The death of [51 Air Magus] Doog The Empire (Gnome)

in The South Gates of the Shady Grove

from the perspective of [56 Reaper] Kesk Suicide Squad (Kobold)

<floating about head>a dark purple ioun stone[239h 59m 20s]
<worn as a badge>    an emblem of Shanatar royalty [poor] (magic) [71%]
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[239h 59m 20s]
<worn on eyes>       some catseye inventor's goggles [superior] (magic) (glowing)
<worn in ear>        an ancient dragon tooth earring [superior] (magic)
<worn in ear>        the living essence of Dranum [poor] (magic) [88%]
<worn on face>       a silk veil of the enchantress [superior] (magic) [81%]
<worn around neck>   a psionicist locket of power [superior] (magic) (glowing)
<worn around neck>   a necklace of perfection (magic) (glowing)
<worn on body>       a suit of flame-wreathed platemail [17%]
<worn about body>    a curtain of elemental fire (magic) (humming) [64%]
<worn on back>       a backpack of flowing mist (magic)
<worn on tail>       a fragment of the tail of Quturac [superior] (magic) [86%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   a gnomish harm prevention belt [superior] (magic) (glowing) [80%]
<worn on belt buckle>an orb of mental toughness [poor] (magic) (humming)
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [68%]
<worn on arms>       the bracers of immolation (glowing) [87%]
<held as shield>     a well-polished mithril body shield [superior] (invis)
<worn around wrist>  a finely woven crystal bracelet (magic)
<worn around wrist>  some polished endurium bracers (magic)
<worn on hands>      gloves of arcane power [poor] [65%]
<worn on finger>     the ring of the Netherworld of regeneration (magic) (glowing)
<worn on finger>     a ring of sandstone [superior] (magic) [87%]
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing) [20%]

Shrek's bludgeon strikes a Grey Elf.
A Human snaps into visibility.
A beautiful pegasus's hooves crash into you with a stunning force!
[Damage: 13 ] A beautiful pegasus is burned severely as he hits you!

< 1160h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 Horns begin to bellow and drums thunder to the call to arms!

< 1160h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 A Gnome's fine slash grazes you.
The globe around a Gnome's body flares as it bears the brunt of your assault!
A Gnome's weak slash grazes you.
A Gnome's weak pierce grazes you.

< 1151h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 A beautiful pegasus misses you.

< 1151h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 A faint hum can be heard from the legendary platemail of defense carried by Zukus.
A Human snaps into visibility.
A Human's slash reached your arm severing tendons and muscles.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human's weak slash grazes you.
The globe around a Human's body flares as it bears the brunt of your assault!

< 1145h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 A Gnome gives an order to his followers.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.

< 1144h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 A large warhorse misses a Grey Elf.
A Grey Elf avoids being bashed by a large warhorse, who loses his balance and falls.
Shrek snaps into visibility.
Shrek hits a Grey Elf with a mighty kick to his chest.

< 1144h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 Ati parries a Grey Elf's lunge at him.

< 1144h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 A faint hum can be heard from the mace of the earth carried by Shrek.

< 1144h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 A Human anticipates your attack and masterfully parries your blow.
A Human anticipates your attack and masterfully parries your blow.
A Human snaps into visibility.

< 1144h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 An orcish elite dodges a Grey Elf's attack.
An orcish elite parries a Grey Elf's lunge at him.
A Grey Elf starts casting a spell.

< 1144h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 Ati's decent slash grazes a Grey Elf.
Ati's slash grazes a Grey Elf.
Ati's impressive slash wounds a Grey Elf.
Ati's impressive slash wounds a Grey Elf.

< 1144h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 A Grey Elf dodges an orcish elite's attack.
An orcish elite's slash strikes a Grey Elf.
An orcish elite ignites into black flames as he hits a Grey Elf!

< 1143h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 You feel your skin soften and return to normal.
A Gnome's slash grazes you.
The globe around a Gnome's body flares as it bears the brunt of your assault!
A Gnome's impressive slash wounds you.
The globe around a Gnome's body flares as it bears the brunt of your assault!

< 1119h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 Gruul starts casting an offensive spell called 'gaseous cloud'.
Gruul snaps into visibility.

< 1119h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Grey Elf into a Gnome's body, and his wounds begin to heal!
A beautiful pegasus's thrash wounds you.
[Damage: 11 ] A beautiful pegasus is burned severely as he hits you!

