<floating about head>a bright purple ioun stone[166h 32m 39s]
<worn as a badge> a clump of glowing fuzz of endurance
<worn on head> the helm of the dragonkind (magic) (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an emerald disc fashioned from bone of precision (magic) [60%]
<worn in ear> a brightly flaming earring of wisdom [35%]
<worn on face> Bahamut's mask of vigor (magic) (glowing)[166h 32m 39s]
<worn around neck> a collar of razor-sharp mithril blades of regeneration (magic) (glowing) [70%]
<worn around neck> a collar of razor-sharp mithril blades (magic) (glowing) [66%]
<worn on body> a warsuit of jade wyrmscale of damage (glowing)
<worn about body> the severed wings of a turkey named 'Dinner' (humming)
<worn on back> a double-buckled Alatorin backpack
<worn as quiver> the frost giant's axe [superior] (magic)
<worn about waist> the frayed ends of sanity of health (magic) [88%]
<worn on belt buckle>Illyn's Holy Sword (magic) (glowing)
<attached to belt> a glowing azure potion (magic) (glowing) [84%]
<attached to belt> a metal flask marked "word of recall" (glowing)
<worn on arms> some scintillating sleeves [superior] (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn around wrist> a bowman's adamantium wristband [superior] (magic)
<worn on hands> the sacred stone claws of Aan of regeneration (magic)
<worn on finger> the signet ring of Frenbar of health (magic)
<worn on finger> a blue flame ring [superior] (magic)
<wielding twohanded> a blood red sword named 'Death Rider' (magic) (glowing)[155h 44m 39s]
<worn on legs> a pair of vapor leggings of dexterity
<worn on feet> the boots of a MaDMaN of charisma (glowing) [80%]
Obvious exits: -East -West
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.
Nil sneaks in from the west.
< 1454h/1405H 179v/181V Pos: standing >
Foot of the Great Stairway
Here the Great Stairway begins its long spiral up to the middle
branches of the Aravne Forest, where the bulk of the city is built.
To the west is the commons district, from where smells both good and bad
waft through the skyways. A guard post can be seen directly west, regulating
the traffic to and from the main sprawl.
Obvious exits: -West -Up
Nil sneaks in from the west.
< 1454h/1405H 178v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1454h/1405H 181v/181V Pos: standing >
On the Great Stairway
Made of long Aravne planks, this stairway follows the curve of one of
the giant trees as it makes its way toward the main sprawl of Aravne above.
One of the oldest standing structures is the entire city, the stairway was at
one time rumored to be wide enough for fifty ogres to walk it standing
side by side. Now, however, it is not even possible to tell how it was once
attached to the side of the tree, as the tree has slowly overgrown the entire
inner side of the stair.
Obvious exits: -Up -Down
< 1454h/1405H 180v/181V Pos: standing >
On the Great Stairway
Made of long Aravne planks, this stairway follows the curve of one of
the giant trees as it makes its way toward the main sprawl of Aravne above.
One of the oldest standing structures is the entire city, the stairway was at
one time rumored to be wide enough for fifty ogres to walk it standing
side by side. Now, however, it is not even possible to tell how it was once
attached to the side of the tree, as the tree has slowly overgrown the entire
inner side of the stair.
Obvious exits: -Up -Down
A member of the Aravne commons guards patrols here.
A chipmunk floats in from below.
< 1454h/1405H 179v/181V Pos: standing >
Upper landing on the Great Stairway
This upper landing marks the top end of the Great Stairway. To
the north begin the plethora of platforms, skyways, and structures that make
up the main sprawl of Aravne. Although it narrows considerably
above, a small portion of the stairway does continue further up the tree.
Obvious exits: -North -Up -Down
< 1454h/1405H 178v/181V Pos: standing >
Main Sprawl Customs Gate
This guard post sets the tone for all those passing through into the main
sprawl of Aravne. Several large Human and Forest Elf guards watch
carefully over the crowd passing by, while several lawbreakers are visibly
detained at the back of the post. To the north begins Trunk Way, the main
walk through the main sprawl.
