The death of [48 Red Dragon] Palewo Suicide Squad (Orc)

in The Dock

from the perspective of [56 Wildmage] Yans The Empire (Gnome)

<worn as a badge>    an ever-watching eye [superior] (glowing) (humming)
<worn on head>       the blackened crown of the Sixth Legion [superior] (glowing) [86%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an emerald disc fashioned from bone of intelligence
<worn in ear>        a tiny lightning enshrouded black earring of constitution
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   a psionicist locket of power of endurance (glowing)
<worn around neck>   some kharma mind beads [superior]
<worn on body>       the Living Necroplasm[238h 42m 8s]
<worn about body>    a thin dragonskin cloak coated with brass of health
<worn on back>       a stylish silken backpack (illuminating) [88%]
<worn as quiver>     the epic flute of sleeping and charming [73%]
<worn about waist>   the mystical sash of the Netherworld (glowing)
<worn on belt buckle>a large tome engulfed in blue flames (humming) [80%]
<attached to belt>   a snuggly cuddlebunny of power (humming) [78%]
<attached to belt>   an intricate hourglass running in reverse [superior]
<worn on arms>       some blue dragonscale shoulder guards
<held as shield>     the shield of the battle dragon of constitution [51%]
<worn around wrist>  some polished endurium bracers
<worn around wrist>  the ancestral bracelet of Sevenoaks of health
<worn on hands>      the sacred stone claws of Aan of damage [81%]
<worn on finger>     a ring of elemental control [superior] (glowing)
<worn on finger>     a ring of regeneration [poor] (glowing)
<primary weapon>     the shadowy staff of damnation (glowing)
<worn on legs>       some leggings of red flames of endurance [78%]
<worn on feet>       mystical boots of Volo the Traveller (glowing) [89%]

The Sloop S.S. Minnow floats here.

< 1014h/961H 161v/161V Pos: standing >
Autosaving...

< 1014h/961H 161v/161V Pos: standing >

< 1014h/961H 161v/161V Pos: standing >
The Dock
Obvious exits: -N -S
A huge block of solid ice is here to the north. (Illusion)
The Carrack Avernus Risings floats here.
The Caravel S.S. Bong Water floats here.
The Caravel eatme floats here.
The Galleon Pokmobile floats here.
The Destroyer Titanic! floats here.
The Sloop Nobody floats here.
The Clipper The Lost Wind floats here.
The Caravel Jaws floats here.
The Yacht bugginator floats here.
The Galleon Shippy floats here.
The Sloop Scoundrel Blackbeard floats here.
The Sloop , floats here.
The Sloop Salty Leucrotta  floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Samurai floats here.
The Sloop Enjoy? floats here.
The Sloop S.S. Minnow floats here.

< 1013h/961H 161v/161V Pos: standing >
The Dock
Obvious exits: -N -S
A huge block of solid ice is here to the north. (Illusion)
The Carrack Avernus Risings floats here.
The Caravel S.S. Bong Water floats here.
The Caravel eatme floats here.
The Galleon Pokmobile floats here.
The Destroyer Titanic! floats here.
The Sloop Nobody floats here.
The Clipper The Lost Wind floats here.
The Caravel Jaws floats here.
The Yacht bugginator floats here.
The Galleon Shippy floats here.
The Sloop Scoundrel Blackbeard floats here.
The Sloop , floats here.
The Sloop Salty Leucrotta  floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Samurai floats here.
The Sloop Enjoy? floats here.
The Sloop S.S. Minnow floats here.

< 1013h/961H 161v/161V Pos: standing >
The Dock
Obvious exits: -N -S
A huge block of solid ice is here to the north. (Illusion)
The Carrack Avernus Risings floats here.
The Caravel S.S. Bong Water floats here.
The Caravel eatme floats here.
The Galleon Pokmobile floats here.
The Destroyer Titanic! floats here.
The Sloop Nobody floats here.
The Clipper The Lost Wind floats here.
The Caravel Jaws floats here.
The Yacht bugginator floats here.
The Galleon Shippy floats here.
The Sloop Scoundrel Blackbeard floats here.
The Sloop , floats here.
The Sloop Salty Leucrotta  floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Samurai floats here.
The Sloop Enjoy? floats here.
The Sloop S.S. Minnow floats here.

