<floating about head>a dark purple ioun stone[210h 57m 29s]
<worn as a badge> an emblem of Shanatar royalty [poor] (magic) [81%]
<worn on head> the crown of Aramus (magic) (glowing) (humming)[210h 57m 29s]
<worn on eyes> some catseye inventor's goggles [superior] (magic) (glowing) [84%]
<worn in ear> the living essence of Dranum [poor] (magic) [70%]
<worn in ear> an ancient dragon tooth earring [superior] (magic)
<worn on face> veil of darkness (glowing) [76%]
<worn around neck> a psionicist locket of power [superior] (magic) (glowing) [79%]
<worn around neck> a necklace of perfection (magic) (glowing)
<worn on body> a suit of flame-wreathed platemail [87%]
<worn about body> a curtain of elemental fire (magic) (humming)
<worn on back> a backpack of flowing mist (magic)
<worn on tail> a brass tail ring with two dangling rubies (magic) (glowing) [66%]
<worn as quiver> a well-crafted pouch of spidersilk
<worn about waist> a gnomish harm prevention belt [superior] (magic) (glowing) [85%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [79%]
<attached to belt> an illithid-skin spellbook of wyld magick (magic)
<attached to belt> an illithid-skin spellbook of wyld magick (magic)
<worn on arms> the bracers of immolation (glowing)
<held as shield> a well-polished mithril body shield [superior] (invis) [81%]
<worn around wrist> a gaseous bracelet (magic) [72%]
<worn around wrist> some polished endurium bracers (magic) [82%]
<worn on hands> gloves of arcane power [poor] [65%]
<worn on finger> the ring of the Netherworld of regeneration (magic) (glowing)
<worn on finger> a ring of sandstone [superior] (magic)
<primary weapon> the mace of mentality
<worn on legs> a pair of flayed illithid hide leggings [superior] (glowing) [67%]
<worn on feet> some enchanted boots (magic) [54%]
Laz rides in on a shadow dracolich from the east.
< 890h/761H 113v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 890h/761H 113v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 890h/761H 114v/201V Pos: standing >
< 890h/761H 114v/201V Pos: standing >
Atop a Redrock Stone
This mountain rise is actually more of a giant hillside full of
massive rock formations, nearly forming a city of these statuesque
rock obelisks. The ground is made of a fine red sand, while the
great stones of blackrock on this rise are of similar color.
Obvious exits: -Down
A swirling rift floats here, hypnotically revolving. (glowing)
A spike boar ravages the flesh of the valley.
Laz rides in on a shadow dracolich from below.
< 890h/761H 113v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 889h/761H 113v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 889h/761H 113v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 889h/761H 113v/201V Pos: standing >
A swirling rift suddenly glows brightly!
Laz slowly fades out of existence.
< 889h/761H 114v/201V Pos: standing >
An Ancient Wizard's Tower of Conjuration
This sizable spire appears to be the study of a very powerful conjurer, as
reagent bottles and spell components lie everywhere. Several shelves line the
walls, holding these components and a number of ancient-looking texts. At the
eastern end of the room sits a large desk made from solid fire, which seems to
pulse with the images of strange netherworld creatures. Behind the desk sits
a huge high-backed chair that looks extremely old and very comfortable. The
most fascinating feature about this study is the portal set into the western
wall. Shaped into a delicate oval, the portal appears to be a gate to another
location within the keep, as another mage's study can be seen on the other
side. Energy seems to radiate from the portal, which is obviously used as a
method of fast transit and communication. A granite stairway spirals downward
through the floor.
Obvious exits: -Down
A swirling rift floats here, hypnotically revolving. (glowing)
Laz Suicide Squad (Kobold)(small) in mid-air sits atop a shadow dracolich.
< 889h/761H 115v/201V Pos: standing >
< 889h/761H 116v/201V Pos: standing >
< 889h/761H 116v/201V Pos: standing >
On a Spiral Staircase Up the Vacant Tower
A small window opens up in the rounded tower wall, allowing the outside
lights to illumine the area. A granite spiral stairwell rises up into the
tower of the conjurer, its sides hewn smooth and a grinning elemental head
carved in the top of each step. The bannister is made of ice so cold that
smoke perpetually rises off it, no matter the temperature of the room. The
stairwell continues its languid climb both up and down.
