An orcish shaman who is rather far off to your north.
An old orcish woman who is rather far off to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
An orcish elite who is close by to your west.
< 132h/132H 110v/113V Pos: standing >
You quickly scan the area.
An orcish shaman who is close by to your north.
An orcish thief who is close by to your north.
A female orc who is close by to your north.
A black skunk who is not far off to your north.
An orcish thief who is a brief walk away to your north.
An orcish shaman who is rather far off to your north.
An old orcish woman who is rather far off to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
An orcish elite who is close by to your west.
< 132h/132H 112v/113V Pos: standing >
You quickly scan the area.
An orcish shaman who is close by to your north.
An orcish thief who is close by to your north.
A female orc who is close by to your north.
A black skunk who is not far off to your north.
An orcish thief who is a brief walk away to your north.
The grinning bobcat who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
The orc gate guard who is close by to your south.
An orcish elite who is close by to your west.
< 132h/132H 112v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orcish shaman is here practicing a new spell.
An orcish thief watches his next victim closely.
Running about town, this female orc is restocking her low supplies.
< 132h/132H 112v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A small black skunk peers wearily at you.
< 132h/132H 111v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orcish thief watches his next victim closely.
The grinning bobcat hungrily peers through the area.
< 132h/132H 110v/113V Pos: standing >
You do not see that here.
< 132h/132H 110v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
An orcish shaman is here practicing a new spell.
(Q)An old orcish woman cries over the loss of her spouse.
< 132h/132H 109v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
An orcish assassin prowls the area hunting his new prey.
< 132h/132H 108v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
An orcish shaman is here practicing a new spell.
(Q)An old orcish woman cries over the loss of her spouse.
< 132h/132H 108v/113V Pos: standing >
An orcish shaman leaves east.
< 132h/132H 108v/113V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
An orc guard of the Black Order is here watching your every action.
< 132h/132H 108v/113V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Running about town, this female orc is restocking her low supplies.
The grinning bobcat hungrily peers through the area.
< 132h/132H 107v/113V Pos: standing >
A female orc leaves east.
Alas, you cannot go that way. . . .
< 132h/132H 107v/113V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 132h/132H 107v/113V Pos: standing >
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 132h/132H 107v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 132h/132H 109v/113V Pos: standing >
Wrong option.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STATUS of toggles.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tell : ON | Brief Mode : OFF | No Locate : OFF |
SmartPrompt : OFF | Compact Mode: OFF | Wimpy Level : 10 |
Shout : ON | Echo : ON | Vicious : ON |
Petition : ON | Paging : OFF | Save Notify : ON |
Who List : OFF | Screen Size : 24 | Terminal : ANSI |
Map : ON | Old SmartP : OFF | Show Titles : ON |
Battle Alert: OFF | Kingdom View: OFF | Ship Map : ON |
Take : ON | Terse Battle: OFF | QuickChant : ON |
Project : OFF | AFK : OFF | NChat : ON |
Hint Channel: OFF | Group Needed: OFF | Showspec : ON |
Web Info : OFF | Show Quests : ON | Boons : ON |
Newbie EQ : OFF | No Beep : OFF | Underline : OFF |
Surname : OFF | Damage : ON | No Level : OFF |
PetDamage : OFF | Guildname : OFF | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
< 132h/132H 113v/113V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 132h/132H 112v/113V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
< 132h/132H 111v/113V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
The grinning bobcat hungrily peers through the area.
Running about town, this female orc is restocking her low supplies.
An orc guard of the Black Order is here watching your every action.
< 132h/132H 110v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
(Q)An old orcish woman cries over the loss of her spouse.
< 132h/132H 109v/113V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A female orc who is rather far off to your north.
A drunken orc who is rather far off to your north.
An orcish thief who is in the distance to your north.
An orcish merchant who is in the distance to your north.
A black hooded orc who is in the distance to your north.
A wandering soul who is in the distance to your north.
An orcish shaman who is close by to your east.
A baby orc who is close by to your east.
A cowardly orcish girl who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish thief who is close by to your south.
The grinning bobcat who is close by to your south.
An orcish elite who is not far off to your south.
A large warhorse who is not far off to your south.
A female orc who is not far off to your south.
A black skunk who is a brief walk away to your south.
An orcish shaman who is a brief walk away to your south.
An orcish thief who is a brief walk away to your south.
