<worn as a badge> a shimmering bronze badge from Storm Port Stronghold
<worn on head> a bloody skull faced helmet
<worn on eyes> a pair of sparkling eyeglasses
<worn in ear> a dangling diamond earring (glowing)
<worn on face> a hallowed Cimmerian mask of Winduin (glowing)
<worn around neck> a dangling spider necklace (humming)
<worn on body> the skins of several mountian lions
<worn about body> a cloak of rotting flesh
<worn about waist> a shark-skin belt
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn around wrist> a polished steel bracer
<worn on hands> some superior granite talons from Enclave of the Opal Phoenix
<worn on finger> a glowing black ring
<worn on finger> a dark blue ring [superior]
<primary weapon> a high quality mining pick [38%]
<held> a small candle (glowing) (illuminating)
<worn on legs> a pair of insulated pants [superior]
<worn on feet> some boots of forest running
You start chanting...
< 307h/307H 175v/175V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
Standing Inside a Butchers Shop
A large stone counter is mounted on the floor about midway into the room.
The counter stands about ten feet high and has sliding glass doors that are
opened from the rear. Small wooden pegs have been driven into the stone walls
of the room. Hanging from the pegs are different types of game. The animal
meats appear to have been organizes according to the type of animal that was
butchered. Small rabbits, deer, hogs, and goat hang suspended by their hind
legs from the pegs. Along the floor a small amount of blood has collected in
pools. The blood drips from the gashes in each of the animals throats.
Obvious exits: -South#
Krag the butcher stands here ready to take your order.
< 307h/307H 175v/175V Pos: standing >
Ok.
< 307h/307H 175v/175V Pos: standing >
Standing Outside a Large Cavern
The road stops here in front of a large cavern. The cavern appears to have
been carved from the side of one of the bordering mountains. The storm giants
have smoothed the rocky walls until the once rough granite and quarz is now as
smooth as glass. A single slab of granite serves as the only door to whatever
rests inside. Mounted into the rock on both sides of the door are large wooden
torches. Despite the constant howl of wind through the area, the torches
continue to burn brightly. The light cast as the flickering flames dart and
dance about casts an eerie glow about the area.
Obvious exits: -North -South
< 307h/307H 174v/175V Pos: standing >
Ok.
< 307h/307H 174v/175V Pos: standing >
The Outer Edge of the Main Square
The road continues to the east and west. To the east it appears as though
the road ends before two large buildings. To the south the road opens up into
what appears to be the main gathering square. Large boulders are set in
semi-circles around a large stone platform. To the north the road ends at
another large stone building. As one gazes about the valley they realize
that although the storm giants are a fierce warrior race, a few possess the
skill of gifted craftsmen. The ability to carve a city from the bowels of an
entire mountain range is no small feat. The way in which the very peaks of the
mountains were carved down to create a valley that stands at the very edge of
the stormy sky is a testament to the entire race.
Obvious exits: -North -East -South -West
A female shopper moves about the stalls looking at the different wares.(Gold Aura)
< 307h/307H 173v/175V Pos: standing >
The Central Square of Stragthor
The valley opens up providing what appears to be a large central square.
A tall stone platfom is set at the far edge. Numerous boulders, their tops
chiseled flat spread out in semi-circles surrounding the platform. The
boulders provide a place for the storm giants asembled here to sit and listen
to whatever speech is being made. One can only assume that just recently, as
the storm giants entered the race to fight off the armies of the underdark,
that this was the place where the decree of war was read. Tall structures of
stone rise up along the edges of the squares. Windows were carved so that the
occupants of the buildings could peer out and listen to their king's speech.
Obvious exits: -North -East -South -West
A Statue of Brimar, king of the storm giants stands here.
A storm giant warrior kneels before the statue.
< 307h/307H 172v/175V Pos: standing >
The Central Path of Stragthor
This path leads from the main gates to the south directly north into the
valley's center. Rising up along both sides of the road are tall stone
structures. As one gazes about they realize that the storm giants simply
carved this city from the existing mountain top. Tall peaks of neighboring
mountains rise up fully encircling Stragthor and giving the city the
appearance of being in a large valley. Thick thunderclouds circle overhead.