Obvious exits: -Up -Down
Laz rides in on a shadow dracolich from above.
< 889h/761H 115v/201V Pos: standing >
On a Spiral Staircase Up the Vacant Tower
A small window opens up in the rounded tower wall, allowing the outside
lights to illumine the area. A granite spiral stairwell rises up into the
tower of the conjurer, its sides hewn smooth and a grinning elemental head
carved in the top of each step. The bannister is made of ice so cold that
smoke perpetually rises off it, no matter the temperature of the room. The
stairwell continues its languid climb both up and down.
Obvious exits: -Up -Down
Laz rides in on a shadow dracolich from above.
< 889h/761H 115v/201V Pos: standing >
The Bottom of the Vacant Tower
This room is devoid of any light source, the light from the windows in the
hallway not strong enough to penetrate this gloom. A granite spiral stairwell
rises up into the tower of the conjurer, its sides hewn smooth and a grinning
elemental head carved in the top of each step. The bannister is made of ice
so cold that smoke perpetually rises off it, no matter the temperature of the
room. The stairway curves up through the ceiling, while the hallway heads
out to the west.
Obvious exits: -West # -Up
Laz rides in on a shadow dracolich from above.
< 889h/761H 114v/201V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
Alas, you cannot go that way. . . .
< 889h/761H 114v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 889h/761H 115v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 889h/761H 115v/201V Pos: standing >
Ok.
< 889h/761H 116v/201V Pos: standing >
The Second Floor Hallway
A stained glass window is set in the wall to the north painting the
hallway's expanse a plethora of colors. Overhead, the ceiling's architects
took to make it dome at its center, the stones held in place by gravity and a
dwarven tongue and groove system. Beautiful tapestries cascade down the
walls of this pristinely kept hall, and a long vermillion carpet which covers
the length of the floor. The hallway continues to the south, while a stairway
east leads up into the tower of the conjurer. The King's bedchamber adjoins
this hall to the west of here.
Obvious exits: -East -South -West #
Laz rides in on a shadow dracolich from the east.
< 889h/761H 115v/201V Pos: standing >
Ok.
< 888h/761H 116v/201V Pos: standing >
The Second Floor Hallway
Immaculately well kept, this hallway has beautiful tapestries hanging on
its walls, and a long vermillion carpet which covers the length of the floor.
Stain glass windows open up at both ends of the hallway, painting its expanse
a plethora of colors. The ceiling overhead comes to a slight dome, the stones
locked in place by gravity and excellent craftsmanship. A stairwell leads up
to the west, climbing to the third and final level of the keep, while a walk
leads to the parapets to the east. The hallway continues to the north and to
the south.
Obvious exits: -North -East -South -West
Scattered bones litter the floor of this once-glorious keep.
Laz rides in on a shadow dracolich from the north.
< 888h/761H 116v/201V Pos: standing >
< 888h/761H 116v/201V Pos: standing >
The Bottom of Some Stairs
During the day, light filters in from above illuminating this room with
haunting shadows that change shape with the movement of the sun. A granite
stairwell leads up the north wall to the floor above, its surface smoothed and
beveled and a long oaken ballustrade running up its southern side. The
banister is devoid of any carvings, having instead, its ends capped with gold
domed ends and golden rods supporting it at hand level. The stairway leads up
to the Great Spanning Bridge and, Caer Tannad, beyond.
Obvious exits: -East -Up
Laz rides in on a shadow dracolich from the east.
< 888h/761H 116v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 888h/761H 116v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 888h/761H 116v/201V Pos: standing >
The Top of Some Stair
During the day, light filters in from the east illuminating this room with
haunting shadows that change shape with the movement of the sun. A granite
stairwell leads down through the north end of the hallway, to the floor below,
its surface smoothed and beveled and a long oaken ballustrade running up its
southern side. The banister is devoid of any carvings, having instead, its
ends capped with gold domed ends and golden rods supporting it at hand level.
The stairway leads down to the second floor of Caer Dauthe.
Obvious exits: -East -Down
Laz rides in on a shadow dracolich from below.
