<worn as a badge> a long elegant peacock feather [superior] (illuminating)
<worn on head> the turban of power [poor] (magic)
<worn on eyes> the eye of the ogre [poor] (magic) (glowing) (humming) [85%]
<worn in ear> a delicate enchanted snowflake [poor] [86%]
<worn in ear> a black sapphire earring
<worn on face> a veil of dreams and nightmares (magic)
<worn around neck> a chipped stone talisman [superior]
<worn around neck> the cloak of sacred speed (magic) (glowing)
<worn on body> a high priest robe of Xlorkortor [superior] [86%]
<worn about body> a despair cloak of Vadatorn [superior]
<worn as quiver> the epic flute of sleeping and charming (magic)
<worn about waist> a girdle lined with fur (magic)
<worn on belt buckle>a tome of wizardry [43%]
<attached to belt> a tome of wizardry
<attached to belt> a tome of wizardry [76%]
<worn on arms> a pair of troll-hide sleeves (magic)
<held as shield> a shield of silver dragon scales (magic)
<worn around wrist> some wooden beads of enlightenment (glowing)
<worn around wrist> a bracelet of woven willow leaves [poor] (magic) (illuminating)
<worn on hands> a pair of delicate spider silk gloves (magic)
<worn on finger> a yellow ring of chrysoberyl (magic)
<worn on finger> a yellow ring of chrysoberyl [poor] (magic) [88%]
<held> the flaming orb of revenge (magic)
<worn on legs> some mithril-plated gnomish leg enhancers (humming) [85%]
<worn on feet> a pair of tight blue sandals (magic) [78%]
A small sparrow who is close by to your north.
A green hydralisk who is not far off to your east.
A mature leucrotta who is not far off to your east.
A majestic bluejay who is not far off to your south.
A battle scarred seagull who is not far off to your south.
A warthog who is not far off to your south.
A mistgrave hare who is close by to your west.
A cute fuzzy squirrel who is close by to your west.
A rather buff looking deer who is close by to your west.
A small sparrow who is not far off to your west.
A small sparrow who is not far off to your west.
A humming bird who is not far off to your west.
A ravenous chipmunk who is rather far off to your west.
A weevil who is in the distance to your west.
A mistgrave hare who is in the distance to your west.
< 558h/522H 95v/110V Pos: standing >
Within Smokeveil Forest
The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here. As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently. You
realize your not the only life in this forest. Still you feel rather calm and
relaxed in this place. For some reason this forest seems to make you at ease
you cant quite explain it. Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least. You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them. Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East -South -West
[249] A tiny green plant is on the ground here.
A weevil walks on the ground here looking for food.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
< 558h/522H 102v/110V Pos: standing >
Within Smokeveil Forest
The forest is rather peaceful here, with faint sounds coming from the
southwest. A nice cool breeze washes over your back and fills you with an odd
feeling of joy. The songs of birds ring out in the air, their songs echo from
high up in the sky. The mist is very thick in this area, it is almost to much
for you to handle. Your mind is constantly fighting to remain in a perfect and
pure focus. Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void. Perhaps you shall stay in this place a bit longer despite
the potent vapors. The forest continues to the North, East, South and West.
Obvious exits: -North -East -South -West
A charred plant lays on the ground here.
An evil looking crow circles here looking for a victim.(Red Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)
< 558h/522H 101v/110V Pos: standing >
You quickly scan the area.
A rather buff looking deer who is close by to your north.
A mother deer who is close by to your north.
A mistgrave hare who is close by to your north.
A weevil who is close by to your east.
A mistgrave hare who is close by to your east.
A cute fuzzy squirrel who is close by to your east.
A green hydralisk who is rather far off to your east.
A mature leucrotta who is rather far off to your east.
A cute fuzzy squirrel who is close by to your south.
A humming bird who is close by to your west.
A mother deer who is close by to your west.
A mistgrave hare who is close by to your west.
A ravenous chipmunk who is not far off to your west.
A humming bird who is not far off to your west.
A rather buff looking deer who is not far off to your west.
A swift who is a brief walk away to your west.
A swift who is a brief walk away to your west.
