The death of [25 Defender] Iokla The Empire (Human)

in The East Gates of Kimordril

from the perspective of [56 Dark Dreamer] Saif Suicide Squad (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       a prismatic halo of light (magic) (glowing) (humming)
<worn on eyes>       the eyepatch of immortality of health (magic) (glowing) [53%]
<worn in ear>        a tiny endurium earring (magic) [61%]
<worn on face>       the mask of the plague [superior]
<worn around neck>   some kharma mind beads [superior] (magic) [84%]
<worn around neck>   a glowing necklace (magic) (glowing) (humming)
<worn on body>       the legendary platemail of defense of agility (magic) [77%]
<worn on tail>       some mithril ringlets [superior] (magic) [63%]
<worn as quiver>     a silken backsheath of flight (magic) [52%]
<worn about waist>   a belt of skulls [superior] (magic) [82%]
<worn on belt buckle>a soul sceptre of endurance (magic) (glowing) [75%]
<attached to belt>   a pitch black spellbook (magic) (glowing)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<worn around wrist>  the writhing serpent of miracles of dexterity [62%]
<worn around wrist>  a bracelet of influence (magic) [74%]
<worn on hands>      the enchanted gloves of oblivion (humming) [59%]
<worn on finger>     a ring of the Neogi Lords [poor] (glowing)
<worn on finger>     a yellow ring of chrysoberyl [poor] (magic)
<held>               the flaming orb of revenge (magic)
<held>               a swirling staff of air conjuration (magic) (glowing)[209h 54m 36s]
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

A water elemental is here, flowing like a living current. (minion) 
A LARGE water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Grutap  Suicide Squad (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Gruel  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
*Cuivra  Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)

< 915h/915H 209v/209V Pos: standing >
A faint hum can be heard from the legendary platemail of defense of agility you are carrying.

< 915h/915H 209v/209V Pos: standing >
You start chanting...

< 915h/915H 209v/209V Pos: standing >
You complete your spell...
A wall of ice crumbles to dust and blows away.

< 915h/915H 209v/209V Pos: standing >

< 915h/915H 209v/209V Pos: standing >
Raniom now follows Pane.

< 915h/915H 209v/209V Pos: standing >
Raniom sings a song to protect her from the world.

< 915h/915H 209v/209V Pos: standing >

< 915h/915H 209v/209V Pos: standing >
Pane chitters in thrikreen 'fol'

< 915h/915H 209v/209V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -D -NW
A huge block of solid ice is here to the down. (Illusion) (magic)
A bulletin board stands here.
A blazing imp hovers in mid-air here. (minion) 
*Pane  Suicide Squad (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Pane's head.
*Raniom Worshiper of Luthic - Suicide Squad (Orc)(medium) stands in mid-air here.(Red Aura)
A water elemental is here, flowing like a living current. (minion) 
A LARGE water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*Grutap  Suicide Squad (Githyanki)(medium) stands in mid-air here.(Red Aura)
*Gruel  Suicide Squad (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Gruel's head.
*Cuivra  Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)

< 915h/915H 209v/209V Pos: standing >

< 915h/915H 209v/209V Pos: standing >

< 915h/915H 209v/209V Pos: standing >

< 915h/915H 209v/209V Pos: standing >

< 915h/915H 209v/209V Pos: standing >
Pane shouts out loudly.. MOVING!!!!

< 915h/915H 209v/209V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
A blazing imp enters from the west.
A water elemental enters from the west.
A LARGE water elemental enters from the west.
A water elemental enters from the west.

< 915h/915H 208v/209V Pos: standing >
You are already standing.

< 915h/915H 208v/209V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of The Empire
</map>
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
A blazing imp enters from the north.
A water elemental enters from the north.
A LARGE water elemental enters from the north.
A water elemental enters from the north.

< 915h/915H 207v/209V Pos: standing >
   MMMMMMMM^    
  MMMMMMMMM^M   
 MMMMMM^^^^^MM  
 ++^MMMMMMMMMM  
 ^^^MMM@DMM^MM  
 ^^.^^MMMMMM^M  
 .^.^^.^MM^^^M  
  ^...^^^^^^^   
   M^^.^.^^M    
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
A blazing imp enters from elsewhere.
A water elemental enters from elsewhere.
A LARGE water elemental enters from elsewhere.
A water elemental enters from elsewhere.