< 1013h/961H 161v/161V Pos: standing >

< 1013h/961H 161v/161V Pos: standing >
The Dock
Obvious exits: -N -S
A huge block of solid ice is here to the north. (Illusion)
The Carrack Avernus Risings floats here.
The Caravel S.S. Bong Water floats here.
The Caravel eatme floats here.
The Galleon Pokmobile floats here.
The Destroyer Titanic! floats here.
The Sloop Nobody floats here.
The Clipper The Lost Wind floats here.
The Caravel Jaws floats here.
The Yacht bugginator floats here.
The Galleon Shippy floats here.
The Sloop Scoundrel Blackbeard floats here.
The Sloop , floats here.
The Sloop Salty Leucrotta  floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Samurai floats here.
The Sloop Enjoy? floats here.
The Sloop S.S. Minnow floats here.

< 1013h/961H 161v/161V Pos: standing >
You disembark this ship.

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
A huge block of solid ice is here to the north. (Illusion)
The Carrack Avernus Risings floats here.
The Caravel S.S. Bong Water floats here.
The Caravel eatme floats here.
The Galleon Pokmobile floats here.
The Destroyer Titanic! floats here.
The Sloop Nobody floats here.
The Clipper The Lost Wind floats here.
The Caravel Jaws floats here.
The Yacht bugginator floats here.
The Galleon Shippy floats here.
The Sloop Scoundrel Blackbeard floats here.
The Sloop , floats here.
The Sloop Salty Leucrotta  floats here.
The Yacht The Exploding Palm floats here.
The Sloop Teakwood Samurai floats here.
The Sloop Enjoy? floats here.
The Sloop S.S. Minnow floats here.

< 1013h/961H 161v/161V Pos: standing >

< 1013h/961H 161v/161V Pos: standing >

< 1013h/961H 161v/161V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 1013h/961H 161v/161V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1013h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 1012h/961H 161v/161V Pos: standing >
You stop following Fatwa.
You are now the leader of your group!
Fatwa is no longer in your group.

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Plonus stands before you!
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 1012h/961H 161v/161V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1012h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (slightly good) 
   The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (good)          
   Myrloch Vale                                  (very evil)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (very good)     
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
  *Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
  *The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (slightly good) 
  *The Outcasts Tower                            (good)          
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (slightly good) 
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
  *The Lair of the Swamp Troll King              (evil)          
  *Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (slightly evil) 
   The Citadel                                   (slightly evil) 
  *The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (evil)          
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (neutral)       
  *Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (pure evil)     
  *Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (very evil)     
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (good)          
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
  *Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very evil)     
  *The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (good)          
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1011h/961H 161v/161V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 1011h/961H 161v/161V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 1011h/961H 161v/161V Pos: standing >
You quickly scan the area.
Macom who is close by to your north.

< 1011h/961H 161v/161V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!

Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Omm stands before you!
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Amira steps out of the etherportal.

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?
Plonus starts following you.

< 1011h/961H 161v/161V Pos: standing >
Slay whom?
Plonus gets some heirloom Blue Haze from his bottomless bag of the shield dwarves.

< 1011h/961H 161v/161V Pos: standing >
Slay whom?
Plonus gets a handcarved pipe from his bottomless bag of the shield dwarves.

< 1011h/961H 161v/161V Pos: standing >
Plonus sparks some heirloom Blue Haze and inhales deep the smoke from a handcarved pipe.
Plonus finishes smoking his handcarved pipe.
Plonus throws away a handcarved pipe, as cracks have made it useless.
Plonus exhales the smoke with a grin.

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
Slay whom?

< 1011h/961H 161v/161V Pos: standing >
An Orc disembarks from the Galleon Shippy.

< 1011h/961H 161v/161V Pos: standing >

< 1011h/961H 161v/161V Pos: standing >
Oof! an Orc bumps into a wall of ice...

< 1011h/961H 161v/161V Pos: standing >
Oof! an Orc bumps into a wall of ice...