A mistgrave hare who is a brief walk away to your west.
< 558h/522H 102v/110V Pos: standing >
Within Smokeveil Forest
Many a creature has treked in this place of the forest. You see many signs
of beings both great and small passing here. Twigs lay broken upon the ground
next to stains of blood. It looks like a wounded animal passed this area
rather recently. A fog starts to creep into your sight and things start to
blur and melt. The trees start to flicker and fade, the crisp color of the
green becomes your sight. Your focus starts to drift and stray into a lost
confusion. Sounds all start to roll together as one, they seem to be coming
from all around you. A chill of fear runs down along your spine and things no
longer seem at peace. Your heart races and your body starts to shiver in an
uncomfortable manor. Songs of birds can be heard again, and the gentle breeze
washes over you once more. The effect of the mist has seemed to pass once
again. The reality of the forest continues on all around you.
Obvious exits: -North -East -South -West
[249] A tiny green plant is on the ground here.
A humming bird is here flying from flower to flower.(Gold Aura)
A mother deer is looking for her wayward child.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A dew faerie flys around here.(Gold Aura)
< 558h/522H 105v/110V Pos: standing >
You quickly scan the area.
A small sparrow who is close by to your north.
A majestic bluejay who is close by to your north.
A female leucrotta who is close by to your north.
A robin who is close by to your north.
A small sparrow who is close by to your east.
A mistgrave hare who is close by to your east.
A swallow who is close by to your east.
A rather buff looking deer who is close by to your east.
A robin who is close by to your east.
A mistgrave hare who is not far off to your east.
A rather buff looking deer who is not far off to your east.
A swift who is close by to your south.
A doe who is close by to your south.
A doe who is close by to your south.
A ravenous chipmunk who is close by to your west.
A rather buff looking deer who is close by to your west.
A swift who is not far off to your west.
A swift who is not far off to your west.
< 558h/522H 107v/110V Pos: standing >
Within Smokeveil Forest
The peace of the forest is disrupted here by faint sounds coming from the
southwest. You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds. They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud. Your head starts
to pulsate and spin, things begin to double. Vision starts to cloud and
distort, the mist is starting to effect you once more. Your mind starts to
fight the reality bender, yet your body simply relaxes. How odd it is to have
ones body to defy the will of the mind. You start to concentrate as hard as
you can, trying to regain your direction. The cloud of distortion starts to
dissipate and your mind can once more focus. The forest continues on to the
East, South and West.
Obvious exits: -East -South -West
A ravenous chipmunk lurks here.
A humming bird is here flying from flower to flower.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
< 558h/522H 108v/110V Pos: standing >
Within Smokeveil Forest
This part of the forest is very quiet, except for some sounds that can be
heard coming from the south. You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast. This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye. The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you. Or maybe you are just hearing things again, the
mist starts to evade your mind again. Your thoughts start to cloud and loose
their place. Confusion becomes your reality and you start to stare around in a
chaotic manner. You start to wonder if you are truly here, or if this is all a
strange dream. The forest seems to continue to the East and South.
Obvious exits: -East -South
A swift walks around here looking for food.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)
A mother deer is looking for her wayward child.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
< 558h/522H 106v/110V Pos: standing >
You quickly scan the area.
A ravenous chipmunk who is close by to your east.
A humming bird who is close by to your east.
A rather buff looking deer who is close by to your east.
A small sparrow who is not far off to your east.
A mistgrave hare who is not far off to your east.
A humming bird who is not far off to your east.
A dew faerie who is not far off to your east.
An evil looking crow who is a brief walk away to your east.
A small sparrow who is a brief walk away to your east.
A small sparrow who is a brief walk away to your east.
A mistgrave hare who is a brief walk away to your east.
A rather buff looking deer who is a brief walk away to your east.
A weevil who is rather far off to your east.
A mistgrave hare who is rather far off to your east.
A cute fuzzy squirrel who is rather far off to your east.
A rather buff looking deer who is rather far off to your east.
A small sparrow who is in the distance to your east.
A doe who is close by to your south.
A swallow who is close by to your south.
A weevil who is close by to your south.
A pudgy commoner who is a brief walk away to your south.