A female orc who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
A baby orc who is rather far off to your south.
A cute kitten who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The grinning bobcat who is close by to your west.
A female orc who is close by to your west.
An orcish guard who is close by to your west.
< 132h/132H 109v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orcish thief watches his next victim closely.
The grinning bobcat hungrily peers through the area.
< 132h/132H 109v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orcish elite in mid-air sits atop a large warhorse.
Running about town, this female orc is restocking her low supplies.
< 132h/132H 108v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
A small black skunk peers wearily at you.
An orcish shaman is here practicing a new spell.
An orcish thief watches his next victim closely.
Running about town, this female orc is restocking her low supplies.
< 132h/132H 108v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A wandering orcish soul, flying about here, is searching for a new victim.
< 132h/132H 107v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down #
A cute kitten rolls on the ground here playing with a ball of yarn.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
< 132h/132H 106v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 132h/132H 106v/113V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
A black skunk who is not far off to your north.
An orcish shaman who is not far off to your north.
An orcish thief who is not far off to your north.
A female orc who is not far off to your north.
An orcish elite who is a brief walk away to your north.
A large warhorse who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
An orcish thief who is rather far off to your north.
The grinning bobcat who is rather far off to your north.
An old orcish woman who is in the distance to your north.
An orcish street sweeper who is close by to your east.
A wandering soul who is not far off to your east.
An orcish guard who is not far off to your east.
The grinning bobcat who is rather far off to your east.
A young toddler who is in the distance to your east.
An orcish guard who is close by to your west.
A baby orc who is not far off to your west.
An orcish elite who is a brief walk away to your west.
< 132h/132H 107v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A wandering orcish soul, flying about here, is searching for a new victim.
< 132h/132H 107v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
A small black skunk peers wearily at you.
An orcish shaman is here practicing a new spell. (casting)
An orcish thief watches his next victim closely.
Running about town, this female orc is restocking her low supplies.
< 132h/132H 107v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orcish elite in mid-air sits atop a large warhorse.
Running about town, this female orc is restocking her low supplies.
< 132h/132H 106v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orcish thief watches his next victim closely.
The grinning bobcat hungrily peers through the area.
< 132h/132H 105v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
(Q)An old orcish woman cries over the loss of her spouse.
< 132h/132H 104v/113V Pos: standing >
An orcish shaman enters from the east.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
< 132h/132H 104v/113V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
An orcish merchant who is a brief walk away to your north.
A drunken orc who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
An orcish thief who is rather far off to your north.
A black hooded orc who is rather far off to your north.
A wandering soul who is rather far off to your north.
A female orc who is rather far off to your north.
An orcish assassin who is close by to your east.
A dark orcish priest who is close by to your east.
An orcish shaman who is close by to your south.
An old orcish woman who is close by to your south.
An orcish thief who is not far off to your south.
The grinning bobcat who is not far off to your south.
An orcish elite who is a brief walk away to your south.
A large warhorse who is a brief walk away to your south.
A female orc who is a brief walk away to your south.
An orcish shaman who is rather far off to your south.
A female orc who is rather far off to your south.
A wandering soul who is in the distance to your south.
< 132h/132H 104v/113V Pos: standing >
The Great Unholy Fountain of the Shady Grove
A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned. The fountain bubbles water up from almost an
endless supply. A large church can be seen rising above the city to the
north. Several other towers which rise above the city can be seen from
the vantage point. The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.
< 132h/132H 103v/113V Pos: standing >
You quickly scan the area.
An orcish merchant who is not far off to your north.
A female orc who is not far off to your north.
A drunken orc who is not far off to your north.
A stray dog who is not far off to your north.
An orcish thief who is a brief walk away to your north.
A black hooded orc who is a brief walk away to your north.
A wandering soul who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
A draft horse who is rather far off to your north.
An orcish elite who is close by to your east.
An orcish merchant who is not far off to your east.
An orcish guard who is not far off to your east.
A warrior orc who is not far off to your east.
An old orcish woman who is not far off to your east.
An orcish shaman who is a brief walk away to your east.
A drunken orc who is in the distance to your east.
An old orcish woman who is in the distance to your east.
An orcish shaman who is not far off to your south.
A drunken orc who is a brief walk away to your south.
An orcish thief who is a brief walk away to your south.
The grinning bobcat who is rather far off to your south.
