The death of [36 Shaman] Kor (Human)

in The Ogre's Foot Inn

from the perspective of [56 Elementalist] Gruul Suicide Squad (Kobold)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       the shadowy crown of damnation of strength
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a shimmering crystal dragon scale (glowing)
<worn in ear>        a strip of Tiamat's flesh (glowing) [85%]
<worn on face>       the mask of wildmagic[239h 18m 20s]
<worn around neck>   the amulet named "Flow" of greater wisdom (humming)
<worn around neck>   the necklace of wisdom [poor]
<worn on body>       the armor of a MaDMaN of greater wisdom
<worn about body>    a cloak of swirling mist of strength (invis)
<worn on tail>       a fragment of the tail of Quturac of health
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing) [70%]
<worn about waist>   a utility belt of poisoning agents of constitution
<worn on belt buckle>the head of Raxthan
<attached to belt>   a potion of bubbling goo (glowing) [64%]
<worn on arms>       some platinum linked sleeves of life[239h 18m 20s]
<worn around wrist>  a delicate chrome bracelet
<worn around wrist>  the ancestral bracelet of Sevenoaks
<worn on hands>      the gloves of placation of health
<worn on finger>     a ring called 'Soulcatcher' (invis) [41%]
<worn on finger>     the ring of the mind flayer [superior] (glowing)
<held>               the totem of Mox (humming)[239h 18m 20s]
<held>               the Totem of Mastery (glowing)[239h 18m 20s]
<worn on legs>       a pair of aboleth leggings of agility [69%]
<worn on feet>       the boots of speed of constitution

An elite guard who is rather far off to your east.
A peddler who is close by to your south.

< 945h/945H 317v/318V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 945h/945H 316v/318V Pos: standing >
You start chanting...

< 945h/945H 316v/318V Pos: standing >

< 945h/945H 316v/318V Pos: standing >
You complete your spell...
You point at a militia guard.
[Damage: 41 ] Your blast of molten spray slams into a militia guard, burning holes into his flesh.
A militia guard is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a militia guard's last actions in this world.

< 945h/945H 318v/318V Pos: standing >
You failed.

< 945h/945H 318v/318V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A street sweeper who is a brief walk away to your east.
A large rat who is a brief walk away to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.

< 945h/945H 318v/318V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 945h/945H 317v/318V Pos: standing >
You quickly scan the area.
A street sweeper who is not far off to your east.
A large rat who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An old lady who is close by to your south.

< 945h/945H 317v/318V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Militia forces muster to bolster the town's defenses against the invaders!!!
Cua sneaks in from the west.

< 945h/945H 316v/318V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A large rat who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.

< 945h/945H 316v/318V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A large rat who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.

< 945h/945H 318v/318V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your east.
A large rat who is close by to your east.
A tharnadian thief-hunter who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.

< 945h/945H 318v/318V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
Cua sneaks in from the east.

< 945h/945H 317v/318V Pos: standing >
Your eyes seem to be playing tricks on you as you see strange ripples in reality.
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
Cua sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 945h/945H 316v/318V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
Cua sneaks in from the east.

< 945h/945H 316v/318V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Cua sneaks in from the east.

< 945h/945H 317v/318V Pos: standing >
Your group consists of ( 2/20):
( Head)   945/945   hit,  317/318  move Gruul
(Front)   953/906   hit,  308/310  move Cua

< 945h/945H 317v/318V Pos: standing >

< 945h/945H 317v/318V Pos: standing >
You are not using it.

< 945h/945H 317v/318V Pos: standing >
You get a dark misty potion from a large sack of stitched nebree skin.

< 945h/945H 317v/318V Pos: standing >
Your hands are full.

< 945h/945H 317v/318V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 945h/945H 318v/318V Pos: standing >
The day has begun.

< 945h/945H 318v/318V Pos: standing >

< 945h/945H 318v/318V Pos: standing >

< 945h/945H 318v/318V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
The shady youth who is in the distance to your east.
A street sweeper who is in the distance to your east.
A large rat who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A stray dog who is rather far off to your south.

