<worn as a badge> a dark shadowy circle
<worn on head> a glowing white stone circlet
<worn on eyes> a frozen flesh visor
<worn in ear> a strangly glowing ivy leaf (glowing)
<worn in ear> a gnomish ear amplifier
<worn around neck> a holy symbol of light of regeneration (glowing) [89%]
<worn around neck> an unearthly marble medallion
<worn about body> a soldier's leather cloak
<worn on back> an ermineskin backpack
<worn on arms> a pair of drow and illithid-skin armguards (glowing)
<worn around wrist> a bracelet of the earth
<worn on finger> a band of burning fire of strength
<worn on finger> a silver ring encrusted with a black sapphire (humming)
<worn on legs> some leather leggings
<worn on feet> the boots of smashing [superior]
< 268h/268H 194v/194V Pos: standing >
<Cato enters from the east.
< 268h/268H 194v/194V Pos: standing >
<Cato places a shining mithral dagger in the back of a sleepy high elf, resulting in some strange noises and some blood.
< 268h/268H 194v/194V Pos: standing >
< T: Cato TP: sta TC: small wounds E: high sit EP: few wounds >
A sleepy high elf misses Cato.
< 268h/268H 194v/194V Pos: standing >
< T: Cato TP: sta TC: small wounds E: high sit EP: few wounds >
You miss a sleepy high elf.
[Damage: 10 ] Your fine punch strikes a sleepy high elf.
[Damage: 8 ] Your fine punch strikes a sleepy high elf.
You begin moving into position for a combination...
< 268h/268H 194v/194V Pos: standing >
< T: Cato TP: sta TC: small wounds E: high sit EP: few wounds >
You start to chant in a deep voice.
[Damage: 93 ] A sleepy high elf is wracked by pain after you briefly touch your vibrating palm to him!
< 268h/268H 194v/194V Pos: standing >
< T: Cato TP: sta TC: small wounds E: high sit EP: nasty wounds >
Cato's impressive pierce strikes a sleepy high elf.
< 268h/268H 194v/194V Pos: standing >
< T: Cato TP: sta TC: small wounds E: high sit EP: nasty wounds >
Cato attempts to flee.
Cato leaves east.
< 268h/268H 194v/194V Pos: standing >
<Cato enters from the east.
< 268h/268H 194v/194V Pos: standing >
<Cato's impressive pierce strikes a sleepy high elf.
A sleepy high elf clambers to his feet.
< 268h/268H 194v/194V Pos: standing >
< T: Cato TP: sta TC: small wounds E: high sta EP: nasty wounds >
You miss a sleepy high elf.
You miss a sleepy high elf.
[Damage: 7 ] Your fine punch strikes a sleepy high elf.
[Damage: 7 ] Your fine punch strikes a sleepy high elf.
Cato attempts to flee.
Cato leaves east.
< 268h/268H 194v/194V Pos: standing >
<Cato enters from the east.
< 268h/268H 194v/194V Pos: standing >
<Cato places a shining mithral dagger in the back of a sleepy high elf, resulting in some strange noises and some blood.
[Damage: 39 ] WHAP! For a moment, you feel just like a dragon must as you punch a sleepy high elf.
< 268h/268H 194v/194V Pos: standing >
< T: Cato TP: sta TC: small wounds E: high sta EP: awful >
A sleepy high elf's fine punch strikes Cato.
Cato dodges a sleepy high elf's attack.
< 268h/268H 194v/194V Pos: standing >
< T: Cato TP: sta TC: small wounds E: high sta EP: awful >
Cato attempts to flee.
Cato leaves east.
< 268h/268H 194v/194V Pos: standing >
<Cato enters from the east.
< 268h/268H 194v/194V Pos: standing >
<Cato places a shining mithral dagger in the back of a sleepy high elf, resulting in some strange noises and some blood.
< 268h/268H 194v/194V Pos: standing >
< T: Cato TP: sta TC: small wounds E: high sta EP: awful >
A sleepy high elf dodges Cato's attack.
Cato misses a sleepy high elf.
A sleepy high elf dodges Cato's attack.
< 268h/268H 194v/194V Pos: standing >
< T: Cato TP: sta TC: small wounds E: high sta EP: awful >
[Damage: 5 ] Your decent punch causes a sleepy high elf to grimace in pain.
