<worn as a badge> an ashen badge of the Laduguer artisans (glowing) [67%]
<worn on head> the helmet of agony (magic) (humming)
<worn on eyes> the black eyepiece of Menzellon [superior]
<worn in ear> an earring woven of mandrake fiber
<worn in ear> an anti-matter earring
<worn on face> Krindor's Mask of Illusions[132h 47m 39s]
<worn around neck> the amulet of the triad of witches [superior] (magic)
<worn around neck> amulet of Wind and Fire (magic)
<worn about body> a griffon feather cloak [superior] (illuminating)
<worn as quiver> a quiver smeared with blood
<worn about waist> a belt of skulls [superior] (magic)
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt> an obsidian hookah
<worn on arms> some sleeves of stretched drow-skin [poor]
<held as shield> a well-polished mithril body shield [poor] (illuminating) [80%]
<worn around wrist> a bracelet made from leaves of nightshade [superior] [61%]
<worn around wrist> a bracelet of influence [superior] (magic)
<worn on hands> a pair of crystalized gloves (glowing) (humming)
<worn on finger> a yellow ring of chrysoberyl [superior] (magic)
<worn on finger> a glowing black ring [82%]
<held> the starseed nebula [poor] (magic) (illuminating)
<worn on legs> some magical mithril leggings
<worn on feet> some boots of the black winged dragon (magic) (glowing)
****.+^.** M *
****.+^@*.* *
*****+^.^. **
^**.*+..^ ***
.^^*+.^^ ...
++++*** .
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
< 733h/733H 113v/161V Pos: standing >
*M*+.M*
****+^***
****.+^.** M *
****.+^.*.* *
*****+^@^. **
^**.*+..^ ***
..^^*+.^^ ...*
+++++*** ..
.M.+.... .
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
< 733h/733H 113v/161V Pos: standing >
***+^***
***.+^.** M
****.+^.*.* *
*****+^.^. **
^**.*+.@^ ***
..^^*+.^^ ...*
++++++*** ...
..M.+.... .
**.^D
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
< 733h/733H 112v/161V Pos: standing >
**.+^.** M
***.+^.*.*
*****+^.^. **
^**.*+..^ ***
..^^*+.@^ ...*
++++++*** ...
...M.+.... .
^**.^D
.M.
A Rocky Climb Along the DarkPeak Mountains
Obvious exits: -N -E -S -W
< 733h/733H 112v/161V Pos: standing >
**.+^.*.*
****+^.^. *
^**.*+..^ ***
..^^*+.^^ ...*
++++++*@* ...
...M.+.... .
M^**.^D
*.M.
..
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 733h/733H 116v/161V Pos: standing >
***+^.^.
**.*+..^ **
..^^*+.^^ ...*
++++++*** ...
...M.+.@.. .
M^**.^D
**.M.
...
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
< 733h/733H 115v/161V Pos: standing >
****+^.^.
^**.*+..^ *
^..^^*+.^^ ...
+++++++*** ..
^...M.+@... .
*M^**.^D
***.M.
*...
.
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
< 733h/733H 115v/161V Pos: standing >
*****+^.^.
*^**.*+..^
*^..^^*+.^^ ..
++++++++*** .
*^...M.@.... .
M*M^**.^D
****.M.
**...
*.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 733h/733H 114v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
< 733h/733H 115v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
< 733h/733H 114v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
< 733h/733H 115v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
< 733h/733H 115v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
< 733h/733H 116v/161V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A retired soldier who is close by to your south.
A retired soldier who is close by to your south.
A commoner who is rather far off to your south.
< 733h/733H 117v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
An aging but brawny half-orc stands here enjoying life.
An aging but brawny half-orc stands here enjoying life.
< 733h/733H 117v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#
< 733h/733H 118v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
< 733h/733H 118v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
A male commoner stands here.
< 733h/733H 119v/161V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your north.
A retired soldier who is a brief walk away to your north.
A commoner who is a brief walk away to your south.
