<worn as a badge> the immaterial spirit of Tiamat [superior] (magic) (humming)
<worn on head> the great helm of mysticism (glowing)
<worn in ear> a tiny mindstone ear clasp (magic) [82%]
<worn in ear> the earring of the Krahns (glowing) [89%]
<worn on face> the faceguard of Xzazixxazz [poor] (glowing)
<worn on body> a ghastly dragonscale tunic [25%]
<worn about body> a dark-blue robe of stars and moons [superior] (magic) (humming)
<worn on back> a large leather backpack [74%]
<worn as quiver> a drow-made obsidian quiver
<worn about waist> the threads of astral projection (glowing)
<worn on belt buckle>a severed illithid tentacle [78%]
<attached to belt> a green linen bag (glowing)
<worn on arms> some static dragonscale sleeves from Shady Grove [39%]
<held as shield> a jeweled dragonscale shield [74%]
<worn around wrist> a bracelet of influence [poor] (magic)
<worn on hands> the inquitous gloves of submission [70%]
<worn on finger> a wispy astral-twined mindstone ring[222h 28m 15s]
<primary weapon> the silvery staff of the githyanki arch-mage [poor]
<worn on legs> some mantis leggings [71%]
<worn on feet> some boreal ruby boots [81%]
< 813h/813H 187v/200V Pos: standing >
< T: Grutap TP: sta TC:excellent E: snake sta EP: excellent >
< 813h/813H 187v/200V Pos: standing >
< T: Grutap TP: sta TC:excellent E: snake sta EP: excellent >
You begin to focus your will...
< 813h/813H 187v/200V Pos: standing >
< T: Grutap TP: sta TC:excellent E: snake sta EP: excellent >
< 813h/813H 187v/200V Pos: standing >
< T: Grutap TP: sta TC:excellent E: snake sta EP: excellent >
Casting: psychic crush *
< 813h/813H 187v/200V Pos: standing >
< T: Grutap TP: sta TC:excellent E: snake sta EP: excellent >
A cavern snake misses you.
< 813h/813H 187v/200V Pos: standing >
< T: Grutap TP: sta TC:excellent E: snake sta EP: excellent >
Casting: psychic crush
< 813h/813H 187v/200V Pos: standing >
< T: Grutap TP: sta TC:excellent E: snake sta EP: excellent >
A clansdwarf rides in on a large steeder from the east.
< 813h/813H 187v/200V Pos: standing >
< T: Grutap TP: sta TC:excellent E: snake sta EP: excellent >
Your mental manipulations become a reality...
A cavern snake suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 19 ] A cavern snake's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.
[Damage: 4 ] Your decent bludgeon seriously wounds a cavern snake.
[Damage: 3 ] Your decent bludgeon seriously wounds a cavern snake.
A cavern snake is stunned!
[Damage: 4 ] Your decent bludgeon enshrouds a cavern snake in a mist of blood.
A cavern snake is incapacitated and will slowly die, if not aided.
< 813h/813H 187v/200V Pos: standing >
You begin to focus your will...
< 813h/813H 187v/200V Pos: standing >
Casting: psychic crush *
< 813h/813H 189v/200V Pos: standing >
< 813h/813H 189v/200V Pos: standing >
Casting: psychic crush
< 813h/813H 190v/200V Pos: standing >
Your mental manipulations become a reality...
A cavern snake suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 8 ] A cavern snake's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.
< 813h/813H 190v/200V Pos: standing >
You failed.
< 813h/813H 191v/200V Pos: standing >
You failed.
< 813h/813H 192v/200V Pos: standing >
You failed.
< 813h/813H 192v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 192v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 192v/200V Pos: standing >
Pardon?
< 813h/813H 193v/200V Pos: standing >
Pardon?
< 813h/813H 193v/200V Pos: standing >
Strongstone Pavilion
This area is a shrine to the founder of the city, Khildarak Strongstone.
A huge stone statue has been erected in his honor. A fountain of pure
spring water surrounds the statue, refreshed from some natural resource
below. Archer shelters surround the pavilion, stone buildings with a
horizontal slit running through each, allowing archers to defend the area
from within. The shelters enclose the area on all sides, with one half-
circle shaped building to the north, surrounding the statue, and smaller
buildings to the east and west. The southern cavern wall lies to the south,
city streets start to the east and west.
Obvious exits: -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A cavern snake coils and strikes.