A sleepy high elf is incapacitated and will slowly die, if not aided.
A sleepy high elf slumps to the ground.
[Damage: 7 ] Your fine punch hits a sleepy high elf.
A sleepy high elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a sleepy high elf's last actions in this world.
< 268h/268H 194v/194V Pos: standing >
Your opponent has escaped your deadly combination.
< 268h/268H 194v/194V Pos: standing >
You get a few coins from the corpse of a sleepy high elf.
There were: 2 platinum coins, 9 gold coins.
< 268h/268H 194v/194V Pos: standing >
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -East -South -West
Cato enters from the west.
< 268h/268H 193v/194V Pos: standing >
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East # -South -West #
Cato enters from the north.
< 268h/268H 192v/194V Pos: standing >
Ok.
< 268h/268H 192v/194V Pos: standing >
Within a Guard's Bedroom
This bedroom is much like any of the others within this upper
level of the barracks. A bed that is quite elegant for a soldier
is located on the far side of the room, lined with fine blankets
and linens. Another marvel for a barracks bedroom is the desk
and chair located perpendicular to the bed, used for writing and
research when a guard is off-duty.
Obvious exits: -West
A sleepy high elf is sprawled out in an attempt to get rest.
Cato enters from the west.
< 268h/268H 191v/194V Pos: standing >
[Damage: 38 ] WHAP! For a moment, you feel just like a dragon must as you punch a sleepy high elf.
< 268h/268H 192v/194V Pos: standing >
< T: Grav TP: sta TC:excellent E: high sta EP: small wounds >
A sleepy high elf's fine punch strikes you.
You whirl around, just avoiding a sleepy high elf's vicious attack.
A sleepy high elf's kick hits you in your side.
< 246h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC:few scratches E: high sta EP: small wounds >
Cato places a shining mithral dagger in the back of a sleepy high elf, resulting in some strange noises and some blood.
< 246h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC:few scratches E: high sta EP: small wounds >
Cato attempts to flee.
Cato leaves west.
< 246h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC:few scratches E: high sta EP: small wounds >
Cato enters from the west.
< 246h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC:few scratches E: high sta EP: small wounds >
Cato places a shining mithral dagger in the back of a sleepy high elf, resulting in some strange noises and some blood.
< 246h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC:few scratches E: high sta EP: few wounds >
A sleepy high elf dodges your futile attack.
A sleepy high elf dodges your futile attack.
[Damage: 6 ] Your punch wounds a sleepy high elf.
[Damage: 6 ] Your decent punch wounds a sleepy high elf.
< 246h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC:few scratches E: high sta EP: few wounds >
A sleepy high elf's fine punch strikes you.
A sleepy high elf's impressive punch strikes you hard.
< 208h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: small wounds E: high sta EP: few wounds >
Hint: Some commands can be abbreviated. Try using shortened commands like 'exp' to see if they work.
< 208h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: small wounds E: high sta EP: few wounds >
Cato attempts to flee.
Cato tries to flee, but can't make it out of here!
< 208h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: small wounds E: high sta EP: few wounds >
A sleepy high elf dodges Cato's attack.
Cato's impressive pierce strikes a sleepy high elf.
Cato's fine pierce wounds a sleepy high elf.
< 208h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: small wounds E: high sta EP: few wounds >
Cato attempts to flee.
Cato leaves west.
< 208h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: small wounds E: high sta EP: few wounds >
Cato enters from the west.
< 208h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: small wounds E: high sta EP: few wounds >
Cato's impressive pierce strikes a sleepy high elf.
< 208h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: small wounds E: high sta EP: few wounds >
You miss a sleepy high elf.
You miss a sleepy high elf.
A sleepy high elf dodges your futile attack.
< 208h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: small wounds E: high sta EP: few wounds >
A sleepy high elf's impressive punch strikes you very hard.
A sleepy high elf's fine punch strikes you.
Cato is knocked to the ground by a sleepy high elf's mighty bash!
You begin moving into position for a combination...
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: few wounds >
You start to chant in a deep voice.
You are not in the proper mood for that right now!
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: few wounds >
[Damage: 42 ] WHAP! For a moment, you feel just like a dragon must as you punch a sleepy high elf.
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: nasty wounds >
Cato's fine pierce strikes a sleepy high elf.