< 1104h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: few scratches >
 Gruul completes his spell...
Gruul utters the words 'oagzajg qraje'
Gruul points at a Grey Elf.
A Grey Elf's shadowy crown of damnation of endurance flares brilliantly as Gruul's spell is tranformed and deflected!
A Human snaps into visibility.
A Human's impressive slash wounds you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Human swings Illesarus, the Sword of Sharpness with a broad two-handed arch at you.
Blood flies everywhere as Illesarus slices without restraint.
OUCH!  That really did HURT!
Illesarus, the Sword of Sharpness nearly severs your leg from your body!
A Human's slash strikes you.
The globe around a Human's body flares as it bears the brunt of your assault!
Zukus starts casting an offensive spell.
Zukus snaps into visibility.

< 941h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: excellent >
 A Gnome sits down in a comfortable spot.

< 941h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: excellent >
 A Gnome opens a Tentro-made spellbook and begins studying it intently.

< 941h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: excellent >
 Shrek snaps into visibility.
Shrek's bludgeon strikes a Grey Elf.
Shrek's impressive slash wounds a Grey Elf.
Shrek's impressive slash wounds a Grey Elf.
A Grey Elf's boots of speed [superior] was damaged from the massive blow!
Shrek's impressive bludgeon strikes a Grey Elf.
Shrek's bludgeon strikes a Grey Elf.
Shrek's bludgeon strikes a Grey Elf.

< 941h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: excellent >
 A Human parries your futile lunge at him.
A Human deflects your blow and strikes back at YOU!
A Human snaps into visibility.
A Human's slash wounds you.
The globe around a Human's body flares as it bears the brunt of your assault!
A Grey Elf misses Ati.

< 923h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: excellent >
 Zukus completes his spell...
Zukus utters the words 'yjrr pabraw'
Zukus's spell flows around a Grey Elf, leaving him unharmed!

< 923h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: excellent >
 The mace of mentality hums loudly, and Gruul looks pained for a second.
Gruul snaps into visibility.

< 923h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: excellent >
 A Gnome's impressive slash wounds you.
The globe around a Gnome's body flares as it bears the brunt of your assault!
A Gnome's impressive slash wounds you.
The globe around a Gnome's body flares as it bears the brunt of your assault!
A Gnome's impressive pierce wounds you.
The globe around a Gnome's body flares as it bears the brunt of your assault!
A Grey Elf misses an orcish elite.
An orcish elite parries a Grey Elf's lunge at him.

< 882h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.
Zukus starts casting an offensive spell.
Zukus snaps into visibility.

< 882h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 882h/853H 207v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: A Human sta EP: excellent >
 Zukus completes his spell...
Zukus utters the words 'jiparl xafe'
Zukus sends a Gnome reeling with an unholy word.
A Gnome, looking very frustrated, packs up his book.
Zukus sends a large warhorse reeling with an unholy word.
A large warhorse turns pale as some magical force occupies his body, causing all motion to halt.
Zukus sends a Gnome reeling with an unholy word.
Zukus sends an air elemental reeling with an unholy word.
Zukus sends an air elemental reeling with an unholy word.
An air elemental is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an air elemental.
An air elemental vanishes into thin air.
An air elemental stops following a Gnome.
Zukus sends a Grey Elf reeling with an unholy word.
Zukus sends a Grey Elf reeling with an unholy word.
Zukus sends a water elemental reeling with an unholy word.
A Human snaps into visibility.
Zukus sends a Human reeling with an unholy word.
Zukus sends a beautiful pegasus reeling with an unholy word.
A Grey Elf dodges an orcish elite's attack.
A Grey Elf dodges an orcish elite's attack.
An orcish elite's powerful slash wounds a Grey Elf.
An orcish elite ignites into black flames as he hits a Grey Elf!
An orcish elite turns to focus his attack on a Gnome!
You clamber to your feet.

< 882h/853H 207v/208V Pos: standing >
< T: Kesk TP: sta TC:excellent E: A Human sta EP: few scratches >
 A Grey Elf clambers to his feet.
A Human brings down Illesarus, the Sword of Sharpness in a mighty slash, cleaving Ati from his target!
A Human heroically rescues a Grey Elf.
You attempt to flee...
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East  -West 
A water elemental is here, flowing like a living current. (minion) 
You flee westward!

< 882h/853H 166v/208V Pos: standing >
Your leg has healed.