Ever so often a bolt of lightning streaks across the sky with a thunderous
roar. The ground shakes beneath ones feeet as the lightning strikes some
object just ahead in the distance. The stone structures bordering the road
appear to be dwellings of some sort for there are numerous windows carved into
the buildings that overlook the road being traveled.
Obvious exits: -North -East -South
A haggard youth greedily watches all who enter the market.
A storm giant sentry walks through the city.
< 307h/307H 171v/175V Pos: standing >
The Central Path of Stragthor
Continuing north on this road brings one into the very center of Stragthor,
the valley of the storm giants. The road is bordered on both sides by large
stone structures. The structures rising from the ground like tall towers to
flank the road. As one gazes about the valley they notice that the entire city
has been carved from the side of the mountain. Rising up on the outskirts of
the city are the peaks of the surrounding mountain. The peaks providing a
natural wall that protects its citizens from large scale attacks as well as
ensuring the city remains safely hidden. Large grassy areas are barely visible
to the northwest. Further to the north the road appears to open up into a
large square or gathering place.
Obvious exits: -North -East -South -West
< 307h/307H 170v/175V Pos: standing >
Along the Southern Wall Road
A shear wall of stone rises up and borders the southern edge of the road. A
thin ledge is visible near the top of the wall. The ledge providing those
sentries the ability to serve as lookouts for any coming toward the valley and
to also keep an eye out on the valley itself. The city, having just recently
been opened, now attracts races from across the lands of Duris. A thriving
market can be found in the northwest section of the valley as Stragthor
becomes one of the safer city for merchants and traders to conduct their
business.
Obvious exits: -East -West
A storm giant warrior marches off to the battle front.
< 307h/307H 169v/175V Pos: standing >
Walking Along Stragthor's Southern Wall
The wall that borders the southern edge of the road has been carved from
the side of the mountain range. The storm giants, wishing to be as close to
the torrential storms that hover overhead, simply excavated a large depression
into the side of the mountain ranges. The natural barrier serves as both a
defense mechanism, as the walls are of solid rock, and as camoflauge from
intruding eyes. At first glance as one walks toward Stragthor they would
simply assume that they are travelling a mountainous path. A ledge can be seen
about thirty feet in the air extending from the southern wall and overhanging
the path. Guards moving about the ledge keep a watchful eye over the city and
on any merchants moving just outside the city's boundary.
Obvious exits: -North# -East -West
< 307h/307H 169v/175V Pos: standing >
The Southwestern Corner of Stragthor
Mounted on the stone wall is a thick metal ladder that leads up to what
appears to be an observation post. A wooden door to the platform appears to
provide one the only access. Dark thunderclouds swirls directly overhead and
it would appear that those individuals in the observation post could simply
hold up their arms and grasp the clouds. Streaks of lightning flash from the
sky striking objects somewhere in the heart of the city. As each lightning
bolt strikes, one fells the ground shake beneath their feet.
Obvious exits: -North -East -Up #
< 307h/307H 168v/175V Pos: standing >
A Bend Around the Mountain Side
The road being traveled twists slightly as it extends across to another
mountain. The storm giant architects as they created the valley made as much
use of the cluster of mountain ranges as possible. The sheer walls of rock
still extend toward the sky providing the first line of defense for those
occupants still living in the city. A small ledge can be seen extending from
the wall of the mountain. Walking atop the ledge are storm giant sentries
keeping a watchful eye on the path approaching the main gates. Small metal
torches are placed in the stone walls. The flame casting a dim light across
the road.
Obvious exits: -South -West
< 307h/307H 167v/175V Pos: standing >
Traveling Across a Large Stone Bridge
This large stone bridges links the mountain peak to the east with the peak
to the west. The high arching bridge provides one a clear view of Stragthor,
valley of the storm giants. As one stops to gaze out over the valley of
Stragthor they realize that the storm giants must have worked on excavating
the peaks of these mountain ranges for centuries. It is quite mysterious as to
why this effort was not discovered until now although the storm clouds that
hover over the area do keep the peaks masked in a veil of darkness. To the
north one can see what appears to be a large plataeu of grass and shrubs.
Bordering the west side of this mountain range are tall stone buildings.
