Within Some Barracks
These barracks house the town's special forces troops. These troops have
been trained work behind enemy lines to wreak havoc on the enemy. These men
live hard and die fast, and not always to the enemy as the wreckage and debris
in this room atests.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
A mercenary stands here practicing his battle moves.
A mercenary stands here practicing his battle moves.
Olog, the troll mercenary stands here training goblin recruits.
< 1h/24H 24v/114V Pos: standing >
Entry Hall into the Guards Barracks
While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection. As well as the dirt of many feet the floor has
bits of glass and dried blood. To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North -East # -South -West
Fresh blood splatters cover the area.
< 1h/24H 24v/114V Pos: standing >
Along the Street of the Dead
To the north is the towns cemetery, a large pit in which bodies are dumped
unceremoniously. To the south lies the town guards' barracks, placed here so
the bodies produced inside wouldn't have to be carried as far. A large dirty
intersection lies to the east, the street carries on to the west.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 1h/24H 23v/114V Pos: standing >
Tackle who?
< 2h/24H 27v/114V Pos: standing >
At the Edge of a Burial Pit
This large pit has been dug in the center of town to dispose of the
numerous bodies this town generates everyday. Afterwards the many carrion
eatting insects that are present in the underdark quickly devour the corpse,
unless a necromancer gets to it first. Those of a more noble birth are buried
here in private family crypts along with their ancestors. A path to the south
rises up leading out of the pit.
Obvious exits: -North -East -South -West
< 2h/24H 27v/114V Pos: standing >
Within a Large Burial Pit
This large pit has been dug in the center of town to dispose of the
numerous bodies this town generates everyday. Afterwards the many carrion
eatting insects that are present in the underdark quickly devour the corpse,
unless a necromancer gets to it first. Those of a more noble birth are buried
here in private family crypts along with their ancestors.
Obvious exits: -North -East -South -West
< 2h/24H 27v/114V Pos: standing >
Within a Large Burial Pit
This large pit has been dug in the center of town to dispose of the
numerous bodies this town generates everyday. Afterwards the many carrion
eatting insects that are present in the underdark quickly devour the corpse,
unless a necromancer gets to it first. Those of a more noble birth are buried
here in private family crypts along with their ancestors. Strangely this part
of the pit is devoid of corpses.
Obvious exits: -North -East -South -West -Down #
Puddles of fresh blood cover the ground.
The zombie of a goblin commoner stumbles about looking for fresh brains to eat.
< 2h/24H 26v/114V Pos: standing >
Within a Large Burial Pit
This large pit has been dug in the center of town to dispose of the
numerous bodies this town generates everyday. Afterwards the many carrion
eatting insects that are present in the underdark quickly devour the corpse,
unless a necromancer gets to it first. Those of a more noble birth are buried
here in private family crypts along with their ancestors.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 2h/24H 27v/114V Pos: standing >
At the Edge of a Burial Pit
This large pit has been dug in the center of town to dispose of the
numerous bodies this town generates everyday. Afterwards the many carrion
eatting insects that are present in the underdark quickly devour the corpse,
unless a necromancer gets to it first. Those of a more noble birth are buried
here in private family crypts along with their ancestors. A path to the south
rises up leading out of the pit.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 2h/24H 26v/114V Pos: standing >
Along the Street of the Dead
To the north is the towns cemetery, a large pit in which bodies are dumped
unceremoniously. To the south lies the town guards' barracks, placed here so
the bodies produced inside wouldn't have to be carried as far. A large dirty
intersection lies to the east, the street carries on to the west.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 2h/24H 25v/114V Pos: standing >
Entry Hall into the Guards Barracks
While not on duty most of the city guard reside in these barracks, mostly
for the cities own protection. As well as the dirt of many feet the floor has
bits of glass and dried blood. To the east and west are training halls and
sleep areas, to the south a recreation area used by off-duty guards.
Obvious exits: -North -East # -South -West
A few drops of fresh blood are scattered around the area.
< 3h/24H 26v/114V Pos: standing >
The door seems to be closed.
