The death of [36 Controller] Ulle (Grey Elf)

in A Guest's Quarters

from the perspective of [36 Controller] Ulle (Grey Elf)

<worn on head>       a glowing white stone circlet
<worn on eyes>       a feathered leather eyepatch [poor] (illuminating)
<worn in ear>        an earring of rotting flesh [superior]
<worn on face>       a tarnished obsidian mask from The Cimmerian Nomad Encampment
<worn around neck>   a glittering gold necklace
<worn on body>       a mysterious robe
<worn about body>    a magical granite mantle from The Savannah of Broken Trusts
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a mysterious tome
<attached to belt>   a mysterious tome
<attached to belt>   a glowing quill (glowing)
<worn on arms>       a pair of silk sleeves
<held as shield>     a brutal bone tower shield
<worn around wrist>  a hardened adamantium wristguard
<worn around wrist>  an exquisite gold and platinum loop
<worn on hands>      some gleaming cured leather gloves
<held>               the head of a giant termite queen [poor]

   MMM..^MM.M^    
  .M..^^^^.^.MM   
 .MM.^^.M^..^.M^  
 MM.^M......^.M^  
 M.^^..M@...^.M^  
 ......^M..^^MM^  
 ..........M..M^  
  .........^.MM   
   .^........M    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A satyr enters from the west.

< 238h/238H 161v/181V Pos: standing >
 
   ..MM.MM.MM^    
  ^MMM..^MM.M^^   
 ^.M..^^^^.^.MM^  
 .MM.^^.M^..^.M^  
 MM.^M..@...^.M^  
 M.^^...M...^.M^  
 ......^M..^^MM^  
  .........M..M   
   ........^.M    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
A satyr enters from the south.

< 238h/238H 161v/181V Pos: standing >
 
   ^^^MMMMM^^^    
  ^..MM.MM.MM^^   
 ^^MMM..^MM.M^^.  
 ^.M..^^^^.^.MM^  
 .MM.^^.@^..^.M^  
 MM.^M..M...^.M^  
 M.^^.......^.M^  
  .....^M..^^MM   
   ........M..    
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
Frayrien, the wandering Summoner stands here.(Gold Aura)
A brightly glowing torch floats near Frayrien, the wandering Summoner's head. (Illuminating)
A satyr enters from the south.

< 238h/238H 160v/181V Pos: standing >
 
   ^^^^.M^^^.^    
  ^^^^MMMMM^^^.   
 .^..MM.MM.MM^^.  
 ^^MMM..^MM.M^^.  
 ^.M..^^@^.^.MM^  
 .MM.^^.M^..^.M^  
 MM.^M......^.M^  
  .^^.......^.M   
   ....^M..^^M    
Rocky Hills at the Base of a Mountain
Obvious exits: -North -East  -South -West 
A satyr enters from the south.

< 238h/238H 159v/181V Pos: standing >
A Rocky Trail
   This rocky trail cuts through a small wooded area towards the
center of the valley where a fairly nice settlement has been
established this far away from the powerful kingdoms of Tharnadia.
There are many sounds in the area, including those of people hard
at work and children playing. The village can be seen just off
to the north here.
Obvious exits: -North -South
A satyr enters from the south.

< 238h/238H 157v/181V Pos: standing >
Outside Some Flimsy Wooden Gates
  This seems to be where the town starts, where these poorly
constructed gates stand approximately fifteen feet high. The gates
are made out of only timber, and not the best timber at that.
The mountains seem to have made this area a little bit colder
than the rest of the area. There is much snowfall during the year,
however, the peasants seem to have been able to grow quit a
plentiful crop.
Obvious exits: -North# -South
A village guard scans the horizon for signs of trouble.
A village guard scans the horizon for signs of trouble.
A satyr enters from the south.

< 238h/238H 159v/181V Pos: standing >
The gates seems to be closed.

< 238h/238H 160v/181V Pos: standing >
Ok.