< 888h/761H 116v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 888h/761H 116v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 888h/761H 117v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 888h/761H 117v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 888h/761H 117v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 888h/761H 117v/201V Pos: standing >
The Third Floor Hallway
Immaculately well kept, this hallway has beautiful tapestries hanging on
its walls, and a long vermillion carpet which covers the length of the floor.
Stain glass windows open up at both ends of the hallway, painting its expanse
a plethora of colors. The ceiling overhead comes to a slight dome, the stones
locked in place by gravity and excellent craftsmanship. A stairwell leads up
from the west, climbing down to the second level of the keep, while the Great
Spanning Bridge leads to Caer Tannad to the east. The hallway continues to
the north and to the south.
Obvious exits: -North -East -South -West
Laz rides in on a shadow dracolich from the west.
< 888h/761H 117v/201V Pos: standing >
The Third Floor Hallway
A stained glass window is set in the wall to the north, painting the
hallway's expanse a plethora of colors. Overhead, the ceiling's architects
took to make it dome at its center, the stones held in place by gravity and a
dwarven tongue and groove system. Beautiful tapestries cascade down the
walls of this pristinely kept hall, and a long vermillion carpet which covers
the length of the floor. The hallway continues to the south, while a mages'
supply shop lies to the east.
Obvious exits: -East -South
Scattered bones litter the floor of this once-glorious keep.
Laz rides in on a shadow dracolich from the south.
< 888h/761H 117v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 888h/761H 117v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 887h/761H 117v/201V Pos: standing >
An Ancient Mages' Shoppe
This laboratory is a mage's dream, with several tables and shelves
containing unknown potions and magical components. It appears that this is
where the mages of the tower produce many of the items used by those
practicing the art. There is a small window in the north wall here, offering
a view of the Timeless Sea below, and a doorway leading out into the hallway
to the west. The laboratory is lit by several small glowing orbs fastened to
the walls.
Obvious exits: -West
Laz rides in on a shadow dracolich from the west.
< 887h/761H 117v/201V Pos: standing >
Laz closes the wooden.
< 887h/761H 119v/201V Pos: standing >
< 887h/761H 120v/201V Pos: standing >
< 887h/761H 121v/201V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!
< 886h/761H 125v/201V Pos: standing >
< 886h/761H 127v/201V Pos: standing >
< 886h/761H 128v/201V Pos: standing >
< 885h/761H 131v/201V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
The Storm Port District
As one enters the area controlled by the Storm Port Authority there
is a drastic difference in the quality of life. Though Jade has a set
standard imposed upon the orcs here which they seem to push to the limit.
Truthfully, this outpost is probably the tidiest of all of Storm Port's
terrorities, though is still a massive contrast to the sheer beauty of
city just across the bridge to the west. From here one can see the orc
watchtower to the east, as well has many warehouses and barracks set up
along the northeastern area of the outpost. The gate out is just west.
Obvious exits: -North -East -West #
[2] A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Cerif Suicide Squad (Kobold)(small) stands in mid-air here.
A living tree walks along the forest floor. (minion)
Ser Suicide Squad (Kobold)(small) stands in mid-air here.
Lurt Suicide Squad (Kobold)(small) sits resting.
Yzari Suicide Squad (Orc)(medium) stands in mid-air here.
*Tiu Suicide Squad (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
< 885h/761H 132v/201V Pos: standing >
< 885h/761H 134v/201V Pos: standing >
Lurt clambers to his feet.
< 885h/761H 135v/201V Pos: standing >
< 885h/761H 135v/201V Pos: standing >
Laz steps out of the etherportal.
< 884h/761H 137v/201V Pos: standing >
< 884h/761H 140v/201V Pos: standing >
You are carrying: (4/11)
a scroll of Numbla
the grotesque demonic head
a net of endless currents
a bottomless bag of the illithids (magic)
< 884h/761H 140v/201V Pos: standing >
The etherportal crumbles to dust and blows away.
< 884h/761H 143v/201V Pos: standing >
I see no person by that name here!
< 883h/761H 143v/201V Pos: standing >
< 883h/761H 145v/201V Pos: standing >
You now follow Tiu.
< 883h/761H 146v/201V Pos: standing >
Laz's pupils dialate and return to normal.