< 915h/915H 206v/209V Pos: standing >

< 915h/915H 206v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 915h/915H 207v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S
A blazing imp enters from the south.
A water elemental enters from the south.
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the south.
A water elemental enters from the south.

< 915h/915H 206v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: A Short, Narrow Trail
</map>
A Short, Narrow Trail
Obvious exits: -N -S
A blazing imp enters from the south.
Alarm bells sound, signalling an invasion!
A water elemental enters from the south.
A LARGE water elemental enters from the south.
A water elemental enters from the south.

< 915h/915H 204v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U
Puddles of fresh blood cover the ground.
A blazing imp enters from the south.
A water elemental enters from the south.
A LARGE water elemental enters from the south.
A water elemental enters from the south.

< 915h/915H 203v/209V Pos: standing >

< 915h/915H 203v/209V Pos: standing >
Alas, you cannot go that way. . . .

< 915h/915H 204v/209V Pos: standing >

< 915h/915H 204v/209V Pos: standing >
You don't see that here.

< 915h/915H 205v/209V Pos: standing >

< 915h/915H 206v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -W -D
Fresh blood splatters cover the area.
A blazing imp enters from below.
Alarm bells sound, signalling an invasion!
A water elemental enters from below.
A LARGE water elemental enters from below.
A water elemental enters from below.
Alarm bells sound, signalling an invasion!

< 915h/915H 206v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
Fresh blood covers everything in the area.
A blazing imp enters from the east.
A water elemental enters from the east.
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the east.
A water elemental enters from the east.

< 915h/915H 205v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
Fresh blood covers everything in the area.
A blazing imp enters from the east.
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.

< 915h/915H 205v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A blazing imp enters from the east.
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.

< 915h/915H 204v/209V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is not far off to your west.
The gully dwarf town crier who is not far off to your west.
A large dog who is rather far off to your west.
A large dog who is rather far off to your west.
A gully dwarf who is rather far off to your west.

< 915h/915H 205v/209V Pos: standing >

< 915h/915H 206v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A blazing imp enters from the east.
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.

< 915h/915H 205v/209V Pos: standing >
You quickly scan the area.
A brutish bartender who is not far off to your north.
A gully dwarf who is not far off to your south.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A large dog who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
A gully dwarf who is a brief walk away to your west.

< 915h/915H 206v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
Center of the Guild Square
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
A blazing imp enters from the east.
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.

< 915h/915H 205v/209V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A huge rat who is a brief walk away to your north.
A dwarven merchant who is rather far off to your north.
A patrolling guard who is rather far off to your north.
A large dog who is in the distance to your north.
A small pig who is in the distance to your north.
A dwarven merchant who is in the distance to your north.
A large dog who is not far off to your west.
A large dog who is not far off to your west.
A gully dwarf who is not far off to your west.

< 915h/915H 206v/209V Pos: standing >

< 915h/915H 206v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
West Side of the Guild Square
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A blazing imp enters from the east.
A water elemental enters from the east.
A LARGE water elemental enters from the east.
A water elemental enters from the east.

< 915h/915H 206v/209V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by to your north.
An old dwarf who is not far off to your north.
The Kimordril Quartermaster who is close by to your east.
The gully dwarf town crier who is close by to your east.
Dorfgon who is not far off to your south.
A large dog who is close by to your west.
A large dog who is close by to your west.
A gully dwarf who is close by to your west.
A large dog who is in the distance to your west.

< 915h/915H 206v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: Inclined Pathway
</map>
Inclined Pathway
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A small bandage rests upon the ground here.
The corpse of a Human is lying here.
A large dog wanders around here, looking for food.
A large dog wanders around here, looking for food.
A gully dwarf wanders around, collecting garbage.
A blazing imp enters from the east.
A water elemental enters from the east.
A LARGE water elemental enters from the east.
Alarm bells sound, signalling an invasion!
A water elemental enters from the east.