Obvious exits: -North -East
< 307h/307H 166v/175V Pos: standing >
Walking Through a Wide Ravine
This wide ravine would appear to be about one hundred yards across. On both
of its edges are sheer walls of tall stone. The ravine is at a slight angle
sloping up toward the north. As one walks in this direction they begin to see
tall stone strutures like that found in the cities across Duris. To the south
the road appears to slope down toward the great walls of Stragthor. A high
arched bridge is visible just to the south and would appear to provide a path
for one to walk across to the other mountain.
Obvious exits: -North -South
< 307h/307H 166v/175V Pos: standing >
A Stone Path Atop the Mountain
This twisted path leads north toward some large stone buildings. As one
gazes in that direction the stone buildings appear to be large obilisks
carved from the mountain itself. The structures rising from the rocky plateau
to stand defiantly against the skyline. The rolling thunderclouds often
respond with arcs of lightning that race across the sky striking the very tips
of the buildings. The road is comprised of smooth flat rocks that have been
set into the hard stone at precise angles. A smooth black mortar fills the
eges of the stone making it appear as though the path is actually a road.
To the east a large building is visible. The amount of traffic going in and
out of the stone doors would leave one to believe it is some sort of inn or
dining establishment.
Obvious exits: -North -South -West #
A storm giant sentry walks through the city.
< 307h/307H 165v/175V Pos: standing >
Ok.
< 307h/307H 165v/175V Pos: standing >
I see nothing suitable there.
< 307h/307H 165v/175V Pos: standing >
The Thundercloud Inn
This large cavern appears to have been carved directly into the side of the
mountain. Within the cavern numerous caves can be seen. The caves being
individual rooms where traveling merchants retire in privacy for the night. As
one peers directly overhead they notice that there is no ceiling in the
cavern. Instead one has a clear view to the thunder clouds that engulf the
entire city. The arcs of lightning racing across the sky providing a visual
light show for any weary traveler. A single counter of stone stands in the
far corner of the room. Large mithril keys hanging from wooden pegs unlock the
gates that bar the vacant rooms. A small pit filled with thick burning
branches sits in the middle of the room. The flame rising up to lick the spit
of goat meat skewered across its top. The smell filling the room with a sweet
and pleasant aroma.
Obvious exits: -East -West
A large pit filled with burning branches sits in the middle of the room. (illuminating)
A storm giant innkeeper stands here ready to serve.
< 307h/307H 165v/175V Pos: standing >
The Lightning Breath Bar
This large cavern appears to be a bar where storm giant warriors meet to
exchange tales of recent battles. Large stone stools sit beneath large
granite tables. The tables having been chiseled until the are almost perfectly
round. Small circular grooves along the table cut into the granite so that the
tankards of ale do not slide off onto the rocky floor. A large slab of rock
sits at the far corner of the room. The rock serving as a counter in which a
lone storm giant serves his drinks. A large iron pot behind the bar is filled
with a brewing concoction that is served to the patrons visiting the bar.
Obvious exits: -East
A tankard of ale lies spilt on the floor.
A storm giant patrolman walks through the city.
A storm giant sentry walks through the city.
(Q)A storm giant patron sits here drinking ale.
(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.
< 307h/307H 164v/175V Pos: standing >
< 307h/307H 165v/175V Pos: standing >
< 307h/307H 168v/175V Pos: standing >
< 307h/307H 175v/175V Pos: standing >
The Lightning Breath Bar
Obvious exits: -East
A tankard of ale lies spilt on the floor.
A storm giant patrolman walks through the city.
A storm giant sentry walks through the city.
(Q)A storm giant patron sits here drinking ale.
(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.
< 307h/307H 175v/175V Pos: standing >
You have memorized the following spells:
( 9th circle) 2 - asphyxiate
1 - detect illusion
1 - dream travel
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
2 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
3 - boulder
1 - shadow travel
( 4th circle) 5 - sleep
1 - levitate
2 - insects
( 3rd circle) 1 - concealment
3 - mirror image
5 - shadow monster
( 2nd circle) 8 - burning hands
2 - continual light
( 1st circle) 2 - minor creation
8 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
4 seconds: ( 5th) shadow travel
9 seconds: ( 5th) shadow travel
You can memorize no more spells.
