<worn on head> a crude marble helmet
<worn on eyes> a dreadveil visor [superior]
<worn around neck> a smooth torque of dwarven kind
<worn about body> a colorful cloak [superior] (glowing)
<held as shield> a glowing sapphire tower shield from Darkfall Forest
<worn on finger> a ring of constitution [superior]
<worn on legs> some tight silk pants [superior] [85%]
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 431
Active Spells:
--------------
vitality (11 minutes)
conjure elemental (less than a minute remaining)
detect good (34 minutes)
detect evil (34 minutes)
accelerated healing (25 minutes)
bless (8 minutes)
detect invisibility (33 minutes)
fly (32 minutes)
farsee (55 minutes)
< 501h/501H 115v/115V Pos: standing >
Saving Ser.
< 501h/501H 115v/115V Pos: standing >
A black skunk leaves west.
< 501h/501H 115v/115V Pos: standing >
An orcish street sweeper leaves north.
< 501h/501H 115v/115V Pos: standing >
Score information for Ser
Level: 50 Race: Kobold Class: Summoner / Naturalist Sex: Male
Hit points: 501(501) Moves: 115(115)
Coins carried: 0 platinum 7 gold 3 silver 3 copper
Coins in bank: 11026 platinum 0 gold 0 silver 0 copper
Playing time: 2 days / 10 hours/ 44 minutes
Received data: 0.1293 MB this session.
Send data: 0.0033 MB this session.
Compression ratio: 86%
Title: Suicide Squad
Followers:
a treant
Status: Standing.
Epic points(total): 862(902)
Epic Bonus: Experience Bonus (3.89%)
Frags: -1.00 Deaths: 10
Detecting: Invisible Evil Good
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 431
Active Spells:
--------------
vitality (11 minutes)
conjure elemental (less than a minute remaining)
detect good (34 minutes)
detect evil (34 minutes)
accelerated healing (25 minutes)
bless (8 minutes)
detect invisibility (33 minutes)
fly (32 minutes)
farsee (55 minutes)
< 501h/501H 115v/115V Pos: standing >
Score information for Ser
Level: 50 Race: Kobold Class: Summoner / Naturalist Sex: Male
Hit points: 501(501) Moves: 115(115)
Coins carried: 0 platinum 7 gold 3 silver 3 copper
Coins in bank: 11026 platinum 0 gold 0 silver 0 copper
Playing time: 2 days / 10 hours/ 44 minutes
Received data: 0.1294 MB this session.
Send data: 0.0033 MB this session.
Compression ratio: 86%
Title: Suicide Squad
Followers:
a treant
Status: Standing.
Epic points(total): 862(902)
Epic Bonus: Experience Bonus (3.89%)
Frags: -1.00 Deaths: 10
Detecting: Invisible Evil Good
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 431
Active Spells:
--------------
vitality (11 minutes)
conjure elemental (less than a minute remaining)
detect good (34 minutes)
detect evil (34 minutes)
accelerated healing (25 minutes)
bless (8 minutes)
detect invisibility (33 minutes)
fly (32 minutes)
farsee (55 minutes)
< 501h/501H 115v/115V Pos: standing >
Score information for Ser
Level: 50 Race: Kobold Class: Summoner / Naturalist Sex: Male
Hit points: 501(501) Moves: 115(115)
Coins carried: 0 platinum 7 gold 3 silver 3 copper
Coins in bank: 11026 platinum 0 gold 0 silver 0 copper
Playing time: 2 days / 10 hours/ 44 minutes
Received data: 0.1295 MB this session.
Send data: 0.0033 MB this session.
Compression ratio: 86%
Title: Suicide Squad
Followers:
a treant
Status: Standing.
Epic points(total): 862(902)
Epic Bonus: Experience Bonus (3.89%)
Frags: -1.00 Deaths: 10
Detecting: Invisible Evil Good
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 431
Active Spells:
--------------
vitality (11 minutes)
conjure elemental (less than a minute remaining)
detect good (34 minutes)
detect evil (34 minutes)
accelerated healing (25 minutes)
bless (8 minutes)
detect invisibility (33 minutes)
fly (32 minutes)
farsee (55 minutes)
< 501h/501H 115v/115V Pos: standing >
Score information for Ser
Level: 50 Race: Kobold Class: Summoner / Naturalist Sex: Male
Hit points: 501(501) Moves: 115(115)
Coins carried: 0 platinum 7 gold 3 silver 3 copper
Coins in bank: 11026 platinum 0 gold 0 silver 0 copper
Playing time: 2 days / 10 hours/ 44 minutes
Received data: 0.1296 MB this session.
