The death of [25 Rogue] Tojy The Empire (Grey Elf)

in Along Merchant's Way

from the perspective of [55 Frost Magus] Nil Suicide Squad (Kobold)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       the shadowy crown of damnation of endurance (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring [75%]
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing) [72%]
<worn on face>       the mask of wildmagic[126h 46m 29s]
<worn around neck>   the amulet named "Flow" of greater wisdom (humming) [64%]
<worn around neck>   a hardened sapphire pendant from The Halfcut Hills [63%]
<worn on body>       the armor of a MaDMaN (magic) [61%]
<worn about body>    a golden cloak of wool (magic) [79%]
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing) [55%]
<worn about waist>   a vortex of air forming a sash of health [61%]
<worn on belt buckle>a soul sceptre of power (magic) (glowing) [63%]
<worn on arms>       a pair of intricately designed armplates (glowing) [68%]
<held as shield>     a well-polished mithril body shield [superior] [82%]
<worn around wrist>  some polished endurium bracers of endurance (magic) [42%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration (magic) [87%]
<worn on hands>      a pair of hazy green gloves of regeneration (magic) (glowing) [40%]
<worn on finger>     a shiny ring of the faeries (magic) (glowing)
<primary weapon>     the mace of mentality
<worn on legs>       a pair of chromium dragonscale greaves (magic) [84%]
<worn on feet>       some spiked rock climbing boots of endurance [82%]

Along a Crumbling Road
Obvious exits: -N -E -S -W

< 906h/906H 221v/223V Pos: standing >
You start chanting...

< 906h/906H 222v/223V Pos: standing >
Casting: frost beacon *

< 906h/906H 223v/223V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.

< 906h/906H 223v/223V Pos: standing >
On a Road, North of Winterhaven
Obvious exits: -N -S

< 906h/906H 222v/223V Pos: standing >
On a Road, North of Winterhaven
Obvious exits: -N -D
A very large and imposing sign stands in the room. (magic)
A royal buck stands here with a thick white mane.
A white-tailed deer prances around the forest.

< 906h/906H 221v/223V Pos: standing >
Alas, you cannot go that way. . . .

< 906h/906H 221v/223V Pos: standing >
On a Road, North of Winterhaven
Obvious exits: -S -W -U

< 906h/906H 222v/223V Pos: standing >
On a Road, North of Winterhaven
Obvious exits: -N -E -S -W

< 906h/906H 220v/223V Pos: standing >
You quickly scan the area.
A beautiful hummingbird who is close by to your west.

< 906h/906H 220v/223V Pos: standing >
The King's Private Forest
Obvious exits: -N -E -S -W
A beautiful hummingbird is busy drinking nectar from flowers.

< 906h/906H 221v/223V Pos: standing >
You quickly scan the area.
A beautiful hummingbird who is close by to your north.
A hyper squirrel who is not far off to your south.
A massive elite guard who is a brief walk away to your south.
A massive elite guard who is a brief walk away to your south.
A massive elite guard who is a brief walk away to your south.
A mighty wizard who is a brief walk away to your south.
An ambassador from the Du'Maathe Castle who is in the distance to your south.

< 906h/906H 221v/223V Pos: standing >
On a Road, North of Winterhaven
Obvious exits: -N -E -S -W
A Grey Elf has set off your frost beacon at The Grand Intersection of Merchant's Way and the Prancing Fawn!

< 906h/906H 219v/223V Pos: standing >
Outside the Northern Gates of Winterhaven
Obvious exits: -N -E -S# -W
This hyper squirrel bounces from tree to tree.

< 906h/906H 218v/223V Pos: standing >
You do not feel as safe from storms.
You feel less like a lion and more like your normal self.

< 906h/906H 222v/223V Pos: standing >
You are momentarily blinded as powerful sparks of magic leap forth from your mask.

< 906h/906H 223v/223V Pos: standing >
You start chanting...

< 906h/906H 223v/223V Pos: standing >
Casting: conjure ice 

< 906h/906H 223v/223V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.

< 906h/906H 223v/223V Pos: standing >
An ice elemental is now a member of your group.

< 906h/906H 223v/223V Pos: standing >
Ok.

< 906h/906H 223v/223V Pos: standing >
Inside the Northern Gates of Winterhaven
Obvious exits: -N -S
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
An ice elemental enters from the north.

< 906h/906H 221v/223V Pos: standing >
Ok.

< 906h/906H 221v/223V Pos: standing >
A Large Intersection at the Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from the Du'Maathe Castle walks the streets here.
An ice elemental enters from the north.

< 906h/906H 220v/223V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance you are carrying.