Cato misses a sleepy high elf.
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: nasty wounds >
A sleepy high elf dodges your futile attack.
[Damage: 6 ] Your decent punch strikes a sleepy high elf.
A sleepy high elf dodges your futile attack.
[Damage: 7 ] Your punch strikes a sleepy high elf.
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: nasty wounds >
A sleepy high elf misses you.
A sleepy high elf misses you.
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: nasty wounds >
A sleepy high elf dodges your futile attack.
[Damage: 6 ] Your decent punch strikes a sleepy high elf.
[Damage: 5 ] Your decent punch strikes a sleepy high elf.
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your punch strikes a sleepy high elf hard.
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: nasty wounds >
A sleepy high elf dodges Cato's attack.
A sleepy high elf dodges Cato's attack.
You completely sidestep a sleepy high elf's blow, shift your balance, and strike back at him!
[Damage: 5 ] Your decent punch strikes a sleepy high elf.
A sleepy high elf misses you.
You dodge a sleepy high elf's feeble leg sweep.
Cato clambers to her feet.
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: nasty wounds >
Your limbs begin to blur...
[Damage: 1 ] You spin around on your foot and swing at a sleepy high elf with your leg...
[Damage: 11 ] ...Then swing your elbow around, smashing a sleepy high elf's face...
[Damage: 14 ] ...Then pound a sleepy high elf's face with a series of swift jabs...
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: pretty hurt >
Cato attempts to flee.
Cato tries to flee, but can't make it out of here!
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: pretty hurt >
[Damage: 7 ] Your fine punch strikes a sleepy high elf hard.
You miss a sleepy high elf.
[Damage: 7 ] Your punch strikes a sleepy high elf hard.
Cato attempts to flee.
Cato leaves west.
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: pretty hurt >
A sleepy high elf misses you.
You easily lean out of range of a sleepy high elf's vicious attack.
Cato enters from the west.
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: pretty hurt >
Cato misses a sleepy high elf.
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: pretty hurt >
Cato's fine pierce strikes a sleepy high elf.
A sleepy high elf dodges Cato's attack.
Cato's fine pierce strikes a sleepy high elf.
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: pretty hurt >
Cato attempts to flee.
Cato tries to flee, but can't make it out of here!
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: pretty hurt >
Cato attempts to flee.
Cato tries to flee, but can't make it out of here!
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: pretty hurt >
You miss a sleepy high elf.
[Damage: 6 ] Your decent punch strikes a sleepy high elf hard.
You miss a sleepy high elf.
[Damage: 6 ] Your punch strikes a sleepy high elf very hard.
< 170h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: awful >
You arch around a sleepy high elf's blow, and deal a brutal counterattack!
[Damage: 7 ] Your fine punch strikes a sleepy high elf very hard.
A sleepy high elf's fine punch strikes you.
A sleepy high elf's fine punch strikes you.
Cato avoids being bashed by a sleepy high elf, who loses his balance and falls.
< 143h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high kne EP: awful >
Cato attempts to flee.
Cato leaves west.
You're not in position for that!
< 143h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high kne EP: awful >
Cato enters from the west.
< 143h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high kne EP: awful >
Cato places a shining mithral dagger in the back of a sleepy high elf, resulting in some strange noises and some blood.
< 143h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high kne EP: awful >
Cato misses a sleepy high elf.
Cato's fine pierce enshrouds a sleepy high elf in a mist of blood.
A sleepy high elf is stunned!
Cato's impressive pierce hits a sleepy high elf.
A sleepy high elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a sleepy high elf's last actions in this world.
< 143h/268H 193v/194V Pos: standing >
You are almost ready to attain your next level!
< 144h/268H 194v/194V Pos: standing >
Within a Guard's Bedroom
Obvious exits: -West
Puddles of fresh blood cover the ground.
The corpse of a sleepy high elf is lying here.
Cato (Dwarf)(medium) stands in mid-air here.
< 145h/268H 194v/194V Pos: standing >
You start panting with your tongue hanging out, looking like a dog.
< 147h/268H 194v/194V Pos: standing >
Within a Guard's Bedroom
Obvious exits: -West
Puddles of fresh blood cover the ground.
The corpse of a sleepy high elf is lying here.
