The death of [31 Mercenary] Vedui (Halfling)

in A Gloomy Graveyard

from the perspective of [53 Spiritualist] Lurt Suicide Squad (Kobold)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of wisdom (magic) [78%]
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the eye of the ogre [poor] (magic) (glowing) (humming)
<worn in ear>        a pulsating diamond earring (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn on face>       the scale of a hydrawyrm [88%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       the armor of a MaDMaN of strength (magic)
<worn about body>    the cloak of the manta ray [superior]
<worn on back>       a double-buckled Alatorin backpack [88%]
<worn on tail>       a wreath of poisonous ivy [84%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [37%]
<worn about waist>   a waistband of rock and stone (magic) [87%]
<worn on belt buckle>the black heart of Morklar [poor] (magic) [74%]
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [85%]
<worn around wrist>  a bracelet of influence of agility (magic)
<worn around wrist>  some polished endurium bracers of agility (magic) [85%]
<worn on hands>      the gloves of placation of endurance
<worn on finger>     a ring called 'Soulcatcher' of wisdom (invis)
<worn on finger>     a blue ring shooting sparks of health
<primary weapon>     the sphere of wind (magic) (glowing)[95h 51m 23s]
<held>               the totem of Mox (magic) (humming)[95h 51m 23s]
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [79%]
<worn on feet>       a pair of dusty boots [superior] (glowing)

   M^^M.^.******    
    ^.....*****     
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 845h/845H 209v/219V Pos: standing >
 
                    
            MMMM    
           MMMMMM   
        MMMMMM^^^^  
      MMMM^^^^M^..  
     MM^^@^^^...M*  
    MM^^^.....****  
   MM^^.^..^******  
  MM^^^...*******   
   ^^M.^.*******    
    .....******     
Rolling Fertile Foothills Covered With Grass
Obvious exits: -N -E -S -W

< 845h/845H 208v/219V Pos: standing >
 
            MMM     
           MMMMM    
        MMMMMM^^^   
      MMMM^^^^M^..  
     MM^^^^^^...M*  
    MM^^^@....****  
   MM^^.^..^******  
  MM^^^...********  
  M^^M.^.*******.   
   ^.....******.    
    ^.^..*****.     
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 845h/845H 208v/219V Pos: standing >
 
           MMMM     
        MMMMMM^^    
      MMMM^^^^^^.   
     MM^^^^^^.M.M*  
    MM^^^.....****  
   MM^^.^@.^******  
  MM^^^...********  
 MM^^M.^.*******..  
  ^^.....******..   
   ^^.^..*****.*    
    ^^^.******.     
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 845h/845H 207v/219V Pos: standing >
 
        MMMMMM^     
      MMMM^^^^^^    
     MM^^^^^^.M.M   
    MM^^^.....****  
   MM^^.^..^******  
  MM^^^..@********  
 MM^^M.^.*******..  
 M^^.....******..*  
  ^^^.^..*****.*.   
   ^^^^.******..    
    ^...******.     
Northern Valley of Myrabolus
Obvious exits: -N -E -S -W

< 845h/845H 207v/219V Pos: standing >
 
 ...**  
 ^.@**  
 ..***  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 845h/845H 206v/219V Pos: standing >
 
 ..***  
 .*@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 845h/845H 207v/219V Pos: standing >
 
 .****  
 .*@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 845h/845H 206v/219V Pos: standing >
 
 ..***  
 .*@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 845h/845H 215v/219V Pos: standing >
 
 ^..^*  
 ..@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 845h/845H 217v/219V Pos: standing >
 
      MMMMMM^^    
    MMMM^^^^^^M   
   MM^^^^^^.M..*  
  MM^^^.....****  
 MM^^.^.@^******  
 M^M^...********  
 ^^^.^.*******..  
  .....******..   
   .^..*****.*    
Northern Valley of Myrabolus
Obvious exits: -N -S -W

< 845h/845H 215v/219V Pos: standing >
 
 ^..^*  
 ..@**  
 .****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 845h/845H 215v/219V Pos: standing >
 
 ..^**  
 .*@**  
 *****  
The Magnificent Woodlands of Evermeet
Obvious exits: -N -E -S -W

< 845h/845H 215v/219V Pos: standing >
A Dark Trail
Obvious exits: -E -S -W

< 845h/845H 214v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 216v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 217v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 219v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 219v/219V Pos: standing >
A Dark Trail
Obvious exits: -N -E

< 845h/845H 217v/219V Pos: standing >
A Dark Trail
Obvious exits: -N -S
A tiny repulsive lizard lies here ready to attack.
An evil looking black crow sits here.