< 1011h/961H 161v/161V Pos: standing >
You snap into visibility.
[Damage:  2 ] -=[Your bludgeon grazes an Orc.]=-

< 1011h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP: few scratches >
 Plonus starts casting an offensive spell.

< 1011h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP: few scratches >
 Plonus completes his spell...
Plonus utters the words 'efzae xazz'
A dark, freezing cold wave sent by Plonus slowly covers an Orc making him choke and freeze.

< 1011h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP: few scratches >
 A dark blue, bitterly icy wave flows over an Orc.
Amira starts casting an offensive spell.
Amira snaps into visibility.

< 1011h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 An Orc begins moving into position for a combination...

< 1010h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  small wounds >
 Amira completes her spell...
Amira utters the words 'abrauztg gpahhzfuio uqzbarr'
Amira points at an Orc.
Amira's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
Plonus starts casting an offensive spell.

< 1010h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP:  few wounds >
 You dodge an Orc's vicious attack.
-=[An Orc's finger drives deep inside you.]=-
[Damage:  3 ] -=[An Orc ignites into black flames as he hits you!]=-
-=[An Orc's finger drives deep inside you.]=-
[Damage:  4 ] -=[An Orc ignites into black flames as he hits you!]=-
An Orc misses you.
An Orc gracefully whirls around your attack.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage:  7 ] -=[Your fine bludgeon wounds an Orc.]=-
An Orc gracefully whirls around your attack.
[Damage:  2 ] -=[Your crude bludgeon grazes an Orc.]=-

< 948h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 Plonus completes his spell...
Plonus utters the words 'efzae xazz'
A dark, freezing cold wave sent by Plonus slowly covers an Orc making him choke and freeze.
Amira has just given you her consent.

< 948h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 C'mon, you are doing it all the time!

< 948h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 C'mon, you are doing it all the time!

< 948h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 C'mon, you are doing it all the time!

< 948h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 C'mon, you are doing it all the time!
Plonus starts casting an offensive spell.

< 948h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 C'mon, you are doing it all the time!

< 948h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 948h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 
< 948h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:few scratches E: An Orc sta EP:  few wounds >
 Plonus completes his spell...
Plonus utters the words 'efzae xazz'
A dark, freezing cold wave sent by Plonus slowly covers an Orc making him choke and freeze.
You snap into visibility.
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality, alas the forces are too strong and the magic scatters beyond control!
[Damage: 103 ] -=[You drain an Orc of some of his energy.]=-
[Damage: 141 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an Orc.]=-
Ice crystals form around an Orc as intense cold causes his body to freeze.
[Damage: 47 ] -=[You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an Orc.]=-

< 1092h/961H 161v/161V Pos: standing >
< T: Yans TP: sta TC:excellent E: An Orc sta EP: pretty hurt >
 A dark blue, bitterly icy wave flows over an Orc.

< 1092h/961H 161v/161V Pos: standing >
<
< 1092h/961H 161v/161V Pos: standing >
<
< 1092h/961H 161v/161V Pos: standing >
<Amira is now a member of your group.

< 1092h/961H 161v/161V Pos: standing >
<Amira starts casting an offensive spell called 'arieks shattering iceball'.
Amira snaps into visibility.
Plonus starts casting an offensive spell.

< 1092h/961H 161v/161V Pos: standing >
<You snap into visibility.
[Damage:  3 ] -=[Your bludgeon strikes an Orc.]=-
[Damage:  3 ] -=[Your decent bludgeon strikes an Orc.]=-
[Damage:  3 ] -=[Your bludgeon strikes an Orc.]=-
[Damage:  2 ] -=[Your bludgeon strikes an Orc.]=-

< 1095h/961H 161v/161V Pos: standing >
<You start chanting...
You snap into visibility.

< 1095h/961H 161v/161V Pos: standing >
<Amira completes her spell...
Amira utters the words 'abrauztg gpahhzfuio uqzbarr'
Amira points at an Orc.
Amira's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
An Orc's suit of heavy spiked siege armor freezes and shatters into million pieces from the intense cold!
An Orc's twined electrum ring from Alatorin - the Forge City freezes and shatters into million pieces from the intense cold!
An Orc is dead! R.I.P.
You receive your share of experience.