An orcish elite who is rather far off to your south.
A female orc who is rather far off to your south.
A black skunk who is in the distance to your south.
An orcish shaman who is in the distance to your south.
An orcish thief who is in the distance to your south.
A female orc who is in the distance to your south.
A female orc who is close by to your west.
An orcish thief who is close by to your west.
An old orcish woman who is close by to your west.
An old orcish woman who is a brief walk away to your west.
A black skunk who is rather far off to your west.
An orcish altar boy who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
< 132h/132H 103v/113V Pos: standing >
The Path of Prosperity
The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A large fountain can be seen just to the east from
here where a large gathering has just taken place. Lots of rubbish and
other debris line this part of the street. There are exits to the east and
west along this pathway. The exit south leads into a small holy shrine.
Obvious exits: -East -South -West
An orcish elite searches the area here for any signs of problems.
< 132h/132H 104v/113V Pos: standing >
The Path of Prosperity
The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. There are exits east and west along the path and
north and south to an armory and weaponry, respectively.
Obvious exits: -North -East -South -West
A small collar collects among the rubble on the ground.
An orcish merchant is standing here completing his next transaction.
An orc guard of the Black Order is here watching your every action.
(Q)An old orcish woman cries over the loss of her spouse.
< 132h/132H 103v/113V Pos: standing >
The Path of Prosperity
The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. There are exits east and west along the path and
south onto Peddler's Way.
Obvious exits: -North -East -South -West
A wounded warrior orc is waiting here to see Janga.
An orcish shaman is here practicing a new spell.
< 132h/132H 102v/113V Pos: standing >
The Path of Prosperity
The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove quickly rush along their way paying attention to
their tasks at hand. An old mage, watching the city from the tower window,
is casting spells of some sort. There are exits east and west along this
path. The exit north heads to the Tower of Sorcery while the exit south
leads into the warrior guild.
Obvious exits: -North -East -South# -West
< 132h/132H 101v/113V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is close by to your north.
An old orcish woman who is close by to your north.
A drunken orc who is close by to your east.
An old orcish woman who is close by to your east.
A stray dog who is not far off to your east.
A Gnome who is a brief walk away to your east.
A Gnome who is a brief walk away to your east.
A Gnome who is a brief walk away to your east.
A Grey Elf who is a brief walk away to your east.
A beautiful pegasus who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
A young orc sentinel who is a brief walk away to your east.
The orc gate guard who is a brief walk away to your east.
A black skunk who is rather far off to your east.
A warrior orc who is close by to your west.
An orcish shaman who is close by to your west.
An orcish merchant who is not far off to your west.
An orcish guard who is not far off to your west.
An old orcish woman who is not far off to your west.
An orcish elite who is a brief walk away to your west.
An orcish guard who is rather far off to your west.
The Shady Quartermaster who is rather far off to your west.
The town crier who is rather far off to your west.
An orcish thief who is in the distance to your west.
< 132h/132H 102v/113V Pos: standing >
The Path of Prosperity
The road here is about twenty-five feet wide. This Path of
Prosperity is one of the major arteries serving the Shady Grove. Dark
granite and slabs of marble form an interlocking mosaic of masonry on this
well-traveled road. Lined with guilds and small shoppes on both sides,
the Path of Prosperity also provides home to the countless of stray
animals and beggars. A dark alleyway is located to the north. Lots of
rubbish and other debris line this part of the street. There are exits
all around leading deeper into this city.
Obvious exits: -North -East -West
A drunken orc wanders about lost out of his mind.
(Q)An old orcish woman cries over the loss of her spouse.
< 132h/132H 103v/113V Pos: standing >
The Path of Prosperity
The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove are seen entering the supply shop to the south.
Strange cries of agony can be heard coming from a nearby building. There
are exits east, west, and south into various parts of the city.
Obvious exits: -East -South -West
A stray dog stands, apparently asleep.
< 132h/132H 102v/113V Pos: standing >
A black skunk enters from the south.
The East Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business. They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closes off
the city exit to the east. Many guards stand on duty here protecting the
city from unlawful entry. Eyes from above the city wall watch and mark
your every move. There are exits to the north, east, and south leading
into various parts of the city. The exit beyond the east gates leads into
the outside world.
Obvious exits: -North -East -South -West
Shattered bits of ice are scattered about the area.
