Obvious exits: -N -E -S -U -D -NW
[2] An ethereal key floats here. (glowing)
A bulletin board stands here.
Kale Allah The Empire (Grey Elf)(medium) stands in mid-air here.
< 202h/202H 101v/101V Pos: sitting >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: sitting >
You are carrying: (1/11)
a huge bright silver axe [superior] (glowing)
< 202h/202H 101v/101V Pos: sitting >
Experience till level: 5346698
< 202h/202H 101v/101V Pos: sitting >
The Gods of Duris have given you and your allies the following boons:
No results.
< 202h/202H 101v/101V Pos: sitting >
You aren't wearing anything!
< 202h/202H 101v/101V Pos: sitting >
< 202h/202H 101v/101V Pos: sitting >
< 202h/202H 101v/101V Pos: sitting >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: sitting >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: sitting >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: sitting >
The mausoleum of The Living Lich
Obvious exits: -SE
A magical essence floats here. (glowing) (illuminating)
Some moron has left the horns of fire here. (glowing)
A fine piece of tempered iron sits here, glistening.
A large iron fragment has been left here.
A small piece of iron has been left here.
A small roll of tanned hides has been left here.
Some ancient adamantium has been foolishly left here.
A strip of raw leather lays here, giving off a faint magic glow.
An ancient chunk of dwarven mithril has been left here.
A bloody piece of flesh lays in here in a heap.
A pitch-black feather has fallen here.
A large silver fragment has been left here.
A rare piece of heavily-glitering gold has been left here.
A magical tome sits open on a stand here.
An elven bard in bright green skirts tunes her instruments. (minion)
< 202h/202H 101v/101V Pos: sitting >
< 202h/202H 101v/101V Pos: sitting >
You are carrying: (1/11)
a huge bright silver axe [superior] (glowing)
< 202h/202H 101v/101V Pos: sitting >
You do not see a axe here.
< 202h/202H 101v/101V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?
< 202h/202H 101v/101V Pos: sitting >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: sitting >
You clamber to your feet.
< 202h/202H 101v/101V Pos: standing >
You find a pulsating crystal!
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: standing >
You find the neck clamp of dark-mithril [superior]!
< 202h/202H 101v/101V Pos: standing >
You find the wand of summer and winter!
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: standing >
You don't find anything you didn't see before.
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: standing >
You don't find anything you didn't see before.
< 202h/202H 101v/101V Pos: standing >
Autosaving...
< 202h/202H 101v/101V Pos: standing >
You get a pulsating crystal.
< 202h/202H 101v/101V Pos: standing >
You start chanting...
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: standing >
Casting: identify *
< 202h/202H 101v/101V Pos: standing >
Casting: identify
< 202h/202H 101v/101V Pos: standing >
You complete your spell...
a pulsating crystal weighs 0 pounds and is worth roughly 1 copper.
A pulsating crystal has an item value of 1.
< 202h/202H 101v/101V Pos: standing >
You drop a pulsating crystal.
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: standing >
You hide a pulsating crystal.
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: standing >
The mausoleum of The Living Lich
Obvious exits: -SE
A magical essence floats here. (glowing) (illuminating)
Some moron has left the horns of fire here. (glowing)
Lying here is a neck clamp that doesn't look too pleasant.
A fine piece of tempered iron sits here, glistening.
A large iron fragment has been left here.
A small piece of iron has been left here.
A small roll of tanned hides has been left here.
Some ancient adamantium has been foolishly left here.
A strip of raw leather lays here, giving off a faint magic glow.
An ancient chunk of dwarven mithril has been left here.
A bloody piece of flesh lays in here in a heap.
A pitch-black feather has fallen here.
A large silver fragment has been left here.
A rare piece of heavily-glitering gold has been left here.
This wand looks as though it could burn and freeze anything. (glowing)
A magical tome sits open on a stand here.
An elven bard in bright green skirts tunes her instruments. (minion)
< 202h/202H 101v/101V Pos: standing >
You get the wand of summer and winter.
< 202h/202H 101v/101V Pos: standing >
You start chanting...
< 202h/202H 101v/101V Pos: standing >
Casting: identify *
< 202h/202H 101v/101V Pos: standing >
Casting: identify
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: standing >
You complete your spell...
the wand of summer and winter weighs 0 pounds and is worth roughly 5 silver, and 2 copper.
