grim looking tombstone lies here.
A deranged ghoul stands here eatting some rotting flesh.(Red Aura)
< 198h/198H 124v/129V Pos: standing >
A Gloomy Graveyard
This is a scary looking graveyard. There is a thick fog across the whole
graveyard. The tombstones are corroded from the weather and are covered in
thick spider webs. Some of the graves have been dug up by thieves looking for
valuables. There is heavy brush around the tombs. In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other. Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -North -East -South -West
The corpse of a cruel wight is lying here.
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
< 198h/198H 122v/129V Pos: standing >
A cruel wight leaves west.
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South
A dark sinister looking werewolf stands here.(Red Aura)
A dark sinister looking werewolf stands here.(Red Aura)
< 198h/198H 124v/129V Pos: standing >
Pardon?
< 198h/198H 129v/129V Pos: standing >
Are you mad!?
< 198h/198H 129v/129V Pos: standing >
You have just passed the half-way point on the way towards your next level.
< 198h/198H 129v/129V Pos: standing >
Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
<None>
There are 0 visible god(s) on.
Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[29 Skald ] Koms Outcast - The Empire (Human)
[26 Psionicist ] Gathxa (Githzerai)
[55 Necrolyte ] Ior Delete Calming The Empire (Gnome) (AFK)
[27 Illusionist ] Khane (Grey Elf)
[35 Controller ] Gronka (Grey Elf)
[33 Zealot ] Kestel (Grey Elf)
[44 Necrolyte ] Loch Allahling - The Empire (Gnome)
There are 7 mortal(s) on.
Total visible players: 7.
Record number of connections this boot: 25.
There are evil(s) online.
< 198h/198H 129v/129V Pos: standing >
A cruel wight enters from the south.
< 198h/198H 129v/129V Pos: standing >
Kestel sneaks in from the south.
< 198h/198H 129v/129V Pos: standing >
A werewolf leaves south.
< 198h/198H 129v/129V Pos: standing >
Kestel nods.
< 198h/198H 129v/129V Pos: standing >
A werewolf leaves south.
< 198h/198H 129v/129V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 198h/198H 129v/129V Pos: standing >
Kestel sneaks north.
Khane sneaks north.
< 198h/198H 129v/129V Pos: standing >
A Dirt Path
Obvious exits: -North -South
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
< 198h/198H 129v/129V Pos: standing >
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South
Khane (Grey Elf)(medium) stands here (Newbie).(Gold Aura)
Kestel (Grey Elf)(medium) stands here.(Gold Aura)
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
< 198h/198H 127v/129V Pos: standing >
Autosaving...
Kestel suddenly attacks a cruel wight!
Kestel's crush wounds a cruel wight.
< 198h/198H 127v/129V Pos: standing >
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
< 198h/198H 125v/129V Pos: standing >
A Gloomy Graveyard
This is a scary looking graveyard. There is a thick fog across the whole
graveyard. The tombstones are corroded from the weather and are covered in
thick spider webs. Some of the graves have been dug up by thieves looking for
valuables. There is heavy brush around the tombs. In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other. Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -North -East -South -West
The corpse of a cruel wight is lying here.
A dark sinister looking werewolf stands here.(Red Aura)
< 198h/198H 123v/129V Pos: standing >
A werewolf leaves west.
< 198h/198H 129v/129V Pos: standing >
A Gloomy Graveyard
This is a scary looking graveyard. There is a thick fog across the whole
graveyard. The tombstones are corroded from the weather and are covered in
thick spider webs. Some of the graves have been dug up by thieves looking for
valuables. There is heavy brush around the tombs. In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other. Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -South -West
A grim looking tombstone lies here.
A dark sinister looking werewolf stands here.(Red Aura)
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
< 198h/198H 127v/129V Pos: standing >
A deranged ghoul enters from the south.
< 198h/198H 127v/129V Pos: standing >
A Gloomy Graveyard
This is a scary looking graveyard. There is a thick fog across the whole
graveyard. The tombstones are corroded from the weather and are covered in
thick spider webs. Some of the graves have been dug up by thieves looking for
valuables. There is heavy brush around the tombs. In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other. Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -North -East -South -West
The corpse of a cruel wight is lying here.
< 198h/198H 125v/129V Pos: standing >
A Gloomy Graveyard
This is a scary looking graveyard. There is a thick fog across the whole
graveyard. The tombstones are corroded from the weather and are covered in
thick spider webs. Some of the graves have been dug up by thieves looking for
valuables. There is heavy brush around the tombs. In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other. Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -East -South
The corpse of a cruel wight is lying here.