< 845h/845H 215v/219V Pos: standing >
A Dark Trail
Obvious exits: -N -S
A tiny repulsive lizard lies here ready to attack.
An evil looking black crow sits here.
A tiny repulsive lizard lies here ready to attack.
There is a slight disturbance in the spirit realm here.

< 845h/845H 213v/219V Pos: standing >
A Dark Trail
Obvious exits: -N -S

< 845h/845H 212v/219V Pos: standing >
A Dark Trail
Obvious exits: -E -S

< 845h/845H 211v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 213v/219V Pos: standing >
A Bend in the Trail
Obvious exits: -S -W

< 845h/845H 217v/219V Pos: standing >
A Dark Trail
Obvious exits: -N -E

< 845h/845H 215v/219V Pos: standing >
A Dark Trail
Obvious exits: -S -W

< 845h/845H 213v/219V Pos: standing >
A Dark Trail
Obvious exits: -N -S -W
A tiny repulsive lizard lies here ready to attack.
There is a slight disturbance in the spirit realm here.

< 845h/845H 212v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 213v/219V Pos: standing >
A Dark Trail
Obvious exits: -N -E -W

< 845h/845H 213v/219V Pos: standing >
A Dark Trail
Obvious exits: -N -E -W

< 845h/845H 212v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 214v/219V Pos: standing >
A Dark Trail
Obvious exits: -E -W
An evil looking black crow sits here.

< 845h/845H 216v/219V Pos: standing >
A Dark Trail
Obvious exits: -W

< 845h/845H 216v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 217v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 219v/219V Pos: standing >
A Dark Trail
Obvious exits: -E -W
An evil looking black crow sits here.

< 845h/845H 217v/219V Pos: standing >
A Dark Trail
Obvious exits: -N -E -W

< 845h/845H 215v/219V Pos: standing >
A Dark Trail
Obvious exits: -N -S
A tiny repulsive lizard lies here ready to attack.

< 845h/845H 213v/219V Pos: standing >
A Dark Trail
Obvious exits: -N -E -S

< 845h/845H 212v/219V Pos: standing >
A Dark Intersection
Obvious exits: -N -E -W

< 845h/845H 211v/219V Pos: standing >
A Dead End
Obvious exits: -W
A strange circular pool of liquid lies hovering against the wall. (magic)

< 845h/845H 211v/219V Pos: standing >
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)

< 845h/845H 215v/219V Pos: standing >
You quickly scan the area.
You see nothing.

< 845h/845H 219v/219V Pos: standing >
A Forest Opening
Obvious exits: -E
A strange circular pool of liquid lies hovering here. (magic)

< 845h/845H 219v/219V Pos: standing >
A Riverside Road
Obvious exits: -E -W
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 845h/845H 217v/219V Pos: standing >
A Riverside Road
Obvious exits: -E -W

< 845h/845H 215v/219V Pos: standing >
A Riverside Road
Obvious exits: -E -W
You sense a lifeform nearby.
You sense a lifeform nearby.

< 845h/845H 213v/219V Pos: standing >
A Riverside Road
Obvious exits: -E# -S -W

< 845h/845H 212v/219V Pos: standing >
The brush seems to be closed.

< 845h/845H 213v/219V Pos: standing >
The brush seems to be closed.

< 845h/845H 216v/219V Pos: standing >
A Raging River
Obvious exits: -N -S

< 845h/845H 216v/219V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.(Red Aura)

< 845h/845H 217v/219V Pos: standing >
A Raging River
Obvious exits: -N -S

< 845h/845H 215v/219V Pos: standing >
A Raging River
Obvious exits: -N -E -W
A pink salmon swims here, fighting the current up stream.(Red Aura)

< 845h/845H 213v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 214v/219V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
A Raging River
Obvious exits: -S -W
A pink salmon swims here, fighting the current up stream.(Red Aura)

< 845h/845H 213v/219V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.(Red Aura)
A hostile fish swims by here trying to bite You!