< 238h/238H 166v/181V Pos: standing >
Inside The Tall Wooden Gates
  Inside these gates opens a vast village that flourishes from
many different kinds of crops. There are several people walking
around the city pulling crates of fresh vegetables and fruits
along with them. From this point of view, the gates look at tiny
bit more sturdy. The wood used to make these gates was probably cut
down from one of the local forest to the valley, and seems to be
of a very sturdy condition.  Small engravings have been engraved
upon the gate during the time it was built.
Obvious exits: -North -South
A satyr enters from the south.

< 238h/238H 166v/181V Pos: standing >
Ok.

< 238h/238H 169v/181V Pos: standing >
A Pleasant Village Path
  This path runs through the farming lands of the town, and is
nothing more than a dirt road where wagon trails have been worn
into the ground. The gates of the small village are short ways
off to the south, and there are farm lands all around.
Obvious exits: -North -East  -South -West #
A chicken pecks at the seed on the floor around here.
A village guard scans the horizon for signs of trouble.
A satyr enters from the south.

< 238h/238H 172v/181V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East  -South -West #
A satyr enters from the south.

< 238h/238H 172v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/238H 173v/181V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -West 
A rooster hops about here.(Gold Aura)
A satyr enters from the west.

< 238h/238H 173v/181V Pos: standing >
The door seems to be closed.

< 238h/238H 175v/181V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A rooster hops about here.(Gold Aura)
A village guard patrols the area for signs of trouble.
A satyr enters from the south.

< 238h/238H 175v/181V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -East # -South -West 
A satyr enters from the south.

< 238h/238H 176v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/238H 177v/181V Pos: standing >
A satyr plays a song to lift his spirit off the ground.
Alas, you cannot go that way. . . .

< 238h/238H 178v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/238H 180v/181V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East  -West #
A piglet plops around the barn here.(Gold Aura)
A chicken pecks at the seed on the floor around here.
A satyr enters from the east.

< 238h/238H 180v/181V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -South
A piglet plops around the barn here.(Gold Aura)
A satyr enters from the south.

< 238h/238H 179v/181V Pos: standing >
A Pleasant Village Path
  This path roams through the fields here with farm houses all around,
and the main part of town is still a ways off in the distance. The
gates of the village are a ways back to the south, and a huge mountain
at the edge of the valley rises in the sky over towards the east.
Obvious exits: -North -East # -South
A satyr enters from the south.

< 238h/238H 178v/181V Pos: standing >
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
A satyr enters from the south.

< 238h/238H 179v/181V Pos: standing >
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A village guard patrols the area for signs of trouble.
A satyr enters from the south.

< 238h/238H 179v/181V Pos: standing >
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint an unusually beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A satyr enters from the south.

< 238h/238H 179v/181V Pos: standing >
A Brick Road
  This small brick road leads into the small village and has
been put together very well. The bricks have been formed to
fit in a particular manner to paint a beautiful picture
across the road. To the south lies a path that stretches out
through the farms, and there is a large mountain very close to
the north of the village.
Obvious exits: -North -South
A satyr enters from the south.

< 238h/238H 180v/181V Pos: standing >
Town Square
  This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East  -South -West 
The statue of Anne, the savior of the village stands here.
A satyr enters from the south.

< 238h/238H 179v/181V Pos: standing >
A Back Alley
  This small alley simply separates two large brick buildings,
which look well constructed.  The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East  -South
A village guard patrols the area for signs of trouble.
A satyr enters from the east.

< 238h/238H 180v/181V Pos: standing >
The Village Leader's Hut
 This hut seems to be fashioned with many different types of fur
and has tons of exotic furniture. There are several totems about
the area of the local spirit animals. Near the rear of the hut sits
a small bed made of animal furs, which lies just below a small window.
A fox fur rug spawns the floor, and similar animal hides have been
made into lovely drapes.
Obvious exits: -North
A patched flesh choker lies here on the ground.
A full suit of leather armor lies here.
A half burnt note lies here in the ashes.
(Q)The village leader stands here, going over paper work.(Gold Aura)
A satyr enters from the north.