A peasant commoner who is rather far off to your south.
A village commoner who is rather far off to your south.
A traveling merchant who is rather far off to your south.
< 558h/522H 108v/110V Pos: standing >
Within Smokeveil Forest
The forest here seems to be very well traveled, with what appear to be
footprints leading to the south. You hear those sounds you have been hearing
again, only this time you can kinda make them out. They seem to be someone
speaking to someone else, they are coming from the south. Perhaps there is a
village near by here, or maybe you are just hearing things. The sounds fade to
the winds and only the songs of the birds are heard. You start to wonder if
you are alone in this peaceful place. The forest continues to the North and
East.
Obvious exits: -North -East -South
A weevil walks on the ground here looking for food.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A weevil walks on the ground here looking for food.(Gold Aura)
< 558h/522H 108v/110V Pos: standing >
You quickly scan the area.
A swallow who is close by to your north.
A swift who is close by to your north.
A mother deer who is close by to your north.
A mistgrave hare who is close by to your north.
A rather buff looking deer who is close by to your east.
A doe who is close by to your east.
A weevil who is close by to your east.
A small sparrow who is not far off to your east.
A deadly looking wolf who is not far off to your east.
A swift who is not far off to your east.
A doe who is not far off to your east.
A mistgrave hare who is not far off to your east.
A robin who is a brief walk away to your east.
A mistgrave hare who is rather far off to your east.
A small sparrow who is rather far off to your east.
A wandering merchant who is not far off to your south.
A wandering adventurer who is rather far off to your south.
< 558h/522H 108v/110V Pos: standing >
Alas, you cannot go that way. . . .
< 558h/522H 108v/110V Pos: standing >
A doe leaves east.
< 558h/522H 108v/110V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
< 558h/522H 106v/110V Pos: standing >
You quickly scan the area.
A weevil who is close by to your north.
A majestic bluejay who is close by to your north.
A weevil who is close by to your north.
A swift who is not far off to your north.
A swift who is not far off to your north.
A mother deer who is not far off to your north.
A mistgrave hare who is not far off to your north.
A muscular villager who is close by to your south.
A wandering merchant who is close by to your south.
A pudgy commoner who is close by to your south.
A peasant commoner who is not far off to your south.
A traveling merchant who is not far off to your south.
A traveling merchant who is not far off to your south.
A village commoner who is a brief walk away to your south.
A village commoner who is close by to your west.
A muscular villager who is close by to your west.
A traveling adventurer who is not far off to your west.
A peasant commoner who is not far off to your west.
A wandering merchant who is not far off to your west.
A village champion who is not far off to your west.
A muscular villager who is a brief walk away to your west.
A young villager who is a brief walk away to your west.
A traveling adventurer who is a brief walk away to your west.
A wandering merchant who is a brief walk away to your west.
A village warrior who is a brief walk away to your west.
A pudgy commoner who is rather far off to your west.
< 558h/522H 107v/110V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. The songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A village commoner wanders here in search of something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
< 558h/522H 108v/110V Pos: standing >
a Well Traveled Path
The feel of life is great and grand here. The majesticly beautiful songs of
birds are carried by the swirling wind. The sounds of villagers moving around
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -East -West
[2] A spiked suit of splint mail is on the ground here.
[2] A spiked mace is on the ground abandoned by its previous master.
[2] A spiked suit of ringmail is on the ground here gathering dust.
[5] A hand axe is on the ground here collecting dust.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
< 558h/522H 106v/110V Pos: standing >
A village commoner enters from the east.
A young villager enters from the west.
< 558h/522H 106v/110V Pos: standing >
You quickly scan the area.
A muscular villager who is close by to your east.
A young villager who is close by to your west.
A village warrior who is close by to your west.
A wandering merchant who is close by to your west.
A small villager who is close by to your west.
A village warrior who is close by to your west.
A pudgy commoner who is not far off to your west.
A wandering adventurer who is not far off to your west.
A small child who is not far off to your west.
< 558h/522H 108v/110V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, brittle leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some brittle leaves to fly
about.
Obvious exits: -East -South# -West
[2] A spiked suit of ringmail is on the ground here gathering dust.