< 307h/307H 175v/175V Pos: standing >
You sit down and relax.
< 307h/307H 175v/175V Pos: sitting >
You have memorized the following spells:
( 9th circle) 2 - asphyxiate
1 - detect illusion
1 - dream travel
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
2 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
3 - boulder
1 - shadow travel
( 4th circle) 5 - sleep
1 - levitate
2 - insects
( 3rd circle) 1 - concealment
3 - mirror image
5 - shadow monster
( 2nd circle) 8 - burning hands
2 - continual light
( 1st circle) 2 - minor creation
8 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
4 seconds: ( 5th) shadow travel
9 seconds: ( 5th) shadow travel
You can memorize no more spells.
You continue your study.
< 307h/307H 175v/175V Pos: sitting >
You start meditating...
< 307h/307H 175v/175V Pos: sitting >
You have finished memorizing shadow travel.
< 307h/307H 175v/175V Pos: sitting >
< 307h/307H 175v/175V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.
< 307h/307H 175v/175V Pos: sitting >
You clamber to your feet.
< 307h/307H 175v/175V Pos: standing >
< 307h/307H 175v/175V Pos: standing >
A storm patrol leaves east.
< 307h/307H 175v/175V Pos: standing >
< 307h/307H 175v/175V Pos: standing >
< 307h/307H 175v/175V Pos: standing >
< 307h/307H 175v/175V Pos: standing >
< 307h/307H 175v/175V Pos: standing >
You start chanting...
< 307h/307H 175v/175V Pos: standing >
Casting: dream travel
< 307h/307H 175v/175V Pos: standing >
You complete your spell...
You feel slightly sleepy, but shake it off.
You feel slightly sleepy, but shake it off.
< 307h/307H 175v/175V Pos: standing >
< 307h/307H 175v/175V Pos: standing >
You sit down and relax.
< 307h/307H 175v/175V Pos: sitting >
You have memorized the following spells:
( 9th circle) 2 - asphyxiate
1 - detect illusion
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
2 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
3 - boulder
3 - shadow travel
( 4th circle) 5 - sleep
1 - levitate
2 - insects
( 3rd circle) 1 - concealment
3 - mirror image
5 - shadow monster
( 2nd circle) 8 - burning hands
2 - continual light
( 1st circle) 2 - minor creation
8 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
6 seconds: ( 9th) dream travel
You can memorize no more spells.
You continue your study.
< 307h/307H 175v/175V Pos: sitting >
You start meditating...
< 307h/307H 175v/175V Pos: sitting >
< 307h/307H 175v/175V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.
< 307h/307H 175v/175V Pos: sitting >
You clamber to your feet.
< 307h/307H 175v/175V Pos: standing >
< 307h/307H 175v/175V Pos: standing >
The Lightning Breath Bar
Obvious exits: -East
A tankard of ale lies spilt on the floor.
A storm giant sentry walks through the city.
(Q)A storm giant patron sits here drinking ale.
(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.
< 307h/307H 175v/175V Pos: standing >
The Lightning Breath Bar
Obvious exits: -East
A tankard of ale lies spilt on the floor.
A storm giant sentry walks through the city.
(Q)A storm giant patron sits here drinking ale.
(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.
< 307h/307H 175v/175V Pos: standing >
You start chanting...
< 307h/307H 175v/175V Pos: standing >
Casting: dream travel *
< 307h/307H 175v/175V Pos: standing >
You complete your spell...
Izak falls asleep.
< 307h/307H 175v/175V Pos: standing >
You sit down and relax.
< 307h/307H 175v/175V Pos: sitting >
You have memorized the following spells:
( 9th circle) 2 - asphyxiate
1 - detect illusion
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
1 - vanish
1 - shadow merging
( 7th circle) 6 - hammer
( 6th circle) 2 - stunning visions
2 - reflection
2 - nightmare
( 5th circle) 1 - illusionary wall
3 - boulder
3 - shadow travel
( 4th circle) 5 - sleep
1 - levitate
2 - insects
( 3rd circle) 1 - concealment
3 - mirror image
5 - shadow monster
( 2nd circle) 8 - burning hands
2 - continual light
( 1st circle) 2 - minor creation
8 - magic missile
1 - phantom armor
And you are currently memorizing the following spells:
6 seconds: ( 9th) dream travel
You can memorize no more spells.
