The death of [52 Healer] Kale The Empire (Grey Elf)

in The Hall of Emissaries

from the perspective of [53 Reaper] Nzzn Suicide Squad (Kobold)

<worn as a badge>    a clump of glowing fuzz of regeneration [46%]
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a foggy visor [superior] [76%]
<worn in ear>        an emerald disc fashioned from bone (magic) [45%]
<worn in ear>        a wad of spawn goo [poor] (magic) (humming) [77%]
<worn on face>       a pitch-black leather mask (magic) [33%]
<worn around neck>   a necklace of Darkspine royalty (magic) (glowing) [86%]
<worn around neck>   an amulet of the Neogi Lords of endurance (magic)
<worn on body>       the robe of Lost Souls (magic)[239h 59m 17s]
<worn about body>    the robes of the maelstrom of agility [63%]
<worn on back>       a double-buckled Alatorin backpack [85%]
<worn on tail>       a tiny seashell (magic) [66%]
<worn as quiver>     a glowing bard sack (glowing) [36%]
<worn about waist>   a belt of fresh blood [superior] [57%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing) [64%]
<attached to belt>   a spell tome of putrified zombie skin (magic)
<attached to belt>   a spell tome of putrified zombie skin (magic)
<worn on arms>       some platinum linked sleeves of life (magic)[239h 59m 18s]
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [77%]
<worn around wrist>  some polished endurium bracers (magic) [69%]
<worn around wrist>  some polished endurium bracers of constitution (magic)
<worn on hands>      a pair of hazy green gloves of endurance (magic) (glowing) [73%]
<worn on finger>     an enchanted ring of balor bone of intelligence [81%]
<worn on finger>     the ring of power [superior] (magic)
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<worn on legs>       the elven chainmail leggings of speed (magic) [86%]
<worn on feet>       a pair of dusty boots of agility (glowing)

a yellow ring of chrysoberyl (magic)
a glowing faerie ring
a large gray sack
An orog shadowpriest starts casting an offensive spell.

< 902h/820H 243v/243V Pos: standing >
You failed.

< 902h/820H 243v/243V Pos: standing >
You failed.

< 902h/820H 243v/243V Pos: standing >
An orog shadowpriest completes his spell...
An orog shadowpriest utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 901h/820H 243v/243V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 901h/820H 243v/243V Pos: standing >
An orog shadowpriest's spell flows around a Grey Elf, leaving him unharmed!

< 901h/820H 243v/243V Pos: standing >
An orog shadowpriest dodges a Grey Elf's attack.

< 901h/820H 243v/243V Pos: standing >

< 901h/820H 243v/243V Pos: standing >
Before the Audience Chamber
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
[3] A hammer made out of fragile lightningstone has been left here. (magic)
A vial of a dark green liquid floats here. (magic)
A freshwater spring bubbles up into a small pool, here.
The corpse of a Gnome is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Gnome is lying here.
The corpse of ravelloth is lying here.
[2] The corpse of a Githzerai is lying here.
The corpse of a Kobold is lying here.
A two-handed sword, nearly six feet in length, lies here.
A small round shield has been dropped here.
Shattered bits of ice are scattered about the area.
A Grey Elf (medium) Allah The Empire stands in mid-air here, fighting an orog shadowpriest.(Gold Aura)
Raniom  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
Grutap  Suicide Squad (Githyanki)(medium) stands in mid-air here.(Red Aura)
An orog shadowpriest prays for glory on the battlefield.(Illusion)(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Raniom starts casting an offensive spell.

< 901h/820H 243v/243V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 901h/820H 243v/243V Pos: standing >
Your creatures from beyond the grave look towards you for guidance.

< 901h/820H 243v/243V Pos: standing >
Raniom stops chanting abruptly!
You failed.

< 901h/820H 243v/243V Pos: standing >

< 901h/820H 243v/243V Pos: standing >

<map>
Zone: Ny'Neth.
Room: Audience Chamber of Ny'Neth
</map>

<map>
Zone: Ny'Neth.
Room: Audience Chamber of Ny'Neth
</map>
Audience Chamber of Ny'Neth
Obvious exits: -S# -W
Fresh blood covers everything in the area.
A Grey Elf (medium) Allah The Empire stands in mid-air here, fighting Azuzaal the executioner.(Gold Aura)
Azuzaal the executioner stands in mid-air here, fighting a Grey Elf.(Red Aura)
Construct of Ny'Neth stands in mid-air here, fighting a Grey Elf.(Red Aura)
Grutap enters from the west.
A green dracolich enters from the west.