Cato (Dwarf)(medium) stands in mid-air here.
< 149h/268H 194v/194V Pos: standing >
Score information for Grav
Level: 29 Race: Human Class: Monk Sex: Male
Hit points: 151(268) Moves: 194(194)
Coins carried: 2 platinum 9 gold 0 silver 0 copper
Coins in bank: 47 platinum 2 gold 0 silver 0 copper
Playing time: 0 days / 6 hours/ 27 minutes
Received data: 1.1523 MB this session.
Send data: 0.0203 MB this session.
Compression ratio: 82%
82%
Followers:
Cato
Status: Standing.
Epic points(total): 0(0)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 2
Enchantments: Fly
Bartender Quests Remaining: 8
Combat Pulse: 15 Spell Pulse: 1.00
Leaderboard Points: 290
Active Spells:
--------------
regenerate (3 minutes)
heroism (3 minutes)
ravenflight (3 minutes)
pantherspeed (3 minutes)
rested bonus (25 minutes)
< 151h/268H 194v/194V Pos: standing >
Within a Guard's Bedroom
Obvious exits: -West
Puddles of fresh blood cover the ground.
The corpse of a sleepy high elf is lying here.
Cato (Dwarf)(medium) stands in mid-air here.
< 157h/268H 194v/194V Pos: standing >
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South -West #
Cato enters from the east.
< 160h/268H 193v/194V Pos: standing >
The door seems to be closed.
< 162h/268H 193v/194V Pos: standing >
Ok.
< 164h/268H 194v/194V Pos: standing >
Within a Guard's Bedroom
This bedroom is much like any of the others within this upper
level of the barracks. A bed that is quite elegant for a soldier
is located on the far side of the room, lined with fine blankets
and linens. Another marvel for a barracks bedroom is the desk
and chair located perpendicular to the bed, used for writing and
research when a guard is off-duty.
Obvious exits: -East
A tired high elf relaxes here, awaiting his next shift.
Cato enters from the east.
< 164h/268H 193v/194V Pos: standing >
< 167h/268H 193v/194V Pos: standing >
< 168h/268H 193v/194V Pos: standing >
You sit down.
< 174h/268H 193v/194V Pos: sitting >
Your spring at a tired high elf sends him slightly off balance...
< 176h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sit EP: excellent >
A tired high elf's fine punch strikes you.
< 165h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sit EP: excellent >
Cato's impressive pierce wounds a tired high elf.
< 165h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sit EP: few scratches >
[Damage: 8 ] Your fine punch wounds a tired high elf.
[Damage: 10 ] Your fine punch strikes a tired high elf.
[Damage: 7 ] Your fine punch wounds a tired high elf.
< 165h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sit EP: few scratches >
Cato attempts to flee.
Cato leaves east.
< 165h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sit EP: few scratches >
Cato enters from the east.
< 165h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sit EP: few scratches >
Cato's pierce strikes a tired high elf.
< 165h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sit EP: small wounds >
A tired high elf's fine punch strikes you.
You begin moving into position for a combination...
< 152h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sit EP: small wounds >
You start to chant in a deep voice.
You forgot the words for the chant.
< 152h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sit EP: small wounds >
Cato attempts to flee.
Cato leaves east.
< 152h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sit EP: small wounds >
[Damage: 8 ] Your punch wounds a tired high elf.
[Damage: 8 ] Your punch wounds a tired high elf.
[Damage: 8 ] Your fine punch wounds a tired high elf.
Cato enters from the east.
< 152h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sit EP: small wounds >
Cato places a shining mithral dagger in the back of a tired high elf, resulting in some strange noises and some blood.
< 152h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sit EP: few wounds >
Cato's impressive pierce strikes a tired high elf.
A tired high elf clambers to his feet.
Cato misses a tired high elf.
A tired high elf dodges Cato's attack.
< 152h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: few wounds >
You completely sidestep a tired high elf's blow, shift your balance, and strike back at him!
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your punch strikes a tired high elf.
A tired high elf misses you.
A tired high elf's sweep catches you in the side and you almost stumble.
< 145h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: few wounds >
Cato attempts to flee.
Cato leaves east.
< 145h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: few wounds >
Cato enters from the east.
< 145h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: few wounds >
A tired high elf dodges your futile attack.