< 915h/915H 206v/209V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is not far off to your east.
The gully dwarf town crier who is not far off to your east.
A large dog who is rather far off to your west.

< 915h/915H 206v/209V Pos: standing >

< 915h/915H 207v/209V Pos: standing >

< 915h/915H 207v/209V Pos: standing >

< 915h/915H 208v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: West Side of the Guild Square
</map>
West Side of the Guild Square
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A blazing imp enters from the west.
A water elemental enters from the west.
A LARGE water elemental enters from the west.
A water elemental enters from the west.

< 915h/915H 207v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>

<map>
Zone: Kimordril.
Room: Center of the Guild Square
</map>
Center of the Guild Square
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain is here in the center of the square.
The Kimordril Quartermaster stands here.(Gold Aura)
A short gully dwarf shouts out the town news here.(Gold Aura)
A blazing imp enters from the west.
A water elemental enters from the west.
A LARGE water elemental enters from the west.
A water elemental enters from the west.

< 915h/915H 206v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: East Side of the Guild Square
</map>
East Side of the Guild Square
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A blazing imp enters from the west.
A water elemental enters from the west.
A LARGE water elemental enters from the west.
A water elemental enters from the west.

< 915h/915H 205v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A blazing imp enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the west.
A LARGE water elemental enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 915h/915H 204v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
Fresh blood covers everything in the area.
A blazing imp enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE water elemental enters from the west.
A water elemental enters from the west.

< 915h/915H 203v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
Fresh blood covers everything in the area.
A blazing imp enters from the west.
A water elemental enters from the west.
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the west.
Alarm bells sound, signalling an invasion!
A water elemental enters from the west.

< 915h/915H 203v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -W -D
Fresh blood splatters cover the area.
A blazing imp enters from the west.
A water elemental enters from the west.
A LARGE water elemental enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the west.

< 915h/915H 202v/209V Pos: standing >

< 915h/915H 203v/209V Pos: standing >

< 915h/915H 203v/209V Pos: standing >
You quickly scan the area.
The Kimordril Quartermaster who is in the distance to your west.
The gully dwarf town crier who is in the distance to your west.

< 915h/915H 204v/209V Pos: standing >

< 915h/915H 204v/209V Pos: standing >

< 915h/915H 205v/209V Pos: standing >

< 915h/915H 206v/209V Pos: standing >

< 915h/915H 207v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -S -U
Puddles of fresh blood cover the ground.
A blazing imp enters from above.
A water elemental enters from above.
A LARGE water elemental enters from above.
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from above.

< 915h/915H 207v/209V Pos: standing >
You quickly scan the area.
Nzzn who is a brief walk away to your east.
Nil who is a brief walk away to your east.

< 915h/915H 207v/209V Pos: standing >
You quickly scan the area.
Nzzn who is a brief walk away to your east.
Nil who is a brief walk away to your east.

< 915h/915H 208v/209V Pos: standing >

< 915h/915H 208v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A blazing imp enters from the west.
A water elemental enters from the west.
A LARGE water elemental enters from the west.
A water elemental enters from the west.
Alarm bells sound, signalling an invasion!

< 915h/915H 208v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
A blazing imp enters from the west.
A water elemental enters from the west.
A LARGE water elemental enters from the west.
Alarm bells sound, signalling an invasion!
A water elemental enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 915h/915H 207v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>

<map>
Zone: Kimordril.
Room: An Inclined Pathway
</map>
An Inclined Pathway
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
*Nil  Suicide Squad (Kobold)(tiny) stands in mid-air here.(Gold Aura)
A blazing imp enters from the west.
A water elemental enters from the west.
Alarm bells sound, signalling an invasion!
A LARGE water elemental enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A water elemental enters from the west.

< 915h/915H 206v/209V Pos: standing >
You quickly scan the area.
Nzzn who is close by to your east.
A Human who is close by to your east.
A black dracolich who is close by to your east.
An ice elemental who is close by to your east.
A green dracolich who is close by to your east.
A green dracolich who is close by to your east.
An elite guard specialist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.

