The death of [54 Enslaver] Grutap Suicide Squad (Githyanki)

in A Ledge Overlooking the Astral Plane

from the perspective of [56 Reaper] Loch The Empire (Gnome)

<worn as a badge>    an ever-watching eye [poor] (glowing) (humming)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a foggy visor [superior] [82%]
<worn in ear>        a tiny lightning enshrouded black earring [poor] (magic) [77%]
<worn in ear>        a tiny seashell [poor] (magic) [70%]
<worn on face>       a pitch-black leather mask [superior] (magic) [87%]
<worn around neck>   some kharma mind beads of charisma (magic) [79%]
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing)
<worn on body>       the armor of a MaDMaN of endurance (magic)
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn on back>       a large leather backpack [80%]
<worn as quiver>     a twined dragonscale quiver
<worn about waist>   a woven dragon scale belt of endurance
<worn on belt buckle>the story of Jugger the golem [poor] (magic) [74%]
<worn on arms>       some sleeves of stretched drow-skin [superior] [82%]
<held as shield>     a well-polished mithril body shield of health (illuminating)
<worn around wrist>  a bracelet of finger bones [poor] [63%]
<worn around wrist>  a bracelet of finger bones of health
<worn on hands>      the gauntlets of immortality (magic) (glowing) (humming) [73%]
<worn on finger>     a band of parting prevented of regeneration (magic) (glowing)
<worn on finger>     the ring of illusions (magic) [84%]
<primary weapon>     a dagger called 'Stealth' [poor] (magic)
<worn on legs>       the elven chainmail leggings of speed of agility (magic)
<worn on feet>       a pair of dusty boots (glowing)


< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights southward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights westward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D
*A huge Marilith Deamon is standing here.

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights upward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights downward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights downward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >

<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 127v/131V Pos: standing >
Saving Loch.

< 607h/607H 127v/131V Pos: standing >
The astral plane continues.
You extend your sights northward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights eastward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights southward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights westward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights upward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights downward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
You quickly scan the area.
You who is in the distance to your north.
A shadow daemon who is rather far off to your east.
You who is in the distance to your east.
You who is in the distance to your south.
A shadow daemon who is close by to your west.
You who is in the distance to your west.
You who is in the distance above you.
You who is in the distance below you.

< 607h/607H 131v/131V Pos: standing >

<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>

<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>
The Astral Plane
Obvious exits: -N -E -S -W -U -D
*A dark Shadow Daemon floats here, shifting in and out.

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights northward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights eastward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights southward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights westward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights upward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights downward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >

<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 127v/131V Pos: standing >
You say in gnome 'hide'
Your armor of a MaDMaN of endurance hums briefly.

< 607h/607H 130v/131V Pos: standing >

< 607h/607H 131v/131V Pos: standing >
Saving Loch.

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights northward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D
*A beautiful Succubus devil stands here, smiling evilly at you.
*A dark shadow daemon floats here, shifting in and out.

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights eastward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights southward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights westward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights upward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D
*A huge Marilith Deamon is standing here.
*A huge Marilith Deamon is standing here. (casting) 
A huge Smoke Elemental floats along here, ready to strike.

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights downward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
A marilith deamon enters from above.

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights westward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
Saving Loch.

< 607h/607H 131v/131V Pos: standing >

<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >
You quickly scan the area.
You who is in the distance to your north.
A marilith deamon who is close by to your east.
You who is in the distance to your east.
You who is in the distance to your south.
A marilith deamon who is rather far off to your west.
You who is in the distance to your west.
A marilith deamon who is close by above you.
A shadow daemon who is a brief walk away above you.
A smoke elemental who is a brief walk away above you.
A gray slaad who is rather far off above you.
You who is in the distance above you.
A gray slaad who is close by below you.
A shadow daemon who is not far off below you.
A smoke elemental who is not far off below you.
A marilith deamon who is rather far off below you.
You who is in the distance below you.

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights northward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights eastward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D
*A huge Marilith Deamon is standing here.

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights southward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights westward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights upward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D
*A huge Marilith Deamon is standing here.

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights downward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D
A horrid looking Gray Slaad stand here.