< 906h/906H 221v/223V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -S
An ice elemental enters from the north.

< 906h/906H 222v/223V Pos: standing >
You quickly scan the area.
An ambassador from the Du'Maathe Castle who is close by to your north.
A massive elite guard who is not far off to your north.
A massive elite guard who is not far off to your north.
A massive elite guard who is not far off to your north.
A mighty wizard who is not far off to your north.
A hyper squirrel who is a brief walk away to your north.
A beautiful hummingbird who is rather far off to your north.
A beautiful hummingbird who is in the distance to your north.
A street performer who is close by to your south.

< 906h/906H 222v/223V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -S
A street performer juggles balls while dancing a jig.
An ice elemental enters from the north.

< 906h/906H 221v/223V Pos: standing >
You quickly scan the area.
An ambassador from the Du'Maathe Castle who is not far off to your north.
A massive elite guard who is a brief walk away to your north.
A massive elite guard who is a brief walk away to your north.
A massive elite guard who is a brief walk away to your north.
A mighty wizard who is a brief walk away to your north.
A hyper squirrel who is rather far off to your north.
A beautiful hummingbird who is in the distance to your north.
Melfist who is in the distance to your south.

< 906h/906H 221v/223V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -S
An ice elemental enters from the north.

< 906h/906H 222v/223V Pos: standing >
You quickly scan the area.
A street performer who is close by to your north.
An ambassador from the Du'Maathe Castle who is a brief walk away to your north.
A massive elite guard who is rather far off to your north.
A massive elite guard who is rather far off to your north.
A massive elite guard who is rather far off to your north.
A mighty wizard who is rather far off to your north.
A hyper squirrel who is in the distance to your north.
Melfist who is rather far off to your south.

< 906h/906H 222v/223V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -S
An ice elemental enters from the north.

< 906h/906H 221v/223V Pos: standing >
You quickly scan the area.
A street performer who is not far off to your north.
An ambassador from the Du'Maathe Castle who is rather far off to your north.
A massive elite guard who is in the distance to your north.
A massive elite guard who is in the distance to your north.
A massive elite guard who is in the distance to your north.
A mighty wizard who is in the distance to your north.
A white-clad Monk who is in the distance to your south.

< 906h/906H 221v/223V Pos: standing >
An Intersection of Browncoat Boulevard and the Prancing Fawn
Obvious exits: -N -E -S -W
An ice elemental enters from the north.

< 906h/906H 222v/223V Pos: standing >
You quickly scan the area.
A street performer who is a brief walk away to your north.
An ambassador from the Du'Maathe Castle who is in the distance to your north.
An Ambassador from the High Moor Forest who is close by to your east.
A small black dog who is close by to your east.
A city noble who is close by to your east.
A city noble who is not far off to your east.
A filthy beggar who is not far off to your east.
A member of the city patrol who is not far off to your east.
A male commoner who is not far off to your east.
An Ambassador from the Forgotten Mansion who is a brief walk away to your east.
A small yellow cat who is rather far off to your east.
A white-clad Monk who is rather far off to your south.
A city mason who is in the distance to your south.
An Ambassador from the Keep of Evil who is in the distance to your south.
A tiny brown cat who is in the distance to your south.
A wealthy merchant who is in the distance to your south.
A wealthy merchant who is close by to your west.
A small black dog who is not far off to your west.
A member of the city patrol who is not far off to your west.

< 906h/906H 222v/223V Pos: standing >
On Browncoat Boulevard
Obvious exits: -N# -E -S# -W
(Q)An Ambassador from The High Moor Forest wanders the streets in search of assistance.
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)
A noble of the city casts a condescending gaze towards you.(Gold Aura)
An ice elemental enters from the west.

< 906h/906H 221v/223V Pos: standing >
You quickly scan the area.
A noble who is close by to your north.
A city noble who is close by to your east.
A filthy beggar who is close by to your east.
A member of the city patrol who is close by to your east.
A male commoner who is close by to your east.
An Ambassador from the Forgotten Mansion who is not far off to your east.
A small yellow cat who is a brief walk away to your east.
A noble who is close by to your south.
A wealthy merchant who is not far off to your west.
A small black dog who is a brief walk away to your west.
A member of the city patrol who is a brief walk away to your west.

< 906h/906H 221v/223V Pos: standing >
On Browncoat Boulevard
Obvious exits: -N# -E -S# -W
A noble of the city casts a condescending gaze towards you.(Gold Aura)
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
A massive guard is patrolling the city of Winterhaven.
A male commoner explores the streets for some entertainment.(Gold Aura)
An ice elemental enters from the west.