The wand of summer and winter has an item value of 1.
< 202h/202H 101v/101V Pos: standing >
< 202h/202H 101v/101V Pos: standing >
You drop the wand of summer and winter.
< 202h/202H 101v/101V Pos: standing >
You hide the wand of summer and winter.
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
The mausoleum of The Living Lich
Obvious exits: -SE
A magical essence floats here. (glowing) (illuminating)
Some moron has left the horns of fire here. (glowing)
Lying here is a neck clamp that doesn't look too pleasant.
A fine piece of tempered iron sits here, glistening.
A large iron fragment has been left here.
A small piece of iron has been left here.
A small roll of tanned hides has been left here.
Some ancient adamantium has been foolishly left here.
A strip of raw leather lays here, giving off a faint magic glow.
An ancient chunk of dwarven mithril has been left here.
A bloody piece of flesh lays in here in a heap.
A pitch-black feather has fallen here.
A large silver fragment has been left here.
A rare piece of heavily-glitering gold has been left here.
A magical tome sits open on a stand here.
An elven bard in bright green skirts tunes her instruments. (minion)
< 202h/202H 101v/101V Pos: standing >
< 202h/202H 101v/101V Pos: standing >
You get the neck clamp of dark-mithril [superior].
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
You start chanting...
< 202h/202H 101v/101V Pos: standing >
Casting: identify
< 202h/202H 101v/101V Pos: standing >
You complete your spell...
You cannot seem to glean any information about that item.
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: standing >
the neck clamp of dark-mithril [superior]
This neck clamp appears to have been forged from a very rare element known
as dark-mithril. It's interesting that such a valuable element is used in
such a way because of the strong magical and anti-magic properties of the
element. The element itself is not only rare, but very valuable to some who
covet it.
The neck clamp of dark-mithril [superior] is made of mithril and appears to be of average quality.
The neck clamp of dark-mithril [superior] has an item value of 1.
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: standing >
You have memorized the following spells:
( 5th circle) 2 - identify
And you are currently memorizing the following spells:
5 seconds: ( 5th) identify
10 seconds: ( 5th) identify
15 seconds: ( 5th) identify
20 seconds: ( 5th) identify
You can memorize 11 1st, 10 2nd, 9 3rd, 8 4th, 1 5th, 6 6th, 6 7th, 5 8th and 3 9th circle spell(s).
< 202h/202H 101v/101V Pos: standing >
< 202h/202H 101v/101V Pos: standing >
< 202h/202H 101v/101V Pos: standing >
Score information for Oi
Level: 44 Race: Gnome Class: Summoner / Controller Sex: Male
Hit points: 202(202) Moves: 101(101)
Coins carried: 1 platinum 3 gold 4 silver 3 copper
Coins in bank: 33 platinum 0 gold 0 silver 0 copper
Playing time: 2 days / 19 hours/ 52 minutes
Received data: 0.2434 MB this session.
Send data: 0.0008 MB this session.
Compression ratio: none
Title: Foot soldier The Empire
Followers:
an elven bard
Status: Standing.
Epic points(total): 28(28)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.00 Deaths: 11
Detecting: Heat
Enchantments: Ultravision Farsee Fly Haste
Songs: Song of Flight
Bartender Quests Remaining: 8
Combat Pulse: 15 Spell Pulse: 0.60
Leaderboard Points: 344
Active Spells:
--------------
rested bonus (145 minutes)
Score information for Oi
Level: 44 Race: Gnome Class: Summoner / Controller Sex: Male
Hit points: 202(202) Moves: 101(101)
Coins carried: 1 platinum 3 gold 4 silver 3 copper
Coins in bank: 33 platinum 0 gold 0 silver 0 copper
Playing time: 2 days / 19 hours/ 52 minutes
Received data: 0.2434 MB this session.
Send data: 0.0008 MB this session.
Compression ratio: none
Title: Foot soldier The Empire
Followers:
an elven bard
Status: Standing.
Epic points(total): 28(28)
Epic Bonus: No Epic Bonus (0.00%)
Frags: -1.00 Deaths: 11
Detecting: Heat
Enchantments: Ultravision Farsee Fly Haste
An elven bard plays a song to lift her spirit off the ground.