The Khildarak Quartermaster stands here.(Red Aura)
< 813h/813H 191v/200V Pos: standing >
The Bottom Of A Carved Stairway
The southern cavern wall rises high into the darkness here. Its surface is
varied in texture from jagged to almost smooth. To the east, a stairway has
been carved into the wall, leading up to the gates of the city. To the
north is an open area, in which a large statue can be seen.
Obvious exits: -North -Up
< 813h/813H 189v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 190v/200V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
There are residual brain waves in the area.
< 813h/813H 188v/200V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 813h/813H 186v/200V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 813h/813H 185v/200V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 813h/813H 183v/200V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 813h/813H 181v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 181v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 182v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 182v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 182v/200V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 813h/813H 180v/200V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -North -Up -Down
< 813h/813H 179v/200V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern. The cavern
itself is huge, its walls protecting the city from dangers. There is a
drop to the north, the city can be seen over its edge sprawling out on the
floor below. The inhabitants of the city can be seen moving below, their
sounds echoing slightly in the vastness of the cavern. The stairway continues
up to the east and down to the west.
Obvious exits: -North -Up -Down
< 813h/813H 177v/200V Pos: standing >
A Stairway Carved In Stone
This stairway has been carved into the face of the cavern wall. The
stairs are wide and spacious, requiring two steps to reach the next. There
is a sheer drop to the north, over which the stronghold can be seen
spreading out on the floor below. The stairway continues up to the east
and down to the west.
Obvious exits: -Up -Down
< 813h/813H 175v/200V Pos: standing >
A Wide And Spacious Overlook
This area overlooks the many buildings and streets that comprise the city.
Inhabitants can be seen moving, going about their daily business. Some of the
buildings rise near the ceiling of the 100 meter cavern that they occupy. To
the north the overlook ends, a false step in this direction would send you
falling to the floor below. A staircase has been carved into the stone of
the cavern wall to the west, descending down into the city. A huge set of
double gates lies to the south.
Obvious exits: -South -Down
< 813h/813H 173v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 174v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 174v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 174v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 175v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 175v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 175v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 175v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 176v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 176v/200V Pos: standing >
Before The Gates of the Khildarak Stronghold
This area has been carved wide and spacious, with small rectangular
outlets on the east and west sides that serve as guard posts. The ceiling
is some 10 meters high, providing room for a huge set of double gates to
the north. The room narrows to the south where the start of passageway
can be seen.
Obvious exits: -North -South
A clansdwarf sits atop a large steeder.(Red Aura)
*A high priest stands here on guard.(Red Aura)
*A high priest stands here on guard.(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
A duergar guard watches the area intently(Red Aura)
There are residual brain waves in the area.
< 813h/813H 174v/200V Pos: standing >
The Top Of A Sloping Passage
This passage has been carved from the mountain stone. The walls are
fairly smooth on all sides. The passage slopes steeply downwards to the
west and opens into a wider area to the north. A well made tunnel continues
off to the east.
Obvious exits: -North -East -West
< 813h/813H 172v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 173v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 173v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 173v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 173v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 174v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 174v/200V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
< 813h/813H 172v/200V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
You sense a lifeform nearby.
< 813h/813H 171v/200V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
A clansdwarf watches the area closely.(Red Aura)
A clansdwarf watches the area closely.(Red Aura)
< 813h/813H 169v/200V Pos: standing >
A Sloping Passage
This passage has been carved from the stone of the mountain. The sides
are fairly smooth, differences in the carving give it a rippled affect,
much like the surface of water. The passage has been created at a steep
angle, with the floor dipping at various points to ease the strain of
those progressing upwards. To the west the passage seems to stop its
decent, while it slopes steeply upwards to the east.
Obvious exits: -East -West
A clansdwarf watches the area closely.(Red Aura)
You sense a lifeform nearby.
An intent duergar inquisitor searches the town for invaders.(Red Aura)
A clansdwarf sits atop a large steeder.(Red Aura)
< 813h/813H 167v/200V Pos: standing >
The Base Of A Steep Slope
This passage has been carved from the stone of the mountain. It is
rectangular in shape, all four sides fairly smooth. Carvings adorn the
walls, ceiling and floor, some are crude, some are quite well done. The
pictures seem to depict victories in battles or hunting. It seems that
the inhabitants of this area enjoy sharing their victories and preserving
them for generations to come. The passage continues into darkness to the
south. To the east the entire passage slopes steeply upwards, maintaining
its original dimensions in the climb.