You continue your study.
< 307h/307H 175v/175V Pos: sitting >
You start meditating...
< 307h/307H 175v/175V Pos: sitting >
Izak awakens.
< 307h/307H 175v/175V Pos: sitting >
Izak gets something from a large leather backpack.
< 307h/307H 175v/175V Pos: sitting >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold, and 4 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 307h/307H 175v/175V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.
< 307h/307H 175v/175V Pos: sitting >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 18 platinum, 3 gold, 3 silver, and 6 copper and I'll take care of your task!'
< 307h/307H 175v/175V Pos: sitting >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold, and 4 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 307h/307H 175v/175V Pos: sitting >
You clamber to your feet.
< 307h/307H 175v/175V Pos: standing >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 18 platinum, 3 gold, 3 silver, and 6 copper and I'll take care of your task!'
< 307h/307H 175v/175V Pos: standing >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold, and 4 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 307h/307H 175v/175V Pos: standing >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 18 platinum, 3 gold, 3 silver, and 6 copper and I'll take care of your task!'
< 307h/307H 175v/175V Pos: standing >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold, and 4 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 307h/307H 175v/175V Pos: standing >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 18 platinum, 3 gold, 3 silver, and 6 copper and I'll take care of your task!'
< 307h/307H 175v/175V Pos: standing >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold, and 4 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 307h/307H 175v/175V Pos: standing >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 18 platinum, 3 gold, 3 silver, and 6 copper and I'll take care of your task!'
< 307h/307H 175v/175V Pos: standing >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold, and 4 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 307h/307H 175v/175V Pos: standing >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 18 platinum, 3 gold, 3 silver, and 6 copper and I'll take care of your task!'
< 307h/307H 175v/175V Pos: standing >
A bartender says in common 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 8 gold, and 4 silver.'
A bartender says in common 'Remember, you can always type 'quest' to see your current quest.'
< 307h/307H 175v/175V Pos: standing >
A bartender says in common 'OH NO, you've cost me alot of time and money, but toss me 18 platinum, 3 gold, 3 silver, and 6 copper and I'll take care of your task!'
< 307h/307H 175v/175V Pos: standing >
A bartender says in common 'Baaaaaah! Finish the quest that you're already on first, then come back!'
< 307h/307H 175v/175V Pos: standing >
The Lightning Breath Bar
Obvious exits: -East
A tankard of ale lies spilt on the floor.
Izak Foot soldier The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
A storm giant sentry walks through the city.
(Q)A storm giant patron sits here drinking ale.
(Q)A storm giant patron sits here drinking ale.
(Q)A bartender stands here serving tankards of ale.
A drunken giant sits here spewing insults.
< 307h/307H 175v/175V Pos: standing >
Izak says in common 'need cash can get some in dwarf'
< 307h/307H 175v/175V Pos: standing >
Izak sits down in a comfortable spot.
< 307h/307H 175v/175V Pos: standing >
Izak stares off into space, entering a meditative trance.
< 307h/307H 175v/175V Pos: standing >
You start chanting...
< 307h/307H 175v/175V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
Faggle's Arm and a Limb Shop
Ogres tend to need alot of space, Faggle is no exception. This tent is one
of the largest tents in the sideshow. Faggle has on display for all to see
trophies that he has won in combat. The trophies are ofcourse the limbs of
the fools who went up against him. Here and there a leg stands by itself, or
perhaps an arm or two from silly bugs who had too many anyway.
Obvious exits: -North
A commoner eats his steak.
Faggle stares intently at your arms and legs.(Red Aura)
< 307h/307H 175v/175V Pos: standing >
You start chanting...
< 307h/307H 175v/175V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
The Bed Chamber of the High Druid
Lacking walls or even a ceiling, this bedroom is more akin to the
guard platforms of the lower level of the Enclave. In place of a bed,
a cozy looking hammock has been hung from the hardy branches of the Oak
tree. It appears that this place is a favorite of the small creatures
of the forest that possess the ability to climb or fly, as many of them
flit in and out, perhaps seeking the druid Azalea that resides here.
