The death of [47 Dark Dreamer] Baub The Empire (Gnome)

in A Cottage Bar

from the perspective of [47 Dark Dreamer] Baub The Empire (Gnome)

<worn about body>    a threadbare handmade cloak
<worn as quiver>     a leather lifting harness [superior]
<worn on hands>      a pair of thick work gloves [superior]
<worn on finger>     a ring of the mermaids
<held>               a midnight blue tome with silver bindings (glowing)
<worn on feet>       boots of endurance

 ..^^^^^^^MMMMMM  
 ^^.^.^^.^^MMMMM  
  ^^^M^^^.^^^MM   
   ^...^....^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 176v/211V Pos: standing >
 
   MMMMM^MMMM^    
  MM^^^^^MMMMMM   
 MMMMMMM^MMMMMM^  
 MMMGDMM^MMMMMMM  
 ^^MMMMM@^MMMMMM  
 ^^.^MMM^^MMMMMM  
 ..^^^^^^^MMMMMM  
  ^.^.^^.^^MMMM   
   ^^M^^^.^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 175v/211V Pos: standing >
 
   MMMMM^M^M^.    
  MMMMMM^MMMM^.   
 MMM^^^^^MMMMMM^  
 MMMMMMM^MMMMMM^  
 MMMGDMM@MMMMMMM  
 ^^MMMMM^^MMMMMM  
 ^^.^MMM^^MMMMMM  
  .^^^^^^^MMMMM   
   .^.^^.^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 173v/211V Pos: standing >
 
   M^M^^.^^^^.    
  MMMMMM^M^M^..   
 MMMMMMM^MMMM^..  
 MMM^^^^^MMMMMM^  
 MMMMMMM@MMMMMM^  
 MMMGDMM^MMMMMMM  
 ^^MMMMM^^MMMMMM  
  ^.^MMM^^MMMMM   
   ^^^^^^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 171v/211V Pos: standing >
 
   M^^^^^M....    
  MM^M^^.^^^^.*   
 MMMMMMM^M^M^..*  
 MMMMMMM^MMMM^..  
 MMM^^^^@MMMMMM^  
 MMMMMMM^MMMMMM^  
 MMMGDMM^MMMMMMM  
  ^MMMMM^^MMMMM   
   .^MMM^^MMMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 170v/211V Pos: standing >
 
   MM^^^^^M...    
  MMM^M^^.^^^^.   
 MMMMMMMM^M^M^..  
 MMMMMMMM^MMMM^.  
 MMMM^^^@^MMMMMM  
 ^MMMMMMM^MMMMMM  
 ^MMMGDMM^MMMMMM  
  ^^MMMMM^^MMMM   
   ^.^MMM^^MMM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 168v/211V Pos: standing >
 
   ^MM^^^^^M..    
  MMMM^M^^.^^^^   
 MMMMMMMMM^M^M^.  
 MMMMMMMMM^MMMM^  
 MMMMM^^@^^MMMMM  
 +^MMMMMMM^MMMMM  
 ^^MMMGDMM^MMMMM  
  .^^MMMMM^^MMM   
   ^^.^MMM^^MM    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 166v/211V Pos: standing >
 
   M^MM^^^^^M.    
  MMMMM^M^^.^^^   
 MMMMMMMMMM^M^M^  
 MMMMMMMMMM^MMMM  
 MMMMMM^@^^^MMMM  
 M+^MMMMMMM^MMMM  
 ^^^MMMGDMM^MMMM  
  ^.^^MMMMM^^MM   
   .^^.^MMM^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 231h/231H 164v/211V Pos: standing >
A Mountain Trail
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 231h/231H 163v/211V Pos: standing >
The East Gates of Kimordril
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West #
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.

< 231h/231H 162v/211V Pos: standing >
Ok.

< 231h/231H 162v/211V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 231h/231H 162v/211V Pos: standing >
Ok.

