The death of [21 Necromancer] Grabarz (Gnome)

in Canyon Path

from the perspective of [21 Necromancer] Grabarz (Gnome)

<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a quill
<worn on arms>       some dark bark sleeves
<worn around wrist>  a hardened brass bracer
<primary weapon>     a stout oaken cudgel
<worn on feet>       a pair of dark black boots

  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +M^.^^MMMMM^^MM  
 M.^.^^.MMM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 MM^.^^MMMMM^^MM  
 +.^.^^.MMM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 MM^.^^MMMMM^^MM  
 +.^.^^M^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 M^^^MMM@DMM^MMM  
 +M^.^^MMMMM^^MM  
 +.^.^^M^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 M++^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +M^.^^MMMMM^^MM  
 +.^.^^M^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +M+^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +M^.^^MMMMM^^MM  
 +.^.^^M^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +M+^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +M^.^^MMMMM^^MM  
 +.^.^^.MMM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 ++M^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +M^.^^MMMMM^^MM  
 +.^.^^.MMM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 ++M^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 +M^.^^.MMM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >

< 122h/122H 178v/178V Pos: standing >
You are using:
<worn on head>       an evil looking helm
<worn on body>       a dark black robe
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a quill
<worn on arms>       some dark bark sleeves
<held as shield>     a little round wooden shield
<worn around wrist>  a hardened brass bracer
<worn on hands>      some human-made cured leather talons
<worn on finger>     an unique iron ring
<worn on finger>     a bloody bronze ring
<primary weapon>     a stout oaken cudgel
<worn on feet>       a pair of dark black boots

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +M+^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 +M^.^^.MMM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 M++^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 +M^.^^.MMM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 M++^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 +M^.^^.MMM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 M^^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 +M^.^^.MMM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 M^^.^^MMMMM^^MM  
 +M^.^^.MMM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 MM^.^^.MMM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 +M^.^^.MMM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 +^^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 +M^.^^M^MM^^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    

< 122h/122H 178v/178V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S

< 122h/122H 176v/178V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S

< 122h/122H 174v/178V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U

< 122h/122H 172v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 122h/122H 172v/178V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)

< 122h/122H 172v/178V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 122h/122H 171v/178V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W

< 122h/122H 170v/178V Pos: standing >

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
The East Gates of Kimordril
Obvious exits: -E -W
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)

< 122h/122H 170v/178V Pos: standing >

<map>
Zone: Kimordril.
Room: A Mountain Trail
</map>
A Mountain Trail
Obvious exits: -E -W

< 122h/122H 169v/178V Pos: standing >
   MMMM^^^^^..    
  MMMMM^M^^.^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^^^MMMM  
 ++^MMMMMMM^MMMM  
 ^^^MMMGDMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^M^MM^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 122h/122H 168v/178V Pos: standing >
   MMM^^^^^...    
  MMMM^M^^.^^^^   
 MMMMMMMMM^M^M^.  
 MMMMMMMMM^MMMM^  
 MMMMM^^@^^MMMMM  
 +^MMMMMMM^MMMMM  
 ^^MMMGDMM^MMMMM  
  .^^MMMMM^^MMM   
   ^^M^MM^^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 122h/122H 167v/178V Pos: standing >
   MM^^^^^....    
  MMM^M^^.^^^^.   
 MMMMMMMM^M^M^..  
 MMMMMMMM^MMMM^.  
 MMMM^^^@^MMMMMM  
 ^MMMMMMM^MMMMMM  
 ^MMMGDMM^MMMMMM  
  ^^MMMMM^^MMMM   
   ^M^MM^^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 122h/122H 165v/178V Pos: standing >
   M^^^^^.....    
  MM^M^^.^^^^.*   
 MMMMMMM^M^M^..*  
 MMMMMMM^MMMM^..  
 MMM^^^^@MMMMMM^  
 MMMMMMM^MMMMMM^  
 MMMGDMM^MMMMMMM  
  ^MMMMM^^MMMMM   
   M^MM^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 122h/122H 163v/178V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 122h/122H 164v/178V Pos: standing >
   ^^.......**    
  MM^^^^^.....*   
 MMM^M^^.^^^^.**  
 MMMMMMM^M^M^..*  
 MMMMMMM@MMMM^..  
 MMM^^^^^MMMMMM^  
 MMMMMMM^MMMMMM^  
  MMGDMM^MMMMMM   
   MMMMM^^MMMM    
A Dwarven-made Pass through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 122h/122H 162v/178V Pos: standing >
   ....*******    
  ^^^.......***   
 MMM^^^^^.....**  
 MMM^M^^.^^^^.**  
 MMMMMMM@M^M^..*  
 MMMMMMM^MMMM^..  
 MMM^^^^^MMMMMM^  
  MMMMMM^MMMMMM   
   MGDMM^MMMMM    
A Dwarven-made Pass Through the Mountains of the Great Divide
Obvious exits: -N -E -S -W