The taste of blood slowly fades from your body.
< 883h/761H 147v/201V Pos: standing >
< 883h/761H 148v/201V Pos: standing >
Tiu's skin seems to turn to stone.
< 883h/761H 149v/201V Pos: standing >
Tiu is now a member of Laz's group.
< 882h/761H 151v/201V Pos: standing >
You are surrounded by a blue glow.
The Storm Port District
Obvious exits: -North -East -West #
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Laz Suicide Squad (Kobold)(small) in mid-air sits atop a shadow dracolich.
*Cerif Suicide Squad (Kobold)(small) stands in mid-air here.
A living tree walks along the forest floor. (minion)
Ser Suicide Squad (Kobold)(small) stands in mid-air here.
Lurt Suicide Squad (Kobold)(small) stands in mid-air here.
Yzari Suicide Squad (Orc)(medium) stands in mid-air here.
*Tiu Suicide Squad (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Cerif is now a member of Laz's group.
< 882h/761H 151v/201V Pos: standing >
< 882h/761H 151v/201V Pos: standing >
Cerif stops following Tiu.
Cerif now follows Laz.
< 882h/761H 152v/201V Pos: standing >
Lurt is now a member of Laz's group.
< 882h/761H 153v/201V Pos: standing >
< 882h/761H 153v/201V Pos: standing >
You are carrying: (4/11)
a scroll of Numbla
the grotesque demonic head
a net of endless currents
a bottomless bag of the illithids (magic)
< 882h/761H 155v/201V Pos: standing >
The etherportal crumbles to dust and blows away.
< 881h/761H 157v/201V Pos: standing >
Tiu opens the gates.
< 881h/761H 158v/201V Pos: standing >
< 881h/761H 158v/201V Pos: standing >
You put 3 items into a net of endless currents.
< 881h/761H 159v/201V Pos: standing >
Tiu sneaks west.
You follow Tiu.
The Storm Port District Gates
This is the border between the capital of Jade and area controlled by
the Storm Port authority. Jade rents out the space to the orcs under quite
a few strict conditions, one of which being no fighting anywhere within
the city limits. Storm Port is only to happy to meet any of the Empire's
conditions, as it means they have control of a sizable outpost in the far
east, as well as constant access to one of the largest harbours in the
entire world. Though the orcs are allowed free travel around the city,
most never leave their outpost other than to travel to the docks, and the
citizens and officials of Jade never venture into the Storm Port authority
either, due mostly because they find it in rather a perpetual state of
squalor and filth.
Obvious exits: -East -West
*Tiu Suicide Squad (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Chang Bloodfist stands watch over the gates here.
An Orc lieutanant helps to watch the gates.
Laz rides in on a shadow dracolich from the east.
Cerif enters from the east.
Yzari enters from the east.
Lurt enters from the east.
Ser enters from the east.
A treant enters from the east.
< 881h/761H 159v/201V Pos: standing >
Character attributes for Kesk
Level: 56 Race: Kobold Class: Necromancer / Necrolyte
Age: 26 yrs / 15 mths Height: 41 inches Weight: 42 lbs Size: small
Actual (Base) Actual (Base)
Str: 90 (100) Pow: 120 (126)
Dex: 99 ( 90) Int: 144 (115)
Agi: 120 (100) Wis: 91 ( 87)
Con: 114 (120) Cha: 99 ( 99) Luk: 97 ( 97)
Equipped Items: 25 Carried weight: 24
Armor Points: -376 Reduces melee damage taken by 37.6%
Melee Critical Percentage(int): 16%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14%
HP Vamp Cap Percentage(pow): 133%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: 8 Damroll: 10
Alignment: -1000 (-1000 to 1000)
Saving Throws: PAR[24] FEA[14]
BRE[-22] SPE[-67]
Load carried: Not a problem
< 881h/761H 160v/201V Pos: standing >
Tiu closes the gates.
< 881h/761H 161v/201V Pos: standing >
You quickly scan the area.
A commoner who is close by to your west.
A yoriki samurai who is not far off to your west.
A commoner who is a brief walk away to your west.
An elderly gardener who is in the distance to your west.
A fanatical zealot who is in the distance to your west.
< 881h/761H 161v/201V Pos: standing >
You follow Tiu.