< 3h/24H 27v/114V Pos: standing >
Along the Street of the Dead
To the north is the towns cemetery, a large pit in which bodies are dumped
unceremoniously. To the south lies the town guards' barracks, placed here so
the bodies produced inside wouldn't have to be carried as far. A large dirty
intersection lies to the east, the street carries on to the west.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 3h/24H 27v/114V Pos: standing >
The Intersection of the Lower Road and the Street of the Dead
This is the armpit of Moregeeth, and the lowest point in town. To the
north is the Lower Road along which lives most of the poor and dejected in
town. To the west is the street the townsfolk call the Street of the Dead
because it has the cemetery and guards barracks. As the townspeople like to
joke, the dead and the soon to be dead. A large hole above has been lined
with two ladders and leads upto the upper quarters of the town. The streets
here are dirt roads, a ditch along the side helps drain water to this point
where it flows out of town along with an underground stream. The same
underground stream that enters town at the end of the Lower Road with clean
clear water.
Obvious exits: -North -West -Up
Fresh blood covers everything in the area.
< 3h/24H 26v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 3h/24H 26v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 3h/24H 27v/114V Pos: standing >
The Intersection of the High Road and the Street of Guilds
This intersection is where people come and gather when there is trouble. A
large fountain is here which is used largely by the poorer members of the
community, as the better off have plumbing. The streets here are covered in
cobblestones, periodic small holes allow water to drain from the streets. To
the north stretchs the High Road, which is home to most of the finest shops in
Moregeeth. The the west is the Street of Guilds which contains most of the
cities guild houses, as well as the inn. A large hole lined with ladders
leads down to the lower quarters of town.
Obvious exits: -North -East -South -West -Down
Puddles of fresh blood cover the ground.
[3] The corpse of a Kobold is lying here.
A concrete fountain dedicated to Moreg stands here.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A wealthy noble walks about town while shopping.
< 3h/24H 26v/114V Pos: standing >
You drop to your belly.
< 4h/24H 28v/114V Pos: on your ass >
You drift off to sleep.
< 4h/24H 28v/114V Pos: on your ass >
You have just begun the trek to your next level!
< 4h/24H 35v/114V Pos: on your ass >
In your dreams, or what?
< 4h/24H 37v/114V Pos: on your ass >
In your dreams, or what?
< 4h/24H 39v/114V Pos: on your ass >
In your dreams, or what?
< 5h/24H 54v/114V Pos: on your ass >
In your dreams, or what?
< 5h/24H 56v/114V Pos: on your ass >
In your dreams, or what?
< 6h/24H 81v/114V Pos: on your ass >
In your dreams, or what?
< 6h/24H 83v/114V Pos: on your ass >
You wake up.
< 6h/24H 88v/114V Pos: on your ass >
You clamber to your feet.
< 6h/24H 91v/114V Pos: standing >
The Intersection of the High Road and the Street of Guilds
Obvious exits: -North -East -South -West -Down
Puddles of fresh blood cover the ground.
[3] The corpse of a Kobold is lying here.
A concrete fountain dedicated to Moreg stands here.
A baby goblin sits here bawling its eyes out.
The Moregeeth Quartermaster stands here.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A wealthy noble walks about town while shopping.
< 6h/24H 92v/114V Pos: standing >
Along the High Road
The High Road runs the length of the town, its where most of the fine
businesses and shops are. The street is paved in cobblestones and slopes
slightly to allow water to drain off through special holes near the sides of
the road. To the west of the road is the Gilt-Edged Truffle the finest
restaurant in town, to the east is a sign that reads:
Smog's Fine Goods.
Obvious exits: -North -East -South -West #
A few drops of fresh blood are scattered around the area.
A scarab beetle is here searching for food.
A baby goblin sits here bawling its eyes out.
< 6h/24H 91v/114V Pos: standing >
Along the High Road
Here along the High Road are the shops and businesses used by the nobles
in town. It isn't uncommon to see nobles out for walks or out shopping. Few
if any commoners come into this part of town, mostly just servants running
errands for their masters. To the east is a Roge's Armory, well know for there
fine armor. To the west is Ghash's Weapon Emporium, being the only weapon
shop in town people must come here despite Ghash's unstable personality.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A scarab beetle is here searching for food.
< 7h/24H 90v/114V Pos: standing >
At the End of the High Road
The High Road comes to a end here, appropriately enough it ends right in
front of the bank. All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash. This is the part of town where most of the town's nobles reside, along
the Street of Nobles. Probably to be closer to their money.
Obvious exits: -North# -East -South -West -Down
Fresh blood covers everything in the area.
A grub crawls about looking for carrion.