< 906h/906H 222v/223V Pos: standing >
You quickly scan the area.
A female noble who is close by to your north.
An Ambassador from the Forgotten Mansion who is close by to your east.
A small yellow cat who is not far off to your east.
A female noble who is close by to your south.
An Ambassador from the High Moor Forest who is close by to your west.
A small black dog who is close by to your west.
A city noble who is close by to your west.
A wealthy merchant who is a brief walk away to your west.
A small black dog who is rather far off to your west.
A member of the city patrol who is rather far off to your west.

< 906h/906H 222v/223V Pos: standing >
On Browncoat Boulevard
Obvious exits: -N# -E -S# -W
(Q)An Ambassador from The Forgotten Mansion wanders are the room.
An ice elemental enters from the west.

< 906h/906H 221v/223V Pos: standing >
You quickly scan the area.
A noble who is close by to your north.
A small yellow cat who is close by to your east.
A noble who is close by to your south.
A city noble who is close by to your west.
A filthy beggar who is close by to your west.
A member of the city patrol who is close by to your west.
A male commoner who is close by to your west.
An Ambassador from the High Moor Forest who is not far off to your west.
A small black dog who is not far off to your west.
A city noble who is not far off to your west.
A wealthy merchant who is rather far off to your west.
A small black dog who is in the distance to your west.
A member of the city patrol who is in the distance to your west.

< 906h/906H 221v/223V Pos: standing >
A small yellow cat enters from the east.

< 906h/906H 223v/223V Pos: standing >
On Browncoat Boulevard
Obvious exits: -N -S# -W
An ice elemental enters from the west.

< 906h/906H 222v/223V Pos: standing >
You quickly scan the area.
A noble who is close by to your south.
A small yellow cat who is close by to your west.
An Ambassador from the Forgotten Mansion who is close by to your west.
A city noble who is not far off to your west.
A filthy beggar who is not far off to your west.
A member of the city patrol who is not far off to your west.
A male commoner who is not far off to your west.
An Ambassador from the High Moor Forest who is a brief walk away to your west.
A small black dog who is a brief walk away to your west.
A city noble who is a brief walk away to your west.
A wealthy merchant who is in the distance to your west.

< 906h/906H 222v/223V Pos: standing >
On Browncoat Boulevard
Obvious exits: -N# -E -S# -W
A small yellow cat sits here, wiggling her large ears.(Red Aura)
(Q)An Ambassador from The Forgotten Mansion wanders are the room.
An ice elemental enters from the east.

< 906h/906H 221v/223V Pos: standing >
On Browncoat Boulevard
Obvious exits: -N# -E -S# -W
A noble of the city casts a condescending gaze towards you.(Gold Aura)
A filthy beggar stands infront of you, asking for spare coins.(Red Aura)
A massive guard is patrolling the city of Winterhaven.
A male commoner explores the streets for some entertainment.(Gold Aura)
An ice elemental enters from the east.

< 906h/906H 220v/223V Pos: standing >
On Browncoat Boulevard
Obvious exits: -N# -E -S# -W
(Q)An Ambassador from The High Moor Forest wanders the streets in search of assistance.
A small black dog stands here, sniffing away at a pile of trash.(Red Aura)
A noble of the city casts a condescending gaze towards you.(Gold Aura)
An ice elemental enters from the east.

< 906h/906H 222v/223V Pos: standing >
An Intersection of Browncoat Boulevard and the Prancing Fawn
Obvious exits: -N -E -S -W
An ice elemental enters from the east.

< 906h/906H 221v/223V Pos: standing >
Autosaving...

< 906h/906H 222v/223V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
An ice elemental enters from the north.

< 906h/906H 222v/223V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
(Q)An Ambassador from the Domain of Lost Souls walks the streets here.
An ice elemental enters from the north.

< 906h/906H 221v/223V Pos: standing >
You quickly scan the area.
A street performer who is in the distance to your north.
A city guard who is close by to your east.
A local noble who is close by to your east.
A white-clad Monk who is not far off to your south.
A city mason who is a brief walk away to your south.
An Ambassador from the Keep of Evil who is a brief walk away to your south.
A tiny brown cat who is a brief walk away to your south.
Melfist who is close by to your west.

< 906h/906H 221v/223V Pos: standing >
Avenue of the Prancing Fawn
Obvious exits: -N -E -S -W
An ice elemental enters from the north.

< 906h/906H 222v/223V Pos: standing >
You quickly scan the area.
An ambassador from the Domain of Lost Souls who is close by to your north.
A street sweeper who is close by to your east.
A white-clad Monk who is close by to your south.
A city mason who is not far off to your south.
An Ambassador from the Keep of Evil who is not far off to your south.
A tiny brown cat who is not far off to your south.
A street sweeper who is close by to your west.
A black crow who is close by to your west.
A street sweeper who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A jail guard who is in the distance to your west.
A jail guard who is in the distance to your west.

