The death of [52 Guardian] Ati Suicide Squad (Troll)

in Inside the Gates of Arachdrathos

from the perspective of [52 Animalist] Jzz Suicide Squad (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a golden crown set with diamonds [poor] (invis) (magic)
<worn on eyes>       a pair of golden spectacles [superior] (magic)
<worn in ear>        a tiny endurium earring (magic)
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       a grotesque quasit-skin mask (magic) [26%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       some bandedmail bearing a cloak and dagger crest [superior]
<worn about body>    a dark-blue robe of stars and moons [superior] (magic) (humming) [61%]
<worn on tail>       some mithril ringlets [superior] (magic)
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist>   a belt of skulls (magic)
<worn on belt buckle>a white magic book (magic) (glowing) [88%]
<worn on arms>       some mantis sleeves [55%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of influence (magic) [62%]
<worn around wrist>  bracelet of the master summoner (magic) [89%]
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     a ring of twisted gray mist [84%]
<held>               a fire-imbued totem of Kossuth (magic)
<worn on legs>       the leggings of Arkan'non [superior] (invis) (magic) [55%]
<worn on feet>       a pair of clawed demon-hide moccasins

   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (very good)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (extremely evil)
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (good)          
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (evil)          
  *The Githyanki Fortress                        (evil)          
  *Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
  *The Ancient Halls of Ironstar                 (slightly good) 
  *The Jade Empire                               (slightly evil) 
  *Mazzolin                                      (evil)          
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (neutral)       
  *Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (extremely evil)
  *Tribal Oasis                                  (very evil)     
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (evil)          
  *Plane of Fire                                 (slightly good) 
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (very evil)     
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 898h/898H 249v/251V Pos: standing >

< 898h/898H 250v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >
Repo sings a song to protect him from the world.

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >
The Reflecting Plaza
Obvious exits: -N -W
The corpse of a young Ilithian is lying here.
The corpse of a young zarbonite is lying here.
The corpse of a young zochran is lying here.
*Repo  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Kazzin  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Deathh  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Daiwor  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Daiwor's head.
*Cerif  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >
Repo sings a song to protect him from the world.

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >
Repo sings a song to protect him from the world.

< 898h/898H 251v/251V Pos: standing >
The Reflecting Plaza
Obvious exits: -N -W
The corpse of a young Ilithian is lying here.
The corpse of a young zarbonite is lying here.
The corpse of a young zochran is lying here.
*Repo  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Kazzin  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Deathh  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Daiwor  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Daiwor's head.
*Cerif  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >
You feel your skin soften and return to normal.
Cerif's body appears to recover from the affects of the potion.

< 898h/898H 251v/251V Pos: standing >
Repo sings a song to protect him from the world.
You feel your skin harden to stone.
Bands of AMAZINGLY strong armor wrap around you.

		Score information for Jzz

Level: 52   Race: Kobold   Class: Shaman / Animalist Sex: Male
Hit points: 898(898)  Moves: 251(251)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 72067 platinum   364 gold    94 silver     0 copper
Playing time: 8 days / 3 hours/ 51 minutes
Received data: 0.1280 MB this session.
Send data:     0.0034 MB this session.
Compression ratio: 84%
Title:  Suicide Squad
Group Leader: Repo
Followers:
   Ati
Status:  Standing.
         Soulshielded
Epic points(total): 4995(14355)
Epic Bonus: Epic Points Bonus (2.81%)
Frags:   +1.41   Deaths:   16
Consenting: Repo
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Sneaking Fearless
Songs:          Song of Protection Song of Protection
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   13 Spell Pulse:  0.60 
Leaderboard Points:  821 

Active Spells:
--------------
stone skin (4 minutes)
war cry (3 minutes)
detect invisibility (52 minutes)
globe of invulnerability (3 minutes)
haste (1 minute)
rested bonus (141 minutes)
fire ward (22 minutes)
cold ward (22 minutes)
greater spirit ward (19 minutes)
spirit ward (19 minutes)
pantherspeed (37 minutes)
ravenflight (21 minutes)
sense spirit (25 minutes)
spirit sight (23 minutes)
elephantstrength (37 minutes)
guardian spirits (21 minutes)
vitality (10 minutes)


< 898h/898H 251v/251V Pos: standing >
The Reflecting Plaza
Obvious exits: -N -W
The corpse of a young Ilithian is lying here.
The corpse of a young zarbonite is lying here.
The corpse of a young zochran is lying here.
*Repo  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Kazzin  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Deathh  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Daiwor  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Daiwor's head.
*Cerif  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >
Cerif gets some landrace Medicus from his bag of impossibilities.

< 898h/898H 251v/251V Pos: standing >
Cerif gets an obsidian hookah from his bag of impossibilities.

< 898h/898H 251v/251V Pos: standing >
Cerif kindles some landrace Medicus and contently puffs the smoke from an obsidian hookah.
Cerif finishes smoking his obsidian hookah.
Cerif exhales the smoke with a grin.