The Blooming Lotus Intersection
This is one of the busiest intersections within the capital. As the Jade
river divides the city into eastern and western halves, the Blooming Lotus
connects them, with the south bridge just to west. Crop runners frequent
this route, hauling bags of rice bound for the grinding wheel to the south,
and loads of cargo that aren't ferried by longboats down the river are
transported by here on the way in or out of the city. The shady Storm Port
district lies to the east, where the rickety watchtower can be seen high
above the rooftops of the nearby guildhouses. Fragrant smells of flowers
and the musical sound of the slowly flowing river bring a sense of peace
one's soul.
Obvious exits: -North -East -South# -West
*Tiu Suicide Squad (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
A local resident of Jade walks by here.
Laz rides in on a shadow dracolich from the east.
Cerif enters from the east.
Yzari enters from the east.
Lurt enters from the east.
Ser enters from the east.
A treant enters from the east.
< 881h/761H 161v/201V Pos: standing >
Tiu sneaks north.
You follow Tiu.
The Way of the Emerald Bull
Yet another bustling city street within Jade, the Emerald Bull is some-
times referred to as the street of guilds, as many have been built here
between the river and the Storm Port District. The Emerald Bull is also
the primary avenue of travelling to the exceptionally busy harbour so
cargo as well as people frequent this route. Besides all that, the road
is kept in pristine condition, lined with flowerbeds and trees, with the
river to the west. The guild houses are mostly all the same style, bamboo
structures with different coloured awnings and markings, with some rising
five stories off the ground.
Obvious exits: -North -East # -South
A neatly trimmed bonzai tree has been planted here.
*Tiu Suicide Squad (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
A child of Jade skips merrily down the avenues.
Laz rides in on a shadow dracolich from the south.
Cerif enters from the south.
Yzari enters from the south.
Lurt enters from the south.
Ser enters from the south.
A treant enters from the south.
You quickly scan the area.
A flock of pigeons who is close by to your north.
A young woman who is not far off to your north.
A street urchin who is not far off to your north.
A young woman who is rather far off to your north.
A commoner who is close by to your south.
< 880h/761H 161v/201V Pos: standing >
Tiu sneaks north.
You follow Tiu.
The Way of the Emerald Bull
Yet another bustling city street within Jade, the Emerald Bull is some-
times referred to as the street of guilds, as many have been built here
between the river and the Storm Port District. The Emerald Bull is also
the primary avenue of travelling to the exceptionally busy harbour so
cargo as well as people frequent this route. Besides all that, the road
is kept in pristine condition, lined with flowerbeds and trees, with the
river to the west. The guild houses are mostly all the same style, bamboo
structures with different coloured awnings and markings, with some rising
five stories off the ground.
Obvious exits: -North -East # -South
*Tiu Suicide Squad (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
A small flock of pigeons pecks about roads.
Laz rides in on a shadow dracolich from the south.
Cerif enters from the south.
Yzari enters from the south.
Lurt enters from the south.
Ser enters from the south.
A treant enters from the south.
< 880h/761H 161v/201V Pos: standing >
You quickly scan the area.
A young woman who is close by to your north.
A street urchin who is close by to your north.
A young woman who is a brief walk away to your north.
A commoner who is not far off to your south.
< 880h/761H 162v/201V Pos: standing >
A flock of pigeons leaves north.
Tiu opens the bamboo.
< 880h/761H 162v/201V Pos: standing >
Tiu closes the bamboo.
< 880h/761H 163v/201V Pos: standing >
Tiu opens the bamboo.
You quickly scan the area.
A flock of pigeons who is close by to your north.
A young woman who is close by to your north.
A street urchin who is close by to your north.
A young woman who is not far off to your north.
A young child who is close by to your south.
A commoner who is not far off to your south.
< 880h/761H 163v/201V Pos: standing >
Tiu sneaks east.
You follow Tiu.
Entry Hall of the Assassin Guild
Standing in the entry hall of the assassin guild the contrast between
here and the rest of the city of Jade seems unmeasurable. Outside there
was light, vibrant colours, and beauty. Here there is nothing except black
walls, a sense of foreboding, an a quiet hush that replaces serenity with
fright. Perhaps one would be better off walking back outside, and making
sure the door to this placed remains locked forever.
