The death of [46 Red Dragon] Palewo Suicide Squad (Orc)

in The Northern Docks

from the perspective of [56 Wildmage] Yans The Empire (Gnome)

<worn as a badge>    an ever-watching eye [superior] (glowing) (humming)
<worn on head>       the blackened crown of the Sixth Legion [superior] (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an emerald disc fashioned from bone of intelligence
<worn in ear>        a tiny lightning enshrouded black earring of constitution
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   some kharma mind beads [superior]
<worn around neck>   a psionicist locket of power of endurance (glowing)
<worn on body>       the Living Necroplasm[220h 0m 51s]
<worn about body>    a thin dragonskin cloak coated with brass of health
<worn on back>       a stylish silken backpack (illuminating)
<worn as quiver>     a faded dragonscale quiver [superior]
<worn about waist>   the mystical sash of the Netherworld (glowing)
<worn on belt buckle>a large tome engulfed in blue flames (humming) [80%]
<attached to belt>   a snuggly cuddlebunny of power (humming) [78%]
<attached to belt>   an intricate hourglass running in reverse [superior] [56%]
<worn on arms>       some blue dragonscale shoulder guards
<held as shield>     the shield of the battle dragon of constitution [59%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of health
<worn around wrist>  some polished endurium bracers [36%]
<worn on hands>      the sacred stone claws of Aan of damage
<worn on finger>     a ring of regeneration [poor] (glowing)
<worn on finger>     a ring of elemental control [superior] (glowing)
<primary weapon>     the shadowy staff of damnation (glowing)
<worn on legs>       some leggings of red flames of endurance
<worn on feet>       mystical boots of Volo the Traveller (glowing)

   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (very good)     
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
  *Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (slightly good) 
  *The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (extremely evil)
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely good)
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (evil)          
   Drustl's Yerdonia Enslaved                    (very evil)     
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (slightly good) 
  *Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (slightly good) 
  *Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (slightly evil) 
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (very evil)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (extremely evil)
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (pure evil)     
  *Tribal Oasis                                  (evil)          
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (very evil)     
  *The Hall of Knighthood                        (slightly evil) 
  *The Depths of Duris                           (good)          
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (evil)          
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly evil) 
  *The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
  *The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly evil) 
  *Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1101h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1101h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1101h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1101h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1101h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1101h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1101h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1101h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1100h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1100h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1100h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1100h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1100h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1100h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1100h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1100h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is not far off to your east.
An orc gate guard who is not far off to your east.

< 1100h/945H 161v/161V Pos: standing >
                  
                  
                  
 .                
 ..     @^.       
 *..   ..+.       
 ***...M*+*.      
  **.****.*..     
   ***+M.M**..    

< 1100h/945H 161v/161V Pos: standing >
                  
                  
 .                
 ..     .^.       
 *..   .@+.       
 ***...M*+*.      
 ***.****.*..     
  .***+M.M**..    
   ***+******.    
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 1100h/945H 159v/161V Pos: standing >
                
                
 .     .^.      
 ..   ..+.      
 **...M@+*.     
 **.****.*..    
 .M**+M.M**..   
  ***+******.   
   **.***.**    
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 1100h/945H 157v/161V Pos: standing >
                
       .^.      
 ..   ..+.      
 **...M*+*.     
 **.***@.*..    
 .M**+M.M**..   
 .***+******.   
  .**.***.**.   
   ..+**...*    
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 1100h/945H 155v/161V Pos: standing >
You quickly scan the area.
You see nothing.

< 1100h/945H 157v/161V Pos: standing >
You start chanting...

< 1099h/945H 161v/161V Pos: standing >
You complete your spell...
You failed.

< 1099h/945H 161v/161V Pos: standing >

< 1099h/945H 161v/161V Pos: standing >

< 1098h/945H 161v/161V Pos: standing >
                  
       .^.        
 ..   ..+.        
 **...M*+*.       
 **.****@*..      
 .***+M.M**..     
 .***+******.     
  .**.***.**..    
   ..+**...*..    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 1098h/945H 159v/161V Pos: standing >
                
     .^.        
    ..+.        
 ...M*+*.       
 .****.@..      
 **+M.M**..     
 **+******.     
  *.***.**..    
   +**...*..    
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 1098h/945H 157v/161V Pos: standing >
You quickly scan the area.
You see nothing.