< 906h/906H 222v/223V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
Obvious exits: -N -E -S -W
A massive statue composed of blue-green water is here. (humming)
A white-clad monk is busy chanting in unison with his group.
An ice elemental enters from the north.

< 906h/906H 221v/223V Pos: standing >
You quickly scan the area.
An ambassador from the Domain of Lost Souls who is not far off to your north.
A wealthy merchant who is close by to your east.
A tiny brown cat who is close by to your east.
A wealthy merchant who is rather far off to your east.
An ambassador from the Jade Empire who is rather far off to your east.
A city mason who is close by to your south.
An Ambassador from the Keep of Evil who is close by to your south.
A tiny brown cat who is close by to your south.
A city noble who is in the distance to your south.
A wealthy merchant who is close by to your west.
An Ambassador from the Citadel who is close by to your west.
The High Priest of Winterhaven who is not far off to your west.
A city mason who is a brief walk away to your west.
Muredach who is a brief walk away to your west.
A black crow who is rather far off to your west.
A receptionist who is in the distance to your west.

< 906h/906H 221v/223V Pos: standing >
Along Merchant's Way
Obvious exits: -E -W
A wealthy merchant from another city stands here.(Gold Aura)
A tiny brown cat sits here, playing with its tail.(Red Aura)
An ice elemental enters from the west.

< 906h/906H 222v/223V Pos: standing >
You quickly scan the area.
A wealthy merchant who is a brief walk away to your east.
An ambassador from the Jade Empire who is a brief walk away to your east.
An ambassador from Fort Boyard who is in the distance to your east.
An Ambassador from Labyrinth of No Return who is in the distance to your east.
A street sweeper who is in the distance to your east.
A white-clad Monk who is close by to your west.
A wealthy merchant who is not far off to your west.
An Ambassador from the Citadel who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A city mason who is rather far off to your west.
Muredach who is rather far off to your west.
A black crow who is in the distance to your west.

< 906h/906H 222v/223V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
An ice elemental enters from the west.

< 906h/906H 221v/223V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A wealthy merchant who is not far off to your east.
An ambassador from the Jade Empire who is not far off to your east.
An ambassador from Fort Boyard who is rather far off to your east.
An Ambassador from Labyrinth of No Return who is rather far off to your east.
A street sweeper who is rather far off to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A wealthy merchant who is close by to your west.
A tiny brown cat who is close by to your west.
A white-clad Monk who is not far off to your west.
A wealthy merchant who is a brief walk away to your west.
An Ambassador from the Citadel who is a brief walk away to your west.
The High Priest of Winterhaven who is rather far off to your west.
A city mason who is in the distance to your west.
Muredach who is in the distance to your west.

< 906h/906H 221v/223V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
An ice elemental enters from the west.

< 906h/906H 222v/223V Pos: standing >
You quickly scan the area.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A city guard who is not far off to your north.
A wealthy merchant who is close by to your east.
An ambassador from the Jade Empire who is close by to your east.
An ambassador from Fort Boyard who is a brief walk away to your east.
An Ambassador from Labyrinth of No Return who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
A Grey Elf who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A wealthy merchant who is not far off to your west.
A tiny brown cat who is not far off to your west.
A white-clad Monk who is a brief walk away to your west.
A wealthy merchant who is rather far off to your west.
An Ambassador from the Citadel who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.

< 906h/906H 222v/223V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A wealthy merchant from another city stands here.(Gold Aura)
(Q)An Ambassador from The Jade Empire walks the streets here.
An ice elemental enters from the west.

< 906h/906H 221v/223V Pos: standing >
You quickly scan the area.
A city mason who is close by to your north.
Xola who is close by to your north.
A magics merchant who is close by to your north.
An ambassador from Fort Boyard who is not far off to your east.
An Ambassador from Labyrinth of No Return who is not far off to your east.
A street sweeper who is not far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
A forest dryad who is in the distance to your east.
An agile swallow who is in the distance to your east.
A beautiful hummingbird who is in the distance to your east.
A graceful bluejay who is in the distance to your east.
An ambassador from the Tribal Oasis who is close by to your south.
Thorl who is close by to your south.
A wealthy merchant who is a brief walk away to your west.
A tiny brown cat who is a brief walk away to your west.
A white-clad Monk who is rather far off to your west.
A wealthy merchant who is in the distance to your west.
An Ambassador from the Citadel who is in the distance to your west.

