<worn as a badge> a misshaped granite badge
<worn in ear> a delicate nipple ring (glowing)
<worn in ear> a shiny golden earring of the ancients [superior]
<worn on face> a glowing rune covered mask (glowing)
<worn around neck> a necklace of dead frogs [poor]
<worn on body> some Alatorin apprentice robes [superior]
<worn about body> a cloak of deva's feathers [superior]
<worn about waist> an elfskin belt
<worn on belt buckle>a quill
<attached to belt> a rugged adventurers satchel
<worn on arms> some sleeves of stretched drow-skin [superior] [89%]
<held as shield> a light iron shield
<worn around wrist> a bracer of hunting [superior]
<worn around wrist> a jeweled copper wristguard
<worn on finger> a yellow ring of chrysoberyl [poor]
<worn on finger> a ring of the EarthMother [63%]
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
< 220h/220H 206v/263V Pos: standing >
***.M
****..^
^^^@^^.
MMMM.^^
MMMMM
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
< 220h/220H 204v/263V Pos: standing >
**.MM
***..^M
^^^@^..
MMM.^^.
MMMM^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
< 220h/220H 202v/263V Pos: standing >
*.MMM
**..^M.
^^^@..^
MM.^^.^
MMM^^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
< 220h/220H 200v/263V Pos: standing >
.MMMM
*..^M.^
^^^@.^.
M.^^.^^
MM^^^
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 220h/220H 199v/263V Pos: standing >
MMMMM
..^M.^M
^^.@^.^
.^^.^^^
M^^^^
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 220h/220H 198v/263V Pos: standing >
MMMMM
.^M.^MM
^..@.^.
^^.^^^^
^^^^^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
< 220h/220H 196v/263V Pos: standing >
^M.^M
^..^.^.
^^.@^^^
M^^^^^^
MMMMM
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
< 220h/220H 194v/263V Pos: standing >
..^.^
^^.^^^^
M^^@^^^
MMMMMM^
MMMMM
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
< 220h/220H 193v/263V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 220h/220H 193v/263V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 220h/220H 193v/263V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 194v/263V Pos: standing >
.^.^.
^.^^^^^
^^^@^^^
MMMMM^^
MMMMM
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
< 220h/220H 192v/263V Pos: standing >
^.^.M
.^^^^^^
^^^@^^*
MMMM^^^
MMMM^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
< 220h/220H 190v/263V Pos: standing >
.^.M^
^^^^^^*
^^^@^**
MMM^^^^
MMM^^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
< 220h/220H 189v/263V Pos: standing >
^M.^*
^^^^^*
^^^@**
MM^^^^*
MM^^^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
< 220h/220H 187v/263V Pos: standing >
^^^*
^^@*
^^^^*
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
< 220h/220H 185v/263V Pos: standing >
^^*
^*@
^^^*
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
< 220h/220H 183v/263V Pos: standing >
^^*
^^**
^^^@*
M^^^.**
M^^^.
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
< 220h/220H 182v/263V Pos: standing >
^**
^^^^*
M^^@.**
MM^^^.*
MMM^^
A Rugged and Barren Hillside
Obvious exits: -North -East -South -West
< 220h/220H 180v/263V Pos: standing >
**
^^^* *
^^^@***
M^^^.**
MM^^^
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 220h/220H 178v/263V Pos: standing >
^* *
^.@**
^^.**
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
< 220h/220H 176v/263V Pos: standing >
* **
.*@**
^.***
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
< 220h/220H 175v/263V Pos: standing >
***
**@**
.****
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
< 220h/220H 173v/263V Pos: standing >
****
**@**
*****
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
< 220h/220H 171v/263V Pos: standing >
****
*@**
*****
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
< 220h/220H 170v/263V Pos: standing >
*****
*@**
****
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
< 220h/220H 168v/263V Pos: standing >
.....
**@**
****
Within the Light and Spacious Smokeveil Forest
Obvious exits: -North -East -South -West
< 220h/220H 166v/263V Pos: standing >
*****
******.
...@...
******
****
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 220h/220H 165v/263V Pos: standing >
^****
*******
^..@...
*****
***
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 220h/220H 164v/263V Pos: standing >
^^***
^******
*^.@...
* ****
**
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 220h/220H 162v/263V Pos: standing >
^^^**
^^*****
^*^@...