< 898h/898H 251v/251V Pos: standing >
Cerif puts an obsidian hookah into the bag of impossibilities.

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (very good)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (extremely evil)
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (good)          
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (slightly evil) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (evil)          
  *The Githyanki Fortress                        (evil)          
  *Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
  *The Ancient Halls of Ironstar                 (slightly good) 
  *The Jade Empire                               (slightly evil) 
  *Mazzolin                                      (evil)          
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (neutral)       
  *Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (evil)          
  *The Kingdom of Torg                           (extremely evil)
  *Tribal Oasis                                  (very evil)     
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (neutral)       
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (evil)          
  *The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (evil)          
  *Plane of Fire                                 (slightly good) 
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
  *The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (neutral)       
  *The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (very evil)     
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 898h/898H 251v/251V Pos: standing >
Repo sings a song to protect him from the world.

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >
The Reflecting Plaza
Obvious exits: -N -W
The corpse of a young Ilithian is lying here.
The corpse of a young zarbonite is lying here.
The corpse of a young zochran is lying here.
*Repo  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Kazzin  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Deathh  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Daiwor  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Daiwor's head.
*Cerif  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >
Repo sings a song to protect him from the world.

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >
The Reflecting Plaza
Obvious exits: -N -W
The corpse of a young Ilithian is lying here.
The corpse of a young zarbonite is lying here.
The corpse of a young zochran is lying here.
*Repo  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Kazzin  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Deathh  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Daiwor  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Daiwor's head.
*Cerif  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

		Score information for Jzz

Level: 52   Race: Kobold   Class: Shaman / Animalist Sex: Male
Hit points: 898(898)  Moves: 251(251)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 72067 platinum   364 gold    94 silver     0 copper
Playing time: 8 days / 3 hours/ 52 minutes
Received data: 0.1311 MB this session.
Send data:     0.0035 MB this session.
Compression ratio: 84%
Title:  Suicide Squad
Group Leader: Repo
Followers:
   Ati
Status:  Standing.
         Soulshielded
Epic points(total): 4995(14355)
Epic Bonus: Epic Points Bonus (2.81%)
Frags:   +1.41   Deaths:   16
Consenting: Repo
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Sneaking Fearless
Songs:          Song of Protection Song of Protection
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   13 Spell Pulse:  0.60 
Leaderboard Points:  821 

Active Spells:
--------------
stone skin (4 minutes)
war cry (3 minutes)
detect invisibility (52 minutes)
globe of invulnerability (3 minutes)
haste (1 minute)
rested bonus (141 minutes)
fire ward (22 minutes)
cold ward (22 minutes)
greater spirit ward (19 minutes)
spirit ward (19 minutes)
pantherspeed (37 minutes)
ravenflight (21 minutes)
sense spirit (25 minutes)
spirit sight (23 minutes)
elephantstrength (37 minutes)
guardian spirits (21 minutes)
vitality (10 minutes)

Horns begin to bellow and drums thunder to the call to arms!

< 898h/898H 251v/251V Pos: standing >
Repo sings a song to protect him from the world.

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >
The Reflecting Plaza
Obvious exits: -N -W
The corpse of a young Ilithian is lying here.
The corpse of a young zarbonite is lying here.
The corpse of a young zochran is lying here.
*Repo  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Kazzin  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Deathh  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Daiwor  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Daiwor's head.
*Cerif  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
Horns begin to bellow and drums thunder to the call to arms!

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >

< 898h/898H 251v/251V Pos: standing >
The earth trembles and shivers!

< 898h/898H 251v/251V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Daiwor.
Cerif sneaks west.
Daiwor leaves west.
Deathh sneaks west.
Kazzin leaves west.
You follow Cerif.


<map>
Zone: Arachdrathos - Drow City.
Room: A Fountain Before the Reflecting Pool
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: A Fountain Before the Reflecting Pool
</map>
A Fountain Before the Reflecting Pool
Obvious exits: -N -E -S -W
A large wall of bones is here to the south. (magic)
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
Kazzin  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Deathh  Suicide Squad (Drider)(large) stands in mid-air here.(Red Aura)
*Daiwor  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Daiwor's head.
*Cerif  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
A young noble walks along in ghost white garb.(Red Aura)
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.(Red Aura)
Repo sneaks in from the east.

< 898h/898H 249v/251V Pos: standing >

< 898h/898H 249v/251V Pos: standing >
Oof! Cerif bumps into a wall of bones...

< 898h/898H 249v/251V Pos: standing >
Repo sings a song to protect him from the world.
The sky lights up with brilliant lightning flashes!