< 231h/231H 162v/211V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 231h/231H 161v/211V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -West 

< 231h/231H 160v/211V Pos: standing >
An Inclined Pathway
   This pathway has been worn into the rock and earth, running down to the
center of town, and up to the western gates. A few buildings line the path,
but they don't become really dense until you get into the heart of the
stronghold. The view is majestic from this trail, overlooking the stronghold
and the rest of the valley. The great peaks of the Rigmorak mountain range
surround Kimordril, keeping it well hidden and safe.
Obvious exits: -East  -South -Up   

< 231h/231H 160v/211V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 231h/231H 159v/211V Pos: standing >
A Short, Narrow Trail
   This short, narrow trail splits off from the main path east and west
into the city of Kimordril, but rather leads back into the Rigmorak
Mountains of the Great Divide just within the city's protection.
From this vantage point one can become quite familiar with the sight
of flying beasts traversing the friends of Kimordril across the realms.
Obvious exits: -North -South

< 231h/231H 157v/211V Pos: standing >
 
   MMMMMMMMM^M    
  MMMMMMMMMM^MM   
 ^MMMMMM^^^^^MMM  
 +++^MMMMMMM^MMM  
 M^^^MMM@DMM^MMM  
 +^^.^^MMMMM^^MM  
 +.M.^^.^MMM^^MM  
  ^^...^^^^^^^M   
   .^^^.^.^^.^    
A Rocky Trail Before a Clearing
Obvious exits: -North -East  -South -West 
The guildhall of The Empire is here.

< 231h/231H 156v/211V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -North -South
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!

< 231h/231H 156v/211V Pos: standing >
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
The statue of an anubian soldier stands impassively as you pass by.
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West 
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 231h/231H 155v/211V Pos: standing >
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 231h/231H 157v/211V Pos: standing >
 
   .^^+^^.^.**    
  .^.^+..^.****   
 *.^..+^^^******  
 **^^^+###***..*  
 ***..+#@#**.^.*  
 ***..+#M#*...M.  
  ****++++++++++  
   *****  +       
    ***   +       
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 
A small outpost tower stands here.

< 231h/231H 157v/211V Pos: standing >

< 231h/231H 159v/211V Pos: standing >
Looks like an exit.
You extend your sights southward.
 
   ^.^+..^.***    
  .^..+^^^*****   
 **^^^+###***..*  
 ***..+#@#**.^.*  
 ***..+#M#*...^.  
  ****++++++++M+  
   *****  +       
    ***   +       
   M *   .+..     
A Large Iron Portcullis
Obvious exits: -North -East  -South -West 
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 231h/231H 159v/211V Pos: standing >
 
   ^.^+..^.***    
  .^..+^^^*****   
 **^^^+###***..*  
 ***..+#O#**.^.*  
 ***..+#@#*...^.  
  ****++++++++M+  
   *****  +       
    ***   +       
   M *   .+..     
A Large Iron Portcullis
Obvious exits: -North -East  -South -West 
A gate guard stands here defending the gates.
A gate guard stands here defending the gates.

< 231h/231H 158v/211V Pos: standing >
 
   ^..+^^^****    
  *^^^+###***..   
 ***..+#O#**.^.*  
 ***..+#^#*...^.  
  ****++@+++++M+  
   *****  +       
    ***   +       
   M *   .+..     
        **+*^.    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 

< 231h/231H 156v/211V Pos: standing >
 
   ^^^+###***.    
  **..+#O#**.^.   
 ***..+#^#*...^.  
  ****++++++++M+  
   *****@ +       
    ***   +       
 * M *   .+..     
  *     **+*^.    
   *   ***+**.    
Rapids of a Shallow River
Obvious exits: -North -East  -South -West 

< 231h/231H 156v/211V Pos: standing >
 
 M++++  
 **@    
 **     
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 

< 231h/231H 154v/211V Pos: standing >
 
   **..+#O#**.    
  ***..+#^#*...   
   ****++++++++M  
    *****  +      
 *   ***@  +      
 ** M *   .+..    
 ***     **+*^.   
  ***   ***+**.   
   ********+**    
Rapids of a Shallow River
Obvious exits: -North -East  -South -West 

< 231h/231H 152v/211V Pos: standing >
You start chanting...

