<worn as a badge> a ball of crackling energy (magic) (glowing)
<worn on head> a jeweled crown of Teka (magic)
<worn on eyes> a blue-lensed monocle (humming)
<worn in ear> a tiny mindstone ear clasp (magic)
<worn on face> a shadow mask
<worn around neck> the amulet of the negative planes (magic)
<worn around neck> amulet of Wind and Fire (invis) (magic)
<worn on body> a ghastly dragonscale tunic [ 9%]
<worn on back> a large leather backpack
<worn as quiver> a drow-made obsidian quiver [84%]
<worn about waist> a waistband of rock and stone (magic)
<worn on belt buckle>a severed illithid tentacle [78%]
<worn on arms> some static dragonscale sleeves from Shady Grove [39%]
<held as shield> an angel wyrm scale [poor] (magic)
<worn around wrist> a wristband of nothingness [superior] (glowing) (humming)
<worn around wrist> a ghastly iron bracelet from The Githyanki Fortress
<worn on hands> the inquitous gloves of submission [67%]
<worn on finger> a bent purple ring [superior] (magic) [70%]
<worn on finger> a magical dragonscale signet
<held> the black heart of Morklar [poor] (magic)
<worn on legs> the elven chainmail leggings of speed (magic)
<worn on feet> the boots of speed (magic)
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
An orc guard of the Black Order is here watching your every action.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
< 534h/534H 198v/199V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
A small collar collects among the rubble on the ground.
An orcish elite in mid-air sits atop a large warhorse.(Red Aura)
Crawling about, this baby orc is crying loudly.
< 534h/534H 197v/199V Pos: standing >
A baby orc leaves east.
< 534h/534H 197v/199V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Crawling about, this baby orc is crying loudly.
< 534h/534H 196v/199V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South -West
< 534h/534H 195v/199V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of an orcish merchant is lying here.
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
There are residual brain waves in the area.
< 534h/534H 194v/199V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South -West
You see the red shape of a medium living being here.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
A red shape clambers to his feet.
< 534h/534H 194v/199V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
*A Grey Elf (medium) Allah The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Allah The Empire stands in mid-air here.(Gold Aura)
A Gnome (small) Allah The Empire stands in mid-air here.(Gold Aura)
A water elemental is here, flowing like a living current. (minion)
*A Human (medium) Allah The Empire in mid-air sits atop a beautiful pegasus.(Gold Aura)
An orcish assassin prowls the area hunting his new prey.
< 534h/534H 193v/199V Pos: standing >
An orcish assassin suddenly attacks a Human!
An orcish assassin suddenly appears a bit confused!
An orcish assassin misses a Human.
A Human snaps into visibility.
< 534h/534H 193v/199V Pos: standing >
A Grey Elf puts a pile of coins into a bottomless bag of the shield dwarves.
A Grey Elf sneaks in from the north.
< 534h/534H 194v/199V Pos: standing >
< 534h/534H 194v/199V Pos: standing >
< 534h/534H 194v/199V Pos: standing >
You attempt to flee...
The Path of the Damned
Obvious exits: -North -East -South -West
You see the red shape of a medium living being here.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You see the red shape of a small living being here.
You flee northward!
< 534h/534H 172v/199V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of an orcish merchant is lying here.
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
< 534h/534H 171v/199V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South -West
< 534h/534H 170v/199V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
An orcish assassin prowls the area hunting his new prey.
Running about town, this female orc is restocking her low supplies.(Red Aura)
< 534h/534H 170v/199V Pos: standing >
The Great Unholy Fountain of the Shady Grove
A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned. The fountain bubbles water up from almost an
endless supply. A large church can be seen rising above the city to the
north. Several other towers which rise above the city can be seen from
the vantage point. The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
An orcish shaman is here practicing a new spell.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
The Shady Quartermaster stands here.(Red Aura)
The town crier of Shady Grove stands here, shouting.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 534h/534H 169v/199V Pos: standing >
An orcish elite leaves north.
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. The Barrelers of the
Shady Grove have an establishment to the east. There are also exits to the
north and south along this path.