< 238h/238H 179v/181V Pos: standing >
The Village Leader's Hut
Obvious exits: -North
A patched flesh choker lies here on the ground.
A full suit of leather armor lies here.
A half burnt note lies here in the ashes.
A truly beautiful creature of Pan plays an enamorous song. (minion) 
(Q)The village leader stands here, going over paper work.(Gold Aura)

< 238h/238H 181v/181V Pos: standing >
A satyr plays a song to lift his spirit off the ground.
The village leader flies through the air, free as a bird!

< 238h/238H 181v/181V Pos: standing >
Ok.
A satyr starts casting an offensive spell.

< 238h/238H 181v/181V Pos: standing >
A satyr completes his spell...
A satyr utters the words 'buoblg qrunsoqpze yugh'
[Damage: 94 ] A satyr's fist beats the life out of the village leader, blood pours from his body!
A satyr dodges the village leader's attack.
The village leader misses a satyr.
A satyr blocks the village leader's kick with his arm.

< 238h/238H 181v/181V Pos: standing >
[Damage: 13 ] A satyr's fine punch strikes the village leader.

< 238h/238H 181v/181V Pos: standing >
You start chanting...

< 238h/238H 181v/181V Pos: standing >
You complete your spell...
[Damage: 76 ] You get a good hold of the shocked the village leader.

< 238h/238H 181v/181V Pos: standing >
A satyr plays a song to lift his spirit off the ground.

< 238h/238H 181v/181V Pos: standing >
You start chanting...

< 238h/238H 181v/181V Pos: standing >
The village leader's fine punch strikes a satyr.

< 238h/238H 181v/181V Pos: standing >
[Damage: 14 ] A satyr's punch seriously wounds the village leader.
[Damage: 13 ] A satyr's fine punch seriously wounds the village leader.

< 238h/238H 181v/181V Pos: standing >
You complete your spell...
[Damage: 50 ] You get a good hold of the shocked the village leader.
The village leader is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the village leader dies in agony.

< 238h/238H 181v/181V Pos: standing >
You get a few coins from the corpse of the village leader.
There were: 1 platinum coin, 9 gold coins. 

< 238h/238H 181v/181V Pos: standing >
Ok.
You put 1 platinum, 9 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 238h/238H 181v/181V Pos: standing >
It appears to be the corpse of the village leader.
Nothing.

< 238h/238H 181v/181V Pos: standing >
You find a shining silvery key!

< 238h/238H 181v/181V Pos: standing >
A satyr plays a song to lift his spirit off the ground.

< 238h/238H 181v/181V Pos: standing >
You get a shining silvery key from the corpse of the village leader.

< 238h/238H 181v/181V Pos: standing >
You are using:
<worn as a badge>    a beacon of courage (glowing) (illuminating)
<worn on head>       a glowing white stone circlet
<worn on eyes>       a feathered leather eyepatch [poor] (illuminating)
<worn in ear>        an earring of rotting flesh [superior]
<worn on face>       a tarnished obsidian mask from The Cimmerian Nomad Encampment
<worn around neck>   shimmering scarf
<worn around neck>   a glittering gold necklace
<worn on body>       a mysterious robe
<worn about body>    a magical granite mantle from The Savannah of Broken Trusts
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a mysterious tome
<attached to belt>   a mysterious tome
<attached to belt>   a glowing quill (glowing)
<worn on arms>       a pair of silk sleeves
<held as shield>     a brutal bone tower shield
<worn around wrist>  a hardened adamantium wristguard
<worn around wrist>  an exquisite gold and platinum loop
<worn on hands>      some gleaming cured leather gloves
<worn on finger>     a polished oak ring (glowing)
<worn on finger>     a silver ring embossed with a cresent moon
<held>               the head of a giant termite queen [poor]
<worn on legs>       some mysterious leggings
<worn on feet>       some boots of forest running

< 238h/238H 181v/181V Pos: standing >
A Back Alley
  This small alley simply separates two large brick buildings,
which look well constructed.  The alley is more of a small street,
but is not even close to the size of Tharnadia. There is a large
door to the south, and a smaller one to the north.
Obvious exits: -North -East  -South
A village guard patrols the area for signs of trouble.
A satyr enters from the south.