Obvious exits: -North -East -South
A dark cloaked knight walks the streets with purpose.(holy)(Red Aura)
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
< 1454h/1405H 180v/181V Pos: standing >
The Grand Skyway
The widest skyway in all of aravne, this is the main route through the
center of Aravne. Due to its size and the weight it must support, it takes
a rather windy route northward through the wide central branches of the great
Aravne trees. Just to the north it takes an eastward detour around one
of the gigantic tree trunks before following one of the wide branches that
stretches out northwards.
Obvious exits: -East -South
A chipmunk sneaks in from the south.
< 1454h/1405H 179v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1453h/1405H 179v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1453h/1405H 181v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1453h/1405H 181v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1453h/1405H 181v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1453h/1405H 181v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1453h/1405H 181v/181V Pos: standing >
The Grand Skyway
Here the Grand Skyway takes a slight eastward detour as it curves
around the trunk of a giant Aravne tree. The wooden floor actually has a
slight hump to it here, as it passes over one of the massive branches leading
away from the trunk in an eastward direction. Once over the hump the skyway
again leads off to the north, following the course of another of the huge
branches which support this amazing structure.
Obvious exits: -North -West
< 1453h/1405H 180v/181V Pos: standing >
The Grand Skyway
Here the skyway follows a northerly branch as it makes its way deeper
into the city. Just ahead lies the southern intersection of Merchants
Way, which branches off into an amazingly dense section of Aravne trees.
Beyond that, not much can be made out due to the thickness of branches which
wind their way in every possible direction and are every possible thickness.
Obvious exits: -North -South
< 1453h/1405H 179v/181V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
Here the main skyway of Aravne comes to its first southern intersection.
A relatively smaller branch (only the thickness of a small house) crosses over
the top of the giant branch which supports The Grand Skyway, and heads
off into the thick tangle of trees and branches to the west. While the main
skyway rises over the branch and continues northward, a smaller skyway curves
to the west here, and becomes Merchants Way.
Obvious exits: -North -South -West
A chipmunk sneaks in from the south.
< 1453h/1405H 178v/181V Pos: standing >
The Grand Skyway
As the branch supporting this massive skyway begins to curve downward
here, either on its own initiative or as a result of the weight of the giant
skyway and a few hundred years, the skyway does not follow it. Instead, a
mass of wooden structural beams have been built one on top of the other, on
top of which the skyway continues to the north at a more level pace, where
just ahead it intersects another massive branch which heads northwest.
Obvious exits: -North -South
Nil sneaks in from the south.
< 1453h/1405H 180v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1453h/1405H 180v/181V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Here the pier-like structure supporting the skyway meets up with another
of the massive main Aravne branches, and turns to the northwest to follow
the natural support provided by it. An east leading side branch provides the
support for a smaller skyway, known as Home Avenue, which leads off into
the dense chaos of branches that makes up this altitude of the Aravne Forest.
Obvious exits: -East -South -Northwest
An Aravne city guard patrols the area.
Nil sneaks in from the south.
< 1453h/1405H 179v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1453h/1405H 179v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1453h/1405H 181v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1453h/1405H 181v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1453h/1405H 181v/181V Pos: standing >
The Grand Skyway
Here the skyway leads deeper into the city as it follows a giant branch
which has slowly cut a swath through the tangle of 'smaller' branches. Just
out of sight to the northwest the branch appears to end abruptly as it reaches
an intersection of foliage. To the southeast the walkway over the branch
seems to come to another intersection marked by some sort of construction.
Obvious exits: -Northwest -Southeast
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A flind bodyguard ensures his masters safety.(Red Aura)
A visiting dignitary walks the streets, amused.(Red Aura)
A chipmunk sneaks in from the southeast.
< 1453h/1405H 180v/181V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
The giant branch which proves the support for the middle section of the
large skyway has suffered a devastating crack here some few centuries ago.
While back to the southeast the branch appears vigorous, and actually supports
The Grand Skyway, here its days of supporting skyways are over. The crack and
sagging of the giant branch has given way to many medium sized branches, over
which The Grand Skyway continues in a northerly direction. Merchants Way
also intersects here, and leads off to the Merchants District west of here.
Obvious exits: -North -West -Southeast
< 1453h/1405H 179v/181V Pos: standing >
The Grand Skyway
Here the skyway approaches a dense cluster of small and medium sized
branches, careening off in every direction. It appears that the skyway once
continued on to the north, into the heart of the foliage, but now curves to
the west instead. Whether some old force of nature, or perhaps an unnatural
force caused this change in route, has long since faded from the memories of
the old.