Songs: Song of Flight
Bartender Quests Remaining: 8
Combat Pulse: 15 Spell Pulse: 0.60
Leaderboard Points: 344
Active Spells:
--------------
rested bonus (145 minutes)
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: standing >
You can't sell that item.
< 202h/202H 101v/101V Pos: standing >
You are carrying: (2/11)
the neck clamp of dark-mithril [superior]
a huge bright silver axe [superior] (glowing)
< 202h/202H 101v/101V Pos: standing >
You drop the neck clamp of dark-mithril [superior].
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: standing >
You hide the neck clamp of dark-mithril [superior].
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: standing >
You are carrying: (1/11)
a huge bright silver axe [superior] (glowing)
< 202h/202H 101v/101V Pos: standing >
Looks like an exit.
You extend your sights southeastward.
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -D -NW
[2] An ethereal key floats here. (glowing)
A bulletin board stands here.
Kale Allah The Empire (Grey Elf)(medium) stands in mid-air here.
< 202h/202H 101v/101V Pos: standing >
You are carrying: (1/11)
a huge bright silver axe [superior] (glowing)
< 202h/202H 101v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: standing >
You are carrying: (1/11)
a huge bright silver axe [superior] (glowing)
< 202h/202H 101v/101V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -D -NW
[2] An ethereal key floats here. (glowing)
A bulletin board stands here.
Kale Allah The Empire (Grey Elf)(medium) stands in mid-air here.
An elven bard enters from the northwest.
< 202h/202H 100v/101V Pos: standing >
You sit down and relax.
< 202h/202H 100v/101V Pos: sitting >
An elven bard plays a song to lift her spirit off the ground.
< 202h/202H 101v/101V Pos: sitting >
You say in gnome 'hey kale:)'
< 202h/202H 101v/101V Pos: sitting >
< 202h/202H 101v/101V Pos: sitting >
An elven bard plays a song to lift her spirit off the ground.
An elven bard finishes her song.
< 202h/202H 101v/101V Pos: sitting >
Don't take it so hard.
< 202h/202H 101v/101V Pos: sitting >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -D -NW
[2] An ethereal key floats here. (glowing)
A bulletin board stands here.
An elven bard in bright green skirts tunes her instruments. (minion)
Kale Allah The Empire (Grey Elf)(medium) stands in mid-air here.
< 202h/202H 101v/101V Pos: sitting >
You clamber to your feet.
< 202h/202H 101v/101V Pos: standing >
A Spaceous Vaulted Chamber
Obvious exits: -N
A wooden bank counter stands here. (glowing)
An elven bard enters from the north.
< 202h/202H 100v/101V Pos: standing >
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for The Empire
Obvious exits: -N#
A gnomish toolbox lies here. [85%]
A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.
The escort says 'You have 120 items, which costs you 1 gold, 2 silver, and 1 copper'
WARNING: This isn't your own locker. Therefore, you'll be ejected if
you are idle for more then 2 minutes.