< 238h/238H 180v/181V Pos: standing >
Town Square
  This seems to be the common square where people are put in
bird cages and the like when they break the town rules. There
is a very large well, that seems to be under repair at the
moment, and is not operational right now. Since the well is
being repaired, the young lads of the town have to travel to
the river or the lake to get their water for their families.
A statue stands in the center here, with a small garden growing
about it.
Obvious exits: -North -East  -South -West 
The statue of Anne, the savior of the village stands here.
A satyr enters from the west.

< 238h/238H 179v/181V Pos: standing >
On A Small Lake
  This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East  -South -West 
A large razor fish is here, ready to strike!
A satyr enters from the south.

< 238h/238H 178v/181V Pos: standing >
On A Small Lake
  This lake is relatively small, and only spans a few hundred yards
in diameter. Many animals and villagers come here to get there water,
due to the fact that it is fresh water. However, the villagers still
heat their water due to the fact of all the bugs and animals that
come to bathe in these waters. The lake comes up against the mountain
on the north side.
Obvious exits: -North -East  -South -West 
A large razor fish is here, ready to strike!
A large razor fish is here, ready to strike!
A satyr enters from the south.

< 238h/238H 174v/181V Pos: standing >
At The Base of a Mountain
 The mountain here comes down to meet the lake at the village.
To the east and to the west are some small trails that seem to
lead up into the mountain. To the south is the center of the
small town and the lake.
Obvious exits: -North# -East  -South -West  -Up   
A satyr enters from the south.

< 238h/238H 171v/181V Pos: standing >
The boulder seems to be closed.

< 238h/238H 172v/181V Pos: standing >
The boulder seems to be closed.

< 238h/238H 173v/181V Pos: standing >
The boulder seems to be closed.

< 238h/238H 175v/181V Pos: standing >
*click*
Damn!  You broke your key!

< 238h/238H 180v/181V Pos: standing >
Ok.

< 238h/238H 181v/181V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -South -Up    -Down #
A cloud giant warrior stands here, guarding his lair.(Gold Aura)
A satyr enters from the south.

< 238h/238H 179v/181V Pos: standing >
A satyr plays a song to lift his spirit off the ground.
A cloud giant warrior flies through the air, free as a bird!

< 238h/238H 179v/181V Pos: standing >
Ok.

< 238h/238H 179v/181V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
A satyr enters from below.

< 238h/238H 178v/181V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
A satyr enters from below.

< 238h/238H 177v/181V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
A satyr enters from below.

< 238h/238H 177v/181V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
A satyr enters from below.

< 238h/238H 177v/181V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -West # -Up    -Down 
A cloud giant warrior stands here, guarding his lair.(Gold Aura)
A satyr enters from below.

< 238h/238H 177v/181V Pos: standing >
A Misty Shaft
 This shaft travels up into the mountain, extending as far as
the eye can see. The shaft seems to be very large like some kind
of giant would be able to travel up it. There are many different
mists floating around the area, and seem to be traveling upwards,
making it very easy to just go with the flow. The rocks are all
very smooth for this area, and there seems to be a light a ways
off over head.
Obvious exits: -North# -East # -Up    -Down 
A cloud giant warrior stands here, guarding his lair.(Gold Aura)
A satyr enters from below.

< 238h/238H 177v/181V Pos: standing >
The Top of a Mountain
   The misty shaft opens up to the top of the cloudy
mountain here.  This is the first of a series of mountains
that stretch on up into the sky further and further.  To
the north is a pathway along the peaks of the mountain. The
path to the north is cloudy and visibility is slightly
limited.  The sounds of giants can be heard.
Obvious exits: -North -Down 
A satyr enters from below.