Obvious exits: -South -West
A sun recruiter tries to win followers for Solos.
< 1453h/1405H 178v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1453h/1405H 181v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1453h/1405H 181v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 1453h/1405H 181v/181V Pos: standing >
The Grand Skyway
Here the skyway effects its detour around the dense foliage which causes
the immense tangle of branches to the northeast. A gentle but long curve,
the result is nearly a right angle, with the skyway continuing on its way in
both the north and easterly directions. To the north the skyway appears to
follow a straightforward northerly route, and several intersections can be
made out in the distance in that direction.
Obvious exits: -North -East
< 1453h/1405H 180v/181V Pos: standing >
The Grand Skyway
This part of The Grand Skyway marks the beginning of a long straight
gentle rise toward the Nobles District and the Prime Tree of Aravne. Small
spots of rot are beginning to dot the branches here, but otherwise all
seems to be normal. Just ahead to the north another skyway intersects with
The Grand Way, but beyond that not much can be seen.
Obvious exits: -North -South
An Aravne city guard patrols the area.
An Aravne city guard patrols the area.
A city guard sergeant keeps an eye on his men.
Nil sneaks in from the south.
< 1453h/1405H 179v/181V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Nil sneaks in from the south.
< 1453h/1405H 178v/181V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
A disguised rakshasa who is rather far off to your east.
A city guard who is close by to your south.
A city guard who is close by to your south.
A guard sergeant who is close by to your south.
< 1453h/1405H 181v/181V Pos: standing >
The Grand Skyway
Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce. A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
< 1453h/1405H 180v/181V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A guard sergeant who is not far off to your south.
< 1453h/1405H 180v/181V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Here the skyway is joined by Home Avenue, which leads off to the east.
Small spots of rot are evident on some of the branches here, and there is
just the hint of tension here, where in a residential setting there is usually
none. Farther along The Grand Skyway to the north a glint of sunlight
fights its way down through a small gap in the foliage.
Obvious exits: -North -East -South
Nil sneaks in from the north.
A chipmunk sneaks in from the north.
< 1453h/1405H 179v/181V Pos: standing >
Alas, you cannot go that way. . . .
< 1453h/1405H 181v/181V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
An Aravne gate guard who is in the distance to your north.
A disguised rakshasa who is rather far off to your east.
A city guard who is close by to your south.
A city guard who is close by to your south.
A guard sergeant who is close by to your south.
< 1453h/1405H 181v/181V Pos: standing >
The Grand Skyway
Here, and farther north, there is much less business traffic on the skyway.
While the main commercial and residential sections of Aravne are now left
behind to the south, the tension in the air seems increased here without that
gentle buzz of commerce. A few slender rays of sunlight lance down through
a gap in the foliage to the north, counterbalancing the undeniable sense
of something being just a tiny bit wrong in this place.
Obvious exits: -North -South
Nil sneaks in from the south.
< 1453h/1405H 180v/181V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
An Aravne gate guard who is rather far off to your north.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A guard sergeant who is not far off to your south.
< 1453h/1405H 180v/181V Pos: standing >
Dragonfall Pit on The Grand Skyway
Always thought to be a tavern rumor until witnessed in the flesh, this
place is truly on of the greatest sights to behold in the region. A gaping
swath through the massive branches of Aravne was cut in a blaze of heat
and momentum, created by an ancient red dragon as it fell to its
death in the wizards war centuries ago. It was here that its momentum through
the branches began to slow, and eventually stop a few hundred feet below.
This created both a gap in the Aravne foliage above, and a two hundred
foot hole below, known as Dragonfall Pit. Although the trees have
made some headway in closing the rift, Sunlight still manages to lance its
way down through the remaining gaps. A witness to the incredible event saw
direct sunlight for the first time in his life on that day, and looked
eye to eye with Solos, god of sunlight. Instantly filled with faith and
belief, he founded the Temple of the Sun, which placed its front doors here
just to the west.
This area seems to be devoid of magic!
Obvious exits: -North -South -West #
< 1453h/1405H 179v/181V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
An Aravne gate guard who is a brief walk away to your north.
A wandering noble who is in the distance to your north.
