<floating about head>a dark ioun stone[101h 22m 18s]
<worn as a badge> a clump of glowing fuzz
<worn on head> a derroskin admiral's hat of agility
<worn on eyes> a platinum-encrusted sapphire eye [poor] [73%]
<worn in ear> an earring of congealed blood [superior]
<worn on face> a mask of blue mist [superior] [87%]
<worn around neck> a necklace of halfling ears
<worn around neck> a necklace of halfling ears [superior] [46%]
<worn on body> the chameleon suit of transformation [superior]
<worn as quiver> a quiver smeared with blood [60%]
<worn about waist> the spiked circles of bloodletting (humming)
<worn on arms> a pair of frost-rimed cold iron vambraces of precision [71%]
<worn around wrist> a bracelet of dracolich hide (humming)
<worn around wrist> a small silvery bracelet [poor] (glowing)
<worn on hands> tendrils of shadowy mist (glowing)[171h 32m 23s]
<worn on finger> a ring called 'Soulcatcher' (invis)
<worn on finger> a spiked ring [superior]
<worn on legs> a fiery greaves of giants power [superior] (glowing)
<worn on feet> a pair of dusty boots of damage (glowing)
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail.
Obvious exits: -East -West
< 708h/708H 107v/146V Pos: standing >
Curve in the Rocky Trail Climbing Through the Forest.
The trees quickly thin out as the trail ascends through the forest.
The sparse wildlife sounds also seem to diminish as the trail climbs. A
great peak towers above to the east, and the trail twists along boulders
downwards to the west. The thinning pine canopy allows the sky to pierce
through the forest to shed its influence upon the trail. The trail
continues up to the north, leaving the forest and crossing the rocky
shoulder of the mountain.
Obvious exits: -North -West
< 708h/708H 107v/146V Pos: standing >
Alas, you cannot go that way. . . .
< 708h/708H 108v/146V Pos: standing >
Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South
A jet black bear forages for some food.
< 708h/708H 110v/146V Pos: standing >
Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back to the forest to the south.
Obvious exits: -North -South
< 708h/708H 111v/146V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the west and back to the forest to the south.
Obvious exits: -South -West
< 708h/708H 111v/146V Pos: standing >
Alas, you cannot go that way. . . .
< 708h/708H 112v/146V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back down the mountain to the east.
Obvious exits: -North -East
< 708h/708H 113v/146V Pos: standing >
Alas, you cannot go that way. . . .
< 708h/708H 114v/146V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the north and back down the mountain to the east.
Obvious exits: -North -South
< 708h/708H 115v/146V Pos: standing >
Bend in the Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the south.
Obvious exits: -East -South
< 708h/708H 116v/146V Pos: standing >
Alas, you cannot go that way. . . .
< 708h/708H 116v/146V Pos: standing >
Alas, you cannot go that way. . . .
< 708h/708H 117v/146V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East -West
A jet black stag regally walks down the trail.
< 708h/708H 119v/146V Pos: standing >
Rocky Path Above the Tree line
The pine trees extend below in a lush forested valley. Above the sky
is sharply broken by the towering expanses of some great peak. The rock
here along the trail begins to change, from the limestone and granite
mix of below to a smooth black marble with softly glowing red veins.
The path does not become easier here, in fact, the marble is quite slick
and footing becomes very treacherous. The path continues up the shoulder
of the mountain to the east and back down the mountain to the west.
Obvious exits: -East -West
< 708h/708H 120v/146V Pos: standing >
Just Below the Mountain Glacier
The air becomes chill and the ground frozen as the trail approaches
the frozen cap of this great mountain. Here and there small mosses
growing on the red-veined black marble boulders are covered with frost.
Wind howls down across the mountain face, carrying the cold of the
summit down with it. The trail continues to wind upwards to the south.
Obvious exits: -East -South -West
< 708h/708H 120v/146V Pos: standing >
M..*...
MM^.***..
^MMM..***..
M^MMM^..**..
*^MMMM^@****.M.
*^MMMMM^.***.**
*^^^^MMM..M***+
**^^^MMM^.***
...^MMMM^.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 708h/708H 121v/146V Pos: standing >
..**.
^.@**
M^.**
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 708h/708H 125v/146V Pos: standing >
.**..