< 231h/231H 155v/211V Pos: standing >

< 231h/231H 155v/211V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
The Printing Press within the Church
   This room is where the printing presses of the church discharge the
finished pamphlets.  These pamphlets are then taken by wagon to surrounding
cities like Tharnadia and distributed to the public in an attempt to convert
them to the beliefs of the church.  This propaganda helps insure that the
church always has new recruits, and helps spread the word about what the 
church's goals are.  The printing press runs night and day, stopping only
enough to be loaded with more paper or ink, or to have maintenance done  
upon them by the wizard who originally created the device.
Obvious exits: -West  -Northeast -Southeast
The church publisher reviews the publishing expense accounts.
The church editor stands here looking over a pamphlet for errors.

< 231h/231H 156v/211V Pos: standing >
You start chanting...

< 231h/231H 158v/211V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
A Small Settlement
   The settlers who live here develop the land for food and sell their surplus
to the king and the nomads. The king pays handsomely for the goods and the
nomads usually barter what they can. The settlers enjoy this arrangement
since they end up having both money and useful tools and clothing. The nomads
are a mysterious people who are neither to be trifled with or underestimated.
They are highly intelligent and fierce warriors. They wander the plains in
tribes or fierce bands to hunt for food and clothing. Often times they only
remain in one spot for a few days or maybe a couple of weeks. They are often
feared among the people of the kingdom but not by the settlers here. These
settlers are a hardy bunch of people used to rigorous choirs and duties, much
like the nomadic lifestyle. Perhaps this is why they became accustomed to
the countryside and all of its surrounding beasts and warrior tribes.
Obvious exits: -East 
A nomad gently strokes his horse.
Handerly, an old settler, performs his chores.

< 231h/231H 160v/211V Pos: standing >
You sit down and relax.

< 231h/231H 161v/211V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate to ardgral
( 9th circle)  2 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               2 - reflection
               2 - nightmare
( 5th circle)  2 - illusionary wall
               2 - boulder
               1 - shadow travel
( 4th circle)  5 - sleep
               1 - levitate
               2 - insects
( 3rd circle)  1 - concealment
               2 - mirror image
               6 - shadow monster
( 2nd circle)  8 - burning hands
               2 - continual light
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) shadow travel
    9 seconds:  ( 5th) shadow travel

You can memorize 1 6th and 1 10th circle spell(s).
You continue your study.

< 231h/231H 161v/211V Pos: sitting >
You start meditating...

< 231h/231H 162v/211V Pos: sitting >
The day has begun.

< 231h/231H 166v/211V Pos: sitting >
You have finished memorizing shadow travel.

< 231h/231H 169v/211V Pos: sitting >
Hylga, the barkeep gave you the following quest:
Go ask Yuppi in The Valoisian Castle about the Month of EverFreeze.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!

< 231h/231H 176v/211V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 231h/231H 177v/211V Pos: sitting >
You clamber to your feet.

< 231h/231H 178v/211V Pos: standing >
You start chanting...

< 231h/231H 180v/211V Pos: standing >
You complete your spell...
You failed.

< 231h/231H 181v/211V Pos: standing >

< 231h/231H 187v/211V Pos: standing >
You start chanting...

< 231h/231H 192v/211V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
The Printing Press within the Church
   This room is where the printing presses of the church discharge the
finished pamphlets.  These pamphlets are then taken by wagon to surrounding
cities like Tharnadia and distributed to the public in an attempt to convert
them to the beliefs of the church.  This propaganda helps insure that the
church always has new recruits, and helps spread the word about what the 
church's goals are.  The printing press runs night and day, stopping only
enough to be loaded with more paper or ink, or to have maintenance done  
upon them by the wizard who originally created the device.
Obvious exits: -West  -Northeast -Southeast
The church publisher reviews the publishing expense accounts.
The church editor stands here looking over a pamphlet for errors.