< 122h/122H 160v/178V Pos: standing >
   ***********    
  .....********   
 ^^^^.......****  
 MMM^^^^^.....**  
 MMM^M^^@^^^^.**  
 MMMMMMM^M^M^..*  
 MMMMMMM^MMMM^..  
  MM^^^^^MMMMMM   
   MMMMM^MMMMM    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 122h/122H 158v/178V Pos: standing >
   ***********    
  .....********   
 M^^^.......****  
 ^MM^^^^^.....**  
 MMM^M^^@^^^^.**  
 MMMMMMM^M^M^..*  
 MMMMMMM^MMMM^..  
  MM^^^^^MMMMMM   
   MMMMM^MMMMM    
   *..********    
  *************   
 ......*********  
 M^^^.......****  
 ^MM^^^^@.....**  
 MMM^M^^.^^^^.**  
 MMMMMMM^M^M^..*  
  MMMMMM^MMMM^.   
   M^^^^^MMMMM    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 122h/122H 157v/178V Pos: standing >
   ......*****    
  **..*********   
 ***************  
 ......*********  
 M^^^...@...****  
 ^MM^^^^^.....**  
 MMM^M^^.^^^^.**  
  MMMMMM^M^M^..   
   MMMMM^MMMM^    
A Grassland Covered With Shrubs and Small Trees
Obvious exits: -N -E -S -W

< 122h/122H 155v/178V Pos: standing >
 *****  
 .*@**  
 .....  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 122h/122H 153v/178V Pos: standing >
 *M***  
 **@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 122h/122H 151v/178V Pos: standing >
 ...**  
 *M@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 122h/122H 150v/178V Pos: standing >
     ...**...*    
       ..***.**   
         .******  
 .. M  ...******  
 *......@*******  
 ***..**********  
 ***************  
  .....********   
   ^^.......**    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 122h/122H 148v/178V Pos: standing >
    ..***..^..    
     ...**...**   
       ..***.***  
         .******  
 .. M  .@.******  
 *.......*******  
 ***..**********  
  *************   
   ....*******    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 122h/122H 146v/178V Pos: standing >
   ..**...^^..    
    ..***..^..*   
     ...**...***  
       ..***.***  
        @.******  
 .. M  ...******  
 *.......*******  
  **..*********   
   ***********    
Lake Barnes
Obvious exits: -N -E -S -W

< 122h/122H 144v/178V Pos: standing >
   ****...^^.^    
  ...**...^^..*   
    ..***..^..**  
     ...**...***  
       .@***.***  
         .******  
 .. M  ...******  
  .......******   
   *..********    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 122h/122H 143v/178V Pos: standing >
 ***..  
 ..@*.  
  ..**  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 122h/122H 141v/178V Pos: standing >
 **..^  
 .*@..  
 ..***  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 122h/122H 140v/178V Pos: standing >
   *.^.^^^..**    
  ***...^^.^***   
 ..**...^^..***.  
  ..***..^..****  
   ...**@..*****  
     ..***.*****  
       .********  
     ...*******   
   ....*******    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 122h/122H 138v/178V Pos: standing >
   ....^M^..**    
  **.^.^^^..***   
 ****...^^.^***.  
 ..**...^^..***.  
  ..***.@^..****  
   ...**...*****  
     ..***.*****  
       .*******   
     ...******    
Lush Grasslands of a Temperate Valley
Obvious exits: -N -E -S -W