^* ***
* *
Along a Small Path in the Smokeveil Forest
Obvious exits: -North -East -South -West
< 220h/220H 160v/263V Pos: standing >
Within Smokeveil Forest
A strange smell is thick within the air, its like you have never smelt
before you seem strangely drawn to it. Its as if you cant help but wanna find
the source of it. A slight breeze blows causing the trees to sway and start to
crash against each other gently. This forest seems strange yet not foreboding
or dangerous. Its almost an odd peace that you can't quite place. Animals
scurry about all over yet not many look to menacing or deadly. You almost feel
as if you are truly at home yet alone and unhampered by siblings that only
cause you untold misery. You feel as if you could stay here forever and simply
live in peace and quiet. Can this place truly be for real or is this just your
imagination. You start to ponder, your childhood and how you become to be
what you are now. You think back to all the decisions that you have had to
make over the years to bring you to this place now.
Obvious exits: -North -East -South -West
A swift walks around here looking for food.
A cute and fuzzy squirrel moves around the forest here.
A mother deer is looking for her wayward child.
A majestic bluejay circles here looking for food.
A cute and fuzzy squirrel moves around the forest here.
< 220h/220H 159v/263V Pos: standing >
Within Smokeveil Forest
The forest continues all around you, movement can be heard all around you.
There is a small heart carved into a trunk of an ancient tree which stands
here. As you inspect the ground you see tracks leading in different directions.
You see what you think are perhaps deer tracks leading to the west. Some broken
twigs are to the north, making you think something left that way recently. You
realize your not the only life in this forest. Still you feel rather calm and
relaxed in this place. For some reason this forest seems to make you at ease
you cant quite explain it. Why should a place such as this leave one feeling
at peace, this is indeed a strange place to say the least. You stop to listen
for a moment to the birds singing there songs, you almost wish you could
understand them. Sounds of the heart from those that glide on the winds of
Odin.
Obvious exits: -North -East -South -West
[100] A tiny green plant is on the ground here.
A doe moves about here looking for her mother.
A weevil walks on the ground here looking for food.
A swallow flys here looking for food.
A doe moves about here looking for her mother.
< 220h/220H 157v/263V Pos: standing >
Within Smokeveil Forest
The forest is rather peaceful here, with faint sounds coming from the
southwest. A nice cool breeze washes over your back and fills you with an odd
feeling of joy. The songs of birds ring out in the air, their songs echo from
high up in the sky. The mist is very thick in this area, it is almost to much
for you to handle. Your mind is constantly fighting to remain in a perfect and
pure focus. Your soul feels tainted by a forbidden pleasure and guilt starts
to fill your void. Perhaps you shall stay in this place a bit longer despite
the potent vapors. The forest continues to the North, East, South and West.
Obvious exits: -North -East -South -West
A charred plant lays on the ground here.
A weevil walks on the ground here looking for food.
A majestic bluejay circles here looking for food.
A deadly looking wolf stands here eyes glowing fire.
A robin circles here looking for her lost child.
A cute and fuzzy squirrel moves around the forest here.
A robin circles here looking for her lost child.
< 220h/220H 155v/263V Pos: standing >
Within Smokeveil Forest
Many a creature has treked in this place of the forest. You see many signs
of beings both great and small passing here. Twigs lay broken upon the ground
next to stains of blood. It looks like a wounded animal passed this area
rather recently. A fog starts to creep into your sight and things start to
blur and melt. The trees start to flicker and fade, the crisp color of the
green becomes your sight. Your focus starts to drift and stray into a lost
confusion. Sounds all start to roll together as one, they seem to be coming
from all around you. A chill of fear runs down along your spine and things no
longer seem at peace. Your heart races and your body starts to shiver in an
uncomfortable manor. Songs of birds can be heard again, and the gentle breeze
washes over you once more. The effect of the mist has seemed to pass once
again. The reality of the forest continues on all around you.
Obvious exits: -North -East -South -West
[100] A tiny green plant is on the ground here.
< 220h/220H 154v/263V Pos: standing >
Within Smokeveil Forest
The peace of the forest is disrupted here by faint sounds coming from the
southwest. You stop to try to listen, no luck you can not seem to ascertain
what creature is making the sounds. They are to faint for you to truly focus
on, the songs of birds and the swaying of trees is to loud. Your head starts
to pulsate and spin, things begin to double. Vision starts to cloud and
distort, the mist is starting to effect you once more. Your mind starts to
fight the reality bender, yet your body simply relaxes. How odd it is to have
ones body to defy the will of the mind. You start to concentrate as hard as
you can, trying to regain your direction. The cloud of distortion starts to
dissipate and your mind can once more focus. The forest continues on to the
East, South and West.
Obvious exits: -East -South -West
A majestic bluejay circles here looking for food.
A rather buff looking deer moves about here.
A small sparrow flaps his wings frantically.
An evil looking crow circles here looking for a victim.
A battle scarred seagull circles here looking for a fight.
< 220h/220H 152v/263V Pos: standing >
Within Smokeveil Forest
This part of the forest is very quiet, except for some sounds that can be
heard coming from the south. You stop to listen to them to try to ascertain
what creature is making them, no use you can not seem to figure out the sound.