< 906h/906H 221v/223V Pos: standing >
An ambassador from The Jade Empire leaves south.

< 906h/906H 222v/223V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
An ice elemental enters from the east.

< 906h/906H 222v/223V Pos: standing >
You quickly scan the area.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A city guard who is not far off to your north.
A wealthy merchant who is close by to your east.
An ambassador from Fort Boyard who is a brief walk away to your east.
An Ambassador from Labyrinth of No Return who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
A Grey Elf who is close by to your south.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A wealthy merchant who is not far off to your west.
A tiny brown cat who is not far off to your west.
A white-clad Monk who is a brief walk away to your west.
A wealthy merchant who is rather far off to your west.
An Ambassador from the Citadel who is rather far off to your west.
The High Priest of Winterhaven who is in the distance to your west.

< 906h/906H 222v/223V Pos: standing >
You start chanting...

< 906h/906H 222v/223V Pos: standing >
Casting: wall of ice 

< 906h/906H 222v/223V Pos: standing >
You complete your spell...

< 906h/906H 222v/223V Pos: standing >
A Grey Elf enters from the south.

< 906h/906H 222v/223V Pos: standing >
You start chanting...

< 906h/906H 222v/223V Pos: standing >
Casting: wall of ice *

< 906h/906H 222v/223V Pos: standing >
Casting: wall of ice 

< 906h/906H 222v/223V Pos: standing >
You complete your spell...

< 906h/906H 222v/223V Pos: standing >
Oof! a Grey Elf bumps into a wall of ice...

< 906h/906H 222v/223V Pos: standing >
Oof! a Grey Elf bumps into a wall of ice...

< 906h/906H 222v/223V Pos: standing >
Ok.
You snap into visibility.
[Damage:  5 ] An ice elemental absorbs a Grey Elf's spell!
A Grey Elf is knocked to the ground by an ice elemental's mighty bash!

< 906h/906H 222v/223V Pos: standing >
[Damage: 14 ] An ice elemental absorbs a Grey Elf's spell!
An ice elemental attacks a Grey Elf. [1 Hits]

< 906h/906H 222v/223V Pos: standing >
[Damage:  5 ] A Grey Elf shivers as she hits an ice elemental.
A Grey Elf attacks an ice elemental. [1 Hits]

< 906h/906H 222v/223V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
A huge block of solid ice is here to the east. (Illusion) (magic)
A huge block of solid ice is here to the west. (Illusion) (magic)
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A Grey Elf (medium) Foot soldier The Empire sits in mid-air here, fighting an ice elemental. (Non-Fraggable)
An ice elemental stands here, fighting a Grey Elf. (Minion) 

< 906h/906H 222v/223V Pos: standing >
You start chanting...

< 906h/906H 222v/223V Pos: standing >
[Damage: 15 ] An ice elemental absorbs a Grey Elf's spell!
[Damage: 16 ] An ice elemental absorbs a Grey Elf's spell!
An ice elemental attacks a Grey Elf. [2 Hits]

< 906h/906H 222v/223V Pos: standing >
A city guard enters from the north.
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
You point at a Grey Elf.
[Damage: 124 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf is incapacitated and will slowly die, if not aided.

< 906h/906H 222v/223V Pos: standing >
Along Merchant's Way
Obvious exits: -N -E -S -W
Shattered bits of ice are scattered about the area.
A huge block of solid ice is here to the east. (Illusion) (magic)
A huge block of solid ice is here to the west. (Illusion) (magic)
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A member of the city militia patrols the area here.(Gold Aura)
A Grey Elf (medium) Foot soldier The Empire is lying here, incapacitated. (Non-Fraggable)
An ice elemental is here chilling the room. (minion) 

< 906h/906H 223v/223V Pos: standing >
You start chanting...
You snap into visibility.

< 906h/906H 223v/223V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You snap into visibility.
You complete your spell...
You point at a Grey Elf.
Your spell flows around a Grey Elf, leaving her unharmed!

< 906h/906H 223v/223V Pos: standing >
You start chanting...
You snap into visibility.

< 906h/906H 223v/223V Pos: standing >
A Grey Elf clambers to her feet.

< 906h/906H 223v/223V Pos: standing >
You complete your spell...
You point at a Grey Elf.
[Damage: 12 ] Your iceball shatters upon impacting a Grey Elf, rending flesh and sending blood flying.
A Grey Elf's strangely curved dagger freezes and shatters into million pieces from the intense cold!
A Grey Elf's silver mask [superior] freezes and shatters into million pieces from the intense cold!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Grey Elf(s) for boon # 1762.