< 915h/915H 206v/209V Pos: standing >

< 915h/915H 206v/209V Pos: standing >

< 915h/915H 207v/209V Pos: standing >

< 915h/915H 207v/209V Pos: standing >
The gate is open.
You extend your sights eastward.
The East Gates of Kimordril
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
A mithril shield lies here on the floor. (magic)
*Nzzn  Suicide Squad (Kobold)(small) stands in mid-air here.(Red Aura)
A Human (medium) Foot soldier The Empire crouches here. (Non-Fraggable)(Gold Aura)
A black dracolich stands in mid-air here, fighting an elite guard. (Minion) (Red Aura)
An ice elemental stands here, fighting a black dracolich. (Minion) 
A green dracolich stands in mid-air here, fighting an elite guard. (Minion) (Red Aura)
A green dracolich stands in mid-air here, fighting an elite guard specialist. (Minion) (Red Aura)
An elite guard specialist stands here, fighting a green dracolich.(Gold Aura)
An elite guard stands here, fighting a green dracolich.(Gold Aura)
An elite guard stands here, fighting a black dracolich.(Gold Aura)
An elite guard stands here, fighting a green dracolich.(Gold Aura)
An elite guard stands here, fighting a green dracolich.(Gold Aura)

< 915h/915H 209v/209V Pos: standing >

< 915h/915H 209v/209V Pos: standing >

< 915h/915H 209v/209V Pos: standing >

< 915h/915H 209v/209V Pos: standing >

< 915h/915H 209v/209V Pos: standing >

< 915h/915H 209v/209V Pos: standing >
Nil sneaks east.

< 915h/915H 209v/209V Pos: standing >

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>

<map>
Zone: Kimordril.
Room: The East Gates of Kimordril
</map>
The East Gates of Kimordril
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a Human is lying here.
[2] The corpse of an elite guard is lying here.
A mithril shield lies here on the floor. (magic)
Nil  Suicide Squad (Kobold)(tiny) stands in mid-air here. (Casting) (Gold Aura)
*Nzzn  Suicide Squad (Kobold)(small) stands in mid-air here, fighting a Human.(Red Aura)
A Human (medium) Foot soldier The Empire stands here, fighting Nzzn. (Non-Fraggable)(Gold Aura)
A black dracolich stands in mid-air here, fighting an elite guard. (Minion) (Red Aura)
An ice elemental stands here, fighting a black dracolich. (Minion) 
A green dracolich stands in mid-air here, fighting an elite guard. (Minion) (Red Aura)
A green dracolich stands in mid-air here, fighting an elite guard specialist. (Minion) (Red Aura)
An elite guard specialist stands here, fighting a green dracolich.(Gold Aura)
An elite guard stands here, fighting a green dracolich.(Gold Aura)
An elite guard stands here, fighting a black dracolich.(Gold Aura)
An elite guard stands here, fighting a green dracolich.(Gold Aura)
An elite guard stands here, fighting a green dracolich.(Gold Aura)
A blazing imp enters from the west.
A water elemental enters from the west.
A LARGE water elemental enters from the west.
A water elemental enters from the west.

< 915h/915H 208v/209V Pos: standing >
Nzzn starts casting an offensive spell called 'energy drain'.
Nzzn snaps into visibility.
You start chanting...

< 915h/915H 208v/209V Pos: standing >
Nil completes his spell...
Nil utters the words 'abrauztg gpahhzfuio uqzbarr'
Nil points at a Human.
Nil's iceball shatters upon impacting a Human, rending flesh and sending blood flying.
A green dracolich's powerful claw strikes an elite guard specialist hard.
A green dracolich's impressive claw strikes an elite guard specialist.
A green dracolich's impressive claw strikes an elite guard specialist.

< 915h/915H 208v/209V Pos: standing >
An elite guard misses a green dracolich.
An elite guard's fine punch wounds a green dracolich.
An elite guard's fine punch wounds a green dracolich.
An elite guard kicks a green dracolich causing parts of a green dracolich to cave in!

< 915h/915H 208v/209V Pos: standing >
Nzzn completes his spell...
Nzzn utters the words 'unsozfol efaui'
Nzzn drains a Human - what a waste of energy!
A Human is dead! R.I.P.
You receive your share of experience.