< 901h/820H 242v/243V Pos: standing >
You start chanting...
You snap into visibility.

< 901h/820H 242v/243V Pos: standing >

< 901h/820H 242v/243V Pos: standing >
You snap into visibility.
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!

< 901h/820H 242v/243V Pos: standing >
An orog shadowpriest starts casting an offensive spell.
A Grey Elf attempts to flee.
A Grey Elf leaves west.

< 901h/820H 243v/243V Pos: standing >
You don't have that spell memorized.

< 901h/820H 243v/243V Pos: standing >
Grutap's face flushes white for a moment.
Azuzaal the executioner suddenly attacks Grutap!
A dark shroud encases Azuzaal the executioner as he charges into battle.
Azuzaal the executioner's crude crush grazes Grutap.

< 901h/820H 243v/243V Pos: standing >
Construct of Ny'Neth suddenly attacks an orog shadowpriest!
Construct of Ny'Neth's weak maul grazes an orog shadowpriest.
The illusion surrounding Aq fades apart!
Aq stops invoking abruptly!

< 901h/820H 243v/243V Pos: standing >
Raniom enters from the west.

< 901h/820H 243v/243V Pos: standing >

< 901h/820H 243v/243V Pos: standing >
You don't have that spell memorized.
Raniom leaves west.

< 901h/820H 243v/243V Pos: standing >
Grutap attempts to flee.
Grutap leaves west.

< 901h/820H 243v/243V Pos: standing >

<map>
Zone: Ny'Neth.
Room: Before the Audience Chamber
</map>

<map>
Zone: Ny'Neth.
Room: Before the Audience Chamber
</map>
Before the Audience Chamber
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
[3] A hammer made out of fragile lightningstone has been left here. (magic)
A vial of a dark green liquid floats here. (magic)
A freshwater spring bubbles up into a small pool, here.
The corpse of a Gnome is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Gnome is lying here.
The corpse of ravelloth is lying here.
[2] The corpse of a Githzerai is lying here.
The corpse of a Kobold is lying here.
A two-handed sword, nearly six feet in length, lies here.
A small round shield has been dropped here.
Shattered bits of ice are scattered about the area.
Grutap  Suicide Squad (Githyanki)(medium) stands in mid-air here.(Red Aura)
Raniom  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
A green dracolich enters from the east.

< 901h/820H 242v/243V Pos: standing >
You don't have that spell memorized.

< 901h/820H 242v/243V Pos: standing >

< 900h/820H 242v/243V Pos: standing >
You sit down and relax.

< 900h/820H 242v/243V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
               1 - summon ghasts
(10th circle)  1 - gate
               1 - raise lich
               1 - vampiric trance
               1 - mass embalm
( 9th circle)  1 - dimension door
( 8th circle)  1 - improved invisibility
               4 - negative concussion blast
( 7th circle)  3 - protect undead
               3 - wall of bones
( 6th circle)  1 - vitalize undead
               6 - enervation
( 5th circle)  4 - teleport
               2 - heal undead
( 4th circle)  1 - strength
               1 - darkness
               2 - wither
               5 - life leech
( 3rd circle)  1 - animate dead
               7 - dispel magic
               2 - embalm
( 2nd circle)  7 - sleep
               1 - protection from cold
               2 - vampiric touch
               1 - protection from living
( 1st circle)  3 - minor creation
               1 - detect magic
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 9th) energy drain
    3 seconds:  ( 5th) heal undead
    4 seconds:  ( 5th) heal undead
    6 seconds:  ( 9th) energy drain
    7 seconds:  ( 9th) energy drain
    9 seconds:  (11th) summon ghasts
   11 seconds:  ( 9th) energy drain

You can memorize no more spells.
You continue your study.

< 900h/820H 242v/243V Pos: sitting >
Raniom sings a song to protect her from the world.
Bands of AMAZINGLY strong armor wrap around you.
You start meditating...
Aq enters from the east.

< 900h/820H 243v/243V Pos: sitting >

< 900h/820H 243v/243V Pos: sitting >
You have finished memorizing energy drain.
Raniom stops following you.
Raniom starts following you.

< 900h/820H 243v/243V Pos: sitting >
You have finished memorizing heal undead.

< 900h/820H 243v/243V Pos: sitting >
You have finished memorizing heal undead.

< 900h/820H 243v/243V Pos: sitting >
Aq sits down in a comfortable spot.

< 900h/820H 243v/243V Pos: sitting >
Aq opens a tome of immeasurable knowledge of regeneration and begins studying it intently.