An orcish guard crouches here, fighting a Halfling.
A Gnome (small) aKhBar The Empire stands in mid-air here.
A Gnome (small) Delete Calming The Empire stands in mid-air here, fighting the orc gate guard.
A Gnome (small) Balance Necros The Empire stands in mid-air here.
A Gnome (small) Allahling - The Empire stands in mid-air here.
A Halfling (small) M.D.K The Empire stands in mid-air here, fighting the orc gate guard.
A Grey Elf (medium) Balance Necros The Empire stands in mid-air here, fighting a young orc sentinel. (Casting)
A Firbolg (huge) DemonLord - The Empire stands in mid-air here, fighting the orc gate guard.
The orc gate guard stands here, fighting a Gnome.
The orc gate guard crouches here, fighting a Gnome.
The orc gate guard stands here, fighting a Firbolg.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A young orc sentinel sits here, fighting a Grey Elf.
A young orc sentinel stands here, fighting a Firbolg.
The orc gate guard stands here, fighting a Gnome.
< 132h/132H 102v/113V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'pzaruio garzz'
Upon a Grey Elf's touch a soft glow flows from his hands and surrounds a Firbolg.
< 132h/132H 102v/113V Pos: standing >
A Gnome's impressive slash wounds the orc gate guard.
A Gnome's pierce wounds the orc gate guard.
A Gnome's impressive slash wounds the orc gate guard.
A Gnome's impressive slash wounds the orc gate guard.
A Gnome's slash wounds the orc gate guard.
< 132h/132H 102v/113V Pos: standing >
A Human snaps into visibility.
A Human's impressive slash strikes the orc gate guard.
A Human's slash strikes the orc gate guard hard.
A Human's impressive slash strikes the orc gate guard.
A Human's impressive slash strikes the orc gate guard.
A Gnome snaps into visibility.
< 132h/132H 102v/113V Pos: standing >
The Path of Prosperity
The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove are seen entering the supply shop to the south.
Strange cries of agony can be heard coming from a nearby building. There
are exits east, west, and south into various parts of the city.
Obvious exits: -East -South -West
A small black skunk peers wearily at you.
A stray dog stands, apparently asleep.
< 132h/132H 102v/113V Pos: standing >
< 132h/132H 102v/113V Pos: standing >
The East Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business. They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closes off
the city exit to the east. Many guards stand on duty here protecting the
city from unlawful entry. Eyes from above the city wall watch and mark
your every move. There are exits to the north, east, and south leading
into various parts of the city. The exit beyond the east gates leads into
the outside world.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of the orc gate guard is lying here.
Shattered bits of ice are scattered about the area.
An orcish guard crouches here, fighting someone.
A Gnome (small) aKhBar The Empire stands in mid-air here.
A Gnome (small) Delete Calming The Empire stands in mid-air here.
A Gnome (small) Balance Necros The Empire stands in mid-air here.
A Gnome (small) Allahling - The Empire stands in mid-air here. (Casting)
A Grey Elf (medium) Balance Necros The Empire stands in mid-air here, fighting a young orc sentinel. (Casting)
A Firbolg (huge) DemonLord - The Empire stands in mid-air here, fighting the orc gate guard.
The orc gate guard crouches here, fighting someone.
The orc gate guard stands here, fighting a Firbolg.
A young orc sentinel stands here, fighting a Grey Elf.
A young orc sentinel sits here, fighting a Grey Elf.
A young orc sentinel stands here, fighting a Firbolg.
The orc gate guard stands here, fighting a Gnome.
< 132h/132H 102v/113V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'izoahuzz qaijudigguai bragh'
A Gnome's concussion blast rips into an orcish guard, shattering his soul!
A Gnome snaps into visibility.
< 132h/132H 102v/113V Pos: standing >
A young orc sentinel's crude punch grazes a Grey Elf.
A young orc sentinel suffers from contact with the aura about a Grey Elf.
A young orc sentinel clambers to his feet.
A young orc sentinel almost sweeps a Grey Elf off of his feet with a well placed leg sweep.
The Bleeding Brook Walkway
This walkway through the city runs along side of the east wall. The
road here is approximately ten feet across. Constructed from red granite
slabs, this walkway provides a sturdy path to the many homes and taverns
which line the street. Eyes from a top the city wall watch over the many
citizens as they proceed on their way. The city wall rises 20 feet above
the city and houses many sentry-defense posts. There are exits to the
north and south along this walkway.