Obvious exits: -North -East -South -West
The corpse of a black robe is lying here.
The corpse of a red robe is lying here.
*Tiu Suicide Squad (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Laz rides in on a shadow dracolich from the west.
Cerif enters from the west.
Yzari enters from the west.
Lurt enters from the west.
Ser enters from the west.
A treant enters from the west.
< 880h/761H 163v/201V Pos: standing >
Tiu closes the bamboo.
< 880h/761H 163v/201V Pos: standing >
You quickly scan the area.
You see nothing.
< 880h/761H 164v/201V Pos: standing >
< 880h/761H 164v/201V Pos: standing >
You quickly scan the area.
You see nothing.
< 880h/761H 165v/201V Pos: standing >
You follow Tiu.
The First Floor Stairwell
On every floor of the assassin guild there is only a single exception to
the symmetrical and identical rooms, and that is the stairway leading up and
down between floors. The staircases change position on each floor, however
the design and shape of the building remains constant from the inside and
out. Darkness can make the unwary easily mistep on these staircases as they
are extremely narrow, most likely another tool used in training the deadly
assassins that are bred here.
Obvious exits: -South -Up
The corpse of a red robe is lying here.
The corpse of a yellow robe is lying here.
*Tiu Suicide Squad (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Laz rides in on a shadow dracolich from the south.
Cerif enters from the south.
Yzari enters from the south.
Lurt enters from the south.
Ser enters from the south.
A treant enters from the south.
< 880h/761H 164v/201V Pos: standing >
You quickly scan the area.
You see nothing.
< 879h/761H 165v/201V Pos: standing >
You follow Tiu.
The Second Floor of the Assassin Guild
The inside of the assassin guild is indentical in design other than the
alternating staircases that lead up and down between floors. The darkness
and the silence are both tools used for the training of the assassins as
it promotes their stealth and shadowing tactics. Without much surprise it
is obvious the assassins who make this building their hideout don't much
appreciate visitors or anyone not in their tight circle of vicious killers
and are only too happy to practice their murder skills on any intruders.
Obvious exits: -South -Down
The corpse of a yellow robe is lying here.
The corpse of a red robe is lying here.
The corpse of a yellow robe is lying here.
The corpse of a red robe is lying here.
*Tiu Suicide Squad (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Laz rides in on a shadow dracolich from below.
Cerif enters from below.
Yzari enters from below.
Lurt enters from below.
Ser floats in from below.
A treant enters from below.
You quickly scan the area.
A blue robe who is not far off to your south.
< 879h/761H 164v/201V Pos: standing >
You quickly scan the area.
A blue robe who is not far off to your south.
< 879h/761H 166v/201V Pos: standing >
< 879h/761H 166v/201V Pos: standing >
Tiu sneaks south.
You follow Tiu.
The Second Floor of the Assassin Guild
The inside of the assassin guild is indentical in design other than the
alternating staircases that lead up and down between floors. The darkness
and the silence are both tools used for the training of the assassins as
it promotes their stealth and shadowing tactics. Without much surprise it
is obvious the assassins who make this building their hideout don't much
appreciate visitors or anyone not in their tight circle of vicious killers
and are only too happy to practice their murder skills on any intruders.
Obvious exits: -North -East -South -West
*Tiu Suicide Squad (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
Laz rides in on a shadow dracolich from the north.
Cerif enters from the north.
Yzari enters from the north.
Lurt enters from the north.
Ser enters from the north.
A treant enters from the north.
< 879h/761H 165v/201V Pos: standing >
< 879h/761H 166v/201V Pos: standing >
You quickly scan the area.
A blue robe who is close by to your east.
A blue robe who is close by to your south.
< 879h/761H 166v/201V Pos: standing >
Tiu sneaks east.
You follow Tiu.
The Second Floor Stairwell
On every floor of the assassin guild there is only a single exception to
the symmetrical and identical rooms, and that is the stairway leading up and
down between floors. The staircases change position on each floor, however
the design and shape of the building remains constant from the inside and
out. Darkness can make the unwary easily mistep on these staircases as they
are extremely narrow, most likely another tool used in training the deadly
assassins that are bred here.