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights southward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >

<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >
You quickly scan the area.
You who is in the distance to your north.
You who is in the distance to your east.
You who is in the distance to your south.
You who is in the distance to your west.
A gray slaad who is not far off above you.
You who is in the distance above you.
A gray slaad who is a brief walk away below you.
You who is in the distance below you.

< 607h/607H 129v/131V Pos: standing >
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >
Saving Loch.

< 607h/607H 129v/131V Pos: standing >
The astral plane continues.
You extend your sights northward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights eastward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights southward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights westward.
Yggdrasil, the World Ash
Obvious exits: -N -E -S -W -D
A great tree spreads its branches through the realms towards Jotunheim. (magic) (illuminating)
A huge Smoke Elemental floats along here, ready to strike.

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights upward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >
The astral plane continues.
You extend your sights downward.
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 131v/131V Pos: standing >

<map>
Zone: The Astral Plane.
Room: Yggdrasil, the World Ash
</map>

<map>
Zone: The Astral Plane.
Room: Yggdrasil, the World Ash
</map>
Yggdrasil, the World Ash
Obvious exits: -N -E -S -W -D
A great tree spreads its branches through the realms towards Jotunheim. (magic) (illuminating)
A huge Smoke Elemental floats along here, ready to strike.

< 607h/607H 129v/131V Pos: standing >

<map>
Zone: Jotunheim.
Room: Trunk of Yggdrasil, the World Ash
</map>
Trunk of Yggdrasil, the World Ash
Obvious exits: -N -E -S -U
A razorsharp iron shortsword lies here.
The great tree Yggdrasil spreads its branches throughout the realms. (magic) (illuminating)

< 607h/607H 129v/131V Pos: standing >
Saving Loch.

< 607h/607H 129v/131V Pos: standing >

< 607h/607H 131v/131V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
  *The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (very evil)     
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (evil)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (very evil)     
  *The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (very good)     
   Nakral's Crypt                                (evil)          
  *The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (evil)          
   The Prisons of Carthapia                      (slightly good) 
  *Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (evil)          
   City of Torrhan                               (evil)          
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (very evil)     
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (extremely good)
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (slightly evil) 
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (good)          
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (very evil)     
  *Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (evil)          
  *The Transparent Tower                         (very evil)     
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
  *Sea Kingdom                                   (good)          
  *Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
  *The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (evil)          
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
  *Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 607h/607H 131v/131V Pos: standing >

< 607h/607H 131v/131V Pos: standing >

< 607h/607H 131v/131V Pos: standing >

< 607h/607H 131v/131V Pos: standing >
You are carrying: (4/10)
a cup of soft ice cream
some spiked gauntlets of the Sixth Legion [superior]
a compact pile of bones (magic)
a bottomless bag of the illithids (magic)

< 607h/607H 131v/131V Pos: standing >

< 607h/607H 131v/131V Pos: standing >
The planes guides - Last Edited: 2014-08-01 06:22:40 by lohrr
=============================================================
Category: World

Text:
In the world of Fantasy there are many different planes of existence and
variant realities. Duris reflects these in different areas of play. With
the help of a few friends (thank you Banda!) I've put together some
information on how to move about these strange and often confusing places.

All elemental planes have 2 safe rooms, 2e1u, or 2w1d in relation to each
other.

Fire, Water, Air are no-recall areas, and it is very unadvisable to relocate
from these as well, I speak from experience!

* Sea Kingdom(WP):
- From 'Pocket of Lightning': 3d

* City of Brass(FP):
- From 'Jet of Multicolored Flame': u w 3n
- From 'Edge of a Sphere of Air': 2u e 3n

--------------
Ethereal Plane
--------------

5x5x5 grid

Directions from Dreggan Woods:
- Void in Time: e 2s w

Directions from Void in Time:
- Pocket of Antimatter (!magic room): s 2e u
- Dreggan Woods: e 2n w
- Drifting Realm: 2w3d

Directions from Pocket of Antimatter:
- Void in Time: d 2w n
- Dreggan Woods: 3n d w

------------
Astral Plane
------------

5x5x5 grid

Directions from New Githyanki Fortress:
- Old Githyanki Fortress: e n w u
- Tiamat: 2e 2n
- Jot: e 2d 2s w

Directions from Old Githyanki Fortress:
- New Githyanki Fortress: d s e w
- Tiamat: d 2e n
- Jot: 3d 2n

Directions from Tiamat:
- New Githyanki Fortress: 2s 2w
- Old Githyanki Fortress: s 2w u
- Jot: s 2d 2w 2n