< 733h/733H 120v/161V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/733H 122v/161V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/733H 123v/161V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/733H 125v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 733h/733H 125v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 733h/733H 126v/161V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A retired soldier who is in the distance to your north.
A retired soldier who is in the distance to your north.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.
A commoner who is close by to your south.
< 733h/733H 127v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 733h/733H 128v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 733h/733H 128v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 733h/733H 129v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 733h/733H 129v/161V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your east.
A retired soldier who is in the distance to your east.
A commoner who is close by to your south.
An elite member of the captain's guard who is close by to your west.
An elite member of the captain's guard who is close by to your west.
The captain of the regular guard who is close by to your west.
< 733h/733H 130v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.
< 733h/733H 131v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -W
< 733h/733H 131v/161V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/733H 133v/161V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/733H 134v/161V Pos: standing >
Alas, you cannot go that way. . . .
< 733h/733H 136v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W
< 733h/733H 142v/161V Pos: standing >
You quickly scan the area.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
An orcish adventurer who is in the distance to your north.
A half-orc mercenary who is close by to your east.
A commoner who is a brief walk away to your east.
< 733h/733H 144v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
< 733h/733H 146v/161V Pos: standing >
The gate seems to be closed.
< 733h/733H 147v/161V Pos: standing >
The gate seems to be closed.
< 733h/733H 149v/161V Pos: standing >
Ok.
< 733h/733H 150v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#
< 733h/733H 150v/161V Pos: standing >
You quickly scan the area.
You see nothing.
< 733h/733H 152v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
< 733h/733H 154v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
< 733h/733H 154v/161V Pos: standing >
You quickly scan the area.
You see nothing.
< 733h/733H 157v/161V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Dock
Obvious exits: -N -S
The Sloop S.S. Minnow floats here.
The Galleon S.S.S. floats here.
The Corvette The Grinning Jackal floats here.
The Sloop Salty Leucrotta floats here.
The Galleon Golden Thief floats here.
The Yacht The Exploding Palm floats here.
The Sloop Deathrider floats here.
The Galleon Hi floats here.
The Yacht bugginator floats here.
The Galleon test floats here.
The Caravel Jaws floats here.
The Galleon ... floats here.
The Galleon Shippy floats here.
The Sloop Enjoy? floats here.
The Sloop Teakwood Samurai floats here.
The Caravel Don't shoot! floats here.
< 733h/733H 160v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
The Sloop S.S. Minnow floats here.
The Galleon S.S.S. floats here.
The Corvette The Grinning Jackal floats here.
The Sloop Salty Leucrotta floats here.
The Galleon Golden Thief floats here.
The Yacht The Exploding Palm floats here.
The Sloop Deathrider floats here.
The Galleon Hi floats here.
The Yacht bugginator floats here.
The Galleon test floats here.
The Caravel Jaws floats here.
The Galleon ... floats here.
The Galleon Shippy floats here.
The Sloop Enjoy? floats here.
The Sloop Teakwood Samurai floats here.
The Caravel Don't shoot! floats here.
< 733h/733H 160v/161V Pos: standing >
Aboard the Sloop S.S. Minnow
Obvious exits: -N
< 733h/733H 160v/161V Pos: standing >
Aboard the Galleon S.S.S.
Obvious exits: -N -E -W
You can't make out much from a distance.
< 733h/733H 161v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
< 733h/733H 160v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
< 733h/733H 159v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
(Q)A pleasant monk stands here, very pleased to see you. (minion)
An Orog raider follows her leader, looking for elves to kill and homes to pillage. (minion)
A Kobold (small) Suicide Squad stands in mid-air here.
< 733h/733H 158v/161V Pos: standing >
The gate seems to be closed.
< 733h/733H 159v/161V Pos: standing >
A Kobold gives an order to his followers.
A master monk of Shinjin topples over himself as he tries to bash you.
< 733h/733H 161v/161V Pos: standing >
You start chanting...
You snap into visibility.
< 733h/733H 161v/161V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around his neck and begin to squeeze!
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 733h/733H 161v/161V Pos: standing >
You snap into visibility.