< 231h/231H 194v/211V Pos: standing >
You sit down and relax.

< 231h/231H 195v/211V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - gate to ardgral
( 9th circle)  2 - asphyxiate
               1 - detect illusion
               1 - dream travel
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  2 - stunning visions
               2 - reflection
               2 - nightmare
( 5th circle)  2 - illusionary wall
               2 - boulder
               1 - shadow travel
( 4th circle)  5 - sleep
               1 - levitate
               2 - insects
( 3rd circle)  1 - concealment
               2 - mirror image
               6 - shadow monster
( 2nd circle)  8 - burning hands
               2 - continual light
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    4 seconds:  ( 5th) shadow travel
    9 seconds:  ( 5th) shadow travel

You can memorize 1 6th and 1 10th circle spell(s).
You continue your study.

< 231h/231H 196v/211V Pos: sitting >
You start meditating...

< 231h/231H 196v/211V Pos: sitting >
You have finished memorizing shadow travel.

< 231h/231H 204v/211V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.

< 231h/231H 211v/211V Pos: sitting >
You clamber to your feet.

< 231h/231H 211v/211V Pos: standing >
You start chanting...

< 231h/231H 211v/211V Pos: standing >
The taste of blood slowly fades from your body.

< 231h/231H 211v/211V Pos: standing >

< 231h/231H 211v/211V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
Vulm's Gem Shop
   This large place seems to be the shop of gems in Verspin. Many glittering
prizes lie about, all for sure with their price. Many gawking onlookers walk
about, dazed at the magnicicent rubies, and emeralds. A large sign is in the
corner. Vulm sits behind his counter, counting his money and chuckling quietly
to himself.
Obvious exits: -West 
(Q)Vulm, the gem master of Verspin, is here.

< 231h/231H 211v/211V Pos: standing >
The Central Road
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South# -West 
A dwarven peddler sells his goods in the chaos.

< 231h/231H 210v/211V Pos: standing >
The Central Road of Verspin
  This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South
A commoner of Verspin is here, walking stoutly.
A travelling gnomish shaman walks about here.

< 231h/231H 209v/211V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South

< 231h/231H 208v/211V Pos: standing >
The Central Path of Verspin
   This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East  -South -West 
A mime walks around here, looking foolish.
A high guard of Verspin easily patrols here.

< 231h/231H 207v/211V Pos: standing >
Bank of Verspin
  This small place seems to be the front office of the first and only branch
of the Bank of Verspin. Equipped with a solid wooden counter and comfortable
chairs, this place looks like a good place to do money-related business.
Walls of the room are decorated with old bank notes and letters of exchange,
presented in glass cases. A precise scale and a set of loads sits in the corner
of the room on a separate table.
Obvious exits: -East 
A large wooden counter is here, with a sign posted on it.

< 231h/231H 206v/211V Pos: standing >
Your account contains:
    3126 platinum, 1539 gold, 0 silver, 0 copper coins.

< 231h/231H 208v/211V Pos: standing >
Ok.
You put 400 platinum, 0 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 231h/231H 209v/211V Pos: standing >
You start chanting...

< 231h/231H 211v/211V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
Malfun's Bedroom
   This larger chamber serves as Malfun's bedroom.  A very
large bed rests in the center northern wall.  Hand-painted
pictures of Malfun are proudly set with golden frames on
each wall.  A large wooden desk rests on the eastern wall,
covered with stacks of books and various glass containers.
Obvious exits: -Southwest
(Q)Malfun, the founder of Werrun, rests here reading a book.

< 231h/231H 211v/211V Pos: standing >
Malfun's Home
   This is the personal residence of the founder of Werrun,
Malfun.  A large blue quilt carpet is on the floor, upon it
placed several pieces of polished wooden furniture.  A small
chandelier dangles from the ceiling, illuminating this room
completely.  Several pictures are on the wall of Malfun's
ancestors, as well as tapestries of his faith.
Obvious exits: -East  -South# -Northeast

< 231h/231H 210v/211V Pos: standing >
Ok.