A small piece of copper has been left here.
A grim looking tombstone lies here.
A deranged ghoul stands here eatting some rotting flesh.(Red Aura)
A dark sinister looking werewolf stands here.(Red Aura)
< 198h/198H 124v/129V Pos: standing >
You begin to focus your will...
A werewolf suddenly attacks YOU!
A werewolf misses you.
< 198h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC:excellent E: wolf sta EP: excellent >
Casting: inflict pain *
< 198h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC:excellent E: wolf sta EP: excellent >
Your mental manipulations become a reality...
-=[A werewolf screams out in pain!]=-
< 198h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC:excellent E: wolf sta EP: few scratches >
You begin to focus your will...
< 198h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC:excellent E: wolf sta EP: few scratches >
A werewolf misses you.
You dodge a werewolf's vicious attack.
You dodge a werewolf's vicious attack.
A werewolf misses you with its clumsy kick at your chest.
< 198h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC:excellent E: wolf sta EP: few scratches >
Casting: inflict pain *
< 198h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC:excellent E: wolf sta EP: few scratches >
Your mental manipulations become a reality...
-=[A werewolf screams out in pain!]=-
< 198h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC:excellent E: wolf sta EP: small wounds >
You begin to focus your will...
< 198h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC:excellent E: wolf sta EP: small wounds >
Casting: inflict pain *
< 198h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC:excellent E: wolf sta EP: small wounds >
-=[A werewolf's impressive claw strikes you very hard.]=-
OUCH! That really did HURT!
A werewolf misses you.
You dodge a werewolf's vicious attack.
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: small wounds >
Your mental manipulations become a reality...
-=[A werewolf screams out in pain!]=-
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: few wounds >
You miss a werewolf.
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: few wounds >
You begin to focus your will...
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: few wounds >
Casting: inflict pain *
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: few wounds >
Your mental manipulations become a reality...
-=[A werewolf screams out in pain!]=-
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: nasty wounds >
A werewolf misses you.
A werewolf misses you.
You duck under a werewolf's lame kick.
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: nasty wounds >
You begin to focus your will...
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: nasty wounds >
Casting: inflict pain *
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: nasty wounds >
Your mental manipulations become a reality...
-=[A werewolf screams out in pain!]=-
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: nasty wounds >
You begin to focus your will...
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: nasty wounds >
A werewolf misses you.
A werewolf misses you.
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: nasty wounds >
Casting: inflict pain *
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: nasty wounds >
Your mental manipulations become a reality...
-=[A werewolf screams out in pain!]=-
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: pretty hurt >
You miss a werewolf.
You begin to focus your will...
< 171h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: pretty hurt >
Casting: inflict pain *
You dodge a werewolf's vicious attack.
-=[A werewolf's fine claw strikes you.]=-
-=[A werewolf's kick hits you directly in the face.]=-
< 150h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: pretty hurt >
Your mental manipulations become a reality...
-=[A werewolf screams out in pain!]=-
< 150h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: awful >
You begin to focus your will...
< 150h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: awful >
Casting: inflict pain *
< 150h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: small wounds E: wolf sta EP: awful >
Your mental manipulations become a reality...
-=[A werewolf screams out in pain!]=-
-=[A werewolf's fine claw strikes you hard.]=-
A werewolf misses you.
-=[A werewolf's claw strikes you hard.]=-
< 124h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: few wounds E: wolf sta EP: awful >
You begin to focus your will...
< 124h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: few wounds E: wolf sta EP: awful >
Casting: inflict pain *
< 124h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: few wounds E: wolf sta EP: awful >
Your mental manipulations become a reality...
-=[A werewolf screams out in pain!]=-
A werewolf is stunned!
< 124h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: few wounds E: wolf sta EP: awful >
You dodge a werewolf's vicious attack.
-=[A werewolf's impressive claw seriously wounds you.]=-
OUCH! That really did HURT!
You begin to focus your will...
< 98h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf sta EP: awful >
The sun starts to set in the south.
< 98h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf sta EP: awful >
Casting: ballistic attack *
< 98h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf sta EP: awful >
Your mental manipulations become a reality...
You chuckle as a stone strikes a werewolf.
The globe around a werewolf's body flares as it bears the brunt of your assault!
< 98h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf sta EP: awful >
-=[A werewolf's fine claw strikes you very hard.]=-
You dodge a werewolf's vicious attack.
You begin to focus your will...
