<worn on head> a spiked platinum cap from City of Torrhan
<worn on eyes> some polished chrome-coloured sunglasses
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a hallowed Cimmerian mask of Winduin [superior] (glowing)
<worn around neck> a fragile gem choker
<worn around neck> a shimmering iron amulet
<worn about body> a studded leather cloak
<worn on back> a large leather backpack
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> the sleeves of the swamp troll
<worn around wrist> the combat brace of the maelstrom
<worn around wrist> a mithril bracer [superior] (magic)
<worn on finger> a ring of shadows (magic)
<primary weapon> a forked-bladed warsword [superior] (magic) (illuminating) [50%]
<secondary weapon> an icy hemp dirk
The east side of Protection Stree is yet another residential
sector of the city. It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -North -East -West
This Halfling spends his days playing pranks on visitors.
< 207h/241H 113v/115V Pos: standing >
Protection Street East
The east side of Protection Stree is yet another residential
sector of the city. It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -East -West
A woman shopper travels the city.
< 209h/241H 112v/115V Pos: standing >
Protection Street East
The east side of Protection Stree is yet another residential
sector of the city. It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -East -West -Up
(Q)A Grey Elf from Charing, wanders the city.
< 211h/241H 114v/115V Pos: standing >
A visiting grey elf floats up.
< 213h/241H 114v/115V Pos: standing >
Up a Steel Ladder
A ladder leads up and down, built into the white stone walls of
the archers parapet. This serves as access to one of the last
two defence towers before the palace.
Obvious exits: -Up -Down
A self-righteous High Elf citizen travels the town.
(Q)A Grey Elf from Charing, wanders the city.
< 217h/241H 113v/115V Pos: standing >
[Damage: 10 ] A high elf citizen makes a strange sound as you place an icy hemp dirk in his back.
< 220h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC:few scratches E: high sta EP: small wounds >
You suddenly see a high elf citizen's foot in your chest.
A high elf citizen attacks you. [0 Hits]
< 216h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: small wounds E: high sta EP: small wounds >
A visiting grey elf starts casting a spell.
< 216h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: small wounds E: high sta EP: small wounds >
[Damage: 7 ] [Damage: 8 ] You attack a high elf citizen. [2 Hits]
< 216h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: small wounds E: high sta EP: few wounds >
A visiting grey elf completes his spell...
A visiting grey elf utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A high elf citizen begins to shimmer.
< 216h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: small wounds E: high sta EP: few wounds >
[Damage: 18 ] You leave a huge, red swollen lump on a high elf citizen's temple.
A high elf citizen stumbles side to side with starry eyes and a lost expression... Finally collapsing.
< 216h/241H 115v/115V Pos: standing >
A visiting grey elf starts casting a spell.
< 221h/241H 115v/115V Pos: standing >
[Damage: 61 ] A high elf citizen makes a strange sound as you place an icy hemp dirk in his back.
A high elf citizen is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a high elf citizen dies in agony.
The corpse of a high elf citizen drops from sight.
< 222h/241H 115v/115V Pos: standing >
A visiting grey elf completes his spell...
A visiting grey elf utters the word 'rzzuhahz'
A visiting grey elf floats up in the air!
< 223h/241H 115v/115V Pos: standing >
[Damage: 9 ] A visiting grey elf makes a strange sound as you place an icy hemp dirk in his back.
You shiver from the unnatural cold as you hit a visiting grey elf.
< 227h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC:few scratches E: grey sta EP: few scratches >
You deflect a visiting grey elf's blow and strike back at him!
[Damage: 5 ] You shiver from the unnatural cold as you hit a visiting grey elf.
A visiting grey elf starts casting an offensive spell.
A visiting grey elf attacks you. [0 Hits]
< 224h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC:few scratches E: grey sta EP: small wounds >
A visiting grey elf completes his spell...
A visiting grey elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a visiting grey elf - OUCH!
OUCH! That really did HURT!
Your studded leather cloak is burned from the blast!
Your improved dexterity grants you an additional attack!
[Damage: 7 ] You shiver from the unnatural cold as you hit a visiting grey elf.
[Damage: 7 ] You shiver from the unnatural cold as you hit a visiting grey elf.
[Damage: 6 ] You shiver from the unnatural cold as you hit a visiting grey elf.
[Damage: 7 ] You shiver from the unnatural cold as you hit a visiting grey elf.