The songs of birds start to drown out what little you could hear, and a calm
breeze blows in from the southeast. This area seems surprisingly to be rather
well traveled, you start to wonder if there is more to this place then meets
the eye. The crackling of leaves can be heard coming from the east, perhaps it
is someone coming for you. Or maybe you are just hearing things again, the
mist starts to evade your mind again. Your thoughts start to cloud and loose
their place. Confusion becomes your reality and you start to stare around in a
chaotic manner. You start to wonder if you are truly here, or if this is all a
strange dream. The forest seems to continue to the East and South.
Obvious exits: -East -South
A mother deer is looking for her wayward child.
A humming bird is here flying from flower to flower.
A cute and fuzzy squirrel moves around the forest here.
A hostile woodchuck roams the forest here.
A small sparrow flaps his wings frantically.
A rather buff looking deer moves about here.
A small sparrow flaps his wings frantically.
< 220h/220H 150v/263V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 150v/263V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 151v/263V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 151v/263V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 151v/263V Pos: standing >
A hostile woodchuck suddenly attacks YOU!
A hostile woodchuck misses you.
Sorry, you aren't allowed to do that in combat.
< 220h/220H 151v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: hostile sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 220h/220H 151v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: hostile sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 220h/220H 151v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: hostile sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 220h/220H 151v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: hostile sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 220h/220H 151v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: hostile sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 220h/220H 151v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: hostile sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 220h/220H 151v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: hostile sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 220h/220H 151v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: hostile sta EP: excellent >
You attempt to flee...
Within Smokeveil Forest
The forest here seems to be very well traveled, with what appear to be
footprints leading to the south. You hear those sounds you have been hearing
again, only this time you can kinda make them out. They seem to be someone
speaking to someone else, they are coming from the south. Perhaps there is a
village near by here, or maybe you are just hearing things. The sounds fade to
the winds and only the songs of the birds are heard. You start to wonder if
you are alone in this peaceful place. The forest continues to the North and
East.
Obvious exits: -North -East -South
A mistgrave hare hops around here looking for food.
A deadly looking wolf stands here eyes glowing fire.
You flee southward!
< 220h/220H 124v/263V Pos: standing >
A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf misses you.
< 220h/220H 124v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: deadly sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 220h/220H 124v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: deadly sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 220h/220H 124v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: deadly sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 220h/220H 124v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: deadly sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 220h/220H 124v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: deadly sta EP: excellent >
You start chanting...
< 220h/220H 124v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: deadly sta EP: excellent >
A rather buff looking deer enters from the north.
A deadly looking wolf misses you.
You dodge a deadly looking wolf's vicious attack.
< 220h/220H 124v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: deadly sta EP: excellent >
You complete your spell...
[Damage: 50 ] You get a good hold of the shocked a deadly looking wolf.
< 220h/220H 124v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: deadly sta EP: nasty wounds >
You start chanting...
< 220h/220H 124v/263V Pos: standing >
< T: Revithax TP: sta TC:excellent E: deadly sta EP: nasty wounds >
You complete your spell...
[Damage: 41 ] You get a good hold of the shocked a deadly looking wolf.
A deadly looking wolf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a deadly looking wolf's gurgling and choking signals his demise.
< 220h/220H 124v/263V Pos: standing >
Zone Name: Shairak and Smokeveil Forest
Average mob level in zone: 19
< 220h/220H 125v/263V Pos: standing >
You get a large gold fragment from the corpse of a deadly looking wolf.
< 220h/220H 126v/263V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
< 220h/220H 125v/263V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A young villager wanders here, singing songs of joy.
A pudgy commoner wanders here looking for something to eat.
A village commoner wanders here in search of something to do.
< 220h/220H 123v/263V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
< 220h/220H 121v/263V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A muscular villager wanders here looking to start a fight.
A traveling merchant wanders here looking to buy some wares.
< 220h/220H 120v/263V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 120v/263V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 120v/263V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 120v/263V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 121v/263V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 121v/263V Pos: standing >
A traveling merchant leaves north.
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
[2] A steel dagger has been tossed aside here.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A festively dressed elf stands here making a note about your actions!
< 220h/220H 119v/263V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
A traveling merchant wanders here looking to buy some wares.
A young villager wanders here, singing songs of joy.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
< 220h/220H 117v/263V Pos: standing >
Alas, you cannot go that way. . . .
< 220h/220H 118v/263V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
[2] A steel dagger has been tossed aside here.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A festively dressed elf stands here making a note about your actions!
< 220h/220H 116v/263V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
A muscular villager wanders here looking to start a fight.