.*@**
^.***
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 708h/708H 125v/146V Pos: standing >
**..
**@*.
.***.
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 708h/708H 126v/146V Pos: standing >
*..
**@.M
***.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 708h/708H 127v/146V Pos: standing >
..
**..
.***.. .^.
^..**.. ..+.
M^.****@M.M*+*.
MM^.***.****.*.
MMM..M***++.+**
MMM^.***+****
MMM^.**.***
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 708h/708H 128v/146V Pos: standing >
.
*..
***.. .^.
..**.. ..+.
^.****.@.M*+*.
M^.***.****.*..
MM..M***++.+**.
MM^.***+*****
MM^.**.***.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
The famous ragelord, Boq, stands here.(Red Aura)
< 708h/708H 129v/146V Pos: standing >
..
**.. .^.
.**.. ..+.
.****.M@M*+*.
^.***.****.*..
M..M***++.+**..
M^.***+******
M^.**.***.*
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 708h/708H 129v/146V Pos: standing >
.
*.. .^.
**.. ..+.
****.M.@*+*.
.***.****.*..
..M***++.+**..
^.***+******.
^.**.***.**
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
A battered, worn sign stands here crookedly.
A huge hippogryph stands here, cleaning its wing with its antlers.
< 708h/708H 130v/146V Pos: standing >
..+.
.M@+*
***.*
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 708h/708H 131v/146V Pos: standing >
. .^.
.. ..+.
**.M.M*@*.
**.****.*..
M***++.+**..
***+******.
**.***.**..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 708h/708H 132v/146V Pos: standing >
.+.
*+@.
*.*..
A Dense Patch of Spruce Trees
Obvious exits: -North -East -South -West
< 708h/708H 135v/146V Pos: standing >
.^.
. ..+@
*.M.M*+*.
*.****.*..
**++.+**..
*+******.
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 708h/708H 136v/146V Pos: standing >
.^@
. ..+.
*.M.M*+*.
.****.*..
*++.+**..
Rugged Grasslands Along the Coast
Obvious exits: -North -East -South -West
< 708h/708H 137v/146V Pos: standing >
The Road to Storm Port
This pathway has been cut through the rocky terrain of the area
and turned into a fairly well used road to the harbour city of
Storm Port. The trail continues through the treacherous terrain
that protects the harbour from elements and towards the gates of
the city. A group of mercenaries stand here, looking to the western
gates and muttering something rather rude about orcs in general.
Obvious exits: -East -West
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 708h/708H 138v/146V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
< 708h/708H 138v/146V Pos: standing >
The Road to Storm Port
The road continues west towards the gates of the city, littered
with trash from both the locals and travellers. Though this stone
road is fairly well used, it is also quite dangerous and caution
is advised while travelling through the rugged terrain. Even from
here the sounds of the city are quite loud, as would be expected.
Obvious exits: -East -West
*A shimmering visage of Aphantan wanders the prime plane.
< 708h/708H 139v/146V Pos: standing >
Before the East Gates
Much like the southern gates, the trail leading up to the east is
surrounded by large jagged rocks, making travel across anywhere but
through the path quite dangerous. If one would happen to slip or
fall one would find oneself's impaled on several stalagmite-like
formations. It is probable to imagine this trail being cut through
the rocks by duergar stone masons or perhaps incendiary devices.
Obvious exits: -East -West
< 708h/708H 140v/146V Pos: standing >
East Gates of Storm Port
The second entrance is here, with a path leading east to west, from
outside the city to the connector of Gale and Squall Road. These
gates are most commonly used for the disembarking passengers of the
harbour wishing to head elsewhere in the country as it provides a
quick route from the harbour to outside the city. The guards here
continue to remain vigilant of any unwelcome visitors, foremost being
the races of good.
Obvious exits: -East -West #
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 708h/708H 141v/146V Pos: standing >
The gate seems to be closed.
< 708h/708H 142v/146V Pos: standing >
Ok.
< 708h/708H 146v/146V Pos: standing >
Squall Road and Gale Road Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. The second, Gale Road
begins north to south here. Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East -West
An Orc commoner wanders the city here.(Red Aura)
< 708h/708H 146v/146V Pos: standing >
Ok.