< 238h/238H 177v/181V Pos: standing >
Alas, you cannot go that way. . . .

< 238h/238H 179v/181V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
A satyr enters from the south.

< 238h/238H 177v/181V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
A satyr enters from the south.

< 238h/238H 173v/181V Pos: standing >
A Misty Path Along the Mountain Tops
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North -South
A satyr enters from the south.

< 238h/238H 169v/181V Pos: standing >
Open what?

< 238h/238H 173v/181V Pos: standing >
Before a the Gates of Castle Selanis
   The path continues along the mountain top here.
This area is right in the cloud line and it is very
difficult to see very far down the path.  Every now
and then, the clouds open up for a moment allowing
more of the path to be visible.  The area is worn
very deep from what looks like cloud giant tracks.
Obvious exits: -North# -South
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
A cloud giant guard stands before the gates of Selanis.(Gold Aura)
A satyr enters from the south.

< 238h/238H 170v/181V Pos: standing >
The gate seems to be closed.

< 238h/238H 172v/181V Pos: standing >
Ok.

< 238h/238H 176v/181V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East  -South -West 
A halfling merchant sells his wares here.
A halfling merchant sells his wares here.
A satyr enters from the south.

< 238h/238H 175v/181V Pos: standing >
Ok.

< 238h/238H 180v/181V Pos: standing >
A satyr plays a song to lift his spirit off the ground.
A halfling merchant flies through the air, free as a bird!
A halfling merchant flies through the air, free as a bird!

< 238h/238H 181v/181V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -North -East 
An elven merchant sells his goods here.
(Q)Nonstros, the cloud giant bard entertains here.
An elven merchant sells his goods here.
A cloud giant guard patrols here.(Gold Aura)
A satyr enters from the east.

< 238h/238H 180v/181V Pos: standing >
The Grand Foyer of Castle Selanis
  This foyer is the grand entry way to the great
Castle Selanis.  This castle appears to be incredibly
old, having sat in these mountains and witnessed
many civilizations rise and fall in the surrounding
areas.  The stone of the castle has been carved
directly out of the mountain peak.  The surrounding
clouds around the castle seep in through windows
and fill the rooms with a fine mist.
Obvious exits: -East  -South -West #
An elven merchant sells his goods here.
A cloud giant guard patrols here.(Gold Aura)
A satyr enters from the south.

< 238h/238H 179v/181V Pos: standing >
Ok.

< 238h/238H 181v/181V Pos: standing >
The West Hall
   The west hall of the great Castle Selanis
is little more than a tunnel dug out in the
mountain.  To the north and south are rooms,
like caves, also carved into the mountain.  The
floor has a slightly mist floating about one foot
off of the ground.
Obvious exits: -North -East  -South -West 
A cloud giant guard patrols here.(Gold Aura)
A satyr enters from the east.

< 238h/238H 180v/181V Pos: standing >
Ok.

< 238h/238H 180v/181V Pos: standing >
A Guest's Quarters
  This room serves as guest quarters for those
visiting Castle Selinas.  Essentially this is a
small cave in the mountain that has been carved out
by the cloud giants when they created their castle.
The rock of the mountain appears very malleable
under the right amount of pressure, which the cloud
giants can supply.  The quarters have been nicely
decorated with a bed, desk, and book shelf.
Obvious exits: -South
A servant of the castle brings drinks to the guests.
A guest of the cloud giants rests comfortably.
A satyr enters from the south.

< 238h/238H 179v/181V Pos: standing >
You make a magical gesture, sending a satyr back to the nether plane.
A satyr stops following you.
Your group has been disbanded.

< 238h/238H 181v/181V Pos: standing >

< 238h/238H 181v/181V Pos: standing >
You utter a quick incantation, calling forth Artos Chori, demi-lich of Talos who softly says 'Your wish is my command, master!'
Artos Chori, demi-lich of Talos starts following you.