Obvious exits: -West -Up
The corpse of a blue robe is lying here.
The corpse of a red robe is lying here.
*Tiu Suicide Squad (Duergar)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Tiu's head.
An assassin shrouded in blue robes stalks the halls here.
Laz rides in on a shadow dracolich from the west.
Cerif enters from the west.
Yzari enters from the west.
A blue robe suddenly attacks Yzari!
A blue robe's weak punch grazes Yzari.
A dark shroud encases Yzari as she charges into battle.
Lurt enters from the west.
Ser enters from the west.
A treant enters from the west.
< 879h/761H 167v/201V Pos: standing >
You quickly scan the area.
The lich of an exhausted dock worker who is close by above you.
The lich of an exhausted dock worker who is close by above you.
The lich of an orc major who is close by above you.
A Gnome who is close by above you.
The lich of a tired shipbuilder who is close by above you.
< 879h/761H 168v/201V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Cerif.
< 879h/761H 168v/201V Pos: standing >
< 878h/761H 169v/201V Pos: standing >
A Gnome enters from above.
The lich of an orc warlord enters from above.
The lich of a tired shipbuilder enters from above.
The lich of a tired shipbuilder enters from above.
A Gnome floats in from above.
The lich of an orc major enters from above.
The lich of an orc warlord enters from above.
The lich of an exhausted dock worker enters from above.
The lich of an exhausted dock worker enters from above.
< 878h/761H 170v/201V Pos: standing >
< 878h/761H 170v/201V Pos: standing >
You start chanting...
Cerif attempts to stab a Gnome in the back, but a Gnome's stone skin quickly absorbs the impact before fading away!
Cerif snaps into visibility.
Cerif places a stiletto of the dread siren in the back of a Gnome, resulting in some strange noises and some blood.
< 878h/761H 171v/201V Pos: standing >
< 878h/761H 171v/201V Pos: standing >
Cerif snaps into visibility.
Cerif's fine slash wounds a Gnome.
A Gnome dodges Cerif's attack.
Cerif's fine slash wounds a Gnome.
A Gnome dodges Cerif's attack.
Cerif's fine slash wounds a Gnome.
Yzari parries a blue robe's lunge at her.
A blue robe misses Yzari.
Tiu suddenly attacks a Gnome!
Tiu snaps into visibility.
Tiu's fine crush wounds a Gnome.
The lich of an exhausted dock worker suddenly attacks Tiu!
The lich of an exhausted dock worker's weak punch grazes Tiu.
The lich of an orc warlord suddenly attacks Tiu!
The lich of an orc warlord's weak punch grazes Tiu.
The lich of an orc major suddenly attacks Tiu!
The lich of an orc major's punch grazes Tiu.
A Gnome leaves west.
The lich of an orc warlord leaves west.
The lich of a tired shipbuilder leaves west.
The lich of a tired shipbuilder leaves west.
< 878h/761H 172v/201V Pos: standing >
A blue robe dodges Yzari's attack.
A blue robe dodges Yzari's attack.
< 878h/761H 172v/201V Pos: standing >
You complete your spell...
[Damage: 97 ] You drain a Gnome of some of his energy.
< 956h/761H 172v/201V Pos: standing >
Lurt starts casting an offensive spell called 'arieks shattering iceball'.
< 956h/761H 172v/201V Pos: standing >
Laz dismounts a shadow dracolich.
< 956h/761H 173v/201V Pos: standing >
Alas, you cannot go that way. . . .
< 956h/761H 173v/201V Pos: standing >
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Gnome.
Lurt's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
Cerif snaps into visibility.
Cerif tries to tackle a Gnome and misses completely, making a nice dent in his forehead and the ground!
Ser gives a treant an order.
One of a treant's branches reaches towards a Gnome.
A treant lifts a Gnome lightly and smashes him against the ground!
< 956h/761H 173v/201V Pos: standing >
The Third Floor of the Assassin Guild
The inside of the assassin guild is indentical in design other than the
alternating staircases that lead up and down between floors. The darkness
and the silence are both tools used for the training of the assassins as
it promotes their stealth and shadowing tactics. Without much surprise it
is obvious the assassins who make this building their hideout don't much
appreciate visitors or anyone not in their tight circle of vicious killers
and are only too happy to practice their murder skills on any intruders.