< 845h/845H 213v/219V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
A hostile fish who is close by to your south.

< 845h/845H 217v/219V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.(Red Aura)
A hostile fish swims by here trying to bite You!

< 845h/845H 219v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 219v/219V Pos: standing >
A Raging River
Obvious exits: -N -E -W
A hostile fish swims by here trying to bite You!

< 845h/845H 217v/219V Pos: standing >
A Dirt Path
Obvious exits: -E -W

< 845h/845H 215v/219V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your east.
An undead royal maid who is not far off to your east.
A diseased rat who is a brief walk away to your east.
A hostile fish who is close by to your west.
A hostile fish who is not far off to your west.

< 845h/845H 216v/219V Pos: standing >
A Dirt Path
Obvious exits: -E -W

< 845h/845H 217v/219V Pos: standing >
A Dirt Path
Obvious exits: -E -W
An undead beggar stands here holding out a donation cup.(Red Aura)

< 845h/845H 217v/219V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your east.
A diseased rat who is not far off to your east.
A hostile fish who is not far off to your west.
A hostile fish who is a brief walk away to your west.

< 845h/845H 217v/219V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
The undead royal maid is here cleaning everything in sight.(Red Aura)

< 845h/845H 215v/219V Pos: standing >
You quickly scan the area.
A diseased rat who is close by to your east.
An undead royal maid who is close by to your south.
An undead royal maid who is close by to your south.
An irate slave who is not far off to your south.
An undead beggar who is close by to your west.
A hostile fish who is a brief walk away to your west.
A hostile fish who is rather far off to your west.

< 845h/845H 215v/219V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S
The undead royal maid is here cleaning everything in sight.(Red Aura)
The undead royal maid is here cleaning everything in sight.(Red Aura)

< 845h/845H 218v/219V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your north.
An undead beggar who is not far off to your east.
An irate slave who is close by to your south.

< 845h/845H 218v/219V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W

< 845h/845H 217v/219V Pos: standing >
You quickly scan the area.
A diseased rat who is close by to your north.
An irate slave who is not far off to your north.
An undead beggar who is close by to your east.
An undead royal maid who is close by to your west.
An undead royal maid who is close by to your west.

< 845h/845H 218v/219V Pos: standing >

< 845h/845H 219v/219V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
A small diseased rat is crawling on the ground here.(Red Aura)

< 845h/845H 218v/219V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your north.
An undead royal maid who is close by to your west.
An undead beggar who is not far off to your west.
A hostile fish who is rather far off to your west.
A hostile fish who is in the distance to your west.

< 845h/845H 218v/219V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W

< 845h/845H 217v/219V Pos: standing >
You quickly scan the area.
An irate slave who is close by to your north.
A diseased rat who is close by to your north.
An undead beggar who is close by to your south.
An irate slave who is not far off to your south.
A diseased rat who is close by to your west.
An undead royal maid who is not far off to your west.
An undead beggar who is a brief walk away to your west.
A hostile fish who is in the distance to your west.

< 845h/845H 217v/219V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W -U
An undead beggar stands here holding out a donation cup.(Red Aura)

< 845h/845H 218v/219V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
An irate undead slave stands here muttering something.(Red Aura)

< 845h/845H 217v/219V Pos: standing >
A Dirt Path
Obvious exits: -N -S

< 845h/845H 216v/219V Pos: standing >
A Dirt Path
Obvious exits: -N -E

< 845h/845H 215v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 218v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 219v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 219v/219V Pos: standing >
A Dirt Path
Obvious exits: -S -W

< 845h/845H 217v/219V Pos: standing >
A Dirt Path
Obvious exits: -N -S
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)

< 845h/845H 215v/219V Pos: standing >
A Dirt Path
Obvious exits: -N -S

< 845h/845H 213v/219V Pos: standing >
A Gloomy Graveyard
Obvious exits: -N -E -S -W
A tiny sapphire has been left here.
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
*A deadly wraith hovers here. (casting) (Red Aura)

< 845h/845H 212v/219V Pos: standing >
A Gloomy Graveyard
Obvious exits: -E -S
A grim looking tombstone lies here.

