The death of [53 Dark Dreamer] Terru The Empire (Gnome)

in Rugged Hillside of the Northern Wilds

from the perspective of [53 Dark Dreamer] Terru The Empire (Gnome)

<worn as a badge>    a ball of crackling energy [superior] (glowing) [70%]
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       a masterly-crafted gold visor
<worn in ear>        a pulsating diamond earring (glowing)
<worn in ear>        a green and black oval earring [poor] [88%]
<worn on face>       a silk veil of the enchantress [poor]
<worn around neck>   a silvery amulet (glowing)
<worn around neck>   a silvery amulet (glowing) [87%]
<worn on body>       a suit of flame-wreathed platemail
<worn as quiver>     an old leather quiver
<worn about waist>   a belt of skulls [superior]
<worn on belt buckle>a mystical tome covered in demon-skin
<attached to belt>   an obsidian hookah
<worn on arms>       some mantis sleeves
<worn around wrist>  the band of emerald flames[239h 35m 14s]
<worn around wrist>  a bracelet of influence [poor]
<worn on hands>      a pair of cured xorn-hide gauntlets [superior]
<worn on finger>     a glowing electrum ring [superior] (illuminating) [56%]
<primary weapon>     the mystic axe of the dragonkind (humming)[239h 35m 14s]
<held>               a mummified deva's head [poor] (invis) (humming) [78%]
<worn on legs>       the leggings of Arkan'non (invis)
<worn on feet>       some boots of the black winged dragon (glowing)

   .^*..+...    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 702h/702H 156v/201V Pos: standing >

< 702h/702H 157v/201V Pos: standing >
Looks like an exit.
You extend your sights northward.
    MMM^^^MM    
  MMMM^M*^MMM   
 MMM*******MMM  
 M*****^M^*^MM  
 ****M*P^^^**M  
 ***^.^@+..***  
 **.^...+..^**  
  ......M...*   
   ..^..+...    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
A rock lizard stands here.
A rock lizard stands in mid-air here, fighting a Drider.
A cougar stands here.
An unworried hill giant stands in mid-air here, fighting a Drider. (Casting) 
A Drider (huge)  Suicide Squad stands in mid-air here, fighting a mountain goat.(Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
A rock lizard stands in mid-air here, fighting a Drider.
A mountain goat stands in mid-air here, fighting a Drider.
A mountain goat stands in mid-air here, fighting a Drider.
An unworried hill giant stands in mid-air here, fighting a Drider.

< 702h/702H 160v/201V Pos: standing >
    MMM^^^MM    
  MMMM^M*^MMM   
 MMM*******MMM  
 M*****^M^*^MM  
 ****M*@^^^**M  
 ***^.^^+..***  
 **.^...+..^**  
  ......M...*   
   ..^..+...    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
A rock lizard stands here.
A rock lizard stands in mid-air here, fighting a Drider.
A cougar stands in mid-air here, fighting a Drider.
An unworried hill giant stands in mid-air here, fighting a Drider. (Casting) 
A Drider (huge)  Suicide Squad stands in mid-air here, fighting a mountain goat. (Casting) (Red Aura)
An impenetrable globe of darkness floats near a Drider's head.
A rock lizard stands in mid-air here, fighting a Drider.
A mountain goat stands in mid-air here, fighting a Drider.
A mountain goat stands in mid-air here, fighting a Drider.
An unworried hill giant stands in mid-air here, fighting a Drider.

< 702h/702H 166v/201V Pos: standing >
A Drider snaps into visibility.
An unworried hill giant starts casting an offensive spell.
An unworried hill giant attacks a Drider. [1 Hits]
You start chanting...

< 702h/702H 167v/201V Pos: standing >
A rock lizard growls at a Drider.
A rock lizard suddenly attacks a Drider!
Casting: asphyxiate 
An unworried hill giant completes her spell...
An unworried hill giant utters the words 'oagzajg qraje'
An unworried hill giant points at a Drider.
An unworried hill giant creates a gaseous cloud with a wave of her hand, directing it at a Drider and causing him to choke painfully.

< 702h/702H 174v/201V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'paffue xurhuio'
An unworried hill giant seems to be blinded!
An unworried hill giant begins to dry and wilt.
You complete your spell...
A pair of Ghostly Hands appear before a Drider, close around his neck and begin to squeeze!
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!

< 702h/702H 175v/201V Pos: standing >
A Drider snaps into visibility.
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!

< 702h/702H 177v/201V Pos: standing >
A Drider snaps into visibility.
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!
A rock lizard attacks a Drider. [0 Hits]

< 702h/702H 178v/201V Pos: standing >
    MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^M^*^MM  
 ****M*@^^^**M  
 ***^.^^+..***  
 **.^...+..^**  
  ......M...*   
   ..^..+...    

< 702h/702H 182v/201V Pos: standing >
An unworried hill giant completes her spell...
An unworried hill giant utters the words 'abrauztg gpahhzfuio uqzbarr'
An unworried hill giant points at a Drider.
An unworried hill giant's spell flows around a Drider, leaving him unharmed!
You start chanting...