Obvious exits: -East -South
You sense a lifeform nearby.
A clansdwarf sits atop a large steeder.(Red Aura)
< 813h/813H 165v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 166v/200V Pos: standing >
A Carved Passage
This passage is rectangular in shape, carved out of the mountain
stone. The walls are fairly smooth, but differences in depth of carving
give them a rippled appearance. An small slit has been carved into the
south face, constructed to allow numerous defenders to attack anything
that tries to enter. Large stains of blood cover the areas near the slit,
testifying that its defensive design features have been put to use. Some
crude pictures have been carved into the stone walls, ceiling and floor,
most seem to depict victories in battle or hunting. The passage continues
to the north.
Obvious exits: -North -South
< 813h/813H 165v/200V Pos: standing >
A Narrow Passage
The crack narrows to a small slit to the north. All four sides of the
open space seem to close in around you, restricting movement. Stains of
red indicate that some creature has taken advantage of its restrictive
conditions to gain an advantage in battle. The space is made narrower by
several rocks protruding from the walls of the area.
Obvious exits: -North -South
< 813h/813H 163v/200V Pos: standing >
A Crack In The Cliff Face
This narrow crack is only a few meters wide and not much taller. The
bottom is fairly smooth and dry, making for good footing. Several rough
rocks stick out from the sides, the wall to the north seems to be smoother
than the than the rest. Looking down a body of water can be seen.
Obvious exits: -Down
*A black-clothed duergar sentry hides in the shadows.(Red Aura)
< 813h/813H 161v/200V Pos: standing >
Below the Khildarak Stronghold
The might of the duergar dwarves unfolds near the heart
of the underdark. A steep ramp rising forty feet is part of the
fortresses defences to make sure that any attacking army will have
trouble with a quick assult. Two large black chains run on either
side of the ramp are used to pull heavy wagons and equipment. What
mechanism that makes these chains run is a well-kept mystery but it
must be something of awesome power. Every six feet there are round
holes in the walls surrounding the ramp and in the tunnel ceiling.
What these holes are for is hard to know but the faint smell of
boiling oil is enough to cause the hair at the back of the neck to
stand on end.
Obvious exits: -East -Up
< 813h/813H 159v/200V Pos: standing >
Nearing the Khildarak Stronghold
The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
Obvious exits: -East -South -West
< 813h/813H 158v/200V Pos: standing >
< 813h/813H 158v/200V Pos: standing >
Nearing the Khildarak Stronghold
The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
The road turns abruptly to and continues to the west and south. To
the north is a guard outpost manned at all hours.
Obvious exits: -North -South -West
< 813h/813H 157v/200V Pos: standing >
The Great Road of the Khildarak Stronghold
The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
The road turns abruptly to and continues to the east and north. To
the west is a guard outpost manned at all hours.
Obvious exits: -North -East -West
*A duergar soldier stands here patrolling the passage.
< 813h/813H 155v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 155v/200V Pos: standing >
The Great Road of the Khildarak Stronghold
The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
The tunnel sloaps slightly upwards as it leads towards the Strongold.
Obvious exits: -East -West
< 813h/813H 155v/200V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/813H 155v/200V Pos: standing >
The Great Road of the Khildarak Stronghold
The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
The road turns abruptly to and continues to the east and north. To
the west is a guard outpost manned at all hours.
Obvious exits: -North -East -West
*A duergar soldier stands here patrolling the passage.
< 813h/813H 155v/200V Pos: standing >
The Great Road of the Khildarak Stronghold
The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
The tunnel sloaps slightly upwards as it leads towards the Strongold.
Obvious exits: -East -West
< 813h/813H 153v/200V Pos: standing >
The Great Road of the Khildarak Stronghold
The great road scretches west as far as the eye can see. Every
twenty feet are pedestals with bowls of glowing fungi that illuminate
the tunnel for the lesser races. Shouts echo down the stone walls
and occasionaly the sound of a brief dispute. Not a single brokem
rock can be spotted on the duergar road in this tunnel, as alot of
hard work have been put in to provide a good road for travellers
and duergar soldiers. There are pedestals with small bowls of
fungi providing lite for races with worse vision than the duergar.
The road turns abruptly to and continues to the east and north. To
the west is a guard outpost manned at all hours.
Obvious exits: -North -East -West
*A duergar soldier stands here patrolling the passage.