< 882h/853H 169v/208V Pos: standing >
The magenta glow surrounding you fades away.
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
*Cerif  Suicide Squad (Kobold)(small) stands in mid-air here.
An orcish assassin prowls the area hunting his new prey.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 882h/853H 172v/208V Pos: standing >

< 882h/853H 173v/208V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East  -West 

< 882h/853H 174v/208V Pos: standing >

< 882h/853H 180v/208V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
*Cerif  Suicide Squad (Kobold)(small) stands in mid-air here.
A Gnome (small) Allah The Empire is sprawled out, resting.
An orcish assassin prowls the area hunting his new prey.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 882h/853H 180v/208V Pos: standing >
You sit down and relax.

< 882h/853H 186v/208V Pos: sitting >
You aren't trained in magic.

< 882h/853H 191v/208V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  0 of  5   (   6 seconds)
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 881h/853H 197v/208V Pos: sitting >
A Gnome clambers to his feet.
You start meditating...

< 881h/853H 200v/208V Pos: sitting >
A Gnome leaves west.
Horns begin to bellow and drums thunder to the call to arms!

< 881h/853H 203v/208V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 881h/853H 206v/208V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 881h/853H 208v/208V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 881h/853H 208v/208V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 881h/853H 208v/208V Pos: sitting >
You feel infused by 9th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
Cerif leaves west.

< 881h/853H 208v/208V Pos: sitting >

< 881h/853H 208v/208V Pos: sitting >
Raniom floats in from below.

< 881h/853H 208v/208V Pos: sitting >
You clamber to your feet.

< 881h/853H 208v/208V Pos: standing >
You failed.

< 881h/853H 208v/208V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East  -West 

< 881h/853H 207v/208V Pos: standing >
You failed.

< 881h/853H 207v/208V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East  -West 
Crawling about, this baby orc is crying loudly.

< 881h/853H 206v/208V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a house of commons.
Obvious exits: -North# -East  -West 
*Cerif  Suicide Squad (Kobold)(small) stands in mid-air here, fighting a Gnome.
A Gnome (small) Allah The Empire stands in mid-air here, fighting Cerif.
Crawling about, this baby orc is crying loudly.

< 881h/853H 205v/208V Pos: standing >
Cerif parries a Gnome's lunge at him.
Cerif parries a Gnome's lunge at him.
Cerif parries a Gnome's lunge at him.
A Gnome misses Cerif.
Cerif snaps into visibility.
Cerif tackles a Gnome square in the chest knocking the wind out of him!
The Turmoil-Knife Intersection
   It is at this intersection that another two major arteries of the Grove
meet. The Way of the Knife leads off to the east towards the many
shops and taverns on the other side of town. The Streets of Turmoil
leads northward away from the city granite wall of this intersection.
Many citizens can been seen running along as they take care of their tasks
at hand. There are strange muffled cries and shrieks echoing through this
part of town.
Obvious exits: -North -East 
A drunken orc wanders about lost out of his mind.
A stray dog runs around searching for someone to play with.

< 881h/853H 207v/208V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a house of commons.
Obvious exits: -North# -East  -West 
*Cerif  Suicide Squad (Kobold)(small) stands in mid-air here, fighting a Gnome.
A Gnome (small) Allah The Empire sits in mid-air here, fighting Cerif.
Crawling about, this baby orc is crying loudly.

< 881h/853H 206v/208V Pos: standing >
You start chanting...

< 881h/853H 207v/208V Pos: standing >
You complete your spell...
[Damage: 121 ] You drain a Gnome of some of his energy.
Cerif snaps into visibility.
Cerif's impressive pierce strikes a Gnome.
Cerif's slash strikes a Gnome.
Cerif's powerful slash strikes a Gnome very hard.
Cerif's impressive pierce strikes a Gnome.
Cerif's impressive pierce strikes a Gnome.
Cerif's impressive pierce strikes a Gnome hard.
Cerif's powerful pierce seriously wounds a Gnome.
Cerif's impressive slash strikes a Gnome hard.
A Gnome's glowing gauntlets of the necromancer [superior] was damaged from the massive blow!

< 881h/853H 230v/208V Pos: standing >
You start chanting...

< 881h/853H 230v/208V Pos: standing >
A baby orc leaves west.

< 881h/853H 230v/208V Pos: standing >
Cerif snaps into visibility.
Cerif gets past a Gnome's defenses and strikes with a mighty blow.
Cerif seems to tense up before unleasing a powerful strike to a Gnome's abdomen, knocking the wind out of them!
Cerif dodges a Gnome's attack.
A Gnome misses Cerif.
Cerif snaps into visibility.