Though it resembles a campsite more than a bedroom, this place never the
less has a calming energy and a feeling of security to it.
Obvious exits: -East #
Azalea the High Druid, enjoys the peace of nature here.
< 307h/307H 175v/175V Pos: standing >
Ok.
< 307h/307H 175v/175V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -East -South -West
< 307h/307H 173v/175V Pos: standing >
Ok.
< 307h/307H 173v/175V Pos: standing >
A Hallway of Living Branches
The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -North -East -South -West -Southeast
< 307h/307H 172v/175V Pos: standing >
On a Quartz Staircase in the Heart of the Ancient Oak
The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -Down -Northwest -Southwest -Northeast -Southeast
A gentle doe warily makes her way through the forest.
< 307h/307H 171v/175V Pos: standing >
On a Quartz Staircase in the Heart of the Ancient Oak
The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -North -East -South -West -Up -Down
< 307h/307H 170v/175V Pos: standing >
In the Heart of the Oak Tree of the Opal Phoenix
The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -North -East -South -West -Up
< 307h/307H 169v/175V Pos: standing >
The Inner Ring of an Ancient Oak Tree
Small alcoves have been set in the walls, each one containing a small
plaster or ceramic statue of a revered Deity or ancestral hero of the
Opal Pheonix's members. The thick, plush carpet that covers these halls
is a deep, rich red, embroidered with gold, emerald and topaz leaves, as
a tribute to the beauty of Autumn. Multi-colored balls of softly glowing
crystal have been levitated to the ceiling all along the length of the
hallway to light the paths of any of the Enclave's members who would
otherwise find themselves wandering in the darkness.
Obvious exits: -East -West
< 307h/307H 168v/175V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -North -East -South -Northeast -Southeast
< 307h/307H 168v/175V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -South -Northeast
< 307h/307H 167v/175V Pos: standing >
Inside the Trunk of an Enormous Oak Tree
Large stained glass windows have been deeply set into the trunk of
the ancient tree. Sunlight filters through the patterns in the glass,
which depict tales of victories and other legends of the various Deities
of the members of the Opal Pheonix. These images have become distorted
on the richly carpeted floor of the Enclave's main level. The woodgrain
texture of the walls along waist level has been rubbed smooth over many
years by the hands of preoccupied members as they traversed the halls,
lost in their own thoghts and fantasies, whatever they may be.
Obvious exits: -North -East -Southwest
< 307h/307H 166v/175V Pos: standing >
On a Small Game Trail Before an Archway in an Ancient Oak Tree
This small trail through the woods is barely visible to the untrained
eye. Winding back to the east and southwest, while coming right up to a
large arch set in the trunk of a gigantic, ancient oak tree. Towering
high above the other trees in the forest, this Oak truly is a giant of
the wood, perhaps a favoured spot of the forest Gods themselves.
Obvious exits: -East -South -Southwest
< 307h/307H 165v/175V Pos: standing >
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way east, and back to the west. Though
the forest is particularly thick here, not far away, a very ancient
Oak tree can be seen, at least three times the height of any other tree
in the wood.
Obvious exits: -East -West
A member of the enclave is here keeping order within the Oak.
< 307h/307H 164v/175V Pos: standing >
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way east, and back to the west.
Though the forest is particularly thick here, not far away, a very
ancient Oak tree can be seen, at least three times the height of any
other tree in the wood.
Obvious exits: -East -West
< 307h/307H 162v/175V Pos: standing >
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way south, and back to the east.
Though the forest is particularly thick here, not far away, a very
ancient Oak tree can be seen, at least three times the height of any
other tree in the wood.
Obvious exits: -South -West
A member of the enclave is here keeping order within the Oak.
< 307h/307H 160v/175V Pos: standing >
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way e ast, and back to the north.
Though the forest is particularly thick here, not far away, a very
ancient Oak tree can be seen, at least three times the height of any
other tree in the wood.