< 813h/813H 152v/200V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
This room has been chiseled out of the rocky wall with great
care. The walls are perfectly smooth without any flaws or marks.
A large stone table has been cut out from the rock and is actually
apart of the floor itself. Along the west and south walls are
three pedestals with bowls of glowing fungi that cast a
soft light on the surroundings.
Obvious exits: -North -East -South
< 813h/813H 150v/200V Pos: standing >
A Soaring Mushroom Cavern
This area is in sharp contrast to the perfect order of the
rest of the tunnel system. The walls are rough and jagged and
this small cave gives the impression of being a natural one
rather than chiseled out anything living. The cavern floor is
filled with small violet and blue fungi that give off a sweet
but not entirely unpleasant smell. The chamber soars upwards
and there seems to be nothing to limit it. At times one might
even claim to see a tiny spek of light thousands of feet above
but most would laugh at such a statement. Sometimes the flutter
of wings can be heard coming from far above but perhaps that
was also vivid imagination playing tricks. An enormous mushroom
some twenty feet tall grows in the middle of the chamber and
it is probably the largest speciment ever.
Obvious exits: -North -Down
< 813h/813H 148v/200V Pos: standing >
MM....MM
,,M.oo..MM
,,....o.M,
M.oo@.o.M,
MM..ooo..,M
MM..oo.M,,
MMM..MMM
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
A glowing sphere of energy is here, slowly growing dimmer. (magic)
*Raniom Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
*Gruul Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
*Nzz Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Tiu Suicide Squad (Duergar)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Tiu's head.
< 813h/813H 148v/200V Pos: standing >
Gruul starts casting a spell.
< 813h/813H 149v/200V Pos: standing >
< 813h/813H 150v/200V Pos: standing >
Your group consists of ( 7/20):
( Head) 957/957 hit, 314/314 move Gruul
(Front) Cuivre
(Front) 813/813 hit, 150/200 move Grutap
(Front) Lurt
(Front) 1272/1272 hit, 216/216 move Tiu
(Front) 1080/1080 hit, 271/271 move Nzz
(Front) 892/892 hit, 174/174 move Raniom
< 813h/813H 150v/200V Pos: standing >
Autosaving...
< 813h/813H 151v/200V Pos: standing >
Gruul completes his spell...
Gruul utters the word 'zhpzfsafhar'
The air explodes around you, revealing a glowing portal of energy!
< 813h/813H 153v/200V Pos: standing >
< 813h/813H 153v/200V Pos: standing >
< 813h/813H 154v/200V Pos: standing >
< 813h/813H 155v/200V Pos: standing >
Tiu sneaks up.
Raniom floats up.
Nzz floats up.
< 813h/813H 157v/200V Pos: standing >
< 813h/813H 157v/200V Pos: standing >
< 813h/813H 160v/200V Pos: standing >
Tiu sneaks in from above.
< 813h/813H 162v/200V Pos: standing >
< 813h/813H 163v/200V Pos: standing >
Gruul steps into the etherportal and disappears among the light.
< 813h/813H 164v/200V Pos: standing >
The etherportal crumbles to dust and blows away.
< 813h/813H 164v/200V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Nzz.
< 813h/813H 166v/200V Pos: standing >
< 813h/813H 168v/200V Pos: standing >
< 813h/813H 168v/200V Pos: standing >
You feel your skin soften and return to normal.
You feel less vitalized.
The auras in your vision disappear.
< 593h/593H 169v/200V Pos: standing >
As someone raises his hands calling for aid of Diirinka, a purple haze descends from above waking AnGeR and FuRy!
< 593h/593H 169v/200V Pos: standing >
Someone steps into the etherportal and disappears among the light.
< 593h/593H 169v/200V Pos: standing >
Cuivre enters from above.
< 593h/593H 171v/200V Pos: standing >
< 593h/593H 171v/200V Pos: standing >
Cuivre now follows someone.
< 593h/593H 174v/200V Pos: standing >
Someone steps into the etherportal and disappears among the light.
< 593h/593H 174v/200V Pos: standing >
Raniom floats in from above.
< 593h/593H 175v/200V Pos: standing >
< 593h/593H 178v/200V Pos: standing >
Raniom steps into the etherportal and disappears among the light.
< 593h/593H 180v/200V Pos: standing >
< 593h/593H 180v/200V Pos: standing >
You begin to focus your will...