< 202h/202H 100v/101V Pos: standing >
A large wooden chest contains:
some VERY sexy lingerie [poor]
a steel short sword
a two-handed sword
a wooden spear [34%]
a glowing green scroll (glowing)
a darkened blade bearing a Thieves Guild insignia
an icy adamantium spider armor from Cloud Giant Kingdom
a pitted bronze ringmail from The Great Realm of Duris
a spiked mithril platemail
an unearthly obsidian badge
a human-made granite badge
a gleaming obsidian medallion
a masterly-crafted gem saddle
a human-made platinum horn from The Tharnadian Ruin
a hardened dragonscale hood
an unearthly gold hat
a stylish gold hood
a magical granite skull
a well-used ivory cap
a decent hemp circlet
an icy dragonscale helmet from Arcorar - the Great King Forest
a crude iron signet
a drow-made mithril band
a skin-wrapped chitin signet
a betrayers blade [poor]
a fragile mithril pronged fork
a masterly-crafted obsidian leister
a slender elven shortsword [poor] (glowing)
the staff of superiority [poor]
a moorwood harp (humming)
a captain's leather jacket
a marble snake
a gnarled branch of oak
a glowing blue crystal [superior]
a long steel sword
some enchanted reed-thatch (glowing)
a glowing potion
a bubbling elixir of youth
a sparkling blue potion
the severed head of Scralack
[3] the decaying femur of Euronymous
[8] a dragon scale
[3] a strange sharp rubin
a large turd
a tarnished coin
a tiny gemstone
a large piece of obsidian
the mandolin of sight
multi-colored glass flute of harmony
a braided elfskin headband [superior] (humming)
a troll-skull helmet
[2] a shiny golden ring [poor]
an ancient wedding band
A large wooden chest contains:
some VERY sexy lingerie [poor]
a steel short sword
a two-handed sword
a wooden spear [34%]
a glowing green scroll (glowing)
a darkened blade bearing a Thieves Guild insignia
an icy adamantium spider armor from Cloud Giant Kingdom
a pitted bronze ringmail from The Great Realm of Duris
a spiked mithril platemail
an unearthly obsidian badge
a human-made granite badge
a gleaming obsidian medallion
a masterly-crafted gem saddle
a human-made platinum horn from The Tharnadian Ruin
a hardened dragonscale hood
an unearthly gold hat
a stylish gold hood
a magical granite skull
a well-used ivory cap
a decent hemp circlet
an icy dragonscale helmet from Arcorar - the Great King Forest
a crude iron signet
a drow-made mithril band
a skin-wrapped chitin signet
a betrayers blade [poor]
a fragile mithril pronged fork
a masterly-crafted obsidian leister
a slender elven shortsword [poor] (glowing)
the staff of superiority [poor]
a moorwood harp (humming)
a captain's leather jacket
a marble snake
a gnarled branch of oak
a glowing blue crystal [superior]
a long steel sword
some enchanted reed-thatch (glowing)
a glowing potion
a bubbling elixir of youth
a sparkling blue potion
the severed head of Scralack
[3] the decaying femur of Euronymous
[8] a dragon scale
[3] a strange sharp rubin
a large turd
a tarnished coin
a tiny gemstone
a large piece of obsidian
the mandolin of sight
multi-colored glass flute of harmony
a braided elfskin headband [superior] (humming)
a troll-skull helmet
[2] a shiny golden ring [poor]
an ancient wedding band
< 202h/202H 100v/101V Pos: standing >
< 202h/202H 100v/101V Pos: standing >
Ok.
< 202h/202H 100v/101V Pos: standing >
You do not see that item here.
< 202h/202H 100v/101V Pos: standing >
A Spaceous Vaulted Chamber
Obvious exits: -N
A wooden bank counter stands here. (glowing)
An elven bard in bright green skirts tunes her instruments. (minion)
< 202h/202H 99v/101V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -D -NW
[2] An ethereal key floats here. (glowing)
A bulletin board stands here.
Kale Allah The Empire (Grey Elf)(medium) stands in mid-air here.
< 202h/202H 101v/101V Pos: standing >
You don't find anything you didn't see before.
< 202h/202H 101v/101V Pos: standing >
A Spaceous Vaulted Chamber
Obvious exits: -N
A wooden bank counter stands here. (glowing)
An elven bard in bright green skirts tunes her instruments. (minion)
< 202h/202H 101v/101V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -D -NW
[2] An ethereal key floats here. (glowing)
A bulletin board stands here.
Kale Allah The Empire (Grey Elf)(medium) stands in mid-air here.
An elven bard enters from the south.
< 202h/202H 100v/101V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
An elven bard enters from the west.
< 202h/202H 99v/101V Pos: standing >
You don't find anything you didn't see before.
< 202h/202H 101v/101V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -S -W
An elven bard enters from the west.
< 202h/202H 100v/101V Pos: standing >
You don't find anything you didn't see before.
< 202h/202H 100v/101V Pos: standing >
A Room of Nautical Charts
Obvious exits: -N
A board with current cargo prices hangs on the wall here.
An elven bard enters from the north.
< 202h/202H 99v/101V Pos: standing >
You don't find anything you didn't see before.
< 202h/202H 99v/101V Pos: standing >
You look at a cargo information board...