< 231h/231H 210v/211V Pos: standing >
Before a Lavish Home
   A very large building rests to the north - the entryway to
Malfun's residence.  This home looks much more spacious as
well as luxurious then any of the other Werrun homes.  Beautiful
shrubberies trim the outer ridges of his house.  Small statues
stand about the lawn depicting peace and prosperity.
Obvious exits: -North -West 
A proud native merchant wanders Werrun in search of business.

< 231h/231H 209v/211V Pos: standing >
Ok.

< 231h/231H 209v/211V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East  -West 
A stray dog sniffs the ground and trots along.
A proud native merchant wanders Werrun in search of business.

< 231h/231H 208v/211V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -South -West 
A strong village guardian of Werrun is standing here.

< 231h/231H 207v/211V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East  -South -West 

< 231h/231H 206v/211V Pos: standing >
Inside the Village of Werrun
   This portion of Werrun is an open grounds serving various
outdoor merchants.  An earthly smell of animal feces violates
the nearby air, hinting towards a farm environment.  The ground
below is made up of tightly placed cobblestones, where in several
spots grass has sprouted between loosened stones.
Obvious exits: -North -East  -South -West 

< 231h/231H 206v/211V Pos: standing >
A Cottage Bar
   This cottage bar has a single bar table on the northwestern wall.
There are eight stools all resting in front of the table, bolted to
the ground.  A few small wooden tables with chairs are set around
the room.  There is a few windows outlooking the village center to
the east in this small, simple bar.
Obvious exits: -North# -East 
A strong village guardian of Werrun is standing here.
(Q)A strong bartender rests in one of the chairs, wiping out a mug.

< 231h/231H 205v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 231h/231H 205v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 231h/231H 206v/211V Pos: standing >
Alas, you cannot go that way. . . .

< 231h/231H 206v/211V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 430 platinum coins, 5 gold coins, 7 silver coins, 2 copper coins. 

< 231h/231H 206v/211V Pos: standing >
A strong bartender says in barbarian 'OH NO, you've cost me alot of time and money, but toss me 25 platinum, 6 gold, 9 silver, and 5 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 231h/231H 208v/211V Pos: standing >
A strong bartender says in barbarian 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 gold, and 4 silver.'
You hand over the money.
a strong bartender gave you the following quest:
Go kill 2 a massive headless vigilante (2 left) in Zalkapfaan, City of the Headless Horde!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A strong bartender says in barbarian 'Remember, you can always type 'quest' to see your current quest.'

< 231h/231H 208v/211V Pos: standing >
A strong bartender says in barbarian 'OH NO, you've cost me alot of time and money, but toss me 25 platinum, 6 gold, 9 silver, and 5 copper and I'll take care of your task!'
You hand over the money.
You no longer have a task.

< 231h/231H 210v/211V Pos: standing >
A strong bartender says in barbarian 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 9 gold, and 4 silver.'
You hand over the money.
a strong bartender gave you the following quest:
Go ask Xial in Mitashi - Capital City of the Jade Empire about the Month of EverFreeze.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A strong bartender says in barbarian 'Remember, you can always type 'quest' to see your current quest.'

< 231h/231H 210v/211V Pos: standing >

< 231h/231H 211v/211V Pos: standing >
Ok.
You put 377 platinum, 3 gold, 0 silver, and 2 copper coins into a large leather backpack.

< 231h/231H 211v/211V Pos: standing >

< 231h/231H 211v/211V Pos: standing >

< 231h/231H 211v/211V Pos: standing >

< 231h/231H 211v/211V Pos: standing >

< 231h/231H 211v/211V Pos: standing >

< 231h/231H 211v/211V Pos: standing >

< 231h/231H 211v/211V Pos: standing >

< 231h/231H 211v/211V Pos: standing >
An ice elemental enters from the east.

