<worn as a badge> the insignia of swirling feathers and flowing water [71%]
<worn on head> the helmet of agony (magic) (humming)
<worn on eyes> the black eyepiece of Menzellon [poor] [82%]
<worn in ear> a scale of pulsating darkness [superior]
<worn in ear> a tiny earring woven of fireweed (magic)
<worn on face> Krindor's Mask of Illusions[225h 54m 50s]
<worn around neck> some kharma mind beads (magic) [72%]
<worn on body> a suit of elven chainmail [superior] (magic) (glowing) [82%]
<worn about body> a cloak of eternal fire [poor] (invis)
<worn about waist> a belt of skulls (magic)
<worn on belt buckle>a potion of green and brown sludge (magic)
<attached to belt> the skull of Saif
<worn on arms> some mithril-plated gnomish arm enhancers (humming)
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> a twisted nether crystal bracelet (magic) (glowing)
<worn around wrist> a bracelet of influence (magic)
<worn on hands> some glittering dragonscale gloves
<worn on finger> an ancient ring of liquid rock
<worn on finger> a diorite ring set with an opal [poor] (magic) (glowing) [79%]
<held> a swirling staff of air conjuration (magic) (glowing)[193h 15m 31s]
<worn on legs> some black leather pants glowing with faerie fire (magic) (glowing)
<worn on feet> some gnomish rocket boots (magic) (humming) [86%]
......^^MMM
+++++@^MMM^
...*^^MMMM^
..**^MMM^^^
**^^MMM^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 627h/648H 207v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)
< 627h/648H 206v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 627h/648H 205v/270V Pos: standing >
You quickly scan the area.
The halfling warrior who is a brief walk away above you.
The halfling adventurer who is a brief walk away above you.
The halfling adventurer who is a brief walk away above you.
A fuzzy duckling who is rather far off above you.
A halfling guard who is rather far off above you.
A minotaur mercenary wizard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
A minotaur mercenary guard who is rather far off above you.
The burly guardian who is rather far off above you.
A halfling guard who is rather far off above you.
The smiling cleric who is close by below you.
The scarred mage who is close by below you.
< 627h/648H 206v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 627h/648H 206v/270V Pos: standing >
You quickly scan the area.
The halfling warrior who is not far off above you.
The halfling adventurer who is not far off above you.
The halfling adventurer who is not far off above you.
A fuzzy duckling who is a brief walk away above you.
A halfling guard who is a brief walk away above you.
A minotaur mercenary wizard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
A minotaur mercenary guard who is a brief walk away above you.
The burly guardian who is a brief walk away above you.
A halfling guard who is a brief walk away above you.
The smiling cleric who is not far off below you.
The scarred mage who is not far off below you.
< 627h/648H 206v/270V Pos: standing >
Score information for Saif
Level: 51 Race: Kobold Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 628(648) Moves: 208(270)
Coins carried: 4 platinum 37 gold 0 silver 0 copper
Coins in bank: 1523 platinum 0 gold 0 silver 0 copper
Playing time: 8 days / 12 hours/ 40 minutes
Received data: 0.0134 MB this session.
Send data: 0.0002 MB this session.
Compression ratio: 81%
Title: Suicide Squad
Status: Standing.
Stornogs Lesser Spheres Soulshielded Fireshielded
Epic points(total): 8905(9905)
Epic Bonus: Epic Points Bonus (8.78%)
Frags: +5.94 Deaths: 18
In the illusion of: a young girl (fair)
Detecting: Illusions Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Reduced Size Sneaking
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 4
Combat Pulse: 11 Spell Pulse: 0.60
Leaderboard Points: 1366
Active Spells:
--------------
roar of heroes (2 minutes)
globe of invulnerability (11 minutes)
deflect (no expiration timer)
stone skin (less than a minute remaining)
minor globe of invulnerability (2 minutes)
detect illusion (14 minutes)
pantherspeed (15 minutes)
bless (19 minutes)
armor (14 minutes)
fly (116 minutes)
levitate (10 minutes)
vitality (8 minutes)
< 628h/648H 208v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
< 628h/648H 209v/270V Pos: standing >
The stairway continues.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A halfling adventurer wanders here humming to himself.(Gold Aura)
A halfling adventurer wanders here humming to himself.(Gold Aura)
< 628h/648H 210v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A halfling adventurer wanders here humming to himself.(Gold Aura)
A halfling adventurer wanders here humming to himself.(Gold Aura)
< 628h/648H 212v/270V Pos: standing >
The stairway ends at a small landing.
You extend your sights upward.
Outside the Woodseer Gates
Obvious exits: -W -D
A fuzzy white duckling wanders here searching for food.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 628h/648H 213v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
Outside the Woodseer Gates
Obvious exits: -W -D
A fuzzy white duckling wanders here searching for food.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 629h/648H 213v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W
A young duck searches for food here.
A speckled mother duck protects her young.
A small halfling woman wanders here, humming to herself.(Gold Aura)
< 629h/648H 213v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A small bright red salamander does his best to hide in the flowers.