You attack a visiting grey elf. [4 Hits]
< 179h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: grey sta EP: few wounds >
[Damage: 18 ] You leave a huge, red swollen lump on a visiting grey elf's temple.
You shiver from the unnatural cold as you hit a visiting grey elf.
< 177h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: grey sta EP: nasty wounds >
A visiting grey elf attacks you. [0 Hits]
< 177h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: grey sta EP: nasty wounds >
You feel your skill in dual wield improving.
Your improved dexterity grants you an additional attack!
[Damage: 6 ] You shiver from the unnatural cold as you hit a visiting grey elf.
[Damage: 7 ] You shiver from the unnatural cold as you hit a visiting grey elf.
You attack a visiting grey elf. [2 Hits]
< 169h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: grey sta EP: pretty hurt >
A high elf citizen enters from above.
< 169h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: grey sta EP: pretty hurt >
A visiting grey elf starts casting an offensive spell.
A visiting grey elf attacks you. [0 Hits]
< 169h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: grey sta EP: pretty hurt >
[Damage: 6 ] You shiver from the unnatural cold as you hit a visiting grey elf.
You attack a visiting grey elf. [1 Hits]
< 165h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: grey sta EP: pretty hurt >
A visiting grey elf completes his spell...
A visiting grey elf utters the words 'qaiz ay qare'
A blast of cold sent by a visiting grey elf strikes you dead on, freezing up your limbs! BRRR.
OUCH! That really did HURT!
< 123h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: grey sta EP: pretty hurt >
You're still spinning in circles from your last headbutt.
< 123h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: grey sta EP: pretty hurt >
A visiting grey elf starts casting an offensive spell.
A visiting grey elf attacks you. [0 Hits]
< 123h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: grey sta EP: pretty hurt >
You're still spinning in circles from your last headbutt.
< 123h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: grey sta EP: pretty hurt >
You feel your skill in dual wield improving.
Your improved dexterity grants you an additional attack!
[Damage: 7 ] You shiver from the unnatural cold as you hit a visiting grey elf.
You attack a visiting grey elf. [1 Hits]
< 119h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: nasty wounds E: grey sta EP: awful >
You grin as you realize you're floating, with no floor in the room.
[Damage: 16 ] You leave a huge, red swollen lump on a visiting grey elf's temple.
A visiting grey elf is mortally wounded, and will die soon, if not aided.
You shiver from the unnatural cold as you hit a visiting grey elf.
< 117h/241H 115v/115V Pos: standing >
<A visiting grey elf stops invoking abruptly!
< 117h/241H 115v/115V Pos: standing >
<Your improved dexterity grants you an additional attack!
[Damage: 3 ] A visiting grey elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a visiting grey elf dies in agony.
Congratulations, you finished your quest!
A sneaky gremlin appears beside you.
A sneaky gremlin whispers 'My master sent me with your payment'.
You receive 34 platinum, and 9 silver.
< 117h/241H 115v/115V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You get a small pile of coins from the corpse of a visiting grey elf.
There were: 1 platinum coin, 4 gold coins, 11 silver coins, 14 copper coins.
< 124h/241H 115v/115V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You stop using a large leather backpack.
< 132h/241H 115v/115V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Ok.
You put 37 platinum, 20 gold, 55 silver, and 54 copper coins into a large leather backpack.
< 132h/241H 115v/115V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You strap a large leather backpack on your back.
< 132h/241H 115v/115V Pos: standing >
List of outposts:
*ID: 1 Continent: Undead Continent Owner: Unknown
*ID: 2 Continent: Khomani-Khan Owner: Unknown
*ID: 3 Continent: Ice Crag Owner: Unknown
< 134h/241H 115v/115V Pos: standing >
Protection Street East
The east side of Protection Stree is yet another residential
sector of the city. It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -East -West -Up
The corpse of a high elf citizen is lying here.
A common resident of the city wanders the streets.
< 136h/241H 114v/115V Pos: standing >
A myrabolan commoner leaves up.
< 137h/241H 114v/115V Pos: standing >
Protection Street East
The east side of Protection Stree is yet another residential
sector of the city. It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -East -West
< 138h/241H 113v/115V Pos: standing >
End of Protection Street East
The east side of Protection Stree is yet another residential
sector of the city. It runs from the Highway to the fallen wreckage
of the spelljammer, only a few blocks long. Cresent Concourse arches
out from the north eastern end and circles around the palace to
Protection Street West.