A city guard who is a brief walk away to your south.
< 1453h/1405H 179v/181V Pos: standing >
The Grand Skyway
Here the skyway comes to its final northern intersection, a small walkway
which winds through the Wilds to the east. The rate of ascention to the
north increases dramatically, as The Grand Skyway makes its final climb
towards the nobles district and the Prime Tree.
Obvious exits: -North -East -South
An official looking notice is posted here.
Nil sneaks in from the south.
< 1453h/1405H 180v/181V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is not far off to your north.
An Aravne gate guard who is not far off to your north.
An Aravne gate guard who is not far off to your north.
An Aravne gate guard who is not far off to your north.
A wandering noble who is rather far off to your north.
A wandering noble who is in the distance to your north.
A wandering noble who is in the distance to your north.
A city guard who is rather far off to your south.
A city guard who is rather far off to your south.
A guard sergeant who is rather far off to your south.
< 1453h/1405H 180v/181V Pos: standing >
Autosaving...
The Grand Skyway Climb
Here the wooden skyway makes its final ascent up to the noble district,
where the famed arena of Aravne is located. During the afternoon
hours, there is constant traffic on this section of skyway, as citizens and
visitors alike make their way up the ascent to watch the daily festivities.
Just ahead is the guard booth which marks the transition to the noble district
of Aravne.
Obvious exits: -North -South
< 1453h/1405H 179v/181V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
A wandering noble who is a brief walk away to your north.
A wandering noble who is rather far off to your north.
A wandering noble who is rather far off to your north.
A city guard who is in the distance to your south.
A city guard who is in the distance to your south.
A guard sergeant who is in the distance to your south.
< 1453h/1405H 179v/181V Pos: standing >
Guardhouse of the Nobles District
Here the main skyway through aravne intersects with a large guardhouse,
constructed to keep a close eye on the traffic passing between districts. Two
side paths are completely blocked off here, leading to the homes of the nobles
of Aravne. Only those who reside there by order of the king are allowed
to travel those paths, and they are guarded by strange magical columns. To
the north, The Kings Walk continues on toward the arena and the prime tree.
Obvious exits: -North -South
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
< 1453h/1405H 180v/181V Pos: standing >
You quickly scan the area.
A wandering noble who is not far off to your north.
A wandering noble who is a brief walk away to your north.
A wandering noble who is a brief walk away to your north.
< 1453h/1405H 180v/181V Pos: standing >
The Kings Walk
This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here. Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area. This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path. This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green. Just ahead to the north, some sort of construction can
be seen on the left side of the walk, perhaps an intersection of some sort.
Obvious exits: -North -South
Nil sneaks in from the south.
A chipmunk sneaks in from the south.
< 1453h/1405H 179v/181V Pos: standing >
You quickly scan the area.
A wandering noble who is close by to your north.
A wandering noble who is not far off to your north.
A wandering noble who is not far off to your north.
A kings walk guard who is in the distance to your north.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
An Aravne gate guard who is close by to your south.
< 1453h/1405H 179v/181V Pos: standing >
The Kings Walk
This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here. Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area. This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path. This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green. The symmetry of the skyway is broken here by a large,
wide ladder leading down from the west side of the walk. It seems to be the
focal point of much traffic by the commoners, and looks like it leads down
into the arena.
Obvious exits: -North -South -West
A noble wanders the area looking for amusement.(Red Aura)
< 1453h/1405H 180v/181V Pos: standing >
You quickly scan the area.
A wandering noble who is close by to your north.
A kings walk guard who is rather far off to your north.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
A kings walk guard who is close by to your west.
A kings walk guard who is close by to your west.
A kings walk guard who is close by to your west.
A kings walk guard who is close by to your west.
< 1453h/1405H 180v/181V Pos: standing >
Top of the Arena Ladder
This wide ladder serves as the entrance and exit to the multiple levels
of the arena. Just to the east is the Kings Walk, while below the entrance
to the spectator level of the arena can be seen. The wood of the ladder is
coated by a very sticky sap, making it nearly impossible to fall. The thick
wooden steps of the ladder are worn from constant travel, and interwoven with
stong vines to provide extra handholds.