< 881h/853H 230v/208V Pos: standing >
You complete your spell...
[Damage: 46 ] You drain a Gnome of some of his energy.
A Gnome's cloak of dragons was disintegrated by the negative energy!
A Gnome's black pearl earring was disintegrated by the negative energy!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.50 frags!
Your guild gained prestige!
You have gained 138 epic points.
You feel a deep sense of satisfaction from somewhere...
You feel a deep sense of satisfaction from somewhere...
You feel the bloodlust in your heart as you hear the death cry of a Gnome.
A Gnome stops following a Human.

< 881h/853H 242v/208V Pos: standing >
You failed.

< 881h/853H 242v/208V Pos: standing >
You failed.

< 881h/853H 242v/208V Pos: standing >
the corpse of Ior does not contain the al.

< 881h/853H 242v/208V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 881h/853H 242v/208V Pos: standing >
Cerif puts a small pile of coins into the bag of impossibilities.

< 881h/853H 242v/208V Pos: standing >
A stray dog enters from the west.
Cerif gets a hide-bound spellbook with a glowing Alatorin insignia from the corpse of Ior.
Cerif gets a severed illithid tentacle from the corpse of Ior.
Cerif gets an emblem of Shanatar royalty from the corpse of Ior.
Cerif gets an elven quiver from the corpse of Ior.
Cerif gets a mask of leaves and bark [superior] from the corpse of Ior.
Cerif gets the eyes of the mindflayer from the corpse of Ior.
Cerif gets the silvery staff of the githyanki arch-mage [superior] from the corpse of Ior.
Cerif gets a bracelet of influence [superior] from the corpse of Ior.
Cerif gets the ancestral bracelet of Sevenoaks from the corpse of Ior.
Cerif gets a belt of fresh blood from the corpse of Ior.
Cerif gets a bunch of stuff from the corpse of Ior.

< 881h/853H 242v/208V Pos: standing >
A stray dog suddenly attacks YOU!
A stray dog misses you.

< 881h/853H 242v/208V Pos: standing >
< T: Kesk TP: sta TC:excellent E: stray sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 881h/853H 242v/208V Pos: standing >
< T: Kesk TP: sta TC:excellent E: stray sta EP: excellent >
 
< 881h/853H 242v/208V Pos: standing >
< T: Kesk TP: sta TC:excellent E: stray sta EP: excellent >
 Horns begin to bellow and drums thunder to the call to arms!
A stray dog dodges your futile attack.
[Damage:  5 ] Your impressive punch seriously wounds a stray dog.
[Damage:  4 ] Your fine punch seriously wounds a stray dog.
A stray dog dodges your futile attack.

< 883h/853H 242v/208V Pos: standing >
< T: Kesk TP: sta TC:excellent E: stray sta EP:  nasty wounds >
 Cerif puts a bunch of stuff into the bag of impossibilities.
You start chanting...

< 883h/853H 242v/208V Pos: standing >
< T: Kesk TP: sta TC:excellent E: stray sta EP:  nasty wounds >
 Cerif gets the living oceanic cloak [superior] from the corpse of Ior.
Cerif gets a scale from the elder golden wyrm [poor] from the corpse of Ior.
Cerif gets a twisted steel stud from the corpse of Ior.
Cerif gets some frozen dragonscale sleeves from the corpse of Ior.
Cerif gets the glowing gauntlets of the necromancer [superior] from the corpse of Ior.
Cerif gets a pair of boots emitting dust from the corpse of Ior.
Cerif gets some bright blue leg plates from the corpse of Ior.
Cerif gets the great helm of mysticism from the corpse of Ior.
Cerif gets a spiked suit of fluted dragonscale from the corpse of Ior.
Cerif gets some kharma mind beads [superior] from the corpse of Ior.
Cerif gets the ring of illusions from the corpse of Ior.
Cerif gets a bunch of stuff from the corpse of Ior.

< 883h/853H 242v/208V Pos: standing >
< T: Kesk TP: sta TC:excellent E: stray sta EP:  nasty wounds >
 A stray dog misses you.

< 883h/853H 242v/208V Pos: standing >
< T: Kesk TP: sta TC:excellent E: stray sta EP:  nasty wounds >
 You complete your spell...
[Damage: 18 ] Your concussion blast rips into a stray dog, shattering his soul!
A stray dog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.