[4] A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
< 558h/522H 108v/110V Pos: standing >
You quickly scan the area.
A young villager who is close by to your east.
A village commoner who is close by to your east.
A traveling adventurer who is close by to your east.
A peasant commoner who is close by to your east.
A wandering merchant who is close by to your east.
A small villager who is close by to your east.
A village champion who is close by to your east.
A muscular villager who is not far off to your east.
A wandering adventurer who is close by to your west.
A small child who is close by to your west.
< 558h/522H 108v/110V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A pair of simple looking boots is on the ground here.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 558h/522H 106v/110V Pos: standing >
You quickly scan the area.
A village warrior who is close by to your east.
A traveling adventurer who is close by to your east.
A small villager who is close by to your east.
A small villager who is not far off to your east.
A village champion who is not far off to your east.
A small child who is close by to your south.
A drunken villager who is close by to your south.
< 558h/522H 106v/110V Pos: standing >
A traveling adventurer enters from the east.
A wandering adventurer leaves north.
< 558h/522H 110v/110V Pos: standing >
The Fountain of Shairak
This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht. The waters of the fountain are a very cool and
refreshing deep azure blue. The water sparkles in the light, creating an odd
effect upon the eyes. To the east is a rotted cottage that seems to be an old
leather shop. To the west is a lavish home, that seems to be the abode of a
rather well to do villager. The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East # -South -West
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 558h/522H 108v/110V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your north.
A peasant commoner who is close by to your north.
A traveling adventurer who is close by to your south.
A pudgy commoner who is close by to your south.
A small villager who is not far off to your south.
A small child who is not far off to your south.
A drunken villager who is not far off to your south.
Ilvorntas, the village magician who is close by to your west.
< 557h/522H 108v/110V Pos: standing >
A Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace. A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North# -East # -South -West
Some small bits of bark lay scattered on the ground.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
< 557h/522H 107v/110V Pos: standing >
You quickly scan the area.
A pudgy commoner who is not far off to your south.
A small villager who is a brief walk away to your south.
< 557h/522H 110v/110V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your south.
A traveling adventurer who is not far off to your south.
A pudgy commoner who is not far off to your south.
A small child who is a brief walk away to your south.
A drunken villager who is a brief walk away to your south.
Dorno, the Town Blacksmith who is close by to your west.
< 557h/522H 110v/110V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your south.
A traveling adventurer who is not far off to your south.
A pudgy commoner who is not far off to your south.
A small child who is a brief walk away to your south.
A drunken villager who is a brief walk away to your south.
Dorno, the Town Blacksmith who is close by to your west.
< 557h/522H 110v/110V Pos: standing >
You quickly scan the area.
A wandering adventurer who is close by to your south.
A traveling adventurer who is not far off to your south.
A small child who is a brief walk away to your south.
Dorno, the Town Blacksmith who is close by to your west.
< 557h/522H 110v/110V Pos: standing >
The Fountain of Shairak
This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht. The waters of the fountain are a very cool and
refreshing deep azure blue. The water sparkles in the light, creating an odd
effect upon the eyes. To the east is a rotted cottage that seems to be an old
leather shop. To the west is a lavish home, that seems to be the abode of a
rather well to do villager. The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East # -South -West
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 557h/522H 108v/110V Pos: standing >
A Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace. A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North# -East # -South -West
Some small bits of bark lay scattered on the ground.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
< 557h/522H 107v/110V Pos: standing >
Inside a Blacksmith Shop
This room is rather dark with a smokey smell in the air. The heat from the
furnace is almost unbearable. A large anvil sits next to a large tub filled
with water. Several different kinds of metal and other things are strewn about
the room. Unfinished armor and half made shields also fills this smoke filled
room. This room seems to be a blacksmith's shop, and from the looks of things
he seems rather busy.
Obvious exits: -East
(Q)Dorno, The Town Blacksmith stands here working on making some boots.(Gold Aura)
< 557h/522H 108v/110V Pos: standing >
A Well Traveled Path
The ground here is a hard packed dirt. Many broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and boundless
peace. A calm gentle breeze blows here causing some charred leaves to circle
and sway in a dance of pure chaos.