[Damage: 6 ] Your decent punch wounds a tired high elf.
A tired high elf dodges your futile attack.
Cato's fine pierce wounds a tired high elf.
< 145h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: few wounds >
Cato attempts to flee.
Cato leaves east.
< 145h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: few wounds >
Cato enters from the east.
< 145h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: few wounds >
Cato places a shining mithral dagger in the back of a tired high elf, resulting in some strange noises and some blood.
< 145h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: few wounds >
A tired high elf misses you.
< 145h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: few wounds >
Your limbs begin to blur...
[Damage: 7 ] You spin around on your foot and swing at a tired high elf with your leg...
[Damage: 10 ] ...Then swing your elbow around, smashing a tired high elf's face...
[Damage: 15 ] ...Then smash a tired high elf's head between your fists...
Cato's fine pierce strikes a tired high elf.
A tired high elf dodges Cato's attack.
< 145h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: nasty wounds >
A tired high elf dodges your futile attack.
A tired high elf dodges your futile attack.
You miss a tired high elf.
You miss a tired high elf.
< 145h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: nasty wounds >
Cato attempts to flee.
Cato leaves east.
< 145h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: nasty wounds >
Cato enters from the east.
< 145h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: nasty wounds >
Cato places a shining mithral dagger in the back of a tired high elf, resulting in some strange noises and some blood.
< 145h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: few wounds E: high sta EP: nasty wounds >
A tired high elf's punch strikes you.
A tired high elf misses you.
A tired high elf's kick crashes into your chest.
< 125h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: nasty wounds E: high sta EP: nasty wounds >
Cato attempts to flee.
Cato leaves east.
< 125h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: nasty wounds E: high sta EP: nasty wounds >
[Damage: 6 ] Your decent punch strikes a tired high elf.
A tired high elf dodges your futile attack.
You miss a tired high elf.
A tired high elf dodges your futile attack.
< 125h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: nasty wounds E: high sta EP: pretty hurt >
Cato enters from the east.
< 125h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: nasty wounds E: high sta EP: pretty hurt >
Cato's fine pierce strikes a tired high elf.
< 125h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: nasty wounds E: high sta EP: pretty hurt >
A tired high elf dodges Cato's attack.
Cato misses a tired high elf.
< 125h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: nasty wounds E: high sta EP: pretty hurt >
Cato attempts to flee.
Cato leaves east.
< 125h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: nasty wounds E: high sta EP: pretty hurt >
Cato enters from the east.
< 125h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: nasty wounds E: high sta EP: pretty hurt >
A tired high elf misses you.
Cato misses a tired high elf.
< 125h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: nasty wounds E: high sta EP: pretty hurt >
[Damage: 39 ] WHAP! For a moment, you feel just like a dragon must as you punch a tired high elf.
< 125h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: nasty wounds E: high sta EP: pretty hurt >
[Damage: 5 ] Your decent punch strikes a tired high elf hard.
[Damage: 7 ] Your fine punch strikes a tired high elf very hard.
[Damage: 7 ] Your fine punch strikes a tired high elf very hard.
You miss a tired high elf.
< 125h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: nasty wounds E: high sta EP: awful >
Cato attempts to flee.
Cato leaves east.
< 125h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: nasty wounds E: high sta EP: awful >
Cato enters from the east.
< 125h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: nasty wounds E: high sta EP: awful >
Cato places a shining mithral dagger in the back of a tired high elf, resulting in some strange noises and some blood.
< 125h/268H 193v/194V Pos: standing >
< T: Grav TP: sta TC: nasty wounds E: high sta EP: awful >
Cato's impressive pierce critically injures a tired high elf.
A tired high elf is mortally wounded, and will die soon, if not aided.
< 125h/268H 193v/194V Pos: standing >
<Cato places a shining mithral dagger in the back of a tired high elf, resulting in some strange noises and some blood.
A tired high elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A tired high elf's death cry reverberates in your head as he falls to the ground.
< 125h/268H 193v/194V Pos: standing >
You get a few coins from the corpse of a tired high elf.
There were: 1 platinum coin, 12 gold coins.
< 125h/268H 193v/194V Pos: standing >
You are almost ready to attain your next level!
< 125h/268H 193v/194V Pos: standing >
Within a Guard's Bedroom
Obvious exits: -East
Fresh blood splatters cover the area.