< 708h/708H 146v/146V Pos: standing >
Gale Road
Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct. The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 708h/708H 146v/146V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
< 708h/708H 146v/146V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
< 708h/708H 146v/146V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your north.
An orc dock guard who is a brief walk away to your east.
An orc sailor who is rather far off to your east.
A harbour worker who is rather far off to your east.
An orc shipwright who is rather far off to your east.
A harbour worker who is in the distance to your east.
A young orc soldier who is close by to your south.
An orc commoner who is close by to your south.
An orc merchant who is not far off to your south.
An orc commoner who is a brief walk away to your south.
< 708h/708H 146v/146V Pos: standing >
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
< 708h/708H 146v/146V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
< 708h/708H 146v/146V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc guards the docks viciously.(Red Aura)
< 708h/708H 146v/146V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc sailor searches for his ship along the pier.(Red Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)
< 708h/708H 146v/146V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A strange gnomish contraption stands here, dispensing ferry tickets.
The Caravel DeathBallz floats here.
The Caravel Onwards! floats here.
The Galleon Sunk Already floats here.
The Clipper Carabas floats here.
The Ketch The Red Dawn floats here.
The Destroyer Avernus Risings floats here.
The Caravel Nightmaric Tremor floats here.
The Corvette The Grinning Jackal floats here.
The Galleon Teakwood Tree floats here.
The Sloop thisAgain floats here.
The Sloop shipsux floats here.
The Sloop Invaldo floats here.
The Ketch Fragbait floats here.
The Carrack Tackle floats here.
The Corvette S.S.S. floats here.
The Sloop . floats here.
The Ketch < > floats here.
The Sloop Shrek's Paradise floats here.
The Ketch ArchMage floats here.
The Caravel The Black Clover floats here.
The Sloop hola floats here.
The Sloop ThE POrKcHoP eXpReSs floats here.
The Sloop Blood Sea Dynasty floats here.
The Sloop Labarca floats here.
The Yacht S.S. Tidecaller floats here.
The Carrack dreamy floats here.
The Ketch Teakwood Dog floats here.
The Clipper *--[DYNAMITE] floats here.
The Yacht , floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
< 708h/708H 146v/146V Pos: standing >
You get a pile of coins from your bottomless bag of the illithids.
There were: 4076 platinum coins, 7 gold coins, 10 silver coins, 3 copper coins.
< 708h/708H 146v/146V Pos: standing >
Your ship is already here!
< 708h/708H 146v/146V Pos: standing >
Ok.
You put 4076 platinum, 7 gold, 10 silver, and 3 copper coins into a bottomless bag of the illithids.
< 708h/708H 146v/146V Pos: standing >
You board the Destroyer Avernus Risings.
Aboard the Destroyer Avernus Risings
Obvious exits: -North -East -West
*A Grey Elf (medium) Sergeant The Empire stands in mid-air here.(Gold Aura)
*A Barbarian (medium) Allah The Empire stands in mid-air here.(Gold Aura)
*A Human (medium) Foot soldier The Empire stands in mid-air here.(Gold Aura)
*A Gnome (small) Foot soldier The Empire stands in mid-air here.(Gold Aura)
*A Human (medium) Allah The Empire in mid-air sits atop a beautiful pegasus.(Gold Aura)
A Human gets a golden strand of thread from his net of endless currents.
< 708h/708H 146v/146V Pos: standing >
A Human grabs a golden strand of thread.
A Grey Elf suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf misses you.
You snap into visibility.
I'm afraid you aren't quite up to mounted combat.
You stop riding a jet black bear.
< 708h/708H 146v/146V Pos: standing >
< T: Palewo TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
A Human disembarks this ship.
< 708h/708H 146v/146V Pos: standing >
< T: Palewo TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
You attempt to flee...
Aboard the Destroyer Avernus Risings
Obvious exits: -North -South
You flee northward!
< 708h/708H 116v/146V Pos: standing >
You disembark this ship.
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
A huge block of solid ice is here to the west. (Illusion)
A strange gnomish contraption stands here, dispensing ferry tickets.
The Caravel DeathBallz floats here.
The Caravel Onwards! floats here.
The Galleon Sunk Already floats here.
