The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
[2] A large two-handed sword has been left here.
[10] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.
< 1h/542H 116v/116V Pos: standing >
The touch of the dragon leaves your soul.
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood splatters cover the area.
A large two-handed sword has been left here.
[5] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish street sweeper is here cleaning the city from rubbish.
An orc guard of the Black Order is here watching your every action.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.
< 5h/542H 115v/116V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Puddles of fresh blood cover the ground.
The corpse of a stray dog is lying here.
< 6h/542H 114v/116V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
An orcish merchant is standing here completing his next transaction.
< 8h/542H 113v/116V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
A small collar collects among the rubble on the ground.
A cowardly orcish girl tries to hide herself in protection.
(Q)An old orcish woman cries over the loss of her spouse.
< 9h/542H 112v/116V Pos: standing >
A wandering soul enters from the east.
< 12h/542H 113v/116V Pos: standing >
You start to chant in a deep voice.
You are already regenerating.
< 15h/542H 114v/116V Pos: standing >
Yzarafk enters from the north.
< 17h/542H 114v/116V Pos: standing >
Yzarafk leaves south.
< 20h/542H 115v/116V Pos: standing >
You quickly scan the area.
A cowardly orcish girl who is not far off to your north.
A drunken orc who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
An orcish guard who is not far off to your north.
The grinning bobcat who is a brief walk away to your north.
A wandering soul who is a brief walk away to your north.
A stray dog who is in the distance to your north.
An orcish elite who is close by to your east.
A black skunk who is close by to your east.
Meinar, the old baker who is close by to your east.
Yzarafk who is close by to your south.
An orcish assassin who is close by to your south.
An orcish guard who is a brief walk away to your south.
An orcish merchant who is close by to your west.
< 25h/542H 116v/116V Pos: standing >
An orcish elite enters from the east.
< 30h/542H 116v/116V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
A small collar collects among the rubble on the ground.
An orcish assassin prowls the area hunting his new prey.
< 31h/542H 115v/116V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
Yzarafk (Orc)(medium) stands here.
Yzarafk leaves south.
< 32h/542H 114v/116V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
Yzarafk (Orc)(medium) stands here.
An orc guard of the Black Order is here watching your every action.
< 33h/542H 113v/116V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
< 34h/542H 112v/116V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
A bright light fills this area.
Obvious exits: -North -East -West -Down
A mithril and gold earring has been left here.
An old sword sits on the ground here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The corpse of an orcish assassin is lying here.
The corpse of an umber hulk is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of an Orc is lying here.
[2] The corpse of the orc gate guard is lying here.
The corpse of an Orc is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish shaman is lying here.
The corpse of a shady chemist is lying here.
The corpse of an Orc is lying here.
< 38h/542H 112v/116V Pos: standing >
Alas, you cannot go that way. . . .
< 39h/542H 112v/116V Pos: standing >
You quickly scan the area.
Yzarafk who is close by to your north.
An orcish guard who is not far off to your north.
An orcish elite who is in the distance to your north.
A wandering soul who is in the distance to your north.
A cowardly orcish girl who is in the distance to your north.
An old orcish woman who is in the distance to your north.
A drunken orc who is close by to your east.
An orcish merchant who is a brief walk away to your east.
A young toddler who is in the distance to your east.
A female orc who is a brief walk away to your west.
A baby orc who is a brief walk away to your west.
An orcish elite who is rather far off to your west.
A baby orc who is rather far off to your west.
A baby orc who is rather far off to your west.
A magnificent heavy warhorse who is close by below you.
< 43h/542H 113v/116V Pos: standing >
Yzarafk enters from the north.
< 44h/542H 113v/116V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 52h/542H 116v/116V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 53h/542H 116v/116V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
< 55h/542H 115v/116V Pos: standing >
A Human enters from the south.
A magnificent heavy warhorse trots in from the south.
Horns begin to bellow and drums thunder to the call to arms!
< 56h/542H 115v/116V Pos: standing >
A halo of white light descends upon a Human burning your soul.
You wish that your wounds would stop BLEEDING so much!
You are knocked to the ground by a Human's mighty bash!
< 54h/542H 115v/116V Pos: sitting >
< T: Palewo TP: sit TC: awful E: A Human sta EP: excellent >
A Human snaps into visibility.
[Damage: 31 ] You hit a pressure point on a Human with additional force.
Your spirit suffers from contact with a Human's aura!
You wish that your wounds would stop BLEEDING so much!
[Damage: 23 ] You hit a pressure point on a Human with additional force.
Your spirit suffers from contact with a Human's aura!
You wish that your wounds would stop BLEEDING so much!
A Human dodges your futile attack.
< 48h/542H 115v/116V Pos: sitting >
< T: Palewo TP: sit TC: awful E: A Human sta EP: few scratches >
An orcish guard enters from the north.
An orcish guard suddenly attacks someone!
An orcish guard misses someone.
A Firbolg snaps into visibility.
< 48h/542H 115v/116V Pos: sitting >
< T: Palewo TP: sit TC: awful E: someone sta EP: few scratches >
Someone's body appears to recover from the affects of the potion.
< 48h/542H 115v/116V Pos: sitting >
< T: Palewo TP: sit TC: awful E: someone sta EP: few scratches >
A Human snaps into visibility.
A Human's bludgeon enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Human's impressive bludgeon grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Human's fine bludgeon hits you.