< 702h/702H 183v/201V Pos: standing >
A Drider starts casting a spell.

< 702h/702H 185v/201V Pos: standing >
A rock lizard attacks a Drider. [0 Hits]
An unworried hill giant starts casting a spell called 'purify spirit'.
An unworried hill giant attacks a Drider. [0 Hits]

< 702h/702H 186v/201V Pos: standing >
A mountain goat attacks a Drider. [0 Hits]
    MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^M^*^MM  
 ****M*@^^^**M  
 ***^.^^+..***  
 **.^...+..^**  
  ......M...*   
   ..^..+...    

< 702h/702H 187v/201V Pos: standing >
A cougar kicks a Drider, cracking exo-skelelton.
A cougar attacks a Drider. [0 Hits]

< 702h/702H 189v/201V Pos: standing >
Casting: asphyxiate 
    MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^M^*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^...+..^**  
  ......M...*   
   ..^..+...    

< 702h/702H 190v/201V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Drider, close around his neck and begin to squeeze!
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!
A mountain goat hurts its foot on a Drider's tough exterior.
A mountain goat attacks a Drider. [0 Hits]

< 702h/702H 191v/201V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'efaui iahjcandus'
A Drider sucks the life out of the surroundings, healing a Drider.
Your spell flows around a Drider, leaving him unharmed!

< 702h/702H 193v/201V Pos: standing >
A Drider snaps into visibility.
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!

< 702h/702H 194v/201V Pos: standing >
A rock lizard attacks a Drider. [0 Hits]
An unworried hill giant starts casting an offensive spell.
An unworried hill giant attacks a Drider. [1 Hits]

< 702h/702H 195v/201V Pos: standing >
    MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^M^*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^...+..^**  
  ......M...*   
   ..^..+...    

< 702h/702H 197v/201V Pos: standing >
    MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^M*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^...+..^**  
  ......M...*   
   ..^..+...    

< 702h/702H 198v/201V Pos: standing >
An unworried hill giant completes her spell...
An unworried hill giant utters the words 'purify spirit'
An unworried hill giant is briefly surrounded by a white aura.
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!
You start chanting...

< 702h/702H 199v/201V Pos: standing >
A rock lizard attacks a Drider. [0 Hits]
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!

< 702h/702H 201v/201V Pos: standing >
    MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^M*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^...+..^**  
  ......M...*   
   ..^..+...    
A Kobold attempts to stab you in the back, but your biofeedback quickly absorbs the impact before fading away!
A Kobold snaps into visibility.
Out of nowhere, a Kobold stabs you in the back.

< 701h/702H 201v/201V Pos: standing >
< T: Terru TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 
< 701h/702H 201v/201V Pos: standing >
< T: Terru TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 Casting: asphyxiate 
Unseen things and illusion vanish from your sight.
A Drider's pupils dialate and return to normal.
A Kobold's pupils dialate and return to normal.
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!

< 701h/702H 201v/201V Pos: standing >
< T: Terru TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 You complete your spell...
A pair of Ghostly Hands appear before a Drider, close around his neck and begin to squeeze!
A Drider snaps into visibility.
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!
A Drider attempts to flee.
A Drider tries to flee, but can't make it out of here!

< 701h/702H 201v/201V Pos: standing >
< T: Terru TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 A Drider snaps into visibility.
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Drider's throat!
A rock lizard attacks a Drider. [0 Hits]

< 701h/702H 201v/201V Pos: standing >
< T: Terru TP: sta TC:few scratches E: A Kobold sta EP: excellent >
 Your spell flows around a Drider, leaving him unharmed!
A Kobold snaps into visibility.
[Damage:  5 ] A Kobold is burned severely as he hits you!
[Damage:  6 ] A Kobold is burned severely as he hits you!
A Kobold attacks you. [2 Hits]

< 680h/702H 201v/201V Pos: standing >
< T: Terru TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
 An unworried hill giant completes her spell...
An unworried hill giant utters the words 'abrauztg gpahhzfuio uqzbarr'
An unworried hill giant points at a Drider.
An unworried hill giant's spell flows around a Drider, leaving him unharmed!
A Drider attempts to flee.
A Drider leaves west.

< 680h/702H 201v/201V Pos: standing >
< T: Terru TP: sta TC:few scratches E: A Kobold sta EP: few scratches >
     MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^M*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^...+..^**  
  ......M...*   
   ..^..+...    
A Kobold snaps into visibility.
A Kobold tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 680h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC:few scratches E: A Kobold sta EP: few scratches >
     MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^M*^MM  
 ****^*@^^^**M  
 ***^.P^+..***  
 **.^...+..^**  
  ......M...*   
   ..^..+...    

< 680h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC:few scratches E: A Kobold sta EP: few scratches >
 A Kobold snaps into visibility.
You attack a Kobold. [0 Hits]
    MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^M*^MM  
 ****^*@^^^**M  
 ***^.^P+..***  
 **.^...+..^**  
  ......M...*   
   ..^..+...    

< 680h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC:few scratches E: A Kobold sta EP: few scratches >
     MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^M*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^..P+..^**  
  ......M...*   
   ..^..+...    