< 85h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf sta EP: awful >
A deranged ghoul leaves south.
< 85h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf sta EP: awful >
Casting: inflict pain *
< 85h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf sta EP: awful >
Your mental manipulations become a reality...
-=[A werewolf screams out in pain!]=-
< 85h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf sta EP: awful >
You begin to focus your will...
< 85h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf sta EP: awful >
A werewolf misses you.
A werewolf misses you.
A werewolf misses you.
< 85h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf sta EP: awful >
Casting: ballistic attack *
< 85h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf sta EP: awful >
Your mental manipulations become a reality...
You chuckle as a stone strikes a werewolf.
The globe around a werewolf's body flares as it bears the brunt of your assault!
< 85h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf sta EP: awful >
You miss a werewolf.
< 85h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf sta EP: awful >
A werewolf misses you.
You dodge a werewolf's vicious attack.
You dodge a bash from a werewolf, who loses its balance and falls.
< 85h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf kne EP: awful >
You don't know that spell!
< 85h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf kne EP: awful >
-=[Your decent whip enshrouds a werewolf in a mist of blood.]=-
A werewolf is stunned!
< 85h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf kne EP: awful >
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
9th CIRCLE:
ether warp
psychic crush
10th CIRCLE:
death field
wormhole
11th CIRCLE:
biofeedback
12th CIRCLE:
enrage
1st CIRCLE:
adrenaline control
ego whip
excogitate
2nd CIRCLE:
ballistic attack
enhance agility
enhance constitution
enhance dexterity
enhance strength
3rd CIRCLE:
aura sight
lend health
molecular agitation
4th CIRCLE:
ego blast
A deranged ghoul enters from the south.
energy containment
flesh armor
5th CIRCLE:
inflict pain
6th CIRCLE:
cell adjustment
create sound
flight
intellect fortress
7th CIRCLE:
detonate
tower of iron will
8th CIRCLE:
ectoplasmic form
molecular control
< 85h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf kne EP: awful >
A deranged ghoul enters from the south.
< 85h/198H 127v/129V Pos: standing >
< T: Gathxa TP: sta TC: nasty wounds E: wolf kne EP: awful >
-=[Your decent whip enshrouds a werewolf in a mist of blood.]=-
A werewolf is incapacitated and will slowly die, if not aided.
< 85h/198H 127v/129V Pos: standing >
<You begin to focus your will...
< 85h/198H 127v/129V Pos: standing >
<Casting: ego blast *
The taste of blood slowly fades from your body.
< 85h/198H 127v/129V Pos: standing >
<Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 85h/198H 127v/129V Pos: standing >
<Your mental manipulations become a reality...
You mentally blast a werewolf's ego.
A werewolf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a werewolf's last actions in this world.
< 85h/198H 127v/129V Pos: standing >
You get a few coins from the corpse of a werewolf.
There were: 1 platinum coin, 10 gold coins.
< 85h/198H 129v/129V Pos: standing >
You sit down and relax.
< 85h/198H 129v/129V Pos: sitting >
You start meditating...
< 85h/198H 129v/129V Pos: sitting >
You stop meditating.
A Gloomy Graveyard
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
The corpse of a werewolf is lying here.
The corpse of a cruel wight is lying here.
A small piece of copper has been left here.
A grim looking tombstone lies here.
A deranged ghoul stands here eatting some rotting flesh.(Red Aura)
A deranged ghoul stands here eatting some rotting flesh.(Red Aura)
< 92h/198H 129v/129V Pos: sitting >
A deranged ghoul leaves east.
< 93h/198H 129v/129V Pos: sitting >
You clamber to your feet.
< 93h/198H 129v/129V Pos: standing >
A Gloomy Graveyard
This is a scary looking graveyard. There is a thick fog across the whole
graveyard. The tombstones are corroded from the weather and are covered in
thick spider webs. Some of the graves have been dug up by thieves looking for
valuables. There is heavy brush around the tombs. In some places of the
graveyard the tombs are so close together, that the people in the graves
must have been stacked on each other. Also the graveyard is rumored to have
many ghosts wondering in it.
Obvious exits: -North -East -South -West
The corpse of a cruel wight is lying here.
A deranged ghoul stands here eatting some rotting flesh.(Red Aura)
< 93h/198H 127v/129V Pos: standing >
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South
The corpse of a cruel wight is lying here.
Khane (Grey Elf)(medium) sits resting.(Gold Aura)
Kestel (Grey Elf)(medium) sits resting.(Gold Aura)
< 93h/198H 125v/129V Pos: standing >
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South
The corpse of a cruel wight is lying here.