Directions from Jot:
- New Githyanki Fortress: e 2u 2n w
- Old Githyanki Fortress: 2s 3u
- Tiamat: 2e 2u 2s n

Directions from Great Wormhole:
- New Githyanki Fortress: 2d s 3w
- Old Githyanki Fortress: 2d 2e u
- Tiamat: 2d w n
- Jot: u 2e 2n

Directions from Edge of Sphere of Fire:
- New Githyanki Fortress: 2d 2n 3w
- Old Githyanki Fortress: 2d 2e 2s u
- Tiamat: 2d w 2s n
- Jot: u 2e
- Charcoal Palace n 2w

Directions From Astral Rift in Space:
- New Githyanki Fortress: 2n u 2w
- Old Githyanki Fortress: 3n 2w 2u
- Tiamat: n u 3n
- Jot: n d s 2w

------------
Air Plane
------------

Directions From Edge of a Sphere of Fire:
- The Tempest Court: e3nu

==See also==
* Zones

< 607h/607H 131v/131V Pos: standing >
Pardon?

< 607h/607H 131v/131V Pos: standing >

<map>
Zone: The Astral Plane.
Room: Yggdrasil, the World Ash
</map>
Yggdrasil, the World Ash
Obvious exits: -N -E -S -W -D
A great tree spreads its branches through the realms towards Jotunheim. (magic) (illuminating)

< 607h/607H 131v/131V Pos: standing >

<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 129v/131V Pos: standing >

<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 127v/131V Pos: standing >

<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>
The Astral Plane
Obvious exits: -N -E -S -W -U -D

< 607h/607H 125v/131V Pos: standing >

<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>

<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>
The Astral Plane
Obvious exits: -N -E -S -W -U -D
A horrid looking Gray Slaad stand here.

< 607h/607H 126v/131V Pos: standing >

<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>

<map>
Zone: The Astral Plane.
Room: The Astral Plane
</map>
The Astral Plane
Obvious exits: -N -E -S -W -U -D
You barely sense a lifeform nearby.
A dark Shadow Daemon floats here, shifting in and out.

< 607h/607H 127v/131V Pos: standing >

<map>
Zone: Githyanki Hometown.
Room: A Ledge Overlooking the Astral Plane
</map>

<map>
Zone: Githyanki Hometown.
Room: A Ledge Overlooking the Astral Plane
</map>
A Ledge Overlooking the Astral Plane
Obvious exits: -E -W
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[3] A steel long sword has been left here.
[3] A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
[3] A two-handed sword, nearly six feet in length, lies here.
[3] A warhammer with a sturdy-looking steel head lies here.
[3] A stout cudgel carved from oak wood lies here.
[12] A small bandage rests upon the ground here.
A Githyanki (medium)  Suicide Squad sits resting.

< 607h/607H 128v/131V Pos: standing >
A Githyanki clasps the threads of astral projection around his waist.

< 607h/607H 131v/131V Pos: standing >
You quickly scan the area.
A shadow daemon who is close by to your east.
A githyanki knight who is close by to your west.
A githyanki knight who is close by to your west.
A githyanki knight who is close by to your west.
A githyanki knight who is close by to your west.

< 607h/607H 131v/131V Pos: standing >
You start chanting...
You snap into visibility.

< 607h/607H 131v/131V Pos: standing >
You complete your spell...
[Damage: 119 ] You drain a Githyanki of some of his energy.

< 702h/607H 138v/131V Pos: standing >
A Githyanki wields the silvery staff of the githyanki arch-mage.

< 702h/607H 138v/131V Pos: standing >
You start chanting...

< 702h/607H 138v/131V Pos: standing >
You complete your spell...
[Damage: 120 ] You drain a Githyanki of some of his energy.

< 704h/607H 153v/131V Pos: standing >
You start chanting...

< 704h/607H 153v/131V Pos: standing >
You complete your spell...
[Damage: 122 ] You drain a Githyanki of some of his energy.

< 704h/607H 181v/131V Pos: standing >
You start chanting...

< 704h/607H 181v/131V Pos: standing >
You complete your spell...
[Damage: 80 ] You drain a Githyanki of some of his energy.
A Githyanki's silvery staff of the githyanki arch-mage was disintegrated by the negative energy!
A Githyanki is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!