Obvious exits: -North# -East # -South -West
Some small bits of bark lay scattered on the ground.
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
< 557h/522H 107v/110V Pos: standing >
The Fountain of Shairak
This is the grand fountain of Shairak, this is where the residents
celebrate Walpurgisnacht. The waters of the fountain are a very cool and
refreshing deep azure blue. The water sparkles in the light, creating an odd
effect upon the eyes. To the east is a rotted cottage that seems to be an old
leather shop. To the west is a lavish home, that seems to be the abode of a
rather well to do villager. The well traveled path continues on to the north
and to the south.
Obvious exits: -North -East # -South -West
The Fountain of Shairak rests here water glistening in the dim light. (magic)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 557h/522H 106v/110V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Brittle leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -East -South
A pair of simple looking boots is on the ground here.
A small villager wanders here looking for something to do.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
< 557h/522H 106v/110V Pos: standing >
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -West
[2] A pair of simple looking boots is on the ground here.
A spiked suit of ringmail is on the ground here gathering dust.
A spiked suit of splint mail is on the ground here.
A spiked mace is on the ground abandoned by its previous master.
[2] A hand axe is on the ground here collecting dust.
A bottle is on the ground here gathering dust.
A village champion wanders here looking to start a fight.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A drunken villager staggers here searching for more beer.(Gold Aura)
< 557h/522H 108v/110V Pos: standing >
A Well Traveled Path
The odor of life is great and grand here. The hauntingly beautiful songs of
birds are carried by the majestic wind. The sounds of villagers moving aroud
also invades the purity of the air. The ground here is a very hard packed
dirt. The path shows signs that it is rather well traveled with broken twigs,
crushed leaves, and faded footprints adorning the ground.
Obvious exits: -North -East -West
A spiked suit of ringmail is on the ground here gathering dust.
[2] A hand axe is on the ground here collecting dust.
A small child wanders here in search of his mother.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
< 557h/522H 106v/110V Pos: standing >
A Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The songs fill this
place with a potent feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -East -West
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
< 557h/522H 107v/110V Pos: standing >
You quickly scan the area.
A small child who is close by to your east.
A wandering adventurer who is close by to your east.
A young villager who is close by to your east.
A village champion who is not far off to your east.
A small child who is not far off to your east.
A small child who is close by to your west.
< 557h/522H 110v/110V Pos: standing >
A Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. Majestic songs of birds fill this
place with unbridled peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -South
A small child wanders here in search of his mother.(Gold Aura)
A village champion wanders here looking to start a fight.(Gold Aura)
< 557h/522H 108v/110V Pos: standing >
You quickly scan the area.
A pudgy commoner who is close by to your east.
A traveling merchant who is close by to your east.
A wandering adventurer who is not far off to your east.
A village champion who is a brief walk away to your east.
A small child who is a brief walk away to your east.
A drunken villager who is a brief walk away to your east.
A small child who is close by to your south.
A pudgy commoner who is close by to your south.
A drunken villager who is close by to your south.
< 557h/522H 108v/110V Pos: standing >
Autosaving...
< 557h/522H 108v/110V Pos: standing >
A Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
East.
Obvious exits: -North -East
A bottle is on the ground here gathering dust.
A small child wanders here in search of his mother.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
A drunken villager staggers here searching for more beer.(Gold Aura)
< 557h/522H 106v/110V Pos: standing >
A Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
tiny stones, small pebbles, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
relaxing songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East # -South -West
A muscular villager wanders here looking to start a fight.(Gold Aura)
< 557h/522H 108v/110V Pos: standing >
A Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -East -West
The corpse of a village warrior is lying here.
A bottle is on the ground here gathering dust.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A drunken villager staggers here searching for more beer.(Gold Aura)
< 557h/522H 106v/110V Pos: standing >
A muscular villager enters from the north.
< 557h/522H 110v/110V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
< 557h/522H 110v/110V Pos: standing >
You quickly scan the area.
A small villager who is close by to your east.
A Troll who is close by to your east.
< 557h/522H 110v/110V Pos: standing >
You quickly scan the area.