A large hellhound roams here.(Red Aura)
A large hellhound roams here.(Red Aura)
< 95h/198H 127v/129V Pos: standing >
Pardon?
< 95h/198H 127v/129V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 96h/198H 127v/129V Pos: standing >
You stop using a large leather backpack.
< 96h/198H 127v/129V Pos: standing >
You get a gauze bandage from a large leather backpack.
< 97h/198H 129v/129V Pos: standing >
You attempt to bandage yourself.
< 98h/198H 129v/129V Pos: standing >
You are not focused enough, you destroy the bandage.
You are no longer being bandaged.
< 99h/198H 129v/129V Pos: standing >
A hellhound leaves north.
< 100h/198H 129v/129V Pos: standing >
You strap a large leather backpack on your back.
< 100h/198H 129v/129V Pos: standing >
Score information for Gathxa
Level: 26 Race: Githzerai Class: Psionicist Sex: Male
Hit points: 101(198) Mana: 488(488) Moves: 129(129)
Coins carried: 1 platinum 10 gold 0 silver 0 copper
Coins in bank: 146 platinum 284 gold 322 silver 1818 copper
Playing time: 0 days / 20 hours/ 50 minutes
Received data: 0.0529 MB this session.
Send data: 0.0020 MB this session.
Compression ratio: 80%
80%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 8
Detecting: Evil Good Magic Life
Enchantments: Ultravision Farsee Fly Armor
Bartender Quests Remaining: 8
Combat Pulse: 19 Spell Pulse: 0.90
Leaderboard Points: 259
Active Spells:
--------------
intellect fortress (11 minutes)
flesh armor (12 minutes)
enhance strength (13 minutes)
enhance dexterity (13 minutes)
enhance constitution (13 minutes)
enhance agility (13 minutes)
well-rested bonus (74 minutes)
fly (39 minutes)
aura sight (23 minutes)
Score information for Gathxa
Level: 26 Race: Githzerai Class: Psionicist Sex: Male
Hit points: 101(198) Mana: 488(488) Moves: 129(129)
Coins carried: 1 platinum 10 gold 0 silver 0 copper
Coins in bank: 146 platinum 284 gold 322 silver 1818 copper
Playing time: 0 days / 20 hours/ 50 minutes
Received data: 0.0529 MB this session.
Send data: 0.0020 MB this session.
Compression ratio: 80%
80%
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 8
Detecting: Evil Good Magic Life
Enchantments: Ultravision Farsee Fly Armor
Bartender Quests Remaining: 8
Combat Pulse: 19 Spell Pulse: 0.90
Leaderboard Points: 259
Active Spells:
--------------
intellect fortress (11 minutes)
flesh armor (12 minutes)
enhance strength (13 minutes)
enhance dexterity (13 minutes)
enhance constitution (13 minutes)
enhance agility (13 minutes)
well-rested bonus (74 minutes)
fly (39 minutes)
aura sight (23 minutes)
< 101h/198H 129v/129V Pos: standing >
You are well on your way towards your next level.
< 101h/198H 129v/129V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 101h/198H 129v/129V Pos: standing >
A Kobold sneaks in from the north.
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -South -West
A large hellhound roams here.(Red Aura)
A large hellhound roams here.(Red Aura)
< 102h/198H 127v/129V Pos: standing >
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -East
< 102h/198H 125v/129V Pos: standing >
A Dirt Path
This is the trail that leads away from the dark tower. The trail is
narrow and has heavy forests on each side. This trail doesn't seem to have
been used as much as the rest of them, because it still has grass growing
over it. There are many animals in the nearby forest. The trail is easy to
follow because it's nicely cleared and the forest has a definite lining.
Obvious exits: -North -South
< 102h/198H 123v/129V Pos: standing >
A Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs. Travel south to visit the graveyard.
Obvious exits: -North -East -South -West
< 102h/198H 122v/129V Pos: standing >
A Tower of Undead Minions
The tower is very nicely constructed. The walls are made of light gray
stone that has been smoothed down. This tower was once populated by a well
respected society of nobles and their slaves. Now the tower has been taken
over by a deadly disease that has now diminished the population and itself.
The tower is decorated with big rugs on the walls. Each of the rugs has large
symbols on it that has its own significance. The whole inside of the tower
is engulfed in spider webs. A strange energy can be felt here. To the east
is the bar.
Obvious exits: -North -East -West
A huge KEG of beer lies here.
A bottle of hard ale has been forgotten here.