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 733h/733H 161v/161V Pos: standing >
[Damage: 77 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 733h/733H 161v/161V Pos: standing >
You start chanting...
< 733h/733H 161v/161V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around his neck and begin to squeeze!
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 733h/733H 161v/161V Pos: standing >
You snap into visibility.
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 733h/733H 161v/161V Pos: standing >
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 733h/733H 161v/161V Pos: standing >
A Kobold leaves south.
An orog raider leaves south.
< 733h/733H 161v/161V Pos: standing >
You failed.
< 733h/733H 161v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
An Orog raider follows her leader, looking for elves to kill and homes to pillage. (minion)
A Kobold (small) Suicide Squad stands in mid-air here.
A Kobold starts casting a spell.
< 733h/733H 160v/161V Pos: standing >
You start chanting...
You snap into visibility.
< 733h/733H 160v/161V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'wuffaf uwaoz'
A spitting image of a Kobold suddenly rises from the ground!
A spitting image of a Kobold suddenly rises from the ground!
A spitting image of a Kobold suddenly rises from the ground!
A spitting image of a Kobold suddenly rises from the ground!
< 733h/733H 160v/161V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around his neck and begin to squeeze!
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 733h/733H 160v/161V Pos: standing >
You snap into visibility.
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
A Kobold's living matrix [superior] was damaged from the massive blow!
< 733h/733H 160v/161V Pos: standing >
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 733h/733H 161v/161V Pos: standing >
A Kobold leaves north.
A Kobold leaves north.
A Kobold leaves north.
A Kobold leaves north.
A Kobold leaves north.
An orog raider leaves north.
< 733h/733H 161v/161V Pos: standing >
You failed.
< 733h/733H 161v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
An Orog raider follows her leader, looking for elves to kill and homes to pillage. (minion)
A Kobold (small) Suicide Squad stands in mid-air here.(Illusion)
A Kobold (small) Suicide Squad stands in mid-air here.(Illusion)
A Kobold (small) Suicide Squad stands in mid-air here.(Illusion)
A Kobold (small) Suicide Squad stands in mid-air here.(Illusion)
A Kobold (small) Suicide Squad stands in mid-air here.
(Q)A pleasant monk stands here, very pleased to see you. (minion)
< 733h/733H 160v/161V Pos: standing >
You start chanting...
You snap into visibility.
< 733h/733H 160v/161V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around his neck and begin to squeeze!
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 733h/733H 160v/161V Pos: standing >
You snap into visibility.
[Damage: 74 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 733h/733H 160v/161V Pos: standing >
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
< 733h/733H 161v/161V Pos: standing >
A Kobold leaves south.
A Kobold leaves south.
A Kobold leaves south.
A Kobold leaves south.
A Kobold leaves south.
An orog raider leaves south.
A master monk of Shinjin leaves south.
< 733h/733H 161v/161V Pos: standing >
You failed.
< 733h/733H 161v/161V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
(Q)A pleasant monk stands here, very pleased to see you. (minion)
An Orog raider follows her leader, looking for elves to kill and homes to pillage. (minion)
A Kobold (small) Suicide Squad stands in mid-air here.(Illusion)
A Kobold (small) Suicide Squad stands in mid-air here.(Illusion)
A Kobold (small) Suicide Squad stands in mid-air here.(Illusion)
A Kobold (small) Suicide Squad stands in mid-air here.(Illusion)
A Kobold (small) Suicide Squad stands in mid-air here.
< 733h/733H 160v/161V Pos: standing >
You start chanting...
You snap into visibility.
< 733h/733H 160v/161V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Kobold, close around his neck and begin to squeeze!
[Damage: 69 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
A Kobold leaves south.
A Kobold leaves south.
A Kobold leaves south.
A Kobold leaves south.
A Kobold leaves south.
An orog raider leaves south.
A master monk of Shinjin leaves south.
< 733h/733H 161v/161V Pos: standing >
You snap into visibility.
[Damage: 29 ] You smirk as a pair of ghostly hands tighten around a Kobold's throat!
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!