< 1098h/945H 159v/161V Pos: standing >
                
                
     .^.        
    ..+.        
 ...M*+@.       
 .****.*..      
 **+M.M**..     
  *+******.     
   .***.**..    
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W

< 1098h/945H 159v/161V Pos: standing >
                  
                  
                  
      .^.         
 .   ..+@         
 *...M*+*.        
 *.****.*..       
  **+M.M**..      
   *+******.      
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 1098h/945H 157v/161V Pos: standing >
                  
                  
                  
                  
      .^@         
 .   ..+.         
 *...M*+*.        
  .****.*..       
   *+M.M**..      
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W

< 1098h/945H 155v/161V Pos: standing >

<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>

<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
Obvious exits: -E -W
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.

< 1098h/945H 155v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is rather far off to your west.
An orc gate guard who is rather far off to your west.
An orc gate guard who is rather far off to your west.

< 1098h/945H 157v/161V Pos: standing >
You start chanting...

< 1098h/945H 161v/161V Pos: standing >
You complete your spell...
You cast your sights far out into the zone...
The Northern Docks
Obvious exits: -E -W
Cols Outlaw Alt Sailing  The Empire (Human)(medium) stands in mid-air here, fighting a harbour worker.
A harbour worker sits here, fighting Cols.
An Orc shipwright stands here, selling ship rides across the sea.

< 1098h/945H 161v/161V Pos: standing >
Better get inside - this is too cold for man or -most- beasts.

< 1097h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is rather far off to your west.
An orc gate guard who is rather far off to your west.
An orc gate guard who is rather far off to your west.

< 1097h/945H 161v/161V Pos: standing >
You quickly scan the area.
An orc gate guard who is rather far off to your west.
An orc gate guard who is rather far off to your west.
An orc gate guard who is rather far off to your west.

< 1097h/945H 161v/161V Pos: standing >

<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
Obvious exits: -E -W

< 1097h/945H 159v/161V Pos: standing >

<map>
Zone: Storm Port.
Room: The Road to Storm Port
</map>
The Road to Storm Port
Obvious exits: -E -W

< 1097h/945H 157v/161V Pos: standing >

<map>
Zone: Storm Port.
Room: Before the East Gates
</map>
Before the East Gates
Obvious exits: -E -W

< 1097h/945H 155v/161V Pos: standing >
You quickly scan the area.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
A soldier of fortune who is a brief walk away to your east.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.
An orc gate guard who is close by to your west.

< 1097h/945H 157v/161V Pos: standing >

<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>

<map>
Zone: Storm Port.
Room: East Gates of Storm Port
</map>
East Gates of Storm Port
Obvious exits: -E -W#
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.

< 1096h/945H 159v/161V Pos: standing >
You quickly scan the area.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.

< 1096h/945H 159v/161V Pos: standing >

< 1096h/945H 159v/161V Pos: standing >
You start chanting...

< 1096h/945H 159v/161V Pos: standing >
You complete your spell...
You cast your sights far out into the zone...
The Northern Docks
Obvious exits: -E -W
An Orc (medium)  Suicide Squad sits in mid-air here.
Cols Outlaw Alt Sailing  The Empire (Human)(medium) stands in mid-air here, fighting a harbour worker.
A harbour worker stands here, fighting Cols.
An Orc shipwright stands here, selling ship rides across the sea.

< 1096h/945H 159v/161V Pos: standing >

< 1096h/945H 159v/161V Pos: standing >

< 1096h/945H 159v/161V Pos: standing >

< 1096h/945H 159v/161V Pos: standing >
Ok.

< 1095h/945H 159v/161V Pos: standing >

<map>
Zone: Storm Port.
Room: Squall Road and Gale Road Intersection
</map>
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W

< 1095h/945H 158v/161V Pos: standing >
Ok.

< 1095h/945H 158v/161V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -S -U
An Orc city guard walks here, most likely abusing his power.
A black crow hops through the streets, pecking at trash.

< 1095h/945H 160v/161V Pos: standing >

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>

<map>
Zone: Storm Port.
Room: Tempest Avenue and Gale Road Intersection
</map>
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
An Orc commoner wanders the city here.

< 1095h/945H 159v/161V Pos: standing >

<map>
Zone: Storm Port.
Room: Gale Road
</map>
Gale Road
Obvious exits: -N -E -S

< 1095h/945H 158v/161V Pos: standing >
You quickly scan the area.
A harbour worker who is not far off to your east.
An orc dock guard who is not far off to your east.
An Orc who is rather far off to your east.
Cols who is rather far off to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.
A harbour worker who is in the distance to your east.
The harbour master who is in the distance to your east.
An orc dock guard who is in the distance to your east.
An orc commoner who is close by to your south.
An orc city guard who is not far off to your south.
A black crow who is not far off to your south.