< 231h/231H 211v/211V Pos: standing >
A Kobold gives an order to his followers.
A Kobold snaps into visibility.
You snap into visibility.
You are knocked to the ground by an ice elemental's mighty bash!

< 226h/231H 211v/211V Pos: sitting >
< T: Baub TP: sit TC:few scratches E: ice sta EP: excellent >
 An ice elemental's fine punch strikes you.
An ice elemental's fine punch strikes you.

< 193h/231H 211v/211V Pos: sitting >
< T: Baub TP: sit TC: small wounds E: ice sta EP: excellent >
 You miss an ice elemental.

< 193h/231H 211v/211V Pos: sitting >
< T: Baub TP: sit TC: small wounds E: ice sta EP: excellent >
 A village guardian stands to the side, evaluating the fray.

< 193h/231H 211v/211V Pos: sitting >
< T: Baub TP: sit TC: small wounds E: ice sta EP: excellent >
 An ice elemental dodges your futile attack.

< 193h/231H 211v/211V Pos: sitting >
< T: Baub TP: sit TC: small wounds E: ice sta EP: excellent >
 A Kobold starts casting a spell.

< 193h/231H 211v/211V Pos: sitting >
< T: Baub TP: sit TC: small wounds E: ice sta EP: excellent >
 An ice elemental's fine punch strikes you.
An ice elemental's fine punch strikes you hard.

< 163h/231H 211v/211V Pos: sitting >
< T: Baub TP: sit TC: few wounds E: ice sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'xarr ay uqz'

< 163h/231H 211v/211V Pos: sitting >
< T: Baub TP: sit TC: few wounds E: ice sta EP: excellent >
 You miss an ice elemental.

< 163h/231H 211v/211V Pos: sitting >
< T: Baub TP: sit TC: few wounds E: ice sta EP: excellent >
 You clamber to your feet.

< 163h/231H 211v/211V Pos: standing >
< T: Baub TP: sta TC: few wounds E: ice sta EP: excellent >
 Pardon?

< 163h/231H 211v/211V Pos: standing >
< T: Baub TP: sta TC: few wounds E: ice sta EP: excellent >
 Pardon?

< 163h/231H 211v/211V Pos: standing >
< T: Baub TP: sta TC: few wounds E: ice sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 163h/231H 211v/211V Pos: standing >
< T: Baub TP: sta TC: few wounds E: ice sta EP: excellent >
 A Cottage Bar
Obvious exits: -North# -East 
A huge block of solid ice is here to the east. (Illusion)
An ice elemental stands here, fighting YOU! (minion) 
A Kobold (tiny)  Suicide Squad stands in mid-air here.
A strong village guardian of Werrun is standing here.
(Q)A strong bartender rests in one of the chairs, wiping out a mug.

< 163h/231H 211v/211V Pos: standing >
< T: Baub TP: sta TC: few wounds E: ice sta EP: excellent >
 
< 163h/231H 211v/211V Pos: standing >
< T: Baub TP: sta TC: few wounds E: ice sta EP: excellent >
 An ice elemental's decent punch strikes you.
A Kobold starts casting an offensive spell.
Pardon?

< 152h/231H 211v/211V Pos: standing >
< T: Baub TP: sta TC: few wounds E: ice sta EP: excellent >
 
< 152h/231H 211v/211V Pos: standing >
< T: Baub TP: sta TC: few wounds E: ice sta EP: excellent >
 A Cottage Bar
Obvious exits: -North# -East 
A huge block of solid ice is here to the east. (Illusion)
An ice elemental stands here, fighting YOU! (minion) 
A Kobold (tiny)  Suicide Squad stands in mid-air here. (Casting) 
A strong village guardian of Werrun is standing here.
(Q)A strong bartender rests in one of the chairs, wiping out a mug.

< 152h/231H 211v/211V Pos: standing >
< T: Baub TP: sta TC: few wounds E: ice sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
Your glowing quill freezes and shatters into million pieces from the intense cold!
Your belt of mining freezes and shatters into million pieces from the intense cold!