< 900h/820H 243v/243V Pos: sitting >
You have finished memorizing energy drain.

< 900h/820H 243v/243V Pos: sitting >
You have finished memorizing energy drain.
Grutap gets a hide-bound spellbook with a glowing Alatorin insignia from the corpse of Drozk.
Grutap gets an obsidian hookah from the corpse of Drozk.
Grutap gets an ashen badge of the Laduguer artisans from the corpse of Drozk.
Grutap gets a sparkling golden hoop earring from the corpse of Drozk.
Grutap gets a long gemstone earring [poor] from the corpse of Drozk.
Grutap gets a gem of reflection [superior] from the corpse of Drozk.
Grutap gets a bracelet of influence [superior] from the corpse of Drozk.
Grutap gets a magical time-keeping device [superior] from the corpse of Drozk.
Grutap gets a magical dragonscale quiver from the Surface Realm of Duris from the corpse of Drozk.
Grutap gets a shimmering dragonscale girth from the corpse of Drozk.
Grutap gets a bunch of stuff from the corpse of Drozk.

< 900h/820H 243v/243V Pos: sitting >
Aq closes his book and grins malevolently.

< 900h/820H 243v/243V Pos: sitting >
You have finished memorizing summon ghasts.

< 900h/820H 243v/243V Pos: sitting >
Experience till level: -536519892

< 900h/820H 243v/243V Pos: sitting >
You are already meditating.

< 900h/820H 243v/243V Pos: sitting >
You have finished memorizing energy drain.
Your studies are complete.
Aq clambers to his feet.

< 900h/820H 243v/243V Pos: sitting >
You clamber to your feet.

< 900h/820H 243v/243V Pos: standing >
Raniom sings a song to protect her from the world.

< 900h/820H 243v/243V Pos: standing >
Before the Audience Chamber
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A small pile of coins lies here.
[3] A hammer made out of fragile lightningstone has been left here. (magic)
A vial of a dark green liquid floats here. (magic)
A freshwater spring bubbles up into a small pool, here.
The corpse of a Gnome is lying here.
The corpse of a beautiful pegasus is lying here.
The corpse of a Gnome is lying here.
The corpse of ravelloth is lying here.
[2] The corpse of a Githzerai is lying here.
The corpse of a Kobold is lying here.
A two-handed sword, nearly six feet in length, lies here.
A small round shield has been dropped here.
Shattered bits of ice are scattered about the area.
Aq  Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Grutap  Suicide Squad (Githyanki)(medium) stands in mid-air here.(Red Aura)
Raniom  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)

< 900h/820H 243v/243V Pos: standing >
Grutap places a bracelet of influence [superior] around his wrist.

< 900h/820H 243v/243V Pos: standing >

< 899h/820H 243v/243V Pos: standing >

< 899h/820H 243v/243V Pos: standing >

< 899h/820H 243v/243V Pos: standing >
Your globe shimmers and fades into thin air.
You feel your skin soften and return to normal.

<map>
Zone: Ny'Neth.
Room: The Hall of Emissaries
</map>
The Hall of Emissaries
Obvious exits: -N -E -S -W
[2] A hammer made out of fragile lightningstone has been left here. (magic)
A few coins lie scattered here.
The corpse of a sahaugin emissary is lying here.
Raniom enters from the east.
Grutap enters from the east.
A green dracolich enters from the east.
Aq sneaks in from the east.

< 899h/820H 242v/243V Pos: standing >
You quickly scan the area.
Azuzaal the executioner who is not far off to your east.
Construct of Ny'Neth who is not far off to your east.
Zixbu who is close by to your south.
A Grey Elf who is close by to your west.
A Human who is close by to your west.
Gruul who is close by to your west.
A water elemental who is rather far off to your west.
A water elemental who is rather far off to your west.
A Gnome who is rather far off to your west.

< 899h/820H 242v/243V Pos: standing >

< 899h/820H 242v/243V Pos: standing >

< 899h/820H 243v/243V Pos: standing >
Grutap clasps a shimmering dragonscale girth around his waist.

< 899h/820H 243v/243V Pos: standing >

<map>
Zone: Ny'Neth.
Room: The Hall of Emissaries
</map>

<map>
Zone: Ny'Neth.
Room: The Hall of Emissaries
</map>
The Hall of Emissaries
Obvious exits: -N -E -S -W
A Grey Elf (medium) Allah The Empire stands in mid-air here, fighting Gruul. (Casting) (Gold Aura)
*A Human (medium) Allah The Empire sits in mid-air here.(Gold Aura)
*Gruul  Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)
Raniom enters from the east.
Grutap enters from the east.
A green dracolich enters from the east.
Aq sneaks in from the east.