< 238h/238H 181v/181V Pos: standing >
Artos Chori, demi-lich of Talos is now a member of your group.

< 238h/238H 181v/181V Pos: standing >
Ok.

< 238h/238H 181v/181V Pos: standing >
Ok.
Artos Chori, demi-lich of Talos wields a two-handed sword.

< 238h/238H 181v/181V Pos: standing >
You give Artos Chori, demi-lich of Talos an order.
Artos Chori, demi-lich of Talos recites a chant and a blue glow radiates from his finger tips.
You are surrounded by a blue glow.

< 238h/238H 181v/181V Pos: standing >
You sit down and relax.

< 238h/238H 181v/181V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - detect invisibility
( 7th circle)  2 - haste
               2 - dimension door
( 6th circle)  2 - teleport
               4 - stone skin
( 5th circle)  3 - identify
               1 - coldshield
               2 - contain being
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  4 - shocking grasp
               1 - strength
               1 - agility
( 2nd circle)  8 - burning hands
               1 - mirror image
( 1st circle)  2 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 3rd) shocking grasp
   10 seconds:  ( 3rd) shocking grasp

You can memorize no more spells.
You continue your study.

< 238h/238H 181v/181V Pos: sitting >
You start meditating...

< 238h/238H 181v/181V Pos: sitting >
You have finished memorizing shocking grasp.

< 238h/238H 181v/181V Pos: sitting >
You stop meditating.
   This demi-lich towers over the area, making praise to someone or something
called Talos.  His eyes burn with an otherwordly fire, drowning his body in a
layer of shadows even when he is standing in full light.  He is armored her to
toe in a set of ornately etched platemail.  A scabbard, containing  his sword,
hangs loosely about his waist.  The remains of a blue cloak hang to the middle
of his back, a crest of some kind having at one time decorated its surface.
Artos Chori, demi-lich of Talos appears to be Lich and is in excellent condition.
He's medium in size.
He is in the front rank.
His hands glow blood red!
He is surrounded by a blue glow.
Through your advanced training, you glean they are a level 41 Anti-Paladin / Demonic Rider.

<wielding twohanded> a two-handed sword

< 238h/238H 181v/181V Pos: sitting >
Your group consists of ( 2/20):
( Head)   238/238   hit,  181/181  move Ulle
(Front)   233/233   hit,  192/192  move Artos Chori, demi-lich of Talos

< 238h/238H 181v/181V Pos: sitting >
You have finished memorizing shocking grasp.
Your studies are complete.

< 238h/238H 181v/181V Pos: sitting >
You clamber to your feet.

< 238h/238H 181v/181V Pos: standing >
A servant of the castle leaves south.

< 238h/238H 181v/181V Pos: standing >
It appears you have not yet learned how to conjure that minion.

< 238h/238H 181v/181V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
 Mob Number              Mob Name                     Lvl Classes
   400003    a lesser conjured being                   25 War
----------------------------------------------------------------------------
    40400    a stern paladin                           35 Pal
----------------------------------------------------------------------------
     6701    a satyr                                   36 Bar
----------------------------------------------------------------------------
    35217    Artos Chori, Avenger of Newhaven          41 Ave
----------------------------------------------------------------------------
    35259    Artos Chori, demi-lich of Talos           41 A-P
----------------------------------------------------------------------------

< 238h/238H 181v/181V Pos: standing >
You open your Summoners tome which reveals the following information....
You glean Artos Chori, Avenger of Newhaven is: 
Level: 41 
Race: Human
Class: Avenger / Inquisitor
Base Hitpoints: 392

< 238h/238H 181v/181V Pos: standing >
Avenger Skills - Last Edited: 2014-08-01 04:24:09 by lohrr
==========================================================
The following is a list of all skills available to the Avenger class:

==See also==
* Avenger

==Innate abilities==
 god call (obtained at level 21)
*eyeless
*magic resistance
*holy light
*command aura (obtained at level 36)
'*' Designates passive ability.