Send data: 0.0033 MB this session.
Compression ratio: 86%
Title: Suicide Squad
Followers:
a treant
Status: Standing.
Epic points(total): 862(902)
Epic Bonus: Experience Bonus (3.89%)
Frags: -1.00 Deaths: 10
Detecting: Invisible Evil Good
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 431
Active Spells:
--------------
vitality (11 minutes)
conjure elemental (less than a minute remaining)
detect good (34 minutes)
detect evil (34 minutes)
accelerated healing (25 minutes)
bless (8 minutes)
detect invisibility (33 minutes)
fly (32 minutes)
farsee (55 minutes)
< 501h/501H 115v/115V Pos: standing >
< 501h/501H 115v/115V Pos: standing >
An orcish merchant leaves east.
< 501h/501H 115v/115V Pos: standing >
< 501h/501H 115v/115V Pos: standing >
< 501h/501H 115v/115V Pos: standing >
An orcish merchant leaves north.
< 501h/501H 115v/115V Pos: standing >
< 501h/501H 115v/115V Pos: standing >
< 501h/501H 115v/115V Pos: standing >
Score information for Ser
Level: 50 Race: Kobold Class: Summoner / Naturalist Sex: Male
Hit points: 501(501) Moves: 115(115)
Coins carried: 0 platinum 7 gold 3 silver 3 copper
Coins in bank: 11026 platinum 0 gold 0 silver 0 copper
Playing time: 2 days / 10 hours/ 44 minutes
Received data: 0.1302 MB this session.
Send data: 0.0034 MB this session.
Compression ratio: 86%
Title: Suicide Squad
Followers:
a treant
Status: Standing.
Epic points(total): 862(902)
Epic Bonus: Experience Bonus (3.89%)
Frags: -1.00 Deaths: 10
Detecting: Invisible Evil Good
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 431
Active Spells:
--------------
vitality (11 minutes)
detect good (34 minutes)
detect evil (34 minutes)
accelerated healing (25 minutes)
bless (8 minutes)
detect invisibility (33 minutes)
fly (32 minutes)
farsee (55 minutes)
< 501h/501H 115v/115V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
Mob Number Mob Name Lvl Classes
400003 a lesser conjured being 25 War
----------------------------------------------------------------------------
500103 a spiritwood treant 50 War
----------------------------------------------------------------------------
40725 a mature pegasus 51 Cle
----------------------------------------------------------------------------
40726 an elderly unicorn 51 Pal
----------------------------------------------------------------------------
21517 a treant 46 War
----------------------------------------------------------------------------
40752 a majestic griffon 50 Ran
----------------------------------------------------------------------------
40708 a majestic phoenix 53 Sor
----------------------------------------------------------------------------
120045 a six-legged basilisk 44 War
----------------------------------------------------------------------------
24410 an air elemental 45 Rog
----------------------------------------------------------------------------
24450 a winter wolf 50 War
----------------------------------------------------------------------------
24420 a jinni noble 50 Sha
----------------------------------------------------------------------------
78031 a large bi-pedal insect 52 War
----------------------------------------------------------------------------
400005 a ravenous Thanksgiving Turkey 45 War
----------------------------------------------------------------------------
78042 an elite mantis guard 54 War
----------------------------------------------------------------------------
91053 a huge dire wolf 53 War
----------------------------------------------------------------------------
58831 a blacktooth piranha 43 War
----------------------------------------------------------------------------
77730 the cyanide spider 50 War
----------------------------------------------------------------------------
76004 a moonstone knight 46 War Eth
----------------------------------------------------------------------------
76032 an astrologist 55 Ilu
----------------------------------------------------------------------------
89124 Rhaggent 54 Ber
----------------------------------------------------------------------------
89006 a bored troll 46 Sha
----------------------------------------------------------------------------
89004 a snarling ogre 46 A-P
----------------------------------------------------------------------------
89005 a proud barbarian 46 Sha
----------------------------------------------------------------------------
89157 Daisy 44 Dru Sha
----------------------------------------------------------------------------
89119 a meditating troll 51 Sha
----------------------------------------------------------------------------
< 501h/501H 115v/115V Pos: standing >
Pardon?
< 501h/501H 115v/115V Pos: standing >
You utter a quick incantation, calling forth a treant who softly says 'Your wish is my command, master!'
A treant starts following you.
< 501h/501H 115v/115V Pos: standing >
< 501h/501H 115v/115V Pos: standing >
A treant is now a member of your group.
A treant already grouped by you.