The Clipper Carabas floats here.
The Ketch The Red Dawn floats here.
The Destroyer Avernus Risings floats here.
The Caravel Nightmaric Tremor floats here.
The Corvette The Grinning Jackal floats here.
The Galleon Teakwood Tree floats here.
The Sloop thisAgain floats here.
The Sloop shipsux floats here.
The Sloop Invaldo floats here.
The Ketch Fragbait floats here.
The Carrack Tackle floats here.
The Corvette S.S.S. floats here.
The Sloop . floats here.
The Ketch < > floats here.
The Sloop Shrek's Paradise floats here.
The Ketch ArchMage floats here.
The Caravel The Black Clover floats here.
The Sloop hola floats here.
The Sloop ThE POrKcHoP eXpReSs floats here.
The Sloop Blood Sea Dynasty floats here.
The Sloop Labarca floats here.
The Yacht S.S. Tidecaller floats here.
The Carrack dreamy floats here.
The Ketch Teakwood Dog floats here.
The Clipper *--[DYNAMITE] floats here.
The Yacht , floats here.
*A Human (medium) Allah The Empire in mid-air sits atop a beautiful pegasus.(Gold Aura)
An Orc harbour worker runs about performing his duties.(Red Aura)
< 708h/708H 122v/146V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 688h/708H 124v/146V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 668h/708H 124v/146V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 648h/708H 125v/146V Pos: standing >
A Grey Elf disembarks from the Destroyer Avernus Risings.
< 650h/708H 127v/146V Pos: standing >
A Human disembarks from the Destroyer Avernus Risings.
< 652h/708H 129v/146V Pos: standing >
A faint hum can be heard from Illesarus, the Sword of Sharpness carried by a Human.
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
A Gnome disembarks from the Destroyer Avernus Risings.
< 654h/708H 130v/146V Pos: standing >
< T: Palewo TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
A Human stops using a golden strand of thread.
A Human snaps into visibility.
A halo of white light descends upon a Human burning your soul.
You are knocked to the ground by a Human's mighty bash!
< 654h/708H 131v/146V Pos: sitting >
< T: Palewo TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Human wields Illesarus, the Sword of Sharpness.
< 654h/708H 131v/146V Pos: sitting >
< T: Palewo TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Human snaps into visibility.
A halo of white light descends upon a Human burning your soul.
A beautiful pegasus's hooves crash into you with a stunning force!
The globe around a beautiful pegasus's body flares as it bears the brunt of your assault!
< 638h/708H 131v/146V Pos: sitting >
< T: Palewo TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf sings a song to make your heart swell with pride.
< 638h/708H 131v/146V Pos: sitting >
< T: Palewo TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A beautiful pegasus's thrash grazes you.
The globe around a beautiful pegasus's body flares as it bears the brunt of your assault!
A beautiful pegasus misses you.
A Grey Elf misses you.
A Grey Elf misses you.
A Grey Elf misses you.
< 636h/708H 131v/146V Pos: sitting >
< T: Palewo TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 1 ] Your feeble punch grazes a Grey Elf.
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
You miss a Grey Elf.
< 636h/708H 131v/146V Pos: sitting >
< T: Palewo TP: sit TC: small wounds E: A Grey Elf sta EP: few scratches >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.
< 636h/708H 131v/146V Pos: sitting >
< T: Palewo TP: sit TC: small wounds E: A Grey Elf sta EP: few scratches >
A Human snaps into visibility.
You snap into visibility.
A Human's bludgeon grazes you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's weak bludgeon grazes you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's weak bludgeon grazes you.
The globe around a Human's body flares as it bears the brunt of your assault!
You feel your skin soften and return to normal.
You snap into visibility.
A Human's fine bludgeon wounds you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's fine bludgeon wounds you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Grey Elf starts casting an offensive spell.
< 601h/708H 131v/146V Pos: sitting >
< T: Palewo TP: sit TC: small wounds E: A Grey Elf sta EP: few scratches >
A Human snaps into visibility.
You snap into visibility.
A Human's powerful slash strikes you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's impressive slash strikes you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's impressive slash wounds you.
The globe around a Human's body flares as it bears the brunt of your assault!
You completely sidestep a Human's lunge, only to slam your elbow into your face!