< 889h/853H 242v/208V Pos: standing >

< 889h/853H 242v/208V Pos: standing >

< 889h/853H 242v/208V Pos: standing >

< 889h/853H 242v/208V Pos: standing >
The corpse of a stray dog appears to be empty.

< 889h/853H 242v/208V Pos: standing >
Cerif puts a bunch of stuff into the bag of impossibilities.

< 889h/853H 242v/208V Pos: standing >
Cerif leaves east.

< 889h/853H 242v/208V Pos: standing >
The air chills and the odor of death and decay assault your senses.

< 889h/853H 242v/208V Pos: standing >
You get a ring of the Neogi Lords from the corpse of Ior.
You get a bottomless bag of the illithids from the corpse of Ior.

< 889h/853H 242v/208V Pos: standing >
You feel a blast of cold!

< 889h/853H 242v/208V Pos: standing >
You feel a slight gust of hot air.

< 889h/853H 242v/208V Pos: standing >
Small bits of earth and rock rain from above!
The earth trembles and shivers!

< 889h/853H 242v/208V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East  -West 

< 889h/853H 207v/208V Pos: standing >
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East  -West 
*Cerif  Suicide Squad (Kobold)(small) stands in mid-air here.

< 889h/853H 206v/208V Pos: standing >
Cerif leaves west.

< 889h/853H 206v/208V Pos: standing >
Cerif enters from the west.
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down #
A huge block of solid ice is here to the east. (Illusion) (magic)
A stray dog runs around searching for someone to play with.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 888h/853H 207v/208V Pos: standing >
Cerif enters from the west.

< 888h/853H 207v/208V Pos: standing >
You feel a slight gust of hot air.
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 868h/853H 207v/208V Pos: standing >
You feel a slight gust of hot air.

< 868h/853H 207v/208V Pos: standing >
The Way of the Knife proceeds east into another shady part of town.
You extend your sights eastward.
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East  -West 
A huge block of solid ice is here to the west. (Illusion) (magic)
*Nil  Suicide Squad (Kobold)(tiny) stands in mid-air here. (Casting) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 868h/853H 208v/208V Pos: standing >
The Way of the Knife proceeds east into another shady part of town.
You extend your sights eastward.
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East  -West 
A huge block of solid ice is here to the west. (Illusion) (magic)
*Nil  Suicide Squad (Kobold)(tiny) stands in mid-air here. (Casting) 
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 868h/853H 208v/208V Pos: standing >
You start chanting...

< 868h/853H 208v/208V Pos: standing >
You feel a bitterly cold wisp of air.
You feel a slight gust of hot air.

< 868h/853H 208v/208V Pos: standing >
You complete your spell...
A wall of ice crumbles to dust and blows away.

< 868h/853H 208v/208V Pos: standing >
Nil enters from the east.

< 868h/853H 208v/208V Pos: standing >
The Way of the Knife proceeds east into another shady part of town.
You extend your sights eastward.
The Way of the Knife
   This pathway is smaller than the main streets of the Keep.  Many of the
poor and the unfortunate flock to the slums along this pathway.  The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall.  Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East  -West 
A Gnome (small) Foot soldier The Empire stands in mid-air here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 

< 868h/853H 208v/208V Pos: standing >
Nil sneaks east.

< 868h/853H 208v/208V Pos: standing >
You sit down and relax.

< 868h/853H 208v/208V Pos: sitting >
Cerif leaves east.

< 868h/853H 208v/208V Pos: sitting >
You aren't trained in magic.

< 868h/853H 208v/208V Pos: sitting >
Nil sneaks in from the east.
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle:  9 of 10   (   0 seconds)
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  6   (   1 seconds)
  9th circle:  3 of  5   (   2 seconds)
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 868h/853H 208v/208V Pos: sitting >
Nil sneaks west.

< 868h/853H 208v/208V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 868h/853H 208v/208V Pos: sitting >
You start meditating...

< 868h/853H 208v/208V Pos: sitting >
A stray dog suddenly attacks YOU!
Your mind reels in confusion as your link with negative powers is disturbed!
A stray dog misses you.

< 868h/853H 208v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: stray sta EP: excellent >
 A young orc sentinel watches the area, making sure the battle does not get out of hand.

< 868h/853H 208v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: stray sta EP: excellent >
 A Gnome enters from the east.

< 868h/853H 208v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: stray sta EP: excellent >
 Nil sneaks in from the west.