< 501h/501H 115v/115V Pos: standing >
< 501h/501H 115v/115V Pos: standing >
< 501h/501H 115v/115V Pos: standing >
< 501h/501H 115v/115V Pos: standing >
< 501h/501H 115v/115V Pos: standing >
< 501h/501H 115v/115V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D#
A living tree walks along the forest floor. (minion) (Gold Aura)
A living tree walks along the forest floor. (minion) (Gold Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 501h/501H 115v/115V Pos: standing >
An orcish merchant enters from the east.
< 501h/501H 115v/115V Pos: standing >
< 501h/501H 115v/115V Pos: standing >
Score information for Ser
Level: 50 Race: Kobold Class: Summoner / Naturalist Sex: Male
Hit points: 501(501) Moves: 115(115)
Coins carried: 0 platinum 7 gold 3 silver 3 copper
Coins in bank: 11026 platinum 0 gold 0 silver 0 copper
Playing time: 2 days / 10 hours/ 45 minutes
Received data: 0.1313 MB this session.
Send data: 0.0036 MB this session.
Compression ratio: 86%
Title: Suicide Squad
Followers:
a treant
a treant
Status: Standing.
Epic points(total): 862(902)
Epic Bonus: Experience Bonus (3.89%)
Frags: -1.00 Deaths: 10
Detecting: Invisible Evil Good
Protected from: All but High Circle Spells
Enchantments: Ultravision Farsee Fly
Bartender Quests Remaining: 8
Combat Pulse: 14 Spell Pulse: 0.60
Leaderboard Points: 431
Active Spells:
--------------
conjure elemental (1 minute)
vitality (10 minutes)
detect good (33 minutes)
detect evil (33 minutes)
accelerated healing (24 minutes)
bless (7 minutes)
detect invisibility (32 minutes)
fly (31 minutes)
farsee (54 minutes)
< 501h/501H 115v/115V Pos: standing >
An orcish merchant leaves north.
< 501h/501H 115v/115V Pos: standing >
You start chanting...
< 501h/501H 115v/115V Pos: standing >
You complete your spell...
< 501h/501H 115v/115V Pos: standing >
Saving Ser.
< 501h/501H 115v/115V Pos: standing >
You start chanting...
< 501h/501H 115v/115V Pos: standing >
Casting: fly
< 501h/501H 115v/115V Pos: standing >
You complete your spell...
A treant flies through the air, free as a bird!
< 501h/501H 115v/115V Pos: standing >
You sit down and relax.
< 501h/501H 115v/115V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - farsee
3 - group stone skin
( 9th circle) 1 - relocate
2 - gate
1 - prismatic ray
( 8th circle) 2 - prismatic spray
1 - globe of invulnerability
1 - improved invisibility
( 7th circle) 1 - cone of cold
1 - haste
2 - dimension door
1 - wall of ice
1 - web
( 6th circle) 3 - teleport
4 - stone skin
( 5th circle) 4 - identify
1 - coldshield
3 - contain being
( 4th circle) 5 - lightning bolt
4 - wall of force
( 3rd circle) 1 - strength
7 - dispel magic
1 - agility
( 2nd circle) 4 - burning hands
4 - sleep
2 - mirror image
( 1st circle) 2 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
4 seconds: ( 8th) detect invisibility
10 seconds: ( 9th) fly
You can memorize no more spells.
You continue your study.
< 501h/501H 115v/115V Pos: sitting >
You start meditating...
< 501h/501H 115v/115V Pos: sitting >
You have finished memorizing detect invisibility.
< 501h/501H 115v/115V Pos: sitting >
You have finished memorizing fly.
Your studies are complete.
< 501h/501H 115v/115V Pos: sitting >
You clamber to your feet.
< 501h/501H 115v/115V Pos: standing >
You are already standing.
< 501h/501H 115v/115V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D#
A living tree walks along the forest floor. (minion) (Gold Aura)
A living tree walks along the forest floor. (minion) (Gold Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 501h/501H 115v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 501h/501H 115v/115V Pos: standing >
The black seems to be closed.
< 501h/501H 115v/115V Pos: standing >
< 501h/501H 115v/115V Pos: standing >
Ok.
< 501h/501H 115v/115V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
An orcish thief watches his next victim closely.(Red Aura)
A treant enters from above.
A treant enters from above.
< 501h/501H 114v/115V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
An orcish thief watches his next victim closely.(Red Aura)
A treant enters from the north.
A treant enters from the north.
< 501h/501H 113v/115V Pos: standing >
A Small Pathway
Obvious exits: -N -S
An unwanted platemail collects among the dust here. (glowing)
A pair of unwanted leggings collects in the rubble here.