You see nothing.
< 557h/522H 110v/110V Pos: standing >
A village warrior leaves north.
< 557h/522H 110v/110V Pos: standing >
You start chanting...
< 556h/522H 110v/110V Pos: standing >
Casting: wall of bones *
< 556h/522H 110v/110V Pos: standing >
Casting: wall of bones
< 556h/522H 110v/110V Pos: standing >
You complete your spell...
< 556h/522H 110v/110V Pos: standing >
You start chanting...
< 556h/522H 110v/110V Pos: standing >
Casting: wall of bones *
< 556h/522H 110v/110V Pos: standing >
Casting: wall of bones
< 556h/522H 110v/110V Pos: standing >
You complete your spell...
< 556h/522H 110v/110V Pos: standing >
A Well Traveled Path
Hard packed dirt makes up the ground here. Charred leaves, snapped twigs,
tiny stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sounds fill this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -South -West
The corpse of a village warrior is lying here.
A diabolical crystal shield lies here on the ground.
A spiked suit of splint mail is on the ground here.
A spiked mace is on the ground abandoned by its previous master.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
[2] Some padded leather armor is on the ground here gathering dust.
A small villager wanders here looking for something to do.(Gold Aura)
A Troll (large) stands here. (Non-Fraggable)(Red Aura)
< 556h/522H 108v/110V Pos: standing >
You start chanting...
< 556h/522H 108v/110V Pos: standing >
You complete your spell...
[Damage: 93 ] You drain a Troll of some of his energy.
< 584h/522H 108v/110V Pos: standing >
You start chanting...
< 584h/522H 110v/110V Pos: standing >
You dodge a Troll's vicious attack.
You dodge a Troll's vicious attack.
A Troll misses you.
< 584h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: small wounds >
Casting: energy drain
< 584h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: small wounds >
You complete your spell...
[Damage: 91 ] You drain a Troll of some of his energy.
A Troll's hardened cured leather girth is blasted by the negative energy!
< 584h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: few wounds >
You start chanting...
< 584h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: few wounds >
You complete your spell...
[Damage: 116 ] You drain a Troll of some of his energy.
< 584h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: few wounds >
You start chanting...
< 584h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: few wounds >
You dodge a Troll's vicious attack.
A Troll's weak pierce grazes you.
You dodge a Troll's vicious attack.
< 582h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: few wounds >
You complete your spell...
[Damage: 113 ] You drain a Troll of some of his energy.
< 584h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: nasty wounds >
You start chanting...
< 584h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: nasty wounds >
Casting: energy drain
< 584h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: nasty wounds >
You complete your spell...
[Damage: 90 ] You drain a Troll of some of his energy.
< 584h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
Your power reserves are not sufficient to cast that spell!
< 584h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
A peasant commoner enters from the west.
You start chanting...
< 584h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: pretty hurt >
You complete your spell...
[Damage: 97 ] Your concussion blast rips into a Troll, shattering his soul!
A Troll's badge of the Darvanu of endurance is blasted by the negative energy!
A Troll misses you.
You dodge a Troll's vicious attack.
You dodge a Troll's vicious attack.
< 585h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: awful >
A Troll dodges your futile attack.
A Troll dodges your futile attack.
A Troll parries your futile lunge at him.
< 585h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: awful >
You start chanting...
< 585h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: awful >
You complete your spell...
[Damage: 88 ] Your concussion blast rips into a Troll, shattering his soul!
A Troll is stunned!
< 585h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: awful >
You start chanting...
< 585h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: awful >
Casting: negative concussion blast
< 585h/522H 110v/110V Pos: standing >
< T: Feldie TP: sta TC:excellent E: A Troll sta EP: awful >
You complete your spell...
[Damage: 15 ] Your concussion blast rips into a Troll, shattering his soul!
A Troll's long steel sword was disintegrated by the negative energy!
A Troll's some magical steel cuirass was disintegrated by the negative energy!
A Troll's flaming bronze charm was disintegrated by the negative energy!
A Troll's badge of the Darvanu of endurance was disintegrated by the negative energy!
A Troll is dead! R.I.P.
You receive your share of experience.