/------------------------------------------------------------------------------------\
| Flann Dalvik Menden Myrabo Torrha Sarmiz Storm Venan' Thur'G |
| Cured Meats 25.20 96.01 71.82 80.89 85.05 117.56 79.76 94.12 102.82 |
| Exotic Foods 105.16 27.60 118.40 73.69 97.29 106.40 113.85 122.54 83.21 |
| Pine Pitch 68.11 102.96 24.00 88.56 97.56 104.40 64.44 66.60 106.92 |
| Elven Wines 107.86 89.71 123.98 33.60 137.59 144.65 146.16 124.49 120.46 |
| Bulk Lumber 72.90 76.14 87.80 88.45 21.60 99.79 72.58 82.30 65.77 |
| BlackSteel Ingots 122.63 101.77 114.84 113.65 121.97 26.40 96.23 109.30 124.34 |
| Bulk Coal 72.16 94.05 61.22 99.18 76.61 83.11 22.80 79.00 92.68 |
| Silk Cloth 116.53 138.53 86.58 115.60 118.87 129.17 108.11 31.20 117.94 |
| Copper Ingots 117.50 86.83 128.30 103.25 87.70 135.65 117.07 108.86 28.80 |
| |
| All prices in platinum per crate, and are current within the last hour. |
\------------------------------------------------------------------------------------/
You look at a cargo information board...
/------------------------------------------------------------------------------------\
| Flann Dalvik Menden Myrabo Torrha Sarmiz Storm Venan' Thur'G |
| Cured Meats 25.20 96.01 71.82 80.89 85.05 117.56 79.76 94.12 102.82 |
| Exotic Foods 105.16 27.60 118.40 73.69 97.29 106.40 113.85 122.54 83.21 |
| Pine Pitch 68.11 102.96 24.00 88.56 97.56 104.40 64.44 66.60 106.92 |
| Elven Wines 107.86 89.71 123.98 33.60 137.59 144.65 146.16 124.49 120.46 |
| Bulk Lumber 72.90 76.14 87.80 88.45 21.60 99.79 72.58 82.30 65.77 |
| BlackSteel Ingots 122.63 101.77 114.84 113.65 121.97 26.40 96.23 109.30 124.34 |
| Bulk Coal 72.16 94.05 61.22 99.18 76.61 83.11 22.80 79.00 92.68 |
| Silk Cloth 116.53 138.53 86.58 115.60 118.87 129.17 108.11 31.20 117.94 |
| Copper Ingots 117.50 86.83 128.30 103.25 87.70 135.65 117.07 108.86 28.80 |
| |
| All prices in platinum per crate, and are current within the last hour. |
\------------------------------------------------------------------------------------/
< 202h/202H 101v/101V Pos: standing >
You make a few signs and pledge your allegiance to the gods.
< 202h/202H 101v/101V Pos: standing >
< 202h/202H 101v/101V Pos: standing >
< 202h/202H 101v/101V Pos: standing >
You are carrying: (1/11)
a huge bright silver axe [superior] (glowing)
< 202h/202H 101v/101V Pos: standing >
That's impossible, I'm afraid.
< 202h/202H 101v/101V Pos: standing >
Surrounded by Dancing Lights and Mirrors
Obvious exits: -S -W
An elven bard enters from the south.
< 202h/202H 100v/101V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
An elven bard enters from the east.
< 202h/202H 99v/101V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
An elven bard enters from the north.
< 202h/202H 99v/101V Pos: standing >
Your uglier side seems to eminate as you call forth your minion.
You utter a quick incantation, calling forth an elven bard who softly says 'Your wish is my command, master!'
An elven bard starts following you.
< 202h/202H 101v/101V Pos: standing >
Your group consists of ( 2/20):
( Head) 202/202 hit, 101/101 move Oi
(Front) 289/289 hit, 178/178 move an elven bard
< 202h/202H 101v/101V Pos: standing >
An elven bard is now a member of your group.
An elven bard already grouped by you.
< 202h/202H 101v/101V Pos: standing >
Ok.
An elven bard starts singing aloud with a beautiful voice.
An elven bard starts singing aloud with a beautiful voice.