A grub crawls about looking for carrion.
A wealthy noble walks about town while shopping.
< 7h/24H 89v/114V Pos: standing >
The door seems to be closed.
< 7h/24H 90v/114V Pos: standing >
The door seems to be closed.
< 7h/24H 90v/114V Pos: standing >
At the End of the Lower Road
The Lower Road starts here and extends south, this is where most of the
poor eke out an existence. Many small hovels have been built along side the
street. None of them have water or sanitation, a filthy ditch running the
length of the street serves as both. A large hole above leads to the High
Road and the Street of Nobles where the wealthy of town live. To the north
is a path leads to the lake that serves as the cities reservoir. To the west
is the Street of Harlot's, the cities red light district.
Obvious exits: -North -East # -South -West -Up
Fresh blood covers everything in the area.
A baby goblin sits here bawling its eyes out.
< 7h/24H 90v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/24H 90v/114V Pos: standing >
Along Side an Underground River
An underground river flows here, from the lake north of town southwards.
This river provides the residents of the Lower Road water and sewage. A path
has been chipped along the river to allow passage to and from the lake. The
lake supplies the town with fish, and the lake shore provides an abundance of
the fungus that serves as the staple for most of the townsfolks.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A grub crawls about looking for carrion.
A scarab beetle is here searching for food.
A scarab beetle is here searching for food.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
< 7h/24H 89v/114V Pos: standing >
At the Bottom of a Waterfall
Torrents of water pour in from above as the stream turns from being
vertical to horizontal. A stone path towards town heads south. A large iron
ladder has been affixed to the sides of the shaft leading upwards allowing
access to the lake above, provided one doesn't mind getting wet.
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
< 7h/24H 88v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/24H 88v/114V Pos: standing >
Within a Column of Water
This tube of water carries the water flowing from the lake above to the
underdark far to the south. An iron ladder has been fixed to the side to
allow access for the citizens of Moregeeth to the lake which serves as their
supply of food and water.
Obvious exits: -Up -Down
Fresh blood covers everything in the area.
An elite goblin guard wanders the town looking for trouble.
< 7h/24H 86v/114V Pos: standing >
The Top of a Waterfall
The rock here changes from soft limestone in the north to a hard basalt to
the south. Unable to penetrate the harder rock the stream turns here heading
down along the boundary of the rock. A large iron ladder has been fixed to
the side of the hole downward allowing access to the town of Moregeeth. To
the north a path chipped out of the limestone leads to a large underground
lake.
Obvious exits: -North -Down
Fresh blood covers everything in the area.
< 7h/24H 83v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/24H 83v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 7h/24H 83v/114V Pos: standing >
You quickly scan the area.
A freshwater shark who is not far off to your north.
A pale white fish who is not far off to your north.
A gold fish who is rather far off to your north.
An elite goblin guard who is close by below you.
< 8h/24H 84v/114V Pos: standing >
You quickly scan the area.
A freshwater shark who is not far off to your north.
A pale white fish who is not far off to your north.
A gold fish who is rather far off to your north.
An elite goblin guard who is close by below you.
< 8h/24H 85v/114V Pos: standing >
You quickly scan the area.
A freshwater shark who is not far off to your north.
A pale white fish who is not far off to your north.
A gold fish who is rather far off to your north.
An elite goblin guard who is close by below you.
< 8h/24H 85v/114V Pos: standing >
Along an Underground Stream
The underground river flows from north to south cutting through the soft
limestone. A path has been carved out of the side the stream providing easy
access to the lake that acts as the headwaters for the river.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
< 8h/24H 84v/114V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces. The lakes water drains out
through an underground stream to the south, a stone path along side it
provides access to and from the lake.
Obvious exits: -North -East -South -Northwest
Fresh blood covers everything in the area.
A freshwater shark circles ominously.
A pale looking fish swims about looking for insects.
< 8h/24H 81v/114V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
Fresh blood covers everything in the area.
The corpse of a Kobold is lying here.
< 8h/24H 78v/114V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
Fresh blood covers everything in the area.
A gold fish swims here lazily.
< 8h/24H 76v/114V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
Puddles of fresh blood cover the ground.
< 8h/24H 73v/114V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
A few drops of fresh blood are scattered around the area.
< 8h/24H 70v/114V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
Puddles of fresh blood cover the ground.
A pale looking fish swims about looking for insects.