< 680h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC:few scratches E: A Kobold sta EP: few scratches >
     MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^M*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^...+..^**  
  .....PM...*   
   ..^..+...    

< 680h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC:few scratches E: A Kobold sta EP: few scratches >
     MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^M*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^...+..^**  
  ......M...*   
   ..^.P+...    

< 680h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC:few scratches E: A Kobold sta EP: few scratches >
 An unworried hill giant starts casting a spell.

< 680h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC:few scratches E: A Kobold sta EP: few scratches >
     MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^M*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^...+..^**  
  .....PM...*   
   ..^..+...    

< 680h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC:few scratches E: A Kobold sta EP: few scratches >
     MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^M*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^..P+..^**  
  ......M...*   
   ..^..+...    

< 680h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC:few scratches E: A Kobold sta EP: few scratches >
 A Kobold snaps into visibility.
[Damage:  8 ] A Kobold is burned severely as he hits you!
[Damage:  8 ] A Kobold is burned severely as he hits you!
[Damage:  9 ] A Kobold is burned severely as he hits you!
[Damage:  8 ] A Kobold is burned severely as he hits you!
[Damage:  8 ] A Kobold is burned severely as he hits you!
A Kobold attacks you. [5 Hits]

< 602h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
     MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^M*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^..P+..^**  
  ......M...*   
   ..^..+...    

< 602h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
 A Kobold deflects your blow and strikes back at YOU!
A Kobold snaps into visibility.
[Damage: 16 ] A Kobold is burned severely as he hits you!
You attack a Kobold. [0 Hits]
    MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^^*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^..P+..^**  
  ......M...*   
   ..^..+...    

< 572h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
 You feel your skin harden to stone.

< 572h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
 An unworried hill giant starts casting a spell called 'greater mending'.

< 572h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
 An unworried hill giant completes her spell...
An unworried hill giant utters the words 'ofzahzf wunsoeuio'
An unworried hill giant shudders as an immense rush of life flows into her body!

< 572h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
 A Kobold snaps into visibility.
The illusion surrounding you fades away!
[Damage:  1 ] A Kobold is burned severely as he hits you!
[Damage:  1 ] A Kobold is burned severely as he hits you!
[Damage:  1 ] A Kobold is burned severely as he hits you!
[Damage:  1 ] A Kobold is burned severely as he hits you!
[Damage:  5 ] A Kobold is burned severely as he hits you!
You feel your skin soften and return to normal.
[Damage:  5 ] A Kobold is burned severely as he hits you!
A Kobold attacks you. [6 Hits]

< 547h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
     MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^^*^MM  
 ****^*@^^^**M  
 ***^.^P+..***  
 **.^...+..^**  
  ......M...*   
   ..^..+...    

< 547h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
 A Drider skitters in from the south.

< 547h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
     MMMM^^MM    
  MMMM^^*^MMM   
 MMM*******MMM  
 M*****^^^*^MM  
 ****^*@^^^**M  
 ***^.^^+..***  
 **.^...+..^**  
  ......M...*   
   ..^..+...    

< 547h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
 An unworried hill giant suddenly attacks a Drider!
A Kobold snaps into visibility.
You attack a Kobold. [0 Hits]

< 547h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
 A rock lizard suddenly attacks a Drider!

< 547h/702H 201v/201V Pos: sitting >
< T: Terru TP: sit TC: small wounds E: A Kobold sta EP: few scratches >
 An unworried hill giant starts casting a spell.
You scramble madly to your feet!
A Kobold snaps into visibility.
Everything is blurry after a Kobold's head came crashing into your skull.
[Damage:  5 ] A Kobold is burned severely as he hits you!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 507h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 507h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 507h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 507h/702H 201v/201V Pos: on your ass >
[Damage:  9 ] [Damage: 10 ] [Damage:  9 ] [Damage:  9 ] [Damage: 10 ] [Damage: 10 ] [Damage:  8 ] Being knocked unconscious strictly limits what you can do.

< 384h/702H 201v/201V Pos: on your ass >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (good)          
   The High Moor Forest                          (good)          
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (extremely good)
  *Myrloch Vale                                  (evil)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely good)
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (pure evil)     
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (slightly good) 
  *Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (very good)     
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (pure evil)     
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (pure evil)     
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (extremely evil)
   The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (slightly evil) 
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (extremely evil)
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very evil)     
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 384h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 388h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 389h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 389h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 287h/702H 201v/201V Pos: on your ass >
[Damage:  9 ] [Damage:  9 ] [Damage:  8 ] [Damage:  9 ] [Damage:  8 ] [Damage:  8 ] Being knocked unconscious strictly limits what you can do.

< 192h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 192h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 193h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 193h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 194h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 194h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 195h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 195h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 196h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 196h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 197h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 197h/702H 201v/201V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 197h/702H 201v/201V Pos: on your ass >
[Damage:  8 ] [Damage:  9 ] [Damage:  9 ] [Damage: 10 ] [Damage: 19 ] You wish that your wounds would stop BLEEDING so much!
[Damage:  8 ]