A small diseased rat is crawling on the ground here.(Red Aura)
< 103h/198H 122v/129V Pos: standing >
You are knocked to the ground by a diseased rat's mighty bash!
A diseased rat misses you.
< 100h/198H 123v/129V Pos: sitting >
< T: Gathxa TP: sit TC: few wounds E: rat sta EP: excellent >
A diseased rat dodges your futile attack.
< 100h/198H 123v/129V Pos: sitting >
< T: Gathxa TP: sit TC: few wounds E: rat sta EP: excellent >
A diseased rat misses you.
< 100h/198H 123v/129V Pos: sitting >
< T: Gathxa TP: sit TC: few wounds E: rat sta EP: excellent >
You clamber to your feet.
< 100h/198H 123v/129V Pos: standing >
< T: Gathxa TP: sta TC: few wounds E: rat sta EP: excellent >
You begin to focus your will...
< 100h/198H 123v/129V Pos: standing >
< T: Gathxa TP: sta TC: few wounds E: rat sta EP: excellent >
Casting: inflict pain *
You dodge a diseased rat's vicious attack.
A diseased rat misses you.
A diseased rat misses you with its clumsy kick at your chest.
< 100h/198H 123v/129V Pos: standing >
< T: Gathxa TP: sta TC: few wounds E: rat sta EP: excellent >
Your mental manipulations become a reality...
-=[A diseased rat screams out in pain!]=-
< 100h/198H 123v/129V Pos: standing >
< T: Gathxa TP: sta TC: few wounds E: rat sta EP: awful >
You begin to focus your will...
< 100h/198H 123v/129V Pos: standing >
< T: Gathxa TP: sta TC: few wounds E: rat sta EP: awful >
Casting: ballistic attack *
A diseased rat misses you.
< 100h/198H 123v/129V Pos: standing >
< T: Gathxa TP: sta TC: few wounds E: rat sta EP: awful >
Your mental manipulations become a reality...
You chuckle as a stone strikes a diseased rat.
Your mental boulder smashes a diseased rat really hard.
A diseased rat is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a diseased rat's gurgling and choking signals its demise.
< 100h/198H 123v/129V Pos: standing >
The Tab Tavern
This shady hut was constructed in haste, a place for the local waste
to get pasted to the floor. Some lore said it was a bore, but just ignore
that chump slumped in the corner and hail the ring leader behind the counter,
if you want a pounder. The crowd seems lit as they sip a beer or frisky
with their whiskey.
Obvious exits: -West
An undead town drunk stands here with a bottle in hand.(Red Aura)
An undead town drunk stands here with a bottle in hand.(Red Aura)
An undead town drunk stands here with a bottle in hand.(Red Aura)
An undead town drunk stands here with a bottle in hand.(Red Aura)
(Q)Mredock, the bartender is here leaning against the bar.(Red Aura)
< 100h/198H 122v/129V Pos: standing >
Alas, you cannot go that way. . . .
< 100h/198H 122v/129V Pos: standing >
You sit down and relax.
< 100h/198H 125v/129V Pos: sitting >
You start meditating...
< 100h/198H 126v/129V Pos: sitting >
Your mana reserves are now full.
< 101h/198H 129v/129V Pos: sitting >
You clamber to your feet.
< 101h/198H 129v/129V Pos: standing >
You sit down and relax.
< 102h/198H 129v/129V Pos: sitting >
You start meditating...
< 102h/198H 129v/129V Pos: sitting >
A Kobold enters from the west.
< 108h/198H 129v/129V Pos: sitting >
A Drider snaps into visibility.
< 108h/198H 129v/129V Pos: sitting >
A Kobold suddenly attacks YOU!
-=[A Kobold's crude bludgeon strikes you.]=-
< 105h/198H 129v/129V Pos: sitting >
< T: Gathxa TP: sit TC: few wounds E: A Kobold sta EP: excellent >
An undead drunk frowns in boredom at the obviously one-sided struggle.
< 105h/198H 129v/129V Pos: sitting >
< T: Gathxa TP: sit TC: few wounds E: A Kobold sta EP: excellent >
A faint hum can be heard from Tsunami, the trident of storms carried by a Kobold.
< 105h/198H 129v/129V Pos: sitting >
< T: Gathxa TP: sit TC: few wounds E: A Kobold sta EP: excellent >
A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
-=[You begin to dry out and wilt.]=-
Your something melted corroded by the acid.
Your something melted corroded by the acid.
Your something melted corroded by the acid.