==Skills==
1st Level: 2h bludgeon, 2h slashing, bandage, carve, clerical spell knowledge, climb, double attack, fishing, hitall, kick, meditate, parry, retreat, riposte, salvage, swim, unarmed damage
11th Level: flank, holy smite
21st Level: gaze
26th Level: holy blade, switch opponents
46th Level: triple attack
51st Level: battle orders
56th Level: quadruple attack

==Spells==
4th Circle: bless
5th Circle: protection from evil
7th Circle: atonement
8th Circle: turn undead
9th Circle: divine power
10th Circle: destroy undead
11th Circle: holy sword
12th Circle: celestial aura


< 238h/238H 181v/181V Pos: standing >
Inquisitor - Last Edited: 2014-07-31 03:47:41 by lohrr
======================================================
The Inquisitor specialization causes the Avenger to take on a more offensive 
disposition, letting him tap into the divine fury of the upper planes, empowering 
him with the ability to become truly fearsome in combat. It is also rumored that
the Avengers might in battle can also rally forth the strength of his comrades,
healing them with each drop of life blood that he spills. 

Avengers seeking the path of the Inquisitor would do well to know of
the rumor that a ruined shrine in the vile Obsidian Citadel retains a
connection to the holy gods, and that it greatly rewards the worthy who
pray before it.

==See also==
Avenger, Divinefury, Holy Sacrifice

==Allowed races==
None.

==Innate abilities==
None.

==Skills==
None.

==Spells==
None.


< 238h/238H 181v/181V Pos: standing >
A servant of the castle enters from the south.

< 238h/238H 181v/181V Pos: standing >
Divine fury - Last Edited: 2010-12-03 22:31:19 by Jexni
=======================================================
* Area of effect: Self
* Aggressive: No
* Cumulative: No
* Duration: Dependent on proficiency of caster
* Type of spell: Divine

This spell imbues the Avenger with the might of the divine, increasing their hitroll
and damroll by a factor dependant upon their level of experience.

< 238h/238H 181v/181V Pos: standing >
A servant of the castle leaves south.

< 238h/238H 181v/181V Pos: standing >
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 238h/238H 181v/181V Pos: sitting >
Artos Chori, demi-lich of Talos says in common 'Today is a good day to die!'

< 238h/238H 181v/181V Pos: sitting >
A Troll snaps into visibility.
A Troll's fine slash wounds you.
A Troll's pierce strikes you.
A Troll's fine pierce wounds you.
A Troll's fine slash strikes you.
A Troll's slash strikes you.
A Troll's Sunblade, longsword of Justice explodes in a torrent of pure flame!
You have been blinded!
Healing energy flows from someone into someone's body!
Someone's slash strikes you.

< 195h/238H 181v/181V Pos: sitting >
< T: someone TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone parries your futile lunge at him.

< 195h/238H 181v/181V Pos: sitting >
< T: someone TP: sit TC: small wounds E: someone sta EP: excellent >
 Someone's fine slash strikes you.
You feel your skin soften and return to normal.
Someone's pierce strikes you.
Someone's powerful pierce strikes you very hard.
OUCH!  That really did HURT!
Someone's powerful slash strikes you very hard.
OUCH!  That really did HURT!
Someone's slash seriously wounds you.
OUCH!  That really did HURT!
Someone's powerful slash seriously wounds you.
Someone's slash seriously wounds you.
OUCH!  That really did HURT!

< 60h/238H 181v/181V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone parries your futile lunge at him.

< 60h/238H 181v/181V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 60h/238H 181v/181V Pos: sitting >
< T: someone TP: sit TC:pretty hurt E: someone sta EP: excellent >
 Someone says in common 'I must assist my master!'
You clamber to your feet.

< 60h/238H 181v/181V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 60h/238H 181v/181V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: excellent >
 You start chanting...
Everything is blurry after someone's head came crashing into your skull.
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!