< 945h/945H 318v/318V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
The shady youth who is in the distance to your east.
A street sweeper who is in the distance to your east.
A large rat who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A stray dog who is rather far off to your south.

< 945h/945H 318v/318V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
The shady youth who is in the distance to your east.
A street sweeper who is in the distance to your east.
A large rat who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A stray dog who is rather far off to your south.

< 945h/945H 318v/318V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
The shady youth who is in the distance to your east.
A street sweeper who is in the distance to your east.
A large rat who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A stray dog who is rather far off to your south.

< 945h/945H 318v/318V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
The shady youth who is in the distance to your east.
A street sweeper who is in the distance to your east.
A large rat who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A stray dog who is rather far off to your south.

< 945h/945H 318v/318V Pos: standing >

< 945h/945H 318v/318V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
The shady youth who is in the distance to your east.
A street sweeper who is in the distance to your east.
A large rat who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A stray dog who is rather far off to your south.

< 945h/945H 318v/318V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
The shady youth who is in the distance to your east.
A street sweeper who is in the distance to your east.
A large rat who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A stray dog who is rather far off to your south.

< 945h/945H 318v/318V Pos: standing >
You nod.

< 945h/945H 318v/318V Pos: standing >
Your group consists of ( 2/20):
( Head)   945/945   hit,  318/318  move Gruul
(Front)   952/906   hit,  310/310  move Cua

< 945h/945H 318v/318V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Alarm bells sound, signalling an invasion!
Cua sneaks in from the south.

< 945h/945H 317v/318V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray dog who is in the distance to your south.
A homeless peasant who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 945h/945H 317v/318V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A homeless peasant is here, looking lost and hungry.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Cua sneaks in from the east.

< 945h/945H 316v/318V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A street sweeper who is not far off to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 945h/945H 316v/318V Pos: standing >
The town crier says 'If you're a warrior and don't wanna leave your family but wanna help,'
The town crier says 'do the right thing and join Tharnadia's guard.'

< 945h/945H 316v/318V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A street sweeper who is not far off to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 945h/945H 318v/318V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A street sweeper who is not far off to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 945h/945H 318v/318V Pos: standing >

< 945h/945H 318v/318V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A street sweeper who is not far off to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 945h/945H 318v/318V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A street sweeper who is not far off to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 945h/945H 318v/318V Pos: standing >
The town crier suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 944h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP: excellent >
 A militia guard enters from the west.
The Tharnadian Quartermaster suddenly attacks YOU!

< 944h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP: excellent >
 You start chanting...

< 944h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP: excellent >
 You complete your spell...
You point at the town crier.
[Damage: 104 ] With a wave of your hand, you cause the town crier to choke painfully on your gaseous cloud.

< 944h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  small wounds >
 The town crier attacks you. [2 Hits]

< 942h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  small wounds >
 A militia guard assists the Tharnadian Quartermaster heroically.
A militia guard suddenly attacks YOU!
Cua starts casting an offensive spell.
You start chanting...

< 942h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  small wounds >
 The Tharnadian Quartermaster attacks you. [3 Hits]

< 934h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  small wounds >
 You complete your spell...
You point at the town crier.
[Damage: 147 ] With a wave of your hand, you cause the town crier to choke painfully on your gaseous cloud.

< 934h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  few wounds >
 You feel less like a hawk and more like your normal self.

< 934h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  few wounds >
 Cua completes her spell...
Cua utters the words 'garbzzsg wuggurz babragruoz'
Cua loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A huge bolt of force sent by Cua impacts on the Tharnadian Quartermaster's chest with a loud thud.
A huge bolt of force sent by Cua impacts on the Tharnadian Quartermaster's chest with a loud thud.
A huge bolt of force sent by Cua impacts on the Tharnadian Quartermaster's chest with a loud thud.
A huge bolt of force sent by Cua impacts on the Tharnadian Quartermaster's chest with a loud thud.

< 934h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  few wounds >
 You start chanting...