Obvious exits: -North -East -South
An orcish elite searches the area here for any signs of problems.(Red Aura)
A stray dog runs around searching for someone to play with.
< 534h/534H 169v/199V Pos: standing >
Alas, you cannot go that way. . . .
< 534h/534H 170v/199V Pos: standing >
Alas, you cannot go that way. . . .
< 534h/534H 170v/199V Pos: standing >
Alas, you cannot go that way. . . .
< 534h/534H 170v/199V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog misses you.
Sorry, you aren't allowed to do that in combat.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 534h/534H 171v/199V Pos: standing >
< T: Grutap TP: sta TC:excellent E: stray sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 534h/534H 171v/199V Pos: standing >
< T: Grutap TP: sta TC:excellent E: stray sta EP: excellent >
You attempt to flee...
The Shady Barrelers
The aroma of fresh wood mixed with the scent of beer and wine seem to be
present in this store. Large barrels, small barrels, and skins in all shapes
and sizes sit on display shelves giving chance for customers to inspect their
quality. Behind the counter on the south wall of the store, a larger set of
shelves sit filled with a variety of items that may be purchased in this store.
The only exit is west leading back to the Path of the Damned.
Obvious exits: -West
Fresh blood covers everything in the area.
The corpse of an Orc is lying here.
An orcish elite searches the area here for any signs of problems.(Red Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
Rorst Anonton is here organizing the supplies of his shop.(Red Aura)
You flee eastward!
< 534h/534H 148v/199V Pos: standing >
< 534h/534H 151v/199V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 534h/534H 152v/199V Pos: standing >
< 534h/534H 152v/199V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 534h/534H 154v/199V Pos: standing >
The Shady Barrelers
Obvious exits: -West
The corpse of an Orc is lying here.
An orcish elite searches the area here for any signs of problems.(Red Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
Rorst Anonton is here organizing the supplies of his shop.(Red Aura)
< 534h/534H 154v/199V Pos: standing >
< 534h/534H 154v/199V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your west.
A stray dog who is close by to your west.
< 534h/534H 155v/199V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your west.
A stray dog who is close by to your west.
< 534h/534H 157v/199V Pos: standing >
Rorst Anonton tells you 'No magic in here!'.
< 534h/534H 158v/199V Pos: standing >
< 534h/534H 162v/199V Pos: standing >
Your inertial barrier fades away.
< 534h/534H 162v/199V Pos: standing >
< 534h/534H 163v/199V Pos: standing >
Rorst Anonton tells you 'No magic in here!'.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 534h/534H 166v/199V Pos: standing >
< 534h/534H 167v/199V Pos: standing >
< 534h/534H 168v/199V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 534h/534H 169v/199V Pos: standing >
Rorst Anonton tells you 'No magic in here!'.
< 534h/534H 170v/199V Pos: standing >
< 534h/534H 172v/199V Pos: standing >
< 534h/534H 173v/199V Pos: standing >
You kneel.
< 534h/534H 176v/199V Pos: kneeling >
The Shady Barrelers
Obvious exits: -West
The corpse of an Orc is lying here.
An orcish elite searches the area here for any signs of problems.(Red Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
Rorst Anonton is here organizing the supplies of his shop.(Red Aura)
< 534h/534H 177v/199V Pos: kneeling >
< 534h/534H 180v/199V Pos: kneeling >
Ye roll up yer sleeves, and examine the dead...
The corpse of Yzarafk is made of flesh and appears to be of average quality.
The corpse of Yzarafk has an item value of 1.
It appears to be the corpse of Yzarafk.
a little round wooden shield
[5] a small bandage
a quill
a spellbook
[2] a light blue scarf
an amber-colored rod
a shabby alligator skin jerkin
a pair of tight black slippers
a spellbook
a quill
a bag made from sewn skunk skin
< 534h/534H 181v/199V Pos: kneeling >
< 534h/534H 185v/199V Pos: kneeling >
< 534h/534H 188v/199V Pos: kneeling >
< 534h/534H 193v/199V Pos: kneeling >
< 534h/534H 198v/199V Pos: kneeling >
The Shady Barrelers
Obvious exits: -West
The corpse of an Orc is lying here.