Obvious exits: -North -South
< 132h/132H 101v/113V Pos: standing >
The East Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business. They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closes off
the city exit to the east. Many guards stand on duty here protecting the
city from unlawful entry. Eyes from above the city wall watch and mark
your every move. There are exits to the north, east, and south leading
into various parts of the city. The exit beyond the east gates leads into
the outside world.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of the orc gate guard is lying here.
Shattered bits of ice are scattered about the area.
An orcish guard crouches here, fighting someone.
A Gnome (small) aKhBar The Empire stands in mid-air here. (Casting)
A Gnome (small) Delete Calming The Empire stands in mid-air here.
A Gnome (small) Balance Necros The Empire stands in mid-air here.
A Gnome (small) Balance Necros The Empire stands in mid-air here.
A Gnome (small) Allahling - The Empire stands in mid-air here.
A Grey Elf (medium) Balance Necros The Empire stands in mid-air here, fighting a young orc sentinel.
The orc gate guard crouches here, fighting someone.
The orc gate guard stands here, fighting someone.
A young orc sentinel stands here, fighting a Grey Elf.
A young orc sentinel stands here, fighting a Grey Elf.
A young orc sentinel stands here, fighting someone.
The orc gate guard stands here, fighting a Gnome.
< 132h/132H 101v/113V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'efzae xazz'
A dark, freezing cold wave sent by a Gnome slowly covers an orcish guard making him choke and freeze.
The Path of Prosperity
The road here is about twenty-five feet wide. Dark granite and slabs of
marble form an interlocking mosaic of masonry on this well-traveled road.
Lined with guilds and small shoppes on both sides, the Path of Prosperity
also provides home to the countless of stray animals and beggars. Other
citizens of the Grove are seen entering the supply shop to the south.
Strange cries of agony can be heard coming from a nearby building. There
are exits east, west, and south into various parts of the city.
Obvious exits: -East -South -West
A small black skunk peers wearily at you.
A stray dog stands, apparently asleep.
< 132h/132H 100v/113V Pos: standing >
The East Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their business. They move quickly through the streets trying to
stay away from the vile of the city. The black obsidian gates closes off
the city exit to the east. Many guards stand on duty here protecting the
city from unlawful entry. Eyes from above the city wall watch and mark
your every move. There are exits to the north, east, and south leading
into various parts of the city. The exit beyond the east gates leads into
the outside world.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of the orc gate guard is lying here.
Shattered bits of ice are scattered about the area.
An orcish guard crouches here, fighting someone.
A Gnome (small) aKhBar The Empire stands in mid-air here.
A Gnome (small) Delete Calming The Empire stands in mid-air here, fighting the orc gate guard.
A Gnome (small) Balance Necros The Empire stands in mid-air here.
A Gnome (small) Balance Necros The Empire stands in mid-air here.
A Gnome (small) Allahling - The Empire stands in mid-air here, fighting an orcish guard.
A Grey Elf (medium) Balance Necros The Empire stands in mid-air here, fighting a young orc sentinel.
A Firbolg (huge) DemonLord - The Empire stands in mid-air here, fighting the orc gate guard.
The orc gate guard stands here, fighting someone.
The orc gate guard stands here, fighting a Firbolg.
A young orc sentinel stands here, fighting someone.
A young orc sentinel stands here, fighting a Grey Elf.
A young orc sentinel stands here, fighting a Firbolg.
The orc gate guard stands here, fighting a Gnome.
< 132h/132H 103v/113V Pos: standing >
A dark blue, bitterly icy wave flows over an orcish guard.
An orcish guard is dead! R.I.P.
The last gasps of an orcish guard cause a sickening chill to run up your spine.
A Firbolg turns to focus his attack on you!
< 132h/132H 104v/113V Pos: standing >
Ok.
A Human snaps into visibility.
A Human brings down the holy avenger of Ambran in a mighty slash, cleaving the orc gate guard from his target!
A Human heroically rescues a Gnome.
A Gnome snaps into visibility.
< 132h/132H 104v/113V Pos: standing >
A Gnome completes her spell...
A Gnome utters the words 'abrauztg gpahhzfuio uqzbarr'
A Gnome points at you.
You reel in pain as a Gnome's iceball shatters upon impacting you.