< 593h/593H 181v/200V Pos: standing >
Casting: aura sight *
< 593h/593H 183v/200V Pos: standing >
< 593h/593H 183v/200V Pos: standing >
< 593h/593H 183v/200V Pos: standing >
Your mental manipulations become a reality...
Your vision sharpens considerably.
< 593h/593H 184v/200V Pos: standing >
MM....MM
,,M.oo..MM
,,....o.M,
M.oo@.o.M,
MM..ooo..,M
MM..oo.M,,
MMM..MMM
A Shaft Beneath a Soaring Mushroom Cavern
Obvious exits: -North -East -South -West -Up
A glowing sphere of energy is here, slowly growing dimmer. (magic)
Cuivre Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
< 593h/593H 185v/200V Pos: standing >
< 593h/593H 185v/200V Pos: standing >
< 593h/593H 186v/200V Pos: standing >
< 593h/593H 187v/200V Pos: standing >
< 593h/593H 187v/200V Pos: standing >
< 593h/593H 190v/200V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose. Suddenly, you find yourself elsewhere..
MMM^^ M
MMM^^.
MMM^^PM
^^^.M@M M
MM^^... M
MM^^.^.
^.^.^.^
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
A glowing sphere of energy is here, slowly growing dimmer. (magic)
< 593h/593H 191v/200V Pos: standing >
The etherportal crumbles to dust and blows away.
< 593h/593H 191v/200V Pos: standing >
It's hot out here.
< 593h/593H 194v/200V Pos: standing >
MMM^^^M M
MMMM^P M
MMM^^.
MMM^^@M
^^^.^^M M
MM^^M.. M
M^^.^.
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
< 593h/593H 194v/200V Pos: standing >
You hear the sounds of movement in the distance.
< 593h/593H 195v/200V Pos: standing >
I see no person by that name here!
< 593h/593H 196v/200V Pos: standing >
MMMM^MM
MMMM^^^M MM
MMMM^^ M
MMM^^@
MMM^^^M
^^^.^^M M
M^^M..
The Partially Frozen Grasslands of IceCrag
Obvious exits: -North -East -South -West
There are residual brain waves in the area.
< 593h/593H 195v/200V Pos: standing >
MMM^^^M
MMMMM^MM M
MMMM^^^M MM
MMMM^@ M
MMM^^.
MMM^^^M
^^.^^M
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
There are residual brain waves in the area.
< 593h/593H 194v/200V Pos: standing >
MMM^*^MM
MMMM^^^M
MMMMM^MM M
MMMM^@^M MM
MMMM^^ M
MMM^^.
MM^^^M
Snow Capped Hills of the Tundra
Obvious exits: -North -East -South -West
There are residual brain waves in the area.
< 593h/593H 192v/200V Pos: standing >
Mouth of a Large Tunnel
The tunnel continues north for roughly one hundred feet. The
temperature drops rapidly just a few feet into the tunnel, much
faster than what would seem natural. Thick ice coats the walls
and ceiling adding to the cold. To the south is the mouth of the
tunnel that leads back into the hills of the tundra.
Obvious exits: -North -South
< 593h/593H 190v/200V Pos: standing >
Before the Ice Guardians
The tunnels has been drilled right through the rock of the
high mountains that rise through the clouds, spanning from the
west and all the way to the high seas of Aineila. Ice the
thickness of the an ogre coats the walls and ceiling of the
tunnel causing the temperature to be far below zero. Blocking
progross north are the status of two humanoid creatures twenty
feet tall. They appear to be of ancient design by a race never
seen in these lands for thousands of years. Carved in the ground
between them is a large rune that radiates pure terror. Only the
bravest adventurers would be able to withstand the magic of the
rune and continue the trek northward into the unknown.
Obvious exits: -North -South
< 593h/593H 191v/200V Pos: standing >
A Tunnel of Ice
Ice the thickness of the an ogre coats the walls and ceiling
of the tunnel causing the temperature to be far below zero. To
the north the tunnel ends and opens up into a frozen landscape
that seems much colder than the lands to the south. Whatever
dwells there must be of magical nature and only the most fearless
adventurers have been known to enter this cold realm.