Obvious exits: -North -East
< 307h/307H 158v/175V Pos: standing >
A Winding Game Trail Through the Forest
This small forest path is difficult to see amid the shubbery. Small
berry bushes grow alongside the path, providing plentiful nourishment
and shelter for small forest creatures. Tall trees line the game trail
on both sides as it winds its way west, and back to the east.
Though the forest is particularly thick here, not far away, a very
ancient Oak tree can be seen, at least three times the height of any
other tree in the wood.
Obvious exits: -East -West
A HUGE sign has been nailed to a tree.
< 307h/307H 157v/175V Pos: standing >
********.
*********..
***********.^
********.....
*****^@.....^
.........^.^^
......^...^.^
.^^^^^.^^^.
^.M^^^MMM
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 307h/307H 155v/175V Pos: standing >
**M**
**@*.
*^...
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 307h/307H 153v/175V Pos: standing >
**M**
**@**
****.
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
A thri-kreen chitters as it walks through, peering about.
< 307h/307H 152v/175V Pos: standing >
*****
**@**
**M**
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Gilatrem the human ranger from Ako Village stands here.(Gold Aura)
< 307h/307H 150v/175V Pos: standing >
*****
**@**
**M**
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 307h/307H 148v/175V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 307h/307H 146v/175V Pos: standing >
*****
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 307h/307H 145v/175V Pos: standing >
****.
**@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 307h/307H 143v/175V Pos: standing >
****.
**@*.
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 307h/307H 141v/175V Pos: standing >
*****
**@*.
****.
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 307h/307H 139v/175V Pos: standing >
^****
**@**
****.
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 307h/307H 138v/175V Pos: standing >
**...
^*@**
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
< 307h/307H 136v/175V Pos: standing >
*******.^
*******..^.
.********....
^^.....***.##
.^****@....^O
****^*****.##
**********...
*******...^
******...
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 307h/307H 134v/175V Pos: standing >
******.^^
******..^..
********.....
^.....***.###
^****.@...^O#
***^*****.###
*********...
******...^.
*****....
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 307h/307H 132v/175V Pos: standing >
*****.^^.
*****..^...
*******.....
.....***.###
****..@..^O#
**^*****.###
********...
*****...^.
****.....
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 307h/307H 131v/175V Pos: standing >
****.^^..
****..^....
******.....
....***.### .
***...@.^O# .
*^*****.### .
*******... .
****...^. .
***.....
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
< 307h/307H 129v/175V Pos: standing >
***.^^...
***..^....
*****..... .
...***.### ..
**....@^O# ..
^*****.### ..
******... ..
***...^. ..
**..... .
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
A huge block of solid ice is here to the east. (Illusion)
< 307h/307H 127v/175V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 287h/307H 128v/175V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by an Orc's mighty bash!
< 264h/307H 128v/175V Pos: sitting >
< T: Baub TP: sit TC: small wounds E: An Orc sta EP: excellent >
An Orc parries your futile lunge at her.
An Orc snaps into visibility.
An Orc snaps into visibility.
An Orc's impressive slash strikes you hard.
An Orc's impressive slash strikes you hard.
An Orc's impressive slash strikes you very hard.
A swarm of insects starts casting an offensive spell.
A swarm of insects snaps into visibility.
< 183h/307H 128v/175V Pos: sitting >
< T: Baub TP: sit TC: few wounds E: An Orc sta EP: excellent >
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 183h/307H 128v/175V Pos: sitting >
< T: Baub TP: sit TC: few wounds E: An Orc sta EP: excellent >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'arieks shattering iceball'
A Kobold loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
You feel really, really dumb!
You forget vanish!
You forget burning hands!
You forget burning hands!
You forget burning hands!
You forget burning hands!
You forget burning hands!
You forget shadow merging!
You forget burning hands!
You forget hammer!
You forget boulder!
You forget phantom armor!
You forget mirror image!
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
< 45h/307H 128v/175V Pos: sitting >
< T: Baub TP: sit TC: awful E: An Orc sta EP: excellent >
A swarm of insects snaps into visibility.
A swarm of insects completes his spell...
A swarm of insects utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 2h/307H 128v/175V Pos: sitting >
< T: Baub TP: sit TC: awful E: An Orc sta EP: excellent >
A swarm of insects snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!