Obvious exits: -West -Down
Laz sneaks in from below.
A shadow dracolich enters from below.
< 956h/761H 173v/201V Pos: standing >
Yzari enters from below.
You failed.
< 956h/761H 173v/201V Pos: standing >
Yzari leaves down.
< 955h/761H 174v/201V Pos: standing >
< 955h/761H 174v/201V Pos: standing >
The Second Floor Stairwell
On every floor of the assassin guild there is only a single exception to
the symmetrical and identical rooms, and that is the stairway leading up and
down between floors. The staircases change position on each floor, however
the design and shape of the building remains constant from the inside and
out. Darkness can make the unwary easily mistep on these staircases as they
are extremely narrow, most likely another tool used in training the deadly
assassins that are bred here.
Obvious exits: -West -Up
Shattered bits of ice are scattered about the area.
The corpse of a blue robe is lying here.
The corpse of a red robe is lying here.
Yzari Suicide Squad (Orc)(medium) sits in mid-air here, fighting a blue robe.
The lich of an exhausted dock worker stands here. (minion)
The lich of an exhausted dock worker stands in mid-air here, fighting Tiu. (Minion)
The lich of an orc warlord stands in mid-air here, fighting Tiu. (Minion)
The lich of an orc major stands in mid-air here, fighting Tiu. (Minion)
A Gnome (small) Delete Calming The Empire is lying in mid-air here, fighting Cerif.
A living tree walks along the forest floor. (minion)
Ser Suicide Squad (Kobold)(small) stands in mid-air here.
Lurt Suicide Squad (Kobold)(small) stands in mid-air here. (Casting)
*Cerif Suicide Squad (Kobold)(small) crouches in mid-air here, fighting a Gnome.
*Tiu Suicide Squad (Duergar)(medium) stands in mid-air here, fighting a Gnome.
An impenetrable globe of darkness floats near Tiu's head.
A blue robe stands here, fighting Yzari.
A shadow dracolich enters from above.
Sparkling magic surrounds Laz as she begins her chant.
Laz starts casting an offensive spell called 'energy drain'.
Laz snaps into visibility.
< 955h/761H 175v/201V Pos: standing >
Lurt completes his spell...
Lurt utters the words 'abrauztg gpahhzfuio uqzbarr'
Lurt points at a Gnome.
Lurt's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
< 955h/761H 175v/201V Pos: standing >
Laz completes her spell...
Laz utters the words 'unsozfol efaui'
Laz drains a Gnome - what a waste of energy!
Tiu says 'Beg for forgiveness and be saved!'
Tiu snaps into visibility.
Tiu's crush strikes a Gnome.
Tiu elbows a Gnome hard, bruising his side!
Tiu's impressive crush strikes a Gnome very hard.
Tiu's crush seriously wounds a Gnome.
Tiu's impressive crush seriously wounds a Gnome.
Tiu's impressive crush seriously wounds a Gnome.
Tiu's impressive crush enshrouds a Gnome in a mist of blood.
< 955h/761H 175v/201V Pos: standing >
You start chanting...
< 955h/761H 176v/201V Pos: standing >
Lurt starts casting an offensive spell called 'arieks shattering iceball'.
< 955h/761H 176v/201V Pos: standing >
Sparkling magic surrounds Laz as she begins her chant.
Laz starts casting an offensive spell.
Laz snaps into visibility.
< 955h/761H 176v/201V Pos: standing >
Cerif snaps into visibility.
Cerif's impressive slash causes a Gnome to grimace in pain.
< 954h/761H 176v/201V Pos: standing >
You complete your spell...
[Damage: 25 ] You drain a Gnome of some of his energy.
A Gnome's armor of the elements [superior] was disintegrated by the negative energy!
A Gnome's some sleeves forged of malice [superior] was disintegrated by the negative energy!
A Gnome's transparent ectoplasmatic belt was disintegrated by the negative energy!
The lich of an orc major stops following a Gnome.
The lich of an orc warlord stops following a Gnome.
The lich of an exhausted dock worker stops following a Gnome.
The lich of an exhausted dock worker stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!