< 934h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  few wounds >
 You complete your spell...
You point at the town crier.
[Damage: 98 ] With a wave of your hand, you cause the town crier to choke painfully on your gaseous cloud.

< 934h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  few wounds >
 Cua starts casting an offensive spell.

< 934h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  few wounds >
 You don't have that spell memorized.

< 934h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  few wounds >
 Cua completes her spell...
Cua utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Cua hits the Tharnadian Quartermaster soundly.
The Tharnadian Quartermaster is mortally wounded, and will die soon, if not aided.
A huge bolt of force sent by Cua impacts on the Tharnadian Quartermaster's chest with a loud thud.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are the Tharnadian Quartermaster's last actions in this world.
A militia guard wields a small sword.
You dodge a militia guard's feeble leg sweep.
A militia guard attacks you. [0 Hits]
You feel your skin soften and return to normal.
The town crier's kick hits you directly in the face.
The town crier attacks you. [1 Hits]
You start chanting...

< 932h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  few wounds >
 
< 932h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  few wounds >
 You complete your spell...
You point at the town crier.
[Damage: 144 ] Your iceball shatters upon impacting the town crier, rending flesh and sending blood flying.

< 932h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  few wounds >
 You attack the town crier. [0 Hits]

< 932h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  few wounds >
 Your group consists of ( 2/20):
( Head)   932/945   hit,  318/318  move Gruul
(Front)   966/906   hit,  310/310  move Cua

< 932h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  few wounds >
 You start chanting...

< 932h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  few wounds >
 You complete your spell...
You point at the town crier.
[Damage: 149 ] Your iceball shatters upon impacting the town crier, rending flesh and sending blood flying.

< 932h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  nasty wounds >
 You feel your skin harden to stone.

< 932h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  nasty wounds >
 A homeless peasant leaves west.
You start chanting...

< 932h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  nasty wounds >
 Sparkling magic surrounds Cua as she begins her chant.
Cua starts casting an offensive spell.

< 932h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  nasty wounds >
 Cua completes her spell...
Cua utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Cua hits the town crier soundly.
A bolt of force sent by Cua hits the town crier soundly.
A bolt of force sent by Cua hits the town crier soundly.
A bolt of force sent by Cua hits the town crier soundly.
A militia guard attacks you. [0 Hits]
The town crier attacks you. [2 Hits]

< 929h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP: pretty hurt >
 Casting: arieks shattering iceball 

< 929h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP: pretty hurt >
 You complete your spell...
You point at the town crier.
[Damage: 142 ] Your iceball shatters upon impacting the town crier, rending flesh and sending blood flying.

< 929h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  awful >
 Cua starts casting an offensive spell.

< 929h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  awful >
 You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 929h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: crier sta EP:  awful >
 You complete your spell...
You point at the town crier.
[Damage: 34 ] Your iceball shatters upon impacting the town crier, rending flesh and sending blood flying.
The town crier is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of the town crier.
Cua stops invoking abruptly!

< 929h/945H 318v/318V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A militia guard stands here, fighting YOU!
Cua  Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)

< 929h/945H 318v/318V Pos: standing >
You block a militia guard's feeble kick with your arm.
A militia guard attacks you. [0 Hits]
Cua starts casting an offensive spell.

< 929h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: guard sta EP: excellent >
 Autosaving...

< 929h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: guard sta EP: excellent >
 You start chanting...

< 929h/945H 318v/318V Pos: standing >
< T: Gruul TP: sta TC:few scratches E: guard sta EP: excellent >
 Cua completes her spell...
Cua utters the words 'buoblg qfjgpuio paie'
A militia guard is encircled by a huge fist sent by Cua, which begins to crush his body.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
You abort your spell before it's done!

< 929h/945H 318v/318V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A homeless peasant who is close by to your west.
A street sweeper who is close by to your west.
A street sweeper who is not far off to your west.
A stray cat who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 929h/945H 318v/318V Pos: standing >
You sit down and relax.

