The death of [ 8 Conjurer] Yzarafk (Orc)

in The South Gates of the Shady Grove

from the perspective of [ 8 Conjurer] Yzarafk (Orc)


The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
Puddles of fresh blood cover the ground.
[2] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 1h/82H 113v/117V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
[2] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 1h/82H 113v/117V Pos: standing >
You sit down and relax.

< 1h/82H 114v/117V Pos: sitting >
You are currently memorizing the following spells:
   10 seconds:  ( 1st) magic missile
   20 seconds:  ( 1st) magic missile
   30 seconds:  ( 1st) magic missile
   40 seconds:  ( 1st) magic missile
   50 seconds:  ( 1st) magic missile
   60 seconds:  ( 1st) minor creation

You can memorize 3 2nd circle spell(s).
You continue your study.

< 1h/82H 114v/117V Pos: sitting >
You start meditating...

< 1h/82H 116v/117V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 3h/82H 117v/117V Pos: standing >
You can't carry any more.

< 3h/82H 117v/117V Pos: standing >
Who are you trying to bandage?

< 3h/82H 117v/117V Pos: standing >
You attempt to bandage yourself.

< 4h/82H 117v/117V Pos: standing >

< 4h/82H 117v/117V Pos: standing >
You continue bandaging yourself.

< 7h/82H 114v/117V Pos: standing >
You are not focused enough, you destroy the bandage.
You are no longer being bandaged.

< 8h/82H 114v/117V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 8h/82H 114v/117V Pos: standing >

< 9h/82H 114v/117V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
[2] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 9h/82H 114v/117V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
[2] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 9h/82H 114v/117V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
[2] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 9h/82H 114v/117V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
[2] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 10h/82H 114v/117V Pos: standing >

< 10h/82H 114v/117V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
[2] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 10h/82H 114v/117V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
[2] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 11h/82H 114v/117V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
[2] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 11h/82H 114v/117V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
[2] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 11h/82H 114v/117V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -East  -South
[2] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 11h/82H 114v/117V Pos: standing >
You are currently memorizing the following spells:
   10 seconds:  ( 1st) magic missile
   20 seconds:  ( 1st) magic missile
   30 seconds:  ( 1st) magic missile
   40 seconds:  ( 1st) magic missile
   50 seconds:  ( 1st) magic missile
   60 seconds:  ( 1st) minor creation

You can memorize 3 2nd circle spell(s).

< 12h/82H 114v/117V Pos: standing >
You must sit down before meditating!

< 12h/82H 114v/117V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
Puddles of fresh blood cover the ground.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish street sweeper is here cleaning the city from rubbish.
An orc guard of the Black Order is here watching your every action.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 12h/82H 113v/117V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
The corpse of a stray dog is lying here.

< 12h/82H 112v/117V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
An orcish merchant is standing here completing his next transaction.

< 12h/82H 111v/117V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A small collar collects among the rubble on the ground.
A cowardly orcish girl tries to hide herself in protection.
(Q)An old orcish woman cries over the loss of her spouse.

< 12h/82H 111v/117V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A cowardly orcish girl who is close by to your north.
A drunken orc who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
The grinning bobcat who is a brief walk away to your north.
A wandering soul who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
A stray dog who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish thief who is in the distance to your north.
A black skunk who is close by to your east.
A wandering soul who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish assassin who is close by to your south.
A female orc who is close by to your south.
An orcish guard who is a brief walk away to your south.
An orcish merchant who is close by to your west.

< 12h/82H 111v/117V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Crawling about, this baby orc is crying loudly.
A cowardly orcish girl tries to hide herself in protection.

< 13h/82H 111v/117V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
The grinning bobcat who is not far off to your north.
A wandering soul who is not far off to your north.
An orcish guard who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
An orcish guard who is rather far off to your north.
A baby orc who is in the distance to your north.
A wandering soul who is in the distance to your north.
A wandering soul who is in the distance to your north.
A stray hound who is in the distance to your north.
A draft horse who is in the distance to your north.
An orcish street sweeper who is close by to your east.
An orcish guard who is close by to your east.
An orcish warrior who is close by to your east.
An orcish merchant who is close by to your east.
A dark orcish priest who is close by to your east.
A cowardly orcish girl who is close by to your south.
An old orcish woman who is close by to your south.
An orcish assassin who is not far off to your south.
An orcish guard who is rather far off to your south.
The mailman who is close by to your west.

< 13h/82H 111v/117V Pos: standing >
The Great Unholy Fountain of the Shady Grove
  A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned.  The fountain bubbles water up from almost an
endless supply.  A large church can be seen rising above the city to the
north.  Several other towers which rise above the city can be seen from
the vantage point.  The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A drunken orc wanders about lost out of his mind.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.

< 13h/82H 112v/117V Pos: standing >
You quickly scan the area.
The grinning bobcat who is close by to your north.
A wandering soul who is close by to your north.
An orcish guard who is not far off to your north.
A female orc who is not far off to your north.
An orcish guard who is a brief walk away to your north.
A baby orc who is rather far off to your north.
A wandering soul who is rather far off to your north.
A female orc who is rather far off to your north.
A draft horse who is rather far off to your north.
A thick-haired buffalo who is close by to your east.
A wild horse who is close by to your east.
A prong-horned antelope who is close by to your east.
An orcish shaman who is close by to your east.
An orcish warrior who is a brief walk away to your east.
An orcish guard who is rather far off to your east.
A stray dog who is in the distance to your east.
An orcish merchant who is in the distance to your east.
An old orcish woman who is in the distance to your east.
A baby orc who is close by to your south.
A cowardly orcish girl who is close by to your south.
Palewo who is not far off to your south.
A cowardly orcish girl who is not far off to your south.
An old orcish woman who is not far off to your south.
An orcish assassin who is a brief walk away to your south.
An orcish guard who is in the distance to your south.
An orcish guard who is close by to your west.
An old orcish woman who is close by to your west.
An orcish thief who is not far off to your west.
An orcish thief who is not far off to your west.
An old orcish woman who is a brief walk away to your west.
An orcish merchant who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.