Obvious exits: -East -Down
A guard patrols the kings walk, looking very professional.(Red Aura)
A guard patrols the kings walk, looking very professional.(Red Aura)
A guard patrols the kings walk, looking very professional.(Red Aura)
A guard patrols the kings walk, looking very professional.(Red Aura)
Nil sneaks in from the east.
A chipmunk sneaks in from the east.
< 1453h/1405H 179v/181V Pos: standing >
You quickly scan the area.
A wandering noble who is close by to your east.
< 1453h/1405H 179v/181V Pos: standing >
Spectator Level of the Arena Ladder
Here this huge ladder intersects with the spectators level of the Arena.
To the west, the stands make their way around the fighting level which lies
below. Here is where most of the traffic stops, making its way in and out of
the stands. Below, the sounds of creatures preparing for battle can be heard,
as well as shouts of encouragement by the trainers.
Obvious exits: -West -Up -Down
< 1453h/1405H 180v/181V Pos: standing >
You quickly scan the area.
A bloodthirsty spectator who is close by to your west.
A bloodthirsty spectator who is close by to your west.
A kings walk guard who is close by above you.
A kings walk guard who is close by above you.
< 1453h/1405H 180v/181V Pos: standing >
< 1453h/1405H 180v/181V Pos: standing >
Gladiator Level of the Arena Ladder
Here the ladder comes to a stop at the bottom level. A wooden pathway
stretches north and south into the gloom of the gladiator level. Not much
traffic passes here, other than that of the owners or trainers. Those who have
become gladiators through slavery or capture never again will pass this way,
as those who die are simply fed to the others or dropped through the trees for
animals to enjoy.
Obvious exits: -West -Up
< 1452h/1405H 179v/181V Pos: standing >
You wall u
< 1452h/1405H 181v/181V Pos: standing >
Nil starts casting a spell.
Gladiator Level of the Arena Ladder
Obvious exits: -West -Up
A cute little chipmunk plays on the pathway.(Illusion)(Red Aura)
*Nil Suicide Squad (Kobold)(small) stands in mid-air here. (Casting) (Gold Aura)
< 1452h/1405H 181v/181V Pos: standing >
Gladiator Level of the Arena Ladder
Obvious exits: -West -Up
A cute little chipmunk plays on the pathway.(Illusion)(Red Aura)
*Nil Suicide Squad (Kobold)(small) stands in mid-air here. (Casting) (Gold Aura)
< 1452h/1405H 181v/181V Pos: standing >
Nil completes his spell...
Nil utters the words 'xarr ay uqz'
< 1452h/1405H 181v/181V Pos: standing >
Gladiator Level of the Arena Ladder
Obvious exits: -West -Up
A huge block of solid ice is here to the up. (Illusion) (magic)
A cute little chipmunk plays on the pathway.(Illusion)(Red Aura)
*Nil Suicide Squad (Kobold)(small) stands in mid-air here.(Gold Aura)
< 1452h/1405H 181v/181V Pos: standing >
Gladiator Level of the Arena Ladder
Obvious exits: -West -Up
A huge block of solid ice is here to the up. (Illusion) (magic)
A cute little chipmunk plays on the pathway.(Illusion)(Red Aura)
*Nil Suicide Squad (Kobold)(small) stands in mid-air here.(Gold Aura)
< 1452h/1405H 181v/181V Pos: standing >
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East -South
< 1452h/1405H 180v/181V Pos: standing >
Arena Gladiator Level
Obvious exits: -North -East -South
A cute little chipmunk plays on the pathway.(Illusion)(Red Aura)
*Nil Suicide Squad (Kobold)(small) stands in mid-air here.(Gold Aura)
< 1452h/1405H 180v/181V Pos: standing >
Arena Gladiator Level
Obvious exits: -North -East -South
A cute little chipmunk plays on the pathway.(Illusion)(Red Aura)
*Nil Suicide Squad (Kobold)(small) stands in mid-air here.(Gold Aura)
< 1452h/1405H 180v/181V Pos: standing >
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #
Nil sneaks in from the north.
< 1452h/1405H 179v/181V Pos: standing >
You quickly scan the area.
You see nothing.
< 1452h/1405H 179v/181V Pos: standing >
< 1452h/1405H 181v/181V Pos: standing >
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -West
Nil sneaks in from the north.
< 1452h/1405H 180v/181V Pos: standing >
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North# -East -South# -West
Nil sneaks in from the east.