Obvious exits: -North -East -West
A woman shopper travels the city.
< 140h/241H 113v/115V Pos: standing >
Alas, you cannot go that way. . . .
< 141h/241H 115v/115V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -East -South -West
This Halfling spends his days playing pranks on visitors.
< 142h/241H 114v/115V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -North -East
< 143h/241H 112v/115V Pos: standing >
Crash Site of a Fallen SpellJammer
Five, perhaps six years ago, a massive spelljammer was shot
down while attacking the city. During its crash to earth an
entire city block was destroyed and dozens of civilians were
killed. It is unclear just who owned this monolithic vessel as
there are no markings visible, but the the wreckage continues
to remind the citizens of Myrabolus of the horrors and
enormity of war to this day.
Obvious exits: -North -South -West
< 145h/241H 112v/115V Pos: standing >
Skylight Lane and Ancients Avenue Corner
Skylight Lane ends and intersects with Ancients Avenue here.
To the north the wreckage of a monolithic spelljammer rests like
the corpse of a monsterous storm giant. Debris from the wreckage
has been cleaned from this street corner so tourists have a clear
walk-through of the area.
Obvious exits: -North -South -West
A pigeon, trained by animal empathists, flutters about.
A myrabolan hunter guard sits atop a whitetiger.
< 146h/241H 112v/115V Pos: standing >
Ancients Avenue
East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus. The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East -South# -West
< 148h/241H 114v/115V Pos: standing >
Ancients Avenue
East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus. The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -North# -East -West
< 149h/241H 113v/115V Pos: standing >
Ancients Avenue
East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus. The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East -South# -West
A woman shopper travels the city.
< 150h/241H 113v/115V Pos: standing >
Ancients Avenue
East of the Myrabolus Highway, Ancients Avenue is home to three
of the six resident Hunters of Myrabolus. The homes begin a
block away from the highway for quieter, more comfortable living.
The Hunters have such a influence over the city's Magistrate, he
is willing to provide any service they require. Including, this, their
own avenue.
Obvious exits: -East -West
< 151h/241H 114v/115V Pos: standing >
Myrabolus Fountain Plaza
Here, the highway intersects with Ancients Avenue and although
the avenue is most of the time the quietest street in the city, the plaza
has become the symbol of the balance between the Hunters and their patron
Magistrate. The fountain is contructed from white marble and shaped like
the Myrabolan elite guard's cresent moon insignia with a black stone
sword rising from the fountain's base to impale the moon. It represents
the balance of light and darkness and the spirit of Myrabolus.
Obvious exits: -North -East -South -West
A fountain, designed with the symbol of balance, bubbles with fresh water.
A celestial dragon curls around the fountain plaza, absorbing the sun.
< 153h/241H 113v/115V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
< 155h/241H 114v/115V Pos: standing >
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
A pigeon, trained by animal empathists, flutters about.
< 155h/241H 113v/115V Pos: standing >
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A pigeon, trained by animal empathists, flutters about.
This Halfling spends his days playing pranks on visitors.
< 157h/241H 113v/115V Pos: standing >
Hunter's Tavern
Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up
A Half-Orc, born and raised in the city, loiters here.
A young warlock wanders the city. (casting)
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 158h/241H 114v/115V Pos: standing >
A young warlock completes her spell...
A young warlock utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A half-orc commoner begins to shimmer.
< 161h/241H 114v/115V Pos: standing >
You stop using a large leather backpack.
< 162h/241H 114v/115V Pos: standing >
You get a small pile of coins from your large leather backpack.
There were: 202 platinum coins, 25 gold coins, 69 silver coins, 71 copper coins.
< 162h/241H 114v/115V Pos: standing >
You strap a large leather backpack on your back.
< 162h/241H 114v/115V Pos: standing >
A logger from desolate floats in from above.
< 164h/241H 115v/115V Pos: standing >
A young warlock starts casting a spell.
< 167h/241H 115v/115V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 4 silver.'
You hand over the money.
a duergar bartender gave you the following quest:
Go ask a trow in The Mountain Village of Tentro about the Month of FirstFrost.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 169h/241H 115v/115V Pos: standing >
A young warlock completes her spell...
A young warlock utters the words 'wuiaf orabz ay uizjrizfaburuhl'
An off-duty militia guard begins to shimmer.
< 171h/241H 115v/115V Pos: standing >
A half-orc commoner leaves up.