< 202h/202H 101v/101V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
An elven bard in bright green skirts tunes her instruments. (minion)
An elven bard in bright green skirts tunes her instruments. (minion)
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
< 202h/202H 101v/101V Pos: standing >
< 202h/202H 101v/101V Pos: standing >
< 202h/202H 101v/101V Pos: standing >
MMMMMMMMMMM
MMMMMMMMMM^MM
^MMMMMM^^^^^MMM
+++^MMMMMMM^MMM
+^^^MMM@DMM^MMM
+^^.^^MMMMM^^MM
+.^.^^.^MM^^^MM
^^...^^^^^^^M
.^^^.^.^^.^
A Rocky Trail Before a Clearing
Obvious exits: -N -E -S -W
The guildhall of The Empire is here.
< 202h/202H 100v/101V Pos: standing >
An elven bard plays a song to lift her spirit off the ground.
An elven bard flies through the air, free as a bird!
An elven bard plays a song to lift her spirit off the ground.
The mountains are too treacherous to be scaled. Find another way to pass them.
< 202h/202H 100v/101V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
< 202h/202H 99v/101V Pos: standing >
A Short, Narrow Trail
Obvious exits: -N -S
A huge block of solid ice is here to the north.
A water elemental is here, flowing like a living current. (minion)
An ice elemental is here chilling the room. (minion)
< 202h/202H 97v/101V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 182h/202H 100v/101V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
Someone gives an order to his followers.
A Kobold snaps into visibility.
You are knocked to the ground by a water elemental's mighty bash!
You dodge a bash from an ice elemental, who loses its balance and falls.
< 158h/202H 101v/101V Pos: sitting >
< T: Oi TP: sit TC: small wounds E: water sta EP: excellent >
A water elemental dodges your futile attack.
A water elemental's crush strikes you hard.
A water elemental's fine crush strikes you very hard.
< 126h/202H 101v/101V Pos: sitting >
< T: Oi TP: sit TC: few wounds E: water sta EP: excellent >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by a Kobold.
< 126h/202H 101v/101V Pos: sitting >
< T: Oi TP: sit TC: few wounds E: water sta EP: excellent >
An elven bard plays a song to lift her spirit off the ground.
A water elemental flies through the air, free as a bird!
An ice elemental flies through the air, free as a bird!
An elven bard plays a song to lift her spirit off the ground.
< 126h/202H 101v/101V Pos: sitting >
< T: Oi TP: sit TC: few wounds E: water sta EP: excellent >
You miss a water elemental.
< 126h/202H 101v/101V Pos: sitting >
< T: Oi TP: sit TC: few wounds E: water sta EP: excellent >
A water elemental's fine crush strikes you very hard.
A water elemental's crush strikes you very hard.
< 92h/202H 101v/101V Pos: sitting >
< T: Oi TP: sit TC: nasty wounds E: water sta EP: excellent >
Someone completes his spell...
Someone utters the words 'xarr ay uqz'
< 92h/202H 101v/101V Pos: sitting >
< T: Oi TP: sit TC: nasty wounds E: water sta EP: excellent >
A water elemental dodges your futile attack.
You scramble madly to your feet!
< 92h/202H 101v/101V Pos: standing >
< T: Oi TP: sta TC: nasty wounds E: water sta EP: excellent >
You are already standing.
< 92h/202H 101v/101V Pos: standing >
< T: Oi TP: sta TC: nasty wounds E: water sta EP: excellent >
You sigh loudly.
< 92h/202H 101v/101V Pos: standing >
< T: Oi TP: sta TC: nasty wounds E: water sta EP: excellent >
A Kobold snaps into visibility.
< 92h/202H 101v/101V Pos: standing >
< T: Oi TP: sta TC: nasty wounds E: water sta EP: excellent >
An ice elemental clambers to its feet.
< 92h/202H 101v/101V Pos: standing >
< T: Oi TP: sta TC: nasty wounds E: water sta EP: excellent >
An elven bard plays a song to lift her spirit off the ground.
An elven bard plays a song to lift her spirit off the ground.
< 92h/202H 101v/101V Pos: standing >
< T: Oi TP: sta TC: nasty wounds E: water sta EP: excellent >
A water elemental's fine crush strikes you very hard.
< 78h/202H 101v/101V Pos: standing >
< T: Oi TP: sta TC: nasty wounds E: water sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'uqz gsutzg'
Giant Spikes of ice hit you square in the chest, impaling you!
YIKES! Another hit like that, and you've had it!!
Giant Spikes of ice hit you square in the chest, impaling you!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Giant Spikes of ice hit you square in the chest, impaling you!