< 868h/853H 208v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: stray sta EP: excellent >
 The orc gate guard frowns in boredom at the obviously one-sided struggle.
The orc gate guard suddenly attacks a Gnome!
The orc gate guard's powerful slash strikes a Gnome.
[Damage:  5 ] Your punch seriously wounds a stray dog.
[Damage:  5 ] Your impressive punch seriously wounds a stray dog.

< 870h/853H 208v/208V Pos: sitting >
< T: Kesk TP: sit TC:excellent E: stray sta EP:  nasty wounds >
 A Gnome avoids being bashed by the orc gate guard, who loses his balance and falls.
The orc gate guard suddenly attacks a Gnome!
The orc gate guard's slash strikes a Gnome.
You clamber to your feet.

< 870h/853H 208v/208V Pos: standing >
< T: Kesk TP: sta TC:excellent E: stray sta EP:  nasty wounds >
 An umber hulk growls at a Gnome.
An umber hulk suddenly attacks a Gnome!
An umber hulk's fine maul strikes a Gnome.
A Gnome avoids being bashed by a young orc sentinel, who loses his balance and falls.
A Gnome is knocked to the ground by a young orc sentinel's mighty bash!
A young orc sentinel suddenly attacks a Gnome!
A young orc sentinel misses a Gnome.
Cerif enters from the east.
Nil sneaks east.
You start chanting...

< 870h/853H 208v/208V Pos: standing >
< T: Kesk TP: sta TC:excellent E: stray sta EP:  nasty wounds >
 You dodge a stray dog's vicious attack.
Cerif snaps into visibility.
Cerif places the granite dagger 'BloodFeast' in the back of a Gnome, resulting in some strange noises and some blood.

< 870h/853H 208v/208V Pos: standing >
< T: Kesk TP: sta TC:excellent E: stray sta EP:  nasty wounds >
 Cerif snaps into visibility.
Cerif gets past a Gnome's defenses and strikes with a mighty blow.
Cerif seems to tense up before unleasing a powerful strike to a Gnome's abdomen, knocking the wind out of them!

< 870h/853H 208v/208V Pos: standing >
< T: Kesk TP: sta TC:excellent E: stray sta EP:  nasty wounds >
 Cerif snaps into visibility.
Cerif's impressive pierce wounds a Gnome.
Cerif's powerful slash strikes a Gnome.
Cerif's powerful slash strikes a Gnome.
Cerif's powerful pierce strikes a Gnome.
Cerif's impressive pierce strikes a Gnome.
Cerif's impressive pierce strikes a Gnome.
Cerif's pierce strikes a Gnome hard.
Cerif's slash strikes a Gnome.

< 870h/853H 208v/208V Pos: standing >
< T: Kesk TP: sta TC:excellent E: stray sta EP:  nasty wounds >
 Casting: negative concussion blast 

< 870h/853H 208v/208V Pos: standing >
< T: Kesk TP: sta TC:excellent E: stray sta EP:  nasty wounds >
 You complete your spell...
[Damage: 17 ] Your concussion blast rips into a stray dog, shattering his soul!
A stray dog is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a stray dog's gurgling and choking signals his demise.
A young orc sentinel's punch strikes a Gnome.
A young orc sentinel's fine punch strikes a Gnome hard.

< 875h/853H 208v/208V Pos: standing >
Raniom enters from the east.

< 875h/853H 208v/208V Pos: standing >
Nil enters from the east.

< 875h/853H 208v/208V Pos: standing >

< 875h/853H 208v/208V Pos: standing >
You start chanting...

< 875h/853H 208v/208V Pos: standing >
Raniom sings a song to protect her from the world.
You feel protected by powers from beyond the grave.
Bands of AMAZINGLY strong armor wrap around you.
The orc gate guard parries a Gnome's lunge at him.

< 875h/853H 208v/208V Pos: standing >
The orc gate guard's powerful slash strikes a Gnome hard.
The orc gate guard's slash seriously wounds a Gnome.
The orc gate guard kicks a Gnome in the stomach, rendering him breathless.

< 875h/853H 208v/208V Pos: standing >
You complete your spell...
[Damage: 120 ] You drain a Gnome of some of his energy.
A Gnome is mortally wounded, and will die soon, if not aided.
Nil sneaks north.

< 971h/853H 222v/208V Pos: standing >
Cerif snaps into visibility.
Cerif's weak pierce hits a Gnome.
A Gnome's pendant of a ruby-encrusted spider [poor] was completely destroyed by the massive blow!
A Gnome's armband of knighthood was completely destroyed by the massive blow!
A Gnome's some glittering leather moccasins was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!