An orcish elite searches the area here for any signs of problems.(Red Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
Rorst Anonton is here organizing the supplies of his shop.(Red Aura)
< 534h/534H 199v/199V Pos: kneeling >
You rise to your feet.
< 534h/534H 199v/199V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your west.
A stray dog who is close by to your west.
< 534h/534H 199v/199V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. The Barrelers of the
Shady Grove have an establishment to the east. There are also exits to the
north and south along this path.
Obvious exits: -North -East -South
An orcish elite searches the area here for any signs of problems.(Red Aura)
A stray dog runs around searching for someone to play with.
< 534h/534H 198v/199V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog misses you.
Sorry, you aren't allowed to do that in combat.
< 534h/534H 198v/199V Pos: standing >
< T: Grutap TP: sta TC:excellent E: stray sta EP: excellent >
< 534h/534H 198v/199V Pos: standing >
< T: Grutap TP: sta TC:excellent E: stray sta EP: excellent >
A stray dog misses you.
< 534h/534H 198v/199V Pos: standing >
< T: Grutap TP: sta TC:excellent E: stray sta EP: excellent >
[Damage: 2 ] Your decent punch strikes a stray dog.
[Damage: 2 ] Your decent punch strikes a stray dog hard.
< 534h/534H 198v/199V Pos: standing >
< T: Grutap TP: sta TC:excellent E: stray sta EP: small wounds >
An orcish elite enters from the east.
You begin to focus your will...
< 534h/534H 198v/199V Pos: standing >
< T: Grutap TP: sta TC:excellent E: stray sta EP: small wounds >
Casting: psychic crush *
< 534h/534H 198v/199V Pos: standing >
< T: Grutap TP: sta TC:excellent E: stray sta EP: small wounds >
Your mental manipulations become a reality...
A stray dog suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 23 ] A stray dog's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
A stray dog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
< 534h/534H 198v/199V Pos: standing >
< 534h/534H 198v/199V Pos: standing >
< 534h/534H 199v/199V Pos: standing >
< 534h/534H 199v/199V Pos: standing >
< 534h/534H 199v/199V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
The corpse of a stray dog is lying here.
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)
< 534h/534H 199v/199V Pos: standing >
An orcish elite leaves north.
< 534h/534H 199v/199V Pos: standing >
An orcish elite leaves north.
< 534h/534H 199v/199V Pos: standing >
< 534h/534H 199v/199V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
An orcish elite who is close by to your north.
A stray dog who is not far off to your north.
A baby orc who is a brief walk away to your north.
A female orc who is close by to your east.
Rorst Anonton who is close by to your east.
The grinning bobcat who is close by to your south.
An orcish guard who is close by to your south.
The Shady Quartermaster who is close by to your south.
The town crier who is close by to your south.
An orcish guard who is close by to your south.
A baby orc who is not far off to your south.
An orcish shaman who is not far off to your south.
A female orc who is rather far off to your south.
< 534h/534H 199v/199V Pos: standing >
The Great Unholy Fountain of the Shady Grove
A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned. The fountain bubbles water up from almost an
endless supply. A large church can be seen rising above the city to the
north. Several other towers which rise above the city can be seen from
the vantage point. The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
The grinning bobcat hungrily peers through the area.
An orcish guard stands here patrolling.(Red Aura)
The Shady Quartermaster stands here.(Red Aura)
The town crier of Shady Grove stands here, shouting.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 534h/534H 198v/199V Pos: standing >
You quickly scan the area.
An orcish elite who is not far off to your north.
An orcish elite who is not far off to your north.
A stray dog who is a brief walk away to your north.
A baby orc who is rather far off to your north.
An orcish street sweeper who is not far off to your east.
An old orcish woman who is not far off to your east.
An orcish elite who is a brief walk away to your east.
An orcish street sweeper who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
A draft horse who is a brief walk away to your east.
