The death of [ 2 Mercenary] Ioklafk (Human)

in Rugged Hills of the Hearth Valley

from the perspective of [56 Elementalist] Gruul Suicide Squad (Kobold)

<floating about head>a dark ioun stone[193h 50m 32s]
<worn as a badge>    a spherical chunk of the swamp fane runestone [40%]
<worn on head>       the helmet of corruption (glowing) [86%]
<worn on eyes>       devil eyes of the ghargatula of regeneration
<worn in ear>        a tiny endurium earring [78%]
<worn in ear>        a tiny endurium earring [87%]
<worn on face>       a white hot mask of living flame (glowing) [26%]
<worn around neck>   a cloak of dragons (glowing)
<worn around neck>   a spectral holy symbol of Berronar Truesilver [53%]
<worn on body>       the armor of a MaDMaN of endurance
<worn about body>    the cloak of woven time (glowing)
<worn on tail>       a fragment of the tail of Quturac [superior]
<worn as quiver>     a glowing bard sack [superior] (glowing)
<worn about waist>   the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>the head of Raxthan [superior] [26%]
<attached to belt>   a mistweyd nose-pipe [74%]
<attached to belt>   a bottomless bag of the wood elves [48%]
<worn on arms>       bone sleeves [61%]
<worn around wrist>  a carved diorite bracer [32%]
<worn around wrist>  some polished endurium bracers [55%]
<worn on hands>      the gloves of placation [87%]
<worn on finger>     a ring called 'Soulcatcher' (invis)
<worn on finger>     ring of the past of wisdom (glowing)
<held>               the orb of elemental fire (glowing)[155h 2m 38s]
<held>               the Totem of Mastery (glowing)[193h 50m 32s]
<worn on legs>       some slime-covered aboleth skin (glowing) [53%]
<worn on feet>       the boots of the dreamer [73%]

An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 851h/851H 322v/322V Pos: standing >
 
    ^^^^^......     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@^^MMMMMM  
 +M+^MMMMMMM^MMMMM  
 +^^MMMMGDMM^MMMMM  
  ^^.^^MMMMM^^MMM   
   ^.^^.^MM^^^MM    
    ...^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A massive wall of iron is here to the west. (Illusion)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A rabbit who is a brief walk away to your east.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A rabbit who is a brief walk away to your east.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A rabbit who is a brief walk away to your east.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A rabbit who is a brief walk away to your east.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A saddled white drake who is not far off to your south.
A human soldier who is almost out of sight to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
 
    ^^^^^......     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@^MMMMMMM  
 ++M^MMMMMMM^MMMMM  
 +^^^MMMGDMM^MMMMM  
  ^^.^^MMMMM^^MMM   
   ^.^^.^MM^^^MM    
    ...^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A massive wall of iron is here to the west. (Illusion)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A saddled white drake who is not far off to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
Someone's body appears to recover from the affects of the potion.
 
    ^^^^^......     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@^MMMMMMM  
 ++M^MMMMMMM^MMMMM  
 +^^^MMMGDMM^MMMMM  
  ^^.^^MMMMM^^MMM   
   ^.^^.^MM^^^MM    
    ...^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A massive wall of iron is here to the west. (Illusion)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
A human soldier who is almost out of sight to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
 
    ^^^^^......     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@^MMMMMMM  
 ++M^MMMMMMM^MMMMM  
 +^^^MMMGDMM^MMMMM  
  ^^.^^MMMMM^^MMM   
   ^.^^.^MM^^^MM    
    ...^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A massive wall of iron is here to the west. (Illusion)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
 
    ^^^^^......     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@^MMMMMMM  
 ++M^MMMMMMM^MMMMM  
 +^^^MMMGDMM^MMMMM  
  ^^.^^MMMMM^^MMM   
   ^.^^.^MM^^^MM    
    ...^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A massive wall of iron is here to the west. (Illusion)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
A human soldier who is almost out of sight to your south.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
 
    ^^^^^......     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@^MMMMMMM  
 ++M^MMMMMMM^MMMMM  
 +^^^MMMGDMM^MMMMM  
  ^^.^^MMMMM^^MMM   
   ^.^^.^MM^^^MM    
    ..P^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A massive wall of iron is here to the west. (Illusion)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A rabbit who is a brief walk away to your east.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
 
    ^^^^^......     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@^MMMMMMM  
 ++M^MMMMMMM^MMMMM  
 +^^^MMMGDMM^MMMMM  
  ^^.^^MMMMM^^MMM   
   ^.^P.^MM^^^MM    
    ...^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A massive wall of iron is here to the west. (Illusion)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 851h/851H 322v/322V Pos: standing >
 
    ^^^^^......     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@^MMMMMMM  
 ++M^MMMMMMM^MMMMM  
 +^^^MMMGDMM^MMMMM  
  ^^.^^MMMMM^^MMM   
   ^.^^.^MM^^^MM    
    ...^P^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A massive wall of iron is here to the west. (Illusion)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 851h/851H 322v/322V Pos: standing >
You quickly scan the area.
A mountaineer who is not far off to your east.
A rabbit who is a brief walk away to your east.
A saddled white drake who is not far off to your south.
A human soldier who is almost out of sight to your south.
An elite guard specialist who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.

< 851h/851H 322v/322V Pos: standing >
 
    ^^^^^......     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@^MMMMMMM  
 ++M^MMMMMMM^MMMMM  
 +^^^MMMGDMMPMMMMM  
  ^^.^^MMMMM^^MMM   
   ^.^^.^MM^^^MM    
    ...^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A massive wall of iron is here to the west. (Illusion)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 851h/851H 322v/322V Pos: standing >

< 851h/851H 322v/322V Pos: standing >
A Human enters from the east.

< 851h/851H 322v/322V Pos: standing >
 
    ^^^^^......     
   MM^MM^^^^^...    
  MMMMMM^M^^.^^^^   
 MMMMMMMMMMM^M^M^.  
 MMMMMMMMMMM^MMMM^  
 ^MMMMMM^@^MMMMMMM  
 ++M^MMMMMMM^MMMMM  
 +^^^MMMGDMM^MMMMM  
  ^^.^^MMMMM^^MMM   
   ^.^^.^MM^^^MM    
    ...^^^^^^^M     
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A massive wall of iron is here to the west. (Illusion)
A Human (medium) stands here. (Non-Fraggable)
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 851h/851H 322v/322V Pos: standing >
Oof! a Human bumps into a massive wall of iron...

< 851h/851H 322v/322V Pos: standing >

< 851h/851H 322v/322V Pos: standing >
A water elemental gives an order to his followers.
A water elemental snaps into visibility.
A water elemental snaps into visibility.
A Human is knocked to the ground by a water elemental's mighty bash!
A water elemental snaps into visibility.
A Human avoids being bashed by a water elemental, who loses its balance and falls.
A water elemental snaps into visibility.
A Human avoids being bashed by a water elemental, who loses its balance and falls.
You start chanting...
You snap into visibility.

< 851h/851H 322v/322V Pos: standing >
A Human attacks a water elemental. [0 Hits]

< 851h/851H 322v/322V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Human.
[Damage: 35 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
A Human is dead! R.I.P.
You receive your share of experience.