< 898h/898H 249v/251V Pos: standing >

< 898h/898H 249v/251V Pos: standing >

< 898h/898H 249v/251V Pos: standing >
You quickly scan the area.
A baby aboleth who is not far off to your north.
A baby aboleth who is not far off to your north.
A young Sa'Zaran who is a brief walk away to your north.
A Barbarian who is close by to your south.
A Gnome who is close by to your south.
A Gnome who is close by to your south.
A Grey Elf who is close by to your south.
A Grey Elf who is close by to your south.
A Human who is close by to your south.
A beautiful pegasus who is close by to your south.
Ati who is close by to your south.
A durithalite elemental who is close by to your south.
A durithalite golem who is close by to your south.
A durithalite golem who is close by to your south.
A durithalite elemental who is close by to your south.
A durithalite elemental who is not far off to your south.
A durithalite elemental who is not far off to your south.
A durithalite elemental who is not far off to your south.
A gentle rothe who is a brief walk away to your south.

< 898h/898H 249v/251V Pos: standing >

< 898h/898H 249v/251V Pos: standing >

< 898h/898H 249v/251V Pos: standing >

< 898h/898H 249v/251V Pos: standing >
The gates of arachdrathos are there.
You extend your sights southward.
Inside the Gates of Arachdrathos
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A large wall of bones is here to the north. (magic)
The corpse of a spore ball is lying here.
The corpse of a young zarbonite is lying here.
The corpse of a young Ilithian is lying here.
A Barbarian (medium) Marshal The Empire stands in mid-air here, fighting Ati.(Gold Aura)
*A Gnome (small) Marshal The Empire stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near a Gnome's head.
A Gnome (small) Marshal The Empire stands in mid-air here.(Gold Aura)
*A Grey Elf (medium) Crusader - The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (small) Commander The Empire stands in mid-air here. (Casting) (Gold Aura)
*A Human (medium) Marshal The Empire in mid-air sits atop a beautiful pegasus, fighting a durithalite golem.(Gold Aura)
Ati  Suicide Squad (Troll)(large) sits in mid-air here, fighting a Barbarian.(Red Aura)
A durithalite elemental stands here, fighting a Barbarian.
A durithalite golem stands here, fighting a Human.
A durithalite golem stands here, fighting a Barbarian.
A durithalite elemental stands here, fighting a Barbarian.

< 898h/898H 249v/251V Pos: standing >
A young Sa'Zaran starts casting an offensive spell.

< 898h/898H 249v/251V Pos: standing >
Deathh starts casting an offensive spell called 'dispel magic'.
Deathh snaps into visibility.

< 898h/898H 249v/251V Pos: standing >

< 898h/898H 249v/251V Pos: standing >

< 898h/898H 249v/251V Pos: standing >
Daiwor says 'drop s'

< 898h/898H 249v/251V Pos: standing >

< 898h/898H 249v/251V Pos: standing >

< 898h/898H 249v/251V Pos: standing >
Deathh completes her spell...
Deathh utters the words 'eugszr waouq'
A wall of bones crumbles to dust and blows away.
A young Sa'Zaran stops invoking abruptly!

< 898h/898H 249v/251V Pos: standing >

< 898h/898H 249v/251V Pos: standing >

< 898h/898H 249v/251V Pos: standing >
Repo sings a song to protect him from the world.

< 898h/898H 249v/251V Pos: standing >
Cerif sneaks south.
Daiwor leaves south.
You follow Cerif.


<map>
Zone: Arachdrathos - Drow City.
Room: Inside the Gates of Arachdrathos
</map>

<map>
Zone: Arachdrathos - Drow City.
Room: Inside the Gates of Arachdrathos
</map>
Inside the Gates of Arachdrathos
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a spore ball is lying here.
The corpse of a young zarbonite is lying here.
The corpse of a young Ilithian is lying here.
*Daiwor  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Daiwor's head.
*Cerif  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
A Barbarian (medium) Marshal The Empire stands in mid-air here, fighting Ati.(Gold Aura)
*A Gnome (small) Marshal The Empire stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Gnome's head.
A Gnome (small) Marshal The Empire stands in mid-air here.(Gold Aura)
*A Grey Elf (medium) Crusader - The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (small) Commander The Empire stands in mid-air here. (Casting) (Gold Aura)
*A Human (medium) Marshal The Empire in mid-air sits atop a beautiful pegasus, fighting Ati.(Gold Aura)
Ati  Suicide Squad (Troll)(large) stands in mid-air here, fighting a Human.(Red Aura)
A durithalite elemental stands here, fighting a Human.
A durithalite golem stands here, fighting a Human.
A durithalite golem stands here, fighting a Barbarian.
A durithalite elemental stands here, fighting a Barbarian.
Repo sneaks in from the north.

< 898h/898H 247v/251V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qfjgpuio paie'
Ati is encircled by a huge fist sent by a Grey Elf, which begins to crush his body.
Ati's collar of firestones was completely destroyed by the massive blow!
Ati's misty blue mask of gauze was completely destroyed by the massive blow!
Ati is dead! R.I.P.