A young warlock starts casting a spell.
< 174h/241H 115v/115V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 4 platinum, 8 gold, and 7 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 175h/241H 115v/115V Pos: standing >
A young warlock completes her spell...
A young warlock utters the word 'rzzuhahz'
An off-duty militia guard floats up in the air!
< 177h/241H 115v/115V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 4 silver.'
You hand over the money.
a duergar bartender gave you the following quest:
Go ask Willem in The Ruins of Turolopolis about the Month of FirstFrost.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 179h/241H 115v/115V Pos: standing >
A logger from desolate leaves south.
< 181h/241H 115v/115V Pos: standing >
A young warlock starts casting a spell.
< 183h/241H 115v/115V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 4 platinum, 8 gold, and 7 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 184h/241H 115v/115V Pos: standing >
A pretty woman enters from above.
< 185h/241H 115v/115V Pos: standing >
A young warlock completes her spell...
A young warlock utters the word 'rzzuhahz'
An off-duty militia guard floats up in the air!
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 4 silver.'
You hand over the money.
a duergar bartender gave you the following quest:
Go kill 4 an orc raider (4 left) in Defense of Longhollow!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 187h/241H 115v/115V Pos: standing >
A half-orc commoner enters from above.
< 190h/241H 115v/115V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 4 platinum, 8 gold, and 7 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 191h/241H 115v/115V Pos: standing >
A young warlock starts casting a spell.
< 193h/241H 115v/115V Pos: standing >
A pigeon floats in from above.
< 193h/241H 115v/115V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 4 silver.'
You hand over the money.
a duergar bartender gave you the following quest:
Go kill 8 a tiger worm (8 left) in Pits of Cerberus!
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 194h/241H 115v/115V Pos: standing >
A young warlock completes her spell...
A young warlock utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A pretty woman begins to shimmer.
< 196h/241H 115v/115V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 4 platinum, 8 gold, and 7 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 198h/241H 115v/115V Pos: standing >
A half-orc commoner leaves up.
< 198h/241H 115v/115V Pos: standing >
A kitty floats in from above.
< 200h/241H 115v/115V Pos: standing >
A young warlock starts casting a spell.
< 200h/241H 115v/115V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 4 silver.'
You hand over the money.
a duergar bartender gave you the following quest:
Go ask the zombie in Defense of Longhollow about the Month of FirstFrost.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 202h/241H 115v/115V Pos: standing >
A young warlock completes her spell...
A young warlock utters the word 'rzzuhahz'
An off-duty militia guard floats up in the air!
< 203h/241H 115v/115V Pos: standing >
A half-orc commoner enters from above.
< 207h/241H 115v/115V Pos: standing >
A duergar bartender says 'OH NO, you've cost me alot of time and money, but toss me 4 platinum, 8 gold, and 7 silver and I'll take care of your task!'
You hand over the money.
You no longer have a task.
< 207h/241H 115v/115V Pos: standing >
A duergar bartender says 'Hmmmm, yeah, I might have a tip for you, but I'm not giving it away for free! It'll cost you 5 gold, and 4 silver.'
You hand over the money.
a duergar bartender gave you the following quest:
Go ask the armorer in The City of Newhaven about the Month of FirstFrost.
This quest was given to you.
You can share this quest with 4 more people.
If you're unable to finish it, go to the quest master and ask him to abandon your quest!
A duergar bartender says 'Remember, you can always type 'quest' to see your current quest.'
< 212h/241H 115v/115V Pos: standing >
A half-orc commoner leaves up.
< 214h/241H 115v/115V Pos: standing >
A Duergar snaps into visibility.
Out of nowhere, a Duergar stabs you in the back.
OUCH! That really did HURT!
< 148h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: A Duergar sta EP: small wounds >
A myrabolan hunter guard enters from the south.
A black panther enters from the south.
< 148h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: A Duergar sta EP: small wounds >
A pretty woman leaves south.
< 148h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: A Duergar sta EP: small wounds >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
< 148h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: A Duergar sta EP: small wounds >
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
< 148h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: few wounds E: A Duergar sta EP: small wounds >
A Duergar attempts to flee.
A Duergar leaves south.
< 148h/241H 115v/115V Pos: standing >
A Duergar enters from the south.
< 148h/241H 115v/115V Pos: standing >
Out of nowhere, a Duergar stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a Duergar stabs you in the back.