< 629h/648H 212v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
< 629h/648H 211v/270V Pos: standing >
You quickly scan the area.
A salamander who is close by to your east.
A young duck who is not far off to your east.
The small woman who is not far off to your east.
The halfling adventurer who is a brief walk away to your east.
The halfling warrior who is a brief walk away to your east.
A fuzzy duckling who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A giant dragonfly who is close by to your south.
Buzzle who is close by to your south.
A tiny humming bird who is close by to your west.
The halfling adventurer who is not far off to your west.
A halfling woodcarver who is rather far off to your west.
The young adventurer who is rather far off to your west.
A young duck who is in the distance to your west.
A young duck who is in the distance to your west.
< 629h/648H 212v/270V Pos: standing >
Alas, you cannot go that way. . . .
< 629h/648H 213v/270V Pos: standing >
You quickly scan the area.
A salamander who is close by to your east.
A young duck who is not far off to your east.
A speckled duck who is not far off to your east.
The small woman who is not far off to your east.
The halfling adventurer who is a brief walk away to your east.
The halfling warrior who is a brief walk away to your east.
A fuzzy duckling who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A giant dragonfly who is close by to your south.
Buzzle who is close by to your south.
A tiny humming bird who is close by to your west.
The halfling adventurer who is not far off to your west.
A halfling woodcarver who is rather far off to your west.
A young duck who is in the distance to your west.
A young duck who is in the distance to your west.
< 629h/648H 213v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A tiny hummingbird zips by, sucking nectar from the flowers.
< 629h/648H 213v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
A boreal clay collar lies here on the ground.
A tigerbone bracelet has been dropped here.
[5] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
[2] A steel dagger has been tossed aside here.
< 629h/648H 213v/270V Pos: standing >
You quickly scan the area.
A snapping turtle who is close by to your north.
A salamander who is not far off to your north.
A halfling child who is not far off to your north.
A fuzzy duckling who is not far off to your north.
The happy woman who is not far off to your north.
A halfling child who is not far off to your north.
A giant bee who is not far off to your north.
A tiny humming bird who is close by to your south.
The farmer's wife who is not far off to your south.
A dwarf mercenary tracker and punisher who is not far off to your south.
The maitre d' who is not far off to your south.
The elven woman who is not far off to your south.
The wealthy woodcarver who is not far off to your south.
The simple farmer who is not far off to your south.
The waiter who is not far off to your south.
< 629h/648H 213v/270V Pos: standing >
< 629h/648H 214v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -E -S
< 629h/648H 214v/270V Pos: standing >
You quickly scan the area.
A snapping turtle who is close by to your north.
A box turtle who is close by to your north.
A halfling child who is close by to your north.
A giant bee who is close by to your north.
A salamander who is close by to your north.
A giant bee who is not far off to your north.
A giant bee who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A fuzzy duckling who is not far off to your north.
The halfling adventurer who is close by to your south.
A halfling guard who is not far off to your south.
A halfling woman who is not far off to your south.
A box turtle who is not far off to your south.
Clora who is not far off to your south.
< 629h/648H 214v/270V Pos: standing >
Flowers line a cobblestone road.
You extend your sights southward.
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling adventurer wanders here humming to himself.(Gold Aura)
< 629h/648H 215v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling adventurer wanders here humming to himself.(Gold Aura)
< 630h/648H 216v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
< 630h/648H 215v/270V Pos: standing >
An open doorway leads into the Woodseer Bank.
You extend your sights northward.
The Woodseer Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A smiling halfling banker stands here ready to take deposits.(Gold Aura)
< 630h/648H 215v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling adventurer wanders here humming to himself.(Gold Aura)
< 630h/648H 215v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -E -S
< 630h/648H 214v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E -S -W
A large, ugly snapping turtle is here.
A small box turtle ambles by.
A young halfling child plays here.
A tremendous honey bee hovers here collecting nectar.
A small bright red salamander does his best to hide in the flowers.
< 630h/648H 214v/270V Pos: standing >
A giant bee leaves north.
You quickly scan the area.
A giant bee who is close by to your north.
A giant bee who is close by to your north.
A giant bee who is close by to your north.
A fuzzy duckling who is close by to your north.
A snapping turtle who is close by to your east.
A halfling child who is not far off to your east.
The halfling adventurer who is not far off to your south.
A halfling guard who is a brief walk away to your south.
A halfling woman who is a brief walk away to your south.
A box turtle who is a brief walk away to your south.
Clora who is a brief walk away to your south.
A salamander who is close by to your west.
A box turtle who is close by to your west.
A tiny humming bird who is close by to your west.
A salamander who is close by to your west.
< 630h/648H 214v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E
A tiny hummingbird zips by, sucking nectar from the flowers.
A small bright red salamander does his best to hide in the flowers.
A small box turtle ambles by.
A tiny hummingbird zips by, sucking nectar from the flowers.
A small bright red salamander does his best to hide in the flowers.
You sense a lifeform nearby.
< 630h/648H 214v/270V Pos: standing >
You quickly scan the area.
A giant bee who is close by to your north.