The corpse of a tired high elf is lying here.
Cato (Dwarf)(medium) stands in mid-air here.
< 127h/268H 194v/194V Pos: standing >
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South -West
Cato enters from the west.
< 129h/268H 193v/194V Pos: standing >
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South
Cato enters from the north.
< 130h/268H 192v/194V Pos: standing >
Top of a Barracks Staircase
These stairs connect the top level of the barracks to the
bottom level. It is in these depths of Shaledrieth that the
high elves train and rest their guards who are responsible
for the protection of the sun well and the safety of the
travellers who utilize the mystical portal.
Obvious exits: -West -Down
Cato enters from the west.
< 131h/268H 191v/194V Pos: standing >
Bottom of a Barracks Staircase
These stairs connect the top level of the barracks to the
bottom level. It is in these depths of Shaledrieth that the
high elves train and rest their guards who are responsible
for the protection of the sun well and the safety of the
travellers who utilize the mystical portal.
Obvious exits: -South -Up
Cato enters from above.
< 132h/268H 191v/194V Pos: standing >
A Hallway Within the Barracks
This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves. Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -North -South -West
Cato enters from the north.
< 133h/268H 192v/194V Pos: standing >
The Eastern Entrance of the Shaledrieth Barracks
This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves. Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -North -East
A high elf sentinel stands here, protecting the barracks.
Cato enters from the north.
< 134h/268H 192v/194V Pos: standing >
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South -West
Cato enters from the west.
< 135h/268H 192v/194V Pos: standing >
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East # -South
Cato enters from the north.
< 136h/268H 193v/194V Pos: standing >
An Intersection of Roads in Shaledrieth
This grand turning point intersects Baleth Street and the
Grision Street, the two main concourses of Shaledrieth. This large
intersection is marked with a simple sun dial in the exact
center of where the two roadways meet. This sundial, made
entirely of crystal, glows with a bright, elven magic.
Located east of here Baleth Street begins the climb up
some glorious crystal stairs
Obvious exits: -North -East -South -West
A high elf guard stands here, proudly patrolling the outpost.
A half-elven adventurer walks proudly through the mountain outpost.
Cato enters from the north.
< 137h/268H 192v/194V Pos: standing >
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South
A high elf guard stands here, proudly patrolling the outpost.
Cato enters from the north.
< 137h/268H 191v/194V Pos: standing >
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South -West #
Cato enters from the north.
< 138h/268H 190v/194V Pos: standing >
The Southern End of Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East
A half-elven adventurer walks proudly through the mountain outpost.
Cato enters from the north.
< 138h/268H 190v/194V Pos: standing >
The Inn of the Beech and Eucalyptus
This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing. Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands. The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well. Adventurers of numerous
other surface races frequent this fine inn.
Obvious exits: -North -South -West
The corpse of a travelling merchant is lying here.
Cato enters from the west.
< 140h/268H 191v/194V Pos: standing >
The Reception Room of the Inn of the Beech and Eucalyptus
This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing. Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands. The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well. Adventurers of numerous
other surface races frequent this fine inn.
Obvious exits: -North
The innkeeper stands behind a large desk, waiting patiently.
Cato enters from the north.
< 140h/268H 191v/194V Pos: standing >
You sit down and relax.
< 144h/268H 194v/194V Pos: sitting >
Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into.
You stop sitting around and lay down.
< 145h/268H 194v/194V Pos: on your ass >
You drift off to sleep.
< 146h/268H 194v/194V Pos: on your ass >
< 148h/268H 194v/194V Pos: on your ass >
< 152h/268H 194v/194V Pos: on your ass >
Autosaving...
< 240h/268H 194v/194V Pos: on your ass >
Your group has been disbanded.
< 268h/268H 194v/194V Pos: on your ass >
Your rest is violently disturbed!
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
< 118h/268H 194v/194V Pos: on your ass >
A Kobold snaps into visibility.
< 121h/268H 194v/194V Pos: on your ass >
Powerful sparks of magic seem to flow out from a Kobold's mask.
< 122h/268H 194v/194V Pos: on your ass >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
Your mask of beastkind freezes and shatters into million pieces from the intense cold!
Your glowing bard sack freezes and shatters into million pieces from the intense cold!