A treant enters from the north.
A treant enters from the north.
< 501h/501H 112v/115V Pos: standing >
MM^^*^MMM
M*******MMM
*****^^^*^MMM
***^*^^^^**MM
**^.^^@..***M
*.^...+..^***
......+...***
..^..+....*
^*..+....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A treant enters from the north.
A treant enters from the north.
< 501h/501H 110v/115V Pos: standing >
< 501h/501H 112v/115V Pos: standing >
*******MM
****^^^*^MM
***^*^^^^**MM
**^.^^M..***M
*.^...@..^***
......+...***
...^..+....**
.^*..+.....
^**.+.M..
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A treant enters from the north.
A treant enters from the north.
< 501h/501H 113v/115V Pos: standing >
***^^^*^M
**^*^^^^**M
**^.^^+..***M
*.^...M..^***
......@...***
...^..+....**
..^*..+......
^^**.+.M...
****+*...
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A treant enters from the north.
A treant enters from the north.
< 501h/501H 112v/115V Pos: standing >
*^*^^^^**
*^.^^+..***
*.^...+..^***
......M...***
...^..@....**
..^*..+......
.^^**.+.M....
.****+*....
*^^*+*^^.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A treant enters from the north.
A treant enters from the north.
< 501h/501H 112v/115V Pos: standing >
^.^^+..**
.^...+..^**
......+...***
...^..M....**
..^*..@......
.^^**.+.M....
^.****+*.....
**^^*+*^^.^
**^*M^^*.
A repaired Cobblestone Path
Obvious exits: -N -E -S -W
A treant enters from the north.
A treant enters from the north.
< 501h/501H 111v/115V Pos: standing >
^...+..^*
.....+...**
...^..+....**
..^*..M......
.^^**.@.M....
^.****+*.....
.**^^*+*^^.^.
.**^*M^^*..
+++.++**.
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A treant enters from the north.
A treant enters from the north.
< 501h/501H 111v/115V Pos: standing >
...+..^**
....+.M.***
..^..+....***
.^*..+......*
^^**.M@M.....
.****+*......
**^^*+*^^.^..
**^*M^^*..^
++.++**..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A treant enters from the west.
A treant enters from the west.
< 501h/501H 111v/115V Pos: standing >
Autosaving...
< 501h/501H 111v/115V Pos: standing >
Looks like an exit.
You extend your sights eastward.
..+..^***
...+...****
.^..+....****
^*..+.M....**
^**.+@M.....*
****+*.......
*^^*+*^^.^...
*^*M^^*..^.
+.++**...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A mature male leucrotta sniffs the air in search of prey.
< 501h/501H 111v/115V Pos: standing >
.^^+..***
^...+..^***
.....+...****
..^..+....***
.^*..+@.....*
^^**.+MMP....
.****+*......
*^^*+*M^.^.
*^*M^^*..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
A treant enters from the south.
A treant enters from the south.
< 501h/501H 110v/115V Pos: standing >
A Halfling snaps into visibility.
A Halfling tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 501h/501H 111v/115V Pos: sitting >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 501h/501H 112v/115V Pos: sitting >
A Gnome completes his spell...
A Gnome utters the words 'buoblg qfjgpuio paie'
-=[A huge fist sent by a Gnome grabs you, and begins crushing your body.]=-
OUCH! That really did HURT!
< 322h/501H 114v/115V Pos: sitting >
<A treant suddenly attacks a Halfling!
A Halfling snaps into visibility.
[Damage: 3 ] A treant's weak crush grazes a Halfling.
< 322h/501H 114v/115V Pos: sitting >
<A snow fox starts casting an offensive spell.
A snow fox snaps into visibility.
< 322h/501H 114v/115V Pos: sitting >
<Sparkling magic surrounds a Gnome as he begins his chant.
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 323h/501H 114v/115V Pos: sitting >
<A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
-=[Ripples of ChAoTiC energy slam into you as reality comes crashing down.]=-
OUCH! That really did HURT!
-=[Twin bolts of writhing power slam into your chest.]=-
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!
Darkness flows from the rift encasing you in an impenetrable shell!
You have been blinded!
-=[BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.]=-
-=[Someone's pierce strikes you hard.]=-
-=[Someone's pierce strikes you very hard.]=-
-=[Someone's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[Someone's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[Someone's pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[Someone's pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[Someone's fine pierce enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[Someone's impressive pierce causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
If you could get more stunned you would.
< 1h/501H 114v/115V Pos: sitting >
<Someone completes his spell...
Someone utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!