YIKES! Another hit like that, and you've had it!!
< 35h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: awful E: A Duergar sta EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 6 ] You attack a Duergar. [1 Hits]
< 35h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: awful E: A Duergar sta EP: small wounds >
A Duergar attempts to flee.
A Duergar leaves south.
< 35h/241H 115v/115V Pos: standing >
A Duergar enters from the south.
< 35h/241H 115v/115V Pos: standing >
Out of nowhere, a Duergar stabs you in the back.
You wish that your wounds would stop BLEEDING so much!
Out of nowhere, a Duergar stabs you in the back.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 9h/241H 115v/115V Pos: standing >
< T: Vykis TP: sta TC: awful E: A Duergar sta EP: small wounds >
You attempt to flee...
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
Fresh blood splatters cover the area.
A woman shopper travels the city.
A logger from Desolate has travelled to the city here.
This Halfling spends his days playing pranks on visitors.
You flee southward!
< 9h/241H 86v/115V Pos: standing >
A logger from desolate leaves north.
< 10h/241H 87v/115V Pos: standing >
A Duergar sneaks east.
< 10h/241H 89v/115V Pos: standing >
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
A Duergar (medium) Suicide Squad stands in mid-air here.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
< 12h/241H 90v/115V Pos: standing >
A halfling trickster enters from the west.
A Duergar places a dragon tooth trident [superior] in the back of a halfling trickster, resulting in some strange noises and some blood.
With a swift tug a Duergar wrenches the weapon free, ramming it into a halfling trickster's spine!
A Duergar places a dragon tooth trident [superior] in the back of a halfling trickster, resulting in some strange noises and some blood.
A Duergar places the stiletto of vanquishing [superior] in the back of a halfling trickster, resulting in some strange noises and some blood.
A halfling trickster is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of a halfling trickster.
< 12h/241H 90v/115V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
< 13h/241H 91v/115V Pos: standing >
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
< 14h/241H 91v/115V Pos: standing >
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 15h/241H 91v/115V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 15h/241H 90v/115V Pos: standing >
MMMS^ MM
M^..@.MMM
.^M.^^MMM
....^MMM^
Northern Valley of Myrabolus
Obvious exits: -North -East -South -West
< 15h/241H 89v/115V Pos: standing >
A Duergar sneaks in from the north.
< 16h/241H 90v/115V Pos: standing >
MMMS^ MM
M^....MMM
.^M.@^MMM
....^MMM^
..^**MMM^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A Duergar (medium) Suicide Squad stands in mid-air here.
< 18h/241H 90v/115V Pos: standing >
A Duergar sneaks north.
< 18h/241H 91v/115V Pos: standing >
M^..P.MMM
.^M.^^MMM
....@MMM^
..^**MMM^
..*^*MM^^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 18h/241H 89v/115V Pos: standing >
M.^^M
...^MMM
.^*@MMM
.*^*MM^
***M^
A Dark Jungle
Obvious exits: -North -East -South -West
< 19h/241H 88v/115V Pos: standing >
..^MM
.^**MMM
.*^@MM^
****M^*
^*MM^
A Dark Jungle
Obvious exits: -North -East -South
< 19h/241H 86v/115V Pos: standing >
^**MM
.*^*MM^
***@M^*
^^*MM^*
MMMMM
A Dark Jungle
Obvious exits: -North -East -South -West
< 19h/241H 85v/115V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 20h/241H 85v/115V Pos: standing >
.^**M
..*^*MM
.**@*M^
^^^*MM^
MMMMM
A Dark Jungle
Obvious exits: -East -South -West
< 20h/241H 84v/115V Pos: standing >
..^**
^..*^*M
^.*@**M
^^^^*MM
MMMMM
A Dark Jungle
Obvious exits: -North -East -South -West
< 21h/241H 83v/115V Pos: standing >
.^**M
..*^*MM
.*P@*M^
^^^*MM^
MMMMM
A Dark Jungle
Obvious exits: -East -South -West
Fresh blood covers everything in the area.
< 26h/241H 90v/115V Pos: standing >
Autosaving...
< 28h/241H 92v/115V Pos: standing >
Out of nowhere, a Duergar stabs you in the back.
Your dented gem breastplate was completely destroyed by the massive blow!
Your diabolical bronze band was completely destroyed by the massive blow!
Your some dyed demon-skin leggings was completely destroyed by the massive blow!