< 220h/220H 115v/263V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
[2] A steel dagger has been tossed aside here.
A wandering adventurer roams here looking for some excitement.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A festively dressed elf stands here making a note about your actions!
< 220h/220H 114v/263V Pos: standing >
A small villager enters from the west.
< 220h/220H 116v/263V Pos: standing >
You sit down and relax.
< 220h/220H 116v/263V Pos: sitting >
You have memorized the following spells:
( 4th circle) 5 - lightning bolt
( 3rd circle) 4 - shocking grasp
( 2nd circle) 6 - burning hands
( 1st circle) 8 - magic missile
And you are currently memorizing the following spells:
5 seconds: ( 2nd) burning hands
12 seconds: ( 3rd) shocking grasp
19 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
You continue your study.
< 220h/220H 117v/263V Pos: sitting >
You start meditating...
< 220h/220H 118v/263V Pos: sitting >
A wandering merchant leaves east.
< 220h/220H 127v/263V Pos: sitting >
A wandering adventurer leaves west.
< 220h/220H 130v/263V Pos: sitting >
A wandering adventurer enters from the west.
< 220h/220H 133v/263V Pos: sitting >
You have finished memorizing burning hands.
< 220h/220H 135v/263V Pos: sitting >
You stop meditating.
You ARE mad!
< 220h/220H 141v/263V Pos: sitting >
The wind begins to blow.
< 220h/220H 146v/263V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 220h/220H 152v/263V Pos: sitting >
You start meditating...
< 220h/220H 154v/263V Pos: sitting >
You have finished memorizing shocking grasp.
< 220h/220H 155v/263V Pos: sitting >
Autosaving...
< 220h/220H 163v/263V Pos: sitting >
You have memorized the following spells:
( 4th circle) 5 - lightning bolt
( 3rd circle) 5 - shocking grasp
( 2nd circle) 7 - burning hands
( 1st circle) 8 - magic missile
And you are currently memorizing the following spells:
0 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
< 220h/220H 172v/263V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.
< 220h/220H 175v/263V Pos: sitting >
You clamber to your feet.
< 220h/220H 179v/263V Pos: standing >
You start chanting...
A Christmas elf suddenly attacks YOU!
A Christmas elf's fine punch strikes you.
< 204h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC:few scratches E: elf sta EP: excellent >
Casting: shocking grasp *
< 204h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC:few scratches E: elf sta EP: excellent >
You complete your spell...
[Damage: 39 ] You get a good hold of the shocked a Christmas elf.
< 204h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC:few scratches E: elf sta EP: small wounds >
You start chanting...
< 204h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC:few scratches E: elf sta EP: small wounds >
A Christmas elf's fine punch strikes you.
A Christmas elf's fine punch strikes you.
A Christmas elf's punch seriously wounds you.
OUCH! That really did HURT!
< 146h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: elf sta EP: small wounds >
You complete your spell...
[Damage: 55 ] You get a good hold of the shocked a Christmas elf.
< 146h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: elf sta EP: few wounds >
A wandering adventurer leaves west.
< 146h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: elf sta EP: few wounds >
You start chanting...
< 146h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: elf sta EP: few wounds >
A Christmas elf's impressive punch seriously wounds you.
OUCH! That really did HURT!
< 113h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: elf sta EP: few wounds >
You complete your spell...
[Damage: 20 ] You get a good hold of the shocked a Christmas elf.
< 113h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: elf sta EP: few wounds >
You miss a Christmas elf.
< 113h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: elf sta EP: few wounds >
You start chanting...
< 113h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: elf sta EP: few wounds >
A traveling merchant leaves west.
< 113h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: few wounds E: elf sta EP: few wounds >
A Christmas elf's fine punch strikes you very hard.
A Christmas elf misses you.
< 97h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: nasty wounds E: elf sta EP: few wounds >
Casting: shocking grasp
< 97h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: nasty wounds E: elf sta EP: few wounds >
You complete your spell...
[Damage: 41 ] You get a good hold of the shocked a Christmas elf.
< 97h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: nasty wounds E: elf sta EP: nasty wounds >
A Gnome snaps into visibility.
< 97h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: nasty wounds E: elf sta EP: nasty wounds >
A small villager leaves west.
< 97h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: nasty wounds E: elf sta EP: nasty wounds >
You start chanting...
< 97h/220H 181v/263V Pos: standing >
< T: Revithax TP: sta TC: nasty wounds E: elf sta EP: nasty wounds >
A Gnome completes his spell...
A Gnome utters the words 'energy drain'
Your life energy is tapped.
You feel less energetic as a Gnome drains you.
Your sliver of basalt was disintegrated by the negative energy!
Your necklace of dead frogs [superior] was disintegrated by the negative energy!