< 13h/82H 112v/117V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
Crawling about, this baby orc is crying loudly.
A cowardly orcish girl tries to hide herself in protection.

< 13h/82H 112v/117V Pos: standing >
You quickly scan the area.
A drunken orc who is close by to your north.
An orcish guard who is close by to your north.
The Shady Quartermaster who is close by to your north.
The town crier who is close by to your north.
An orcish guard who is close by to your north.
The grinning bobcat who is not far off to your north.
A wandering soul who is not far off to your north.
An orcish guard who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
A stray dog who is rather far off to your north.
An orcish thief who is rather far off to your north.
A wandering soul who is in the distance to your north.
A wandering soul who is in the distance to your north.
A stray hound who is in the distance to your north.
A female orc who is in the distance to your north.
A draft horse who is in the distance to your north.
An orcish street sweeper who is close by to your east.
An orcish guard who is close by to your east.
An orcish warrior who is close by to your east.
An orcish merchant who is close by to your east.
A dark orcish priest who is close by to your east.
A wandering soul who is close by to your south.
Palewo who is close by to your south.
A cowardly orcish girl who is close by to your south.
An orcish assassin who is not far off to your south.
An orcish guard who is rather far off to your south.
The mailman who is close by to your west.

< 13h/82H 112v/117V Pos: standing >
A cowardly orcish girl leaves north.

< 13h/82H 112v/117V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A small collar collects among the rubble on the ground.
A wandering orcish soul, flying about here, is searching for a new victim.
Palewo  Suicide Squad (Orc)(medium) stands in mid-air here.
A cowardly orcish girl tries to hide herself in protection.
(Q)An old orcish woman cries over the loss of her spouse.

< 13h/82H 112v/117V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A drunken orc who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
A wandering soul who is a brief walk away to your north.
An orcish thief who is rather far off to your north.
An orcish guard who is rather far off to your north.
An orcish guard who is in the distance to your north.
An orcish elite who is close by to your east.
A black skunk who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish assassin who is close by to your south.
An orcish guard who is a brief walk away to your south.
An orcish merchant who is close by to your west.

< 13h/82H 112v/117V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
A small collar collects among the rubble on the ground.
An orcish assassin prowls the area hunting his new prey.

< 14h/82H 111v/117V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 

< 14h/82H 113v/117V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
A wandering soul who is not far off to your north.
Palewo who is not far off to your north.
A cowardly orcish girl who is not far off to your north.
A cowardly orcish girl who is rather far off to your north.
A drunken orc who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A wandering soul who is in the distance to your north.
Khazar, the jeweler who is close by to your east.
An orcish guard who is close by to your south.
The orc gate guard who is close by to your west.
The orc gate guard who is close by to your west.

< 14h/82H 113v/117V Pos: standing >
Palewo enters from the north.
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
An orc guard of the Black Order is here watching your every action.

< 14h/82H 113v/117V Pos: standing >
Palewo enters from the north.
You quickly scan the area.
An orcish assassin who is not far off to your north.
An orcish elite who is a brief walk away to your north.
A wandering soul who is a brief walk away to your north.
A cowardly orcish girl who is a brief walk away to your north.
An old orcish woman who is a brief walk away to your north.
A baby orc who is rather far off to your north.
A cowardly orcish girl who is in the distance to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
A baby orc who is close by to your east.
A baby orc who is close by to your east.
A black hooded orc who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.

< 14h/82H 113v/117V Pos: standing >
Palewo leaves south.

< 14h/82H 113v/117V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.

< 14h/82H 113v/117V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
A bright light fills this area.
Obvious exits: -North -East  -West  -Down 
A few drops of fresh blood are scattered around the area.
A mithril and gold earring has been left here.
An old sword sits on the ground here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The corpse of an orcish assassin is lying here.
The corpse of an umber hulk is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of an Orc is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of an Orc is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a shady chemist is lying here.
The corpse of an Orc is lying here.
Palewo  Suicide Squad (Orc)(medium) stands in mid-air here.

< 15h/82H 114v/117V Pos: standing >
You quickly scan the area.
An orcish guard who is not far off to your north.
An orcish assassin who is rather far off to your north.
An orcish elite who is in the distance to your north.
A wandering soul who is in the distance to your north.
A cowardly orcish girl who is in the distance to your north.
An old orcish woman who is in the distance to your north.
A drunken orc who is close by to your east.
An orcish merchant who is a brief walk away to your east.
A young toddler who is in the distance to your east.
A female orc who is a brief walk away to your west.
A baby orc who is a brief walk away to your west.
An orcish elite who is rather far off to your west.
A baby orc who is rather far off to your west.
A baby orc who is rather far off to your west.
A magnificent heavy warhorse who is close by below you.

< 15h/82H 115v/117V Pos: standing >
Pardon?
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!

< 15h/82H 116v/117V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!

< 15h/82H 116v/117V Pos: standing >
Palewo leaves north.
A Gnome enters from below.
A Gnome enters from below.
A Human enters from below.
A magnificent heavy warhorse trots in from below.

< 15h/82H 117v/117V Pos: standing >
A Human snaps into visibility.
A beautiful pegasus's hooves crash into you with a stunning force!