< 1451h/1405H 179v/181V Pos: standing >
Powerful sparks of magic seem to flow out from Nil's mask.
< 1451h/1405H 181v/181V Pos: standing >
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East
< 1451h/1405H 180v/181V Pos: standing >
Nil shakes his head negatively.
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #
Nil sneaks in from the south.
< 1451h/1405H 179v/181V Pos: standing >
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #
Nil sneaks in from the south.
< 1451h/1405H 180v/181V Pos: standing >
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East -South
< 1451h/1405H 179v/181V Pos: standing >
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #
< 1451h/1405H 180v/181V Pos: standing >
You suddenly feel the urge for TURKEY! and take a nice bite out of your the severed wings of a turkey named 'Dinner'!
You invigorate yourself with renewed energy.
Fresh energy pours through your body. You are invigorated!
< 1451h/1405H 181v/181V Pos: standing >
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -East -South
A chipmunk sneaks in from the south.
< 1451h/1405H 180v/181V Pos: standing >
Nil shakes his head negatively.
< 1451h/1405H 180v/181V Pos: standing >
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North# -East -South# -West
< 1451h/1405H 179v/181V Pos: standing >
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -South -West
Nil sneaks in from the west.
< 1451h/1405H 180v/181V Pos: standing >
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #
< 1451h/1405H 179v/181V Pos: standing >
Nil shakes his head negatively.
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West
The lich of a bloodthirsty spectator stands here. (minion) (Red Aura)
The lich of a bloodthirsty spectator stands here. (minion) (Red Aura)
The lich of a bloodthirsty spectator stands here. (minion) (Red Aura)
*The wraith of a guest of the cloud giants stands here. (minion) (Red Aura)
A Gnome (small) stands in mid-air here.(Red Aura)
An earth elemental stands here, looking like a living rock. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A Human (medium) Foot soldier The Empire stands in mid-air here.(Gold Aura)
< 1450h/1405H 180v/181V Pos: standing >
A Gnome gives an order to his followers.
< 1450h/1405H 180v/181V Pos: standing >
A Human leaves north.
An air elemental leaves north.
An air elemental leaves north.
An earth elemental leaves north.
A Gnome leaves north.
The wraith of a guest of the cloud giants leaves north.
The lich of a bloodthirsty spectator leaves north.
The lich of a bloodthirsty spectator leaves north.
The lich of a bloodthirsty spectator leaves north.
< 1450h/1405H 180v/181V Pos: standing >
Bash who?
< 1450h/1405H 180v/181V Pos: standing >
< 1450h/1405H 180v/181V Pos: standing >
< 1450h/1405H 180v/181V Pos: standing >
Nil's body appears to recover from the affects of the potion.
< 1450h/1405H 180v/181V Pos: standing >
A Human enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
An earth elemental enters from the north.
A Gnome enters from the north.
The wraith of a guest of the cloud giants enters from the north.
The lich of a bloodthirsty spectator enters from the north.
The lich of a bloodthirsty spectator enters from the north.
The lich of a bloodthirsty spectator enters from the north.
< 1450h/1405H 180v/181V Pos: standing >
Nil suddenly attacks a Gnome!
Nil snaps into visibility.
Nil's fine bludgeon wounds a Gnome.
A Human leaves south.
An air elemental leaves south.
An air elemental leaves south.
An earth elemental leaves south.
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #
< 1450h/1405H 180v/181V Pos: standing >
Bash who?
< 1450h/1405H 180v/181V Pos: standing >
Arena Gladiator Level
The wooden floor of this walkway has been permanently stained dark by
leaking blood. Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor. Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight. The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West
The lich of a bloodthirsty spectator stands here. (minion) (Red Aura)
The lich of a bloodthirsty spectator stands here. (minion) (Red Aura)
The lich of a bloodthirsty spectator stands in mid-air here, fighting Nil. (Minion) (Red Aura)
*The wraith of a guest of the cloud giants stands here. (minion) (Red Aura)
A Gnome (small) stands in mid-air here, fighting Nil.(Red Aura)
A cute little chipmunk plays on the pathway.(Illusion) (casting) (Red Aura)
Nil Suicide Squad (Kobold)(small) stands in mid-air here, fighting a Gnome.(Gold Aura)
< 1450h/1405H 179v/181V Pos: standing >
You snap into visibility.