< 929h/945H 318v/318V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - elemental fury
(11th circle)  1 - binding wind
               1 - nivards wicked firebrand
               2 - cascading elemental beam
(10th circle)  1 - earthen rain
               1 - etherportal
( 9th circle)  1 - arieks shattering iceball
( 8th circle)  4 - scathing wind
               2 - spirit jump
( 7th circle)  5 - greater soul disturbance
               1 - elemental affinity
( 6th circle)  7 - greater mending
( 5th circle)  1 - shrewtameness
               6 - molten spray
( 4th circle)  1 - pantherspeed
               2 - summon beast
               1 - hawkvision
               5 - scorching touch
( 3rd circle)  3 - scalding blast
               5 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor
               3 - transfer wellness

And you are currently memorizing the following spells:
    0 seconds:  ( 5th) molten spray
    1 seconds:  (10th) gaseous cloud
    2 seconds:  (10th) gaseous cloud
    2 seconds:  (10th) gaseous cloud
    3 seconds:  ( 9th) arieks shattering iceball
    4 seconds:  ( 9th) arieks shattering iceball
    5 seconds:  ( 9th) arieks shattering iceball
    5 seconds:  ( 9th) arieks shattering iceball

You can memorize no more spells.
You continue your study.

< 929h/945H 318v/318V Pos: sitting >
You start meditating...

< 929h/945H 318v/318V Pos: sitting >
You have finished memorizing molten spray.

< 929h/945H 318v/318V Pos: sitting >
You have finished memorizing gaseous cloud.

< 929h/945H 318v/318V Pos: sitting >
You have finished memorizing gaseous cloud.

< 929h/945H 318v/318V Pos: sitting >
You have finished memorizing gaseous cloud.

< 929h/945H 318v/318V Pos: sitting >
You have finished memorizing arieks shattering iceball.
Cua sits down in a comfortable spot.

< 929h/945H 318v/318V Pos: sitting >
You have finished memorizing arieks shattering iceball.
Cua opens a white leather-bound tome of spirit domination and begins studying it intently.

< 929h/945H 318v/318V Pos: sitting >
You have finished memorizing arieks shattering iceball.

< 929h/945H 318v/318V Pos: sitting >
You have finished memorizing arieks shattering iceball.
You snap out of your meditative trance, memorization complete.

< 929h/945H 318v/318V Pos: sitting >
You clamber to your feet.

< 930h/945H 318v/318V Pos: standing >
Cua closes her book and grins malevolently.

< 930h/945H 318v/318V Pos: standing >
Cua clambers to her feet.

< 930h/945H 318v/318V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Cua  Suicide Squad (Kobold)(tiny) stands in mid-air here.(Red Aura)

< 930h/945H 318v/318V Pos: standing >
Order who to do what?

< 930h/945H 318v/318V Pos: standing >
A street sweeper enters from the west.

< 931h/945H 318v/318V Pos: standing >
The door is closed.
A heavy oak door hangs from its hinges.
The closed door blocks your farsight.

< 931h/945H 318v/318V Pos: standing >
Ok.

< 931h/945H 318v/318V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 931h/945H 318v/318V Pos: standing >
Your group consists of ( 2/20):
( Head)   931/945   hit,  318/318  move Gruul
(Front)   964/906   hit,  310/310  move Cua

< 931h/945H 318v/318V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 932h/945H 318v/318V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
Cua sneaks in from the north.

< 932h/945H 317v/318V Pos: standing >
Your group consists of ( 2/20):
( Head)   932/945   hit,  317/318  move Gruul
(Front)   964/906   hit,  309/310  move Cua

< 932h/945H 317v/318V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Human (medium) sits resting. (Non-Fraggable)(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 932h/945H 317v/318V Pos: standing >

< 933h/945H 317v/318V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of strength you are carrying.

< 933h/945H 317v/318V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A Human (medium) sits resting. (Non-Fraggable)(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)
Cua sneaks in from below.

< 933h/945H 316v/318V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...

< 933h/945H 316v/318V Pos: standing >
You complete your spell...
You point at a Human.
[Damage: 14 ] Your iceball shatters upon impacting a Human, rending flesh and sending blood flying.
A Human is dead! R.I.P.
You receive your share of experience.