< 899h/820H 242v/243V Pos: standing >
You failed.

< 899h/820H 242v/243V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the word 'gurunsoqz'

< 899h/820H 242v/243V Pos: standing >
Gruul starts casting an offensive spell.
Gruul snaps into visibility.

< 899h/820H 242v/243V Pos: standing >
Raniom sings a song to protect her from the world.
Grutap's skin seems to turn to stone.
You begin to shimmer.
You feel your skin harden to stone.

< 899h/820H 242v/243V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (neutral)       
   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (very evil)     
   Pits of Cerberus                              (very good)     
   Myrloch Vale                                  (evil)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (very evil)     
   The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (very good)     
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (evil)          
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (slightly evil) 
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (evil)          
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (very good)     
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (slightly good) 
   Mazzolin                                      (slightly good) 
   Forest of Mir                                 (evil)          
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (very good)     
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (slightly evil) 
  *The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (very evil)     
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (slightly evil) 
  *Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly good) 
  *The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 899h/820H 242v/243V Pos: standing >

<map>
Zone: Ny'Neth.
Room: The Hall of Emissaries
</map>
The Hall of Emissaries
Obvious exits: -N -E -S -W
[2] A hammer made out of fragile lightningstone has been left here. (magic)
A few coins lie scattered here.
The corpse of a sahaugin emissary is lying here.
Raniom enters from the west.
Grutap enters from the west.
A green dracolich enters from the west.
Aq sneaks in from the west.

< 899h/820H 241v/243V Pos: standing >

< 899h/820H 242v/243V Pos: standing >
You quickly scan the area.
Azuzaal the executioner who is not far off to your east.
Construct of Ny'Neth who is not far off to your east.
Zixbu who is close by to your south.
A Grey Elf who is close by to your west.
A Human who is close by to your west.
Gruul who is close by to your west.
Cerif who is rather far off to your west.

< 899h/820H 243v/243V Pos: standing >

< 899h/820H 243v/243V Pos: standing >

< 899h/820H 243v/243V Pos: standing >

< 899h/820H 243v/243V Pos: standing >

< 899h/820H 243v/243V Pos: standing >
The Hall of Emissaries
Obvious exits: -N -E -S -W
[2] A hammer made out of fragile lightningstone has been left here. (magic)
A few coins lie scattered here.
The corpse of a sahaugin emissary is lying here.
Aq  Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Grutap  Suicide Squad (Githyanki)(medium) stands in mid-air here.(Red Aura)
Raniom  Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)

< 899h/820H 243v/243V Pos: standing >

<map>
Zone: Ny'Neth.
Room: The Hall of Emissaries
</map>

<map>
Zone: Ny'Neth.
Room: The Hall of Emissaries
</map>
The Hall of Emissaries
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A Grey Elf (medium) Allah The Empire stands in mid-air here, fighting Gruul. (Casting) (Gold Aura)
*A Human (medium) Allah The Empire sits in mid-air here.(Gold Aura)
Gruul  Suicide Squad (Kobold)(tiny) stands in mid-air here. (Casting) (Red Aura)
Raniom enters from the east.
Grutap enters from the east.
A green dracolich enters from the east.
Aq sneaks in from the east.

< 899h/820H 242v/243V Pos: standing >

< 899h/820H 242v/243V Pos: standing >
A Human clambers to his feet.

< 899h/820H 242v/243V Pos: standing >
Gruul snaps into visibility.
Gruul completes his spell...
Gruul utters the words 'abrauztg gpahhzfuio uqzbarr'
Gruul points at a Grey Elf.
Gruul's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.

< 899h/820H 242v/243V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Grey Elf into a Grey Elf's body, and his wounds begin to heal!
You start chanting...
You snap into visibility.

< 899h/820H 242v/243V Pos: standing >
Raniom sings a song to protect her from the world.
Gruul dodges a Grey Elf's attack.
Gruul snaps into visibility.
Sparkling magic surrounds Raniom as she begins her chant.
Raniom starts casting an offensive spell.

< 898h/820H 242v/243V Pos: standing >
You complete your spell...
[Damage: 86 ] -=[You drain a Grey Elf of some of his energy.]=-
Gruul grasps his totem tightly, and begins communing with the spirits.
Gruul starts casting an offensive spell called 'arieks shattering iceball'.
Gruul snaps into visibility.