< 122h/122H 136v/178V Pos: standing >
   ^..^^M^.^**    
  *....^M^..**.   
 ***.^.^^^..***.  
 ****...^^.^***.  
 ..**...@^..***.  
  ..***..^..****  
   ...**...*****  
     ..***.****   
       .******    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 122h/122H 134v/178V Pos: standing >
   .^.^MM^.^**    
  .^..^^M^.^***   
 **....^M^..**.M  
 ***.^.^^^..***.  
 ****...@^.^***.  
 ..**...^^..***.  
  ..***..^..****  
   ...**...****   
     ..***.***    
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 122h/122H 133v/178V Pos: standing >

<map>
Zone: The Bandit Canyons.
Room: Thick Bushes Off the Path
</map>
Thick Bushes Off the Path
Obvious exits: -S -W
A *LARGE* wooden sign has been hung here.

< 122h/122H 131v/178V Pos: standing >
Alas, you cannot go that way. . . .

< 122h/122H 132v/178V Pos: standing >
It rains a bit harder.

< 122h/122H 132v/178V Pos: standing >

<map>
Zone: The Bandit Canyons.
Room: Wide Path through Scrub
</map>
Wide Path through Scrub
Obvious exits: -E -D
Puddles of fresh blood cover the ground.
[2] The corpse of a thin young bandit is lying here.

< 122h/122H 130v/178V Pos: standing >
You quickly scan the area.
You see nothing.

< 122h/122H 131v/178V Pos: standing >

<map>
Zone: The Bandit Canyons.
Room: Messy Campsite
</map>
Messy Campsite
Obvious exits: -E -U
A few drops of fresh blood are scattered around the area.
[5] The corpse of a thin young bandit is lying here.

< 122h/122H 130v/178V Pos: standing >
You quickly scan the area.
You see nothing.

< 122h/122H 131v/178V Pos: standing >
A shadow monster enters from the east.

< 122h/122H 132v/178V Pos: standing >

<map>
Zone: The Bandit Canyons.
Room: Canyon Path
</map>
Canyon Path
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
[3] The corpse of a thin young bandit is lying here.
The corpse of a bandit sentry is lying here.
The corpse of a thin young bandit is lying here.
A shadow monster enters from the west.

< 122h/122H 129v/178V Pos: standing >
A bandit sentry enters from the south.

< 122h/122H 131v/178V Pos: standing >
A bandit sentry suddenly attacks YOU!
A bandit sentry misses you.
A shadow monster starts casting an offensive spell.

< 122h/122H 132v/178V Pos: standing >
< T: Grabarz TP: sta TC:excellent E: bandit sta EP: excellent >
 A shadow monster completes his spell...
A shadow monster utters the words 'burning hands'
The globe around your body flares as it bears the brunt of a shadow monster's assault!

< 122h/122H 132v/178V Pos: standing >
< T: Grabarz TP: sta TC:excellent E: bandit sta EP: excellent >
 A shadow monster starts casting an offensive spell.

< 122h/122H 132v/178V Pos: standing >
< T: Grabarz TP: sta TC:excellent E: bandit sta EP: excellent >
 A shadow monster completes his spell...
A shadow monster utters the words 'burning hands'
The globe around your body flares as it bears the brunt of a shadow monster's assault!
[Damage:  2 ] Your decent crush strikes a bandit sentry.

< 122h/122H 132v/178V Pos: standing >
< T: Grabarz TP: sta TC:excellent E: bandit sta EP: few scratches >
 A bandit sentry misses you.
A bandit sentry suddenly looks stronger!
A shadow monster starts casting an offensive spell.

< 122h/122H 132v/178V Pos: standing >
< T: Grabarz TP: sta TC:excellent E: bandit sta EP: few scratches >
 A shadow monster completes his spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!

< 57h/122H 132v/178V Pos: standing >
< T: Grabarz TP: sta TC: nasty wounds E: bandit sta EP: few scratches >
 You gasp for air as a pair of ghostly hands tighten around your throat!
Your little round wooden shield was completely destroyed by the massive blow!
Your some human-made cured leather talons was completely destroyed by the massive blow!
Your unique iron ring was completely destroyed by the massive blow!
Your bloody bronze ring was completely destroyed by the massive blow!