An orcish guard who is a brief walk away to your east.
An orcish assassin who is rather far off to your east.
An orcish guard who is in the distance to your east.
A cute kitten who is in the distance to your east.
An old orcish woman who is in the distance to your east.
A baby orc who is close by to your south.
An orcish shaman who is close by to your south.
A female orc who is a brief walk away to your south.
A female orc who is in the distance to your south.
A female orc who is close by to your west.
An old orcish woman who is close by to your west.
An orcish merchant who is not far off to your west.
A baby orc who is rather far off to your west.
An orcish elite who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
< 534h/534H 198v/199V Pos: standing >
< 534h/534H 198v/199V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 534h/534H 198v/199V Pos: standing >
You quickly scan the area.
An orcish elite who is not far off to your north.
An orcish elite who is not far off to your north.
A stray dog who is a brief walk away to your north.
A baby orc who is rather far off to your north.
An orcish street sweeper who is not far off to your east.
An old orcish woman who is not far off to your east.
An orcish elite who is a brief walk away to your east.
An orcish street sweeper who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
An orcish assassin who is rather far off to your east.
An orcish guard who is in the distance to your east.
A cute kitten who is in the distance to your east.
An old orcish woman who is in the distance to your east.
A baby orc who is close by to your south.
A female orc who is a brief walk away to your south.
A female orc who is in the distance to your south.
An orcish street sweeper who is in the distance to your south.
An old orcish woman who is close by to your west.
An orcish merchant who is not far off to your west.
An old orcish woman who is a brief walk away to your west.
A baby orc who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A black skunk who is in the distance to your west.
< 534h/534H 198v/199V Pos: standing >
< 534h/534H 198v/199V Pos: standing >
You quickly scan the area.
An orcish elite who is not far off to your north.
An orcish elite who is not far off to your north.
A stray dog who is a brief walk away to your north.
A baby orc who is rather far off to your north.
An orcish street sweeper who is not far off to your east.
An old orcish woman who is not far off to your east.
An orcish street sweeper who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
An orcish assassin who is rather far off to your east.
A cute kitten who is in the distance to your east.
An old orcish woman who is in the distance to your east.
A baby orc who is close by to your south.
A female orc who is a brief walk away to your south.
A female orc who is in the distance to your south.
An orcish street sweeper who is in the distance to your south.
An old orcish woman who is close by to your west.
An orcish merchant who is not far off to your west.
An old orcish woman who is a brief walk away to your west.
A baby orc who is rather far off to your west.
An orcish elite who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A black skunk who is in the distance to your west.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 534h/534H 198v/199V Pos: standing >
You quickly scan the area.
An orcish elite who is not far off to your north.
An orcish elite who is not far off to your north.
A stray dog who is a brief walk away to your north.
A baby orc who is rather far off to your north.
An orcish street sweeper who is not far off to your east.
An old orcish woman who is not far off to your east.
An orcish elite who is a brief walk away to your east.
An orcish street sweeper who is a brief walk away to your east.
An orcish assassin who is rather far off to your east.
An orcish guard who is in the distance to your east.
A cute kitten who is in the distance to your east.
An old orcish woman who is in the distance to your east.
A baby orc who is close by to your south.
A female orc who is a brief walk away to your south.
A female orc who is in the distance to your south.
An orcish street sweeper who is in the distance to your south.
An old orcish woman who is close by to your west.
An orcish merchant who is not far off to your west.
An old orcish woman who is a brief walk away to your west.
A baby orc who is rather far off to your west.
An orcish elite who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A black skunk who is in the distance to your west.
< 534h/534H 198v/199V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
Crawling about, this baby orc is crying loudly.
< 534h/534H 197v/199V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 534h/534H 197v/199V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South -West
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You see the red shape of a small living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a small living being here.
You sense a lifeform nearby.
You see the red shape of a large living being here.
You see the red shape of a medium living being here.
< 534h/534H 197v/199V Pos: standing >
< 534h/534H 198v/199V Pos: standing >
The heat from the sun saps your life away!