< 902h/820H 266v/243V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'abrauztg gpahhzfuio uqzbarr'
Gruul points at a Grey Elf.
Gruul's spell flows around a Grey Elf, leaving him unharmed!

< 902h/820H 266v/243V Pos: standing >
A Grey Elf suddenly clutches their head, as if trying to shrug off some unknown malady.
A Grey Elf's eyes briefly cloud over as his body is painfully ripped apart from within.

< 902h/820H 266v/243V Pos: standing >
Raniom completes her spell...
Raniom utters the word 'gurunsoqz'
A Grey Elf starts casting a spell.

< 902h/820H 266v/243V Pos: standing >
You start chanting...
You snap into visibility.

< 902h/820H 266v/243V Pos: standing >
Gruul starts casting an offensive spell called 'arieks shattering iceball'.
Gruul snaps into visibility.

< 902h/820H 266v/243V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 86 ] -=[You drain a Grey Elf of some of his energy.]=-

< 902h/820H 280v/243V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'abrauztg gpahhzfuio uqzbarr'
Gruul points at a Grey Elf.
Gruul's iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.

< 902h/820H 280v/243V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Grey Elf into a Grey Elf's body, and his wounds begin to heal!
You start chanting...
You snap into visibility.

< 902h/820H 280v/243V Pos: standing >
Gruul grasps his totem tightly, and begins communing with the spirits.
Gruul starts casting an offensive spell called 'greater soul disturbance'.
Gruul snaps into visibility.

< 902h/820H 280v/243V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
Gruul dodges a Grey Elf's attack.
Gruul snaps into visibility.

< 902h/820H 280v/243V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'ofzahzf gajr eughjfbaiqz'
Gruul points at a Grey Elf.
Gruul's spell flows around a Grey Elf, leaving him unharmed!

< 902h/820H 280v/243V Pos: standing >
Cerif enters from the south.

< 902h/820H 280v/243V Pos: standing >
A Grey Elf's eyes briefly cloud over as his body is painfully ripped apart from within.
A Grey Elf turns green and pukes all over the place. Yuck!
Cerif snaps into visibility.
Cerif places the granite dagger 'BloodFeast' in the back of a Grey Elf, resulting in some strange noises and some blood.

< 902h/820H 280v/243V Pos: standing >
You start chanting...
You snap into visibility.
Aq starts casting an offensive spell.

< 902h/820H 280v/243V Pos: standing >
Gruul starts casting an offensive spell.
Gruul snaps into visibility.

< 902h/820H 280v/243V Pos: standing >
You complete your spell...
[Damage: 71 ] -=[Your concussion blast rips into a Grey Elf, shattering his soul!]=-

< 902h/820H 280v/243V Pos: standing >
Raniom sings a song to protect her from the world.
A Grey Elf blocks Cerif's lunge at him.
Cerif snaps into visibility.
Cerif's pierce strikes a Grey Elf.
A Grey Elf blocks Cerif's lunge at him.
A Grey Elf dodges Cerif's attack.
A Grey Elf dodges Cerif's attack.
Cerif's slash strikes a Grey Elf.
A Grey Elf dodges Cerif's attack.

< 902h/820H 280v/243V Pos: standing >
Aq completes his spell...
Aq utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around his neck and begin to squeeze!
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
A Grey Elf starts casting a spell.
Cerif snaps into visibility.
Cerif hits a Grey Elf in the face, sending him reeling.
Raniom looks at a Grey Elf.

< 902h/820H 280v/243V Pos: standing >
Gruul completes his spell...
Gruul utters the words 'ofzahzf gajr eughjfbaiqz'
Gruul points at a Grey Elf.
A Grey Elf's entire body spasms uncontrollably as his soul is viciously attacked by Gruul.
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!

< 902h/820H 280v/243V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around his throat!
You start chanting...
You snap into visibility.
Cerif headbutts a Grey Elf, but apparently a Grey Elf got the best of him.

< 902h/820H 280v/243V Pos: standing >

< 902h/820H 280v/243V Pos: standing >
Aq starts casting an offensive spell.

< 902h/820H 280v/243V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'pzaruio garzz'
Upon a Grey Elf's touch a soft glow flows from his hands and surrounds a Grey Elf.
You complete your spell...
[Damage: 69 ] -=[Your concussion blast rips into a Grey Elf, shattering his soul!]=-
A Grey Elf's spectral holy symbol of Berronar Truesilver was disintegrated by the negative energy!
A Grey Elf's some angel feather leggings [poor] was disintegrated by the negative energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!