< 8h/24H 67v/114V Pos: standing >
On a Small Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East -South -West -Down
Fresh blood splatters cover the area.
< 8h/24H 65v/114V Pos: standing >
A Stone Path by a Lake
The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size. The cavern is more then half filled with clear cool
water and the air is heavy with moisture. A strange phosphorescent fungus
grows abundantly over most of the stone surfaces. This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
An old stream bed can be seen emerging from the cavern wall above.
Obvious exits: -South -West -Up -Southeast
Fresh blood covers everything in the area.
< 8h/24H 62v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/24H 63v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/24H 63v/114V Pos: standing >
An Old Stream Bed
An underground stream used to flow here, but time has changed its course.
Loose rocks and sand are all that remain of the old stream. Further ahead the
streams channel narrows and the squeaking of small animals can be heard. A
strong smell of feces can be detected coming from the north.
Obvious exits: -North -Down
A few drops of fresh blood are scattered around the area.
The corpse of a Kobold is lying here.
A goblin scout stands here watching for invaders.
< 9h/24H 63v/114V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is not far off to your north.
A goblin scout who is not far off to your north.
A vampire bat who is not far off to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang leader who is rather far off to your north.
< 9h/24H 64v/114V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is not far off to your north.
A goblin scout who is not far off to your north.
A vampire bat who is not far off to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang leader who is rather far off to your north.
< 9h/24H 64v/114V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is not far off to your north.
A goblin scout who is not far off to your north.
A vampire bat who is not far off to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang leader who is rather far off to your north.
< 9h/24H 64v/114V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is not far off to your north.
A goblin scout who is not far off to your north.
A vampire bat who is not far off to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A swarm of insects who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang member who is rather far off to your north.
< 9h/24H 67v/114V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is not far off to your north.
A goblin scout who is not far off to your north.
A vampire bat who is not far off to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang member who is rather far off to your north.
< 9h/24H 67v/114V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is not far off to your north.
A goblin scout who is not far off to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang leader who is rather far off to your north.
< 9h/24H 68v/114V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is not far off to your north.
A goblin scout who is not far off to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A swarm of insects who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang leader who is rather far off to your north.
< 10h/24H 70v/114V Pos: standing >
You quickly scan the area.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is close by to your north.
A vampire bat who is not far off to your north.
A goblin scout who is not far off to your north.
A vampire bat who is not far off to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is a brief walk away to your north.
A vampire bat who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A swarm of insects who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang member who is rather far off to your north.
A press-gang leader who is rather far off to your north.
< 10h/24H 71v/114V Pos: standing >
A Dark Cave
This small cave has been eroded by an underground stream which has since
changed course. There is a small deep recess in the cave here where some of
the small creatures have made their homes out of reach of the larger creatures
of the underdark.
Obvious exits: -North -South
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
< 11h/24H 72v/114V Pos: standing >
The End of the Passageway
The cave starts to narrow here, eventually ending all together. The soft
rock forming the ceiling of the passageway has caved in leaving only a tiny
hole for the smaller inhabitants of cave to come and go. Through the small
hole a little light has penetrated, though what its source is isn't obvious.
Obvious exits: -North -South
A vampire bat hangs here waiting for its next meal.
A goblin scout stands here watching for invaders.
A vampire bat hangs here waiting for its next meal.
< 11h/24H 72v/114V Pos: standing >
On an Old River Bed
The trail of smooth rock continues its decent into the earth, the
surrounding rock changes to a soft limestone. Ahead the tunnel stops as the
tunnels ceiling has caved in. Of the cave only a lone hole remains, only
large enough for small animals to pass. A slight breeze can be felt here.
Obvious exits: -North -South
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
< 11h/24H 73v/114V Pos: standing >
At the Entrance to a Dark Cave
There is a large cave here, a gapping maw in the earth. A multitude of
small rounded rocks on the floor of the cave tells a tale of a river that must
have once flowed here. The hard rock has yielded to centuries of eroding by
the water, leaving this passage into the earth. The passageway is lost in
darkness to the south.
Obvious exits: -East -South
Puddles of fresh blood cover the ground.
The corpse of an overgrown Goblin is lying here.
[4] The corpse of a vampire bat is lying here.
A swarm of insects is lying here, incapacitated. (Minion)
A swarm of insects stands in mid-air here, fighting a press-gang leader. (Minion)
A press-gang member looks for someone to intimidate.