< 845h/845H 211v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 845h/845H 213v/219V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
Alas, you cannot go that way. . . .

< 845h/845H 214v/219V Pos: standing >
A Gloomy Graveyard
Obvious exits: -N -E -S -W
A tiny sapphire has been left here.
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
*A deadly wraith hovers here.(Red Aura)

< 845h/845H 217v/219V Pos: standing >
You quickly scan the area.
A cruel wight who is not far off to your north.
A cruel wight who is not far off to your north.
A deranged ghoul who is close by to your south.

< 845h/845H 217v/219V Pos: standing >
A Gloomy Graveyard
Obvious exits: -N -E -S -W
A tiny sapphire has been left here.
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
*A deadly wraith hovers here.(Red Aura)
There is a slight disturbance in the spirit realm here.

< 845h/845H 217v/219V Pos: standing >
A cruel wight leaves north.
A Gloomy Graveyard
Obvious exits: -S -W
A grim looking tombstone lies here.

< 845h/845H 215v/219V Pos: standing >
You quickly scan the area.
A hellhound who is close by to your south.
A cruel wight who is not far off to your south.
A deranged ghoul who is not far off to your south.
A Halfling who is not far off to your south.
A cruel wight who is close by to your west.
A deadly wraith who is close by to your west.

< 845h/845H 217v/219V Pos: standing >
A Gloomy Graveyard
Obvious exits: -S -W
A grim looking tombstone lies here.

< 845h/845H 219v/219V Pos: standing >
A Gloomy Graveyard
Obvious exits: -N -S -W
A large hellhound roams here.(Red Aura)

< 845h/845H 217v/219V Pos: standing >
You quickly scan the area.
A cruel wight who is close by to your south.
A deranged ghoul who is close by to your south.
A Halfling who is close by to your south.
A deranged ghoul who is close by to your west.
A hellhound who is a brief walk away to your west.
A werewolf who is rather far off to your west.

< 845h/845H 217v/219V Pos: standing >
A Gloomy Graveyard
Obvious exits: -S -W
A grim looking tombstone lies here.

< 845h/845H 215v/219V Pos: standing >
A Gloomy Graveyard
Obvious exits: -N -S -W
A large hellhound roams here.(Red Aura)
There is a slight disturbance in the spirit realm here.

< 845h/845H 217v/219V Pos: standing >
You failed.

< 845h/845H 217v/219V Pos: standing >
You failed.

< 845h/845H 217v/219V Pos: standing >
You failed.

< 845h/845H 217v/219V Pos: standing >
A Gloomy Graveyard
Obvious exits: -N -W
[3] The corpse of a werewolf is lying here.
A grim looking tombstone lies here.
A cruel looking wight stands here staring you down with his burning eyes.(Red Aura)
A deranged ghoul stands here eatting some rotting flesh.(Red Aura)
A Halfling (small) (HardCore) stands, floating here. (Non-Fraggable)(Gold Aura)

< 845h/845H 215v/219V Pos: standing >
You start chanting...

< 845h/845H 215v/219V Pos: standing >
You complete your spell...
You point at a Halfling.
[Damage: 121 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-

< 845h/845H 219v/219V Pos: standing >
A Halfling misses you.
You dodge a Halfling's vicious attack.
-=[A Halfling's slash grazes you.]=-
[Damage:  1 ] -=[A Halfling suffers from contact with the aura about you.]=-
A Halfling misses you.

< 843h/845H 219v/219V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Halfling sta EP:  few wounds >
 You miss a Halfling.
A Halfling parries your futile lunge at him.
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 843h/845H 219v/219V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Halfling sta EP:  few wounds >
 You complete your spell...
You point at a Halfling.
[Damage: 145 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-

< 843h/845H 219v/219V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 843h/845H 219v/219V Pos: standing >
< T: Lurt TP: sta TC:few scratches E: A Halfling sta EP: pretty hurt >
 You complete your spell...
You point at a Halfling.
[Damage: 93 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-
A Halfling is dead! R.I.P.