Obvious exits: -North -South
< 593h/593H 191v/200V Pos: standing >
MM^^*^MM
MMMMM*^MM
MMMM^*^MM
MMMM^@^M
MMMMM^MM M
MMMM^^^M MM
MMM^^ M
Steep Hills Within a Valley
Obvious exits: -North -East -South -West
< 593h/593H 190v/200V Pos: standing >
MMM^M
M^@^M
M^^^M
A Forest Covered With Snow
Obvious exits: -North -East -South -West
< 593h/593H 188v/200V Pos: standing >
You hear the sounds of movement in the distance.
< 593h/593H 189v/200V Pos: standing >
You hear the sounds of movement in the distance.
< 593h/593H 189v/200V Pos: standing >
You hear the sounds of movement in the distance.
< 593h/593H 191v/200V Pos: standing >
You begin to focus your will...
< 593h/593H 192v/200V Pos: standing >
Casting: ether warp **
< 593h/593H 194v/200V Pos: standing >
Casting: ether warp *
< 593h/593H 195v/200V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
MMM^M
M^@^M
M^^^M
A Forest Covered With Snow
Obvious exits: -North -East -South -West
Your body reforms from the light.
< 593h/593H 196v/200V Pos: standing >
< 593h/593H 196v/200V Pos: standing >
< 593h/593H 197v/200V Pos: standing >
< 593h/593H 199v/200V Pos: standing >
A Firbolg sneaks in from the south.
< 593h/593H 199v/200V Pos: standing >
A Firbolg suddenly looks a bit dumb, and madly slams _YOU_!
< 579h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC:few scratches E: A Firbolg sta EP: excellent >
< 579h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC:few scratches E: A Firbolg sta EP: excellent >
< 579h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC:few scratches E: A Firbolg sta EP: excellent >
< 579h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC:few scratches E: A Firbolg sta EP: excellent >
You hear the sounds of movement in the distance.
< 579h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC:few scratches E: A Firbolg sta EP: excellent >
< 579h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC:few scratches E: A Firbolg sta EP: excellent >
A Firbolg's slash strikes you hard.
A Firbolg's powerful slash strikes you hard.
A Firbolg swiftly follows up his devastating slash with a surprise attack!
A Firbolg's slash strikes you hard.
A Firbolg's mighty slash seriously wounds you.
OUCH! That really did HURT!
A Firbolg's powerful slash strikes you very hard.
A Firbolg's powerful slash strikes you very hard.
A Firbolg's slash seriously wounds you.
A Firbolg's powerful slash enshrouds you in a mist of blood.
Yzari sneaks in from the north.
Tiu sneaks in from the north.
Nzz sneaks in from the north.
Raniom enters from the north.
< 133h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC:pretty hurt E: A Firbolg sta EP: excellent >
< 133h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC:pretty hurt E: A Firbolg sta EP: excellent >
< 133h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC:pretty hurt E: A Firbolg sta EP: excellent >
A Firbolg parries your futile lunge at him.
A Firbolg parries your futile lunge at him.
Nzz suddenly attacks a Grey Elf!
Nzz snaps into visibility.
A Grey Elf snaps into visibility.
Nzz's weak slash grazes a Grey Elf.
A Grey Elf points a wand of comet control at you!
A rift opens in front of you, and in it you see stars and galaxies. Suddenly, a comet flies out of it smashing intA large rift opens in front of you, you see stars through it, and then a comet flies forth smashing into him!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your glowing black ring [poor] was damaged from the massive blow!
< 58h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC: awful E: A Firbolg sta EP: excellent >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 58h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC: awful E: A Firbolg sta EP: excellent >
Raniom starts casting an offensive spell.
Yzari snaps into visibility.
A dark shroud encases Yzari as she charges into battle.
A Grey Elf is knocked to the ground by Yzari's mighty bash!
Yzari dives at a Grey Elf skewering him with her blood red sword named 'Death Rider'.
< 58h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC: awful E: A Firbolg sta EP: excellent >
A frost giant enters from the north.
< 58h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC: awful E: A Firbolg sta EP: excellent >
A frost giant suddenly attacks YOU!
A frost giant's impressive crush grievously wounds you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 17h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC: awful E: A Firbolg sta EP: excellent >
The sun starts to set in the south.
< 17h/593H 200v/200V Pos: on your ass >
< T: Grutap TP: ass TC: awful E: A Firbolg sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'garabra yrabraz'
A burst of pure fire slams into your chest burning the skin of your body.
Your necklace of orbiting psi-crystals [superior] melted from the intense heat!
Your majestic feather of a roc [superior] melted from the intense heat!
Your glowing black ring [poor] melted from the intense heat!