< 1095h/945H 160v/161V Pos: standing >

< 1095h/945H 161v/161V Pos: standing >

<map>
Zone: Storm Port.
Room: Before the Docks of Storm Port
</map>
Before the Docks of Storm Port
Obvious exits: -E -W

< 1094h/945H 160v/161V Pos: standing >
You attempt to give consent...

< 1094h/945H 160v/161V Pos: standing >

< 1094h/945H 160v/161V Pos: standing >

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>

<map>
Zone: Storm Port.
Room: The Docks of Storm Port
</map>
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc harbour worker runs about performing his duties.
An Orc guards the docks viciously.

< 1094h/945H 159v/161V Pos: standing >

< 1094h/945H 161v/161V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W

< 1094h/945H 160v/161V Pos: standing >
You attempt to give consent...

< 1094h/945H 160v/161V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
Obvious exits: -E -W
An Orc (medium)  Suicide Squad sits in mid-air here.
Cols Outlaw Alt Sailing  The Empire (Human)(medium) stands in mid-air here, fighting a harbour worker.
A harbour worker sits here, fighting Cols.
An Orc shipwright stands here, selling ship rides across the sea.

< 1093h/945H 160v/161V Pos: standing >

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>

<map>
Zone: Storm Port.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
An Orc (medium)  Suicide Squad sits in mid-air here.
Cols Outlaw Alt Sailing  The Empire (Human)(medium) stands in mid-air here, fighting a harbour worker.
A harbour worker sits here, fighting Cols.
An Orc shipwright stands here, selling ship rides across the sea.

< 1093h/945H 159v/161V Pos: standing >
You are now a member of Cols's group.

< 1093h/945H 161v/161V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1093h/945H 161v/161V Pos: standing >
You have been kicked out of Cols's group.

< 1093h/945H 161v/161V Pos: standing >
You complete your spell...
[Damage: 139 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an Orc.]=-
Ice crystals form around an Orc as intense cold causes his body to freeze.
[Damage: 47 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an Orc.]=-

< 1154h/945H 161v/161V Pos: standing >
A harbour worker clambers to his feet.

< 1154h/945H 161v/161V Pos: standing >
Cols's impressive slash strikes a harbour worker.
A harbour worker dodges Cols's attack.
Cols's slash strikes a harbour worker hard.
You start chanting...
You snap into visibility.

< 1154h/945H 161v/161V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 42 ] -=[Your missile of force hits an Orc soundly.]=-
[Damage: 45 ] -=[Your missile of force hits an Orc soundly.]=-
[Damage: 60 ] -=[A huge missile of force departs from your fingertips, making a loud thud as it hits an Orc.]=-
[Damage: 49 ] -=[Your missile of force hits an Orc soundly.]=-

< 1218h/945H 161v/161V Pos: standing >
You snap into visibility.
-=[An Orc's feeble punch grazes you.]=-
Your shadowy staff of damnation flares brilliantly as it intercepts an Orc's attack and savagely strikes back!
An Orc briefly fades from sight, then reappears.

< 1217h/945H 161v/161V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sit EP:  awful >
 Cols parries a harbour worker's lunge at him.
A harbour worker misses Cols.
A harbour worker misses Cols with a clumsy kick.
You are now a member of Cols's group.

< 1217h/945H 161v/161V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sit EP:  awful >
 You snap into visibility.
[Damage:  2 ] -=[Your crude bludgeon strikes an Orc.]=-
[Damage:  3 ] -=[Your decent bludgeon strikes an Orc.]=-
An Orc tucks in his arms, rolls away from you's attack, then thrust his feet skywards, and leaps to his feet!
You miss an Orc.
An Orc gracefully whirls around your attack.
You start chanting...

< 1218h/945H 161v/161V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  awful >
 An Orc attempts to flee.
An Orc leaves west.

< 1218h/945H 161v/161V Pos: standing >
An Orc enters from the west.

< 1218h/945H 161v/161V Pos: standing >
You snap into visibility.
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
An Orc looks _really_ dumb.
You barely control the magic. Energies flow into you!
[Damage: 61 ] -=[A huge missile of force departs from your fingertips, making a loud thud as it hits an Orc.]=-
An Orc's gloves of tearing [superior] was completely destroyed by the massive blow!
An Orc's dangling crimson earring [poor] was completely destroyed by the massive blow!
An Orc's aboleth's shrunken head was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.