A father duck who is close by to your north.
The happy woman who is not far off to your north.
A halfling child who is not far off to your north.
A snapping turtle who is close by to your east.
A box turtle who is close by to your east.
A halfling child who is close by to your east.
A salamander who is close by to your east.
A snapping turtle who is not far off to your east.
A halfling child who is a brief walk away to your east.
< 630h/648H 215v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E -S -W
A large, ugly snapping turtle is here.
A small box turtle ambles by.
A young halfling child plays here.
A small bright red salamander does his best to hide in the flowers.
< 630h/648H 215v/270V Pos: standing >
A snapping turtle leaves west.
< 630h/648H 216v/270V Pos: standing >
A halfling child leaves east.
< 630h/648H 217v/270V Pos: standing >
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
<map>
Zone: Woodseer.
Room: In a Large Park
</map>
In a Large Park
Obvious exits: -N -E
A large, ugly snapping turtle is here.
A tiny hummingbird zips by, sucking nectar from the flowers.
A small bright red salamander does his best to hide in the flowers.
A small bright red salamander does his best to hide in the flowers.
You sense a lifeform nearby.
< 631h/648H 217v/270V Pos: standing >
You find a Gnome lurking here!
< 631h/648H 218v/270V Pos: standing >
A tiny humming bird leaves north.
< 631h/648H 221v/270V Pos: standing >
This Gnome is in excellent condition.
He's small in size.
His skin has a barklike texture..
He is glowing with malevolent power!
< 631h/648H 224v/270V Pos: standing >
A snapping turtle leaves east.
You start chanting...
You snap into visibility.
< 632h/648H 226v/270V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
< 632h/648H 227v/270V Pos: standing >
You snap into visibility.
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
< 632h/648H 228v/270V Pos: standing >
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
< 632h/648H 228v/270V Pos: standing >
You see nothing special about him.
This Gnome has some small wounds and bruises.
He's small in size.
His skin has a barklike texture..
He is glowing with malevolent power!
<worn as a badge> a glowing dragonscale badge [73%]
<worn on head> the great helm of mysticism (glowing) [89%]
<worn in ear> a pulsating gemstone earring
<worn in ear> a sparkling marble earring from The Behemoth Herders
<worn on face> a magical reed veil
<worn around neck> a cloak of dragons (magic) (glowing) [73%]
<worn around neck> a frost-rimed steel gorget from Vecna's Tomb [81%]
<worn on body> a suit of flame-wreathed platemail [80%]
<worn about body> a tangle of magical vine [superior] (magic) (humming)
<worn as quiver> a hollowed eye stalk [superior] (magic) (glowing)
<worn about waist> a darkmail belt [superior] (magic) [84%]
<worn on belt buckle>a midnight blue tome with silver bindings (glowing) [86%]
<attached to belt> a brutal granite belt buckle from The Motte and Bailey of Duke Delwyn
<attached to belt> a midnight blue tome with silver bindings (glowing) [87%]
<worn on arms> sleeves of gold dragonskin [superior] (magic) [79%]
<held as shield> a large, frozen slab of dust [poor] (magic)
<worn around wrist> a bracelet of influence (magic) [89%]
<worn around wrist> a sapphire and gold bracelet
<worn on hands> some angelic reptile scale mitts
<worn on finger> the ring of illusions (magic)
<worn on finger> an ancient ring of liquid rock [superior]
<held> the severed head of Vathor the Slayer [superior] (magic)
<worn on legs> some angel feather leggings [superior] (magic) [44%]
<worn on feet> a pair of boots emitting dust [superior] (magic) (glowing)
< 632h/648H 229v/270V Pos: standing >
You start chanting...
< 632h/648H 229v/270V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
< 632h/648H 231v/270V Pos: standing >
You snap into visibility.
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
< 632h/648H 231v/270V Pos: standing >
A box turtle enters from the east.
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
< 632h/648H 232v/270V Pos: standing >
You start chanting...
< 632h/648H 232v/270V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
< 632h/648H 234v/270V Pos: standing >
You snap into visibility.
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
< 633h/648H 234v/270V Pos: standing >
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
< 633h/648H 235v/270V Pos: standing >
You don't have that spell memorized.
< 633h/648H 235v/270V Pos: standing >
A snapping turtle enters from the east.
< 633h/648H 236v/270V Pos: standing >
You start chanting...
< 633h/648H 237v/270V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 79 ] Your massive hammer causes a Gnome to double over in pain!
< 633h/648H 238v/270V Pos: standing >
You start chanting...
You snap into visibility.
< 633h/648H 240v/270V Pos: standing >
A salamander leaves north.
< 633h/648H 241v/270V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 76 ] Your massive hammer causes a Gnome to double over in pain!
< 633h/648H 241v/270V Pos: standing >
You start chanting...
You snap into visibility.
< 633h/648H 243v/270V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 38 ] Your massive hammer causes a Gnome to double over in pain!
A Gnome's tangle of magical vine [superior] was completely destroyed by the massive blow!
A Gnome's pair of boots emitting dust [superior] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!