A press-gang member looks for someone to intimidate.
A press-gang member looks for someone to intimidate.
A press-gang leader stands, floating here, fighting a swarm of insects.
< 11h/24H 72v/114V Pos: standing >
A Gnome enters from the east.
A Gnome enters from the east.
A Gnome enters from the east.
A Gnome enters from the east.
< 11h/24H 73v/114V Pos: standing >
Tackle who?
< 11h/24H 74v/114V Pos: standing >
On an Old River Bed
The trail of smooth rock continues its decent into the earth, the
surrounding rock changes to a soft limestone. Ahead the tunnel stops as the
tunnels ceiling has caved in. Of the cave only a lone hole remains, only
large enough for small animals to pass. A slight breeze can be felt here.
Obvious exits: -North -South
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
< 11h/24H 73v/114V Pos: standing >
A vampire bat suddenly attacks YOU!
A vampire bat misses you.
< 12h/24H 75v/114V Pos: standing >
< T: Zebb TP: sta TC: few wounds E: bat sta EP: excellent >
A vampire bat suddenly attacks YOU!
A vampire bat misses you.
< 12h/24H 75v/114V Pos: standing >
< T: Zebb TP: sta TC: few wounds E: bat sta EP: excellent >
A vampire bat suddenly attacks YOU!
A vampire bat's decent bite strikes you hard.
< 10h/24H 75v/114V Pos: standing >
< T: Zebb TP: sta TC: nasty wounds E: bat sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 10h/24H 75v/114V Pos: standing >
< T: Zebb TP: sta TC: nasty wounds E: bat sta EP: excellent >
You miss a vampire bat.
You attempt to flee...
At the Entrance to a Dark Cave
There is a large cave here, a gapping maw in the earth. A multitude of
small rounded rocks on the floor of the cave tells a tale of a river that must
have once flowed here. The hard rock has yielded to centuries of eroding by
the water, leaving this passage into the earth. The passageway is lost in
darkness to the south.
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of an overgrown Goblin is lying here.
[4] The corpse of a vampire bat is lying here.
A Gnome (small) Allah The Empire stands in mid-air here.
A Gnome (small) Allah The Empire stands in mid-air here.
A Gnome (small) Allah The Empire stands in mid-air here.
A Gnome (small) Allah The Empire stands in mid-air here.
A swarm of insects stands in mid-air here, fighting a press-gang leader. (Minion)
A press-gang member looks for someone to intimidate.
A press-gang member stands, floating here, fighting a swarm of insects.
A press-gang member stands, floating here, fighting a swarm of insects.
A press-gang leader stands, floating here, fighting a swarm of insects.
You flee northward!
< 10h/24H 54v/114V Pos: standing >
A press-gang leader's fine punch seriously wounds a swarm of insects.
A press-gang leader's fine punch seriously wounds a swarm of insects.
A swarm of insects's fine sting enshrouds a press-gang leader in a mist of blood.
A swarm of insects's fine sting enshrouds a press-gang leader in a mist of blood.
A press-gang leader dodges a swarm of insects's attack.
< 10h/24H 54v/114V Pos: standing >
A vampire bat enters from the south.
< 10h/24H 56v/114V Pos: standing >
A vampire bat suddenly attacks a Gnome!
A vampire bat's decent bite grazes a Gnome.
A swarm of insects dodges a press-gang member's attack.
A swarm of insects dodges a press-gang member's attack.
A press-gang member kicks a swarm of insects, cracking exo-skelelton.
A press-gang member's fine punch enshrouds a swarm of insects in a mist of blood.
A swarm of insects dodges a press-gang member's attack.
A swarm of insects's impressive sting hits a press-gang leader.
A press-gang leader is mortally wounded, and will die soon, if not aided.
Pardon?
< 10h/24H 57v/114V Pos: standing >
A vampire bat snaps into visibility.
< 11h/24H 60v/114V Pos: standing >
Pardon?
< 11h/24H 60v/114V Pos: standing >
A press-gang member suddenly attacks a vampire bat!
A press-gang member's punch wounds a vampire bat.
A vampire bat dodges a Gnome's attack.
< 11h/24H 60v/114V Pos: standing >
A vampire bat completes his spell...
A vampire bat utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's sting enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's fine sting hits you.