You feel unholy power coursing through your limbs!
[Damage: 4 ] Your bash knocks a Gnome to the ground!
< 1452h/1405H 179v/181V Pos: standing >
< T: Nil TP: sta TC:few scratches E: A Gnome sit EP: few scratches >
A chipmunk completes his spell...
A chipmunk utters the word 'uwsfugaiwunsoh'
< 1452h/1405H 181v/181V Pos: standing >
< T: Nil TP: sta TC:few scratches E: A Gnome sit EP: few scratches >
Nil misses a Gnome.
Nil misses a Gnome.
< 1452h/1405H 181v/181V Pos: standing >
< T: Nil TP: sta TC:few scratches E: A Gnome sit EP: few scratches >
The lich of a bloodthirsty spectator suddenly attacks YOU!
You snap into visibility.
The lich of a bloodthirsty spectator's punch grazes you.
A chipmunk starts casting an offensive spell called 'asphyxiate'.
< 1451h/1405H 181v/181V Pos: standing >
< T: Nil TP: sta TC:few scratches E: A Gnome sit EP: few scratches >
Nil blocks a Gnome's lunge at him.
Nil snaps into visibility.
< 1451h/1405H 181v/181V Pos: standing >
< T: Nil TP: sta TC:few scratches E: A Gnome sit EP: few scratches >
The lich of a bloodthirsty spectator suddenly attacks YOU!
The lich of a bloodthirsty spectator's weak punch grazes you.
< 1450h/1405H 181v/181V Pos: standing >
< T: Nil TP: sta TC:few scratches E: A Gnome sit EP: few scratches >
Nil dodges the lich of a bloodthirsty spectator's attack.
Nil snaps into visibility.
The lich of a bloodthirsty spectator's punch grazes Nil.
< 1450h/1405H 181v/181V Pos: standing >
< T: Nil TP: sta TC:few scratches E: A Gnome sit EP: few scratches >
Nil starts casting an offensive spell called 'arieks shattering iceball'.
< 1450h/1405H 181v/181V Pos: standing >
< T: Nil TP: sta TC:few scratches E: A Gnome sit EP: few scratches >
A chipmunk completes his spell...
A chipmunk utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 1466h/1405H 181v/181V Pos: standing >
< T: Nil TP: sta TC:few scratches E: A Gnome sit EP: small wounds >
The wraith of a guest of the cloud giants suddenly attacks YOU!
The wraith of a guest of the cloud giants snaps into visibility.
The wraith of a guest of the cloud giants suddenly appears a bit confused!
You watch in glee as the wraith of a guest of the cloud giants looks dazzled.
The wraith of a guest of the cloud giants misses you.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
< 1476h/1405H 181v/181V Pos: standing >
< T: Nil TP: sta TC:few scratches E: A Gnome sit EP: few wounds >
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
You score a CRITICAL HIT!!!!!
[Damage: 51 ] Your powerful slash enshrouds a Gnome in a mist of blood.
[Damage: 29 ] Your slash seriously wounds a Gnome.
[Damage: 24 ] Your slash seriously wounds a Gnome.
[Damage: 25 ] Your impressive slash enshrouds a Gnome in a mist of blood.
< 1508h/1405H 181v/181V Pos: standing >
< T: Nil TP: sta TC:few scratches E: A Gnome sit EP: awful >
Nil snaps into visibility.
A chipmunk starts casting an offensive spell.
< 1508h/1405H 181v/181V Pos: standing >
< T: Nil TP: sta TC:few scratches E: A Gnome sit EP: awful >
Nil completes his spell...
Nil utters the words 'abrauztg gpahhzfuio uqzbarr'
Nil points at a Gnome.
Nil's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome's some robes of sand weaving freezes and shatters into million pieces from the intense cold!
A Gnome's surgeons mask freezes and shatters into million pieces from the intense cold!
A Gnome's long flowing girth of spidersilk freezes and shatters into million pieces from the intense cold!
The wraith of a guest of the cloud giants stops following a Gnome.
The lich of a bloodthirsty spectator stops following a Gnome.
The lich of a bloodthirsty spectator stops following a Gnome.
The lich of a bloodthirsty spectator stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.