A Human's impressive slash wounds you.
The globe around a Human's body flares as it bears the brunt of your assault!
You completely sidestep a Human's lunge, only to slam your elbow into your face!
A Human's slash reached your arm severing tendons and muscles.
The globe around a Human's body flares as it bears the brunt of your assault!
< 497h/708H 131v/146V Pos: sitting >
< T: Palewo TP: sit TC: few wounds E: A Grey Elf sta EP: few scratches >
A Gnome completes his spell...
A Gnome utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 444h/708H 131v/146V Pos: sitting >
< T: Palewo TP: sit TC: few wounds E: A Grey Elf sta EP: few scratches >
A Gnome snaps into visibility.
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 397h/708H 131v/146V Pos: sitting >
< T: Palewo TP: sit TC: few wounds E: A Grey Elf sta EP: few scratches >
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 354h/708H 131v/146V Pos: sitting >
< T: Palewo TP: sit TC: few wounds E: A Grey Elf sta EP: few scratches >
A Gnome starts casting an offensive spell.
< 354h/708H 131v/146V Pos: sitting >
< T: Palewo TP: sit TC: few wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
< 215h/708H 131v/146V Pos: sitting >
< T: Palewo TP: sit TC: nasty wounds E: A Grey Elf sta EP: few scratches >
You completely sidestep a Grey Elf's lunge, only to slam your elbow into your face!
A Grey Elf misses you.
You tuck in your arms, roll away from a Grey Elf's blow, then leap to your feet!
A Grey Elf misses you.
You easily lean out of range of a Grey Elf's vicious attack.
You snap into visibility.
You are already standing.
< 215h/708H 131v/146V Pos: standing >
< T: Palewo TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
You snap into visibility.
A beautiful pegasus's decent thrash strikes you.
The globe around a beautiful pegasus's body flares as it bears the brunt of your assault!
You whirl around, just avoiding a beautiful pegasus's vicious attack.
You try to fake your own demise..
< 204h/708H 131v/146V Pos: on your ass >
A Gnome snaps into visibility.
A Gnome completes his spell...
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Your improved dexterity grants you an additional attack!
You miss a Gnome.
A Gnome snaps into visibility.
A Gnome dodges your futile attack.
You snap into visibility.
[Damage: 1 ] Your feeble punch grazes a Gnome.
[Damage: 35 ] You hit a pressure point on a Gnome with additional force.
< 151h/708H 131v/146V Pos: on your ass >
< T: Palewo TP: ass TC:pretty hurt E: A Gnome sta EP: few scratches >
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 102h/708H 131v/146V Pos: on your ass >
< T: Palewo TP: ass TC: awful E: A Gnome sta EP: few scratches >
A Gnome snaps into visibility.
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
You wish that your wounds would stop BLEEDING so much!
< 54h/708H 131v/146V Pos: on your ass >
< T: Palewo TP: ass TC: awful E: A Gnome sta EP: few scratches >
You feel your skin harden to stone.
A Grey Elf sings a song to make your heart swell with pride.
A Gnome starts casting an offensive spell.
< 54h/708H 131v/146V Pos: on your ass >
< T: Palewo TP: ass TC: awful E: A Gnome sta EP: few scratches >
A Human boards the Destroyer Avernus Risings.
< 54h/708H 131v/146V Pos: on your ass >
< T: Palewo TP: ass TC: awful E: A Gnome sta EP: few scratches >
A Gnome snaps into visibility.
A Grey Elf suddenly attacks YOU!
You snap into visibility.
A Grey Elf's weak punch wounds you.
You wish that your wounds would stop BLEEDING so much!
< 53h/708H 131v/146V Pos: on your ass >
< T: Palewo TP: ass TC: awful E: A Gnome sta EP: few scratches >
A Human suddenly attacks YOU!
A Human snaps into visibility.
A Human's bludgeon seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Human's body flares as it bears the brunt of your assault!
< 38h/708H 131v/146V Pos: on your ass >
< T: Palewo TP: ass TC: awful E: A Gnome sta EP: few scratches >
A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
Your swirling, dark blue cloak [superior] was completely destroyed by the massive blow!
Your dangling dematite earring was completely destroyed by the massive blow!