<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a fanged brass crown from Rift Valley Jungle
<worn on eyes> a humming glassteel eyepatch from Bloodstone Keep
<worn in ear> a shimmering limestone stud
<worn on face> an etched mithral faceguard (magic) (glowing)
<worn around neck> a brutal glass medallion from Rift Valley Jungle
<worn around neck> a ghastly leather charm from Rift Valley Jungle
<worn on body> a well-crafted leather tunic from Rift Valley Jungle
<worn about waist> a mystical blue sash (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (magic) (humming)
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<held as shield> a boreal mithril shield
<worn around wrist> a misshaped iron wristguard
<worn around wrist> an unearthly crystal wristguard
<worn on hands> some well-used clay mitts
<worn on finger> a misshaped leather signet from Rift Valley Jungle
<primary weapon> a golden boomerang (glowing)
<worn on feet> some gleaming ivory boots from Rift Valley Jungle
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves east.
< 330h/330H 162v/162V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
< 330h/330H 162v/162V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 330h/330H 162v/162V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.
< 330h/330H 162v/162V Pos: standing >
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves up.
< 330h/330H 162v/162V Pos: standing >
Hint: Type "spells" to see what spells your class is able to use.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from above.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves north.
< 330h/330H 162v/162V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 330h/330H 162v/162V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves up.
< 330h/330H 162v/162V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: Is a dragon about? Kneel before they enter the room to keep from fleeing from their ROAR!
< 330h/330H 162v/162V Pos: standing >
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from the north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves north.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from the north.
< 330h/330H 162v/162V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker fills with BloodLust
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves up.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves up.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves north.
< 330h/330H 162v/162V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 330h/330H 162v/162V Pos: standing >
You feel less righteous.
< 330h/330H 162v/162V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
< 330h/330H 162v/162V Pos: standing >
You briefly glow.
You suddenly feel blessed!
The spirits of Rift Valley Jungle grant you their strength.
< 330h/330H 162v/162V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves up.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 330h/330H 162v/162V Pos: standing >
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves east.
< 330h/330H 162v/162V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves east.
< 330h/330H 162v/162V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves up.
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves north.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the north.
< 330h/330H 162v/162V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker lets loose with a powerful SCREAM!!
A troglodyte berserker becomes alert and ready to fight.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves up.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves up.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves east.
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves up.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from the north.
< 330h/330H 162v/162V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves up.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves up.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the north.
< 330h/330H 162v/162V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves up.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from above.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves east.
< 330h/330H 162v/162V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players. If you find a Highlord Protector corpse, you'd best be on the look out!
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves up.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the north.
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 330h/330H 162v/162V Pos: standing >
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves north.
< 330h/330H 162v/162V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves east.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves east.
A troglodyte female leaves up.
< 330h/330H 162v/162V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 330h/330H 162v/162V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the north.
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves up.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves up.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves east.
< 330h/330H 162v/162V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
Hint: Tired of typing kill 'mob' while the NPC is lying there bleeding to death? Try the toggle vicious command.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves up.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from above.
< 330h/330H 162v/162V Pos: standing >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves up.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from above.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves up.
< 330h/330H 162v/162V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves east.
< 330h/330H 162v/162V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 330h/330H 162v/162V Pos: standing >
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.
< 330h/330H 162v/162V Pos: standing >
You feel less righteous.
< 330h/330H 162v/162V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
< 330h/330H 162v/162V Pos: standing >
You briefly glow.
You suddenly feel blessed!
The spirits of Rift Valley Jungle grant you their strength.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the east.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves north.
< 330h/330H 162v/162V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves up.
< 330h/330H 162v/162V Pos: standing >
Hint: You can use the 'assist' command to make sure you're attacking the same target as your group members.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves north.
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
< 330h/330H 162v/162V Pos: standing >
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the "artifact" command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 330h/330H 162v/162V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.
< 330h/330H 162v/162V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 330h/330H 162v/162V Pos: standing >
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
A troglodyte female enters from the north.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
A troglodyte female leaves up.
< 330h/330H 162v/162V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 330h/330H 162v/162V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 330h/330H 162v/162V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 330h/330H 162v/162V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 330h/330H 162v/162V Pos: standing >
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
Hint: You can sell equipment for money at shops. However, most stores only purchase certain types of equipment. Shop around!
< 330h/330H 162v/162V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
< 330h/330H 162v/162V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 330h/330H 162v/162V Pos: standing >
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves north.
< 330h/330H 162v/162V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from the north.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves east.
< 330h/330H 162v/162V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from the east.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker lets loose with a powerful SCREAM!!
A troglodyte berserker becomes alert and ready to fight.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker loses control, veins bulging with anger.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves up.
< 330h/330H 162v/162V Pos: standing >
Hint: Type "toggle" to see a list of various commands you can toggle. Try them out! Some are quite handy.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from above.
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.
< 330h/330H 162v/162V Pos: standing >
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from the north.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves up.
< 330h/330H 162v/162V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker enters from above.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker is overwhelmed with HATRED, and begins to grow to enormous proportions!
< 330h/330H 162v/162V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 330h/330H 162v/162V Pos: standing >
A troglodyte berserker leaves east.
< 330h/330H 162v/162V Pos: standing >
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
< 330h/330H 162v/162V Pos: standing >
You feel your skin soften and return to normal.
< 330h/330H 162v/162V Pos: standing >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
Pardon?
< 330h/330H 162v/162V Pos: standing >
You feel your skin harden to stone.
The spirits of Rift Valley Jungle grant you their protection.
< 330h/330H 162v/162V Pos: standing >
Autosaving...
< 330h/330H 162v/162V Pos: standing >
You feel less righteous.
< 330h/330H 162v/162V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
< 330h/330H 162v/162V Pos: standing >
You briefly glow.
You suddenly feel blessed!
The spirits of Rift Valley Jungle grant you their strength.
< 330h/330H 162v/162V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 330h/330H 162v/162V Pos: standing >
Hint: Want to see what's for sale? Try the 'list' command in a shop.
< 330h/330H 162v/162V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
< 330h/330H 162v/162V Pos: standing >
A red snake snaps into visibility.
< 330h/330H 162v/162V Pos: standing >
A red snake completes his spell...
A red snake utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH! That really did HURT!
< 263h/330H 162v/162V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH! That really did HURT!
< 188h/330H 162v/162V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH! That really did HURT!
< 141h/330H 162v/162V Pos: standing >
A red snake starts casting an offensive spell.
< 141h/330H 162v/162V Pos: standing >
A red snake completes his spell...
A red snake utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH! That really did HURT!
< 99h/330H 162v/162V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH! That really did HURT!
< 55h/330H 162v/162V Pos: standing >
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 12h/330H 162v/162V Pos: standing >
A red snake starts casting an offensive spell called 'asphyxiate'.
< 12h/330H 162v/162V Pos: standing >
A red snake completes his spell...
A red snake utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
Your spiked sapphire cloak from Rift Valley Jungle was completely destroyed by the massive blow!
Your some frost-rimed granite arm plates was completely destroyed by the massive blow!
Your unique emerald band was completely destroyed by the massive blow!
Your some cracked cured leather leggings from Rift Valley Jungle was completely destroyed by the massive blow!
Your unique hemp stud was completely destroyed by the massive blow!
Your angelic glass quiver was completely destroyed by the massive blow!