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
Crawling about, this baby orc is crying loudly.
There are residual brain waves in the area.
< 514h/534H 198v/199V Pos: standing >
Simple Wooden Building
A simple wooden building, all that is housed here are
a wooden table, a chair, and some cubbyholes that glow
with a strange light. Mysterious!
Obvious exits: -East
An orcish shaman is here practicing a new spell.(Red Aura)
An orcish assassin prowls the area hunting his new prey.
An orcish assassin prowls the area hunting his new prey.
A short orc sits here, looking bored.(Red Aura)
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 514h/534H 197v/199V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A Gnome (small) Foot soldier The Empire stands in mid-air here.
*A Grey Elf (medium) Allah The Empire stands in mid-air here.(Gold Aura)
*A Grey Elf (medium) Allah The Empire stands in mid-air here.(Gold Aura)
A Grey Elf (medium) Allah The Empire stands in mid-air here.(Gold Aura)
A Gnome (small) Allah The Empire stands in mid-air here.(Gold Aura)
A water elemental is here, flowing like a living current. (minion)
*A Human (medium) Allah The Empire in mid-air sits atop a beautiful pegasus.(Gold Aura)
Crawling about, this baby orc is crying loudly.
A Grey Elf suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf misses you.
< 515h/534H 197v/199V Pos: standing >
< T: Grutap TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
A Gnome tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 516h/534H 197v/199V Pos: sitting >
< T: Grutap TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A baby orc leaves north.
< 516h/534H 197v/199V Pos: sitting >
< T: Grutap TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
A Gnome gives an order to his followers.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
< 516h/534H 197v/199V Pos: sitting >
< T: Grutap TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Gnome's impressive slash wounds you.
A Gnome's impressive pierce wounds you.
A Gnome's slash wounds you.
A Gnome's Sunblade, longsword of Justice explodes in a torrent of pure flame!
A Gnome unleashes light in a focused, searing ray at you!
OUCH! That really did HURT!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from a Gnome into a Gnome's body!
A Gnome's impressive slash strikes you.
A Gnome's impressive pierce strikes you.
A Human snaps into visibility.
A beautiful pegasus's hooves crash into you with a stunning force!
< 300h/534H 197v/199V Pos: sitting >
< T: Grutap TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf misses you.
A Grey Elf misses you.
< 300h/534H 197v/199V Pos: sitting >
< T: Grutap TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf blocks your futile lunge at him.
< 300h/534H 197v/199V Pos: sitting >
< T: Grutap TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf's fine punch wounds you.
A Grey Elf misses you.
A Gnome starts casting an offensive spell.
< 296h/534H 197v/199V Pos: sitting >
< T: Grutap TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Gnome's impressive slash strikes you.
A Gnome's pierce strikes you.
A Gnome's impressive slash strikes you.
A Gnome's impressive slash strikes you.
A Gnome's impressive slash strikes you.
A Gnome's pierce strikes you.
A Grey Elf starts casting an offensive spell.
< 208h/534H 197v/199V Pos: sitting >
< T: Grutap TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Grey Elf grasps his totem tightly, and begins communing with the spirits.
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 208h/534H 197v/199V Pos: sitting >
< T: Grutap TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the word 'euguihzofahz'
A Gnome sends a green ray of light coming .. Straight towards YOU!
Your body quivers and shakes as a Gnome hits you with a disintegration ray, but you manage to stay together.
YIKES! Another hit like that, and you've had it!!
A Human snaps into visibility.
A Human's impressive slash seriously wounds you.
A Human strikes viciously at your wrist causing you to swing about madly.
A Human's slash seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Human's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Human's impressive slash causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Human's Illesarus, the Sword of Sharpness eminates a soft glow and a Human looks refreshed!
A torrent of divine energy flows from a Human into a Human's body, and his wounds begin to heal!
A Human's impressive slash hits you.
Your dark-blue robe of stars and moons [superior] was completely destroyed by the massive blow!
Your runed medallion earring was completely destroyed by the massive blow!